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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_H_
11#define LIBGLESV2_PROGRAM_H_
12
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013#include <d3dx9.h>
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +000014#include <d3dcompiler.h>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015#include <string>
16#include <vector>
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000017#include <set>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
daniel@transgaming.com85423182010-04-22 13:35:27 +000019#include "libGLESv2/Shader.h"
daniel@transgaming.come6842292010-04-20 18:52:50 +000020#include "libGLESv2/Context.h"
21
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022namespace gl
23{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000024class ResourceManager;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025class FragmentShader;
26class VertexShader;
27
daniel@transgaming.com86487c22010-03-11 19:41:43 +000028// Helper struct representing a single shader uniform
29struct Uniform
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000031 Uniform(GLenum type, const std::string &_name, unsigned int arraySize);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032
33 ~Uniform();
34
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000035 bool isArray();
36
daniel@transgaming.com0361b922010-03-28 19:36:15 +000037 const GLenum type;
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000038 const std::string _name; // Decorated name
39 const std::string name; // Undecorated name
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000040 const unsigned int arraySize;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000041
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000042 unsigned char *data;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000043 bool dirty;
daniel@transgaming.com2d84df02010-05-14 17:31:13 +000044
45 D3DXHANDLE vsHandle;
46 D3DXHANDLE psHandle;
47 bool handlesSet;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048};
49
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000050// Struct used for correlating uniforms/elements of uniform arrays to handles
51struct UniformLocation
52{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000053 UniformLocation(const std::string &_name, unsigned int element, unsigned int index);
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000054
55 std::string name;
56 unsigned int element;
57 unsigned int index;
58};
59
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000060class Program
61{
62 public:
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000063 Program(ResourceManager *manager, GLuint handle);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000064
65 ~Program();
66
67 bool attachShader(Shader *shader);
68 bool detachShader(Shader *shader);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000069 int getAttachedShadersCount() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000070
71 IDirect3DPixelShader9 *getPixelShader();
72 IDirect3DVertexShader9 *getVertexShader();
73
74 void bindAttributeLocation(GLuint index, const char *name);
75 GLuint getAttributeLocation(const char *name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000076 int getSemanticIndex(int attributeIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000077
daniel@transgaming.comd4a35172011-05-11 15:36:45 +000078 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
79 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000081 GLint getUniformLocation(std::string name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000082 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
83 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
84 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
85 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
86 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
87 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
88 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
89 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +000090 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
91 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
92 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000093
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +000094 bool getUniformfv(GLint location, GLfloat *params);
95 bool getUniformiv(GLint location, GLint *params);
96
daniel@transgaming.com31754962010-11-28 02:02:52 +000097 GLint getDxDepthRangeLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +000098 GLint getDxDepthLocation() const;
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +000099 GLint getDxViewportLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000100 GLint getDxHalfPixelSizeLocation() const;
101 GLint getDxFrontCCWLocation() const;
102 GLint getDxPointsOrLinesLocation() const;
103
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000104 void dirtyAllUniforms();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000105 void applyUniforms();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000106
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107 void link();
108 bool isLinked();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000109 int getInfoLogLength() const;
110 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000111 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000112
daniel@transgaming.com85423182010-04-22 13:35:27 +0000113 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
114 GLint getActiveAttributeCount();
115 GLint getActiveAttributeMaxLength();
116
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000117 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
118 GLint getActiveUniformCount();
119 GLint getActiveUniformMaxLength();
120
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000121 void addRef();
122 void release();
123 unsigned int getRefCount() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000124 void flagForDeletion();
125 bool isFlaggedForDeletion() const;
126
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000127 void validate();
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +0000128 bool validateSamplers(bool logErrors);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000129 bool isValidated() const;
130
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000131 unsigned int getSerial() const;
132
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000133 private:
134 DISALLOW_COPY_AND_ASSIGN(Program);
135
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +0000136 ID3D10Blob *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000137 void unlink(bool destroy = false);
138
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000139 int packVaryings(const Varying *packing[][4]);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000140 bool linkVaryings();
141
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000142 bool linkAttributes();
daniel@transgaming.com85423182010-04-22 13:35:27 +0000143 int getAttributeBinding(const std::string &name);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000144
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000145 bool linkUniforms(ID3DXConstantTable *constantTable);
146 bool defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = "");
147 bool defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
148 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000149 bool applyUniform1bv(GLint location, GLsizei count, const GLboolean *v);
150 bool applyUniform2bv(GLint location, GLsizei count, const GLboolean *v);
151 bool applyUniform3bv(GLint location, GLsizei count, const GLboolean *v);
152 bool applyUniform4bv(GLint location, GLsizei count, const GLboolean *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000153 bool applyUniform1fv(GLint location, GLsizei count, const GLfloat *v);
154 bool applyUniform2fv(GLint location, GLsizei count, const GLfloat *v);
155 bool applyUniform3fv(GLint location, GLsizei count, const GLfloat *v);
156 bool applyUniform4fv(GLint location, GLsizei count, const GLfloat *v);
157 bool applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
158 bool applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
159 bool applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
160 bool applyUniform1iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000161 bool applyUniform2iv(GLint location, GLsizei count, const GLint *v);
162 bool applyUniform3iv(GLint location, GLsizei count, const GLint *v);
163 bool applyUniform4iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164
daniel@transgaming.com2d84df02010-05-14 17:31:13 +0000165 void getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS);
166
daniel@transgaming.com87891f72011-06-01 15:28:35 +0000167 void appendToInfoLogSanitized(const char *message);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000168 void appendToInfoLog(const char *info, ...);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000169 void resetInfoLog();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000170
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000171 static std::string decorate(const std::string &name); // Prepend an underscore
172 static std::string undecorate(const std::string &_name); // Remove leading underscore
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +0000173
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000174 static unsigned int issueSerial();
175
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000176 FragmentShader *mFragmentShader;
177 VertexShader *mVertexShader;
178
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000179 std::string mPixelHLSL;
180 std::string mVertexHLSL;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000181
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000182 IDirect3DPixelShader9 *mPixelExecutable;
183 IDirect3DVertexShader9 *mVertexExecutable;
184 ID3DXConstantTable *mConstantTablePS;
185 ID3DXConstantTable *mConstantTableVS;
186
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000187 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com85423182010-04-22 13:35:27 +0000188 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000189 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000191 struct Sampler
192 {
193 bool active;
194 GLint logicalTextureUnit;
daniel@transgaming.com0e64dd62011-05-11 15:36:37 +0000195 TextureType textureType;
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000196 };
197
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000198 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
199 Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000200
201 typedef std::vector<Uniform*> UniformArray;
202 UniformArray mUniforms;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000203 typedef std::vector<UniformLocation> UniformIndex;
204 UniformIndex mUniformIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000205
daniel@transgaming.com31754962010-11-28 02:02:52 +0000206 GLint mDxDepthRangeLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000207 GLint mDxDepthLocation;
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +0000208 GLint mDxViewportLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000209 GLint mDxHalfPixelSizeLocation;
210 GLint mDxFrontCCWLocation;
211 GLint mDxPointsOrLinesLocation;
212
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000213 bool mLinked;
214 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000215 char *mInfoLog;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000216 bool mValidated;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000217
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000218 unsigned int mRefCount;
219
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000220 const unsigned int mSerial;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000221
222 static unsigned int mCurrentSerial;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000223
224 ResourceManager *mResourceManager;
225 const GLuint mHandle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000226};
227}
228
229#endif // LIBGLESV2_PROGRAM_H_