blob: c2b2677f09522856c5cc5c8eb1f3672ab4b30844 [file] [log] [blame]
Geoff Langf9a6f082015-01-22 13:32:49 -05001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// TextureGL.cpp: Implements the class methods for TextureGL.
8
9#include "libANGLE/renderer/gl/TextureGL.h"
10
11#include "common/debug.h"
Geoff Langc05f7062015-03-10 09:50:57 -070012#include "common/utilities.h"
Jamie Madill67102f02015-03-16 10:41:42 -040013#include "libANGLE/State.h"
Geoff Langc05f7062015-03-10 09:50:57 -070014#include "libANGLE/angletypes.h"
15#include "libANGLE/formatutils.h"
16#include "libANGLE/renderer/gl/BufferGL.h"
Geoff Langfbfa47c2015-03-31 11:26:00 -040017#include "libANGLE/renderer/gl/FramebufferGL.h"
Geoff Langc05f7062015-03-10 09:50:57 -070018#include "libANGLE/renderer/gl/FunctionsGL.h"
19#include "libANGLE/renderer/gl/StateManagerGL.h"
Geoff Langf9a6f082015-01-22 13:32:49 -050020
21namespace rx
22{
23
Geoff Langc05f7062015-03-10 09:50:57 -070024static void SetUnpackStateForTexImage(StateManagerGL *stateManager, const gl::PixelUnpackState &unpack)
25{
26 const gl::Buffer *unpackBuffer = unpack.pixelBuffer.get();
27 if (unpackBuffer != nullptr)
28 {
29 UNIMPLEMENTED();
30 }
31 if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
32 {
33 UNIMPLEMENTED();
34 }
35 stateManager->setPixelUnpackState(unpack.alignment, unpack.rowLength);
36}
37
38static bool UseTexImage2D(GLenum textureType)
39{
40 return textureType == GL_TEXTURE_2D || textureType == GL_TEXTURE_CUBE_MAP;
41}
42
43static bool UseTexImage3D(GLenum textureType)
44{
45 return textureType == GL_TEXTURE_2D_ARRAY || textureType == GL_TEXTURE_3D;
46}
47
Geoff Lang968992e2015-03-17 18:01:49 -040048static bool CompatibleTextureTarget(GLenum textureType, GLenum textureTarget)
Geoff Langc05f7062015-03-10 09:50:57 -070049{
50 if (textureType != GL_TEXTURE_CUBE_MAP)
51 {
52 return textureType == textureTarget;
53 }
54 else
55 {
Geoff Langfb2a5592015-03-20 11:25:37 -040056 return gl::IsCubeMapTextureTarget(textureTarget);
Geoff Langc05f7062015-03-10 09:50:57 -070057 }
58}
59
60TextureGL::TextureGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager)
61 : TextureImpl(),
62 mTextureType(type),
63 mFunctions(functions),
64 mStateManager(stateManager),
65 mAppliedSamplerState(),
66 mTextureID(0)
67{
68 ASSERT(mFunctions);
69 ASSERT(mStateManager);
70
71 mFunctions->genTextures(1, &mTextureID);
72}
Geoff Langf9a6f082015-01-22 13:32:49 -050073
74TextureGL::~TextureGL()
Geoff Langc05f7062015-03-10 09:50:57 -070075{
76 if (mTextureID)
77 {
78 mFunctions->deleteTextures(1, &mTextureID);
79 mTextureID = 0;
80 }
81}
Geoff Langf9a6f082015-01-22 13:32:49 -050082
83void TextureGL::setUsage(GLenum usage)
84{
Geoff Langc05f7062015-03-10 09:50:57 -070085 // GL_ANGLE_texture_usage not implemented for desktop GL
86 UNREACHABLE();
Geoff Langf9a6f082015-01-22 13:32:49 -050087}
88
89gl::Error TextureGL::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
90 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
91{
Geoff Langfb2a5592015-03-20 11:25:37 -040092 UNUSED_ASSERTION_VARIABLE(&CompatibleTextureTarget); // Reference this function to avoid warnings.
Geoff Lang968992e2015-03-17 18:01:49 -040093 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -070094
95 SetUnpackStateForTexImage(mStateManager, unpack);
96
97 mStateManager->bindTexture(mTextureType, mTextureID);
98 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -040099 {
Geoff Langc05f7062015-03-10 09:50:57 -0700100 ASSERT(size.depth == 1);
101 mFunctions->texImage2D(target, level, internalFormat, size.width, size.height, 0, format, type, pixels);
102 }
103 else if (UseTexImage3D(mTextureType))
104 {
105 mFunctions->texImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0, format, type, pixels);
106 }
107 else
108 {
109 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400110 }
111
Geoff Langc05f7062015-03-10 09:50:57 -0700112 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500113}
114
115gl::Error TextureGL::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
116 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
117{
Geoff Lang968992e2015-03-17 18:01:49 -0400118 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700119
120 SetUnpackStateForTexImage(mStateManager, unpack);
121
122 mStateManager->bindTexture(mTextureType, mTextureID);
123 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400124 {
Geoff Langc05f7062015-03-10 09:50:57 -0700125 ASSERT(area.z == 0 && area.depth == 1);
126 mFunctions->texSubImage2D(target, level, area.x, area.y, area.width, area.height, format, type, pixels);
127 }
128 else if (UseTexImage3D(mTextureType))
129 {
130 mFunctions->texSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
131 format, type, pixels);
132 }
133 else
134 {
135 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400136 }
137
Geoff Langc05f7062015-03-10 09:50:57 -0700138 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500139}
140
141gl::Error TextureGL::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
142 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
143{
Geoff Lang968992e2015-03-17 18:01:49 -0400144 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700145
146 SetUnpackStateForTexImage(mStateManager, unpack);
147
148 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
149 size_t depthPitch = internalFormatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height,
150 unpack.alignment, unpack.rowLength);
151 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, size.width, size.height) * depthPitch;
152
153 mStateManager->bindTexture(mTextureType, mTextureID);
154 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400155 {
Geoff Langc05f7062015-03-10 09:50:57 -0700156 ASSERT(size.depth == 1);
157 mFunctions->compressedTexImage2D(target, level, internalFormat, size.width, size.height, 0, dataSize, pixels);
158 }
159 else if (UseTexImage3D(mTextureType))
160 {
161 mFunctions->compressedTexImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0,
162 dataSize, pixels);
163 }
164 else
165 {
166 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400167 }
168
Geoff Langc05f7062015-03-10 09:50:57 -0700169 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500170}
171
172gl::Error TextureGL::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
173 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
174{
Geoff Lang968992e2015-03-17 18:01:49 -0400175 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700176
177 SetUnpackStateForTexImage(mStateManager, unpack);
178
179 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(format);
180 size_t depthPitch = internalFormatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height,
181 unpack.alignment, unpack.rowLength);
182 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, area.width, area.height) * depthPitch;
183
184 mStateManager->bindTexture(mTextureType, mTextureID);
185 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400186 {
Geoff Langc05f7062015-03-10 09:50:57 -0700187 ASSERT(area.z == 0 && area.depth == 1);
188 mFunctions->compressedTexSubImage2D(target, level, area.x, area.y, area.width, area.height, format, dataSize,
189 pixels);
190 }
191 else if (UseTexImage3D(mTextureType))
192 {
193 mFunctions->compressedTexSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
194 format, dataSize, pixels);
195 }
196 else
197 {
198 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400199 }
200
Geoff Langc05f7062015-03-10 09:50:57 -0700201 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500202}
203
204gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
205 const gl::Framebuffer *source)
206{
Geoff Langfbfa47c2015-03-31 11:26:00 -0400207 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
208
209 mStateManager->bindTexture(mTextureType, mTextureID);
210 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
211
212 if (UseTexImage2D(mTextureType))
213 {
214 mFunctions->copyTexImage2D(target, level, internalFormat, sourceArea.x, sourceArea.y,
215 sourceArea.width, sourceArea.height, 0);
216 }
217 else
218 {
219 UNREACHABLE();
220 }
221
222 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500223}
224
225gl::Error TextureGL::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
226 const gl::Framebuffer *source)
227{
Geoff Langfbfa47c2015-03-31 11:26:00 -0400228 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
229
230 mStateManager->bindTexture(mTextureType, mTextureID);
231 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
232
233 if (UseTexImage2D(mTextureType))
234 {
235 ASSERT(destOffset.z == 0);
236 mFunctions->copyTexSubImage2D(target, level, destOffset.x, destOffset.y,
237 sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height);
238 }
239 else if (UseTexImage3D(mTextureType))
240 {
241 mFunctions->copyTexSubImage3D(target, level, destOffset.x, destOffset.y, destOffset.z,
242 sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height);
243 }
244 else
245 {
246 UNREACHABLE();
247 }
248
249 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500250}
251
252gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
253{
Geoff Langc05f7062015-03-10 09:50:57 -0700254 // TODO: emulate texture storage with TexImage calls if on GL version <4.2 or the
255 // ARB_texture_storage extension is not available.
256
257 mStateManager->bindTexture(mTextureType, mTextureID);
258 if (UseTexImage2D(mTextureType))
259 {
260 ASSERT(size.depth == 1);
Geoff Lang1c0ad622015-03-24 10:27:45 -0400261 if (mFunctions->texStorage2D)
262 {
263 mFunctions->texStorage2D(target, levels, internalFormat, size.width, size.height);
264 }
265 else
266 {
267 // Make sure no pixel unpack buffer is bound
268 mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
269
270 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
271
272 // Internal format must be sized
273 ASSERT(internalFormatInfo.pixelBytes != 0);
274
275 for (size_t level = 0; level < levels; level++)
276 {
277 gl::Extents levelSize(std::max(size.width >> level, 1),
278 std::max(size.height >> level, 1),
279 1);
280
281 if (mTextureType == GL_TEXTURE_2D)
282 {
283 mFunctions->texImage2D(target, level, internalFormat, levelSize.width, levelSize.height,
284 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
285 }
286 else if (mTextureType == GL_TEXTURE_CUBE_MAP)
287 {
288 for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget; face++)
289 {
290 mFunctions->texImage2D(face, level, internalFormat, levelSize.width, levelSize.height,
291 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
292 }
293 }
294 else
295 {
296 UNREACHABLE();
297 }
298 }
299 }
Geoff Langc05f7062015-03-10 09:50:57 -0700300 }
301 else if (UseTexImage3D(mTextureType))
302 {
Geoff Lang1c0ad622015-03-24 10:27:45 -0400303 if (mFunctions->texStorage3D)
304 {
305 mFunctions->texStorage3D(target, levels, internalFormat, size.width, size.height, size.depth);
306 }
307 else
308 {
309 // Make sure no pixel unpack buffer is bound
310 mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
311
312 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
313
314 // Internal format must be sized
315 ASSERT(internalFormatInfo.pixelBytes != 0);
316
317 for (size_t i = 0; i < levels; i++)
318 {
319 gl::Extents levelSize(std::max(size.width >> i, 1),
320 std::max(size.height >> i, 1),
321 mTextureType == GL_TEXTURE_3D ? std::max(size.depth >> i, 1) : size.depth);
322
323 mFunctions->texImage3D(target, i, internalFormat, levelSize.width, levelSize.height, levelSize.depth,
324 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
325 }
326 }
Geoff Langc05f7062015-03-10 09:50:57 -0700327 }
328 else
329 {
330 UNREACHABLE();
331 }
332
333 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500334}
335
336gl::Error TextureGL::generateMipmaps()
337{
Geoff Langc05f7062015-03-10 09:50:57 -0700338 mStateManager->bindTexture(mTextureType, mTextureID);
339 mFunctions->generateMipmap(mTextureType);
340 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500341}
342
343void TextureGL::bindTexImage(egl::Surface *surface)
344{
345 UNIMPLEMENTED();
346}
347
348void TextureGL::releaseTexImage()
349{
350 UNIMPLEMENTED();
351}
352
Geoff Langc05f7062015-03-10 09:50:57 -0700353template <typename T>
354static inline void SyncSamplerStateMember(const FunctionsGL *functions, const gl::SamplerState &newState,
355 gl::SamplerState &curState, GLenum textureType, GLenum name,
356 T(gl::SamplerState::*samplerMember))
357{
358 if (curState.*samplerMember != newState.*samplerMember)
359 {
360 curState.*samplerMember = newState.*samplerMember;
Minmin Gong794e0002015-04-07 18:31:54 -0700361 functions->texParameterf(textureType, name, static_cast<GLfloat>(curState.*samplerMember));
Geoff Langc05f7062015-03-10 09:50:57 -0700362 }
363}
364
365void TextureGL::syncSamplerState(const gl::SamplerState &samplerState) const
366{
367 if (mAppliedSamplerState != samplerState)
368 {
369 mStateManager->bindTexture(mTextureType, mTextureID);
370 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::minFilter);
371 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::magFilter);
372 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_S, &gl::SamplerState::wrapS);
373 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_T, &gl::SamplerState::wrapT);
374 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_R, &gl::SamplerState::wrapR);
375 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::maxAnisotropy);
376 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_BASE_LEVEL, &gl::SamplerState::baseLevel);
377 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LEVEL, &gl::SamplerState::maxLevel);
378 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_LOD, &gl::SamplerState::minLod);
379 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod);
380 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode);
381 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc);
382 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_R, &gl::SamplerState::swizzleRed);
383 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_G, &gl::SamplerState::swizzleGreen);
384 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_B, &gl::SamplerState::swizzleBlue);
385 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_A, &gl::SamplerState::swizzleAlpha);
386 }
387}
388
389GLuint TextureGL::getTextureID() const
390{
391 return mTextureID;
392}
393
Geoff Langf9a6f082015-01-22 13:32:49 -0500394}