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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Framebuffer.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040011
Jamie Madillcc86d642015-11-24 13:00:07 -050012#include "common/Optional.h"
Jamie Madill231c7f52017-04-26 13:45:37 -040013#include "common/bitset_utils.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040014#include "common/utilities.h"
15#include "libANGLE/Config.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Context.h"
Jamie Madill6c1f6712017-02-14 19:08:04 -050017#include "libANGLE/Display.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/FramebufferAttachment.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040019#include "libANGLE/Renderbuffer.h"
20#include "libANGLE/Surface.h"
21#include "libANGLE/Texture.h"
22#include "libANGLE/formatutils.h"
Jamie Madill8415b5f2016-04-26 13:41:39 -040023#include "libANGLE/renderer/ContextImpl.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050024#include "libANGLE/renderer/FramebufferImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040025#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/RenderbufferImpl.h"
Corentin Wallez37c39792015-08-20 14:19:46 -040027#include "libANGLE/renderer/SurfaceImpl.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040028
Jamie Madill362876b2016-06-16 14:46:59 -040029using namespace angle;
30
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031namespace gl
32{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000033
Jamie Madilld1405e52015-03-05 15:41:39 -050034namespace
35{
Jamie Madill362876b2016-06-16 14:46:59 -040036
Jamie Madill1e5499d2017-04-05 11:22:16 -040037void BindResourceChannel(OnAttachmentDirtyBinding *binding, FramebufferAttachmentObject *resource)
Jamie Madilld1405e52015-03-05 15:41:39 -050038{
Jamie Madill362876b2016-06-16 14:46:59 -040039 binding->bind(resource ? resource->getDirtyChannel() : nullptr);
Jamie Madilld1405e52015-03-05 15:41:39 -050040}
Jamie Madill362876b2016-06-16 14:46:59 -040041
Martin Radev9bc9a322017-07-21 14:28:17 +030042bool CheckMultiviewStateMatchesForCompleteness(const FramebufferAttachment *firstAttachment,
43 const FramebufferAttachment *secondAttachment)
44{
45 ASSERT(firstAttachment && secondAttachment);
46 ASSERT(firstAttachment->isAttached() && secondAttachment->isAttached());
47
48 if (firstAttachment->getNumViews() != secondAttachment->getNumViews())
49 {
50 return false;
51 }
52 if (firstAttachment->getBaseViewIndex() != secondAttachment->getBaseViewIndex())
53 {
54 return false;
55 }
56 if (firstAttachment->getMultiviewLayout() != secondAttachment->getMultiviewLayout())
57 {
58 return false;
59 }
60 if (firstAttachment->getMultiviewViewportOffsets() !=
61 secondAttachment->getMultiviewViewportOffsets())
62 {
63 return false;
64 }
65 return true;
66}
67
Geoff Lang9f10b772017-05-16 15:51:03 -040068bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment)
69{
70 ASSERT(attachment.isAttached());
71
72 const Extents &size = attachment.getSize();
73 if (size.width == 0 || size.height == 0)
74 {
75 return false;
76 }
77
78 const InternalFormat &format = *attachment.getFormat().info;
79 if (!format.renderSupport(context->getClientVersion(), context->getExtensions()))
80 {
81 return false;
82 }
83
84 if (attachment.type() == GL_TEXTURE)
85 {
86 if (attachment.layer() >= size.depth)
87 {
88 return false;
89 }
90
91 // ES3 specifies that cube map texture attachments must be cube complete.
92 // This language is missing from the ES2 spec, but we enforce it here because some
93 // desktop OpenGL drivers also enforce this validation.
94 // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
95 const Texture *texture = attachment.getTexture();
96 ASSERT(texture);
97 if (texture->getTarget() == GL_TEXTURE_CUBE_MAP &&
98 !texture->getTextureState().isCubeComplete())
99 {
100 return false;
101 }
Geoff Lang857c09d2017-05-16 15:55:04 -0400102
103 if (!texture->getImmutableFormat())
104 {
105 GLuint attachmentMipLevel = static_cast<GLuint>(attachment.mipLevel());
106
107 // From the ES 3.0 spec, pg 213:
108 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
109 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture,
110 // then the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL must be in the
111 // range[levelbase, q], where levelbase is the value of TEXTURE_BASE_LEVEL and q is
112 // the effective maximum texture level defined in the Mipmapping discussion of
113 // section 3.8.10.4.
114 if (attachmentMipLevel < texture->getBaseLevel() ||
115 attachmentMipLevel > texture->getMipmapMaxLevel())
116 {
117 return false;
118 }
119
120 // Form the ES 3.0 spec, pg 213/214:
121 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
122 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture and
123 // the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL is not levelbase, then the
124 // texture must be mipmap complete, and if FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names
125 // a cubemap texture, the texture must also be cube complete.
126 if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete())
127 {
128 return false;
129 }
130 }
Geoff Lang9f10b772017-05-16 15:51:03 -0400131 }
132
133 return true;
134};
135
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400136bool CheckAttachmentSampleCompleteness(const Context *context,
137 const FramebufferAttachment &attachment,
138 bool colorAttachment,
139 Optional<int> *samples,
140 Optional<GLboolean> *fixedSampleLocations)
141{
142 ASSERT(attachment.isAttached());
143
144 if (attachment.type() == GL_TEXTURE)
145 {
146 const Texture *texture = attachment.getTexture();
147 ASSERT(texture);
148
149 const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex();
150
151 // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be
152 // the same for all attached textures.
153 GLboolean fixedSampleloc = texture->getFixedSampleLocations(attachmentImageIndex.type,
154 attachmentImageIndex.mipIndex);
155 if (fixedSampleLocations->valid() && fixedSampleloc != fixedSampleLocations->value())
156 {
157 return false;
158 }
159 else
160 {
161 *fixedSampleLocations = fixedSampleloc;
162 }
163 }
164
165 if (samples->valid())
166 {
167 if (attachment.getSamples() != samples->value())
168 {
169 if (colorAttachment)
170 {
171 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
172 // all color attachments have the same number of samples for the FBO to be complete.
173 return false;
174 }
175 else
176 {
177 // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be considered complete
178 // when its depth or stencil samples are a multiple of the number of color samples.
179 if (!context->getExtensions().framebufferMixedSamples)
180 {
181 return false;
182 }
183
184 if ((attachment.getSamples() % std::max(samples->value(), 1)) != 0)
185 {
186 return false;
187 }
188 }
189 }
190 }
191 else
192 {
193 *samples = attachment.getSamples();
194 }
195
196 return true;
197}
198
Jamie Madill05b35b22017-10-03 09:01:44 -0400199// Needed to index into the attachment arrays/bitsets.
200static_assert(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS ==
201 gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX,
202 "Framebuffer Dirty bit mismatch");
203static_assert(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS ==
204 gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT,
205 "Framebuffer Dirty bit mismatch");
206static_assert(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 1 ==
207 gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT,
208 "Framebuffer Dirty bit mismatch");
209
210Error InitAttachment(const Context *context, FramebufferAttachment *attachment)
211{
212 ASSERT(attachment->isAttached());
213 if (attachment->initState() == InitState::MayNeedInit)
214 {
215 ANGLE_TRY(attachment->initializeContents(context));
216 }
217 return NoError();
218}
219
220bool IsColorMaskedOut(const BlendState &blend)
221{
222 return (!blend.colorMaskRed && !blend.colorMaskGreen && !blend.colorMaskBlue &&
223 !blend.colorMaskAlpha);
224}
225
226bool IsDepthMaskedOut(const DepthStencilState &depthStencil)
227{
228 return !depthStencil.depthMask;
229}
230
231bool IsStencilMaskedOut(const DepthStencilState &depthStencil)
232{
233 return ((depthStencil.stencilMask & depthStencil.stencilWritemask) == 0);
234}
235
236bool IsClearBufferMaskedOut(const Context *context, GLenum buffer)
237{
238 switch (buffer)
239 {
240 case GL_COLOR:
241 return IsColorMaskedOut(context->getGLState().getBlendState());
242 case GL_DEPTH:
243 return IsDepthMaskedOut(context->getGLState().getDepthStencilState());
244 case GL_STENCIL:
245 return IsStencilMaskedOut(context->getGLState().getDepthStencilState());
246 case GL_DEPTH_STENCIL:
247 return IsDepthMaskedOut(context->getGLState().getDepthStencilState()) &&
248 IsStencilMaskedOut(context->getGLState().getDepthStencilState());
249 default:
250 UNREACHABLE();
251 return true;
252 }
253}
254
Jamie Madill362876b2016-06-16 14:46:59 -0400255} // anonymous namespace
Jamie Madilld1405e52015-03-05 15:41:39 -0500256
Jamie Madill6f60d052017-02-22 15:20:11 -0500257// This constructor is only used for default framebuffers.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400258FramebufferState::FramebufferState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500259 : mLabel(),
260 mColorAttachments(1),
Corentin Walleze7557742017-06-01 13:09:57 -0400261 mDrawBufferStates(1, GL_BACK),
Jamie Madill6f60d052017-02-22 15:20:11 -0500262 mReadBufferState(GL_BACK),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800263 mDefaultWidth(0),
264 mDefaultHeight(0),
265 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500266 mDefaultFixedSampleLocations(GL_FALSE),
267 mWebGLDepthStencilConsistent(true)
Corentin Wallez37c39792015-08-20 14:19:46 -0400268{
Geoff Langd90d3882017-03-21 10:49:54 -0400269 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilla4595b82017-01-11 17:36:34 -0500270 mEnabledDrawBuffers.set(0);
Corentin Wallez37c39792015-08-20 14:19:46 -0400271}
272
Jamie Madill48ef11b2016-04-27 15:21:52 -0400273FramebufferState::FramebufferState(const Caps &caps)
Geoff Lang70d0f492015-12-10 17:45:46 -0500274 : mLabel(),
275 mColorAttachments(caps.maxColorAttachments),
Jamie Madilld1405e52015-03-05 15:41:39 -0500276 mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800277 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
278 mDefaultWidth(0),
279 mDefaultHeight(0),
280 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500281 mDefaultFixedSampleLocations(GL_FALSE),
282 mWebGLDepthStencilConsistent(true)
Jamie Madilld1405e52015-03-05 15:41:39 -0500283{
Geoff Langa15472a2015-08-11 11:48:03 -0400284 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilld1405e52015-03-05 15:41:39 -0500285 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
286}
287
Jamie Madill48ef11b2016-04-27 15:21:52 -0400288FramebufferState::~FramebufferState()
Jamie Madilld1405e52015-03-05 15:41:39 -0500289{
Jamie Madilld1405e52015-03-05 15:41:39 -0500290}
291
Jamie Madill48ef11b2016-04-27 15:21:52 -0400292const std::string &FramebufferState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500293{
294 return mLabel;
295}
296
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400297const FramebufferAttachment *FramebufferState::getAttachment(GLenum attachment) const
298{
299 if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
300 {
301 return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
302 }
303
304 switch (attachment)
305 {
306 case GL_COLOR:
307 case GL_BACK:
308 return getColorAttachment(0);
309 case GL_DEPTH:
310 case GL_DEPTH_ATTACHMENT:
311 return getDepthAttachment();
312 case GL_STENCIL:
313 case GL_STENCIL_ATTACHMENT:
314 return getStencilAttachment();
315 case GL_DEPTH_STENCIL:
316 case GL_DEPTH_STENCIL_ATTACHMENT:
317 return getDepthStencilAttachment();
318 default:
319 UNREACHABLE();
320 return nullptr;
321 }
322}
323
Jamie Madill05b35b22017-10-03 09:01:44 -0400324size_t FramebufferState::getReadIndex() const
Jamie Madill7147f012015-03-05 15:41:40 -0500325{
Jamie Madill231c7f52017-04-26 13:45:37 -0400326 ASSERT(mReadBufferState == GL_BACK ||
327 (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
328 size_t readIndex = (mReadBufferState == GL_BACK
329 ? 0
330 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
Jamie Madill7147f012015-03-05 15:41:40 -0500331 ASSERT(readIndex < mColorAttachments.size());
Jamie Madill05b35b22017-10-03 09:01:44 -0400332 return readIndex;
333}
334
335const FramebufferAttachment *FramebufferState::getReadAttachment() const
336{
337 if (mReadBufferState == GL_NONE)
338 {
339 return nullptr;
340 }
341 size_t readIndex = getReadIndex();
Jamie Madill2d06b732015-04-20 12:53:28 -0400342 return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500343}
344
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500345const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
346{
347 auto *colorAttachment = getFirstColorAttachment();
348 if (colorAttachment)
349 {
350 return colorAttachment;
351 }
352 return getDepthOrStencilAttachment();
353}
354
Jamie Madill48ef11b2016-04-27 15:21:52 -0400355const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500356{
Jamie Madill2d06b732015-04-20 12:53:28 -0400357 for (const FramebufferAttachment &colorAttachment : mColorAttachments)
Jamie Madill7147f012015-03-05 15:41:40 -0500358 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400359 if (colorAttachment.isAttached())
Jamie Madill7147f012015-03-05 15:41:40 -0500360 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400361 return &colorAttachment;
Jamie Madill7147f012015-03-05 15:41:40 -0500362 }
363 }
364
365 return nullptr;
366}
367
Jamie Madill48ef11b2016-04-27 15:21:52 -0400368const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500369{
Jamie Madill2d06b732015-04-20 12:53:28 -0400370 if (mDepthAttachment.isAttached())
371 {
372 return &mDepthAttachment;
373 }
374 if (mStencilAttachment.isAttached())
375 {
376 return &mStencilAttachment;
377 }
378 return nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500379}
380
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500381const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
382{
383 if (mStencilAttachment.isAttached())
384 {
385 return &mStencilAttachment;
386 }
387 return getDepthStencilAttachment();
388}
389
Jamie Madill48ef11b2016-04-27 15:21:52 -0400390const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400391{
392 ASSERT(colorAttachment < mColorAttachments.size());
Jamie Madill231c7f52017-04-26 13:45:37 -0400393 return mColorAttachments[colorAttachment].isAttached() ? &mColorAttachments[colorAttachment]
394 : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400395}
396
Jamie Madill48ef11b2016-04-27 15:21:52 -0400397const FramebufferAttachment *FramebufferState::getDepthAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400398{
Jamie Madill2d06b732015-04-20 12:53:28 -0400399 return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400400}
401
Jamie Madill48ef11b2016-04-27 15:21:52 -0400402const FramebufferAttachment *FramebufferState::getStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400403{
Jamie Madill2d06b732015-04-20 12:53:28 -0400404 return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400405}
406
Jamie Madill48ef11b2016-04-27 15:21:52 -0400407const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400408{
409 // A valid depth-stencil attachment has the same resource bound to both the
410 // depth and stencil attachment points.
Jamie Madill2d06b732015-04-20 12:53:28 -0400411 if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
Jamie Madill44f26482016-11-18 12:49:15 -0500412 mDepthAttachment == mStencilAttachment)
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400413 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400414 return &mDepthAttachment;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400415 }
416
417 return nullptr;
418}
419
Jamie Madill48ef11b2016-04-27 15:21:52 -0400420bool FramebufferState::attachmentsHaveSameDimensions() const
Jamie Madillcc86d642015-11-24 13:00:07 -0500421{
422 Optional<Extents> attachmentSize;
423
Jamie Madill231c7f52017-04-26 13:45:37 -0400424 auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) {
Jamie Madillcc86d642015-11-24 13:00:07 -0500425 if (!attachment.isAttached())
426 {
427 return false;
428 }
429
430 if (!attachmentSize.valid())
431 {
432 attachmentSize = attachment.getSize();
433 return false;
434 }
435
436 return (attachment.getSize() != attachmentSize.value());
437 };
438
439 for (const auto &attachment : mColorAttachments)
440 {
441 if (hasMismatchedSize(attachment))
442 {
443 return false;
444 }
445 }
446
447 if (hasMismatchedSize(mDepthAttachment))
448 {
449 return false;
450 }
451
452 return !hasMismatchedSize(mStencilAttachment);
453}
454
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400455const gl::FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
456{
457 ASSERT(drawBufferIdx < mDrawBufferStates.size());
458 if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
459 {
460 // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
461 // must be COLOR_ATTACHMENTi or NONE"
462 ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
463 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
464 return getAttachment(mDrawBufferStates[drawBufferIdx]);
465 }
466 else
467 {
468 return nullptr;
469 }
470}
471
472size_t FramebufferState::getDrawBufferCount() const
473{
474 return mDrawBufferStates.size();
475}
476
Geoff Langb21e20d2016-07-19 15:35:41 -0400477bool FramebufferState::colorAttachmentsAreUniqueImages() const
478{
479 for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
480 firstAttachmentIdx++)
481 {
482 const gl::FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
483 if (!firstAttachment.isAttached())
484 {
485 continue;
486 }
487
488 for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
489 secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
490 {
491 const gl::FramebufferAttachment &secondAttachment =
492 mColorAttachments[secondAttachmentIdx];
493 if (!secondAttachment.isAttached())
494 {
495 continue;
496 }
497
498 if (firstAttachment == secondAttachment)
499 {
500 return false;
501 }
502 }
503 }
504
505 return true;
506}
507
Jamie Madill9c335862017-07-18 11:51:38 -0400508bool FramebufferState::hasDepth() const
509{
510 return (mDepthAttachment.isAttached() && mDepthAttachment.getDepthSize() > 0);
511}
512
513bool FramebufferState::hasStencil() const
514{
515 return (mStencilAttachment.isAttached() && mStencilAttachment.getStencilSize() > 0);
516}
517
Martin Radev5c00d0d2017-08-07 10:06:59 +0300518GLsizei FramebufferState::getNumViews() const
519{
520 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
521 if (attachment == nullptr)
522 {
523 return FramebufferAttachment::kDefaultNumViews;
524 }
525 return attachment->getNumViews();
526}
527
528const std::vector<Offset> *FramebufferState::getViewportOffsets() const
529{
530 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
531 if (attachment == nullptr)
532 {
533 return nullptr;
534 }
535 return &attachment->getMultiviewViewportOffsets();
536}
537
538GLenum FramebufferState::getMultiviewLayout() const
539{
540 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
541 if (attachment == nullptr)
542 {
543 return GL_NONE;
544 }
545 return attachment->getMultiviewLayout();
546}
547
Martin Radev4e619f52017-08-09 11:50:06 +0300548int FramebufferState::getBaseViewIndex() const
549{
550 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
551 if (attachment == nullptr)
552 {
553 return GL_NONE;
554 }
555 return attachment->getBaseViewIndex();
556}
557
Jamie Madill05b35b22017-10-03 09:01:44 -0400558Box FramebufferState::getDimensions() const
559{
560 ASSERT(attachmentsHaveSameDimensions());
561 ASSERT(getFirstNonNullAttachment() != nullptr);
562 Extents extents = getFirstNonNullAttachment()->getSize();
563 return Box(0, 0, 0, extents.width, extents.height, extents.depth);
564}
565
Jamie Madill7aea7e02016-05-10 10:39:45 -0400566Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
Jamie Madill362876b2016-06-16 14:46:59 -0400567 : mState(caps),
568 mImpl(factory->createFramebuffer(mState)),
569 mId(id),
570 mCachedStatus(),
571 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
572 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000573{
Corentin Wallez37c39792015-08-20 14:19:46 -0400574 ASSERT(mId != 0);
575 ASSERT(mImpl != nullptr);
Jamie Madill362876b2016-06-16 14:46:59 -0400576 ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
577
Jamie Madill1e5499d2017-04-05 11:22:16 -0400578 for (uint32_t colorIndex = 0;
579 colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex)
Jamie Madill362876b2016-06-16 14:46:59 -0400580 {
Jamie Madill1e5499d2017-04-05 11:22:16 -0400581 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
Jamie Madill362876b2016-06-16 14:46:59 -0400582 }
Corentin Wallez37c39792015-08-20 14:19:46 -0400583}
584
Jamie Madill4928b7c2017-06-20 12:57:39 -0400585Framebuffer::Framebuffer(const egl::Display *display, egl::Surface *surface)
Jamie Madill362876b2016-06-16 14:46:59 -0400586 : mState(),
Jamie Madill6f60d052017-02-22 15:20:11 -0500587 mImpl(surface->getImplementation()->createDefaultFramebuffer(mState)),
Jamie Madill362876b2016-06-16 14:46:59 -0400588 mId(0),
589 mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
590 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
591 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
Corentin Wallez37c39792015-08-20 14:19:46 -0400592{
Geoff Langda88add2014-12-01 10:22:01 -0500593 ASSERT(mImpl != nullptr);
Jamie Madill1e5499d2017-04-05 11:22:16 -0400594 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Jamie Madill6f60d052017-02-22 15:20:11 -0500595
Jamie Madill4928b7c2017-06-20 12:57:39 -0400596 const Context *proxyContext = display->getProxyContext();
597
598 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(),
Martin Radev5dae57b2017-07-14 16:15:55 +0300599 surface, FramebufferAttachment::kDefaultNumViews,
600 FramebufferAttachment::kDefaultBaseViewIndex,
601 FramebufferAttachment::kDefaultMultiviewLayout,
602 FramebufferAttachment::kDefaultViewportOffsets);
Jamie Madill6f60d052017-02-22 15:20:11 -0500603
604 if (surface->getConfig()->depthSize > 0)
605 {
Martin Radev5dae57b2017-07-14 16:15:55 +0300606 setAttachmentImpl(
607 proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(), surface,
608 FramebufferAttachment::kDefaultNumViews, FramebufferAttachment::kDefaultBaseViewIndex,
609 FramebufferAttachment::kDefaultMultiviewLayout,
610 FramebufferAttachment::kDefaultViewportOffsets);
Jamie Madill6f60d052017-02-22 15:20:11 -0500611 }
612
613 if (surface->getConfig()->stencilSize > 0)
614 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400615 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_STENCIL,
Martin Radev5dae57b2017-07-14 16:15:55 +0300616 gl::ImageIndex::MakeInvalid(), surface,
617 FramebufferAttachment::kDefaultNumViews,
618 FramebufferAttachment::kDefaultBaseViewIndex,
619 FramebufferAttachment::kDefaultMultiviewLayout,
620 FramebufferAttachment::kDefaultViewportOffsets);
Jamie Madill6f60d052017-02-22 15:20:11 -0500621 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000622}
623
Corentin Wallezccab69d2017-01-27 16:57:15 -0500624Framebuffer::Framebuffer(rx::GLImplFactory *factory)
625 : mState(),
626 mImpl(factory->createFramebuffer(mState)),
627 mId(0),
628 mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
629 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
630 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
631{
Jamie Madill1e5499d2017-04-05 11:22:16 -0400632 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500633}
634
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000635Framebuffer::~Framebuffer()
636{
Geoff Langda88add2014-12-01 10:22:01 -0500637 SafeDelete(mImpl);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000638}
639
Jamie Madill4928b7c2017-06-20 12:57:39 -0400640void Framebuffer::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500641{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400642 for (auto &attachment : mState.mColorAttachments)
643 {
644 attachment.detach(context);
645 }
646 mState.mDepthAttachment.detach(context);
647 mState.mStencilAttachment.detach(context);
648 mState.mWebGLDepthAttachment.detach(context);
649 mState.mWebGLStencilAttachment.detach(context);
650 mState.mWebGLDepthStencilAttachment.detach(context);
651
Jamie Madillc564c072017-06-01 12:45:42 -0400652 mImpl->destroy(context);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500653}
654
655void Framebuffer::destroyDefault(const egl::Display *display)
656{
Jamie Madillc564c072017-06-01 12:45:42 -0400657 mImpl->destroyDefault(display);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500658}
659
Geoff Lang70d0f492015-12-10 17:45:46 -0500660void Framebuffer::setLabel(const std::string &label)
661{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400662 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500663}
664
665const std::string &Framebuffer::getLabel() const
666{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400667 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500668}
669
Jamie Madill8693bdb2017-09-02 15:32:14 -0400670bool Framebuffer::detachTexture(const Context *context, GLuint textureId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000671{
Jamie Madill8693bdb2017-09-02 15:32:14 -0400672 return detachResourceById(context, GL_TEXTURE, textureId);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000673}
674
Jamie Madill8693bdb2017-09-02 15:32:14 -0400675bool Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000676{
Jamie Madill8693bdb2017-09-02 15:32:14 -0400677 return detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
Jamie Madilld1405e52015-03-05 15:41:39 -0500678}
Jamie Madille261b442014-06-25 12:42:21 -0400679
Jamie Madill8693bdb2017-09-02 15:32:14 -0400680bool Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
Jamie Madilld1405e52015-03-05 15:41:39 -0500681{
Jamie Madill8693bdb2017-09-02 15:32:14 -0400682 bool found = false;
683
Jamie Madill362876b2016-06-16 14:46:59 -0400684 for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
Jamie Madilld1405e52015-03-05 15:41:39 -0500685 {
Jamie Madill8693bdb2017-09-02 15:32:14 -0400686 if (detachMatchingAttachment(context, &mState.mColorAttachments[colorIndex], resourceType,
687 resourceId, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex))
688 {
689 found = true;
690 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000691 }
692
Jamie Madilla02315b2017-02-23 14:14:47 -0500693 if (context->isWebGL1())
694 {
695 const std::array<FramebufferAttachment *, 3> attachments = {
696 {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
697 &mState.mWebGLStencilAttachment}};
698 for (FramebufferAttachment *attachment : attachments)
699 {
700 if (attachment->isAttached() && attachment->type() == resourceType &&
701 attachment->id() == resourceId)
702 {
703 resetAttachment(context, attachment->getBinding());
Jamie Madill8693bdb2017-09-02 15:32:14 -0400704 found = true;
Jamie Madilla02315b2017-02-23 14:14:47 -0500705 }
706 }
707 }
708 else
709 {
Jamie Madill8693bdb2017-09-02 15:32:14 -0400710 if (detachMatchingAttachment(context, &mState.mDepthAttachment, resourceType, resourceId,
711 DIRTY_BIT_DEPTH_ATTACHMENT))
712 {
713 found = true;
714 }
715 if (detachMatchingAttachment(context, &mState.mStencilAttachment, resourceType, resourceId,
716 DIRTY_BIT_STENCIL_ATTACHMENT))
717 {
718 found = true;
719 }
Jamie Madilla02315b2017-02-23 14:14:47 -0500720 }
Jamie Madill8693bdb2017-09-02 15:32:14 -0400721
722 return found;
Jamie Madill362876b2016-06-16 14:46:59 -0400723}
724
Jamie Madill8693bdb2017-09-02 15:32:14 -0400725bool Framebuffer::detachMatchingAttachment(const Context *context,
Jamie Madill4928b7c2017-06-20 12:57:39 -0400726 FramebufferAttachment *attachment,
Jamie Madill362876b2016-06-16 14:46:59 -0400727 GLenum matchType,
728 GLuint matchId,
729 size_t dirtyBit)
730{
731 if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
732 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400733 attachment->detach(context);
Jamie Madill362876b2016-06-16 14:46:59 -0400734 mDirtyBits.set(dirtyBit);
Jamie Madill05b35b22017-10-03 09:01:44 -0400735 mState.mResourceNeedsInit.set(dirtyBit, false);
Jamie Madill8693bdb2017-09-02 15:32:14 -0400736 return true;
Jamie Madill362876b2016-06-16 14:46:59 -0400737 }
Jamie Madill8693bdb2017-09-02 15:32:14 -0400738
739 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000740}
741
Corentin Wallez37c39792015-08-20 14:19:46 -0400742const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000743{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400744 return mState.getColorAttachment(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000745}
746
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400747const FramebufferAttachment *Framebuffer::getDepthbuffer() const
Geoff Lang646559f2013-08-15 11:08:15 -0400748{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400749 return mState.getDepthAttachment();
Geoff Lang646559f2013-08-15 11:08:15 -0400750}
751
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400752const FramebufferAttachment *Framebuffer::getStencilbuffer() const
753{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400754 return mState.getStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400755}
756
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400757const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
758{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400759 return mState.getDepthStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400760}
761
762const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000763{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400764 return mState.getDepthOrStencilAttachment();
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000765}
766
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500767const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
768{
769 return mState.getStencilOrDepthStencilAttachment();
770}
771
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400772const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000773{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400774 return mState.getReadAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000775}
776
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000777GLenum Framebuffer::getReadColorbufferType() const
778{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400779 const FramebufferAttachment *readAttachment = mState.getReadAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400780 return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000781}
782
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400783const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000784{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400785 return mState.getFirstColorAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000786}
787
Jamie Madill6dd06ea2017-07-19 13:47:55 -0400788const FramebufferAttachment *Framebuffer::getFirstNonNullAttachment() const
789{
790 return mState.getFirstNonNullAttachment();
791}
792
Jamie Madill2d06b732015-04-20 12:53:28 -0400793const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000794{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400795 return mState.getAttachment(attachment);
Geoff Lang55ba29c2013-07-11 16:57:53 -0400796}
797
Geoff Langa15472a2015-08-11 11:48:03 -0400798size_t Framebuffer::getDrawbufferStateCount() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000799{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400800 return mState.mDrawBufferStates.size();
Geoff Langa15472a2015-08-11 11:48:03 -0400801}
802
803GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
804{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400805 ASSERT(drawBuffer < mState.mDrawBufferStates.size());
806 return mState.mDrawBufferStates[drawBuffer];
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000807}
808
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500809const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
810{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400811 return mState.getDrawBufferStates();
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500812}
813
Geoff Lang164d54e2014-12-01 10:55:33 -0500814void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000815{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400816 auto &drawStates = mState.mDrawBufferStates;
Jamie Madilld1405e52015-03-05 15:41:39 -0500817
818 ASSERT(count <= drawStates.size());
819 std::copy(buffers, buffers + count, drawStates.begin());
820 std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500821 mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
Jamie Madilla4595b82017-01-11 17:36:34 -0500822
823 mState.mEnabledDrawBuffers.reset();
824 for (size_t index = 0; index < count; ++index)
825 {
826 if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
827 {
828 mState.mEnabledDrawBuffers.set(index);
829 }
830 }
Geoff Lang9dd95802014-12-01 11:12:59 -0500831}
832
Geoff Langa15472a2015-08-11 11:48:03 -0400833const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
834{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400835 return mState.getDrawBuffer(drawBuffer);
Geoff Langa15472a2015-08-11 11:48:03 -0400836}
837
Geoff Lange0cff192017-05-30 13:04:56 -0400838GLenum Framebuffer::getDrawbufferWriteType(size_t drawBuffer) const
839{
840 const FramebufferAttachment *attachment = mState.getDrawBuffer(drawBuffer);
841 if (attachment == nullptr)
842 {
843 return GL_NONE;
844 }
845
846 GLenum componentType = attachment->getFormat().info->componentType;
847 switch (componentType)
848 {
849 case GL_INT:
850 case GL_UNSIGNED_INT:
851 return componentType;
852
853 default:
854 return GL_FLOAT;
855 }
856}
857
Geoff Langa15472a2015-08-11 11:48:03 -0400858bool Framebuffer::hasEnabledDrawBuffer() const
859{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400860 for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
Geoff Langa15472a2015-08-11 11:48:03 -0400861 {
862 if (getDrawBuffer(drawbufferIdx) != nullptr)
863 {
864 return true;
865 }
866 }
867
868 return false;
869}
870
Geoff Lang9dd95802014-12-01 11:12:59 -0500871GLenum Framebuffer::getReadBufferState() const
872{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400873 return mState.mReadBufferState;
Geoff Lang9dd95802014-12-01 11:12:59 -0500874}
875
876void Framebuffer::setReadBuffer(GLenum buffer)
877{
Jamie Madillb885e572015-02-03 16:16:04 -0500878 ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
879 (buffer >= GL_COLOR_ATTACHMENT0 &&
Jamie Madill48ef11b2016-04-27 15:21:52 -0400880 (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
881 mState.mReadBufferState = buffer;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500882 mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000883}
884
Corentin Wallez37c39792015-08-20 14:19:46 -0400885size_t Framebuffer::getNumColorBuffers() const
886{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400887 return mState.mColorAttachments.size();
Corentin Wallez37c39792015-08-20 14:19:46 -0400888}
889
Jamie Madill0df8fe42015-11-24 16:10:24 -0500890bool Framebuffer::hasDepth() const
891{
Jamie Madill9c335862017-07-18 11:51:38 -0400892 return mState.hasDepth();
Jamie Madill0df8fe42015-11-24 16:10:24 -0500893}
894
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000895bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000896{
Jamie Madill9c335862017-07-18 11:51:38 -0400897 return mState.hasStencil();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000898}
899
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000900bool Framebuffer::usingExtendedDrawBuffers() const
901{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400902 for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000903 {
Geoff Langa15472a2015-08-11 11:48:03 -0400904 if (getDrawBuffer(drawbufferIdx) != nullptr)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000905 {
906 return true;
907 }
908 }
909
910 return false;
911}
912
Geoff Lang9aded172017-04-05 11:07:56 -0400913void Framebuffer::invalidateCompletenessCache()
914{
915 if (mId != 0)
916 {
917 mCachedStatus.reset();
918 }
919}
920
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400921GLenum Framebuffer::checkStatus(const Context *context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000922{
Corentin Wallezccab69d2017-01-27 16:57:15 -0500923 // The default framebuffer is always complete except when it is surfaceless in which
924 // case it is always unsupported. We return early because the default framebuffer may
925 // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
Geoff Lang528ce3c2014-12-01 10:44:07 -0500926 if (mId == 0)
927 {
Corentin Wallezccab69d2017-01-27 16:57:15 -0500928 ASSERT(mCachedStatus.valid());
929 ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
930 mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
931 return mCachedStatus.value();
Geoff Lang528ce3c2014-12-01 10:44:07 -0500932 }
933
Jamie Madill362876b2016-06-16 14:46:59 -0400934 if (hasAnyDirtyBit() || !mCachedStatus.valid())
935 {
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400936 mCachedStatus = checkStatusImpl(context);
Jamie Madill362876b2016-06-16 14:46:59 -0400937 }
938
939 return mCachedStatus.value();
940}
941
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400942GLenum Framebuffer::checkStatusImpl(const Context *context)
Jamie Madill362876b2016-06-16 14:46:59 -0400943{
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400944 const ContextState &state = context->getContextState();
945
Jamie Madill362876b2016-06-16 14:46:59 -0400946 ASSERT(mId != 0);
947
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400948 bool hasAttachments = false;
949 Optional<unsigned int> colorbufferSize;
950 Optional<int> samples;
JiangYizhou461d9a32017-01-04 16:37:26 +0800951 Optional<GLboolean> fixedSampleLocations;
952 bool hasRenderbuffer = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000953
Martin Radev9bc9a322017-07-21 14:28:17 +0300954 const FramebufferAttachment *firstAttachment = getFirstNonNullAttachment();
955
Jamie Madill48ef11b2016-04-27 15:21:52 -0400956 for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000957 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400958 if (colorAttachment.isAttached())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000959 {
Geoff Lang9f10b772017-05-16 15:51:03 -0400960 if (!CheckAttachmentCompleteness(context, colorAttachment))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000961 {
962 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
963 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000964
Geoff Lang677bb6f2017-04-05 12:40:40 -0400965 const InternalFormat &format = *colorAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -0400966 if (format.depthBits > 0 || format.stencilBits > 0)
967 {
968 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
969 }
970
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400971 if (!CheckAttachmentSampleCompleteness(context, colorAttachment, true, &samples,
972 &fixedSampleLocations))
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000973 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400974 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000975 }
976
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400977 // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
978 // in GLES 3.0, there is no such restriction
979 if (state.getClientMajorVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000980 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400981 if (colorbufferSize.valid())
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000982 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400983 if (format.pixelBytes != colorbufferSize.value())
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +0000984 {
985 return GL_FRAMEBUFFER_UNSUPPORTED;
986 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000987 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400988 else
989 {
990 colorbufferSize = format.pixelBytes;
991 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000992 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400993
Martin Radev9bc9a322017-07-21 14:28:17 +0300994 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &colorAttachment))
995 {
996 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
997 }
998
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400999 hasRenderbuffer = hasRenderbuffer || (colorAttachment.type() == GL_RENDERBUFFER);
1000 hasAttachments = true;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001001 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001002 }
1003
Jamie Madill48ef11b2016-04-27 15:21:52 -04001004 const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -04001005 if (depthAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001006 {
Geoff Lang9f10b772017-05-16 15:51:03 -04001007 if (!CheckAttachmentCompleteness(context, depthAttachment))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001008 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001009 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001010 }
1011
Geoff Lang677bb6f2017-04-05 12:40:40 -04001012 const InternalFormat &format = *depthAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -04001013 if (format.depthBits == 0)
1014 {
1015 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001016 }
1017
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001018 if (!CheckAttachmentSampleCompleteness(context, depthAttachment, false, &samples,
1019 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001020 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001021 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001022 }
Sami Väisänena797e062016-05-12 15:23:40 +03001023
Martin Radev9bc9a322017-07-21 14:28:17 +03001024 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &depthAttachment))
1025 {
1026 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1027 }
1028
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001029 hasRenderbuffer = hasRenderbuffer || (depthAttachment.type() == GL_RENDERBUFFER);
1030 hasAttachments = true;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001031 }
1032
Jamie Madill48ef11b2016-04-27 15:21:52 -04001033 const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -04001034 if (stencilAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001035 {
Geoff Lang9f10b772017-05-16 15:51:03 -04001036 if (!CheckAttachmentCompleteness(context, stencilAttachment))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001037 {
1038 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1039 }
1040
Geoff Lang677bb6f2017-04-05 12:40:40 -04001041 const InternalFormat &format = *stencilAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -04001042 if (format.stencilBits == 0)
1043 {
1044 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001045 }
1046
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001047 if (!CheckAttachmentSampleCompleteness(context, stencilAttachment, false, &samples,
1048 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001049 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001050 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001051 }
Corentin Wallez086d59a2016-04-29 09:06:49 -04001052
Martin Radev9bc9a322017-07-21 14:28:17 +03001053 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &stencilAttachment))
1054 {
1055 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1056 }
1057
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001058 hasRenderbuffer = hasRenderbuffer || (stencilAttachment.type() == GL_RENDERBUFFER);
1059 hasAttachments = true;
1060 }
1061
1062 // Starting from ES 3.0 stencil and depth, if present, should be the same image
1063 if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
1064 stencilAttachment.isAttached() && stencilAttachment != depthAttachment)
1065 {
1066 return GL_FRAMEBUFFER_UNSUPPORTED;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001067 }
1068
Jamie Madilla02315b2017-02-23 14:14:47 -05001069 // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
1070 if (state.isWebGL1())
1071 {
1072 if (!mState.mWebGLDepthStencilConsistent)
1073 {
1074 return GL_FRAMEBUFFER_UNSUPPORTED;
1075 }
1076
1077 if (mState.mWebGLDepthStencilAttachment.isAttached())
1078 {
1079 if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
1080 mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
1081 {
1082 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1083 }
Martin Radev9bc9a322017-07-21 14:28:17 +03001084
1085 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment,
1086 &mState.mWebGLDepthStencilAttachment))
1087 {
1088 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1089 }
Jamie Madilla02315b2017-02-23 14:14:47 -05001090 }
1091 else if (mState.mStencilAttachment.isAttached() &&
1092 mState.mStencilAttachment.getDepthSize() > 0)
1093 {
1094 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1095 }
1096 else if (mState.mDepthAttachment.isAttached() &&
1097 mState.mDepthAttachment.getStencilSize() > 0)
1098 {
1099 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1100 }
1101 }
1102
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001103 // ES3.1(section 9.4) requires that if no image is attached to the framebuffer, and either the
1104 // value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH or FRAMEBUFFER_DEFAULT_HEIGHT parameters
1105 // is zero, the framebuffer is considered incomplete.
JiangYizhou461d9a32017-01-04 16:37:26 +08001106 GLint defaultWidth = mState.getDefaultWidth();
1107 GLint defaultHeight = mState.getDefaultHeight();
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001108 if (!hasAttachments && (defaultWidth == 0 || defaultHeight == 0))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001109 {
1110 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00001111 }
1112
Geoff Langa0e0aeb2017-04-12 15:06:29 -04001113 // In ES 2.0 and WebGL, all color attachments must have the same width and height.
Jamie Madillcc86d642015-11-24 13:00:07 -05001114 // In ES 3.0, there is no such restriction.
Geoff Langa0e0aeb2017-04-12 15:06:29 -04001115 if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibility) &&
1116 !mState.attachmentsHaveSameDimensions())
Jamie Madillcc86d642015-11-24 13:00:07 -05001117 {
1118 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
1119 }
1120
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001121 // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers and
1122 // textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
JiangYizhou461d9a32017-01-04 16:37:26 +08001123 if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
1124 {
1125 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1126 }
1127
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001128 syncState(context);
Jamie Madillcc86d642015-11-24 13:00:07 -05001129 if (!mImpl->checkStatus())
1130 {
1131 return GL_FRAMEBUFFER_UNSUPPORTED;
1132 }
1133
1134 return GL_FRAMEBUFFER_COMPLETE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001135}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001136
Jamie Madill4928b7c2017-06-20 12:57:39 -04001137Error Framebuffer::discard(const Context *context, size_t count, const GLenum *attachments)
Austin Kinross08332632015-05-05 13:35:47 -07001138{
Jamie Madill05b35b22017-10-03 09:01:44 -04001139 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1140 // can be no-ops, so we should probably do that to ensure consistency.
1141 // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
1142
Jamie Madill4928b7c2017-06-20 12:57:39 -04001143 return mImpl->discard(context, count, attachments);
Austin Kinross08332632015-05-05 13:35:47 -07001144}
1145
Jamie Madill4928b7c2017-06-20 12:57:39 -04001146Error Framebuffer::invalidate(const Context *context, size_t count, const GLenum *attachments)
Jamie Madill2d96b9e2014-08-29 15:46:47 -04001147{
Jamie Madill05b35b22017-10-03 09:01:44 -04001148 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1149 // can be no-ops, so we should probably do that to ensure consistency.
1150 // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
1151
Jamie Madill4928b7c2017-06-20 12:57:39 -04001152 return mImpl->invalidate(context, count, attachments);
Jamie Madill2d96b9e2014-08-29 15:46:47 -04001153}
1154
Jamie Madill05b35b22017-10-03 09:01:44 -04001155bool Framebuffer::partialClearNeedsInit(const Context *context,
1156 bool color,
1157 bool depth,
1158 bool stencil)
1159{
1160 const auto &glState = context->getGLState();
1161
1162 if (!glState.isRobustResourceInitEnabled())
1163 {
1164 return false;
1165 }
1166
1167 // Scissors can affect clearing.
1168 // TODO(jmadill): Check for complete scissor overlap.
1169 if (glState.isScissorTestEnabled())
1170 {
1171 return true;
1172 }
1173
1174 // If colors masked, we must clear before we clear. Do a simple check.
1175 // TODO(jmadill): Filter out unused color channels from the test.
1176 if (color)
1177 {
1178 const auto &blend = glState.getBlendState();
1179 if (!(blend.colorMaskRed && blend.colorMaskGreen && blend.colorMaskBlue &&
1180 blend.colorMaskAlpha))
1181 {
1182 return true;
1183 }
1184 }
1185
1186 const auto &depthStencil = glState.getDepthStencilState();
1187 ASSERT(depthStencil.stencilBackMask == depthStencil.stencilMask);
1188 if (stencil && depthStencil.stencilMask != depthStencil.stencilWritemask)
1189 {
1190 return true;
1191 }
1192
1193 return false;
1194}
1195
Jamie Madill4928b7c2017-06-20 12:57:39 -04001196Error Framebuffer::invalidateSub(const Context *context,
1197 size_t count,
1198 const GLenum *attachments,
1199 const gl::Rectangle &area)
Jamie Madill400a4412014-08-29 15:46:45 -04001200{
Jamie Madill05b35b22017-10-03 09:01:44 -04001201 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1202 // can be no-ops, so we should probably do that to ensure consistency.
1203 // TODO(jmadill): Make a invalidate no-op in WebGL 2.0.
1204
Jamie Madill4928b7c2017-06-20 12:57:39 -04001205 return mImpl->invalidateSub(context, count, attachments, area);
Jamie Madill400a4412014-08-29 15:46:45 -04001206}
1207
Jamie Madillc564c072017-06-01 12:45:42 -04001208Error Framebuffer::clear(const gl::Context *context, GLbitfield mask)
Geoff Langb04dc822014-12-01 12:02:02 -05001209{
Jamie Madill05b35b22017-10-03 09:01:44 -04001210 const auto &glState = context->getGLState();
1211 if (glState.isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -05001212 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001213 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001214 }
1215
Jamie Madill05b35b22017-10-03 09:01:44 -04001216 const auto &blend = glState.getBlendState();
1217 const auto &depthStencil = glState.getDepthStencilState();
1218
1219 bool color = (mask & GL_COLOR_BUFFER_BIT) != 0 && !IsColorMaskedOut(blend);
1220 bool depth = (mask & GL_DEPTH_BUFFER_BIT) != 0 && !IsDepthMaskedOut(depthStencil);
1221 bool stencil = (mask & GL_STENCIL_BUFFER_BIT) != 0 && !IsStencilMaskedOut(depthStencil);
1222
1223 if (partialClearNeedsInit(context, color, depth, stencil))
1224 {
1225 ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
1226 }
1227
1228 ANGLE_TRY(mImpl->clear(context, mask));
1229
1230 if (glState.isRobustResourceInitEnabled())
1231 {
1232 markDrawAttachmentsInitialized(color, depth, stencil);
1233 }
1234
1235 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001236}
1237
Jamie Madillc564c072017-06-01 12:45:42 -04001238Error Framebuffer::clearBufferfv(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001239 GLenum buffer,
1240 GLint drawbuffer,
1241 const GLfloat *values)
Geoff Langb04dc822014-12-01 12:02:02 -05001242{
Jamie Madill05b35b22017-10-03 09:01:44 -04001243 if (context->getGLState().isRasterizerDiscardEnabled() ||
1244 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001245 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001246 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001247 }
1248
Jamie Madill05b35b22017-10-03 09:01:44 -04001249 if (partialBufferClearNeedsInit(context, buffer))
1250 {
1251 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
1252 }
1253
1254 ANGLE_TRY(mImpl->clearBufferfv(context, buffer, drawbuffer, values));
1255
1256 if (context->isRobustResourceInitEnabled())
1257 {
1258 markBufferInitialized(buffer, drawbuffer);
1259 }
1260 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001261}
1262
Jamie Madillc564c072017-06-01 12:45:42 -04001263Error Framebuffer::clearBufferuiv(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001264 GLenum buffer,
1265 GLint drawbuffer,
1266 const GLuint *values)
Geoff Langb04dc822014-12-01 12:02:02 -05001267{
Jamie Madill05b35b22017-10-03 09:01:44 -04001268 if (context->getGLState().isRasterizerDiscardEnabled() ||
1269 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001270 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001271 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001272 }
1273
Jamie Madill05b35b22017-10-03 09:01:44 -04001274 if (partialBufferClearNeedsInit(context, buffer))
1275 {
1276 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
1277 }
1278
1279 ANGLE_TRY(mImpl->clearBufferuiv(context, buffer, drawbuffer, values));
1280
1281 if (context->isRobustResourceInitEnabled())
1282 {
1283 markBufferInitialized(buffer, drawbuffer);
1284 }
1285 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001286}
1287
Jamie Madillc564c072017-06-01 12:45:42 -04001288Error Framebuffer::clearBufferiv(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001289 GLenum buffer,
1290 GLint drawbuffer,
1291 const GLint *values)
Geoff Langb04dc822014-12-01 12:02:02 -05001292{
Jamie Madill05b35b22017-10-03 09:01:44 -04001293 if (context->getGLState().isRasterizerDiscardEnabled() ||
1294 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001295 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001296 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001297 }
1298
Jamie Madill05b35b22017-10-03 09:01:44 -04001299 if (partialBufferClearNeedsInit(context, buffer))
1300 {
1301 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
1302 }
1303
1304 ANGLE_TRY(mImpl->clearBufferiv(context, buffer, drawbuffer, values));
1305
1306 if (context->isRobustResourceInitEnabled())
1307 {
1308 markBufferInitialized(buffer, drawbuffer);
1309 }
1310 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001311}
1312
Jamie Madillc564c072017-06-01 12:45:42 -04001313Error Framebuffer::clearBufferfi(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001314 GLenum buffer,
1315 GLint drawbuffer,
1316 GLfloat depth,
1317 GLint stencil)
Geoff Langb04dc822014-12-01 12:02:02 -05001318{
Jamie Madill05b35b22017-10-03 09:01:44 -04001319 if (context->getGLState().isRasterizerDiscardEnabled() ||
1320 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001321 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001322 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001323 }
1324
Jamie Madill05b35b22017-10-03 09:01:44 -04001325 if (partialBufferClearNeedsInit(context, buffer))
1326 {
1327 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
1328 }
1329
1330 ANGLE_TRY(mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil));
1331
1332 if (context->isRobustResourceInitEnabled())
1333 {
1334 markBufferInitialized(buffer, drawbuffer);
1335 }
1336 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001337}
1338
Jamie Madill4928b7c2017-06-20 12:57:39 -04001339GLenum Framebuffer::getImplementationColorReadFormat(const Context *context) const
Geoff Langbce529e2014-12-01 12:48:41 -05001340{
Jamie Madill4928b7c2017-06-20 12:57:39 -04001341 return mImpl->getImplementationColorReadFormat(context);
Geoff Langbce529e2014-12-01 12:48:41 -05001342}
1343
Jamie Madill4928b7c2017-06-20 12:57:39 -04001344GLenum Framebuffer::getImplementationColorReadType(const Context *context) const
Geoff Langbce529e2014-12-01 12:48:41 -05001345{
Jamie Madill4928b7c2017-06-20 12:57:39 -04001346 return mImpl->getImplementationColorReadType(context);
Geoff Langbce529e2014-12-01 12:48:41 -05001347}
1348
Jamie Madillc564c072017-06-01 12:45:42 -04001349Error Framebuffer::readPixels(const gl::Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001350 const Rectangle &area,
Jamie Madill1b94d432015-08-07 13:23:23 -04001351 GLenum format,
1352 GLenum type,
Jamie Madill05b35b22017-10-03 09:01:44 -04001353 void *pixels)
Geoff Langbce529e2014-12-01 12:48:41 -05001354{
Jamie Madill05b35b22017-10-03 09:01:44 -04001355 ANGLE_TRY(ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
Jamie Madill362876b2016-06-16 14:46:59 -04001356 ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
Geoff Lang520c4ae2015-05-05 13:12:36 -04001357
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001358 Buffer *unpackBuffer = context->getGLState().getUnpackState().pixelBuffer.get();
Geoff Lang520c4ae2015-05-05 13:12:36 -04001359 if (unpackBuffer)
1360 {
1361 unpackBuffer->onPixelUnpack();
1362 }
1363
Jamie Madill362876b2016-06-16 14:46:59 -04001364 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -05001365}
1366
Jamie Madillc564c072017-06-01 12:45:42 -04001367Error Framebuffer::blit(const gl::Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001368 const Rectangle &sourceArea,
1369 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -04001370 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -04001371 GLenum filter)
Geoff Lang54bd5a42014-12-01 12:51:04 -05001372{
He Yunchao6be602d2016-12-22 14:33:07 +08001373 GLbitfield blitMask = mask;
1374
1375 // Note that blitting is called against draw framebuffer.
1376 // See the code in gl::Context::blitFramebuffer.
1377 if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
1378 {
1379 blitMask &= ~GL_COLOR_BUFFER_BIT;
1380 }
1381
1382 if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
1383 {
1384 blitMask &= ~GL_STENCIL_BUFFER_BIT;
1385 }
1386
1387 if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
1388 {
1389 blitMask &= ~GL_DEPTH_BUFFER_BIT;
1390 }
1391
1392 if (!blitMask)
1393 {
1394 return NoError();
1395 }
1396
Jamie Madill05b35b22017-10-03 09:01:44 -04001397 auto *sourceFBO = context->getGLState().getReadFramebuffer();
1398 ANGLE_TRY(sourceFBO->ensureReadAttachmentInitialized(context, blitMask));
1399
1400 // TODO(jmadill): Only clear if not the full FBO dimensions, and only specified bitmask.
1401 ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
1402
He Yunchao6be602d2016-12-22 14:33:07 +08001403 return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -05001404}
1405
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001406int Framebuffer::getSamples(const Context *context)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001407{
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001408 if (complete(context))
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001409 {
Jamie Madill9c335862017-07-18 11:51:38 -04001410 return getCachedSamples(context);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001411 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001412
1413 return 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001414}
1415
Jamie Madill9c335862017-07-18 11:51:38 -04001416int Framebuffer::getCachedSamples(const Context *context)
1417{
1418 // For a complete framebuffer, all attachments must have the same sample count.
1419 // In this case return the first nonzero sample size.
1420 const auto *firstNonNullAttachment = mState.getFirstNonNullAttachment();
1421 if (firstNonNullAttachment)
1422 {
1423 ASSERT(firstNonNullAttachment->isAttached());
1424 return firstNonNullAttachment->getSamples();
1425 }
1426
1427 // No attachments found.
1428 return 0;
1429}
1430
Corentin Wallezccab69d2017-01-27 16:57:15 -05001431Error Framebuffer::getSamplePosition(size_t index, GLfloat *xy) const
1432{
1433 ANGLE_TRY(mImpl->getSamplePosition(index, xy));
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001434 return NoError();
Corentin Wallezccab69d2017-01-27 16:57:15 -05001435}
1436
Jamie Madille261b442014-06-25 12:42:21 -04001437bool Framebuffer::hasValidDepthStencil() const
1438{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001439 return mState.getDepthStencilAttachment() != nullptr;
Jamie Madille261b442014-06-25 12:42:21 -04001440}
1441
Jamie Madilla02315b2017-02-23 14:14:47 -05001442void Framebuffer::setAttachment(const Context *context,
1443 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -04001444 GLenum binding,
1445 const ImageIndex &textureIndex,
1446 FramebufferAttachmentObject *resource)
Geoff Langab75a052014-10-15 12:56:37 -04001447{
Martin Radev5dae57b2017-07-14 16:15:55 +03001448 setAttachment(context, type, binding, textureIndex, resource,
1449 FramebufferAttachment::kDefaultNumViews,
1450 FramebufferAttachment::kDefaultBaseViewIndex,
1451 FramebufferAttachment::kDefaultMultiviewLayout,
1452 FramebufferAttachment::kDefaultViewportOffsets);
1453}
1454
1455void Framebuffer::setAttachment(const Context *context,
1456 GLenum type,
1457 GLenum binding,
1458 const ImageIndex &textureIndex,
1459 FramebufferAttachmentObject *resource,
1460 GLsizei numViews,
1461 GLuint baseViewIndex,
1462 GLenum multiviewLayout,
1463 const GLint *viewportOffsets)
1464{
Jamie Madilla02315b2017-02-23 14:14:47 -05001465 // Context may be null in unit tests.
1466 if (!context || !context->isWebGL1())
1467 {
Martin Radev5dae57b2017-07-14 16:15:55 +03001468 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1469 multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001470 return;
1471 }
1472
1473 switch (binding)
1474 {
1475 case GL_DEPTH_STENCIL:
1476 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001477 mState.mWebGLDepthStencilAttachment.attach(context, type, binding, textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001478 resource, numViews, baseViewIndex,
1479 multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001480 break;
1481 case GL_DEPTH:
1482 case GL_DEPTH_ATTACHMENT:
Martin Radev5dae57b2017-07-14 16:15:55 +03001483 mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource,
1484 numViews, baseViewIndex, multiviewLayout,
1485 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001486 break;
1487 case GL_STENCIL:
1488 case GL_STENCIL_ATTACHMENT:
Martin Radev5dae57b2017-07-14 16:15:55 +03001489 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource,
1490 numViews, baseViewIndex, multiviewLayout,
1491 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001492 break;
1493 default:
Martin Radev5dae57b2017-07-14 16:15:55 +03001494 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews,
1495 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001496 return;
1497 }
1498
Martin Radev5dae57b2017-07-14 16:15:55 +03001499 commitWebGL1DepthStencilIfConsistent(context, numViews, baseViewIndex, multiviewLayout,
1500 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001501}
1502
Martin Radev82ef7742017-08-08 17:44:58 +03001503void Framebuffer::setAttachmentMultiviewLayered(const Context *context,
1504 GLenum type,
1505 GLenum binding,
1506 const ImageIndex &textureIndex,
1507 FramebufferAttachmentObject *resource,
1508 GLsizei numViews,
1509 GLint baseViewIndex)
1510{
1511 setAttachment(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1512 GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE,
1513 FramebufferAttachment::kDefaultViewportOffsets);
1514}
1515
Martin Radev5dae57b2017-07-14 16:15:55 +03001516void Framebuffer::setAttachmentMultiviewSideBySide(const Context *context,
1517 GLenum type,
1518 GLenum binding,
1519 const ImageIndex &textureIndex,
1520 FramebufferAttachmentObject *resource,
1521 GLsizei numViews,
1522 const GLint *viewportOffsets)
1523{
1524 setAttachment(context, type, binding, textureIndex, resource, numViews,
1525 FramebufferAttachment::kDefaultBaseViewIndex,
1526 GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, viewportOffsets);
1527}
1528
1529void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context,
1530 GLsizei numViews,
1531 GLuint baseViewIndex,
1532 GLenum multiviewLayout,
1533 const GLint *viewportOffsets)
Jamie Madilla02315b2017-02-23 14:14:47 -05001534{
1535 int count = 0;
1536
1537 std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
1538 &mState.mWebGLDepthAttachment,
1539 &mState.mWebGLStencilAttachment}};
1540 for (FramebufferAttachment *attachment : attachments)
1541 {
1542 if (attachment->isAttached())
1543 {
1544 count++;
1545 }
1546 }
1547
1548 mState.mWebGLDepthStencilConsistent = (count <= 1);
1549 if (!mState.mWebGLDepthStencilConsistent)
1550 {
1551 // Inconsistent.
1552 return;
1553 }
1554
Geoff Lange466c552017-03-17 15:24:12 -04001555 auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
1556 if (attachment.type() == GL_TEXTURE)
1557 {
1558 return attachment.getTextureImageIndex();
1559 }
1560 else
1561 {
1562 return ImageIndex::MakeInvalid();
1563 }
1564 };
1565
Jamie Madilla02315b2017-02-23 14:14:47 -05001566 if (mState.mWebGLDepthAttachment.isAttached())
1567 {
1568 const auto &depth = mState.mWebGLDepthAttachment;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001569 setAttachmentImpl(context, depth.type(), GL_DEPTH_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001570 getImageIndexIfTextureAttachment(depth), depth.getResource(), numViews,
1571 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001572 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
Martin Radev5dae57b2017-07-14 16:15:55 +03001573 nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001574 }
1575 else if (mState.mWebGLStencilAttachment.isAttached())
1576 {
1577 const auto &stencil = mState.mWebGLStencilAttachment;
Martin Radev5dae57b2017-07-14 16:15:55 +03001578 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
1579 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001580 setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001581 getImageIndexIfTextureAttachment(stencil), stencil.getResource(),
1582 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001583 }
1584 else if (mState.mWebGLDepthStencilAttachment.isAttached())
1585 {
1586 const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001587 setAttachmentImpl(context, depthStencil.type(), GL_DEPTH_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001588 getImageIndexIfTextureAttachment(depthStencil),
Martin Radev5dae57b2017-07-14 16:15:55 +03001589 depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
1590 viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001591 setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001592 getImageIndexIfTextureAttachment(depthStencil),
Martin Radev5dae57b2017-07-14 16:15:55 +03001593 depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
1594 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001595 }
1596 else
1597 {
Martin Radev5dae57b2017-07-14 16:15:55 +03001598 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
1599 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001600 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
Martin Radev5dae57b2017-07-14 16:15:55 +03001601 nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001602 }
1603}
1604
Jamie Madill4928b7c2017-06-20 12:57:39 -04001605void Framebuffer::setAttachmentImpl(const Context *context,
1606 GLenum type,
Jamie Madilla02315b2017-02-23 14:14:47 -05001607 GLenum binding,
1608 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001609 FramebufferAttachmentObject *resource,
1610 GLsizei numViews,
1611 GLuint baseViewIndex,
1612 GLenum multiviewLayout,
1613 const GLint *viewportOffsets)
Jamie Madilla02315b2017-02-23 14:14:47 -05001614{
Jamie Madilla02315b2017-02-23 14:14:47 -05001615 switch (binding)
1616 {
Jamie Madillb8126692017-04-05 11:22:17 -04001617 case GL_DEPTH_STENCIL:
1618 case GL_DEPTH_STENCIL_ATTACHMENT:
1619 {
1620 // ensure this is a legitimate depth+stencil format
1621 FramebufferAttachmentObject *attachmentObj = resource;
1622 if (resource)
1623 {
Jamie Madill4fd95d52017-04-05 11:22:18 -04001624 const Format &format = resource->getAttachmentFormat(binding, textureIndex);
Jamie Madillb8126692017-04-05 11:22:17 -04001625 if (format.info->depthBits == 0 || format.info->stencilBits == 0)
1626 {
1627 // Attaching nullptr detaches the current attachment.
1628 attachmentObj = nullptr;
1629 }
1630 }
1631
Jamie Madill4928b7c2017-06-20 12:57:39 -04001632 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001633 &mDirtyDepthAttachmentBinding, type, binding, textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001634 attachmentObj, numViews, baseViewIndex, multiviewLayout,
1635 viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001636 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001637 &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001638 attachmentObj, numViews, baseViewIndex, multiviewLayout,
1639 viewportOffsets);
Jamie Madillb8126692017-04-05 11:22:17 -04001640 return;
1641 }
1642
Jamie Madilla02315b2017-02-23 14:14:47 -05001643 case GL_DEPTH:
1644 case GL_DEPTH_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001645 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001646 &mDirtyDepthAttachmentBinding, type, binding, textureIndex, resource,
1647 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madill2d06b732015-04-20 12:53:28 -04001648 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001649
Jamie Madilla02315b2017-02-23 14:14:47 -05001650 case GL_STENCIL:
1651 case GL_STENCIL_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001652 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001653 &mDirtyStencilAttachmentBinding, type, binding, textureIndex, resource,
1654 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001655 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001656
Jamie Madilla02315b2017-02-23 14:14:47 -05001657 case GL_BACK:
Martin Radev5dae57b2017-07-14 16:15:55 +03001658 mState.mColorAttachments[0].attach(context, type, binding, textureIndex, resource,
1659 numViews, baseViewIndex, multiviewLayout,
1660 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001661 mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
1662 // No need for a resource binding for the default FBO, it's always complete.
1663 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001664
Jamie Madilla02315b2017-02-23 14:14:47 -05001665 default:
1666 {
1667 size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
1668 ASSERT(colorIndex < mState.mColorAttachments.size());
Jamie Madillb8126692017-04-05 11:22:17 -04001669 size_t dirtyBit = DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001670 updateAttachment(context, &mState.mColorAttachments[colorIndex], dirtyBit,
Jamie Madillb8126692017-04-05 11:22:17 -04001671 &mDirtyColorAttachmentBindings[colorIndex], type, binding,
Martin Radev5dae57b2017-07-14 16:15:55 +03001672 textureIndex, resource, numViews, baseViewIndex, multiviewLayout,
1673 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001674
Corentin Walleze7557742017-06-01 13:09:57 -04001675 // TODO(jmadill): ASSERT instead of checking the attachment exists in
1676 // formsRenderingFeedbackLoopWith
Jamie Madilla02315b2017-02-23 14:14:47 -05001677 bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
1678 mState.mEnabledDrawBuffers.set(colorIndex, enabled);
Jamie Madill2d06b732015-04-20 12:53:28 -04001679 }
Jamie Madilla02315b2017-02-23 14:14:47 -05001680 break;
Geoff Langab75a052014-10-15 12:56:37 -04001681 }
1682}
1683
Jamie Madill4928b7c2017-06-20 12:57:39 -04001684void Framebuffer::updateAttachment(const Context *context,
1685 FramebufferAttachment *attachment,
Jamie Madillb8126692017-04-05 11:22:17 -04001686 size_t dirtyBit,
1687 OnAttachmentDirtyBinding *onDirtyBinding,
1688 GLenum type,
1689 GLenum binding,
1690 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001691 FramebufferAttachmentObject *resource,
1692 GLsizei numViews,
1693 GLuint baseViewIndex,
1694 GLenum multiviewLayout,
1695 const GLint *viewportOffsets)
Jamie Madillb8126692017-04-05 11:22:17 -04001696{
Martin Radev5dae57b2017-07-14 16:15:55 +03001697 attachment->attach(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1698 multiviewLayout, viewportOffsets);
Jamie Madillb8126692017-04-05 11:22:17 -04001699 mDirtyBits.set(dirtyBit);
Jamie Madill05b35b22017-10-03 09:01:44 -04001700 mState.mResourceNeedsInit.set(dirtyBit, attachment->initState() == InitState::MayNeedInit);
Jamie Madillb8126692017-04-05 11:22:17 -04001701 BindResourceChannel(onDirtyBinding, resource);
1702}
1703
Jamie Madilla02315b2017-02-23 14:14:47 -05001704void Framebuffer::resetAttachment(const Context *context, GLenum binding)
Jamie Madill2d06b732015-04-20 12:53:28 -04001705{
Jamie Madilla02315b2017-02-23 14:14:47 -05001706 setAttachment(context, GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
Jamie Madill2d06b732015-04-20 12:53:28 -04001707}
1708
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001709void Framebuffer::syncState(const Context *context)
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001710{
1711 if (mDirtyBits.any())
1712 {
Jamie Madillc564c072017-06-01 12:45:42 -04001713 mImpl->syncState(context, mDirtyBits);
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001714 mDirtyBits.reset();
Corentin Wallezccab69d2017-01-27 16:57:15 -05001715 if (mId != 0)
1716 {
1717 mCachedStatus.reset();
1718 }
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001719 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001720}
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001721
Jamie Madill05b35b22017-10-03 09:01:44 -04001722void Framebuffer::signal(size_t dirtyBit, InitState state)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001723{
Jamie Madill362876b2016-06-16 14:46:59 -04001724 // TOOD(jmadill): Make this only update individual attachments to do less work.
1725 mCachedStatus.reset();
Jamie Madill05b35b22017-10-03 09:01:44 -04001726
1727 // Mark the appropriate init flag.
1728 mState.mResourceNeedsInit.set(dirtyBit, state == InitState::MayNeedInit);
Jamie Madill51f40ec2016-06-15 14:06:00 -04001729}
1730
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001731bool Framebuffer::complete(const Context *context)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001732{
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001733 return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE);
1734}
1735
1736bool Framebuffer::cachedComplete() const
1737{
1738 return (mCachedStatus.valid() && mCachedStatus == GL_FRAMEBUFFER_COMPLETE);
Jamie Madill51f40ec2016-06-15 14:06:00 -04001739}
1740
Jamie Madilla4595b82017-01-11 17:36:34 -05001741bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
1742{
1743 const Program *program = state.getProgram();
1744
1745 // TODO(jmadill): Default framebuffer feedback loops.
1746 if (mId == 0)
1747 {
1748 return false;
1749 }
1750
1751 // The bitset will skip inactive draw buffers.
Jamie Madill6de51852017-04-12 09:53:01 -04001752 for (size_t drawIndex : mState.mEnabledDrawBuffers)
Jamie Madilla4595b82017-01-11 17:36:34 -05001753 {
Jamie Madill5aca1932017-07-21 12:22:01 -04001754 const FramebufferAttachment &attachment = mState.mColorAttachments[drawIndex];
1755 ASSERT(attachment.isAttached());
1756 if (attachment.type() == GL_TEXTURE)
Jamie Madilla4595b82017-01-11 17:36:34 -05001757 {
1758 // Validate the feedback loop.
Jamie Madill5aca1932017-07-21 12:22:01 -04001759 if (program->samplesFromTexture(state, attachment.id()))
Jamie Madilla4595b82017-01-11 17:36:34 -05001760 {
1761 return true;
1762 }
1763 }
1764 }
1765
Jamie Madill1d37bc52017-02-02 19:59:58 -05001766 // Validate depth-stencil feedback loop.
1767 const auto &dsState = state.getDepthStencilState();
1768
1769 // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
1770 const FramebufferAttachment *depth = getDepthbuffer();
1771 if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
1772 {
1773 if (program->samplesFromTexture(state, depth->id()))
1774 {
1775 return true;
1776 }
1777 }
1778
1779 // Note: we assume the front and back masks are the same for WebGL.
1780 const FramebufferAttachment *stencil = getStencilbuffer();
1781 ASSERT(dsState.stencilBackWritemask == dsState.stencilWritemask);
1782 if (stencil && stencil->type() == GL_TEXTURE && dsState.stencilTest &&
1783 dsState.stencilWritemask != 0)
1784 {
1785 // Skip the feedback loop check if depth/stencil point to the same resource.
1786 if (!depth || *stencil != *depth)
1787 {
1788 if (program->samplesFromTexture(state, stencil->id()))
1789 {
1790 return true;
1791 }
1792 }
1793 }
1794
Jamie Madilla4595b82017-01-11 17:36:34 -05001795 return false;
1796}
1797
Jamie Madillfd3dd432017-02-02 19:59:59 -05001798bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
1799 GLint copyTextureLevel,
1800 GLint copyTextureLayer) const
Jamie Madillf695a3a2017-01-11 17:36:35 -05001801{
1802 if (mId == 0)
1803 {
1804 // It seems impossible to form a texture copying feedback loop with the default FBO.
1805 return false;
1806 }
1807
1808 const FramebufferAttachment *readAttachment = getReadColorbuffer();
1809 ASSERT(readAttachment);
1810
1811 if (readAttachment->isTextureWithId(copyTextureID))
1812 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001813 const auto &imageIndex = readAttachment->getTextureImageIndex();
1814 if (imageIndex.mipIndex == copyTextureLevel)
Jamie Madillf695a3a2017-01-11 17:36:35 -05001815 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001816 // Check 3D/Array texture layers.
1817 return imageIndex.layerIndex == ImageIndex::ENTIRE_LEVEL ||
1818 copyTextureLayer == ImageIndex::ENTIRE_LEVEL ||
1819 imageIndex.layerIndex == copyTextureLayer;
Jamie Madillf695a3a2017-01-11 17:36:35 -05001820 }
1821 }
1822 return false;
1823}
1824
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001825GLint Framebuffer::getDefaultWidth() const
1826{
1827 return mState.getDefaultWidth();
1828}
1829
1830GLint Framebuffer::getDefaultHeight() const
1831{
1832 return mState.getDefaultHeight();
1833}
1834
1835GLint Framebuffer::getDefaultSamples() const
1836{
1837 return mState.getDefaultSamples();
1838}
1839
1840GLboolean Framebuffer::getDefaultFixedSampleLocations() const
1841{
1842 return mState.getDefaultFixedSampleLocations();
1843}
1844
1845void Framebuffer::setDefaultWidth(GLint defaultWidth)
1846{
1847 mState.mDefaultWidth = defaultWidth;
1848 mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
1849}
1850
1851void Framebuffer::setDefaultHeight(GLint defaultHeight)
1852{
1853 mState.mDefaultHeight = defaultHeight;
1854 mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
1855}
1856
1857void Framebuffer::setDefaultSamples(GLint defaultSamples)
1858{
1859 mState.mDefaultSamples = defaultSamples;
1860 mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
1861}
1862
1863void Framebuffer::setDefaultFixedSampleLocations(GLboolean defaultFixedSampleLocations)
1864{
1865 mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
1866 mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
1867}
1868
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001869// TODO(jmadill): Remove this kludge.
1870GLenum Framebuffer::checkStatus(const ValidationContext *context)
1871{
1872 return checkStatus(static_cast<const Context *>(context));
1873}
1874
1875int Framebuffer::getSamples(const ValidationContext *context)
1876{
1877 return getSamples(static_cast<const Context *>(context));
1878}
1879
Martin Radev14a26ae2017-07-24 15:56:29 +03001880GLsizei Framebuffer::getNumViews() const
1881{
Martin Radev5c00d0d2017-08-07 10:06:59 +03001882 return mState.getNumViews();
Martin Radev14a26ae2017-07-24 15:56:29 +03001883}
1884
Martin Radev4e619f52017-08-09 11:50:06 +03001885GLint Framebuffer::getBaseViewIndex() const
1886{
1887 return mState.getBaseViewIndex();
1888}
1889
Martin Radev878c8b12017-07-28 09:51:04 +03001890const std::vector<Offset> *Framebuffer::getViewportOffsets() const
1891{
Martin Radev5c00d0d2017-08-07 10:06:59 +03001892 return mState.getViewportOffsets();
Martin Radev878c8b12017-07-28 09:51:04 +03001893}
1894
1895GLenum Framebuffer::getMultiviewLayout() const
1896{
Martin Radev5c00d0d2017-08-07 10:06:59 +03001897 return mState.getMultiviewLayout();
Martin Radev878c8b12017-07-28 09:51:04 +03001898}
1899
Jamie Madill05b35b22017-10-03 09:01:44 -04001900Error Framebuffer::ensureDrawAttachmentsInitialized(const Context *context)
1901{
1902 if (!context->isRobustResourceInitEnabled())
1903 {
1904 return NoError();
1905 }
1906
1907 // Note: we don't actually filter by the draw attachment enum. Just init everything.
1908 for (size_t bit : mState.mResourceNeedsInit)
1909 {
1910 switch (bit)
1911 {
1912 case DIRTY_BIT_DEPTH_ATTACHMENT:
1913 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
1914 break;
1915 case DIRTY_BIT_STENCIL_ATTACHMENT:
1916 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
1917 break;
1918 default:
1919 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bit]));
1920 break;
1921 }
1922 }
1923
1924 mState.mResourceNeedsInit.reset();
1925 return NoError();
1926}
1927
1928Error Framebuffer::ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask)
1929{
1930 if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
1931 {
1932 return NoError();
1933 }
1934
1935 if ((blitMask & GL_COLOR_BUFFER_BIT) != 0 && mState.mReadBufferState != GL_NONE)
1936 {
1937 size_t readIndex = mState.getReadIndex();
1938 if (mState.mResourceNeedsInit[readIndex])
1939 {
1940 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[readIndex]));
1941 mState.mResourceNeedsInit.reset(readIndex);
1942 }
1943 }
1944
1945 if ((blitMask & GL_DEPTH_BUFFER_BIT) != 0 && hasDepth())
1946 {
1947 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
1948 {
1949 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
1950 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
1951 }
1952 }
1953
1954 if ((blitMask & GL_STENCIL_BUFFER_BIT) != 0 && hasStencil())
1955 {
1956 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
1957 {
1958 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
1959 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
1960 }
1961 }
1962
1963 return NoError();
1964}
1965
1966void Framebuffer::markDrawAttachmentsInitialized(bool color, bool depth, bool stencil)
1967{
1968 // Mark attachments as initialized.
1969 if (color)
1970 {
1971 for (auto colorIndex : mState.mEnabledDrawBuffers)
1972 {
1973 auto &colorAttachment = mState.mColorAttachments[colorIndex];
1974 ASSERT(colorAttachment.isAttached());
1975 colorAttachment.setInitState(InitState::Initialized);
1976 mState.mResourceNeedsInit.reset(colorIndex);
1977 }
1978 }
1979
1980 if (depth && mState.mDepthAttachment.isAttached())
1981 {
1982 mState.mDepthAttachment.setInitState(InitState::Initialized);
1983 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
1984 }
1985
1986 if (stencil && mState.mStencilAttachment.isAttached())
1987 {
1988 mState.mStencilAttachment.setInitState(InitState::Initialized);
1989 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
1990 }
1991}
1992
1993void Framebuffer::markBufferInitialized(GLenum bufferType, GLint bufferIndex)
1994{
1995 switch (bufferType)
1996 {
1997 case GL_COLOR:
1998 {
1999 ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
2000 if (mState.mColorAttachments[bufferIndex].isAttached())
2001 {
2002 mState.mColorAttachments[bufferIndex].setInitState(InitState::Initialized);
2003 mState.mResourceNeedsInit.reset(bufferIndex);
2004 }
2005 break;
2006 }
2007 case GL_DEPTH:
2008 {
2009 if (mState.mDepthAttachment.isAttached())
2010 {
2011 mState.mDepthAttachment.setInitState(InitState::Initialized);
2012 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2013 }
2014 break;
2015 }
2016 case GL_STENCIL:
2017 {
2018 if (mState.mStencilAttachment.isAttached())
2019 {
2020 mState.mStencilAttachment.setInitState(InitState::Initialized);
2021 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2022 }
2023 break;
2024 }
2025 case GL_DEPTH_STENCIL:
2026 {
2027 if (mState.mDepthAttachment.isAttached())
2028 {
2029 mState.mDepthAttachment.setInitState(InitState::Initialized);
2030 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2031 }
2032 if (mState.mStencilAttachment.isAttached())
2033 {
2034 mState.mStencilAttachment.setInitState(InitState::Initialized);
2035 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2036 }
2037 break;
2038 }
2039 default:
2040 UNREACHABLE();
2041 break;
2042 }
2043}
2044
2045Box Framebuffer::getDimensions() const
2046{
2047 return mState.getDimensions();
2048}
2049
2050Error Framebuffer::ensureBufferInitialized(const Context *context,
2051 GLenum bufferType,
2052 GLint bufferIndex)
2053{
2054 ASSERT(context->isRobustResourceInitEnabled());
2055
2056 if (mState.mResourceNeedsInit.none())
2057 {
2058 return NoError();
2059 }
2060
2061 switch (bufferType)
2062 {
2063 case GL_COLOR:
2064 {
2065 ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
2066 if (mState.mResourceNeedsInit[bufferIndex])
2067 {
2068 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bufferIndex]));
2069 mState.mResourceNeedsInit.reset(bufferIndex);
2070 }
2071 break;
2072 }
2073 case GL_DEPTH:
2074 {
2075 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2076 {
2077 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2078 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2079 }
2080 break;
2081 }
2082 case GL_STENCIL:
2083 {
2084 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2085 {
2086 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2087 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2088 }
2089 break;
2090 }
2091 case GL_DEPTH_STENCIL:
2092 {
2093 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2094 {
2095 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2096 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2097 }
2098 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2099 {
2100 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2101 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2102 }
2103 break;
2104 }
2105 default:
2106 UNREACHABLE();
2107 break;
2108 }
2109
2110 return NoError();
2111}
2112
2113bool Framebuffer::partialBufferClearNeedsInit(const Context *context, GLenum bufferType)
2114{
2115 if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
2116 {
2117 return false;
2118 }
2119
2120 switch (bufferType)
2121 {
2122 case GL_COLOR:
2123 return partialClearNeedsInit(context, true, false, false);
2124 case GL_DEPTH:
2125 return partialClearNeedsInit(context, false, true, false);
2126 case GL_STENCIL:
2127 return partialClearNeedsInit(context, false, false, true);
2128 case GL_DEPTH_STENCIL:
2129 return partialClearNeedsInit(context, false, true, true);
2130 default:
2131 UNREACHABLE();
2132 return false;
2133 }
2134}
2135
Jamie Madill60ec6ea2016-01-22 15:27:19 -05002136} // namespace gl