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daniel@transgaming.come979ead2010-09-23 18:03:14 +00001//
daniel@transgaming.com3b1703f2011-05-11 15:36:26 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.come979ead2010-09-23 18:03:14 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Display.cpp: Implements the egl::Display class, representing the abstract
8// display on which graphics are drawn. Implements EGLDisplay.
9// [EGL 1.4] section 2.1.2 page 3.
10
11#include "libEGL/Display.h"
12
13#include <algorithm>
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +000014#include <map>
daniel@transgaming.come979ead2010-09-23 18:03:14 +000015#include <vector>
16
17#include "common/debug.h"
jbauman@chromium.org06d7a752011-04-30 01:02:52 +000018#include "libGLESv2/mathutil.h"
daniel@transgaming.come979ead2010-09-23 18:03:14 +000019
20#include "libEGL/main.h"
21
baustin@google.com250f06c2011-06-06 16:59:53 +000022// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
23#define REF_RAST 0
24
25// The "Debug This Pixel..." feature in PIX often fails when using the
26// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
27// machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file.
28#if !defined(ANGLE_ENABLE_D3D9EX)
29// Enables use of the IDirect3D9Ex interface, when available
30#define ANGLE_ENABLE_D3D9EX 1
31#endif // !defined(ANGLE_ENABLE_D3D9EX)
daniel@transgaming.come979ead2010-09-23 18:03:14 +000032
33namespace egl
34{
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +000035namespace
36{
37 typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
38 DisplayMap displays;
39}
40
41egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
42{
43 if (displays.find(displayId) != displays.end())
44 {
45 return displays[displayId];
46 }
47
48 egl::Display *display = NULL;
49
50 if (displayId == EGL_DEFAULT_DISPLAY)
51 {
52 display = new egl::Display(displayId, (HDC)NULL, false);
53 }
54 else if (displayId == EGL_SOFTWARE_DISPLAY_ANGLE)
55 {
56 display = new egl::Display(displayId, (HDC)NULL, true);
57 }
58 else
59 {
60 // FIXME: Check if displayId is a valid display device context
61
62 display = new egl::Display(displayId, (HDC)displayId, false);
63 }
64
65 displays[displayId] = display;
66 return display;
67}
68
69Display::Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software) : mDc(deviceContext)
daniel@transgaming.come979ead2010-09-23 18:03:14 +000070{
71 mD3d9Module = NULL;
72
73 mD3d9 = NULL;
apatrick@chromium.org9e83b592011-02-10 22:04:34 +000074 mD3d9Ex = NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +000075 mDevice = NULL;
apatrick@chromium.org9e83b592011-02-10 22:04:34 +000076 mDeviceEx = NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +000077 mDeviceWindow = NULL;
78
79 mAdapter = D3DADAPTER_DEFAULT;
80
81 #if REF_RAST == 1 || defined(FORCE_REF_RAST)
82 mDeviceType = D3DDEVTYPE_REF;
83 #else
84 mDeviceType = D3DDEVTYPE_HAL;
85 #endif
86
87 mMinSwapInterval = 1;
88 mMaxSwapInterval = 1;
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +000089 mSoftwareDevice = software;
90 mDisplayId = displayId;
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +000091 mDeviceLost = false;
daniel@transgaming.come979ead2010-09-23 18:03:14 +000092}
93
94Display::~Display()
95{
96 terminate();
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +000097
98 DisplayMap::iterator thisDisplay = displays.find(mDisplayId);
99
100 if (thisDisplay != displays.end())
101 {
102 displays.erase(thisDisplay);
103 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000104}
105
106bool Display::initialize()
107{
108 if (isInitialized())
109 {
110 return true;
111 }
112
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +0000113 if (mSoftwareDevice)
114 {
115 mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
116 }
117 else
118 {
119 mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
120 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000121 if (mD3d9Module == NULL)
122 {
123 terminate();
124 return false;
125 }
126
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000127 typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
128 Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
129
130 // Use Direct3D9Ex if available. Among other things, this version is less
131 // inclined to report a lost context, for example when the user switches
132 // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
baustin@google.com250f06c2011-06-06 16:59:53 +0000133 if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000134 {
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000135 ASSERT(mD3d9Ex);
136 mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000137 ASSERT(mD3d9);
138 }
139 else
140 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000141 mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000142 }
143
144 if (mD3d9)
145 {
146 if (mDc != NULL)
147 {
148 // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
149 }
150
151 HRESULT result;
152
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000153 // Give up on getting device caps after about one second.
154 for (int i = 0; i < 10; ++i)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000155 {
156 result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000157
158 if (SUCCEEDED(result))
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000159 {
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000160 break;
161 }
162 else if (result == D3DERR_NOTAVAILABLE)
163 {
164 Sleep(100); // Give the driver some time to initialize/recover
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000165 }
166 else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
167 {
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000168 terminate();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000169 return error(EGL_BAD_ALLOC, false);
170 }
171 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000172
173 if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
174 {
175 terminate();
176 return error(EGL_NOT_INITIALIZED, false);
177 }
178
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000179 // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
180 // This is required by Texture2D::convertToRenderTarget.
181 if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
182 {
183 terminate();
184 return error(EGL_NOT_INITIALIZED, false);
185 }
186
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000187 mMinSwapInterval = 4;
188 mMaxSwapInterval = 0;
189
190 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
191 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
192 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
193 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
194 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
195
jbauman@chromium.org03208d52011-06-15 01:15:24 +0000196 mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
197
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000198 const D3DFORMAT renderTargetFormats[] =
199 {
200 D3DFMT_A1R5G5B5,
201 // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
202 D3DFMT_A8R8G8B8,
203 D3DFMT_R5G6B5,
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000204 // D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000205 D3DFMT_X8R8G8B8
206 };
207
208 const D3DFORMAT depthStencilFormats[] =
209 {
daniel@transgaming.coma114c272011-04-22 04:18:50 +0000210 D3DFMT_UNKNOWN,
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000211 // D3DFMT_D16_LOCKABLE,
212 D3DFMT_D32,
213 // D3DFMT_D15S1,
214 D3DFMT_D24S8,
215 D3DFMT_D24X8,
216 // D3DFMT_D24X4S4,
217 D3DFMT_D16,
218 // D3DFMT_D32F_LOCKABLE,
219 // D3DFMT_D24FS8
220 };
221
222 D3DDISPLAYMODE currentDisplayMode;
223 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
224
225 ConfigSet configSet;
226
227 for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
228 {
229 D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
230
231 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
232
233 if (SUCCEEDED(result))
234 {
235 for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
236 {
237 D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
daniel@transgaming.coma114c272011-04-22 04:18:50 +0000238 HRESULT result = D3D_OK;
239
240 if(depthStencilFormat != D3DFMT_UNKNOWN)
241 {
242 result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
243 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000244
245 if (SUCCEEDED(result))
246 {
daniel@transgaming.coma114c272011-04-22 04:18:50 +0000247 if(depthStencilFormat != D3DFMT_UNKNOWN)
248 {
249 result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
250 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000251
252 if (SUCCEEDED(result))
253 {
254 // FIXME: enumerate multi-sampling
255
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000256 configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0,
257 mDeviceCaps.MaxTextureWidth, mDeviceCaps.MaxTextureHeight);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000258 }
259 }
260 }
261 }
262 }
263
264 // Give the sorted configs a unique ID and store them internally
265 EGLint index = 1;
266 for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
267 {
268 Config configuration = *config;
269 configuration.mConfigID = index;
270 index++;
271
272 mConfigSet.mSet.insert(configuration);
273 }
274 }
275
276 if (!isInitialized())
277 {
278 terminate();
279
280 return false;
281 }
282
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000283 initExtensionString();
284
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000285 static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
286 static const TCHAR className[] = TEXT("STATIC");
287
288 mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
289
290 return true;
291}
292
293void Display::terminate()
294{
295 while (!mSurfaceSet.empty())
296 {
297 destroySurface(*mSurfaceSet.begin());
298 }
299
300 while (!mContextSet.empty())
301 {
302 destroyContext(*mContextSet.begin());
303 }
304
305 if (mDevice)
306 {
307 // If the device is lost, reset it first to prevent leaving the driver in an unstable state
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000308 if (testDeviceLost())
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000309 {
310 resetDevice();
311 }
312
313 mDevice->Release();
314 mDevice = NULL;
315 }
316
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000317 if (mDeviceEx)
318 {
319 mDeviceEx->Release();
320 mDeviceEx = NULL;
321 }
322
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000323 if (mD3d9)
324 {
325 mD3d9->Release();
326 mD3d9 = NULL;
327 }
328
329 if (mDeviceWindow)
330 {
331 DestroyWindow(mDeviceWindow);
332 mDeviceWindow = NULL;
333 }
334
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000335 if (mD3d9Ex)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000336 {
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000337 mD3d9Ex->Release();
338 mD3d9Ex = NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000339 }
340
341 if (mD3d9Module)
342 {
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000343 mD3d9Module = NULL;
344 }
345}
346
347void Display::startScene()
348{
349 if (!mSceneStarted)
350 {
351 long result = mDevice->BeginScene();
kbr@chromium.org1a2cd262011-07-08 17:30:18 +0000352 if (SUCCEEDED(result)) {
353 // This is defensive checking against the device being
354 // lost at unexpected times.
355 mSceneStarted = true;
356 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000357 }
358}
359
360void Display::endScene()
361{
362 if (mSceneStarted)
363 {
kbr@chromium.org1a2cd262011-07-08 17:30:18 +0000364 // EndScene can fail if the device was lost, for example due
365 // to a TDR during a draw call.
366 mDevice->EndScene();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000367 mSceneStarted = false;
368 }
369}
370
371bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
372{
373 return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
374}
375
376bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
377{
378 const egl::Config *configuration = mConfigSet.get(config);
379
380 switch (attribute)
381 {
382 case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
383 case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
384 case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
385 case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
386 case EGL_RED_SIZE: *value = configuration->mRedSize; break;
387 case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
388 case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
389 case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
390 case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
391 case EGL_LEVEL: *value = configuration->mLevel; break;
392 case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
393 case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
394 case EGL_SAMPLES: *value = configuration->mSamples; break;
395 case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
396 case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
397 case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
398 case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
399 case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
400 case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
401 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
402 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
403 case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
404 case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
405 case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
406 case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
407 case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
408 case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
409 case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
410 case EGL_CONFORMANT: *value = configuration->mConformant; break;
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000411 case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break;
412 case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break;
413 case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000414 default:
415 return false;
416 }
417
418 return true;
419}
420
421bool Display::createDevice()
422{
423 D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
424 DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
425
426 HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
427
428 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
429 {
430 return error(EGL_BAD_ALLOC, false);
431 }
432
433 if (FAILED(result))
434 {
435 result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
436
437 if (FAILED(result))
438 {
439 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
440 return error(EGL_BAD_ALLOC, false);
441 }
442 }
443
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000444 if (mD3d9Ex)
445 {
446 result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx);
447 ASSERT(SUCCEEDED(result));
448 }
449
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000450 // Permanent non-default states
451 mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
452
453 mSceneStarted = false;
454
455 return true;
456}
457
458bool Display::resetDevice()
459{
460 D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000461
daniel@transgaming.com10435352011-11-09 17:44:21 +0000462 HRESULT result = D3D_OK;
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000463 bool lost = testDeviceLost();
daniel@transgaming.com10435352011-11-09 17:44:21 +0000464 int attempts = 3;
daniel@transgaming.com94910c92011-11-09 17:44:15 +0000465
daniel@transgaming.com10435352011-11-09 17:44:21 +0000466 while (lost && attempts > 0)
daniel@transgaming.com94910c92011-11-09 17:44:15 +0000467 {
daniel@transgaming.com10435352011-11-09 17:44:21 +0000468 if (mDeviceEx)
469 {
470 Sleep(500); // Give the graphics driver some CPU time
471 result = mDeviceEx->ResetEx(&presentParameters, NULL);
472 }
473 else
474 {
475 result = mDevice->TestCooperativeLevel();
476
477 while (result == D3DERR_DEVICELOST)
478 {
479 Sleep(100); // Give the graphics driver some CPU time
480 result = mDevice->TestCooperativeLevel();
481 }
482
483 if (result == D3DERR_DEVICENOTRESET)
484 {
485 result = mDevice->Reset(&presentParameters);
486 }
487 }
488
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000489 lost = testDeviceLost();
daniel@transgaming.com10435352011-11-09 17:44:21 +0000490 attempts --;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000491 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000492
493 if (FAILED(result))
494 {
daniel@transgaming.com10435352011-11-09 17:44:21 +0000495 ERR("Reset/ResetEx failed multiple times: 0x%08X", result);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000496 return error(EGL_BAD_ALLOC, false);
497 }
498
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000499 return true;
500}
501
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000502EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000503{
504 const Config *configuration = mConfigSet.get(config);
505
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000506 if (attribList)
507 {
508 while (*attribList != EGL_NONE)
509 {
510 switch (attribList[0])
511 {
512 case EGL_RENDER_BUFFER:
513 switch (attribList[1])
514 {
515 case EGL_BACK_BUFFER:
516 break;
517 case EGL_SINGLE_BUFFER:
518 return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported
519 default:
520 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
521 }
522 break;
523 case EGL_VG_COLORSPACE:
524 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
525 case EGL_VG_ALPHA_FORMAT:
526 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
527 default:
528 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
529 }
530
531 attribList += 2;
532 }
533 }
534
535 if (hasExistingWindowSurface(window))
536 {
537 return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
538 }
539
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000540 if (testDeviceLost()) {
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000541 if (!restoreLostDevice())
542 return EGL_NO_SURFACE;
543 }
544
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000545 Surface *surface = new Surface(this, configuration, window);
jbauman@chromium.org4e297702011-05-12 23:04:07 +0000546
547 if (!surface->initialize())
548 {
549 delete surface;
550 return EGL_NO_SURFACE;
551 }
552
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000553 mSurfaceSet.insert(surface);
554
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000555 return success(surface);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000556}
557
jbauman@chromium.org4e297702011-05-12 23:04:07 +0000558EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList)
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000559{
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000560 EGLint width = 0, height = 0;
561 EGLenum textureFormat = EGL_NO_TEXTURE;
562 EGLenum textureTarget = EGL_NO_TEXTURE;
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000563 const Config *configuration = mConfigSet.get(config);
564
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000565 if (attribList)
566 {
567 while (*attribList != EGL_NONE)
568 {
569 switch (attribList[0])
570 {
571 case EGL_WIDTH:
572 width = attribList[1];
573 break;
574 case EGL_HEIGHT:
575 height = attribList[1];
576 break;
577 case EGL_LARGEST_PBUFFER:
578 if (attribList[1] != EGL_FALSE)
579 UNIMPLEMENTED(); // FIXME
580 break;
581 case EGL_TEXTURE_FORMAT:
582 switch (attribList[1])
583 {
584 case EGL_NO_TEXTURE:
585 case EGL_TEXTURE_RGB:
586 case EGL_TEXTURE_RGBA:
587 textureFormat = attribList[1];
588 break;
589 default:
590 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
591 }
592 break;
593 case EGL_TEXTURE_TARGET:
594 switch (attribList[1])
595 {
596 case EGL_NO_TEXTURE:
597 case EGL_TEXTURE_2D:
598 textureTarget = attribList[1];
599 break;
600 default:
601 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
602 }
603 break;
604 case EGL_MIPMAP_TEXTURE:
605 if (attribList[1] != EGL_FALSE)
606 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
607 break;
608 case EGL_VG_COLORSPACE:
609 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
610 case EGL_VG_ALPHA_FORMAT:
611 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
612 default:
613 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
614 }
615
616 attribList += 2;
617 }
618 }
619
620 if (width < 0 || height < 0)
621 {
622 return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
623 }
624
625 if (width == 0 || height == 0)
626 {
627 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
628 }
629
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000630 if (textureFormat != EGL_NO_TEXTURE && !getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height)))
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000631 {
632 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
633 }
634
635 if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
636 (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
637 {
638 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
639 }
640
641 if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT))
642 {
643 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
644 }
645
646 if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) ||
647 (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))
648 {
649 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
650 }
651
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000652 if (testDeviceLost()) {
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000653 if (!restoreLostDevice())
654 return EGL_NO_SURFACE;
655 }
656
jbauman@chromium.org4e297702011-05-12 23:04:07 +0000657 Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget);
658
659 if (!surface->initialize())
660 {
661 delete surface;
662 return EGL_NO_SURFACE;
663 }
664
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000665 mSurfaceSet.insert(surface);
666
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000667 return success(surface);
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000668}
669
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000670EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
671{
672 if (!mDevice)
673 {
674 if (!createDevice())
675 {
676 return NULL;
677 }
678 }
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000679 else if (testDeviceLost()) // Lost device
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000680 {
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000681 if (!restoreLostDevice())
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000682 return NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000683 }
684
685 const egl::Config *config = mConfigSet.get(configHandle);
686
687 gl::Context *context = glCreateContext(config, shareContext);
688 mContextSet.insert(context);
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000689 mDeviceLost = false;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000690
691 return context;
692}
693
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000694bool Display::restoreLostDevice()
695{
696 // Release surface resources to make the Reset() succeed
697 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
698 {
699 (*surface)->release();
700 }
701
702 if (!resetDevice())
703 {
704 return false;
705 }
706
707 // Restore any surfaces that may have been lost
708 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
709 {
710 (*surface)->resetSwapChain();
711 }
712
713 return true;
714}
715
716
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000717void Display::destroySurface(egl::Surface *surface)
718{
daniel@transgaming.comc556fa52011-05-26 14:13:29 +0000719 delete surface;
720 mSurfaceSet.erase(surface);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000721}
722
723void Display::destroyContext(gl::Context *context)
724{
725 glDestroyContext(context);
726 mContextSet.erase(context);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000727}
728
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000729void Display::notifyDeviceLost()
730{
731 for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
732 {
733 (*context)->markContextLost();
734 }
735 mDeviceLost = true;
736 error(EGL_CONTEXT_LOST);
737}
738
739bool Display::isDeviceLost()
740{
741 return mDeviceLost;
742}
743
daniel@transgaming.com3b1703f2011-05-11 15:36:26 +0000744bool Display::isInitialized() const
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000745{
746 return mD3d9 != NULL && mConfigSet.size() > 0;
747}
748
749bool Display::isValidConfig(EGLConfig config)
750{
751 return mConfigSet.get(config) != NULL;
752}
753
754bool Display::isValidContext(gl::Context *context)
755{
756 return mContextSet.find(context) != mContextSet.end();
757}
758
759bool Display::isValidSurface(egl::Surface *surface)
760{
daniel@transgaming.comc556fa52011-05-26 14:13:29 +0000761 return mSurfaceSet.find(surface) != mSurfaceSet.end();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000762}
763
764bool Display::hasExistingWindowSurface(HWND window)
765{
766 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
767 {
768 if ((*surface)->getWindowHandle() == window)
769 {
770 return true;
771 }
772 }
773
774 return false;
775}
776
777EGLint Display::getMinSwapInterval()
778{
779 return mMinSwapInterval;
780}
781
782EGLint Display::getMaxSwapInterval()
783{
784 return mMaxSwapInterval;
785}
786
787IDirect3DDevice9 *Display::getDevice()
788{
789 if (!mDevice)
790 {
791 if (!createDevice())
792 {
793 return NULL;
794 }
795 }
796
797 return mDevice;
798}
799
800D3DCAPS9 Display::getDeviceCaps()
801{
802 return mDeviceCaps;
803}
804
jbauman@chromium.org03208d52011-06-15 01:15:24 +0000805D3DADAPTER_IDENTIFIER9 *Display::getAdapterIdentifier()
806{
807 return &mAdapterIdentifier;
808}
809
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000810bool Display::testDeviceLost()
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000811{
812 if (mDeviceEx)
813 {
814 return FAILED(mDeviceEx->CheckDeviceState(NULL));
815 }
daniel@transgaming.comfe4b0c92011-09-13 00:53:11 +0000816 else if(mDevice)
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000817 {
818 return FAILED(mDevice->TestCooperativeLevel());
819 }
daniel@transgaming.comfe4b0c92011-09-13 00:53:11 +0000820
821 return false; // No device yet, so no reset required
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000822}
823
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000824void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
825{
826 for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
827 {
828 HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
829 TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
830
831 multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
832 }
833}
834
gman@chromium.org50c526d2011-08-10 05:19:44 +0000835bool Display::getDXT1TextureSupport()
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000836{
837 D3DDISPLAYMODE currentDisplayMode;
838 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
839
840 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
841}
842
gman@chromium.org50c526d2011-08-10 05:19:44 +0000843bool Display::getDXT3TextureSupport()
844{
845 D3DDISPLAYMODE currentDisplayMode;
846 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
847
848 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3));
849}
850
851bool Display::getDXT5TextureSupport()
852{
853 D3DDISPLAYMODE currentDisplayMode;
854 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
855
856 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5));
857}
858
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +0000859bool Display::getFloat32TextureSupport(bool *filtering, bool *renderable)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000860{
861 D3DDISPLAYMODE currentDisplayMode;
862 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
863
864 *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
865 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
866 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
867 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
868
869 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
870 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&&
871 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
872 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
873
874 if (!filtering && !renderable)
875 {
876 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
877 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
878 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
879 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
880 }
881 else
882 {
883 return true;
884 }
885}
886
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +0000887bool Display::getFloat16TextureSupport(bool *filtering, bool *renderable)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000888{
889 D3DDISPLAYMODE currentDisplayMode;
890 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
891
892 *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
893 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
894 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
895 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
896
897 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
898 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
899 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
900 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
901
902 if (!filtering && !renderable)
903 {
904 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
905 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
906 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
907 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
908 }
909 else
910 {
911 return true;
912 }
913}
914
daniel@transgaming.comed828e52010-10-15 17:57:30 +0000915bool Display::getLuminanceTextureSupport()
916{
917 D3DDISPLAYMODE currentDisplayMode;
918 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
919
920 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8));
921}
922
923bool Display::getLuminanceAlphaTextureSupport()
924{
925 D3DDISPLAYMODE currentDisplayMode;
926 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
927
928 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8));
929}
930
daniel@transgaming.comee04e452011-01-08 05:46:27 +0000931D3DPOOL Display::getBufferPool(DWORD usage) const
daniel@transgaming.com37b141e2011-01-08 05:46:13 +0000932{
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000933 if (mD3d9Ex != NULL)
daniel@transgaming.comee04e452011-01-08 05:46:27 +0000934 {
935 return D3DPOOL_DEFAULT;
936 }
937 else
938 {
939 if (!(usage & D3DUSAGE_DYNAMIC))
940 {
941 return D3DPOOL_MANAGED;
942 }
943 }
944
945 return D3DPOOL_DEFAULT;
daniel@transgaming.com37b141e2011-01-08 05:46:13 +0000946}
947
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000948bool Display::getEventQuerySupport()
949{
950 IDirect3DQuery9 *query;
951 HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
952 if (SUCCEEDED(result))
953 {
954 query->Release();
955 }
956
957 return result != D3DERR_NOTAVAILABLE;
958}
959
960D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters()
961{
962 D3DPRESENT_PARAMETERS presentParameters = {0};
963
964 // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
965 presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
966 presentParameters.BackBufferCount = 1;
967 presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
968 presentParameters.BackBufferWidth = 1;
969 presentParameters.BackBufferHeight = 1;
970 presentParameters.EnableAutoDepthStencil = FALSE;
971 presentParameters.Flags = 0;
972 presentParameters.hDeviceWindow = mDeviceWindow;
973 presentParameters.MultiSampleQuality = 0;
974 presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
975 presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
976 presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
977 presentParameters.Windowed = TRUE;
978
979 return presentParameters;
980}
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000981
982void Display::initExtensionString()
983{
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +0000984 HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
daniel@transgaming.com1a1fe242011-09-26 18:25:45 +0000985 bool isd3d9ex = isD3d9ExDevice();
986
987 mExtensionString = "";
988
989 if (isd3d9ex) {
990 mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer ";
991 }
992
993 mExtensionString += "EGL_ANGLE_query_surface_pointer ";
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +0000994
995 if (swiftShader)
996 {
997 mExtensionString += "EGL_ANGLE_software_display ";
998 }
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000999
daniel@transgaming.com1a1fe242011-09-26 18:25:45 +00001000 if (isd3d9ex) {
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +00001001 mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle ";
1002 }
1003
1004 std::string::size_type end = mExtensionString.find_last_not_of(' ');
1005 if (end != std::string::npos)
1006 {
1007 mExtensionString.resize(end+1);
1008 }
1009}
1010
1011const char *Display::getExtensionString() const
1012{
1013 return mExtensionString.c_str();
1014}
1015
daniel@transgaming.com3b1703f2011-05-11 15:36:26 +00001016// Only Direct3D 10 ready devices support all the necessary vertex texture formats.
1017// We test this using D3D9 by checking support for the R16F format.
1018bool Display::getVertexTextureSupport() const
1019{
daniel@transgaming.com3b1703f2011-05-11 15:36:26 +00001020 if (!isInitialized() || mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(3, 0))
1021 {
1022 return false;
1023 }
1024
1025 D3DDISPLAYMODE currentDisplayMode;
1026 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
1027
1028 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F);
1029
1030 return SUCCEEDED(result);
1031}
1032
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001033bool Display::getNonPower2TextureSupport() const
1034{
1035 return !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
1036 !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
1037 !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
1038}
1039
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +00001040}