Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/ANGLETest.h" |
| 11 | |
| 12 | using namespace angle; |
| 13 | |
| 14 | class FramebufferMultiviewTest : public ANGLETest |
| 15 | { |
| 16 | protected: |
| 17 | FramebufferMultiviewTest() : mFramebuffer(0), mTexture(0) |
| 18 | { |
| 19 | setWindowWidth(128); |
| 20 | setWindowHeight(128); |
| 21 | setWebGLCompatibilityEnabled(true); |
| 22 | } |
| 23 | |
| 24 | void SetUp() override |
| 25 | { |
| 26 | ANGLETest::SetUp(); |
| 27 | |
| 28 | glGenFramebuffers(1, &mFramebuffer); |
| 29 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 30 | |
| 31 | glGenTextures(1, &mTexture); |
| 32 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 33 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA16F, 1, 1); |
| 34 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); |
| 35 | |
| 36 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 37 | eglGetProcAddress("glRequestExtensionANGLE")); |
| 38 | } |
| 39 | |
| 40 | void TearDown() override |
| 41 | { |
| 42 | if (mTexture != 0) |
| 43 | { |
| 44 | glDeleteTextures(1, &mTexture); |
| 45 | mTexture = 0; |
| 46 | } |
| 47 | |
| 48 | if (mFramebuffer != 0) |
| 49 | { |
| 50 | glDeleteFramebuffers(1, &mFramebuffer); |
| 51 | mFramebuffer = 0; |
| 52 | } |
| 53 | |
| 54 | ANGLETest::TearDown(); |
| 55 | } |
| 56 | |
| 57 | GLuint mFramebuffer; |
| 58 | GLuint mTexture; |
| 59 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| 60 | }; |
| 61 | |
| 62 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used query the framebuffer |
| 63 | // state and that their corresponding default values are correctly set. |
| 64 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 65 | { |
| 66 | if (extensionRequestable("GL_ANGLE_multiview")) |
| 67 | { |
| 68 | glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| 69 | } |
| 70 | |
| 71 | if (!extensionEnabled("GL_ANGLE_multiview")) |
| 72 | { |
| 73 | std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| 74 | return; |
| 75 | } |
| 76 | |
| 77 | GLint numViews = -1; |
| 78 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 79 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 80 | &numViews); |
| 81 | EXPECT_GL_NO_ERROR(); |
| 82 | EXPECT_EQ(1, numViews); |
| 83 | |
| 84 | GLint baseViewIndex = -1; |
| 85 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 86 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 87 | &baseViewIndex); |
| 88 | EXPECT_GL_NO_ERROR(); |
| 89 | EXPECT_EQ(0, baseViewIndex); |
| 90 | |
| 91 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 92 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 93 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 94 | &multiviewLayout); |
| 95 | EXPECT_GL_NO_ERROR(); |
| 96 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 97 | |
| 98 | GLint viewportOffsets[2] = {-1, -1}; |
| 99 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 100 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 101 | &viewportOffsets[0]); |
| 102 | EXPECT_GL_NO_ERROR(); |
| 103 | EXPECT_EQ(0, viewportOffsets[0]); |
| 104 | EXPECT_EQ(0, viewportOffsets[1]); |
| 105 | } |
| 106 | |
| 107 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 108 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 109 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 110 | { |
| 111 | GLint numViews = -1; |
| 112 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 113 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 114 | &numViews); |
| 115 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 116 | |
| 117 | GLint baseViewIndex = -1; |
| 118 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 119 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 120 | &baseViewIndex); |
| 121 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 122 | |
| 123 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 124 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 125 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 126 | &multiviewLayout); |
| 127 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 128 | |
| 129 | GLint viewportOffsets[2] = {-1, -1}; |
| 130 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 131 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 132 | &viewportOffsets[0]); |
| 133 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 134 | } |
| 135 | |
| 136 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, ES3_OPENGL()); |