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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050031#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032
33#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000034
35#undef near
36#undef far
37
38namespace gl
39{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000040
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000041Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000042{
43 ASSERT(robustAccess == false); // Unimplemented
44
Jamie Madill33dc8432013-07-26 11:55:05 -040045 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046
47 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
48
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000049 mClientVersion = clientVersion;
50
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051 mState.depthClearValue = 1.0f;
52 mState.stencilClearValue = 0;
53
Geoff Lang0550d032014-01-30 11:29:07 -050054 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000055 mState.rasterizer.cullFace = false;
56 mState.rasterizer.cullMode = GL_BACK;
57 mState.rasterizer.frontFace = GL_CCW;
58 mState.rasterizer.polygonOffsetFill = false;
59 mState.rasterizer.polygonOffsetFactor = 0.0f;
60 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000061 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040062 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000063 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.scissor.x = 0;
65 mState.scissor.y = 0;
66 mState.scissor.width = 0;
67 mState.scissor.height = 0;
68
69 mState.blend.blend = false;
70 mState.blend.sourceBlendRGB = GL_ONE;
71 mState.blend.sourceBlendAlpha = GL_ONE;
72 mState.blend.destBlendRGB = GL_ZERO;
73 mState.blend.destBlendAlpha = GL_ZERO;
74 mState.blend.blendEquationRGB = GL_FUNC_ADD;
75 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
76 mState.blend.sampleAlphaToCoverage = false;
77 mState.blend.dither = true;
78
apatrick@chromium.org144f2802012-07-12 01:42:34 +000079 mState.blendColor.red = 0;
80 mState.blendColor.green = 0;
81 mState.blendColor.blue = 0;
82 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000083
84 mState.depthStencil.depthTest = false;
85 mState.depthStencil.depthFunc = GL_LESS;
86 mState.depthStencil.depthMask = true;
87 mState.depthStencil.stencilTest = false;
88 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089 mState.depthStencil.stencilMask = -1;
90 mState.depthStencil.stencilWritemask = -1;
91 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092 mState.depthStencil.stencilBackMask = - 1;
93 mState.depthStencil.stencilBackWritemask = -1;
94 mState.depthStencil.stencilFail = GL_KEEP;
95 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
97 mState.depthStencil.stencilBackFail = GL_KEEP;
98 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
100
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000101 mState.stencilRef = 0;
102 mState.stencilBackRef = 0;
103
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000104 mState.sampleCoverage = false;
105 mState.sampleCoverageValue = 1.0f;
106 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000107 mState.generateMipmapHint = GL_DONT_CARE;
108 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
109
110 mState.lineWidth = 1.0f;
111
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000112 mState.viewport.x = 0;
113 mState.viewport.y = 0;
114 mState.viewport.width = 0;
115 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.zNear = 0.0f;
117 mState.zFar = 1.0f;
118
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000119 mState.blend.colorMaskRed = true;
120 mState.blend.colorMaskGreen = true;
121 mState.blend.colorMaskBlue = true;
122 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000123
Geoff Lang7dca1862013-07-30 16:30:46 -0400124 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
125 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
126 {
127 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
128 }
129
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000130 if (shareContext != NULL)
131 {
132 mResourceManager = shareContext->mResourceManager;
133 mResourceManager->addRef();
134 }
135 else
136 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000137 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000138 }
139
140 // [OpenGL ES 2.0.24] section 3.7 page 83:
141 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
142 // and cube map texture state vectors respectively associated with them.
143 // In order that access to these initial textures not be lost, they are treated as texture
144 // objects all of whose names are 0.
145
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mTexture2DZero.set(new Texture2D(mRenderer, 0));
147 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000148 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000149 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000150
Jamie Madilldc356042013-07-19 16:36:57 -0400151 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
152 {
153 mState.samplers[textureUnit] = 0;
154 }
155
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400157 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000158 bindArrayBuffer(0);
159 bindElementArrayBuffer(0);
160 bindTextureCubeMap(0);
161 bindTexture2D(0);
162 bindReadFramebuffer(0);
163 bindDrawFramebuffer(0);
164 bindRenderbuffer(0);
165
Geoff Lang37dde692014-01-31 16:34:54 -0500166 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
167 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
168 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
169
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000170 bindGenericUniformBuffer(0);
171 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
172 {
173 bindIndexedUniformBuffer(0, i, 0, -1);
174 }
175
176 bindGenericTransformFeedbackBuffer(0);
177 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
178 {
179 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
180 }
181
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000182 bindCopyReadBuffer(0);
183 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000184 bindPixelPackBuffer(0);
185 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000186
Geoff Langc8058452014-02-03 12:04:11 -0500187 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
188 // In the initial state, a default transform feedback object is bound and treated as
189 // a transform feedback object with a name of zero. That object is bound any time
190 // BindTransformFeedback is called with id of zero
191 mTransformFeedbackZero.set(new TransformFeedback(0));
192 bindTransformFeedback(0);
193
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000194 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000195 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000196
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000197 mRendererString = NULL;
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 mInvalidEnum = false;
200 mInvalidValue = false;
201 mInvalidOperation = false;
202 mOutOfMemory = false;
203 mInvalidFramebufferOperation = false;
204
205 mHasBeenCurrent = false;
206 mContextLost = false;
207 mResetStatus = GL_NO_ERROR;
208 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
209 mRobustAccess = robustAccess;
210
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000211 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212}
213
214Context::~Context()
215{
216 if (mState.currentProgram != 0)
217 {
218 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
219 if (programObject)
220 {
221 programObject->release();
222 }
223 mState.currentProgram = 0;
224 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000225 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000226
227 while (!mFramebufferMap.empty())
228 {
229 deleteFramebuffer(mFramebufferMap.begin()->first);
230 }
231
Jamie Madill33dc8432013-07-26 11:55:05 -0400232 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400234 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 }
236
237 while (!mQueryMap.empty())
238 {
239 deleteQuery(mQueryMap.begin()->first);
240 }
241
Jamie Madill57a89722013-07-02 11:57:03 -0400242 while (!mVertexArrayMap.empty())
243 {
244 deleteVertexArray(mVertexArrayMap.begin()->first);
245 }
246
Geoff Langc8058452014-02-03 12:04:11 -0500247 mTransformFeedbackZero.set(NULL);
248 while (!mTransformFeedbackMap.empty())
249 {
250 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
251 }
252
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
254 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000255 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 {
257 mState.samplerTexture[type][sampler].set(NULL);
258 }
259 }
260
261 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
262 {
263 mIncompleteTextures[type].set(NULL);
264 }
265
Jamie Madilla857c362013-07-02 11:57:02 -0400266 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
267 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000268 {
Jamie Madilla857c362013-07-02 11:57:02 -0400269 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000270 }
271
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 mState.renderbuffer.set(NULL);
274
Geoff Langc8058452014-02-03 12:04:11 -0500275 mState.transformFeedback.set(NULL);
276
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000277 mTexture2DZero.set(NULL);
278 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000279 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000280 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000281
Geoff Lang37dde692014-01-31 16:34:54 -0500282 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
283 {
284 i->second.set(NULL);
285 }
286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000287 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000288 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
289 {
290 mState.uniformBuffers[i].set(NULL);
291 }
292
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000293 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000294 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
295 {
296 mState.transformFeedbackBuffers[i].set(NULL);
297 }
298
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000299 mState.copyReadBuffer.set(NULL);
300 mState.copyWriteBuffer.set(NULL);
301
Jamie Madill950a7752013-09-18 14:36:18 -0400302 mState.pack.pixelBuffer.set(NULL);
303 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000304
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000305 mResourceManager->release();
306}
307
daniel@transgaming.comad629872012-11-28 19:32:06 +0000308void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310 if (!mHasBeenCurrent)
311 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000312 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000313 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000314 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000315
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000316 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
318 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
319 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
320 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
321 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000322 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000323 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400324 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
325 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
326 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
327 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000328 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400329 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
Geoff Langcec35902014-04-16 10:52:36 -0400330 "MaxRenderbufferDimension=%d",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000331 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400332 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
Geoff Langcec35902014-04-16 10:52:36 -0400333 mMaxRenderbufferDimension);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000334
335 mNumCompressedTextureFormats = 0;
Geoff Langcec35902014-04-16 10:52:36 -0400336 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000337 {
338 mNumCompressedTextureFormats += 2;
339 }
Geoff Langcec35902014-04-16 10:52:36 -0400340 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000341 {
342 mNumCompressedTextureFormats += 1;
343 }
Geoff Langcec35902014-04-16 10:52:36 -0400344 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000345 {
346 mNumCompressedTextureFormats += 1;
347 }
348
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000349 initRendererString();
Geoff Langcec35902014-04-16 10:52:36 -0400350 initExtensionStrings();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000351
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000352 mState.viewport.x = 0;
353 mState.viewport.y = 0;
354 mState.viewport.width = surface->getWidth();
355 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000357 mState.scissor.x = 0;
358 mState.scissor.y = 0;
359 mState.scissor.width = surface->getWidth();
360 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000361
362 mHasBeenCurrent = true;
363 }
364
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000365 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000366 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000368 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
369 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000370 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000371
372 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000373
374 // Store the current client version in the renderer
375 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000376}
377
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000378// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379void Context::markContextLost()
380{
381 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
382 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
383 mContextLost = true;
384}
385
386bool Context::isContextLost()
387{
388 return mContextLost;
389}
390
Geoff Lang0550d032014-01-30 11:29:07 -0500391void Context::setCap(GLenum cap, bool enabled)
392{
393 switch (cap)
394 {
395 case GL_CULL_FACE: setCullFace(enabled); break;
396 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
397 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
398 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
399 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
400 case GL_STENCIL_TEST: setStencilTest(enabled); break;
401 case GL_DEPTH_TEST: setDepthTest(enabled); break;
402 case GL_BLEND: setBlend(enabled); break;
403 case GL_DITHER: setDither(enabled); break;
404 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
405 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
406 default: UNREACHABLE();
407 }
408}
409
410bool Context::getCap(GLenum cap)
411{
412 switch (cap)
413 {
414 case GL_CULL_FACE: return isCullFaceEnabled();
415 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
416 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
417 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
418 case GL_SCISSOR_TEST: return isScissorTestEnabled();
419 case GL_STENCIL_TEST: return isStencilTestEnabled();
420 case GL_DEPTH_TEST: return isDepthTestEnabled();
421 case GL_BLEND: return isBlendEnabled();
422 case GL_DITHER: return isDitherEnabled();
423 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
424 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
425 default: UNREACHABLE(); return false;
426 }
427}
428
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429void Context::setClearColor(float red, float green, float blue, float alpha)
430{
431 mState.colorClearValue.red = red;
432 mState.colorClearValue.green = green;
433 mState.colorClearValue.blue = blue;
434 mState.colorClearValue.alpha = alpha;
435}
436
437void Context::setClearDepth(float depth)
438{
439 mState.depthClearValue = depth;
440}
441
442void Context::setClearStencil(int stencil)
443{
444 mState.stencilClearValue = stencil;
445}
446
Geoff Lang0550d032014-01-30 11:29:07 -0500447void Context::setRasterizerDiscard(bool enabled)
448{
449 mState.rasterizer.rasterizerDiscard = enabled;
450}
451
452bool Context::isRasterizerDiscardEnabled() const
453{
454 return mState.rasterizer.rasterizerDiscard;
455}
456
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000457void Context::setCullFace(bool enabled)
458{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000459 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462bool Context::isCullFaceEnabled() const
463{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000464 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000465}
466
467void Context::setCullMode(GLenum mode)
468{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000469 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472void Context::setFrontFace(GLenum front)
473{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000474 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477void Context::setDepthTest(bool enabled)
478{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482bool Context::isDepthTestEnabled() const
483{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000484 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000485}
486
487void Context::setDepthFunc(GLenum depthFunc)
488{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000489 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setDepthRange(float zNear, float zFar)
493{
494 mState.zNear = zNear;
495 mState.zFar = zFar;
496}
497
498void Context::setBlend(bool enabled)
499{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000500 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503bool Context::isBlendEnabled() const
504{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000505 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.blend.sourceBlendRGB = sourceRGB;
511 mState.blend.destBlendRGB = destRGB;
512 mState.blend.sourceBlendAlpha = sourceAlpha;
513 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setBlendColor(float red, float green, float blue, float alpha)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.blendColor.red = red;
519 mState.blendColor.green = green;
520 mState.blendColor.blue = blue;
521 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
525{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000526 mState.blend.blendEquationRGB = rgbEquation;
527 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setStencilTest(bool enabled)
531{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000533}
534
535bool Context::isStencilTestEnabled() const
536{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000537 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000538}
539
540void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
541{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000542 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000543 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000544 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000550 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000551 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setStencilWritemask(GLuint stencilWritemask)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
565{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000566 mState.depthStencil.stencilFail = stencilFail;
567 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
568 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000569}
570
571void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
572{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000573 mState.depthStencil.stencilBackFail = stencilBackFail;
574 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
575 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576}
577
Jamie Madillac528012014-06-20 13:21:23 -0400578const gl::DepthStencilState &Context::getDepthStencilState() const
579{
580 return mState.depthStencil;
581}
582
583GLint Context::getStencilRef() const
584{
585 return mState.stencilRef;
586}
587
588GLint Context::getStencilBackRef() const
589{
590 return mState.stencilBackRef;
591}
592
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593void Context::setPolygonOffsetFill(bool enabled)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598bool Context::isPolygonOffsetFillEnabled() const
599{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000600 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
604{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000605 // An application can pass NaN values here, so handle this gracefully
606 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
607 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setSampleAlphaToCoverage(bool enabled)
611{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000612 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000613}
614
615bool Context::isSampleAlphaToCoverageEnabled() const
616{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000617 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000618}
619
620void Context::setSampleCoverage(bool enabled)
621{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000622 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000623}
624
625bool Context::isSampleCoverageEnabled() const
626{
627 return mState.sampleCoverage;
628}
629
630void Context::setSampleCoverageParams(GLclampf value, bool invert)
631{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000632 mState.sampleCoverageValue = value;
633 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000634}
635
636void Context::setScissorTest(bool enabled)
637{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000638 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000639}
640
641bool Context::isScissorTestEnabled() const
642{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000643 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000644}
645
646void Context::setDither(bool enabled)
647{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000648 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000649}
650
651bool Context::isDitherEnabled() const
652{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000653 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000654}
655
656void Context::setLineWidth(GLfloat width)
657{
658 mState.lineWidth = width;
659}
660
661void Context::setGenerateMipmapHint(GLenum hint)
662{
663 mState.generateMipmapHint = hint;
664}
665
666void Context::setFragmentShaderDerivativeHint(GLenum hint)
667{
668 mState.fragmentShaderDerivativeHint = hint;
669 // TODO: Propagate the hint to shader translator so we can write
670 // ddx, ddx_coarse, or ddx_fine depending on the hint.
671 // Ignore for now. It is valid for implementations to ignore hint.
672}
673
674void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
675{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000676 mState.viewport.x = x;
677 mState.viewport.y = y;
678 mState.viewport.width = width;
679 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000680}
681
682void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
683{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000684 mState.scissor.x = x;
685 mState.scissor.y = y;
686 mState.scissor.width = width;
687 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000688}
689
Geoff Langc8325162013-08-09 13:26:56 -0400690void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
691{
692 *x = mState.scissor.x;
693 *y = mState.scissor.y;
694 *width = mState.scissor.width;
695 *height = mState.scissor.height;
696}
697
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000698void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
699{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000700 mState.blend.colorMaskRed = red;
701 mState.blend.colorMaskGreen = green;
702 mState.blend.colorMaskBlue = blue;
703 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000704}
705
706void Context::setDepthMask(bool mask)
707{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000708 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000709}
710
711void Context::setActiveSampler(unsigned int active)
712{
713 mState.activeSampler = active;
714}
715
716GLuint Context::getReadFramebufferHandle() const
717{
718 return mState.readFramebuffer;
719}
720
721GLuint Context::getDrawFramebufferHandle() const
722{
723 return mState.drawFramebuffer;
724}
725
726GLuint Context::getRenderbufferHandle() const
727{
728 return mState.renderbuffer.id();
729}
730
Jamie Madilld8db8662013-07-02 11:57:04 -0400731GLuint Context::getVertexArrayHandle() const
732{
733 return mState.vertexArray;
734}
735
Jamie Madilldc356042013-07-19 16:36:57 -0400736GLuint Context::getSamplerHandle(GLuint textureUnit) const
737{
738 ASSERT(textureUnit < ArraySize(mState.samplers));
739 return mState.samplers[textureUnit];
740}
741
Jamie Madill893ab082014-05-16 16:56:10 -0400742unsigned int Context::getActiveSampler() const
743{
744 return mState.activeSampler;
745}
746
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000747GLuint Context::getArrayBufferHandle() const
748{
749 return mState.arrayBuffer.id();
750}
751
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400752bool Context::isQueryActive() const
753{
754 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
755 i != mState.activeQueries.end(); i++)
756 {
757 if (i->second.get() != NULL)
758 {
759 return true;
760 }
761 }
762
763 return false;
764}
765
Jamie Madill45c785d2014-05-13 14:09:34 -0400766const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000767{
Geoff Lang37dde692014-01-31 16:34:54 -0500768 // All query types should already exist in the activeQueries map
769 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000770
Jamie Madill45c785d2014-05-13 14:09:34 -0400771 return mState.activeQueries.at(target).get();
772}
773
774GLuint Context::getActiveQueryId(GLenum target) const
775{
776 const Query *query = getActiveQuery(target);
777 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000778}
779
780void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
781{
Jamie Madill57a89722013-07-02 11:57:03 -0400782 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000783}
784
Jamie Madilla857c362013-07-02 11:57:02 -0400785const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000786{
Jamie Madill57a89722013-07-02 11:57:03 -0400787 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000788}
789
Jamie Madilla857c362013-07-02 11:57:02 -0400790const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
791{
792 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
793 return mState.vertexAttribCurrentValues[attribNum];
794}
795
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000796void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000797 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000798{
Jamie Madill57a89722013-07-02 11:57:03 -0400799 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000800}
801
802const void *Context::getVertexAttribPointer(unsigned int attribNum) const
803{
Brandon Jones5bf98292014-06-06 17:19:38 -0700804 return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000805}
806
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000807void Context::setPackAlignment(GLint alignment)
808{
Jamie Madill950a7752013-09-18 14:36:18 -0400809 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000810}
811
812GLint Context::getPackAlignment() const
813{
Jamie Madill950a7752013-09-18 14:36:18 -0400814 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000815}
816
817void Context::setUnpackAlignment(GLint alignment)
818{
Jamie Madill950a7752013-09-18 14:36:18 -0400819 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000820}
821
822GLint Context::getUnpackAlignment() const
823{
Jamie Madill950a7752013-09-18 14:36:18 -0400824 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000825}
826
827void Context::setPackReverseRowOrder(bool reverseRowOrder)
828{
Jamie Madill950a7752013-09-18 14:36:18 -0400829 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000830}
831
832bool Context::getPackReverseRowOrder() const
833{
Jamie Madill950a7752013-09-18 14:36:18 -0400834 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000835}
836
Jamie Madill88f18f42013-09-18 14:36:19 -0400837const PixelUnpackState &Context::getUnpackState() const
838{
839 return mState.unpack;
840}
841
842const PixelPackState &Context::getPackState() const
843{
844 return mState.pack;
845}
846
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000847GLuint Context::createBuffer()
848{
849 return mResourceManager->createBuffer();
850}
851
852GLuint Context::createProgram()
853{
854 return mResourceManager->createProgram();
855}
856
857GLuint Context::createShader(GLenum type)
858{
859 return mResourceManager->createShader(type);
860}
861
862GLuint Context::createTexture()
863{
864 return mResourceManager->createTexture();
865}
866
867GLuint Context::createRenderbuffer()
868{
869 return mResourceManager->createRenderbuffer();
870}
871
Jamie Madillcd055f82013-07-26 11:55:15 -0400872GLsync Context::createFenceSync(GLenum condition)
873{
874 GLuint handle = mResourceManager->createFenceSync();
875
876 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
877 ASSERT(fenceSync);
878
879 fenceSync->set(condition);
880
881 return reinterpret_cast<GLsync>(handle);
882}
883
Jamie Madill57a89722013-07-02 11:57:03 -0400884GLuint Context::createVertexArray()
885{
886 GLuint handle = mVertexArrayHandleAllocator.allocate();
887
Jamie Madilld1028542013-07-02 11:57:04 -0400888 // Although the spec states VAO state is not initialized until the object is bound,
889 // we create it immediately. The resulting behaviour is transparent to the application,
890 // since it's not currently possible to access the state until the object is bound.
Brandon Jones5bf98292014-06-06 17:19:38 -0700891 mVertexArrayMap[handle] = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -0400892
893 return handle;
894}
895
Jamie Madilldc356042013-07-19 16:36:57 -0400896GLuint Context::createSampler()
897{
898 return mResourceManager->createSampler();
899}
900
Geoff Langc8058452014-02-03 12:04:11 -0500901GLuint Context::createTransformFeedback()
902{
903 GLuint handle = mTransformFeedbackAllocator.allocate();
904 TransformFeedback *transformFeedback = new TransformFeedback(handle);
905 transformFeedback->addRef();
906 mTransformFeedbackMap[handle] = transformFeedback;
907 return handle;
908}
909
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000910// Returns an unused framebuffer name
911GLuint Context::createFramebuffer()
912{
913 GLuint handle = mFramebufferHandleAllocator.allocate();
914
915 mFramebufferMap[handle] = NULL;
916
917 return handle;
918}
919
Jamie Madill33dc8432013-07-26 11:55:05 -0400920GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000921{
Jamie Madill33dc8432013-07-26 11:55:05 -0400922 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000923
Jamie Madill33dc8432013-07-26 11:55:05 -0400924 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000925
926 return handle;
927}
928
929// Returns an unused query name
930GLuint Context::createQuery()
931{
932 GLuint handle = mQueryHandleAllocator.allocate();
933
934 mQueryMap[handle] = NULL;
935
936 return handle;
937}
938
939void Context::deleteBuffer(GLuint buffer)
940{
941 if (mResourceManager->getBuffer(buffer))
942 {
943 detachBuffer(buffer);
944 }
Jamie Madill893ab082014-05-16 16:56:10 -0400945
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000946 mResourceManager->deleteBuffer(buffer);
947}
948
949void Context::deleteShader(GLuint shader)
950{
951 mResourceManager->deleteShader(shader);
952}
953
954void Context::deleteProgram(GLuint program)
955{
956 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000957}
958
959void Context::deleteTexture(GLuint texture)
960{
961 if (mResourceManager->getTexture(texture))
962 {
963 detachTexture(texture);
964 }
965
966 mResourceManager->deleteTexture(texture);
967}
968
969void Context::deleteRenderbuffer(GLuint renderbuffer)
970{
971 if (mResourceManager->getRenderbuffer(renderbuffer))
972 {
973 detachRenderbuffer(renderbuffer);
974 }
Jamie Madill893ab082014-05-16 16:56:10 -0400975
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000976 mResourceManager->deleteRenderbuffer(renderbuffer);
977}
978
Jamie Madillcd055f82013-07-26 11:55:15 -0400979void Context::deleteFenceSync(GLsync fenceSync)
980{
981 // The spec specifies the underlying Fence object is not deleted until all current
982 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
983 // and since our API is currently designed for being called from a single thread, we can delete
984 // the fence immediately.
985 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
986}
987
Jamie Madill57a89722013-07-02 11:57:03 -0400988void Context::deleteVertexArray(GLuint vertexArray)
989{
990 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
991
992 if (vertexArrayObject != mVertexArrayMap.end())
993 {
994 detachVertexArray(vertexArray);
995
996 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
997 delete vertexArrayObject->second;
998 mVertexArrayMap.erase(vertexArrayObject);
999 }
1000}
1001
Jamie Madilldc356042013-07-19 16:36:57 -04001002void Context::deleteSampler(GLuint sampler)
1003{
1004 if (mResourceManager->getSampler(sampler))
1005 {
1006 detachSampler(sampler);
1007 }
1008
1009 mResourceManager->deleteSampler(sampler);
1010}
1011
Geoff Langc8058452014-02-03 12:04:11 -05001012void Context::deleteTransformFeedback(GLuint transformFeedback)
1013{
1014 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1015 if (iter != mTransformFeedbackMap.end())
1016 {
1017 detachTransformFeedback(transformFeedback);
1018 mTransformFeedbackAllocator.release(transformFeedback);
1019 iter->second->release();
1020 mTransformFeedbackMap.erase(iter);
1021 }
1022}
1023
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001024void Context::deleteFramebuffer(GLuint framebuffer)
1025{
1026 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1027
1028 if (framebufferObject != mFramebufferMap.end())
1029 {
1030 detachFramebuffer(framebuffer);
1031
1032 mFramebufferHandleAllocator.release(framebufferObject->first);
1033 delete framebufferObject->second;
1034 mFramebufferMap.erase(framebufferObject);
1035 }
1036}
1037
Jamie Madill33dc8432013-07-26 11:55:05 -04001038void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001039{
Jamie Madill33dc8432013-07-26 11:55:05 -04001040 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001041
Jamie Madill33dc8432013-07-26 11:55:05 -04001042 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001043 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001044 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001045 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001046 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001047 }
1048}
1049
1050void Context::deleteQuery(GLuint query)
1051{
1052 QueryMap::iterator queryObject = mQueryMap.find(query);
1053 if (queryObject != mQueryMap.end())
1054 {
1055 mQueryHandleAllocator.release(queryObject->first);
1056 if (queryObject->second)
1057 {
1058 queryObject->second->release();
1059 }
1060 mQueryMap.erase(queryObject);
1061 }
1062}
1063
1064Buffer *Context::getBuffer(GLuint handle)
1065{
1066 return mResourceManager->getBuffer(handle);
1067}
1068
Geoff Lang48dcae72014-02-05 16:28:24 -05001069Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001070{
1071 return mResourceManager->getShader(handle);
1072}
1073
Geoff Lang48dcae72014-02-05 16:28:24 -05001074Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001075{
1076 return mResourceManager->getProgram(handle);
1077}
1078
1079Texture *Context::getTexture(GLuint handle)
1080{
1081 return mResourceManager->getTexture(handle);
1082}
1083
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001084Renderbuffer *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001085{
1086 return mResourceManager->getRenderbuffer(handle);
1087}
1088
Jamie Madillcd055f82013-07-26 11:55:15 -04001089FenceSync *Context::getFenceSync(GLsync handle) const
1090{
1091 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1092}
1093
Jamie Madill57a89722013-07-02 11:57:03 -04001094VertexArray *Context::getVertexArray(GLuint handle) const
1095{
1096 auto vertexArray = mVertexArrayMap.find(handle);
1097
1098 if (vertexArray == mVertexArrayMap.end())
1099 {
1100 return NULL;
1101 }
1102 else
1103 {
1104 return vertexArray->second;
1105 }
1106}
1107
Jamie Madilldc356042013-07-19 16:36:57 -04001108Sampler *Context::getSampler(GLuint handle) const
1109{
1110 return mResourceManager->getSampler(handle);
1111}
1112
Geoff Langc8058452014-02-03 12:04:11 -05001113TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1114{
1115 if (handle == 0)
1116 {
1117 return mTransformFeedbackZero.get();
1118 }
1119 else
1120 {
1121 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1122 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1123 }
1124}
1125
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001126Framebuffer *Context::getReadFramebuffer()
1127{
1128 return getFramebuffer(mState.readFramebuffer);
1129}
1130
1131Framebuffer *Context::getDrawFramebuffer()
1132{
1133 return mBoundDrawFramebuffer;
1134}
1135
Jamie Madill13f7d7d2014-06-20 13:21:27 -04001136const Framebuffer *Context::getDrawFramebuffer() const
1137{
1138 return mBoundDrawFramebuffer;
1139}
1140
Jamie Madill57a89722013-07-02 11:57:03 -04001141VertexArray *Context::getCurrentVertexArray() const
1142{
1143 VertexArray *vao = getVertexArray(mState.vertexArray);
1144 ASSERT(vao != NULL);
1145 return vao;
1146}
1147
Geoff Langc8058452014-02-03 12:04:11 -05001148TransformFeedback *Context::getCurrentTransformFeedback() const
1149{
1150 return mState.transformFeedback.get();
1151}
1152
Jamie Madilldc356042013-07-19 16:36:57 -04001153bool Context::isSampler(GLuint samplerName) const
1154{
1155 return mResourceManager->isSampler(samplerName);
1156}
1157
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001158void Context::bindArrayBuffer(unsigned int buffer)
1159{
1160 mResourceManager->checkBufferAllocation(buffer);
1161
1162 mState.arrayBuffer.set(getBuffer(buffer));
1163}
1164
1165void Context::bindElementArrayBuffer(unsigned int buffer)
1166{
1167 mResourceManager->checkBufferAllocation(buffer);
1168
Jamie Madill57a89722013-07-02 11:57:03 -04001169 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001170}
1171
1172void Context::bindTexture2D(GLuint texture)
1173{
1174 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1175
1176 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1177}
1178
1179void Context::bindTextureCubeMap(GLuint texture)
1180{
1181 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1182
1183 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1184}
1185
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001186void Context::bindTexture3D(GLuint texture)
1187{
1188 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1189
1190 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1191}
1192
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001193void Context::bindTexture2DArray(GLuint texture)
1194{
1195 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1196
1197 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1198}
1199
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001200void Context::bindReadFramebuffer(GLuint framebuffer)
1201{
1202 if (!getFramebuffer(framebuffer))
1203 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001204 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001205 }
1206
1207 mState.readFramebuffer = framebuffer;
1208}
1209
1210void Context::bindDrawFramebuffer(GLuint framebuffer)
1211{
1212 if (!getFramebuffer(framebuffer))
1213 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001214 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001215 }
1216
1217 mState.drawFramebuffer = framebuffer;
1218
1219 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1220}
1221
1222void Context::bindRenderbuffer(GLuint renderbuffer)
1223{
1224 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1225
1226 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1227}
1228
Jamie Madill57a89722013-07-02 11:57:03 -04001229void Context::bindVertexArray(GLuint vertexArray)
1230{
1231 if (!getVertexArray(vertexArray))
1232 {
Brandon Jones5bf98292014-06-06 17:19:38 -07001233 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -04001234 }
1235
1236 mState.vertexArray = vertexArray;
1237}
1238
Jamie Madilldc356042013-07-19 16:36:57 -04001239void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1240{
1241 ASSERT(textureUnit < ArraySize(mState.samplers));
1242 mResourceManager->checkSamplerAllocation(sampler);
1243
1244 mState.samplers[textureUnit] = sampler;
1245}
1246
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001247void Context::bindGenericUniformBuffer(GLuint buffer)
1248{
1249 mResourceManager->checkBufferAllocation(buffer);
1250
1251 mState.genericUniformBuffer.set(getBuffer(buffer));
1252}
1253
1254void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001255{
1256 mResourceManager->checkBufferAllocation(buffer);
1257
1258 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1259}
1260
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001261void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1262{
1263 mResourceManager->checkBufferAllocation(buffer);
1264
1265 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1266}
1267
1268void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001269{
1270 mResourceManager->checkBufferAllocation(buffer);
1271
1272 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1273}
1274
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001275void Context::bindCopyReadBuffer(GLuint buffer)
1276{
1277 mResourceManager->checkBufferAllocation(buffer);
1278
1279 mState.copyReadBuffer.set(getBuffer(buffer));
1280}
1281
1282void Context::bindCopyWriteBuffer(GLuint buffer)
1283{
1284 mResourceManager->checkBufferAllocation(buffer);
1285
1286 mState.copyWriteBuffer.set(getBuffer(buffer));
1287}
1288
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001289void Context::bindPixelPackBuffer(GLuint buffer)
1290{
1291 mResourceManager->checkBufferAllocation(buffer);
1292
Jamie Madill950a7752013-09-18 14:36:18 -04001293 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001294}
1295
1296void Context::bindPixelUnpackBuffer(GLuint buffer)
1297{
1298 mResourceManager->checkBufferAllocation(buffer);
1299
Jamie Madill950a7752013-09-18 14:36:18 -04001300 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001301}
1302
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001303void Context::useProgram(GLuint program)
1304{
1305 GLuint priorProgram = mState.currentProgram;
1306 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1307
1308 if (priorProgram != program)
1309 {
1310 Program *newProgram = mResourceManager->getProgram(program);
1311 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001312 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001313
1314 if (newProgram)
1315 {
1316 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001317 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001318 }
Jamie Madill893ab082014-05-16 16:56:10 -04001319
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001320 if (oldProgram)
1321 {
1322 oldProgram->release();
1323 }
1324 }
1325}
1326
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001327void Context::linkProgram(GLuint program)
1328{
1329 Program *programObject = mResourceManager->getProgram(program);
1330
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001331 bool linked = programObject->link();
1332
1333 // if the current program was relinked successfully we
1334 // need to install the new executables
1335 if (linked && program == mState.currentProgram)
1336 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001337 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001338 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001339}
1340
1341void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1342{
1343 Program *programObject = mResourceManager->getProgram(program);
1344
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001345 bool loaded = programObject->setProgramBinary(binary, length);
1346
1347 // if the current program was reloaded successfully we
1348 // need to install the new executables
1349 if (loaded && program == mState.currentProgram)
1350 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001351 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001352 }
1353
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001354}
1355
Jamie Madill9efa5812014-06-20 13:21:24 -04001356GLuint Context::getCurrentProgram() const
1357{
1358 return mState.currentProgram;
1359}
1360
Geoff Langc8058452014-02-03 12:04:11 -05001361void Context::bindTransformFeedback(GLuint transformFeedback)
1362{
1363 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1364 mState.transformFeedback.set(transformFeedbackObject);
1365}
1366
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001367void Context::beginQuery(GLenum target, GLuint query)
1368{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001369 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001370 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001371
1372 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001373 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001374
1375 // begin query
1376 queryObject->begin();
1377}
1378
1379void Context::endQuery(GLenum target)
1380{
Geoff Lang37dde692014-01-31 16:34:54 -05001381 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001382 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001383
1384 queryObject->end();
1385
Geoff Lang37dde692014-01-31 16:34:54 -05001386 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001387}
1388
1389void Context::setFramebufferZero(Framebuffer *buffer)
1390{
1391 delete mFramebufferMap[0];
1392 mFramebufferMap[0] = buffer;
1393 if (mState.drawFramebuffer == 0)
1394 {
1395 mBoundDrawFramebuffer = buffer;
1396 }
1397}
1398
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001399void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001400{
Geoff Langcec35902014-04-16 10:52:36 -04001401 const TextureCaps &formatCaps = getCaps().textureCaps.get(internalformat);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001402
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001403 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001404
Geoff Langcec35902014-04-16 10:52:36 -04001405 if (formatCaps.colorRendering)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001406 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001407 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001408 }
Geoff Langcec35902014-04-16 10:52:36 -04001409 else if (formatCaps.depthRendering && formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001410 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001411 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001412 }
Geoff Langcec35902014-04-16 10:52:36 -04001413 else if (formatCaps.depthRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001414 {
1415 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1416 }
Geoff Langcec35902014-04-16 10:52:36 -04001417 else if (formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001418 {
1419 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1420 }
1421 else
1422 {
1423 UNREACHABLE();
1424 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001425 }
1426
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001427 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001428 renderbufferObject->setStorage(renderbuffer);
1429}
1430
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001431Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001432{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001433 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001434
1435 if (framebuffer == mFramebufferMap.end())
1436 {
1437 return NULL;
1438 }
1439 else
1440 {
1441 return framebuffer->second;
1442 }
1443}
1444
Jamie Madill33dc8432013-07-26 11:55:05 -04001445FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001446{
Jamie Madill33dc8432013-07-26 11:55:05 -04001447 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001448
Jamie Madill33dc8432013-07-26 11:55:05 -04001449 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001450 {
1451 return NULL;
1452 }
1453 else
1454 {
1455 return fence->second;
1456 }
1457}
1458
1459Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1460{
1461 QueryMap::iterator query = mQueryMap.find(handle);
1462
1463 if (query == mQueryMap.end())
1464 {
1465 return NULL;
1466 }
1467 else
1468 {
1469 if (!query->second && create)
1470 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001471 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001472 query->second->addRef();
1473 }
1474 return query->second;
1475 }
1476}
1477
Jamie Madill8c96d582014-03-05 15:01:23 -05001478Buffer *Context::getTargetBuffer(GLenum target) const
1479{
1480 switch (target)
1481 {
1482 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1483 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1484 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1485 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1486 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1487 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1488 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1489 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1490 default: UNREACHABLE(); return NULL;
1491 }
1492}
1493
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001494Buffer *Context::getArrayBuffer()
1495{
1496 return mState.arrayBuffer.get();
1497}
1498
Jamie Madill7a5f7382014-03-05 15:01:24 -05001499Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001500{
Jamie Madill57a89722013-07-02 11:57:03 -04001501 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001502}
1503
Jamie Madill9efa5812014-06-20 13:21:24 -04001504ProgramBinary *Context::getCurrentProgramBinary() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001505{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001506 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001507}
1508
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001509Texture *Context::getTargetTexture(GLenum target) const
1510{
1511 if (!ValidTextureTarget(this, target))
1512 {
1513 return NULL;
1514 }
1515
1516 switch (target)
1517 {
1518 case GL_TEXTURE_2D: return getTexture2D();
1519 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1520 case GL_TEXTURE_3D: return getTexture3D();
1521 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1522 default: return NULL;
1523 }
1524}
1525
1526GLuint Context::getTargetFramebufferHandle(GLenum target) const
1527{
1528 if (!ValidFramebufferTarget(target))
1529 {
1530 return GL_INVALID_INDEX;
1531 }
1532
1533 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1534 {
1535 return mState.readFramebuffer;
1536 }
1537 else
1538 {
1539 return mState.drawFramebuffer;
1540 }
1541}
1542
1543Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1544{
1545 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1546 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1547}
1548
1549Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001550{
1551 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1552}
1553
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001554TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001555{
1556 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1557}
1558
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001559Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001560{
1561 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1562}
1563
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001564Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001565{
1566 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1567}
1568
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001569Buffer *Context::getGenericUniformBuffer()
1570{
1571 return mState.genericUniformBuffer.get();
1572}
1573
1574Buffer *Context::getGenericTransformFeedbackBuffer()
1575{
1576 return mState.genericTransformFeedbackBuffer.get();
1577}
1578
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001579Buffer *Context::getCopyReadBuffer()
1580{
1581 return mState.copyReadBuffer.get();
1582}
1583
1584Buffer *Context::getCopyWriteBuffer()
1585{
1586 return mState.copyWriteBuffer.get();
1587}
1588
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001589Buffer *Context::getPixelPackBuffer()
1590{
Jamie Madill950a7752013-09-18 14:36:18 -04001591 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001592}
1593
1594Buffer *Context::getPixelUnpackBuffer()
1595{
Jamie Madill950a7752013-09-18 14:36:18 -04001596 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001597}
1598
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001599Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001600{
1601 GLuint texid = mState.samplerTexture[type][sampler].id();
1602
1603 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1604 {
1605 switch (type)
1606 {
1607 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001608 case TEXTURE_2D: return mTexture2DZero.get();
1609 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1610 case TEXTURE_3D: return mTexture3DZero.get();
1611 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001612 }
1613 }
1614
1615 return mState.samplerTexture[type][sampler].get();
1616}
1617
Jamie Madill893ab082014-05-16 16:56:10 -04001618void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001619{
1620 switch (pname)
1621 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001622 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1623 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1624 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001625 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001626 params[0] = mState.blend.colorMaskRed;
1627 params[1] = mState.blend.colorMaskGreen;
1628 params[2] = mState.blend.colorMaskBlue;
1629 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001630 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001631 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1632 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1633 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1634 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001635 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001636 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1637 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1638 case GL_BLEND: *params = mState.blend.blend; break;
1639 case GL_DITHER: *params = mState.blend.dither; break;
1640 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001641 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1642 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001643 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001644 UNREACHABLE();
1645 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001646 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001647}
1648
Jamie Madill893ab082014-05-16 16:56:10 -04001649void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001650{
1651 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1652 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1653 // GetIntegerv as its native query function. As it would require conversion in any
1654 // case, this should make no difference to the calling application.
1655 switch (pname)
1656 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001657 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1658 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1659 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1660 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1661 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001662 case GL_ALIASED_LINE_WIDTH_RANGE:
1663 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1664 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1665 break;
1666 case GL_ALIASED_POINT_SIZE_RANGE:
1667 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1668 params[1] = getMaximumPointSize();
1669 break;
1670 case GL_DEPTH_RANGE:
1671 params[0] = mState.zNear;
1672 params[1] = mState.zFar;
1673 break;
1674 case GL_COLOR_CLEAR_VALUE:
1675 params[0] = mState.colorClearValue.red;
1676 params[1] = mState.colorClearValue.green;
1677 params[2] = mState.colorClearValue.blue;
1678 params[3] = mState.colorClearValue.alpha;
1679 break;
1680 case GL_BLEND_COLOR:
1681 params[0] = mState.blendColor.red;
1682 params[1] = mState.blendColor.green;
1683 params[2] = mState.blendColor.blue;
1684 params[3] = mState.blendColor.alpha;
1685 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001686 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04001687 ASSERT(getCaps().extensions.textureFilterAnisotropic);
1688 *params = getCaps().extensions.maxTextureAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001689 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001690 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001691 UNREACHABLE();
1692 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001693 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001694}
1695
Jamie Madill893ab082014-05-16 16:56:10 -04001696void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001697{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001698 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1699 {
1700 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Jamie Madill893ab082014-05-16 16:56:10 -04001701 ASSERT(colorAttachment < mRenderer->getMaxRenderTargets());
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001702 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001703 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001704 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001705 }
1706
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001707 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1708 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1709 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001710 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001711 // Context::getFloatv.
1712 switch (pname)
1713 {
Jamie Madill1caff072013-07-19 16:36:56 -04001714 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1715 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1716 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1717 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001718 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001719 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1720 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1721 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1722 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1723 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1724 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1725 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1726 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1727 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1728 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1729 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1730 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1731 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1732 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1733 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1734 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1735 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1736 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001737 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1738 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1739 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001740 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1741 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1742 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1743 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1744 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001745 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001746 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1747 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001748 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001749 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1750 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1751 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1752 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1753 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1754 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1755 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1756 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1757 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1758 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1759 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1760 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1761 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001762 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1763 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001764 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1765 case GL_SUBPIXEL_BITS: *params = 4; break;
1766 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1767 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1768 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1769 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1770 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1771 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1772 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1773 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1774 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001775 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1776 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001777 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1778 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001779 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1780 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1781 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001782 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001783 params[0] = mNumCompressedTextureFormats;
1784 break;
1785 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001786 *params = static_cast<GLint>(getMaxSupportedSamples());
1787 break;
1788 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001789 case GL_SAMPLES:
1790 {
1791 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1792 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1793 {
1794 switch (pname)
1795 {
1796 case GL_SAMPLE_BUFFERS:
1797 if (framebuffer->getSamples() != 0)
1798 {
1799 *params = 1;
1800 }
1801 else
1802 {
1803 *params = 0;
1804 }
1805 break;
1806 case GL_SAMPLES:
1807 *params = framebuffer->getSamples();
1808 break;
1809 }
1810 }
Jamie Madill893ab082014-05-16 16:56:10 -04001811 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001812 {
1813 *params = 0;
1814 }
1815 }
1816 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001817 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1818 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1819 {
Geoff Lang005df412013-10-16 14:12:50 -04001820 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001821 getCurrentReadFormatType(&internalFormat, &format, &type);
1822 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1823 *params = format;
1824 else
1825 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001826 }
1827 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001828 case GL_MAX_VIEWPORT_DIMS:
1829 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001830 params[0] = mMaxViewportDimension;
1831 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001832 }
1833 break;
1834 case GL_COMPRESSED_TEXTURE_FORMATS:
1835 {
Geoff Langcec35902014-04-16 10:52:36 -04001836 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001837 {
1838 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1839 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1840 }
Geoff Langcec35902014-04-16 10:52:36 -04001841 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001842 {
1843 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1844 }
Geoff Langcec35902014-04-16 10:52:36 -04001845 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001846 {
1847 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1848 }
1849 }
1850 break;
1851 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001852 params[0] = mState.viewport.x;
1853 params[1] = mState.viewport.y;
1854 params[2] = mState.viewport.width;
1855 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001856 break;
1857 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001858 params[0] = mState.scissor.x;
1859 params[1] = mState.scissor.y;
1860 params[2] = mState.scissor.width;
1861 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001862 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001863 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1864 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001865 case GL_RED_BITS:
1866 case GL_GREEN_BITS:
1867 case GL_BLUE_BITS:
1868 case GL_ALPHA_BITS:
1869 {
1870 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001871 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001872
1873 if (colorbuffer)
1874 {
1875 switch (pname)
1876 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001877 case GL_RED_BITS: *params = colorbuffer->getRedSize(mClientVersion); break;
1878 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(mClientVersion); break;
1879 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(mClientVersion); break;
1880 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(mClientVersion); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001881 }
1882 }
1883 else
1884 {
1885 *params = 0;
1886 }
1887 }
1888 break;
1889 case GL_DEPTH_BITS:
1890 {
1891 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001892 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001893
1894 if (depthbuffer)
1895 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001896 *params = depthbuffer->getDepthSize(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 }
1898 else
1899 {
1900 *params = 0;
1901 }
1902 }
1903 break;
1904 case GL_STENCIL_BITS:
1905 {
1906 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001907 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001908
1909 if (stencilbuffer)
1910 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001911 *params = stencilbuffer->getStencilSize(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001912 }
1913 else
1914 {
1915 *params = 0;
1916 }
1917 }
1918 break;
1919 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001920 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1921 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001922 break;
1923 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001924 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1925 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001926 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001927 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001928 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1929 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001930 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001931 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001932 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1933 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001934 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001935 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1936 *params = mResetStrategy;
1937 break;
1938 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1939 *params = 1;
1940 break;
1941 case GL_PROGRAM_BINARY_FORMATS_OES:
1942 *params = GL_PROGRAM_BINARY_ANGLE;
1943 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001944 case GL_UNIFORM_BUFFER_BINDING:
1945 *params = mState.genericUniformBuffer.id();
1946 break;
1947 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1948 *params = mState.genericTransformFeedbackBuffer.id();
1949 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001950 case GL_COPY_READ_BUFFER_BINDING:
1951 *params = mState.copyReadBuffer.id();
1952 break;
1953 case GL_COPY_WRITE_BUFFER_BINDING:
1954 *params = mState.copyWriteBuffer.id();
1955 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001956 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001957 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001958 break;
1959 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001960 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001961 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001962 case GL_NUM_EXTENSIONS:
Geoff Langcec35902014-04-16 10:52:36 -04001963 *params = static_cast<GLint>(mExtensionStrings.size());
Geoff Lang23c81692013-08-12 10:46:58 -04001964 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001965 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001966 UNREACHABLE();
1967 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001968 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001969}
1970
Jamie Madill893ab082014-05-16 16:56:10 -04001971void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001972{
1973 switch (pname)
1974 {
1975 case GL_MAX_ELEMENT_INDEX:
1976 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1977 break;
1978 case GL_MAX_UNIFORM_BLOCK_SIZE:
1979 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1980 break;
1981 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1982 {
1983 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1984 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1985 *params = uniformBufferComponents + defaultBufferComponents;
1986 }
1987 break;
1988 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1989 {
1990 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1991 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1992 *params = uniformBufferComponents + defaultBufferComponents;
1993 }
1994 break;
1995 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001996 // We do not wait for server fence objects internally, so report a max timeout of zero.
1997 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001998 break;
1999 default:
Jamie Madill893ab082014-05-16 16:56:10 -04002000 UNREACHABLE();
2001 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04002002 }
Jamie Madill0fda9862013-07-19 16:36:55 -04002003}
2004
Shannon Woods1b2fb852013-08-19 14:28:48 -04002005bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2006{
2007 switch (target)
2008 {
2009 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2010 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2011 {
2012 *data = mState.transformFeedbackBuffers[index].id();
2013 }
2014 break;
2015 case GL_UNIFORM_BUFFER_BINDING:
2016 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2017 {
2018 *data = mState.uniformBuffers[index].id();
2019 }
2020 break;
2021 default:
2022 return false;
2023 }
2024
2025 return true;
2026}
2027
2028bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2029{
2030 switch (target)
2031 {
2032 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2033 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2034 {
2035 *data = mState.transformFeedbackBuffers[index].getOffset();
2036 }
2037 break;
2038 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2039 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2040 {
2041 *data = mState.transformFeedbackBuffers[index].getSize();
2042 }
2043 break;
2044 case GL_UNIFORM_BUFFER_START:
2045 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2046 {
2047 *data = mState.uniformBuffers[index].getOffset();
2048 }
2049 break;
2050 case GL_UNIFORM_BUFFER_SIZE:
2051 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2052 {
2053 *data = mState.uniformBuffers[index].getSize();
2054 }
2055 break;
2056 default:
2057 return false;
2058 }
2059
2060 return true;
2061}
2062
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002063bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2064{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002065 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2066 {
2067 *type = GL_INT;
2068 *numParams = 1;
2069 return true;
2070 }
2071
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002072 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2073 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2074 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002075 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002076 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2077 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2078 // application.
2079 switch (pname)
2080 {
2081 case GL_COMPRESSED_TEXTURE_FORMATS:
2082 {
2083 *type = GL_INT;
2084 *numParams = mNumCompressedTextureFormats;
2085 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002086 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087 case GL_SHADER_BINARY_FORMATS:
2088 {
2089 *type = GL_INT;
2090 *numParams = 0;
2091 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002092 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002093 case GL_MAX_VERTEX_ATTRIBS:
2094 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2095 case GL_MAX_VARYING_VECTORS:
2096 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2097 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2098 case GL_MAX_TEXTURE_IMAGE_UNITS:
2099 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2100 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002101 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002102 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002103 case GL_NUM_SHADER_BINARY_FORMATS:
2104 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2105 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002106 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2107 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2108 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002109 case GL_RENDERBUFFER_BINDING:
2110 case GL_CURRENT_PROGRAM:
2111 case GL_PACK_ALIGNMENT:
2112 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2113 case GL_UNPACK_ALIGNMENT:
2114 case GL_GENERATE_MIPMAP_HINT:
2115 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2116 case GL_RED_BITS:
2117 case GL_GREEN_BITS:
2118 case GL_BLUE_BITS:
2119 case GL_ALPHA_BITS:
2120 case GL_DEPTH_BITS:
2121 case GL_STENCIL_BITS:
2122 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2123 case GL_CULL_FACE_MODE:
2124 case GL_FRONT_FACE:
2125 case GL_ACTIVE_TEXTURE:
2126 case GL_STENCIL_FUNC:
2127 case GL_STENCIL_VALUE_MASK:
2128 case GL_STENCIL_REF:
2129 case GL_STENCIL_FAIL:
2130 case GL_STENCIL_PASS_DEPTH_FAIL:
2131 case GL_STENCIL_PASS_DEPTH_PASS:
2132 case GL_STENCIL_BACK_FUNC:
2133 case GL_STENCIL_BACK_VALUE_MASK:
2134 case GL_STENCIL_BACK_REF:
2135 case GL_STENCIL_BACK_FAIL:
2136 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2137 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2138 case GL_DEPTH_FUNC:
2139 case GL_BLEND_SRC_RGB:
2140 case GL_BLEND_SRC_ALPHA:
2141 case GL_BLEND_DST_RGB:
2142 case GL_BLEND_DST_ALPHA:
2143 case GL_BLEND_EQUATION_RGB:
2144 case GL_BLEND_EQUATION_ALPHA:
2145 case GL_STENCIL_WRITEMASK:
2146 case GL_STENCIL_BACK_WRITEMASK:
2147 case GL_STENCIL_CLEAR_VALUE:
2148 case GL_SUBPIXEL_BITS:
2149 case GL_MAX_TEXTURE_SIZE:
2150 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2151 case GL_SAMPLE_BUFFERS:
2152 case GL_SAMPLES:
2153 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2154 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2155 case GL_TEXTURE_BINDING_2D:
2156 case GL_TEXTURE_BINDING_CUBE_MAP:
2157 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2158 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2159 case GL_PROGRAM_BINARY_FORMATS_OES:
2160 {
2161 *type = GL_INT;
2162 *numParams = 1;
2163 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002164 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002165 case GL_MAX_SAMPLES_ANGLE:
2166 {
Geoff Langcec35902014-04-16 10:52:36 -04002167 if (getCaps().extensions.framebufferMultisample)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002168 {
2169 *type = GL_INT;
2170 *numParams = 1;
2171 }
2172 else
2173 {
2174 return false;
2175 }
2176 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002177 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002178 case GL_PIXEL_PACK_BUFFER_BINDING:
2179 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2180 {
Geoff Langcec35902014-04-16 10:52:36 -04002181 if (getCaps().extensions.pixelBufferObject)
Shannon Woods158c4382014-05-06 13:00:07 -04002182 {
2183 *type = GL_INT;
2184 *numParams = 1;
2185 }
2186 else
2187 {
2188 return false;
2189 }
2190 }
2191 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002192 case GL_MAX_VIEWPORT_DIMS:
2193 {
2194 *type = GL_INT;
2195 *numParams = 2;
2196 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002197 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002198 case GL_VIEWPORT:
2199 case GL_SCISSOR_BOX:
2200 {
2201 *type = GL_INT;
2202 *numParams = 4;
2203 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002204 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002205 case GL_SHADER_COMPILER:
2206 case GL_SAMPLE_COVERAGE_INVERT:
2207 case GL_DEPTH_WRITEMASK:
2208 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2209 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2210 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2211 case GL_SAMPLE_COVERAGE:
2212 case GL_SCISSOR_TEST:
2213 case GL_STENCIL_TEST:
2214 case GL_DEPTH_TEST:
2215 case GL_BLEND:
2216 case GL_DITHER:
2217 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2218 {
2219 *type = GL_BOOL;
2220 *numParams = 1;
2221 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002222 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002223 case GL_COLOR_WRITEMASK:
2224 {
2225 *type = GL_BOOL;
2226 *numParams = 4;
2227 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002228 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002229 case GL_POLYGON_OFFSET_FACTOR:
2230 case GL_POLYGON_OFFSET_UNITS:
2231 case GL_SAMPLE_COVERAGE_VALUE:
2232 case GL_DEPTH_CLEAR_VALUE:
2233 case GL_LINE_WIDTH:
2234 {
2235 *type = GL_FLOAT;
2236 *numParams = 1;
2237 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002238 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002239 case GL_ALIASED_LINE_WIDTH_RANGE:
2240 case GL_ALIASED_POINT_SIZE_RANGE:
2241 case GL_DEPTH_RANGE:
2242 {
2243 *type = GL_FLOAT;
2244 *numParams = 2;
2245 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002246 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002247 case GL_COLOR_CLEAR_VALUE:
2248 case GL_BLEND_COLOR:
2249 {
2250 *type = GL_FLOAT;
2251 *numParams = 4;
2252 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002253 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002254 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04002255 if (!getCaps().extensions.maxTextureAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002256 {
2257 return false;
2258 }
2259 *type = GL_FLOAT;
2260 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002261 return true;
2262 }
2263
2264 if (mClientVersion < 3)
2265 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002266 return false;
2267 }
2268
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002269 // Check for ES3.0+ parameter names
2270 switch (pname)
2271 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002272 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2273 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002274 case GL_UNIFORM_BUFFER_BINDING:
2275 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002276 case GL_COPY_READ_BUFFER_BINDING:
2277 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002278 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002279 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002280 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002281 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002282 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2283 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2284 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002285 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002286 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002287 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2288 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002289 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002290 case GL_MAJOR_VERSION:
2291 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002292 case GL_MAX_ELEMENTS_INDICES:
2293 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002294 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002295 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002296 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002297 {
2298 *type = GL_INT;
2299 *numParams = 1;
2300 }
2301 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002302
2303 case GL_MAX_ELEMENT_INDEX:
2304 case GL_MAX_UNIFORM_BLOCK_SIZE:
2305 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2306 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2307 case GL_MAX_SERVER_WAIT_TIMEOUT:
2308 {
2309 *type = GL_INT_64_ANGLEX;
2310 *numParams = 1;
2311 }
2312 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002313
2314 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002315 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002316 {
2317 *type = GL_BOOL;
2318 *numParams = 1;
2319 }
2320 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002321 }
2322
2323 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002324}
2325
Shannon Woods1b2fb852013-08-19 14:28:48 -04002326bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2327{
2328 if (mClientVersion < 3)
2329 {
2330 return false;
2331 }
2332
2333 switch (target)
2334 {
2335 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2336 case GL_UNIFORM_BUFFER_BINDING:
2337 {
2338 *type = GL_INT;
2339 *numParams = 1;
2340 }
2341 return true;
2342 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2343 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2344 case GL_UNIFORM_BUFFER_START:
2345 case GL_UNIFORM_BUFFER_SIZE:
2346 {
2347 *type = GL_INT_64_ANGLEX;
2348 *numParams = 1;
2349 }
2350 }
2351
2352 return false;
2353}
2354
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002355// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002356// scissor rectangle to the renderer
2357bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002358{
2359 Framebuffer *framebufferObject = getDrawFramebuffer();
Jamie Madill13f7d7d2014-06-20 13:21:27 -04002360 ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002362 mRenderer->applyRenderTarget(framebufferObject);
2363
daniel@transgaming.com12985182012-12-20 20:56:31 +00002364 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002365 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002366 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002367 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002368 }
2369
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002370 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002371
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002372 return true;
2373}
2374
2375// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2376void Context::applyState(GLenum drawMode)
2377{
Nicolas Capensfd396552013-06-18 21:41:30 -04002378 Framebuffer *framebufferObject = getDrawFramebuffer();
2379 int samples = framebufferObject->getSamples();
2380
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002381 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002382 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002383 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002384
2385 unsigned int mask = 0;
2386 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002387 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002388 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002389 {
Jamie Madill893ab082014-05-16 16:56:10 -04002390
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002391 float threshold = 0.5f;
2392
Nicolas Capensfd396552013-06-18 21:41:30 -04002393 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002394 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002395 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002397 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002398 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002399 threshold += 1.0f;
2400 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002401 }
2402 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002403 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002404
2405 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002406 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002407 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002408 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002410 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002412 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002413 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002414 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002415
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002416 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002417 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002418}
2419
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002420// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002421void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002422{
Jamie Madillc5a83002014-02-14 16:41:25 -05002423 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2424
2425 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2426 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2427
Geoff Lang04fb89a2014-06-09 15:05:36 -04002428 const Framebuffer *fbo = getDrawFramebuffer();
2429
2430 mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.rasterizer.rasterizerDiscard, transformFeedbackActive);
Geoff Lang0550d032014-01-30 11:29:07 -05002431
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002432 programBinary->applyUniforms();
2433}
2434
Geoff Lang43b00422014-05-12 16:28:07 -04002435size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2436 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002437{
Geoff Lang43b00422014-05-12 16:28:07 -04002438 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2439 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002440 {
Geoff Lang43b00422014-05-12 16:28:07 -04002441 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2442 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2443 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002444 {
Geoff Lang43b00422014-05-12 16:28:07 -04002445 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
2446 outTextures[i]->getSamplerState(&outSamplers[i]);
2447 if (mState.samplers[textureUnit] != 0)
2448 {
2449 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2450 samplerObject->getState(&outSamplers[i]);
2451 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002452 }
Geoff Lang43b00422014-05-12 16:28:07 -04002453 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002454 {
Geoff Lang43b00422014-05-12 16:28:07 -04002455 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002456 }
2457 }
Geoff Lang43b00422014-05-12 16:28:07 -04002458
2459 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002460}
2461
Geoff Lang43b00422014-05-12 16:28:07 -04002462void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002463{
Geoff Lang43b00422014-05-12 16:28:07 -04002464 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002465 {
Geoff Lang43b00422014-05-12 16:28:07 -04002466 if (textures[i] && textures[i]->isSwizzled())
2467 {
2468 mRenderer->generateSwizzle(textures[i]);
2469 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002470 }
2471}
2472
2473// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474// looks up the corresponding OpenGL texture image unit and texture type,
2475// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002476void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2477 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2478 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002479{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002480 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002481 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2482 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002483
Geoff Lang43b00422014-05-12 16:28:07 -04002484 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485 {
Geoff Lang43b00422014-05-12 16:28:07 -04002486 Texture *texture = textures[samplerIndex];
2487 const SamplerState &sampler = samplers[samplerIndex];
2488 TextureType textureType = textureTypes[samplerIndex];
2489
2490 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002491 {
Geoff Lang43b00422014-05-12 16:28:07 -04002492 // TODO: std::binary_search may become unavailable using older versions of GCC
2493 if (texture->isSamplerComplete(sampler) &&
2494 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495 {
Geoff Lang43b00422014-05-12 16:28:07 -04002496 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2497 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002498 texture->resetDirty();
2499 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002500 else
2501 {
Geoff Lang43b00422014-05-12 16:28:07 -04002502 Texture *incompleteTexture = getIncompleteTexture(textureType);
2503 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2504 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002505 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002506 }
2507 else
2508 {
Geoff Lang43b00422014-05-12 16:28:07 -04002509 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510 }
2511 }
2512
Geoff Lang43b00422014-05-12 16:28:07 -04002513 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002514 {
Geoff Lang43b00422014-05-12 16:28:07 -04002515 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002516 }
2517}
2518
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002519bool Context::applyUniformBuffers()
2520{
2521 Program *programObject = getProgram(mState.currentProgram);
2522 ProgramBinary *programBinary = programObject->getProgramBinary();
2523
2524 std::vector<gl::Buffer*> boundBuffers;
2525
2526 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2527 {
2528 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2529 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2530 if (boundBuffer.id() == 0)
2531 {
2532 // undefined behaviour
2533 return false;
2534 }
2535 else
2536 {
2537 gl::Buffer *uniformBuffer = boundBuffer.get();
2538 ASSERT(uniformBuffer);
2539 boundBuffers.push_back(uniformBuffer);
2540 }
2541 }
2542
2543 return programBinary->applyUniformBuffers(boundBuffers);
2544}
2545
Geoff Langeeba6e12014-02-03 13:12:30 -05002546bool Context::applyTransformFeedbackBuffers()
2547{
2548 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2549 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2550 {
2551 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2552 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2553 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2554 {
2555 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2556 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2557 }
2558 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2559 return true;
2560 }
2561 else
2562 {
2563 return false;
2564 }
2565}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002566
Geoff Langeeba6e12014-02-03 13:12:30 -05002567void Context::markTransformFeedbackUsage()
2568{
2569 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2570 {
2571 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2572 if (buffer)
2573 {
2574 buffer->markTransformFeedbackUsage();
2575 }
2576 }
2577}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002578
2579void Context::clear(GLbitfield mask)
2580{
Geoff Lang0550d032014-01-30 11:29:07 -05002581 if (isRasterizerDiscardEnabled())
2582 {
2583 return;
2584 }
2585
Geoff Langda507fe2013-08-20 12:01:42 -04002586 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002587 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2588 {
2589 clearParams.clearColor[i] = false;
2590 }
2591 clearParams.colorFClearValue = mState.colorClearValue;
2592 clearParams.colorClearType = GL_FLOAT;
2593 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2594 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2595 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2596 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2597 clearParams.clearDepth = false;
2598 clearParams.depthClearValue = mState.depthClearValue;
2599 clearParams.clearStencil = false;
2600 clearParams.stencilClearValue = mState.stencilClearValue;
2601 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2602 clearParams.scissorEnabled = mState.scissorTest;
2603 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002604
Geoff Lang0b833232013-08-21 10:13:29 -04002605 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002606 if (mask & GL_COLOR_BUFFER_BIT)
2607 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002608 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002609 {
Geoff Langda507fe2013-08-20 12:01:42 -04002610 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2611 {
2612 clearParams.clearColor[i] = true;
2613 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002614 }
2615 }
2616
2617 if (mask & GL_DEPTH_BUFFER_BIT)
2618 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002619 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002620 {
Geoff Langda507fe2013-08-20 12:01:42 -04002621 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002622 }
2623 }
2624
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002625 if (mask & GL_STENCIL_BUFFER_BIT)
2626 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627 if (framebufferObject->getStencilbufferType() != GL_NONE)
2628 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002629 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002630 if (!depthStencil)
2631 {
2632 ERR("Depth stencil pointer unexpectedly null.");
2633 return;
2634 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002635
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002636 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002637 {
Geoff Langda507fe2013-08-20 12:01:42 -04002638 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002639 }
2640 }
2641 }
2642
daniel@transgaming.com12985182012-12-20 20:56:31 +00002643 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002644 {
2645 return;
2646 }
2647
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002648 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002649}
2650
Geoff Lang42359ca2013-08-21 13:25:17 -04002651void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2652{
Geoff Lang0550d032014-01-30 11:29:07 -05002653 if (isRasterizerDiscardEnabled())
2654 {
2655 return;
2656 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002657
Geoff Lang0550d032014-01-30 11:29:07 -05002658 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002659 ClearParameters clearParams = { 0 };
2660
2661 if (buffer == GL_COLOR)
2662 {
2663 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2664 {
2665 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2666 }
2667 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2668 clearParams.colorClearType = GL_FLOAT;
2669 }
2670 else
2671 {
2672 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2673 {
2674 clearParams.clearColor[i] = false;
2675 }
2676 clearParams.colorFClearValue = mState.colorClearValue;
2677 clearParams.colorClearType = GL_FLOAT;
2678 }
2679
2680 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2681 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2682 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2683 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2684
2685 if (buffer == GL_DEPTH)
2686 {
2687 clearParams.clearDepth = true;
2688 clearParams.depthClearValue = values[0];
2689 }
2690 else
2691 {
2692 clearParams.clearDepth = false;
2693 clearParams.depthClearValue = mState.depthClearValue;
2694 }
2695
2696 clearParams.clearStencil = false;
2697 clearParams.stencilClearValue = mState.stencilClearValue;
2698 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2699 clearParams.scissorEnabled = mState.scissorTest;
2700 clearParams.scissor = mState.scissor;
2701
2702 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2703 {
2704 return;
2705 }
2706
2707 mRenderer->clear(clearParams, getDrawFramebuffer());
2708}
2709
2710void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2711{
Geoff Lang0550d032014-01-30 11:29:07 -05002712 if (isRasterizerDiscardEnabled())
2713 {
2714 return;
2715 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002716
Geoff Lang0550d032014-01-30 11:29:07 -05002717 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002718 ClearParameters clearParams = { 0 };
2719 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2720 {
2721 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2722 }
2723 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2724 clearParams.colorClearType = GL_UNSIGNED_INT;
2725 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2726 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2727 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2728 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2729 clearParams.clearDepth = false;
2730 clearParams.depthClearValue = mState.depthClearValue;
2731 clearParams.clearStencil = false;
2732 clearParams.stencilClearValue = mState.stencilClearValue;
2733 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2734 clearParams.scissorEnabled = mState.scissorTest;
2735 clearParams.scissor = mState.scissor;
2736
2737 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2738 {
2739 return;
2740 }
2741
2742 mRenderer->clear(clearParams, getDrawFramebuffer());
2743}
2744
2745void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2746{
Geoff Lang0550d032014-01-30 11:29:07 -05002747 if (isRasterizerDiscardEnabled())
2748 {
2749 return;
2750 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002751
Geoff Lang0550d032014-01-30 11:29:07 -05002752 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002753 ClearParameters clearParams = { 0 };
2754
2755 if (buffer == GL_COLOR)
2756 {
2757 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2758 {
2759 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2760 }
2761 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2762 clearParams.colorClearType = GL_INT;
2763 }
2764 else
2765 {
2766 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2767 {
2768 clearParams.clearColor[i] = false;
2769 }
2770 clearParams.colorFClearValue = mState.colorClearValue;
2771 clearParams.colorClearType = GL_FLOAT;
2772 }
2773
2774 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2775 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2776 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2777 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2778
2779 clearParams.clearDepth = false;
2780 clearParams.depthClearValue = mState.depthClearValue;
2781
2782 if (buffer == GL_STENCIL)
2783 {
2784 clearParams.clearStencil = true;
2785 clearParams.stencilClearValue = values[1];
2786 }
2787 else
2788 {
2789 clearParams.clearStencil = false;
2790 clearParams.stencilClearValue = mState.stencilClearValue;
2791 }
2792 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2793
2794 clearParams.scissorEnabled = mState.scissorTest;
2795 clearParams.scissor = mState.scissor;
2796
2797 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2798 {
2799 return;
2800 }
2801
2802 mRenderer->clear(clearParams, getDrawFramebuffer());
2803}
2804
2805void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2806{
Geoff Lang0550d032014-01-30 11:29:07 -05002807 if (isRasterizerDiscardEnabled())
2808 {
2809 return;
2810 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002811
Geoff Lang0550d032014-01-30 11:29:07 -05002812 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002813 ClearParameters clearParams = { 0 };
2814 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2815 {
2816 clearParams.clearColor[i] = false;
2817 }
2818 clearParams.colorFClearValue = mState.colorClearValue;
2819 clearParams.colorClearType = GL_FLOAT;
2820 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2821 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2822 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2823 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2824 clearParams.clearDepth = true;
2825 clearParams.depthClearValue = depth;
2826 clearParams.clearStencil = true;
2827 clearParams.stencilClearValue = stencil;
2828 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2829 clearParams.scissorEnabled = mState.scissorTest;
2830 clearParams.scissor = mState.scissor;
2831
2832 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2833 {
2834 return;
2835 }
2836
2837 mRenderer->clear(clearParams, getDrawFramebuffer());
2838}
2839
2840void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2841 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2842{
Jamie Madill26e91952014-03-05 15:01:27 -05002843 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002844
Jamie Madill26e91952014-03-05 15:01:27 -05002845 bool isSized = IsSizedInternalFormat(format, mClientVersion);
2846 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type, mClientVersion));
Jamie Madilleb9baab2014-03-24 13:19:43 -04002847 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002848
Jamie Madilleb9baab2014-03-24 13:19:43 -04002849 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002850}
2851
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002852void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2853{
Jamie Madill9efa5812014-06-20 13:21:24 -04002854 ASSERT(mState.currentProgram);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002855
Geoff Lange2e0ce02013-09-17 17:05:08 -04002856 ProgramBinary *programBinary = getCurrentProgramBinary();
2857 programBinary->applyUniforms();
2858
Geoff Lang43b00422014-05-12 16:28:07 -04002859 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2860 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2861 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2862 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2863
2864 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2865 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2866 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2867 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2868
2869 generateSwizzles(vsTextures, vsTextureCount);
2870 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002871
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002872 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002873 {
2874 return;
2875 }
2876
daniel@transgaming.com12985182012-12-20 20:56:31 +00002877 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878 {
2879 return;
2880 }
2881
2882 applyState(mode);
2883
Jamie Madill57a89722013-07-02 11:57:03 -04002884 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002885 if (err != GL_NO_ERROR)
2886 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002887 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002888 }
2889
Geoff Langeeba6e12014-02-03 13:12:30 -05002890 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2891
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002892 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002893
2894 FramebufferTextureSerialArray frameBufferSerials;
2895 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2896
2897 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2898 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002899
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002900 if (!applyUniformBuffers())
2901 {
2902 return;
2903 }
2904
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002905 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002906 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002907 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002908
2909 if (transformFeedbackActive)
2910 {
2911 markTransformFeedbackUsage();
2912 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002913 }
2914}
2915
2916void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2917{
Jamie Madill9efa5812014-06-20 13:21:24 -04002918 ASSERT(mState.currentProgram);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002919
2920 ProgramBinary *programBinary = getCurrentProgramBinary();
2921 programBinary->applyUniforms();
2922
Geoff Lang43b00422014-05-12 16:28:07 -04002923 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2924 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2925 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2926 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2927
2928 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2929 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2930 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2931 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2932
2933 generateSwizzles(vsTextures, vsTextureCount);
2934 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002935
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002936 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002937 {
2938 return;
2939 }
2940
daniel@transgaming.com12985182012-12-20 20:56:31 +00002941 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002942 {
2943 return;
2944 }
2945
2946 applyState(mode);
2947
Jamie Madill9efa5812014-06-20 13:21:24 -04002948 VertexArray *vao = getCurrentVertexArray();
daniel@transgaming.com31240482012-11-28 21:06:41 +00002949 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002950 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002951 if (err != GL_NO_ERROR)
2952 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002953 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002954 }
2955
2956 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002957 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002958 if (err != GL_NO_ERROR)
2959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002960 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002961 }
2962
Geoff Langeeba6e12014-02-03 13:12:30 -05002963 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2964 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
2965 // layer.
2966 ASSERT(!transformFeedbackActive);
2967
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002968 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002969
2970 FramebufferTextureSerialArray frameBufferSerials;
2971 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2972
2973 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2974 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002975
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002976 if (!applyUniformBuffers())
2977 {
2978 return;
2979 }
2980
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002981 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002982 {
Jamie Madill57a89722013-07-02 11:57:03 -04002983 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002984 }
2985}
2986
2987// Implements glFlush when block is false, glFinish when block is true
2988void Context::sync(bool block)
2989{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002990 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002991}
2992
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002993void Context::recordInvalidEnum()
2994{
2995 mInvalidEnum = true;
2996}
2997
2998void Context::recordInvalidValue()
2999{
3000 mInvalidValue = true;
3001}
3002
3003void Context::recordInvalidOperation()
3004{
3005 mInvalidOperation = true;
3006}
3007
3008void Context::recordOutOfMemory()
3009{
3010 mOutOfMemory = true;
3011}
3012
3013void Context::recordInvalidFramebufferOperation()
3014{
3015 mInvalidFramebufferOperation = true;
3016}
3017
3018// Get one of the recorded errors and clear its flag, if any.
3019// [OpenGL ES 2.0.24] section 2.5 page 13.
3020GLenum Context::getError()
3021{
3022 if (mInvalidEnum)
3023 {
3024 mInvalidEnum = false;
3025
3026 return GL_INVALID_ENUM;
3027 }
3028
3029 if (mInvalidValue)
3030 {
3031 mInvalidValue = false;
3032
3033 return GL_INVALID_VALUE;
3034 }
3035
3036 if (mInvalidOperation)
3037 {
3038 mInvalidOperation = false;
3039
3040 return GL_INVALID_OPERATION;
3041 }
3042
3043 if (mOutOfMemory)
3044 {
3045 mOutOfMemory = false;
3046
3047 return GL_OUT_OF_MEMORY;
3048 }
3049
3050 if (mInvalidFramebufferOperation)
3051 {
3052 mInvalidFramebufferOperation = false;
3053
3054 return GL_INVALID_FRAMEBUFFER_OPERATION;
3055 }
3056
3057 return GL_NO_ERROR;
3058}
3059
3060GLenum Context::getResetStatus()
3061{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003062 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003063 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003064 // mResetStatus will be set by the markContextLost callback
3065 // in the case a notification is sent
3066 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003067 }
3068
3069 GLenum status = mResetStatus;
3070
3071 if (mResetStatus != GL_NO_ERROR)
3072 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003073 ASSERT(mContextLost);
3074
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003075 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003076 {
3077 mResetStatus = GL_NO_ERROR;
3078 }
3079 }
Jamie Madill893ab082014-05-16 16:56:10 -04003080
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003081 return status;
3082}
3083
3084bool Context::isResetNotificationEnabled()
3085{
3086 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3087}
3088
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003089int Context::getClientVersion() const
3090{
3091 return mClientVersion;
3092}
3093
Geoff Langcec35902014-04-16 10:52:36 -04003094const Caps &Context::getCaps() const
3095{
3096 return mRenderer->getCaps();
3097}
3098
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003099int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003100{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003101 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003102}
3103
3104float Context::getMaximumPointSize() const
3105{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003106 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003107}
3108
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003109unsigned int Context::getMaximumCombinedTextureImageUnits() const
3110{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003111 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003112}
3113
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003114unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3115{
3116 return mRenderer->getMaxVertexShaderUniformBuffers() +
3117 mRenderer->getMaxFragmentShaderUniformBuffers();
3118}
3119
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003120int Context::getMaxSupportedSamples() const
3121{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003122 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003123}
3124
Geoff Lang005df412013-10-16 14:12:50 -04003125GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003126{
3127 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3128}
3129
Geoff Lang005df412013-10-16 14:12:50 -04003130GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003131{
3132 return mRenderer->getNumSampleCounts(internalFormat);
3133}
3134
Geoff Lang005df412013-10-16 14:12:50 -04003135void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003136{
3137 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3138}
3139
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003140unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3141{
3142 return mRenderer->getMaxTransformFeedbackBuffers();
3143}
3144
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003145GLintptr Context::getUniformBufferOffsetAlignment() const
3146{
3147 // setting a large alignment forces uniform buffers to bind with zero offset
3148 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3149}
3150
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003151unsigned int Context::getMaximumRenderTargets() const
3152{
3153 return mRenderer->getMaxRenderTargets();
3154}
3155
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003156int Context::getMaximumRenderbufferDimension() const
3157{
3158 return mMaxRenderbufferDimension;
3159}
3160
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003161int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003162{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003163 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003164}
3165
3166int Context::getMaximumCubeTextureDimension() const
3167{
3168 return mMaxCubeTextureDimension;
3169}
3170
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003171int Context::getMaximum3DTextureDimension() const
3172{
3173 return mMax3DTextureDimension;
3174}
3175
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003176int Context::getMaximum2DArrayTextureLayers() const
3177{
3178 return mMax2DArrayTextureLayers;
3179}
3180
Geoff Langce635692013-09-24 13:56:32 -04003181int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003182{
Geoff Langce635692013-09-24 13:56:32 -04003183 return mMax2DTextureLevel;
3184}
3185
3186int Context::getMaximumCubeTextureLevel() const
3187{
3188 return mMaxCubeTextureLevel;
3189}
3190
3191int Context::getMaximum3DTextureLevel() const
3192{
3193 return mMax3DTextureLevel;
3194}
3195
3196int Context::getMaximum2DArrayTextureLevel() const
3197{
3198 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003199}
3200
Jamie Madill893ab082014-05-16 16:56:10 -04003201void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003202{
3203 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003204 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003205
Jamie Madill3c7fa222014-06-05 13:08:51 -04003206 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3207 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003208
Jamie Madill3c7fa222014-06-05 13:08:51 -04003209 *internalFormat = attachment->getActualFormat();
3210 *format = gl::GetFormat(attachment->getActualFormat(), mClientVersion);
3211 *type = gl::GetType(attachment->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003212}
3213
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003214void Context::detachBuffer(GLuint buffer)
3215{
3216 // [OpenGL ES 2.0.24] section 2.9 page 22:
3217 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3218 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3219
3220 if (mState.arrayBuffer.id() == buffer)
3221 {
3222 mState.arrayBuffer.set(NULL);
3223 }
3224
Jamie Madill57a89722013-07-02 11:57:03 -04003225 // mark as freed among the vertex array objects
3226 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003227 {
Jamie Madill57a89722013-07-02 11:57:03 -04003228 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003229 }
3230}
3231
3232void Context::detachTexture(GLuint texture)
3233{
3234 // [OpenGL ES 2.0.24] section 3.8 page 84:
3235 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3236 // rebound to texture object zero
3237
3238 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3239 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003240 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003241 {
3242 if (mState.samplerTexture[type][sampler].id() == texture)
3243 {
3244 mState.samplerTexture[type][sampler].set(NULL);
3245 }
3246 }
3247 }
3248
3249 // [OpenGL ES 2.0.24] section 4.4 page 112:
3250 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003251 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003252 // image was attached in the currently bound framebuffer.
3253
3254 Framebuffer *readFramebuffer = getReadFramebuffer();
3255 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3256
3257 if (readFramebuffer)
3258 {
3259 readFramebuffer->detachTexture(texture);
3260 }
3261
3262 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3263 {
3264 drawFramebuffer->detachTexture(texture);
3265 }
3266}
3267
3268void Context::detachFramebuffer(GLuint framebuffer)
3269{
3270 // [OpenGL ES 2.0.24] section 4.4 page 107:
3271 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3272 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3273
3274 if (mState.readFramebuffer == framebuffer)
3275 {
3276 bindReadFramebuffer(0);
3277 }
3278
3279 if (mState.drawFramebuffer == framebuffer)
3280 {
3281 bindDrawFramebuffer(0);
3282 }
3283}
3284
3285void Context::detachRenderbuffer(GLuint renderbuffer)
3286{
3287 // [OpenGL ES 2.0.24] section 4.4 page 109:
3288 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3289 // had been executed with the target RENDERBUFFER and name of zero.
3290
3291 if (mState.renderbuffer.id() == renderbuffer)
3292 {
3293 bindRenderbuffer(0);
3294 }
3295
3296 // [OpenGL ES 2.0.24] section 4.4 page 111:
3297 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3298 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3299 // point to which this image was attached in the currently bound framebuffer.
3300
3301 Framebuffer *readFramebuffer = getReadFramebuffer();
3302 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3303
3304 if (readFramebuffer)
3305 {
3306 readFramebuffer->detachRenderbuffer(renderbuffer);
3307 }
3308
3309 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3310 {
3311 drawFramebuffer->detachRenderbuffer(renderbuffer);
3312 }
3313}
3314
Jamie Madill57a89722013-07-02 11:57:03 -04003315void Context::detachVertexArray(GLuint vertexArray)
3316{
3317 // [OpenGL ES 3.0.2] section 2.10 page 43:
3318 // If a vertex array object that is currently bound is deleted, the binding
3319 // for that object reverts to zero and the default vertex array becomes current.
3320 if (mState.vertexArray == vertexArray)
3321 {
3322 bindVertexArray(0);
3323 }
3324}
3325
Geoff Langc8058452014-02-03 12:04:11 -05003326void Context::detachTransformFeedback(GLuint transformFeedback)
3327{
3328 if (mState.transformFeedback.id() == transformFeedback)
3329 {
3330 bindTransformFeedback(0);
3331 }
3332}
3333
Jamie Madilldc356042013-07-19 16:36:57 -04003334void Context::detachSampler(GLuint sampler)
3335{
3336 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3337 // If a sampler object that is currently bound to one or more texture units is
3338 // deleted, it is as though BindSampler is called once for each texture unit to
3339 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3340 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3341 {
3342 if (mState.samplers[textureUnit] == sampler)
3343 {
3344 mState.samplers[textureUnit] = 0;
3345 }
3346 }
3347}
3348
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003349Texture *Context::getIncompleteTexture(TextureType type)
3350{
3351 Texture *t = mIncompleteTextures[type].get();
3352
3353 if (t == NULL)
3354 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003355 const GLubyte color[] = { 0, 0, 0, 255 };
3356 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003357
3358 switch (type)
3359 {
3360 default:
3361 UNREACHABLE();
3362 // default falls through to TEXTURE_2D
3363
3364 case TEXTURE_2D:
3365 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003366 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003367 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003368 t = incomplete2d;
3369 }
3370 break;
3371
3372 case TEXTURE_CUBE:
3373 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003374 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003375
Jamie Madill88f18f42013-09-18 14:36:19 -04003376 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3377 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3378 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3379 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3380 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3381 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003382
3383 t = incompleteCube;
3384 }
3385 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003386
3387 case TEXTURE_3D:
3388 {
3389 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003390 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003391
3392 t = incomplete3d;
3393 }
3394 break;
3395
3396 case TEXTURE_2D_ARRAY:
3397 {
3398 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003399 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003400
3401 t = incomplete2darray;
3402 }
3403 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003404 }
3405
3406 mIncompleteTextures[type].set(t);
3407 }
3408
3409 return t;
3410}
3411
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003412bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003413{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003414 if (drawMode == GL_POINTS)
3415 {
3416 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3417 // which affects varying interpolation. Since the value of gl_PointSize is
3418 // undefined when not written, just skip drawing to avoid unexpected results.
3419 if (!getCurrentProgramBinary()->usesPointSize())
3420 {
Jamie Madill893ab082014-05-16 16:56:10 -04003421 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003422 // notified of risking undefined behavior.
3423 ERR("Point rendering without writing to gl_PointSize.");
3424
3425 return true;
3426 }
3427 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003428 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003429 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003430 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003431 {
3432 return true;
3433 }
3434 }
3435
3436 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003437}
3438
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003439void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003440{
3441 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003442 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003443}
3444
3445void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3446{
3447 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003448 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003449}
3450
3451void Context::setVertexAttribi(GLuint index, const GLint values[4])
3452{
3453 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003454 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003455}
3456
3457void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3458{
Jamie Madill57a89722013-07-02 11:57:03 -04003459 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003460}
3461
Jamie Madille29d1672013-07-19 16:36:57 -04003462void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3463{
3464 mResourceManager->checkSamplerAllocation(sampler);
3465
3466 Sampler *samplerObject = getSampler(sampler);
3467 ASSERT(samplerObject);
3468
3469 switch (pname)
3470 {
3471 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3472 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3473 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3474 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3475 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3476 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3477 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3478 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3479 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3480 default: UNREACHABLE(); break;
3481 }
3482}
3483
3484void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3485{
3486 mResourceManager->checkSamplerAllocation(sampler);
3487
3488 Sampler *samplerObject = getSampler(sampler);
3489 ASSERT(samplerObject);
3490
3491 switch (pname)
3492 {
Jamie Madill9675b802013-07-19 16:36:59 -04003493 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3494 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3495 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3496 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3497 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003498 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3499 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003500 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3501 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003502 default: UNREACHABLE(); break;
3503 }
3504}
3505
Jamie Madill9675b802013-07-19 16:36:59 -04003506GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3507{
3508 mResourceManager->checkSamplerAllocation(sampler);
3509
3510 Sampler *samplerObject = getSampler(sampler);
3511 ASSERT(samplerObject);
3512
3513 switch (pname)
3514 {
3515 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3516 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3517 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3518 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3519 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3520 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3521 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3522 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3523 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3524 default: UNREACHABLE(); return 0;
3525 }
3526}
3527
3528GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3529{
3530 mResourceManager->checkSamplerAllocation(sampler);
3531
3532 Sampler *samplerObject = getSampler(sampler);
3533 ASSERT(samplerObject);
3534
3535 switch (pname)
3536 {
3537 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3538 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3539 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3540 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3541 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3542 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3543 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3544 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3545 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3546 default: UNREACHABLE(); return 0;
3547 }
3548}
3549
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003550void Context::initRendererString()
3551{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003552 std::ostringstream rendererString;
3553 rendererString << "ANGLE (";
3554 rendererString << mRenderer->getRendererDescription();
3555 rendererString << ")";
3556
Geoff Langcec35902014-04-16 10:52:36 -04003557 mRendererString = MakeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003558}
3559
3560const char *Context::getRendererString() const
3561{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003562 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003563}
3564
Geoff Langcec35902014-04-16 10:52:36 -04003565void Context::initExtensionStrings()
3566{
3567 std::ostringstream combinedStringStream;
3568
3569 std::vector<std::string> extensions = getCaps().extensions.getStrings(mClientVersion);
3570 for (size_t i = 0; i < extensions.size(); i++)
3571 {
3572 combinedStringStream << extensions[i] << " ";
3573 mExtensionStrings.push_back(MakeStaticString(extensions[i]));
3574 }
3575 mExtensionString = MakeStaticString(combinedStringStream.str());
3576}
3577
3578const char *Context::getExtensionString() const
3579{
3580 return mExtensionString;
3581}
3582
3583const char *Context::getExtensionString(size_t idx) const
3584{
3585 return mExtensionStrings[idx];
3586}
3587
3588size_t Context::getExtensionStringCount() const
3589{
3590 return mExtensionStrings.size();
3591}
3592
Geoff Lang43b00422014-05-12 16:28:07 -04003593size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003594{
Geoff Lang43b00422014-05-12 16:28:07 -04003595 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003596
3597 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3598 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3599 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003600 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3601 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003602 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003603 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003604 }
3605 }
3606
Jamie Madill3c7fa222014-06-05 13:08:51 -04003607 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3608 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003609 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003610 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003611 }
3612
Geoff Lang43b00422014-05-12 16:28:07 -04003613 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3614
3615 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003616}
3617
Geoff Lang758d5b22013-06-11 11:42:50 -04003618void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3619 GLbitfield mask, GLenum filter)
3620{
3621 Framebuffer *readFramebuffer = getReadFramebuffer();
3622 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3623
3624 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003625 bool blitDepth = false;
3626 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003627 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003628 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003629 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003630 }
3631 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3632 {
Geoff Lang685806d2013-06-12 11:16:36 -04003633 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003634 }
3635 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3636 {
Geoff Lang685806d2013-06-12 11:16:36 -04003637 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003638 }
3639
Geoff Lang125deab2013-08-09 13:34:16 -04003640 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3641 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003642 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003643 {
Geoff Lang125deab2013-08-09 13:34:16 -04003644 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3645 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003646 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003647 }
3648}
3649
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003650void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3651 GLint x, GLint y, GLsizei width, GLsizei height)
3652{
3653 Framebuffer *frameBuffer = NULL;
3654 switch (target)
3655 {
3656 case GL_FRAMEBUFFER:
3657 case GL_DRAW_FRAMEBUFFER:
3658 frameBuffer = getDrawFramebuffer();
3659 break;
3660 case GL_READ_FRAMEBUFFER:
3661 frameBuffer = getReadFramebuffer();
3662 break;
3663 default:
3664 UNREACHABLE();
3665 }
3666
3667 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3668 {
3669 for (int i = 0; i < numAttachments; ++i)
3670 {
3671 rx::RenderTarget *renderTarget = NULL;
3672
3673 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3674 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003675 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3676 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003677 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003678 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003679 }
3680 }
3681 else if (attachments[i] == GL_COLOR)
3682 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003683 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3684 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003685 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003686 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003687 }
3688 }
3689 else
3690 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003691 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003692 switch (attachments[i])
3693 {
3694 case GL_DEPTH_ATTACHMENT:
3695 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003696 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003697 break;
3698 case GL_STENCIL_ATTACHMENT:
3699 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003700 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003701 break;
3702 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003703 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003704 break;
3705 default:
3706 UNREACHABLE();
3707 }
3708
Jamie Madill3c7fa222014-06-05 13:08:51 -04003709 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003710 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003711 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003712 }
3713 }
3714
3715 if (renderTarget)
3716 {
3717 renderTarget->invalidate(x, y, width, height);
3718 }
3719 }
3720 }
3721}
3722
Jamie Madill7a5f7382014-03-05 15:01:24 -05003723bool Context::hasMappedBuffer(GLenum target) const
3724{
3725 if (target == GL_ARRAY_BUFFER)
3726 {
3727 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
3728 {
3729 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
Brandon Jones5bf98292014-06-06 17:19:38 -07003730 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
3731 if (vertexAttrib.enabled && boundBuffer && boundBuffer->mapped())
Jamie Madill7a5f7382014-03-05 15:01:24 -05003732 {
3733 return true;
3734 }
3735 }
3736 }
3737 else if (target == GL_ELEMENT_ARRAY_BUFFER)
3738 {
3739 Buffer *elementBuffer = getElementArrayBuffer();
3740 return (elementBuffer && elementBuffer->mapped());
3741 }
3742 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
3743 {
3744 UNIMPLEMENTED();
3745 }
3746 else UNREACHABLE();
3747 return false;
3748}
3749
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003750}
3751
3752extern "C"
3753{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003754gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003755{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003756 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003757}
3758
3759void glDestroyContext(gl::Context *context)
3760{
3761 delete context;
3762
3763 if (context == gl::getContext())
3764 {
3765 gl::makeCurrent(NULL, NULL, NULL);
3766 }
3767}
3768
3769void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3770{
3771 gl::makeCurrent(context, display, surface);
3772}
3773
3774gl::Context *glGetCurrentContext()
3775{
3776 return gl::getContext();
3777}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003778
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003779}