blob: fb8afdf16a7dafeaa85717fe446a7986cca07199 [file] [log] [blame]
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_FRAMEBUFFER_H_
11#define LIBANGLE_FRAMEBUFFER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill7147f012015-03-05 15:41:40 -050013#include <vector>
Jamie Madillce20c7f2014-09-03 11:56:29 -040014
Jamie Madill362876b2016-06-16 14:46:59 -040015#include "common/Optional.h"
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/angleutils.h"
Jamie Madill7147f012015-03-05 15:41:40 -050017#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050018#include "libANGLE/Debug.h"
Jamie Madill7147f012015-03-05 15:41:40 -050019#include "libANGLE/Error.h"
Jamie Madill2d06b732015-04-20 12:53:28 -040020#include "libANGLE/FramebufferAttachment.h"
Jamie Madill6f683082018-02-28 00:35:16 -050021#include "libANGLE/Observer.h"
Jamie Madill7147f012015-03-05 15:41:40 -050022#include "libANGLE/RefCountObject.h"
Geoff Lang64f23f62014-09-10 14:40:12 -040023
daniel@transgaming.com16418b12012-11-28 19:32:22 +000024namespace rx
25{
Jamie Madill7aea7e02016-05-10 10:39:45 -040026class GLImplFactory;
Geoff Langda88add2014-12-01 10:22:01 -050027class FramebufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050028class RenderbufferImpl;
Corentin Wallez37c39792015-08-20 14:19:46 -040029class SurfaceImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050030}
31
32namespace egl
33{
Jamie Madill6c1f6712017-02-14 19:08:04 -050034class Display;
Jamie Madilld1405e52015-03-05 15:41:39 -050035class Surface;
daniel@transgaming.com16418b12012-11-28 19:32:22 +000036}
37
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038namespace gl
39{
Jamie Madill1b94d432015-08-07 13:23:23 -040040class Context;
Jamie Madilldd43e6c2017-03-24 14:18:49 -040041class ContextState;
Jamie Madill48ef11b2016-04-27 15:21:52 -040042class Framebuffer;
Geoff Langab75a052014-10-15 12:56:37 -040043class Renderbuffer;
Geoff Langb04dc822014-12-01 12:02:02 -050044class State;
Jamie Madilld1405e52015-03-05 15:41:39 -050045class Texture;
46class TextureCapsMap;
Jamie Madilldd43e6c2017-03-24 14:18:49 -040047class ValidationContext;
Jamie Madilld1405e52015-03-05 15:41:39 -050048struct Caps;
Jamie Madilld1405e52015-03-05 15:41:39 -050049struct Extensions;
50struct ImageIndex;
Geoff Lang9ad4bda2014-12-01 11:03:09 -050051struct Rectangle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052
Jamie Madill48ef11b2016-04-27 15:21:52 -040053class FramebufferState final : angle::NonCopyable
54{
55 public:
56 FramebufferState();
57 explicit FramebufferState(const Caps &caps);
58 ~FramebufferState();
59
60 const std::string &getLabel();
Jamie Madill05b35b22017-10-03 09:01:44 -040061 size_t getReadIndex() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040062
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -080063 const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040064 const FramebufferAttachment *getReadAttachment() const;
Jamie Madill7b57b9d2017-01-13 09:33:38 -050065 const FramebufferAttachment *getFirstNonNullAttachment() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040066 const FramebufferAttachment *getFirstColorAttachment() const;
67 const FramebufferAttachment *getDepthOrStencilAttachment() const;
Corentin Wallezb1d0a2552016-12-19 16:15:54 -050068 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040069 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
70 const FramebufferAttachment *getDepthAttachment() const;
71 const FramebufferAttachment *getStencilAttachment() const;
72 const FramebufferAttachment *getDepthStencilAttachment() const;
73
74 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
Corentin Walleze7557742017-06-01 13:09:57 -040075 DrawBufferMask getEnabledDrawBuffers() const { return mEnabledDrawBuffers; }
Jamie Madill48ef11b2016-04-27 15:21:52 -040076 GLenum getReadBufferState() const { return mReadBufferState; }
77 const std::vector<FramebufferAttachment> &getColorAttachments() const
78 {
79 return mColorAttachments;
80 }
81
82 bool attachmentsHaveSameDimensions() const;
Geoff Langb21e20d2016-07-19 15:35:41 -040083 bool colorAttachmentsAreUniqueImages() const;
Jamie Madill05b35b22017-10-03 09:01:44 -040084 Box getDimensions() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040085
Geoff Lang4b7f12b2016-06-21 16:47:07 -040086 const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
87 size_t getDrawBufferCount() const;
88
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080089 GLint getDefaultWidth() const { return mDefaultWidth; };
90 GLint getDefaultHeight() const { return mDefaultHeight; };
91 GLint getDefaultSamples() const { return mDefaultSamples; };
Geoff Lang92019432017-11-20 13:09:34 -050092 bool getDefaultFixedSampleLocations() const { return mDefaultFixedSampleLocations; };
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080093
Jamie Madill9c335862017-07-18 11:51:38 -040094 bool hasDepth() const;
95 bool hasStencil() const;
96
Martin Radev5c00d0d2017-08-07 10:06:59 +030097 GLenum getMultiviewLayout() const;
98 GLsizei getNumViews() const;
99 const std::vector<Offset> *getViewportOffsets() const;
Martin Radev4e619f52017-08-09 11:50:06 +0300100 GLint getBaseViewIndex() const;
Martin Radev5c00d0d2017-08-07 10:06:59 +0300101
Jamie Madill48ef11b2016-04-27 15:21:52 -0400102 private:
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800103 const FramebufferAttachment *getWebGLDepthStencilAttachment() const;
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800104 const FramebufferAttachment *getWebGLDepthAttachment() const;
105 const FramebufferAttachment *getWebGLStencilAttachment() const;
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800106
Jamie Madill48ef11b2016-04-27 15:21:52 -0400107 friend class Framebuffer;
108
109 std::string mLabel;
110
111 std::vector<FramebufferAttachment> mColorAttachments;
112 FramebufferAttachment mDepthAttachment;
113 FramebufferAttachment mStencilAttachment;
114
115 std::vector<GLenum> mDrawBufferStates;
116 GLenum mReadBufferState;
Corentin Walleze7557742017-06-01 13:09:57 -0400117 DrawBufferMask mEnabledDrawBuffers;
Brandon Jonesc405ae72017-12-06 14:15:03 -0800118 ComponentTypeMask mDrawBufferTypeMask;
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800119
120 GLint mDefaultWidth;
121 GLint mDefaultHeight;
122 GLint mDefaultSamples;
Geoff Lang92019432017-11-20 13:09:34 -0500123 bool mDefaultFixedSampleLocations;
Jamie Madilla02315b2017-02-23 14:14:47 -0500124
125 // It's necessary to store all this extra state so we can restore attachments
126 // when DEPTH_STENCIL/DEPTH/STENCIL is unbound in WebGL 1.
127 FramebufferAttachment mWebGLDepthStencilAttachment;
128 FramebufferAttachment mWebGLDepthAttachment;
129 FramebufferAttachment mWebGLStencilAttachment;
130 bool mWebGLDepthStencilConsistent;
Jamie Madill05b35b22017-10-03 09:01:44 -0400131
132 // Tracks if we need to initialize the resources for each attachment.
133 angle::BitSet<IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 2> mResourceNeedsInit;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400134};
135
Jamie Madill66546be2018-03-08 09:47:20 -0500136class Framebuffer final : public angle::ObserverInterface, public LabeledObject
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000137{
138 public:
Corentin Wallezccab69d2017-01-27 16:57:15 -0500139 // Constructor to build application-defined framebuffers
Jamie Madill7aea7e02016-05-10 10:39:45 -0400140 Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500141 // Constructor to build default framebuffers for a surface
Jamie Madill4928b7c2017-06-20 12:57:39 -0400142 Framebuffer(const egl::Display *display, egl::Surface *surface);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500143 // Constructor to build a fake default framebuffer when surfaceless
144 Framebuffer(rx::GLImplFactory *factory);
145
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500146 ~Framebuffer() override;
Jamie Madill4928b7c2017-06-20 12:57:39 -0400147 void onDestroy(const Context *context);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500148 void destroyDefault(const egl::Display *display);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149
Geoff Lang70d0f492015-12-10 17:45:46 -0500150 void setLabel(const std::string &label) override;
151 const std::string &getLabel() const override;
152
Jamie Madill51f40ec2016-06-15 14:06:00 -0400153 rx::FramebufferImpl *getImplementation() const { return mImpl; }
Geoff Langda88add2014-12-01 10:22:01 -0500154
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400155 GLuint id() const { return mId; }
156
Jamie Madilla02315b2017-02-23 14:14:47 -0500157 void setAttachment(const Context *context,
158 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -0400159 GLenum binding,
160 const ImageIndex &textureIndex,
161 FramebufferAttachmentObject *resource);
Martin Radev82ef7742017-08-08 17:44:58 +0300162 void setAttachmentMultiviewLayered(const Context *context,
163 GLenum type,
164 GLenum binding,
165 const ImageIndex &textureIndex,
166 FramebufferAttachmentObject *resource,
167 GLsizei numViews,
168 GLint baseViewIndex);
Martin Radev5dae57b2017-07-14 16:15:55 +0300169 void setAttachmentMultiviewSideBySide(const Context *context,
170 GLenum type,
171 GLenum binding,
172 const ImageIndex &textureIndex,
173 FramebufferAttachmentObject *resource,
174 GLsizei numViews,
175 const GLint *viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -0500176 void resetAttachment(const Context *context, GLenum binding);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000177
Jamie Madill8693bdb2017-09-02 15:32:14 -0400178 bool detachTexture(const Context *context, GLuint texture);
179 bool detachRenderbuffer(const Context *context, GLuint renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000180
Corentin Wallez37c39792015-08-20 14:19:46 -0400181 const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400182 const FramebufferAttachment *getDepthbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400183 const FramebufferAttachment *getStencilbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400184 const FramebufferAttachment *getDepthStencilBuffer() const;
185 const FramebufferAttachment *getDepthOrStencilbuffer() const;
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500186 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400187 const FramebufferAttachment *getReadColorbuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000188 GLenum getReadColorbufferType() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400189 const FramebufferAttachment *getFirstColorbuffer() const;
Jamie Madill6dd06ea2017-07-19 13:47:55 -0400190 const FramebufferAttachment *getFirstNonNullAttachment() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000191
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800192 const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const;
Martin Radev878c8b12017-07-28 09:51:04 +0300193 GLenum getMultiviewLayout() const;
Martin Radev14a26ae2017-07-24 15:56:29 +0300194 GLsizei getNumViews() const;
Martin Radev4e619f52017-08-09 11:50:06 +0300195 GLint getBaseViewIndex() const;
Martin Radev878c8b12017-07-28 09:51:04 +0300196 const std::vector<Offset> *getViewportOffsets() const;
Geoff Langc90d73a2013-07-22 16:39:23 -0400197
Geoff Langa15472a2015-08-11 11:48:03 -0400198 size_t getDrawbufferStateCount() const;
199 GLenum getDrawBufferState(size_t drawBuffer) const;
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500200 const std::vector<GLenum> &getDrawBufferStates() const;
Geoff Lang164d54e2014-12-01 10:55:33 -0500201 void setDrawBuffers(size_t count, const GLenum *buffers);
Geoff Langa15472a2015-08-11 11:48:03 -0400202 const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
Geoff Lange0cff192017-05-30 13:04:56 -0400203 GLenum getDrawbufferWriteType(size_t drawBuffer) const;
Brandon Jonesc405ae72017-12-06 14:15:03 -0800204 ComponentTypeMask getDrawBufferTypeMask() const;
Brandon Jones76746f92017-11-22 11:44:41 -0800205 DrawBufferMask getDrawBufferMask() const;
Geoff Langa15472a2015-08-11 11:48:03 -0400206 bool hasEnabledDrawBuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000207
Geoff Lang9dd95802014-12-01 11:12:59 -0500208 GLenum getReadBufferState() const;
209 void setReadBuffer(GLenum buffer);
210
Corentin Wallez37c39792015-08-20 14:19:46 -0400211 size_t getNumColorBuffers() const;
Jamie Madill0df8fe42015-11-24 16:10:24 -0500212 bool hasDepth() const;
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000213 bool hasStencil() const;
Jamie Madill51f40ec2016-06-15 14:06:00 -0400214
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000215 bool usingExtendedDrawBuffers() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000216
Jamie Madill51f40ec2016-06-15 14:06:00 -0400217 // This method calls checkStatus.
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400218 int getSamples(const Context *context);
JiangYizhoubddc46b2016-12-09 09:50:51 +0800219
220 Error getSamplePosition(size_t index, GLfloat *xy) const;
221
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800222 GLint getDefaultWidth() const;
223 GLint getDefaultHeight() const;
224 GLint getDefaultSamples() const;
Geoff Lang92019432017-11-20 13:09:34 -0500225 bool getDefaultFixedSampleLocations() const;
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800226 void setDefaultWidth(GLint defaultWidth);
227 void setDefaultHeight(GLint defaultHeight);
228 void setDefaultSamples(GLint defaultSamples);
Geoff Lang92019432017-11-20 13:09:34 -0500229 void setDefaultFixedSampleLocations(bool defaultFixedSampleLocations);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800230
Geoff Lang9aded172017-04-05 11:07:56 -0400231 void invalidateCompletenessCache();
232
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400233 GLenum checkStatus(const Context *context);
234
235 // TODO(jmadill): Remove this kludge.
236 GLenum checkStatus(const ValidationContext *context);
237 int getSamples(const ValidationContext *context);
Jamie Madill51f40ec2016-06-15 14:06:00 -0400238
Jamie Madill9c335862017-07-18 11:51:38 -0400239 // For when we don't want to check completeness in getSamples().
240 int getCachedSamples(const Context *context);
241
Jamie Madill362876b2016-06-16 14:46:59 -0400242 // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400243 bool complete(const Context *context);
244 bool cachedComplete() const;
Jamie Madill51f40ec2016-06-15 14:06:00 -0400245
Jamie Madille92a3542014-07-03 10:38:58 -0400246 bool hasValidDepthStencil() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000247
Jamie Madill4928b7c2017-06-20 12:57:39 -0400248 Error discard(const Context *context, size_t count, const GLenum *attachments);
249 Error invalidate(const Context *context, size_t count, const GLenum *attachments);
250 Error invalidateSub(const Context *context,
251 size_t count,
252 const GLenum *attachments,
Jamie Madilld4442552018-02-27 22:03:47 -0500253 const Rectangle &area);
Jamie Madill400a4412014-08-29 15:46:45 -0400254
Jamie Madilld4442552018-02-27 22:03:47 -0500255 Error clear(const Context *context, GLbitfield mask);
256 Error clearBufferfv(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500257 GLenum buffer,
258 GLint drawbuffer,
259 const GLfloat *values);
Jamie Madilld4442552018-02-27 22:03:47 -0500260 Error clearBufferuiv(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500261 GLenum buffer,
262 GLint drawbuffer,
263 const GLuint *values);
Jamie Madilld4442552018-02-27 22:03:47 -0500264 Error clearBufferiv(const Context *context,
Jamie Madill9082b982016-04-27 15:21:51 -0400265 GLenum buffer,
266 GLint drawbuffer,
267 const GLint *values);
Jamie Madilld4442552018-02-27 22:03:47 -0500268 Error clearBufferfi(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400269 GLenum buffer,
270 GLint drawbuffer,
271 GLfloat depth,
272 GLint stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500273
Jamie Madill4928b7c2017-06-20 12:57:39 -0400274 GLenum getImplementationColorReadFormat(const Context *context) const;
275 GLenum getImplementationColorReadType(const Context *context) const;
Jamie Madilld4442552018-02-27 22:03:47 -0500276 Error readPixels(const Context *context,
277 const Rectangle &area,
Jamie Madill1b94d432015-08-07 13:23:23 -0400278 GLenum format,
279 GLenum type,
Jamie Madill05b35b22017-10-03 09:01:44 -0400280 void *pixels);
Geoff Langbce529e2014-12-01 12:48:41 -0500281
Jamie Madilld4442552018-02-27 22:03:47 -0500282 Error blit(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500283 const Rectangle &sourceArea,
284 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -0400285 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -0400286 GLenum filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -0500287
Jamie Madill05b35b22017-10-03 09:01:44 -0400288 enum DirtyBitType : size_t
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500289 {
290 DIRTY_BIT_COLOR_ATTACHMENT_0,
291 DIRTY_BIT_COLOR_ATTACHMENT_MAX =
Jamie Madilld4442552018-02-27 22:03:47 -0500292 DIRTY_BIT_COLOR_ATTACHMENT_0 + IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500293 DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
294 DIRTY_BIT_STENCIL_ATTACHMENT,
295 DIRTY_BIT_DRAW_BUFFERS,
296 DIRTY_BIT_READ_BUFFER,
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800297 DIRTY_BIT_DEFAULT_WIDTH,
298 DIRTY_BIT_DEFAULT_HEIGHT,
299 DIRTY_BIT_DEFAULT_SAMPLES,
300 DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS,
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500301 DIRTY_BIT_UNKNOWN,
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800302 DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500303 };
304
Yunchao He1f679cc2017-11-29 18:06:00 +0800305 using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500306 bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
307
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400308 void syncState(const Context *context);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500309
Jamie Madilld4442552018-02-27 22:03:47 -0500310 // Observer implementation
311 void onSubjectStateChange(const Context *context,
312 angle::SubjectIndex index,
313 angle::SubjectMessage message) override;
Jamie Madill362876b2016-06-16 14:46:59 -0400314
Jamie Madilla4595b82017-01-11 17:36:34 -0500315 bool formsRenderingFeedbackLoopWith(const State &state) const;
Jamie Madillfd3dd432017-02-02 19:59:59 -0500316 bool formsCopyingFeedbackLoopWith(GLuint copyTextureID,
317 GLint copyTextureLevel,
318 GLint copyTextureLayer) const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500319
Jamie Madill05b35b22017-10-03 09:01:44 -0400320 Error ensureDrawAttachmentsInitialized(const Context *context);
321 Error ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask);
322 Box getDimensions() const;
323
Jamie Madill42975642017-10-12 12:31:51 -0400324 bool hasTextureAttachment(const Texture *texture) const;
325
Jamie Madill362876b2016-06-16 14:46:59 -0400326 private:
Jamie Madill8693bdb2017-09-02 15:32:14 -0400327 bool detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId);
328 bool detachMatchingAttachment(const Context *context,
Jamie Madill4928b7c2017-06-20 12:57:39 -0400329 FramebufferAttachment *attachment,
Jamie Madill362876b2016-06-16 14:46:59 -0400330 GLenum matchType,
331 GLuint matchId,
332 size_t dirtyBit);
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400333 GLenum checkStatusImpl(const Context *context);
Martin Radev5dae57b2017-07-14 16:15:55 +0300334 void setAttachment(const Context *context,
335 GLenum type,
336 GLenum binding,
337 const ImageIndex &textureIndex,
338 FramebufferAttachmentObject *resource,
339 GLsizei numViews,
340 GLuint baseViewIndex,
341 GLenum multiviewLayout,
342 const GLint *viewportOffsets);
343 void commitWebGL1DepthStencilIfConsistent(const Context *context,
344 GLsizei numViews,
345 GLuint baseViewIndex,
346 GLenum multiviewLayout,
347 const GLint *viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400348 void setAttachmentImpl(const Context *context,
349 GLenum type,
Jamie Madilla02315b2017-02-23 14:14:47 -0500350 GLenum binding,
351 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +0300352 FramebufferAttachmentObject *resource,
353 GLsizei numViews,
354 GLuint baseViewIndex,
355 GLenum multiviewLayout,
356 const GLint *viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400357 void updateAttachment(const Context *context,
358 FramebufferAttachment *attachment,
Jamie Madillb8126692017-04-05 11:22:17 -0400359 size_t dirtyBit,
Jamie Madilld4442552018-02-27 22:03:47 -0500360 angle::ObserverBinding *onDirtyBinding,
Jamie Madillb8126692017-04-05 11:22:17 -0400361 GLenum type,
362 GLenum binding,
363 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +0300364 FramebufferAttachmentObject *resource,
365 GLsizei numViews,
366 GLuint baseViewIndex,
367 GLenum multiviewLayout,
368 const GLint *viewportOffsets);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500369
Jamie Madill05b35b22017-10-03 09:01:44 -0400370 void markDrawAttachmentsInitialized(bool color, bool depth, bool stencil);
371 void markBufferInitialized(GLenum bufferType, GLint bufferIndex);
372 Error ensureBufferInitialized(const Context *context, GLenum bufferType, GLint bufferIndex);
373
374 // Checks that we have a partially masked clear:
375 // * some color channels are masked out
376 // * some stencil values are masked out
377 // * scissor test partially overlaps the framebuffer
378 bool partialClearNeedsInit(const Context *context, bool color, bool depth, bool stencil);
379 bool partialBufferClearNeedsInit(const Context *context, GLenum bufferType);
380
Jamie Madilld4442552018-02-27 22:03:47 -0500381 FramebufferAttachment *getAttachmentFromSubjectIndex(angle::SubjectIndex index);
382
Jamie Madill48ef11b2016-04-27 15:21:52 -0400383 FramebufferState mState;
Geoff Langda88add2014-12-01 10:22:01 -0500384 rx::FramebufferImpl *mImpl;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400385 GLuint mId;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500386
Jamie Madill362876b2016-06-16 14:46:59 -0400387 Optional<GLenum> mCachedStatus;
Jamie Madilld4442552018-02-27 22:03:47 -0500388 std::vector<angle::ObserverBinding> mDirtyColorAttachmentBindings;
389 angle::ObserverBinding mDirtyDepthAttachmentBinding;
390 angle::ObserverBinding mDirtyStencilAttachmentBinding;
Jamie Madill362876b2016-06-16 14:46:59 -0400391
392 DirtyBits mDirtyBits;
Jamie Madill42975642017-10-12 12:31:51 -0400393
Jamie Madill888081d2018-02-27 00:24:46 -0500394 // The dirty bits guard is checked when we get a dependent state change message. We verify that
395 // we don't set a dirty bit that isn't already set, when inside the dirty bits syncState.
396 Optional<DirtyBits> mDirtyBitsGuard;
397
Jamie Madill42975642017-10-12 12:31:51 -0400398 // A cache of attached textures for quick validation of feedback loops.
399 mutable Optional<std::set<const FramebufferAttachmentObject *>> mAttachedTextures;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000400};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000401
Jamie Madill362876b2016-06-16 14:46:59 -0400402} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000403
Jamie Madill231c7f52017-04-26 13:45:37 -0400404#endif // LIBANGLE_FRAMEBUFFER_H_