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daniel@transgaming.come979ead2010-09-23 18:03:14 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Display.cpp: Implements the egl::Display class, representing the abstract
8// display on which graphics are drawn. Implements EGLDisplay.
9// [EGL 1.4] section 2.1.2 page 3.
10
11#include "libEGL/Display.h"
12
13#include <algorithm>
14#include <vector>
15
16#include "common/debug.h"
17
18#include "libEGL/main.h"
19
20#define REF_RAST 0 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
21#define ENABLE_D3D9EX 1 // Enables use of the IDirect3D9Ex interface, when available
22
23namespace egl
24{
25Display::Display(HDC deviceContext) : mDc(deviceContext)
26{
27 mD3d9Module = NULL;
28
29 mD3d9 = NULL;
30 mD3d9ex = NULL;
31 mDevice = NULL;
32 mDeviceWindow = NULL;
33
34 mAdapter = D3DADAPTER_DEFAULT;
35
36 #if REF_RAST == 1 || defined(FORCE_REF_RAST)
37 mDeviceType = D3DDEVTYPE_REF;
38 #else
39 mDeviceType = D3DDEVTYPE_HAL;
40 #endif
41
42 mMinSwapInterval = 1;
43 mMaxSwapInterval = 1;
44}
45
46Display::~Display()
47{
48 terminate();
49}
50
51bool Display::initialize()
52{
53 if (isInitialized())
54 {
55 return true;
56 }
57
58 mD3d9Module = LoadLibrary(TEXT("d3d9.dll"));
59 if (mD3d9Module == NULL)
60 {
61 terminate();
62 return false;
63 }
64
65 typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT);
66 Direct3DCreate9Func Direct3DCreate9Ptr = reinterpret_cast<Direct3DCreate9Func>(GetProcAddress(mD3d9Module, "Direct3DCreate9"));
67
68 if (Direct3DCreate9Ptr == NULL)
69 {
70 terminate();
71 return false;
72 }
73
74 typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
75 Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
76
77 // Use Direct3D9Ex if available. Among other things, this version is less
78 // inclined to report a lost context, for example when the user switches
79 // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
80 if (ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9ex)))
81 {
82 ASSERT(mD3d9ex);
83 mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
84 ASSERT(mD3d9);
85 }
86 else
87 {
88 mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION);
89 }
90
91 if (mD3d9)
92 {
93 if (mDc != NULL)
94 {
95 // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
96 }
97
98 HRESULT result;
99
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000100 // Give up on getting device caps after about one second.
101 for (int i = 0; i < 10; ++i)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000102 {
103 result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000104
105 if (SUCCEEDED(result))
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000106 {
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000107 break;
108 }
109 else if (result == D3DERR_NOTAVAILABLE)
110 {
111 Sleep(100); // Give the driver some time to initialize/recover
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000112 }
113 else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
114 {
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000115 terminate();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000116 return error(EGL_BAD_ALLOC, false);
117 }
118 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000119
120 if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
121 {
122 terminate();
123 return error(EGL_NOT_INITIALIZED, false);
124 }
125
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000126 // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
127 // This is required by Texture2D::convertToRenderTarget.
128 if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
129 {
130 terminate();
131 return error(EGL_NOT_INITIALIZED, false);
132 }
133
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000134 mMinSwapInterval = 4;
135 mMaxSwapInterval = 0;
136
137 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
138 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
139 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
140 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
141 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
142
143 const D3DFORMAT renderTargetFormats[] =
144 {
145 D3DFMT_A1R5G5B5,
146 // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
147 D3DFMT_A8R8G8B8,
148 D3DFMT_R5G6B5,
149 D3DFMT_X1R5G5B5,
150 D3DFMT_X8R8G8B8
151 };
152
153 const D3DFORMAT depthStencilFormats[] =
154 {
155 // D3DFMT_D16_LOCKABLE,
156 D3DFMT_D32,
157 // D3DFMT_D15S1,
158 D3DFMT_D24S8,
159 D3DFMT_D24X8,
160 // D3DFMT_D24X4S4,
161 D3DFMT_D16,
162 // D3DFMT_D32F_LOCKABLE,
163 // D3DFMT_D24FS8
164 };
165
166 D3DDISPLAYMODE currentDisplayMode;
167 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
168
169 ConfigSet configSet;
170
171 for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
172 {
173 D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
174
175 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
176
177 if (SUCCEEDED(result))
178 {
179 for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
180 {
181 D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
182 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
183
184 if (SUCCEEDED(result))
185 {
186 HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
187
188 if (SUCCEEDED(result))
189 {
190 // FIXME: enumerate multi-sampling
191
192 configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
193 }
194 }
195 }
196 }
197 }
198
199 // Give the sorted configs a unique ID and store them internally
200 EGLint index = 1;
201 for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
202 {
203 Config configuration = *config;
204 configuration.mConfigID = index;
205 index++;
206
207 mConfigSet.mSet.insert(configuration);
208 }
209 }
210
211 if (!isInitialized())
212 {
213 terminate();
214
215 return false;
216 }
217
218 static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
219 static const TCHAR className[] = TEXT("STATIC");
220
221 mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
222
223 return true;
224}
225
226void Display::terminate()
227{
228 while (!mSurfaceSet.empty())
229 {
230 destroySurface(*mSurfaceSet.begin());
231 }
232
233 while (!mContextSet.empty())
234 {
235 destroyContext(*mContextSet.begin());
236 }
237
238 if (mDevice)
239 {
240 // If the device is lost, reset it first to prevent leaving the driver in an unstable state
241 if (FAILED(mDevice->TestCooperativeLevel()))
242 {
243 resetDevice();
244 }
245
246 mDevice->Release();
247 mDevice = NULL;
248 }
249
250 if (mD3d9)
251 {
252 mD3d9->Release();
253 mD3d9 = NULL;
254 }
255
256 if (mDeviceWindow)
257 {
258 DestroyWindow(mDeviceWindow);
259 mDeviceWindow = NULL;
260 }
261
262 if (mD3d9ex)
263 {
264 mD3d9ex->Release();
265 mD3d9ex = NULL;
266 }
267
268 if (mD3d9Module)
269 {
270 FreeLibrary(mD3d9Module);
271 mD3d9Module = NULL;
272 }
273}
274
275void Display::startScene()
276{
277 if (!mSceneStarted)
278 {
279 long result = mDevice->BeginScene();
280 ASSERT(SUCCEEDED(result));
281 mSceneStarted = true;
282 }
283}
284
285void Display::endScene()
286{
287 if (mSceneStarted)
288 {
289 long result = mDevice->EndScene();
290 ASSERT(SUCCEEDED(result));
291 mSceneStarted = false;
292 }
293}
294
295bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
296{
297 return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
298}
299
300bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
301{
302 const egl::Config *configuration = mConfigSet.get(config);
303
304 switch (attribute)
305 {
306 case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
307 case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
308 case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
309 case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
310 case EGL_RED_SIZE: *value = configuration->mRedSize; break;
311 case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
312 case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
313 case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
314 case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
315 case EGL_LEVEL: *value = configuration->mLevel; break;
316 case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
317 case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
318 case EGL_SAMPLES: *value = configuration->mSamples; break;
319 case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
320 case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
321 case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
322 case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
323 case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
324 case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
325 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
326 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
327 case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
328 case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
329 case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
330 case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
331 case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
332 case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
333 case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
334 case EGL_CONFORMANT: *value = configuration->mConformant; break;
335 default:
336 return false;
337 }
338
339 return true;
340}
341
342bool Display::createDevice()
343{
344 D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
345 DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
346
347 HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
348
349 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
350 {
351 return error(EGL_BAD_ALLOC, false);
352 }
353
354 if (FAILED(result))
355 {
356 result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
357
358 if (FAILED(result))
359 {
360 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
361 return error(EGL_BAD_ALLOC, false);
362 }
363 }
364
365 // Permanent non-default states
366 mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
367
368 mSceneStarted = false;
369
370 return true;
371}
372
373bool Display::resetDevice()
374{
375 D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
376 HRESULT result;
377
378 do
379 {
380 Sleep(0); // Give the graphics driver some CPU time
381
382 result = mDevice->Reset(&presentParameters);
383 }
384 while (result == D3DERR_DEVICELOST);
385
386 if (FAILED(result))
387 {
388 return error(EGL_BAD_ALLOC, false);
389 }
390
391 ASSERT(SUCCEEDED(result));
392
393 return true;
394}
395
396Surface *Display::createWindowSurface(HWND window, EGLConfig config)
397{
398 const Config *configuration = mConfigSet.get(config);
399
400 Surface *surface = new Surface(this, configuration, window);
401 mSurfaceSet.insert(surface);
402
403 return surface;
404}
405
406EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
407{
408 if (!mDevice)
409 {
410 if (!createDevice())
411 {
412 return NULL;
413 }
414 }
415 else if (FAILED(mDevice->TestCooperativeLevel())) // Lost device
416 {
417 if (!resetDevice())
418 {
419 return NULL;
420 }
421
422 // Restore any surfaces that may have been lost
423 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
424 {
425 (*surface)->resetSwapChain();
426 }
427 }
428
429 const egl::Config *config = mConfigSet.get(configHandle);
430
431 gl::Context *context = glCreateContext(config, shareContext);
432 mContextSet.insert(context);
433
434 return context;
435}
436
437void Display::destroySurface(egl::Surface *surface)
438{
439 delete surface;
440 mSurfaceSet.erase(surface);
441}
442
443void Display::destroyContext(gl::Context *context)
444{
445 glDestroyContext(context);
446 mContextSet.erase(context);
447
448 if (mContextSet.empty() && mDevice && FAILED(mDevice->TestCooperativeLevel())) // Last context of a lost device
449 {
450 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
451 {
452 (*surface)->release();
453 }
454 }
455}
456
457bool Display::isInitialized()
458{
459 return mD3d9 != NULL && mConfigSet.size() > 0;
460}
461
462bool Display::isValidConfig(EGLConfig config)
463{
464 return mConfigSet.get(config) != NULL;
465}
466
467bool Display::isValidContext(gl::Context *context)
468{
469 return mContextSet.find(context) != mContextSet.end();
470}
471
472bool Display::isValidSurface(egl::Surface *surface)
473{
474 return mSurfaceSet.find(surface) != mSurfaceSet.end();
475}
476
477bool Display::hasExistingWindowSurface(HWND window)
478{
479 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
480 {
481 if ((*surface)->getWindowHandle() == window)
482 {
483 return true;
484 }
485 }
486
487 return false;
488}
489
490EGLint Display::getMinSwapInterval()
491{
492 return mMinSwapInterval;
493}
494
495EGLint Display::getMaxSwapInterval()
496{
497 return mMaxSwapInterval;
498}
499
500IDirect3DDevice9 *Display::getDevice()
501{
502 if (!mDevice)
503 {
504 if (!createDevice())
505 {
506 return NULL;
507 }
508 }
509
510 return mDevice;
511}
512
513D3DCAPS9 Display::getDeviceCaps()
514{
515 return mDeviceCaps;
516}
517
518void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
519{
520 for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
521 {
522 HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
523 TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
524
525 multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
526 }
527}
528
529bool Display::getCompressedTextureSupport()
530{
531 D3DDISPLAYMODE currentDisplayMode;
532 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
533
534 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
535}
536
537bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
538{
539 D3DDISPLAYMODE currentDisplayMode;
540 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
541
542 *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
543 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
544 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
545 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
546
547 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
548 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&&
549 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
550 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
551
552 if (!filtering && !renderable)
553 {
554 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
555 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
556 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
557 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
558 }
559 else
560 {
561 return true;
562 }
563}
564
565bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable)
566{
567 D3DDISPLAYMODE currentDisplayMode;
568 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
569
570 *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
571 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
572 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
573 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
574
575 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
576 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
577 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
578 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
579
580 if (!filtering && !renderable)
581 {
582 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
583 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
584 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
585 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
586 }
587 else
588 {
589 return true;
590 }
591}
592
593bool Display::getEventQuerySupport()
594{
595 IDirect3DQuery9 *query;
596 HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
597 if (SUCCEEDED(result))
598 {
599 query->Release();
600 }
601
602 return result != D3DERR_NOTAVAILABLE;
603}
604
605D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters()
606{
607 D3DPRESENT_PARAMETERS presentParameters = {0};
608
609 // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
610 presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
611 presentParameters.BackBufferCount = 1;
612 presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
613 presentParameters.BackBufferWidth = 1;
614 presentParameters.BackBufferHeight = 1;
615 presentParameters.EnableAutoDepthStencil = FALSE;
616 presentParameters.Flags = 0;
617 presentParameters.hDeviceWindow = mDeviceWindow;
618 presentParameters.MultiSampleQuality = 0;
619 presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
620 presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
621 presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
622 presentParameters.Windowed = TRUE;
623
624 return presentParameters;
625}
daniel@transgaming.comd36c6a02010-08-31 12:15:09 +0000626}