daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame^] | 7 | // Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer. |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 8 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 9 | #include "common/debug.h" |
| 10 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 11 | #include "libGLESv2/renderer/Renderer9.h" |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 12 | #include "libGLESv2/renderer/renderer9_utils.h" |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 13 | #include "libGLESv2/renderer/TextureStorage.h" |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 14 | |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 15 | #include "libEGL/Config.h" |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 16 | #include "libEGL/Display.h" |
| 17 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 18 | // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros |
| 19 | #define REF_RAST 0 |
| 20 | |
| 21 | // The "Debug This Pixel..." feature in PIX often fails when using the |
| 22 | // D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 |
| 23 | // machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file. |
| 24 | #if !defined(ANGLE_ENABLE_D3D9EX) |
| 25 | // Enables use of the IDirect3D9Ex interface, when available |
| 26 | #define ANGLE_ENABLE_D3D9EX 1 |
| 27 | #endif // !defined(ANGLE_ENABLE_D3D9EX) |
| 28 | |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 29 | namespace rx |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 30 | { |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 31 | const D3DFORMAT Renderer9::mRenderTargetFormats[] = |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 32 | { |
| 33 | D3DFMT_A1R5G5B5, |
| 34 | // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value. |
| 35 | D3DFMT_A8R8G8B8, |
| 36 | D3DFMT_R5G6B5, |
| 37 | // D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format |
| 38 | D3DFMT_X8R8G8B8 |
| 39 | }; |
| 40 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 41 | const D3DFORMAT Renderer9::mDepthStencilFormats[] = |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 42 | { |
| 43 | D3DFMT_UNKNOWN, |
| 44 | // D3DFMT_D16_LOCKABLE, |
| 45 | D3DFMT_D32, |
| 46 | // D3DFMT_D15S1, |
| 47 | D3DFMT_D24S8, |
| 48 | D3DFMT_D24X8, |
| 49 | // D3DFMT_D24X4S4, |
| 50 | D3DFMT_D16, |
| 51 | // D3DFMT_D32F_LOCKABLE, |
| 52 | // D3DFMT_D24FS8 |
| 53 | }; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 54 | |
daniel@transgaming.com | 95ffbc1 | 2012-10-31 19:55:27 +0000 | [diff] [blame] | 55 | Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Renderer(display), mDc(hDc), mSoftwareDevice(softwareDevice) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 56 | { |
daniel@transgaming.com | 95ffbc1 | 2012-10-31 19:55:27 +0000 | [diff] [blame] | 57 | mD3d9Module = NULL; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 58 | |
| 59 | mD3d9 = NULL; |
| 60 | mD3d9Ex = NULL; |
| 61 | mDevice = NULL; |
| 62 | mDeviceEx = NULL; |
| 63 | mDeviceWindow = NULL; |
| 64 | |
| 65 | mAdapter = D3DADAPTER_DEFAULT; |
| 66 | |
| 67 | #if REF_RAST == 1 || defined(FORCE_REF_RAST) |
| 68 | mDeviceType = D3DDEVTYPE_REF; |
| 69 | #else |
| 70 | mDeviceType = D3DDEVTYPE_HAL; |
| 71 | #endif |
| 72 | |
| 73 | mDeviceLost = false; |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 74 | |
| 75 | mMaxSupportedSamples = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 76 | } |
| 77 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 78 | Renderer9::~Renderer9() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 79 | { |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 80 | releaseDeviceResources(); |
| 81 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 82 | if (mDevice) |
| 83 | { |
| 84 | // If the device is lost, reset it first to prevent leaving the driver in an unstable state |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 85 | if (testDeviceLost(false)) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 86 | { |
| 87 | resetDevice(); |
| 88 | } |
| 89 | |
| 90 | mDevice->Release(); |
| 91 | mDevice = NULL; |
| 92 | } |
| 93 | |
| 94 | if (mDeviceEx) |
| 95 | { |
| 96 | mDeviceEx->Release(); |
| 97 | mDeviceEx = NULL; |
| 98 | } |
| 99 | |
| 100 | if (mD3d9) |
| 101 | { |
| 102 | mD3d9->Release(); |
| 103 | mD3d9 = NULL; |
| 104 | } |
| 105 | |
| 106 | if (mDeviceWindow) |
| 107 | { |
| 108 | DestroyWindow(mDeviceWindow); |
| 109 | mDeviceWindow = NULL; |
| 110 | } |
| 111 | |
| 112 | if (mD3d9Ex) |
| 113 | { |
| 114 | mD3d9Ex->Release(); |
| 115 | mD3d9Ex = NULL; |
| 116 | } |
| 117 | |
| 118 | if (mD3d9Module) |
| 119 | { |
| 120 | mD3d9Module = NULL; |
| 121 | } |
| 122 | |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 123 | while (!mMultiSampleSupport.empty()) |
| 124 | { |
| 125 | delete [] mMultiSampleSupport.begin()->second; |
| 126 | mMultiSampleSupport.erase(mMultiSampleSupport.begin()); |
| 127 | } |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 128 | } |
| 129 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 130 | EGLint Renderer9::initialize() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 131 | { |
daniel@transgaming.com | 95ffbc1 | 2012-10-31 19:55:27 +0000 | [diff] [blame] | 132 | if (mSoftwareDevice) |
| 133 | { |
| 134 | mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); |
| 135 | } |
| 136 | else |
| 137 | { |
| 138 | mD3d9Module = GetModuleHandle(TEXT("d3d9.dll")); |
| 139 | } |
| 140 | |
| 141 | if (mD3d9Module == NULL) |
| 142 | { |
| 143 | ERR("No D3D9 module found - aborting!\n"); |
| 144 | return EGL_NOT_INITIALIZED; |
| 145 | } |
| 146 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 147 | typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**); |
| 148 | Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex")); |
| 149 | |
| 150 | // Use Direct3D9Ex if available. Among other things, this version is less |
| 151 | // inclined to report a lost context, for example when the user switches |
| 152 | // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available. |
| 153 | if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex))) |
| 154 | { |
| 155 | ASSERT(mD3d9Ex); |
| 156 | mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9)); |
| 157 | ASSERT(mD3d9); |
| 158 | } |
| 159 | else |
| 160 | { |
| 161 | mD3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| 162 | } |
| 163 | |
| 164 | if (!mD3d9) |
| 165 | { |
| 166 | ERR("Could not create D3D9 device - aborting!\n"); |
| 167 | return EGL_NOT_INITIALIZED; |
| 168 | } |
| 169 | if (mDc != NULL) |
| 170 | { |
| 171 | // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to |
| 172 | } |
| 173 | |
| 174 | HRESULT result; |
| 175 | |
| 176 | // Give up on getting device caps after about one second. |
| 177 | for (int i = 0; i < 10; ++i) |
| 178 | { |
| 179 | result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps); |
| 180 | if (SUCCEEDED(result)) |
| 181 | { |
| 182 | break; |
| 183 | } |
| 184 | else if (result == D3DERR_NOTAVAILABLE) |
| 185 | { |
| 186 | Sleep(100); // Give the driver some time to initialize/recover |
| 187 | } |
| 188 | else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from |
| 189 | { |
| 190 | ERR("failed to get device caps (0x%x)\n", result); |
| 191 | return EGL_NOT_INITIALIZED; |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0)) |
| 196 | { |
| 197 | ERR("Renderer does not support PS 2.0. aborting!\n"); |
| 198 | return EGL_NOT_INITIALIZED; |
| 199 | } |
| 200 | |
| 201 | // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported. |
| 202 | // This is required by Texture2D::convertToRenderTarget. |
| 203 | if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0) |
| 204 | { |
| 205 | ERR("Renderer does not support stretctrect from textures!\n"); |
| 206 | return EGL_NOT_INITIALIZED; |
| 207 | } |
| 208 | |
| 209 | mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier); |
| 210 | |
| 211 | // ATI cards on XP have problems with non-power-of-two textures. |
| 212 | mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) && |
| 213 | !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && |
| 214 | !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) && |
| 215 | !(getComparableOSVersion() < versionWindowsVista && mAdapterIdentifier.VendorId == VENDOR_ID_AMD); |
| 216 | |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 217 | // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec |
| 218 | mSupportsTextureFilterAnisotropy = ((mDeviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) && (mDeviceCaps.MaxAnisotropy >= 2)); |
| 219 | |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 220 | mMinSwapInterval = 4; |
| 221 | mMaxSwapInterval = 0; |
| 222 | |
| 223 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) |
| 224 | { |
| 225 | mMinSwapInterval = std::min(mMinSwapInterval, 0); |
| 226 | mMaxSwapInterval = std::max(mMaxSwapInterval, 0); |
| 227 | } |
| 228 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) |
| 229 | { |
| 230 | mMinSwapInterval = std::min(mMinSwapInterval, 1); |
| 231 | mMaxSwapInterval = std::max(mMaxSwapInterval, 1); |
| 232 | } |
| 233 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) |
| 234 | { |
| 235 | mMinSwapInterval = std::min(mMinSwapInterval, 2); |
| 236 | mMaxSwapInterval = std::max(mMaxSwapInterval, 2); |
| 237 | } |
| 238 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) |
| 239 | { |
| 240 | mMinSwapInterval = std::min(mMinSwapInterval, 3); |
| 241 | mMaxSwapInterval = std::max(mMaxSwapInterval, 3); |
| 242 | } |
| 243 | if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) |
| 244 | { |
| 245 | mMinSwapInterval = std::min(mMinSwapInterval, 4); |
| 246 | mMaxSwapInterval = std::max(mMaxSwapInterval, 4); |
| 247 | } |
| 248 | |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 249 | int max = 0; |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 250 | for (int i = 0; i < sizeof(mRenderTargetFormats) / sizeof(D3DFORMAT); ++i) |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 251 | { |
| 252 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1]; |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 253 | getMultiSampleSupport(mRenderTargetFormats[i], multisampleArray); |
| 254 | mMultiSampleSupport[mRenderTargetFormats[i]] = multisampleArray; |
| 255 | |
| 256 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j) |
| 257 | { |
| 258 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max) |
| 259 | { |
| 260 | max = j; |
| 261 | } |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | for (int i = 0; i < sizeof(mDepthStencilFormats) / sizeof(D3DFORMAT); ++i) |
| 266 | { |
| 267 | if (mDepthStencilFormats[i] == D3DFMT_UNKNOWN) |
| 268 | continue; |
| 269 | |
| 270 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1]; |
| 271 | getMultiSampleSupport(mDepthStencilFormats[i], multisampleArray); |
| 272 | mMultiSampleSupport[mDepthStencilFormats[i]] = multisampleArray; |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 273 | |
| 274 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j) |
| 275 | { |
| 276 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max) |
| 277 | { |
| 278 | max = j; |
| 279 | } |
| 280 | } |
| 281 | } |
| 282 | |
| 283 | mMaxSupportedSamples = max; |
| 284 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 285 | static const TCHAR windowName[] = TEXT("AngleHiddenWindow"); |
| 286 | static const TCHAR className[] = TEXT("STATIC"); |
| 287 | |
| 288 | mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL); |
| 289 | |
| 290 | D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); |
| 291 | DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES; |
| 292 | |
| 293 | result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice); |
| 294 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST) |
| 295 | { |
| 296 | return EGL_BAD_ALLOC; |
| 297 | } |
| 298 | |
| 299 | if (FAILED(result)) |
| 300 | { |
| 301 | result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice); |
| 302 | |
| 303 | if (FAILED(result)) |
| 304 | { |
| 305 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST); |
| 306 | return EGL_BAD_ALLOC; |
| 307 | } |
| 308 | } |
| 309 | |
| 310 | if (mD3d9Ex) |
| 311 | { |
| 312 | result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx); |
| 313 | ASSERT(SUCCEEDED(result)); |
| 314 | } |
| 315 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 316 | mVertexShaderCache.initialize(mDevice); |
| 317 | mPixelShaderCache.initialize(mDevice); |
| 318 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 319 | initializeDevice(); |
| 320 | |
| 321 | return EGL_SUCCESS; |
| 322 | } |
| 323 | |
| 324 | // do any one-time device initialization |
| 325 | // NOTE: this is also needed after a device lost/reset |
| 326 | // to reset the scene status and ensure the default states are reset. |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 327 | void Renderer9::initializeDevice() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 328 | { |
| 329 | // Permanent non-default states |
| 330 | mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE); |
| 331 | mDevice->SetRenderState(D3DRS_LASTPIXEL, FALSE); |
| 332 | |
| 333 | if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) |
| 334 | { |
| 335 | mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD&)mDeviceCaps.MaxPointSize); |
| 336 | } |
| 337 | else |
| 338 | { |
| 339 | mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f |
| 340 | } |
| 341 | |
| 342 | mSceneStarted = false; |
| 343 | } |
| 344 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 345 | D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 346 | { |
| 347 | D3DPRESENT_PARAMETERS presentParameters = {0}; |
| 348 | |
| 349 | // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters. |
| 350 | presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN; |
| 351 | presentParameters.BackBufferCount = 1; |
| 352 | presentParameters.BackBufferFormat = D3DFMT_UNKNOWN; |
| 353 | presentParameters.BackBufferWidth = 1; |
| 354 | presentParameters.BackBufferHeight = 1; |
| 355 | presentParameters.EnableAutoDepthStencil = FALSE; |
| 356 | presentParameters.Flags = 0; |
| 357 | presentParameters.hDeviceWindow = mDeviceWindow; |
| 358 | presentParameters.MultiSampleQuality = 0; |
| 359 | presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; |
| 360 | presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
| 361 | presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| 362 | presentParameters.Windowed = TRUE; |
| 363 | |
| 364 | return presentParameters; |
| 365 | } |
| 366 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 367 | int Renderer9::generateConfigs(ConfigDesc **configDescList) |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 368 | { |
| 369 | D3DDISPLAYMODE currentDisplayMode; |
| 370 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 371 | |
| 372 | int numRenderFormats = sizeof(mRenderTargetFormats) / sizeof(mRenderTargetFormats[0]); |
| 373 | int numDepthFormats = sizeof(mDepthStencilFormats) / sizeof(mDepthStencilFormats[0]); |
| 374 | (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats]; |
| 375 | int numConfigs = 0; |
| 376 | |
| 377 | for (int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++) |
| 378 | { |
| 379 | D3DFORMAT renderTargetFormat = mRenderTargetFormats[formatIndex]; |
| 380 | |
| 381 | HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat); |
| 382 | |
| 383 | if (SUCCEEDED(result)) |
| 384 | { |
| 385 | for (int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++) |
| 386 | { |
| 387 | D3DFORMAT depthStencilFormat = mDepthStencilFormats[depthStencilIndex]; |
| 388 | HRESULT result = D3D_OK; |
| 389 | |
| 390 | if(depthStencilFormat != D3DFMT_UNKNOWN) |
| 391 | { |
| 392 | result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat); |
| 393 | } |
| 394 | |
| 395 | if (SUCCEEDED(result)) |
| 396 | { |
| 397 | if(depthStencilFormat != D3DFMT_UNKNOWN) |
| 398 | { |
| 399 | result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat); |
| 400 | } |
| 401 | |
| 402 | if (SUCCEEDED(result)) |
| 403 | { |
| 404 | ConfigDesc newConfig; |
| 405 | newConfig.renderTargetFormat = dx2es::ConvertBackBufferFormat(renderTargetFormat); |
| 406 | newConfig.depthStencilFormat = dx2es::ConvertDepthStencilFormat(depthStencilFormat); |
| 407 | newConfig.multiSample = 0; // FIXME: enumerate multi-sampling |
| 408 | newConfig.fastConfig = (currentDisplayMode.Format == renderTargetFormat); |
| 409 | |
| 410 | (*configDescList)[numConfigs++] = newConfig; |
| 411 | } |
| 412 | } |
| 413 | } |
| 414 | } |
| 415 | } |
| 416 | |
| 417 | return numConfigs; |
| 418 | } |
| 419 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 420 | void Renderer9::deleteConfigs(ConfigDesc *configDescList) |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 421 | { |
| 422 | delete [] (configDescList); |
| 423 | } |
| 424 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 425 | void Renderer9::startScene() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 426 | { |
| 427 | if (!mSceneStarted) |
| 428 | { |
| 429 | long result = mDevice->BeginScene(); |
| 430 | if (SUCCEEDED(result)) { |
| 431 | // This is defensive checking against the device being |
| 432 | // lost at unexpected times. |
| 433 | mSceneStarted = true; |
| 434 | } |
| 435 | } |
| 436 | } |
| 437 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 438 | void Renderer9::endScene() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 439 | { |
| 440 | if (mSceneStarted) |
| 441 | { |
| 442 | // EndScene can fail if the device was lost, for example due |
| 443 | // to a TDR during a draw call. |
| 444 | mDevice->EndScene(); |
| 445 | mSceneStarted = false; |
| 446 | } |
| 447 | } |
| 448 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 449 | // D3D9_REPLACE |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 450 | void Renderer9::sync(bool block) |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 451 | { |
| 452 | HRESULT result; |
| 453 | |
| 454 | IDirect3DQuery9* query = allocateEventQuery(); |
| 455 | if (!query) |
| 456 | { |
| 457 | return; |
| 458 | } |
| 459 | |
| 460 | result = query->Issue(D3DISSUE_END); |
| 461 | ASSERT(SUCCEEDED(result)); |
| 462 | |
| 463 | do |
| 464 | { |
| 465 | result = query->GetData(NULL, 0, D3DGETDATA_FLUSH); |
| 466 | |
| 467 | if(block && result == S_FALSE) |
| 468 | { |
| 469 | // Keep polling, but allow other threads to do something useful first |
| 470 | Sleep(0); |
| 471 | // explicitly check for device loss |
| 472 | // some drivers seem to return S_FALSE even if the device is lost |
| 473 | // instead of D3DERR_DEVICELOST like they should |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 474 | if (testDeviceLost(false)) |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 475 | { |
| 476 | result = D3DERR_DEVICELOST; |
| 477 | } |
| 478 | } |
| 479 | } |
| 480 | while(block && result == S_FALSE); |
| 481 | |
| 482 | freeEventQuery(query); |
| 483 | |
| 484 | if (isDeviceLostError(result)) |
| 485 | { |
| 486 | mDisplay->notifyDeviceLost(); |
| 487 | } |
| 488 | } |
| 489 | |
| 490 | // D3D9_REPLACE |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 491 | IDirect3DQuery9* Renderer9::allocateEventQuery() |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 492 | { |
| 493 | IDirect3DQuery9 *query = NULL; |
| 494 | |
| 495 | if (mEventQueryPool.empty()) |
| 496 | { |
| 497 | HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query); |
| 498 | ASSERT(SUCCEEDED(result)); |
| 499 | } |
| 500 | else |
| 501 | { |
| 502 | query = mEventQueryPool.back(); |
| 503 | mEventQueryPool.pop_back(); |
| 504 | } |
| 505 | |
| 506 | return query; |
| 507 | } |
| 508 | |
| 509 | // D3D9_REPLACE |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 510 | void Renderer9::freeEventQuery(IDirect3DQuery9* query) |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 511 | { |
| 512 | if (mEventQueryPool.size() > 1000) |
| 513 | { |
| 514 | query->Release(); |
| 515 | } |
| 516 | else |
| 517 | { |
| 518 | mEventQueryPool.push_back(query); |
| 519 | } |
| 520 | } |
| 521 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 522 | IDirect3DVertexShader9 *Renderer9::createVertexShader(const DWORD *function, size_t length) |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 523 | { |
| 524 | return mVertexShaderCache.create(function, length); |
| 525 | } |
| 526 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 527 | IDirect3DPixelShader9 *Renderer9::createPixelShader(const DWORD *function, size_t length) |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 528 | { |
| 529 | return mPixelShaderCache.create(function, length); |
| 530 | } |
| 531 | |
daniel@transgaming.com | 113f0eb | 2012-10-31 18:46:58 +0000 | [diff] [blame] | 532 | HRESULT Renderer9::createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer) |
| 533 | { |
| 534 | D3DPOOL Pool = getBufferPool(Usage); |
| 535 | return mDevice->CreateVertexBuffer(Length, Usage, 0, Pool, ppVertexBuffer, NULL); |
| 536 | } |
| 537 | |
| 538 | HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer) |
| 539 | { |
| 540 | D3DPOOL Pool = getBufferPool(Usage); |
| 541 | return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, NULL); |
| 542 | } |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 543 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 544 | void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 545 | { |
| 546 | int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; |
| 547 | int d3dSampler = index + d3dSamplerOffset; |
| 548 | |
| 549 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(samplerState.wrapS)); |
| 550 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(samplerState.wrapT)); |
| 551 | |
| 552 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy)); |
| 553 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; |
| 554 | es2dx::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy); |
| 555 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter); |
| 556 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter); |
| 557 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.lodOffset); |
| 558 | if (mSupportsTextureFilterAnisotropy) |
| 559 | { |
| 560 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy); |
| 561 | } |
| 562 | } |
| 563 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 564 | void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
daniel@transgaming.com | a734f27 | 2012-10-31 18:07:48 +0000 | [diff] [blame] | 565 | { |
| 566 | int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; |
| 567 | int d3dSampler = index + d3dSamplerOffset; |
| 568 | IDirect3DBaseTexture9 *d3dTexture = NULL; |
| 569 | |
| 570 | if (texture) |
| 571 | { |
daniel@transgaming.com | 9d4346f | 2012-10-31 19:52:04 +0000 | [diff] [blame] | 572 | gl::TextureStorage *texStorage = texture->getNativeTexture(); |
| 573 | if (texStorage) |
| 574 | { |
| 575 | d3dTexture = texStorage->getBaseTexture(); |
| 576 | } |
| 577 | // If we get NULL back from getBaseTexture here, something went wrong |
daniel@transgaming.com | a734f27 | 2012-10-31 18:07:48 +0000 | [diff] [blame] | 578 | // in the texture class and we're unexpectedly missing the d3d texture |
| 579 | ASSERT(d3dTexture != NULL); |
| 580 | } |
| 581 | |
| 582 | mDevice->SetTexture(d3dSampler, d3dTexture); |
| 583 | } |
| 584 | |
| 585 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 586 | void Renderer9::releaseDeviceResources() |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 587 | { |
| 588 | while (!mEventQueryPool.empty()) |
| 589 | { |
| 590 | mEventQueryPool.back()->Release(); |
| 591 | mEventQueryPool.pop_back(); |
| 592 | } |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 593 | |
| 594 | mVertexShaderCache.clear(); |
| 595 | mPixelShaderCache.clear(); |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 596 | } |
| 597 | |
| 598 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 599 | void Renderer9::markDeviceLost() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 600 | { |
| 601 | mDeviceLost = true; |
| 602 | } |
| 603 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 604 | bool Renderer9::isDeviceLost() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 605 | { |
| 606 | return mDeviceLost; |
| 607 | } |
| 608 | |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 609 | // set notify to true to broadcast a message to all contexts of the device loss |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 610 | bool Renderer9::testDeviceLost(bool notify) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 611 | { |
| 612 | bool isLost = false; |
| 613 | |
| 614 | if (mDeviceEx) |
| 615 | { |
| 616 | isLost = FAILED(mDeviceEx->CheckDeviceState(NULL)); |
| 617 | } |
| 618 | else if (mDevice) |
| 619 | { |
| 620 | isLost = FAILED(mDevice->TestCooperativeLevel()); |
| 621 | } |
| 622 | else |
| 623 | { |
| 624 | // No device yet, so no reset required |
| 625 | } |
| 626 | |
| 627 | if (isLost) |
| 628 | { |
| 629 | // ensure we note the device loss -- |
| 630 | // we'll probably get this done again by markDeviceLost |
| 631 | // but best to remember it! |
| 632 | // Note that we don't want to clear the device loss status here |
| 633 | // -- this needs to be done by resetDevice |
| 634 | mDeviceLost = true; |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 635 | if (notify) |
| 636 | { |
| 637 | mDisplay->notifyDeviceLost(); |
| 638 | } |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 639 | } |
| 640 | |
| 641 | return isLost; |
| 642 | } |
| 643 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 644 | bool Renderer9::testDeviceResettable() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 645 | { |
| 646 | HRESULT status = D3D_OK; |
| 647 | |
| 648 | if (mDeviceEx) |
| 649 | { |
| 650 | status = mDeviceEx->CheckDeviceState(NULL); |
| 651 | } |
| 652 | else if (mDevice) |
| 653 | { |
| 654 | status = mDevice->TestCooperativeLevel(); |
| 655 | } |
| 656 | |
| 657 | switch (status) |
| 658 | { |
| 659 | case D3DERR_DEVICENOTRESET: |
| 660 | case D3DERR_DEVICEHUNG: |
| 661 | return true; |
| 662 | default: |
| 663 | return false; |
| 664 | } |
| 665 | } |
| 666 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 667 | bool Renderer9::resetDevice() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 668 | { |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 669 | releaseDeviceResources(); |
| 670 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 671 | D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); |
| 672 | |
| 673 | HRESULT result = D3D_OK; |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 674 | bool lost = testDeviceLost(false); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 675 | int attempts = 3; |
| 676 | |
| 677 | while (lost && attempts > 0) |
| 678 | { |
| 679 | if (mDeviceEx) |
| 680 | { |
| 681 | Sleep(500); // Give the graphics driver some CPU time |
| 682 | result = mDeviceEx->ResetEx(&presentParameters, NULL); |
| 683 | } |
| 684 | else |
| 685 | { |
| 686 | result = mDevice->TestCooperativeLevel(); |
| 687 | while (result == D3DERR_DEVICELOST) |
| 688 | { |
| 689 | Sleep(100); // Give the graphics driver some CPU time |
| 690 | result = mDevice->TestCooperativeLevel(); |
| 691 | } |
| 692 | |
| 693 | if (result == D3DERR_DEVICENOTRESET) |
| 694 | { |
| 695 | result = mDevice->Reset(&presentParameters); |
| 696 | } |
| 697 | } |
| 698 | |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 699 | lost = testDeviceLost(false); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 700 | attempts --; |
| 701 | } |
| 702 | |
| 703 | if (FAILED(result)) |
| 704 | { |
| 705 | ERR("Reset/ResetEx failed multiple times: 0x%08X", result); |
| 706 | return false; |
| 707 | } |
| 708 | |
| 709 | // reset device defaults |
| 710 | initializeDevice(); |
| 711 | mDeviceLost = false; |
| 712 | |
| 713 | return true; |
| 714 | } |
| 715 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 716 | DWORD Renderer9::getAdapterVendor() const |
daniel@transgaming.com | 4ca789e | 2012-10-31 18:46:40 +0000 | [diff] [blame] | 717 | { |
| 718 | return mAdapterIdentifier.VendorId; |
| 719 | } |
| 720 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 721 | const char *Renderer9::getAdapterDescription() const |
daniel@transgaming.com | 4ca789e | 2012-10-31 18:46:40 +0000 | [diff] [blame] | 722 | { |
| 723 | return mAdapterIdentifier.Description; |
| 724 | } |
| 725 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 726 | GUID Renderer9::getAdapterIdentifier() const |
daniel@transgaming.com | 4ca789e | 2012-10-31 18:46:40 +0000 | [diff] [blame] | 727 | { |
| 728 | return mAdapterIdentifier.DeviceIdentifier; |
| 729 | } |
| 730 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 731 | void Renderer9::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 732 | { |
| 733 | for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++) |
| 734 | { |
| 735 | HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format, |
| 736 | TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL); |
| 737 | |
| 738 | multiSampleArray[multiSampleIndex] = SUCCEEDED(result); |
| 739 | } |
| 740 | } |
| 741 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 742 | bool Renderer9::getDXT1TextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 743 | { |
| 744 | D3DDISPLAYMODE currentDisplayMode; |
| 745 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 746 | |
| 747 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1)); |
| 748 | } |
| 749 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 750 | bool Renderer9::getDXT3TextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 751 | { |
| 752 | D3DDISPLAYMODE currentDisplayMode; |
| 753 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 754 | |
| 755 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3)); |
| 756 | } |
| 757 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 758 | bool Renderer9::getDXT5TextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 759 | { |
| 760 | D3DDISPLAYMODE currentDisplayMode; |
| 761 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 762 | |
| 763 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5)); |
| 764 | } |
| 765 | |
| 766 | // we use INTZ for depth textures in Direct3D9 |
| 767 | // we also want NULL texture support to ensure the we can make depth-only FBOs |
| 768 | // see http://aras-p.info/texts/D3D9GPUHacks.html |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 769 | bool Renderer9::getDepthTextureSupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 770 | { |
| 771 | D3DDISPLAYMODE currentDisplayMode; |
| 772 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 773 | |
| 774 | bool intz = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, |
| 775 | D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ)); |
| 776 | bool null = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, |
| 777 | D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL)); |
| 778 | |
| 779 | return intz && null; |
| 780 | } |
| 781 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 782 | bool Renderer9::getFloat32TextureSupport(bool *filtering, bool *renderable) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 783 | { |
| 784 | D3DDISPLAYMODE currentDisplayMode; |
| 785 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 786 | |
| 787 | *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 788 | D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && |
| 789 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 790 | D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| 791 | |
| 792 | *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 793 | D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&& |
| 794 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 795 | D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| 796 | |
| 797 | if (!*filtering && !*renderable) |
| 798 | { |
| 799 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 800 | D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && |
| 801 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 802 | D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| 803 | } |
| 804 | else |
| 805 | { |
| 806 | return true; |
| 807 | } |
| 808 | } |
| 809 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 810 | bool Renderer9::getFloat16TextureSupport(bool *filtering, bool *renderable) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 811 | { |
| 812 | D3DDISPLAYMODE currentDisplayMode; |
| 813 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 814 | |
| 815 | *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 816 | D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| 817 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 818 | D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| 819 | |
| 820 | *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 821 | D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| 822 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 823 | D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| 824 | |
| 825 | if (!*filtering && !*renderable) |
| 826 | { |
| 827 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 828 | D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| 829 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 830 | D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| 831 | } |
| 832 | else |
| 833 | { |
| 834 | return true; |
| 835 | } |
| 836 | } |
| 837 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 838 | bool Renderer9::getLuminanceTextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 839 | { |
| 840 | D3DDISPLAYMODE currentDisplayMode; |
| 841 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 842 | |
| 843 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8)); |
| 844 | } |
| 845 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 846 | bool Renderer9::getLuminanceAlphaTextureSupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 847 | { |
| 848 | D3DDISPLAYMODE currentDisplayMode; |
| 849 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 850 | |
| 851 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8)); |
| 852 | } |
| 853 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 854 | bool Renderer9::getTextureFilterAnisotropySupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 855 | { |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 856 | return mSupportsTextureFilterAnisotropy; |
| 857 | } |
| 858 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 859 | float Renderer9::getTextureMaxAnisotropy() const |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 860 | { |
| 861 | if (mSupportsTextureFilterAnisotropy) |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 862 | { |
| 863 | return mDeviceCaps.MaxAnisotropy; |
| 864 | } |
| 865 | return 1.0f; |
| 866 | } |
| 867 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 868 | bool Renderer9::getEventQuerySupport() |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 869 | { |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 870 | IDirect3DQuery9 *query = allocateEventQuery(); |
| 871 | if (query) |
| 872 | { |
| 873 | freeEventQuery(query); |
| 874 | return true; |
| 875 | } |
| 876 | else |
| 877 | { |
| 878 | return false; |
| 879 | } |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 880 | return true; |
| 881 | } |
| 882 | |
| 883 | // Only Direct3D 10 ready devices support all the necessary vertex texture formats. |
| 884 | // We test this using D3D9 by checking support for the R16F format. |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 885 | bool Renderer9::getVertexTextureSupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 886 | { |
| 887 | if (!mDevice || mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(3, 0)) |
| 888 | { |
| 889 | return false; |
| 890 | } |
| 891 | |
| 892 | D3DDISPLAYMODE currentDisplayMode; |
| 893 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 894 | |
| 895 | HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F); |
| 896 | |
| 897 | return SUCCEEDED(result); |
| 898 | } |
| 899 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 900 | bool Renderer9::getNonPower2TextureSupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 901 | { |
| 902 | return mSupportsNonPower2Textures; |
| 903 | } |
| 904 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 905 | bool Renderer9::getOcclusionQuerySupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 906 | { |
| 907 | if (!mDevice) |
| 908 | { |
| 909 | return false; |
| 910 | } |
| 911 | |
| 912 | IDirect3DQuery9 *query = NULL; |
| 913 | HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query); |
| 914 | if (SUCCEEDED(result) && query) |
| 915 | { |
| 916 | query->Release(); |
| 917 | return true; |
| 918 | } |
| 919 | else |
| 920 | { |
| 921 | return false; |
| 922 | } |
| 923 | } |
| 924 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 925 | bool Renderer9::getInstancingSupport() const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 926 | { |
| 927 | return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); |
| 928 | } |
| 929 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 930 | bool Renderer9::getShareHandleSupport() const |
daniel@transgaming.com | 313e392 | 2012-10-31 17:52:39 +0000 | [diff] [blame] | 931 | { |
| 932 | // PIX doesn't seem to support using share handles, so disable them. |
| 933 | // D3D9_REPLACE |
daniel@transgaming.com | 7cb796e | 2012-10-31 18:46:44 +0000 | [diff] [blame] | 934 | return (mD3d9Ex != NULL) && !gl::perfActive(); |
daniel@transgaming.com | 313e392 | 2012-10-31 17:52:39 +0000 | [diff] [blame] | 935 | } |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 936 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 937 | bool Renderer9::getShaderModel3Support() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 938 | { |
| 939 | return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); |
| 940 | } |
| 941 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 942 | float Renderer9::getMaxPointSize() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 943 | { |
| 944 | return mDeviceCaps.MaxPointSize; |
| 945 | } |
| 946 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 947 | int Renderer9::getMaxTextureWidth() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 948 | { |
| 949 | return (int)mDeviceCaps.MaxTextureWidth; |
| 950 | } |
| 951 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 952 | int Renderer9::getMaxTextureHeight() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 953 | { |
| 954 | return (int)mDeviceCaps.MaxTextureHeight; |
| 955 | } |
| 956 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 957 | bool Renderer9::get32BitIndexSupport() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 958 | { |
| 959 | return mDeviceCaps.MaxVertexIndex >= (1 << 16); |
| 960 | } |
| 961 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 962 | DWORD Renderer9::getCapsDeclTypes() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 963 | { |
| 964 | return mDeviceCaps.DeclTypes; |
| 965 | } |
| 966 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 967 | int Renderer9::getMinSwapInterval() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 968 | { |
| 969 | return mMinSwapInterval; |
| 970 | } |
| 971 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 972 | int Renderer9::getMaxSwapInterval() const |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 973 | { |
| 974 | return mMaxSwapInterval; |
| 975 | } |
| 976 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 977 | int Renderer9::getMaxSupportedSamples() const |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 978 | { |
| 979 | return mMaxSupportedSamples; |
| 980 | } |
| 981 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 982 | int Renderer9::getNearestSupportedSamples(D3DFORMAT format, int requested) const |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 983 | { |
| 984 | if (requested == 0) |
| 985 | { |
| 986 | return requested; |
| 987 | } |
| 988 | |
| 989 | std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format); |
| 990 | if (itr == mMultiSampleSupport.end()) |
| 991 | { |
daniel@transgaming.com | 9295562 | 2012-10-31 18:38:41 +0000 | [diff] [blame] | 992 | if (format == D3DFMT_UNKNOWN) |
| 993 | return 0; |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 994 | return -1; |
| 995 | } |
| 996 | |
| 997 | for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i) |
| 998 | { |
| 999 | if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE) |
| 1000 | { |
| 1001 | return i; |
| 1002 | } |
| 1003 | } |
| 1004 | |
| 1005 | return -1; |
| 1006 | } |
| 1007 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 1008 | D3DPOOL Renderer9::getBufferPool(DWORD usage) const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1009 | { |
| 1010 | if (mD3d9Ex != NULL) |
| 1011 | { |
| 1012 | return D3DPOOL_DEFAULT; |
| 1013 | } |
| 1014 | else |
| 1015 | { |
| 1016 | if (!(usage & D3DUSAGE_DYNAMIC)) |
| 1017 | { |
| 1018 | return D3DPOOL_MANAGED; |
| 1019 | } |
| 1020 | } |
| 1021 | |
| 1022 | return D3DPOOL_DEFAULT; |
| 1023 | } |
| 1024 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 1025 | D3DPOOL Renderer9::getTexturePool(DWORD usage) const |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1026 | { |
| 1027 | if (mD3d9Ex != NULL) |
| 1028 | { |
| 1029 | return D3DPOOL_DEFAULT; |
| 1030 | } |
| 1031 | else |
| 1032 | { |
| 1033 | if (!(usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET))) |
| 1034 | { |
| 1035 | return D3DPOOL_MANAGED; |
| 1036 | } |
| 1037 | } |
| 1038 | |
| 1039 | return D3DPOOL_DEFAULT; |
| 1040 | } |
| 1041 | |
| 1042 | } |