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daniel@transgaming.comf8b58a02010-03-26 04:08:45 +00001//
daniel@transgaming.comf6549452012-01-27 15:39:08 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +00007// IndexDataManager.h: Defines the IndexDataManager, a class that
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +00008// runs the Buffer translation process for index buffers.
9
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +000010#ifndef LIBGLESV2_INDEXDATAMANAGER_H_
11#define LIBGLESV2_INDEXDATAMANAGER_H_
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000012
daniel@transgaming.com83921382011-01-08 05:46:00 +000013#include <vector>
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000014#include <cstddef>
15
16#define GL_APICALL
17#include <GLES2/gl2.h>
18
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000019#include "libGLESv2/Context.h"
daniel@transgaming.com955377e2012-12-20 21:09:15 +000020#include "libGLESv2/renderer/IndexBuffer.h"
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000021
daniel@transgaming.com6c4b5e02012-01-27 15:39:12 +000022namespace
23{
24 enum { INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) };
25}
26
daniel@transgaming.com31240482012-11-28 21:06:41 +000027namespace rx
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000028{
29
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000030struct TranslatedIndexData
31{
daniel@transgaming.com83921382011-01-08 05:46:00 +000032 UINT minIndex;
33 UINT maxIndex;
34 UINT startIndex;
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000035
36 IndexBuffer *indexBuffer;
37 unsigned int serial;
daniel@transgaming.com83921382011-01-08 05:46:00 +000038};
39
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000040class IndexDataManager
41{
42 public:
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000043 explicit IndexDataManager(Renderer *renderer);
daniel@transgaming.com83921382011-01-08 05:46:00 +000044 virtual ~IndexDataManager();
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000045
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000046 GLenum prepareIndexData(GLenum type, GLsizei count, gl::Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated);
daniel@transgaming.com50cc7252012-12-20 21:09:23 +000047 StaticIndexBufferInterface *getCountingIndices(GLsizei count);
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000048
49 private:
daniel@transgaming.com83921382011-01-08 05:46:00 +000050 DISALLOW_COPY_AND_ASSIGN(IndexDataManager);
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000051
daniel@transgaming.com1e3a8042012-12-20 21:09:55 +000052 Renderer *const mRenderer;
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +000053
daniel@transgaming.com50cc7252012-12-20 21:09:23 +000054 StreamingIndexBufferInterface *mStreamingBufferShort;
55 StreamingIndexBufferInterface *mStreamingBufferInt;
56 StaticIndexBufferInterface *mCountingBuffer;
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000057};
58
59}
60
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +000061#endif // LIBGLESV2_INDEXDATAMANAGER_H_