blob: d0303795b8d94d5a432158999288e7f13d898782 [file] [log] [blame]
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/Framebuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libGLESv2/main.h"
13#include "libGLESv2/Renderbuffer.h"
14#include "libGLESv2/Texture.h"
daniel@transgaming.com93a81472010-04-20 18:52:58 +000015#include "libGLESv2/utilities.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
17namespace gl
18{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000019
20Framebuffer::Framebuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021{
22 mColorbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023 mDepthbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024 mStencilbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025}
26
27Framebuffer::~Framebuffer()
28{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000029 mColorbufferPointer.set(NULL);
30 mDepthbufferPointer.set(NULL);
31 mStencilbufferPointer.set(NULL);
32}
33
34Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
35{
36 gl::Context *context = gl::getContext();
37 Renderbuffer *buffer = NULL;
38
39 if (type == GL_NONE)
40 {
41 buffer = NULL;
42 }
43 else if (type == GL_RENDERBUFFER)
44 {
45 buffer = context->getRenderbuffer(handle);
46 }
47 else if (IsTextureTarget(type))
48 {
49 buffer = context->getTexture(handle)->getColorbuffer(type);
50 }
51 else
52 {
53 UNREACHABLE();
54 }
55
56 return buffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000057}
58
59void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
60{
61 mColorbufferType = type;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000062 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063}
64
65void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
66{
67 mDepthbufferType = type;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000068 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000069}
70
71void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
72{
73 mStencilbufferType = type;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000074 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075}
76
77void Framebuffer::detachTexture(GLuint texture)
78{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000079 if (mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080 {
81 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000082 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000084
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000085 if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000086 {
87 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000088 mDepthbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000089 }
90
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000091 if (mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000092 {
93 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000094 mStencilbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000095 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096}
97
98void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
99{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000100 if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000101 {
102 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000103 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000104 }
105
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000106 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107 {
108 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000109 mDepthbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110 }
111
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000112 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113 {
114 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000115 mStencilbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116 }
117}
118
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000119unsigned int Framebuffer::getRenderTargetSerial()
120{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000121 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000122
123 if (colorbuffer)
124 {
125 return colorbuffer->getSerial();
126 }
127
128 return 0;
129}
130
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000131IDirect3DSurface9 *Framebuffer::getRenderTarget()
132{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000133 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000134
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135 if (colorbuffer)
136 {
137 return colorbuffer->getRenderTarget();
138 }
139
140 return NULL;
141}
142
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000143IDirect3DSurface9 *Framebuffer::getDepthStencil()
144{
145 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
146
147 if (!depthstencilbuffer)
148 {
149 depthstencilbuffer = mStencilbufferPointer.get();
150 }
151
152 if (depthstencilbuffer)
153 {
154 return depthstencilbuffer->getDepthStencil();
155 }
156
157 return NULL;
158}
159
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000160unsigned int Framebuffer::getDepthbufferSerial()
161{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000162 Renderbuffer *depthbuffer = mDepthbufferPointer.get();
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000163
164 if (depthbuffer)
165 {
166 return depthbuffer->getSerial();
167 }
168
169 return 0;
170}
171
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000172unsigned int Framebuffer::getStencilbufferSerial()
173{
174 Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
175
176 if (stencilbuffer)
177 {
178 return stencilbuffer->getSerial();
179 }
180
181 return 0;
182}
183
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000184Colorbuffer *Framebuffer::getColorbuffer()
185{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000186 Renderbuffer *rb = mColorbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000188 if (rb != NULL && rb->isColorbuffer())
daniel@transgaming.com93a81472010-04-20 18:52:58 +0000189 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000190 return static_cast<Colorbuffer*>(rb->getStorage());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000191 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +0000192 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000193 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000194 return NULL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000196}
197
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000198DepthStencilbuffer *Framebuffer::getDepthbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000199{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000200 Renderbuffer *rb = mDepthbufferPointer.get();
201
202 if (rb != NULL && rb->isDepthbuffer())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000203 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000204 return static_cast<DepthStencilbuffer*>(rb->getStorage());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000205 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000206 else
207 {
208 return NULL;
209 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000210}
211
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000212DepthStencilbuffer *Framebuffer::getStencilbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000213{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000214 Renderbuffer *rb = mStencilbufferPointer.get();
215
216 if (rb != NULL && rb->isStencilbuffer())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000217 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000218 return static_cast<DepthStencilbuffer*>(rb->getStorage());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000219 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000220 else
221 {
222 return NULL;
223 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224}
225
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000226GLenum Framebuffer::getColorbufferType()
227{
228 return mColorbufferType;
229}
230
231GLenum Framebuffer::getDepthbufferType()
232{
233 return mDepthbufferType;
234}
235
236GLenum Framebuffer::getStencilbufferType()
237{
238 return mStencilbufferType;
239}
240
241GLuint Framebuffer::getColorbufferHandle()
242{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000243 return mColorbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000244}
245
246GLuint Framebuffer::getDepthbufferHandle()
247{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000248 return mDepthbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000249}
250
251GLuint Framebuffer::getStencilbufferHandle()
252{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000253 return mStencilbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000254}
255
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000256bool Framebuffer::hasStencil()
257{
258 if (mStencilbufferType != GL_NONE)
259 {
260 DepthStencilbuffer *stencilbufferObject = getStencilbuffer();
261
262 if (stencilbufferObject)
263 {
264 return stencilbufferObject->getStencilSize() > 0;
265 }
266 }
267
268 return false;
269}
270
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000271GLenum Framebuffer::completeness()
272{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273 int width = 0;
274 int height = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000275 int samples = -1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000276
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000277 if (mColorbufferType != GL_NONE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000278 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000279 Colorbuffer *colorbuffer = getColorbuffer();
280
281 if (!colorbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000283 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000284 }
285
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000286 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000287 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000288 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289 }
290
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000291 width = colorbuffer->getWidth();
292 height = colorbuffer->getHeight();
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000293 samples = colorbuffer->getSamples();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000294 }
295 else
296 {
297 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
298 }
299
300 DepthStencilbuffer *depthbuffer = NULL;
301 DepthStencilbuffer *stencilbuffer = NULL;
302
303 if (mDepthbufferType != GL_NONE)
304 {
305 depthbuffer = getDepthbuffer();
306
307 if (!depthbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000309 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000310 }
311
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000312 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000313 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000314 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
315 }
316
317 if (width == 0)
318 {
319 width = depthbuffer->getWidth();
320 height = depthbuffer->getHeight();
321 }
322 else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
323 {
324 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
325 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000326
327 if (samples == -1)
328 {
329 samples = depthbuffer->getSamples();
330 }
331 else if (samples != depthbuffer->getSamples())
332 {
333 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
334 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000335 }
336
337 if (mStencilbufferType != GL_NONE)
338 {
339 stencilbuffer = getStencilbuffer();
340
341 if (!stencilbuffer)
342 {
343 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
344 }
345
346 if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
347 {
348 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
349 }
350
351 if (width == 0)
352 {
353 width = stencilbuffer->getWidth();
354 height = stencilbuffer->getHeight();
355 }
356 else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
357 {
358 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
359 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000360
361 if (samples == -1)
362 {
363 samples = stencilbuffer->getSamples();
364 }
365 else if (samples != stencilbuffer->getSamples())
366 {
367 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
368 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000369 }
370
371 if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER)
372 {
373 if (depthbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES ||
374 stencilbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES ||
375 depthbuffer->getSerial() != stencilbuffer->getSerial())
376 {
377 return GL_FRAMEBUFFER_UNSUPPORTED;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000378 }
379 }
380
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000381 return GL_FRAMEBUFFER_COMPLETE;
382}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000383
384DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil)
385{
386 mColorbufferType = GL_RENDERBUFFER;
387 mDepthbufferType = GL_RENDERBUFFER;
388 mStencilbufferType = GL_RENDERBUFFER;
389
390 mColorbufferPointer.set(new Renderbuffer(0, color));
391
392 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
393 mDepthbufferPointer.set(depthStencilRenderbuffer);
394 mStencilbufferPointer.set(depthStencilRenderbuffer);
395}
396
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000397int Framebuffer::getSamples()
398{
399 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
400 {
401 return getColorbuffer()->getSamples();
402 }
403 else
404 {
405 return 0;
406 }
407}
408
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000409GLenum DefaultFramebuffer::completeness()
410{
411 return GL_FRAMEBUFFER_COMPLETE;
412}
413
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000414}