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daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00001//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +00007// VertexDataManager.h: Defines the VertexDataManager, a class that
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00008// runs the Buffer translation process.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/renderer/d3d/VertexDataManager.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040011
Jamie Madill52b09c22016-04-11 14:12:31 -040012#include "common/BitSetIterator.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Buffer.h"
Jamie Madilldbfc6c62016-02-29 01:08:57 -050014#include "libANGLE/formatutils.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040016#include "libANGLE/State.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050017#include "libANGLE/VertexAttribute.h"
Geoff Lang5ead9272015-03-25 12:27:43 -040018#include "libANGLE/VertexArray.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040019#include "libANGLE/renderer/d3d/BufferD3D.h"
Jamie Madilldbfc6c62016-02-29 01:08:57 -050020#include "libANGLE/renderer/d3d/RendererD3D.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040021#include "libANGLE/renderer/d3d/VertexBuffer.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000022
Jamie Madille2e406c2016-06-02 13:04:10 -040023using namespace angle;
24
daniel@transgaming.com31240482012-11-28 21:06:41 +000025namespace rx
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000026{
Jamie Madilldbfc6c62016-02-29 01:08:57 -050027namespace
28{
29enum
30{
31 INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024
32};
33// This has to be at least 4k or else it fails on ATI cards.
34enum
35{
36 CONSTANT_VERTEX_BUFFER_SIZE = 4096
37};
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000038
Jiawei-Shao2597fb62016-12-09 16:38:02 +080039// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
40int ElementsInBuffer(const gl::VertexAttribute &attrib,
41 const gl::VertexBinding &binding,
42 unsigned int size)
jbauman@chromium.org059fc152011-11-18 19:26:17 +000043{
Geoff Langa36ead42013-08-02 11:54:08 -040044 // Size cannot be larger than a GLsizei
45 if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
46 {
47 size = static_cast<unsigned int>(std::numeric_limits<int>::max());
48 }
49
Jiawei-Shao2597fb62016-12-09 16:38:02 +080050 GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib, binding));
51 GLsizei offset = static_cast<GLsizei>(ComputeVertexAttributeOffset(attrib, binding));
52 return (size - offset % stride +
Cooper Partin4d61f7e2015-08-12 10:56:50 -070053 (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
54 stride;
jbauman@chromium.org059fc152011-11-18 19:26:17 +000055}
56
Jiawei-Shao2597fb62016-12-09 16:38:02 +080057// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
58bool DirectStoragePossible(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding)
Jamie Madilldbfc6c62016-02-29 01:08:57 -050059{
60 // Current value attribs may not use direct storage.
61 if (!attrib.enabled)
62 {
63 return false;
64 }
65
Jiawei-Shao2597fb62016-12-09 16:38:02 +080066 gl::Buffer *buffer = binding.buffer.get();
Jamie Madilldbfc6c62016-02-29 01:08:57 -050067 if (!buffer)
68 {
69 return false;
70 }
71
72 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
73 ASSERT(bufferD3D);
74 if (!bufferD3D->supportsDirectBinding())
75 {
76 return false;
77 }
78
Jamie Madilldbfc6c62016-02-29 01:08:57 -050079 // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a
80 // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed)
Jamie Madilld8fa9212016-03-02 11:51:43 -050081 size_t alignment = 4;
Jamie Madilldbfc6c62016-02-29 01:08:57 -050082
83 if (attrib.type != GL_FLOAT)
84 {
85 gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
86
Jamie Madilldbfc6c62016-02-29 01:08:57 -050087 // TODO(jmadill): add VertexFormatCaps
88 BufferFactoryD3D *factory = bufferD3D->getFactory();
Jamie Madilld8fa9212016-03-02 11:51:43 -050089
Jiawei-Shao2597fb62016-12-09 16:38:02 +080090 auto errorOrElementSize = factory->getVertexSpaceRequired(attrib, binding, 1, 0);
Jamie Madilld8fa9212016-03-02 11:51:43 -050091 if (errorOrElementSize.isError())
92 {
Yuly Novikovd73f8522017-01-13 17:48:57 -050093 ERR() << "Unlogged error in DirectStoragePossible.";
Jamie Madilld8fa9212016-03-02 11:51:43 -050094 return false;
95 }
96
97 alignment = std::min<size_t>(errorOrElementSize.getResult(), 4);
98
99 // CPU-converted vertex data must be converted (naturally).
100 if ((factory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0)
101 {
102 return false;
103 }
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500104 }
105
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800106 GLintptr offset = ComputeVertexAttributeOffset(attrib, binding);
Jamie Madilld8fa9212016-03-02 11:51:43 -0500107 // Final alignment check - unaligned data must be converted.
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800108 return (static_cast<size_t>(ComputeVertexAttributeStride(attrib, binding)) % alignment == 0) &&
109 (static_cast<size_t>(offset) % alignment == 0);
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500110}
111} // anonymous namespace
112
Jamie Madille36b92d2016-03-04 15:46:58 -0500113TranslatedAttribute::TranslatedAttribute()
114 : active(false),
115 attribute(nullptr),
116 currentValueType(GL_NONE),
Jamie Madill52b09c22016-04-11 14:12:31 -0400117 baseOffset(0),
118 usesFirstVertexOffset(false),
Jamie Madille36b92d2016-03-04 15:46:58 -0500119 stride(0),
120 vertexBuffer(),
121 storage(nullptr),
122 serial(0),
123 divisor(0)
124{
125}
126
Jamie Madill52b09c22016-04-11 14:12:31 -0400127gl::ErrorOrResult<unsigned int> TranslatedAttribute::computeOffset(GLint startVertex) const
128{
Jamie Madille2e406c2016-06-02 13:04:10 -0400129 if (!usesFirstVertexOffset)
Jamie Madill52b09c22016-04-11 14:12:31 -0400130 {
Jamie Madille2e406c2016-06-02 13:04:10 -0400131 return baseOffset;
Jamie Madill52b09c22016-04-11 14:12:31 -0400132 }
Jamie Madille2e406c2016-06-02 13:04:10 -0400133
134 CheckedNumeric<unsigned int> offset;
135
136 offset = baseOffset + stride * static_cast<unsigned int>(startVertex);
137 ANGLE_TRY_CHECKED_MATH(offset);
138 return offset.ValueOrDie();
Jamie Madill52b09c22016-04-11 14:12:31 -0400139}
140
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800141// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
142VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib,
143 const gl::VertexBinding &binding)
Jamie Madille18eb972016-03-04 15:46:59 -0500144{
145 // If attribute is disabled, we use the current value.
146 if (!attrib.enabled)
147 {
148 return VertexStorageType::CURRENT_VALUE;
149 }
150
151 // If specified with immediate data, we must use dynamic storage.
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800152 auto *buffer = binding.buffer.get();
Jamie Madille18eb972016-03-04 15:46:59 -0500153 if (!buffer)
154 {
155 return VertexStorageType::DYNAMIC;
156 }
157
158 // Check if the buffer supports direct storage.
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800159 if (DirectStoragePossible(attrib, binding))
Jamie Madille18eb972016-03-04 15:46:59 -0500160 {
161 return VertexStorageType::DIRECT;
162 }
163
164 // Otherwise the storage is static or dynamic.
165 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
166 ASSERT(bufferD3D);
167 switch (bufferD3D->getUsage())
168 {
169 case D3DBufferUsage::DYNAMIC:
170 return VertexStorageType::DYNAMIC;
171 case D3DBufferUsage::STATIC:
172 return VertexStorageType::STATIC;
173 default:
174 UNREACHABLE();
175 return VertexStorageType::UNKNOWN;
176 }
177}
178
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400179VertexDataManager::CurrentValueState::CurrentValueState()
180 : buffer(nullptr),
181 offset(0)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000182{
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400183 data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
184 data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
185 data.FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
186 data.FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
187 data.Type = GL_FLOAT;
188}
daniel@transgaming.com83921382011-01-08 05:46:00 +0000189
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400190VertexDataManager::CurrentValueState::~CurrentValueState()
191{
192 SafeDelete(buffer);
193}
194
195VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
196 : mFactory(factory),
197 mStreamingBuffer(nullptr),
198 // TODO(jmadill): use context caps
199 mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
200{
Jamie Madillfd1bf4e2015-03-31 09:46:02 -0400201 mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000202
203 if (!mStreamingBuffer)
204 {
Yuly Novikovd73f8522017-01-13 17:48:57 -0500205 ERR() << "Failed to allocate the streaming vertex buffer.";
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000206 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000207}
208
209VertexDataManager::~VertexDataManager()
210{
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400211 SafeDelete(mStreamingBuffer);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000212}
213
Jamie Madill476682e2015-06-30 10:04:29 -0400214gl::Error VertexDataManager::prepareVertexData(const gl::State &state,
215 GLint start,
216 GLsizei count,
217 std::vector<TranslatedAttribute> *translatedAttribs,
218 GLsizei instances)
daniel@transgaming.com83921382011-01-08 05:46:00 +0000219{
Jamie Madille18eb972016-03-04 15:46:59 -0500220 ASSERT(mStreamingBuffer);
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000221
Geoff Lang5ead9272015-03-25 12:27:43 -0400222 const gl::VertexArray *vertexArray = state.getVertexArray();
Jamie Madill63805b42015-08-25 13:17:39 -0400223 const auto &vertexAttributes = vertexArray->getVertexAttributes();
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800224 const auto &vertexBindings = vertexArray->getVertexBindings();
Geoff Lang5ead9272015-03-25 12:27:43 -0400225
Jamie Madill52b09c22016-04-11 14:12:31 -0400226 mDynamicAttribsMaskCache.reset();
Jamie Madille18eb972016-03-04 15:46:59 -0500227 const gl::Program *program = state.getProgram();
228
Jamie Madill476682e2015-06-30 10:04:29 -0400229 translatedAttribs->clear();
Jamie Madill27c08912015-06-22 13:57:20 -0400230
Jamie Madill9c385802015-06-22 13:57:18 -0400231 for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000232 {
Jamie Madille18eb972016-03-04 15:46:59 -0500233 // Skip attrib locations the program doesn't use.
234 if (!program->isAttribLocationActive(attribIndex))
235 continue;
236
237 const auto &attrib = vertexAttributes[attribIndex];
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800238 const auto &binding = vertexBindings[attrib.bindingIndex];
Jamie Madille18eb972016-03-04 15:46:59 -0500239
240 // Resize automatically puts in empty attribs
241 translatedAttribs->resize(attribIndex + 1);
242
243 TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
244 auto currentValueData =
245 state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex));
246
247 // Record the attribute now
248 translated->active = true;
249 translated->attribute = &attrib;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800250 translated->binding = &binding;
Jamie Madille18eb972016-03-04 15:46:59 -0500251 translated->currentValueType = currentValueData.Type;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800252 translated->divisor = binding.divisor;
Jamie Madille18eb972016-03-04 15:46:59 -0500253
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800254 switch (ClassifyAttributeStorage(attrib, binding))
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000255 {
Jamie Madille18eb972016-03-04 15:46:59 -0500256 case VertexStorageType::STATIC:
Jamie Madill9c385802015-06-22 13:57:18 -0400257 {
Jamie Madille18eb972016-03-04 15:46:59 -0500258 // Store static attribute.
Jamie Madill52b09c22016-04-11 14:12:31 -0400259 ANGLE_TRY(StoreStaticAttrib(translated, count, instances));
Jamie Madille18eb972016-03-04 15:46:59 -0500260 break;
Jamie Madill9c385802015-06-22 13:57:18 -0400261 }
Jamie Madille18eb972016-03-04 15:46:59 -0500262 case VertexStorageType::DYNAMIC:
263 // Dynamic attributes must be handled together.
Jamie Madill52b09c22016-04-11 14:12:31 -0400264 mDynamicAttribsMaskCache.set(attribIndex);
Jamie Madille18eb972016-03-04 15:46:59 -0500265 break;
266 case VertexStorageType::DIRECT:
267 // Update translated data for direct attributes.
Jamie Madill52b09c22016-04-11 14:12:31 -0400268 StoreDirectAttrib(translated);
Jamie Madille18eb972016-03-04 15:46:59 -0500269 break;
270 case VertexStorageType::CURRENT_VALUE:
Jamie Madill27c08912015-06-22 13:57:20 -0400271 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400272 ANGLE_TRY(storeCurrentValue(currentValueData, translated, attribIndex));
Jamie Madille18eb972016-03-04 15:46:59 -0500273 break;
Jamie Madill27c08912015-06-22 13:57:20 -0400274 }
Jamie Madille18eb972016-03-04 15:46:59 -0500275 default:
276 UNREACHABLE();
277 break;
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000278 }
279 }
280
Jamie Madill52b09c22016-04-11 14:12:31 -0400281 if (mDynamicAttribsMaskCache.none())
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000282 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400283 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500284 }
285
Jamie Madill52b09c22016-04-11 14:12:31 -0400286 ANGLE_TRY(
287 storeDynamicAttribs(translatedAttribs, mDynamicAttribsMaskCache, start, count, instances));
288
289 PromoteDynamicAttribs(*translatedAttribs, mDynamicAttribsMaskCache, count);
290
291 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500292}
293
294// static
Jamie Madill52b09c22016-04-11 14:12:31 -0400295void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib)
Jamie Madille18eb972016-03-04 15:46:59 -0500296{
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800297 const auto &attrib = *directAttrib->attribute;
298 const auto &binding = *directAttrib->binding;
299
300 gl::Buffer *buffer = binding.buffer.get();
Jamie Madille18eb972016-03-04 15:46:59 -0500301 BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
302
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800303 ASSERT(DirectStoragePossible(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500304 directAttrib->vertexBuffer.set(nullptr);
305 directAttrib->storage = bufferD3D;
306 directAttrib->serial = bufferD3D->getSerial();
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800307 directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding));
308 directAttrib->baseOffset =
309 static_cast<unsigned int>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madill52b09c22016-04-11 14:12:31 -0400310
311 // Instanced vertices do not apply the 'start' offset
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800312 directAttrib->usesFirstVertexOffset = (binding.divisor == 0);
Jamie Madille18eb972016-03-04 15:46:59 -0500313}
314
315// static
316gl::Error VertexDataManager::StoreStaticAttrib(TranslatedAttribute *translated,
Jamie Madille18eb972016-03-04 15:46:59 -0500317 GLsizei count,
318 GLsizei instances)
319{
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800320 const auto &attrib = *translated->attribute;
321 const auto &binding = *translated->binding;
Jamie Madille18eb972016-03-04 15:46:59 -0500322
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800323 gl::Buffer *buffer = binding.buffer.get();
324 ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500325 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
326
Jamie Madille18eb972016-03-04 15:46:59 -0500327 // Compute source data pointer
328 const uint8_t *sourceData = nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800329 const int offset = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500330
Jamie Madill52b09c22016-04-11 14:12:31 -0400331 ANGLE_TRY(bufferD3D->getData(&sourceData));
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800332 sourceData += offset;
Jamie Madille18eb972016-03-04 15:46:59 -0500333
334 unsigned int streamOffset = 0;
335
Jamie Madille18eb972016-03-04 15:46:59 -0500336 translated->storage = nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800337 ANGLE_TRY_RESULT(bufferD3D->getFactory()->getVertexSpaceRequired(attrib, binding, 1, 0),
Jamie Madill52b09c22016-04-11 14:12:31 -0400338 translated->stride);
Jamie Madille18eb972016-03-04 15:46:59 -0500339
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800340 auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding);
Jamie Madille18eb972016-03-04 15:46:59 -0500341 ASSERT(staticBuffer);
342
343 if (staticBuffer->empty())
344 {
345 // Convert the entire buffer
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800346 int totalCount =
347 ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
348 int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500349
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800350 ANGLE_TRY(staticBuffer->storeStaticAttribute(attrib, binding, -startIndex, totalCount, 0,
351 sourceData));
daniel@transgaming.com83921382011-01-08 05:46:00 +0000352 }
353
Jamie Madille18eb972016-03-04 15:46:59 -0500354 unsigned int firstElementOffset =
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800355 (static_cast<unsigned int>(offset) /
356 static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) *
Jamie Madille18eb972016-03-04 15:46:59 -0500357 translated->stride;
Jamie Madill27c08912015-06-22 13:57:20 -0400358
Jamie Madille18eb972016-03-04 15:46:59 -0500359 VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();
360
Jamie Madille2e406c2016-06-02 13:04:10 -0400361 CheckedNumeric<unsigned int> checkedOffset(streamOffset);
362 checkedOffset += firstElementOffset;
363
364 if (!checkedOffset.IsValid())
Jamie Madill52b09c22016-04-11 14:12:31 -0400365 {
366 return gl::Error(GL_INVALID_OPERATION,
367 "Integer overflow in VertexDataManager::StoreStaticAttrib");
368 }
369
Jamie Madille18eb972016-03-04 15:46:59 -0500370 translated->vertexBuffer.set(vertexBuffer);
371 translated->serial = vertexBuffer->getSerial();
Jamie Madill52b09c22016-04-11 14:12:31 -0400372 translated->baseOffset = streamOffset + firstElementOffset;
Jamie Madille18eb972016-03-04 15:46:59 -0500373
Jamie Madill52b09c22016-04-11 14:12:31 -0400374 // Instanced vertices do not apply the 'start' offset
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800375 translated->usesFirstVertexOffset = (binding.divisor == 0);
Jamie Madill52b09c22016-04-11 14:12:31 -0400376
377 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500378}
379
380gl::Error VertexDataManager::storeDynamicAttribs(
381 std::vector<TranslatedAttribute> *translatedAttribs,
Jamie Madill52b09c22016-04-11 14:12:31 -0400382 const gl::AttributesMask &dynamicAttribsMask,
Jamie Madille18eb972016-03-04 15:46:59 -0500383 GLint start,
384 GLsizei count,
385 GLsizei instances)
386{
Jamie Madill52b09c22016-04-11 14:12:31 -0400387 // Instantiating this class will ensure the streaming buffer is never left mapped.
Jamie Madille2e406c2016-06-02 13:04:10 -0400388 class StreamingBufferUnmapper final : NonCopyable
Jamie Madill52b09c22016-04-11 14:12:31 -0400389 {
390 public:
391 StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer)
392 : mStreamingBuffer(streamingBuffer)
393 {
394 ASSERT(mStreamingBuffer);
395 }
396 ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); }
397
398 private:
399 StreamingVertexBufferInterface *mStreamingBuffer;
400 };
401
402 // Will trigger unmapping on return.
403 StreamingBufferUnmapper localUnmapper(mStreamingBuffer);
404
Jamie Madille18eb972016-03-04 15:46:59 -0500405 // Reserve the required space for the dynamic buffers.
Jamie Madille2e406c2016-06-02 13:04:10 -0400406 for (auto attribIndex : IterateBitSet(dynamicAttribsMask))
Jamie Madille18eb972016-03-04 15:46:59 -0500407 {
408 const auto &dynamicAttrib = (*translatedAttribs)[attribIndex];
Jamie Madill52b09c22016-04-11 14:12:31 -0400409 ANGLE_TRY(reserveSpaceForAttrib(dynamicAttrib, count, instances));
Jamie Madille18eb972016-03-04 15:46:59 -0500410 }
411
412 // Store dynamic attributes
Jamie Madille2e406c2016-06-02 13:04:10 -0400413 for (auto attribIndex : IterateBitSet(dynamicAttribsMask))
Jamie Madille18eb972016-03-04 15:46:59 -0500414 {
415 auto *dynamicAttrib = &(*translatedAttribs)[attribIndex];
Jamie Madill52b09c22016-04-11 14:12:31 -0400416 ANGLE_TRY(storeDynamicAttrib(dynamicAttrib, start, count, instances));
417 }
Shannon Woods1a965482014-09-22 18:00:32 -0400418
Jamie Madill52b09c22016-04-11 14:12:31 -0400419 return gl::NoError();
420}
421
422void VertexDataManager::PromoteDynamicAttribs(
423 const std::vector<TranslatedAttribute> &translatedAttribs,
424 const gl::AttributesMask &dynamicAttribsMask,
425 GLsizei count)
426{
Jamie Madille2e406c2016-06-02 13:04:10 -0400427 for (auto attribIndex : IterateBitSet(dynamicAttribsMask))
Jamie Madill52b09c22016-04-11 14:12:31 -0400428 {
429 const auto &dynamicAttrib = translatedAttribs[attribIndex];
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800430 const auto &binding = *dynamicAttrib.binding;
431 gl::Buffer *buffer = binding.buffer.get();
Jamie Madill27c08912015-06-22 13:57:20 -0400432 if (buffer)
433 {
434 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800435 size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700436 bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize));
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000437 }
438 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000439}
440
Jamie Madill3d72cc72015-06-22 13:57:19 -0400441gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
Geoff Langf7100b92014-09-08 16:17:08 -0400442 GLsizei count,
443 GLsizei instances) const
Jamie Madill6d113802014-08-25 15:47:52 -0400444{
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800445 const auto &attrib = *translatedAttrib.attribute;
446 const auto &binding = *translatedAttrib.binding;
447 ASSERT(!DirectStoragePossible(attrib, binding));
Jamie Madill6d113802014-08-25 15:47:52 -0400448
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800449 gl::Buffer *buffer = binding.buffer.get();
Jamie Madille36b92d2016-03-04 15:46:58 -0500450 BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800451 ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib, binding) == nullptr);
Jamie Madille36b92d2016-03-04 15:46:58 -0500452
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800453 size_t totalCount = ComputeVertexBindingElementCount(binding, count, instances);
Jamie Madille36b92d2016-03-04 15:46:58 -0500454 ASSERT(!bufferD3D ||
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800455 ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize())) >=
Jamie Madille36b92d2016-03-04 15:46:58 -0500456 static_cast<int>(totalCount));
457
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800458 return mStreamingBuffer->reserveVertexSpace(attrib, binding, static_cast<GLsizei>(totalCount),
Jamie Madille36b92d2016-03-04 15:46:58 -0500459 instances);
Jamie Madill6d113802014-08-25 15:47:52 -0400460}
461
Jamie Madille18eb972016-03-04 15:46:59 -0500462gl::Error VertexDataManager::storeDynamicAttrib(TranslatedAttribute *translated,
463 GLint start,
464 GLsizei count,
465 GLsizei instances)
Jamie Madillf41522b2014-08-18 16:39:49 -0400466{
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800467 const auto &attrib = *translated->attribute;
468 const auto &binding = *translated->binding;
Jamie Madill9c385802015-06-22 13:57:18 -0400469
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800470 gl::Buffer *buffer = binding.buffer.get();
Jamie Madill2b976812014-08-25 15:47:49 -0400471 ASSERT(buffer || attrib.pointer);
Jamie Madill7d112bb2015-06-22 13:57:19 -0400472 ASSERT(attrib.enabled);
Jamie Madillf41522b2014-08-18 16:39:49 -0400473
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500474 BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
Jamie Madillf41522b2014-08-18 16:39:49 -0400475
Jamie Madilld4b55a02015-01-09 14:21:49 -0500476 // Instanced vertices do not apply the 'start' offset
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800477 GLint firstVertexIndex = (binding.divisor > 0 ? 0 : start);
Jamie Madilld4b55a02015-01-09 14:21:49 -0500478
Jamie Madill7d112bb2015-06-22 13:57:19 -0400479 // Compute source data pointer
480 const uint8_t *sourceData = nullptr;
481
482 if (buffer)
483 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400484 ANGLE_TRY(storage->getData(&sourceData));
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800485 sourceData += static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madill7d112bb2015-06-22 13:57:19 -0400486 }
487 else
488 {
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800489 // Attributes using client memory ignore the VERTEX_ATTRIB_BINDING state.
490 // https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt
Jamie Madill7d112bb2015-06-22 13:57:19 -0400491 sourceData = static_cast<const uint8_t*>(attrib.pointer);
492 }
493
494 unsigned int streamOffset = 0;
Jamie Madilld8fa9212016-03-02 11:51:43 -0500495
Jamie Madilld8fa9212016-03-02 11:51:43 -0500496 translated->storage = nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800497 ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, 1, 0), translated->stride);
Jamie Madilld8fa9212016-03-02 11:51:43 -0500498
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800499 size_t totalCount = ComputeVertexBindingElementCount(binding, count, instances);
Jamie Madill7d112bb2015-06-22 13:57:19 -0400500
Jamie Madill52b09c22016-04-11 14:12:31 -0400501 ANGLE_TRY(mStreamingBuffer->storeDynamicAttribute(
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800502 attrib, binding, translated->currentValueType, firstVertexIndex,
503 static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData));
Jamie Madillf41522b2014-08-18 16:39:49 -0400504
Jamie Madille18eb972016-03-04 15:46:59 -0500505 VertexBuffer *vertexBuffer = mStreamingBuffer->getVertexBuffer();
506
507 translated->vertexBuffer.set(vertexBuffer);
508 translated->serial = vertexBuffer->getSerial();
Jamie Madill52b09c22016-04-11 14:12:31 -0400509 translated->baseOffset = streamOffset;
510 translated->usesFirstVertexOffset = false;
Jamie Madillf41522b2014-08-18 16:39:49 -0400511
Jamie Madill52b09c22016-04-11 14:12:31 -0400512 return gl::NoError();
Jamie Madillf41522b2014-08-18 16:39:49 -0400513}
514
Jamie Madill9c385802015-06-22 13:57:18 -0400515gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
Geoff Langf7100b92014-09-08 16:17:08 -0400516 TranslatedAttribute *translated,
Jamie Madille18eb972016-03-04 15:46:59 -0500517 size_t attribIndex)
Jamie Madillf41522b2014-08-18 16:39:49 -0400518{
Jamie Madille18eb972016-03-04 15:46:59 -0500519 CurrentValueState *cachedState = &mCurrentValueCache[attribIndex];
520 auto *&buffer = cachedState->buffer;
521
522 if (!buffer)
523 {
524 buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
525 }
Jamie Madille36b92d2016-03-04 15:46:58 -0500526
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400527 if (cachedState->data != currentValue)
Jamie Madillf41522b2014-08-18 16:39:49 -0400528 {
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800529 const auto &attrib = *translated->attribute;
530 const auto &binding = *translated->binding;
Jamie Madill27c08912015-06-22 13:57:20 -0400531
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800532 ANGLE_TRY(buffer->reserveVertexSpace(attrib, binding, 1, 0));
Jamie Madillf41522b2014-08-18 16:39:49 -0400533
Jamie Madill7d112bb2015-06-22 13:57:19 -0400534 const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
Jamie Madillf41522b2014-08-18 16:39:49 -0400535 unsigned int streamOffset;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800536 ANGLE_TRY(buffer->storeDynamicAttribute(attrib, binding, currentValue.Type, 0, 1, 0,
537 &streamOffset, sourceData));
Jamie Madillf41522b2014-08-18 16:39:49 -0400538
Jamie Madille36b92d2016-03-04 15:46:58 -0500539 buffer->getVertexBuffer()->hintUnmapResource();
540
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400541 cachedState->data = currentValue;
542 cachedState->offset = streamOffset;
Jamie Madillf41522b2014-08-18 16:39:49 -0400543 }
544
Jamie Madille36b92d2016-03-04 15:46:58 -0500545 translated->vertexBuffer.set(buffer->getVertexBuffer());
Jamie Madillf41522b2014-08-18 16:39:49 -0400546
Jamie Madille36b92d2016-03-04 15:46:58 -0500547 translated->storage = nullptr;
548 translated->serial = buffer->getSerial();
549 translated->divisor = 0;
550 translated->stride = 0;
Jamie Madill52b09c22016-04-11 14:12:31 -0400551 translated->baseOffset = static_cast<unsigned int>(cachedState->offset);
552 translated->usesFirstVertexOffset = false;
Jamie Madillf41522b2014-08-18 16:39:49 -0400553
Jamie Madill52b09c22016-04-11 14:12:31 -0400554 return gl::NoError();
Jamie Madillf41522b2014-08-18 16:39:49 -0400555}
556
Jamie Madille36b92d2016-03-04 15:46:58 -0500557// VertexBufferBinding implementation
558VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr)
559{
560}
561
562VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other)
563 : mBoundVertexBuffer(other.mBoundVertexBuffer)
564{
565 if (mBoundVertexBuffer)
566 {
567 mBoundVertexBuffer->addRef();
568 }
569}
570
571VertexBufferBinding::~VertexBufferBinding()
572{
573 if (mBoundVertexBuffer)
574 {
575 mBoundVertexBuffer->release();
576 }
577}
578
579VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other)
580{
581 mBoundVertexBuffer = other.mBoundVertexBuffer;
582 if (mBoundVertexBuffer)
583 {
584 mBoundVertexBuffer->addRef();
585 }
586 return *this;
587}
588
589void VertexBufferBinding::set(VertexBuffer *vertexBuffer)
590{
591 if (mBoundVertexBuffer == vertexBuffer)
592 return;
593
594 if (mBoundVertexBuffer)
595 {
596 mBoundVertexBuffer->release();
597 }
598 if (vertexBuffer)
599 {
600 vertexBuffer->addRef();
601 }
602
603 mBoundVertexBuffer = vertexBuffer;
604}
605
606VertexBuffer *VertexBufferBinding::get() const
607{
608 return mBoundVertexBuffer;
609}
610
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500611} // namespace rx