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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
10#ifndef LIBGLESV2_FRAMEBUFFER_H_
11#define LIBGLESV2_FRAMEBUFFER_H_
12
13#define GL_APICALL
14#include <GLES2/gl2.h>
15#include <d3d9.h>
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "common/angleutils.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
19namespace gl
20{
21class Colorbuffer;
22class Depthbuffer;
23class Stencilbuffer;
24
25class Framebuffer
26{
27 public:
28 Framebuffer();
29
30 ~Framebuffer();
31
32 void setColorbuffer(GLenum type, GLuint colorbuffer);
33 void setDepthbuffer(GLenum type, GLuint depthbuffer);
34 void setStencilbuffer(GLenum type, GLuint stencilbuffer);
35
36 void detachTexture(GLuint texture);
37 void detachRenderbuffer(GLuint renderbuffer);
38
39 IDirect3DSurface9 *getRenderTarget();
40 IDirect3DSurface9 *getDepthStencil();
41
daniel@transgaming.com092bd482010-05-12 03:39:36 +000042 unsigned int getRenderTargetSerial();
daniel@transgaming.com339ae702010-05-12 03:40:20 +000043 unsigned int getDepthbufferSerial();
daniel@transgaming.com092bd482010-05-12 03:39:36 +000044
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000045 Colorbuffer *getColorbuffer();
46 Depthbuffer *getDepthbuffer();
47 Stencilbuffer *getStencilbuffer();
48
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +000049 GLenum getColorbufferType();
50 GLenum getDepthbufferType();
51 GLenum getStencilbufferType();
52
53 GLuint getColorbufferHandle();
54 GLuint getDepthbufferHandle();
55 GLuint getStencilbufferHandle();
56
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000057 GLenum completeness();
58
59 private:
60 DISALLOW_COPY_AND_ASSIGN(Framebuffer);
61
62 GLuint mColorbufferHandle;
63 GLenum mColorbufferType;
64
65 GLuint mDepthbufferHandle;
66 GLenum mDepthbufferType;
67
68 GLuint mStencilbufferHandle;
69 GLenum mStencilbufferType;
70};
71}
72
73#endif // LIBGLESV2_FRAMEBUFFER_H_