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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
Jamie Madill3d3d2f22015-09-23 16:47:51 -040027#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050028#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040029#include "libANGLE/Error.h"
30#include "libANGLE/RefCountObject.h"
jchen107a20b972017-06-13 14:25:26 +080031#include "libANGLE/Uniform.h"
32#include "libANGLE/angletypes.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040033
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000034namespace rx
35{
Jamie Madill7aea7e02016-05-10 10:39:45 -040036class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050037class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040038struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000039}
daniel@transgaming.come6842292010-04-20 18:52:50 +000040
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000041namespace gl
42{
Brandon Jones43a53e22014-08-28 16:23:22 -070043struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050044class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070045class ContextState;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000046class Shader;
Geoff Lang4ddf5af2016-12-01 14:30:44 -050047class ShaderProgramManager;
Jamie Madillf4f8db82017-02-15 09:31:39 -050048class State;
Geoff Lang7dd2e102014-11-10 15:19:26 -050049class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050050class Buffer;
51class Framebuffer;
Jamie Madill192745a2016-12-22 15:58:21 -050052struct PackedVarying;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000054extern const char * const g_fakepath;
55
Jamie Madillf0d10f82015-03-31 12:56:52 -040056class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000057{
58 public:
59 InfoLog();
60 ~InfoLog();
61
Jamie Madill71c3b2c2015-05-07 11:49:20 -040062 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040063 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064
65 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000066 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040067
68 // This helper class ensures we append a newline after writing a line.
69 class StreamHelper : angle::NonCopyable
70 {
71 public:
72 StreamHelper(StreamHelper &&rhs)
73 : mStream(rhs.mStream)
74 {
75 rhs.mStream = nullptr;
76 }
77
78 StreamHelper &operator=(StreamHelper &&rhs)
79 {
80 std::swap(mStream, rhs.mStream);
81 return *this;
82 }
83
84 ~StreamHelper()
85 {
86 // Write newline when destroyed on the stack
87 if (mStream)
88 {
89 (*mStream) << std::endl;
90 }
91 }
92
93 template <typename T>
94 StreamHelper &operator<<(const T &value)
95 {
96 (*mStream) << value;
97 return *this;
98 }
99
100 private:
101 friend class InfoLog;
102
103 StreamHelper(std::stringstream *stream)
104 : mStream(stream)
105 {
106 ASSERT(stream);
107 }
108
109 std::stringstream *mStream;
110 };
111
112 template <typename T>
113 StreamHelper operator<<(const T &value)
114 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400115 ensureInitialized();
116 StreamHelper helper(mLazyStream.get());
Jamie Madillf6113162015-05-07 11:49:21 -0400117 helper << value;
118 return helper;
119 }
120
Jamie Madill23176ce2017-07-31 14:14:33 -0400121 std::string str() const { return mLazyStream ? mLazyStream->str() : ""; }
Jamie Madillf6113162015-05-07 11:49:21 -0400122
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000123 private:
Jamie Madill23176ce2017-07-31 14:14:33 -0400124 void ensureInitialized()
125 {
126 if (!mLazyStream)
127 {
128 mLazyStream.reset(new std::stringstream());
129 }
130 }
131
132 std::unique_ptr<std::stringstream> mLazyStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000133};
134
Geoff Lang7dd2e102014-11-10 15:19:26 -0500135// Struct used for correlating uniforms/elements of uniform arrays to handles
136struct VariableLocation
137{
Jamie Madillfb997ec2017-09-20 15:44:27 -0400138 static constexpr unsigned int kUnused = GL_INVALID_INDEX;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500139
Jamie Madillfb997ec2017-09-20 15:44:27 -0400140 VariableLocation();
Olli Etuahoc8538042017-09-27 11:20:15 +0300141 VariableLocation(unsigned int arrayIndex, unsigned int index);
Geoff Langd8605522016-04-13 10:19:12 -0400142
Jamie Madillfe8b5982017-09-07 17:00:18 -0400143 // If used is false, it means this location is only used to fill an empty space in an array,
144 // and there is no corresponding uniform variable for this location. It can also mean the
145 // uniform was optimized out by the implementation.
Jamie Madillfb997ec2017-09-20 15:44:27 -0400146 bool used() const { return (index != kUnused); }
147 void markUnused() { index = kUnused; }
148 void markIgnored() { ignored = true; }
149
Olli Etuaho1734e172017-10-27 15:30:27 +0300150 // "arrayIndex" stores the index of the innermost GLSL array. It's zero for non-arrays.
151 unsigned int arrayIndex;
152 // "index" is an index of the variable. The variable contains the indices for other than the
153 // innermost GLSL arrays.
Jamie Madillfb997ec2017-09-20 15:44:27 -0400154 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400155
156 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
157 // no-op.
158 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500159};
160
Sami Väisänen46eaa942016-06-29 10:26:37 +0300161// Information about a variable binding.
162// Currently used by CHROMIUM_path_rendering
163struct BindingInfo
164{
165 // The type of binding, for example GL_FLOAT_VEC3.
166 // This can be GL_NONE if the variable is optimized away.
167 GLenum type;
168
169 // This is the name of the variable in
170 // the translated shader program. Note that
171 // this can be empty in the case where the
172 // variable has been optimized away.
173 std::string name;
174
175 // True if the binding is valid, otherwise false.
176 bool valid;
177};
178
Jamie Madille7d84322017-01-10 18:21:59 -0500179// This small structure encapsulates binding sampler uniforms to active GL textures.
180struct SamplerBinding
181{
Jamie Madill54164b02017-08-28 15:17:37 -0400182 SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced)
183 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
Jamie Madille7d84322017-01-10 18:21:59 -0500184 {
185 }
186
187 // Necessary for retrieving active textures from the GL state.
188 GLenum textureType;
189
190 // List of all textures bound to this sampler, of type textureType.
191 std::vector<GLuint> boundTextureUnits;
Jamie Madill54164b02017-08-28 15:17:37 -0400192
193 // A note if this sampler is an unreferenced uniform.
194 bool unreferenced;
Jamie Madille7d84322017-01-10 18:21:59 -0500195};
196
jchen10a9042d32017-03-17 08:50:45 +0800197// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its
198// elements specified by 'arrayIndex' can set to be enabled.
199struct TransformFeedbackVarying : public sh::Varying
200{
201 TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index)
202 : sh::Varying(varyingIn), arrayIndex(index)
203 {
204 }
205 std::string nameWithArrayIndex() const
206 {
207 std::stringstream fullNameStr;
208 fullNameStr << name;
209 if (arrayIndex != GL_INVALID_INDEX)
210 {
211 fullNameStr << "[" << arrayIndex << "]";
212 }
213 return fullNameStr.str();
214 }
215 GLsizei size() const { return (arrayIndex == GL_INVALID_INDEX ? elementCount() : 1); }
216
217 GLuint arrayIndex;
218};
219
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800220struct ImageBinding
221{
Xinghua Cao0328b572017-06-26 15:51:36 +0800222 ImageBinding(size_t count) : boundImageUnits(count, 0) {}
223 ImageBinding(GLuint imageUnit, size_t count)
224 {
225 for (size_t index = 0; index < count; ++index)
226 {
227 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
228 }
229 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800230
Xinghua Cao0328b572017-06-26 15:51:36 +0800231 std::vector<GLuint> boundImageUnits;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800232};
233
Jamie Madill48ef11b2016-04-27 15:21:52 -0400234class ProgramState final : angle::NonCopyable
235{
236 public:
237 ProgramState();
238 ~ProgramState();
239
240 const std::string &getLabel();
241
Jamie Madillbd044ed2017-06-05 12:59:21 -0400242 Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
243 Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
244 Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400245 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
246 {
247 return mTransformFeedbackVaryingNames;
248 }
249 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
250 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
251 {
jchen107a20b972017-06-13 14:25:26 +0800252 ASSERT(uniformBlockIndex < mUniformBlocks.size());
253 return mUniformBlocks[uniformBlockIndex].binding;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400254 }
Jiajia Qin729b2c62017-08-14 09:36:11 +0800255 GLuint getShaderStorageBlockBinding(GLuint blockIndex) const
256 {
257 ASSERT(blockIndex < mShaderStorageBlocks.size());
258 return mShaderStorageBlocks[blockIndex].binding;
259 }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400260 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
261 {
262 return mActiveUniformBlockBindings;
263 }
264 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
265 const AttributesMask &getActiveAttribLocationsMask() const
266 {
267 return mActiveAttribLocationsMask;
268 }
Jamie Madillbd159f02017-10-09 19:39:06 -0400269 unsigned int getMaxActiveAttribLocation() const { return mMaxActiveAttribLocation; }
Corentin Walleze7557742017-06-01 13:09:57 -0400270 DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400271 const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
Olli Etuahod2551232017-10-26 20:03:33 +0300272 const std::vector<VariableLocation> &getOutputLocations() const { return mOutputLocations; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400273 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
274 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
Jiajia Qin729b2c62017-08-14 09:36:11 +0800275 const std::vector<InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
276 const std::vector<InterfaceBlock> &getShaderStorageBlocks() const
277 {
278 return mShaderStorageBlocks;
279 }
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800280 const std::vector<BufferVariable> &getBufferVariables() const { return mBufferVariables; }
Jamie Madille7d84322017-01-10 18:21:59 -0500281 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800282 const std::vector<ImageBinding> &getImageBindings() const { return mImageBindings; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400283 const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
284 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800285 const RangeUI &getImageUniformRange() const { return mImageUniformRange; }
jchen10eaef1e52017-06-13 10:44:11 +0800286 const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400287
Jamie Madill4f86d052017-06-05 12:59:26 -0400288 const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const
289 {
290 return mLinkedTransformFeedbackVaryings;
291 }
jchen10eaef1e52017-06-13 10:44:11 +0800292 const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const
293 {
294 return mAtomicCounterBuffers;
295 }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400296
Jamie Madille7d84322017-01-10 18:21:59 -0500297 GLuint getUniformIndexFromName(const std::string &name) const;
298 GLuint getUniformIndexFromLocation(GLint location) const;
299 Optional<GLuint> getSamplerIndex(GLint location) const;
300 bool isSamplerUniformIndex(GLuint index) const;
301 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
Jamie Madill34ca4f52017-06-13 11:49:39 -0400302 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400303
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800304 GLuint getBufferVariableIndexFromName(const std::string &name) const;
305
Martin Radev4e619f52017-08-09 11:50:06 +0300306 int getNumViews() const { return mNumViews; }
307 bool usesMultiview() const { return mNumViews != -1; }
308
Jamie Madill48ef11b2016-04-27 15:21:52 -0400309 private:
Jamie Madill4f86d052017-06-05 12:59:26 -0400310 friend class MemoryProgramCache;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400311 friend class Program;
312
313 std::string mLabel;
314
Martin Radev4c4c8e72016-08-04 12:25:34 +0300315 sh::WorkGroupSize mComputeShaderLocalSize;
316
Jamie Madill48ef11b2016-04-27 15:21:52 -0400317 Shader *mAttachedFragmentShader;
318 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300319 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400320
321 std::vector<std::string> mTransformFeedbackVaryingNames;
jchen10a9042d32017-03-17 08:50:45 +0800322 std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400323 GLenum mTransformFeedbackBufferMode;
324
jchen107a20b972017-06-13 14:25:26 +0800325 // For faster iteration on the blocks currently being bound.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400326 UniformBlockBindingMask mActiveUniformBlockBindings;
327
328 std::vector<sh::Attribute> mAttributes;
Jamie Madill6de51852017-04-12 09:53:01 -0400329 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
Jamie Madillbd159f02017-10-09 19:39:06 -0400330 unsigned int mMaxActiveAttribLocation;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400331
332 // Uniforms are sorted in order:
jchen10eaef1e52017-06-13 10:44:11 +0800333 // 1. Non-opaque uniforms
Jamie Madill48ef11b2016-04-27 15:21:52 -0400334 // 2. Sampler uniforms
jchen10eaef1e52017-06-13 10:44:11 +0800335 // 3. Image uniforms
336 // 4. Atomic counter uniforms
337 // 5. Uniform block uniforms
338 // This makes opaque uniform validation easier, since we don't need a separate list.
Olli Etuahod2551232017-10-26 20:03:33 +0300339 // For generating the entries and naming them we follow the spec: GLES 3.1 November 2016 section
340 // 7.3.1.1 Naming Active Resources. There's a separate entry for each struct member and each
341 // inner array of an array of arrays. Names and mapped names of uniforms that are arrays include
342 // [0] in the end. This makes implementation of queries simpler.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400343 std::vector<LinkedUniform> mUniforms;
Olli Etuahod2551232017-10-26 20:03:33 +0300344
Jamie Madill48ef11b2016-04-27 15:21:52 -0400345 std::vector<VariableLocation> mUniformLocations;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800346 std::vector<InterfaceBlock> mUniformBlocks;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800347 std::vector<BufferVariable> mBufferVariables;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800348 std::vector<InterfaceBlock> mShaderStorageBlocks;
jchen10eaef1e52017-06-13 10:44:11 +0800349 std::vector<AtomicCounterBuffer> mAtomicCounterBuffers;
Jamie Madille7d84322017-01-10 18:21:59 -0500350 RangeUI mSamplerUniformRange;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800351 RangeUI mImageUniformRange;
jchen10eaef1e52017-06-13 10:44:11 +0800352 RangeUI mAtomicCounterUniformRange;
Jamie Madille7d84322017-01-10 18:21:59 -0500353
354 // An array of the samplers that are used by the program
355 std::vector<gl::SamplerBinding> mSamplerBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400356
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800357 // An array of the images that are used by the program
358 std::vector<gl::ImageBinding> mImageBindings;
359
Olli Etuahod2551232017-10-26 20:03:33 +0300360 // Names and mapped names of output variables that are arrays include [0] in the end, similarly
361 // to uniforms.
jchen1015015f72017-03-16 13:54:21 +0800362 std::vector<sh::OutputVariable> mOutputVariables;
Olli Etuahod2551232017-10-26 20:03:33 +0300363 std::vector<VariableLocation> mOutputLocations;
Corentin Walleze7557742017-06-01 13:09:57 -0400364 DrawBufferMask mActiveOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400365
Geoff Lange0cff192017-05-30 13:04:56 -0400366 // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location.
367 std::vector<GLenum> mOutputVariableTypes;
368
Jamie Madill48ef11b2016-04-27 15:21:52 -0400369 bool mBinaryRetrieveableHint;
Yunchao He61afff12017-03-14 15:34:03 +0800370 bool mSeparable;
Martin Radev7cf61662017-07-26 17:10:53 +0300371
372 // ANGLE_multiview.
373 int mNumViews;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400374};
375
Geoff Lang70d0f492015-12-10 17:45:46 -0500376class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000377{
378 public:
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500379 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400380 void onDestroy(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000381
Geoff Lang7dd2e102014-11-10 15:19:26 -0500382 GLuint id() const { return mHandle; }
383
Geoff Lang70d0f492015-12-10 17:45:46 -0500384 void setLabel(const std::string &label) override;
385 const std::string &getLabel() const override;
386
Geoff Lang47110bf2016-04-20 11:13:22 -0700387 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500388
Jamie Madillef300b12016-10-07 15:12:09 -0400389 void attachShader(Shader *shader);
Jamie Madillc1d770e2017-04-13 17:31:24 -0400390 void detachShader(const Context *context, Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000391 int getAttachedShadersCount() const;
392
Jamie Madillef300b12016-10-07 15:12:09 -0400393 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
394 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
395 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
396
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000397 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400398 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000399
Sami Väisänen46eaa942016-06-29 10:26:37 +0300400 // CHROMIUM_path_rendering
Jamie Madillbd044ed2017-06-05 12:59:21 -0400401 BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const;
Sami Väisänen46eaa942016-06-29 10:26:37 +0300402 void bindFragmentInputLocation(GLint index, const char *name);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400403 void pathFragmentInputGen(const Context *context,
404 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +0300405 GLenum genMode,
406 GLint components,
407 const GLfloat *coeffs);
408
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500409 Error link(const gl::Context *context);
Geoff Lange1a27752015-10-05 13:16:04 -0400410 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500411
Jamie Madilla2c74982016-12-12 11:20:42 -0500412 Error loadBinary(const Context *context,
413 GLenum binaryFormat,
414 const void *binary,
415 GLsizei length);
416 Error saveBinary(const Context *context,
417 GLenum *binaryFormat,
418 void *binary,
419 GLsizei bufSize,
420 GLsizei *length) const;
Jamie Madillffe00c02017-06-27 16:26:55 -0400421 GLint getBinaryLength(const Context *context) const;
Geoff Langc5629752015-12-07 16:29:04 -0500422 void setBinaryRetrievableHint(bool retrievable);
423 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000424
Yunchao He61afff12017-03-14 15:34:03 +0800425 void setSeparable(bool separable);
426 bool isSeparable() const;
427
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000428 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400429 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
430 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000431
Geoff Lange1a27752015-10-05 13:16:04 -0400432 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400433 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500434
jchen10fd7c3b52017-03-21 15:36:03 +0800435 void getActiveAttribute(GLuint index,
436 GLsizei bufsize,
437 GLsizei *length,
438 GLint *size,
439 GLenum *type,
440 GLchar *name) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400441 GLint getActiveAttributeCount() const;
442 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400443 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000444
Geoff Lang7dd2e102014-11-10 15:19:26 -0500445 GLint getFragDataLocation(const std::string &name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800446 size_t getOutputResourceCount() const;
Geoff Lange0cff192017-05-30 13:04:56 -0400447 const std::vector<GLenum> &getOutputVariableTypes() const
448 {
449 return mState.mOutputVariableTypes;
450 }
Corentin Wallezdb9e5d32017-06-12 12:05:45 -0700451 DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500452
Geoff Lange1a27752015-10-05 13:16:04 -0400453 void getActiveUniform(GLuint index,
454 GLsizei bufsize,
455 GLsizei *length,
456 GLint *size,
457 GLenum *type,
458 GLchar *name) const;
459 GLint getActiveUniformCount() const;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800460 size_t getActiveBufferVariableCount() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400461 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500462 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400463 const LinkedUniform &getUniformByLocation(GLint location) const;
Jamie Madillac4e9c32017-01-13 14:07:12 -0500464 const VariableLocation &getUniformLocation(GLint location) const;
465 const std::vector<VariableLocation> &getUniformLocations() const;
466 const LinkedUniform &getUniformByIndex(GLuint index) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000467
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800468 const BufferVariable &getBufferVariableByIndex(GLuint index) const;
469
Jamie Madill81c2e252017-09-09 23:32:46 -0400470 enum SetUniformResult
471 {
472 SamplerChanged,
473 NoSamplerChange,
474 };
475
Jamie Madill62d31cb2015-09-11 13:25:51 -0400476 GLint getUniformLocation(const std::string &name) const;
477 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500478 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
479 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
480 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
481 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
Jamie Madill81c2e252017-09-09 23:32:46 -0400482 SetUniformResult setUniform1iv(GLint location, GLsizei count, const GLint *v);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500483 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
484 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
485 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
486 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
487 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
488 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
489 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
490 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
491 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
495 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
496 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
497 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
498 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
499
Jamie Madill54164b02017-08-28 15:17:37 -0400500 void getUniformfv(const Context *context, GLint location, GLfloat *params) const;
501 void getUniformiv(const Context *context, GLint location, GLint *params) const;
502 void getUniformuiv(const Context *context, GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500503
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800504 void getActiveUniformBlockName(const GLuint blockIndex,
505 GLsizei bufSize,
506 GLsizei *length,
507 GLchar *blockName) const;
508 void getActiveShaderStorageBlockName(const GLuint blockIndex,
509 GLsizei bufSize,
510 GLsizei *length,
511 GLchar *blockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400512 GLuint getActiveUniformBlockCount() const;
jchen1058f67be2017-10-27 08:59:27 +0800513 GLuint getActiveAtomicCounterBufferCount() const;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800514 GLuint getActiveShaderStorageBlockCount() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400515 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000516
Geoff Lange1a27752015-10-05 13:16:04 -0400517 GLuint getUniformBlockIndex(const std::string &name) const;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800518 GLuint getShaderStorageBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500519
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000520 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
521 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800522 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000523
Jiajia Qin729b2c62017-08-14 09:36:11 +0800524 const InterfaceBlock &getUniformBlockByIndex(GLuint index) const;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800525 const InterfaceBlock &getShaderStorageBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000526
Geoff Lang48dcae72014-02-05 16:28:24 -0500527 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
528 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500529 GLsizei getTransformFeedbackVaryingCount() const;
530 GLsizei getTransformFeedbackVaryingMaxLength() const;
531 GLenum getTransformFeedbackBufferMode() const;
532
Frank Henigmanfccbac22017-05-28 17:29:26 -0400533 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog,
534 const std::string &uniformName,
535 const sh::InterfaceBlockField &vertexUniform,
536 const sh::InterfaceBlockField &fragmentUniform,
537 bool webglCompatibility);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500538
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000539 void addRef();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500540 void release(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000541 unsigned int getRefCount() const;
542 void flagForDeletion();
543 bool isFlaggedForDeletion() const;
544
Brandon Jones43a53e22014-08-28 16:23:22 -0700545 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500546 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000547 bool isValidated() const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500548 bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000549
Jamie Madill63805b42015-08-25 13:17:39 -0400550 const AttributesMask &getActiveAttribLocationsMask() const
551 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400552 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400553 }
554
Jamie Madille7d84322017-01-10 18:21:59 -0500555 const std::vector<SamplerBinding> &getSamplerBindings() const
556 {
557 return mState.mSamplerBindings;
558 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800559
560 const std::vector<ImageBinding> &getImageBindings() const { return mState.mImageBindings; }
Xinghua Cao971f8502017-10-17 13:01:24 +0800561 const sh::WorkGroupSize &getComputeShaderLocalSize() const
562 {
563 return mState.mComputeShaderLocalSize;
564 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800565
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500566 const ProgramState &getState() const { return mState; }
Jamie Madille7d84322017-01-10 18:21:59 -0500567
Olli Etuahob78707c2017-03-09 15:03:11 +0000568 static bool linkValidateVariablesBase(InfoLog &infoLog,
569 const std::string &variableName,
570 const sh::ShaderVariable &vertexVariable,
571 const sh::ShaderVariable &fragmentVariable,
572 bool validatePrecision);
573
jchen1015015f72017-03-16 13:54:21 +0800574 GLuint getInputResourceIndex(const GLchar *name) const;
575 GLuint getOutputResourceIndex(const GLchar *name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800576 void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
577 void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
jchen10baf5d942017-08-28 20:45:48 +0800578 void getUniformResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800579 void getBufferVariableResourceName(GLuint index,
580 GLsizei bufSize,
581 GLsizei *length,
582 GLchar *name) const;
jchen10880683b2017-04-12 16:21:55 +0800583 const sh::Attribute &getInputResource(GLuint index) const;
584 const sh::OutputVariable &getOutputResource(GLuint index) const;
jchen1015015f72017-03-16 13:54:21 +0800585
Geoff Langd8605522016-04-13 10:19:12 -0400586 class Bindings final : angle::NonCopyable
587 {
588 public:
589 void bindLocation(GLuint index, const std::string &name);
590 int getBinding(const std::string &name) const;
591
592 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
593 const_iterator begin() const;
594 const_iterator end() const;
595
596 private:
597 std::unordered_map<std::string, GLuint> mBindings;
598 };
599
Jamie Madill32447362017-06-28 14:53:52 -0400600 const Bindings &getAttributeBindings() const { return mAttributeBindings; }
601 const Bindings &getUniformLocationBindings() const { return mUniformLocationBindings; }
602 const Bindings &getFragmentInputBindings() const { return mFragmentInputBindings; }
603
Martin Radev4e619f52017-08-09 11:50:06 +0300604 int getNumViews() const { return mState.getNumViews(); }
605 bool usesMultiview() const { return mState.usesMultiview(); }
Martin Radev7cf61662017-07-26 17:10:53 +0300606
Olli Etuahob78707c2017-03-09 15:03:11 +0000607 private:
Jamie Madill4928b7c2017-06-20 12:57:39 -0400608 ~Program();
609
Jamie Madill192745a2016-12-22 15:58:21 -0500610 struct VaryingRef
611 {
612 const sh::Varying *get() const { return vertex ? vertex : fragment; }
613
614 const sh::Varying *vertex = nullptr;
615 const sh::Varying *fragment = nullptr;
616 };
617
618 using MergedVaryings = std::map<std::string, VaryingRef>;
619
Jamie Madill6c1f6712017-02-14 19:08:04 -0500620 void unlink();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000621
Jamie Madillbd044ed2017-06-05 12:59:21 -0400622 bool linkAttributes(const Context *context, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300623 bool validateVertexAndFragmentInterfaceBlocks(
624 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
625 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400626 InfoLog &infoLog,
627 bool webglCompatibility) const;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800628 bool linkInterfaceBlocks(const Context *context, InfoLog &infoLog);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400629 bool linkVaryings(const Context *context, InfoLog &infoLog) const;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000630
Jamie Madillbd044ed2017-06-05 12:59:21 -0400631 bool linkUniforms(const Context *context,
632 InfoLog &infoLog,
633 const Bindings &uniformLocationBindings);
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800634 void linkSamplerAndImageBindings();
jchen10eaef1e52017-06-13 10:44:11 +0800635 bool linkAtomicCounterBuffers();
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000636
Jamie Madilla2c74982016-12-12 11:20:42 -0500637 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300638 const sh::InterfaceBlock &vertexInterfaceBlock,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400639 const sh::InterfaceBlock &fragmentInterfaceBlock,
640 bool webglCompatibility) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500641
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400642 static bool linkValidateVaryings(InfoLog &infoLog,
643 const std::string &varyingName,
644 const sh::Varying &vertexVarying,
645 const sh::Varying &fragmentVarying,
646 int shaderVersion);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400647 bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const;
jchen10a9042d32017-03-17 08:50:45 +0800648 bool linkValidateTransformFeedback(const gl::Context *context,
649 InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500650 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400651 const Caps &caps) const;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -0400652 bool linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const;
Jamie Madillccdf74b2015-08-18 10:46:12 -0400653
Jamie Madill192745a2016-12-22 15:58:21 -0500654 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500655
Jamie Madillbd044ed2017-06-05 12:59:21 -0400656 MergedVaryings getMergedVaryings(const Context *context) const;
Jamie Madill192745a2016-12-22 15:58:21 -0500657 std::vector<PackedVarying> getPackedVaryings(const MergedVaryings &mergedVaryings) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400658 void linkOutputVariables(const Context *context);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400659
Olli Etuaho48fed632017-03-16 12:05:30 +0000660 void setUniformValuesFromBindingQualifiers();
661
jchen10eaef1e52017-06-13 10:44:11 +0800662 void gatherAtomicCounterBuffers();
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500663 void initInterfaceBlockBindings();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400664
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500665 // Both these function update the cached uniform values and return a modified "count"
666 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400667 template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400668 GLsizei clampUniformCount(const VariableLocation &locationInfo,
669 GLsizei count,
670 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -0500671 const T *v);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400672 template <size_t cols, size_t rows, typename T>
673 GLsizei clampMatrixUniformCount(GLint location, GLsizei count, GLboolean transpose, const T *v);
674
675 void updateSamplerUniform(const VariableLocation &locationInfo,
676 GLsizei clampedCount,
677 const GLint *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400678
679 template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -0400680 void getUniformInternal(const Context *context,
681 DestT *dataOut,
682 GLint location,
683 GLenum nativeType,
684 int components) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400685
jchen10baf5d942017-08-28 20:45:48 +0800686 template <typename T>
687 void getResourceName(GLuint index,
688 const std::vector<T> &resources,
689 GLsizei bufSize,
690 GLsizei *length,
691 GLchar *name) const;
692
Jamie Madill48ef11b2016-04-27 15:21:52 -0400693 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500694 rx::ProgramImpl *mProgram;
695
Geoff Lang7dd2e102014-11-10 15:19:26 -0500696 bool mValidated;
697
Geoff Langd8605522016-04-13 10:19:12 -0400698 Bindings mAttributeBindings;
Olli Etuaho4a92ceb2017-02-19 17:51:24 +0000699
700 // Note that this has nothing to do with binding layout qualifiers that can be set for some
701 // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
702 Bindings mUniformLocationBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000703
Sami Väisänen46eaa942016-06-29 10:26:37 +0300704 // CHROMIUM_path_rendering
705 Bindings mFragmentInputBindings;
706
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000707 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000708 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000709
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000710 unsigned int mRefCount;
711
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500712 ShaderProgramManager *mResourceManager;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000713 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000714
715 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400716
717 // Cache for sampler validation
718 Optional<bool> mCachedValidateSamplersResult;
719 std::vector<GLenum> mTextureUnitTypesCache;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000720};
Jamie Madilla2c74982016-12-12 11:20:42 -0500721} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000722
Geoff Lang0a73dd82014-11-19 16:18:08 -0500723#endif // LIBANGLE_PROGRAM_H_