blob: 879a560045c70205901973bf9848795a91f707de [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050031#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032
33#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000034
35#undef near
36#undef far
37
38namespace gl
39{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000040static const char* makeStaticString(const std::string& str)
41{
42 static std::set<std::string> strings;
43 std::set<std::string>::iterator it = strings.find(str);
44 if (it != strings.end())
45 return it->c_str();
46
47 return strings.insert(str).first->c_str();
48}
49
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000050Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051{
52 ASSERT(robustAccess == false); // Unimplemented
53
Jamie Madill33dc8432013-07-26 11:55:05 -040054 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055
56 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
57
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000058 mClientVersion = clientVersion;
59
apatrick@chromium.org144f2802012-07-12 01:42:34 +000060 mState.depthClearValue = 1.0f;
61 mState.stencilClearValue = 0;
62
Geoff Lang0550d032014-01-30 11:29:07 -050063 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.rasterizer.cullFace = false;
65 mState.rasterizer.cullMode = GL_BACK;
66 mState.rasterizer.frontFace = GL_CCW;
67 mState.rasterizer.polygonOffsetFill = false;
68 mState.rasterizer.polygonOffsetFactor = 0.0f;
69 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000070 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040071 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000072 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000073 mState.scissor.x = 0;
74 mState.scissor.y = 0;
75 mState.scissor.width = 0;
76 mState.scissor.height = 0;
77
78 mState.blend.blend = false;
79 mState.blend.sourceBlendRGB = GL_ONE;
80 mState.blend.sourceBlendAlpha = GL_ONE;
81 mState.blend.destBlendRGB = GL_ZERO;
82 mState.blend.destBlendAlpha = GL_ZERO;
83 mState.blend.blendEquationRGB = GL_FUNC_ADD;
84 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
85 mState.blend.sampleAlphaToCoverage = false;
86 mState.blend.dither = true;
87
apatrick@chromium.org144f2802012-07-12 01:42:34 +000088 mState.blendColor.red = 0;
89 mState.blendColor.green = 0;
90 mState.blendColor.blue = 0;
91 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092
93 mState.depthStencil.depthTest = false;
94 mState.depthStencil.depthFunc = GL_LESS;
95 mState.depthStencil.depthMask = true;
96 mState.depthStencil.stencilTest = false;
97 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilMask = -1;
99 mState.depthStencil.stencilWritemask = -1;
100 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000101 mState.depthStencil.stencilBackMask = - 1;
102 mState.depthStencil.stencilBackWritemask = -1;
103 mState.depthStencil.stencilFail = GL_KEEP;
104 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
106 mState.depthStencil.stencilBackFail = GL_KEEP;
107 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
108 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
109
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000110 mState.stencilRef = 0;
111 mState.stencilBackRef = 0;
112
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.sampleCoverage = false;
114 mState.sampleCoverageValue = 1.0f;
115 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.generateMipmapHint = GL_DONT_CARE;
117 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
118
119 mState.lineWidth = 1.0f;
120
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000121 mState.viewport.x = 0;
122 mState.viewport.y = 0;
123 mState.viewport.width = 0;
124 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125 mState.zNear = 0.0f;
126 mState.zFar = 1.0f;
127
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000128 mState.blend.colorMaskRed = true;
129 mState.blend.colorMaskGreen = true;
130 mState.blend.colorMaskBlue = true;
131 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132
Geoff Lang7dca1862013-07-30 16:30:46 -0400133 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
134 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
135 {
136 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
137 }
138
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000139 if (shareContext != NULL)
140 {
141 mResourceManager = shareContext->mResourceManager;
142 mResourceManager->addRef();
143 }
144 else
145 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000147 }
148
149 // [OpenGL ES 2.0.24] section 3.7 page 83:
150 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
151 // and cube map texture state vectors respectively associated with them.
152 // In order that access to these initial textures not be lost, they are treated as texture
153 // objects all of whose names are 0.
154
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000155 mTexture2DZero.set(new Texture2D(mRenderer, 0));
156 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000157 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000158 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000159
Jamie Madilldc356042013-07-19 16:36:57 -0400160 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
161 {
162 mState.samplers[textureUnit] = 0;
163 }
164
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000165 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400166 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000167 bindArrayBuffer(0);
168 bindElementArrayBuffer(0);
169 bindTextureCubeMap(0);
170 bindTexture2D(0);
171 bindReadFramebuffer(0);
172 bindDrawFramebuffer(0);
173 bindRenderbuffer(0);
174
Geoff Lang37dde692014-01-31 16:34:54 -0500175 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
176 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
177 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
178
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000179 bindGenericUniformBuffer(0);
180 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
181 {
182 bindIndexedUniformBuffer(0, i, 0, -1);
183 }
184
185 bindGenericTransformFeedbackBuffer(0);
186 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
187 {
188 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
189 }
190
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000191 bindCopyReadBuffer(0);
192 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000193 bindPixelPackBuffer(0);
194 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000195
Geoff Langc8058452014-02-03 12:04:11 -0500196 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
197 // In the initial state, a default transform feedback object is bound and treated as
198 // a transform feedback object with a name of zero. That object is bound any time
199 // BindTransformFeedback is called with id of zero
200 mTransformFeedbackZero.set(new TransformFeedback(0));
201 bindTransformFeedback(0);
202
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000203 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000204 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000205
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000206 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000207 mRendererString = NULL;
208
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 mInvalidEnum = false;
210 mInvalidValue = false;
211 mInvalidOperation = false;
212 mOutOfMemory = false;
213 mInvalidFramebufferOperation = false;
214
215 mHasBeenCurrent = false;
216 mContextLost = false;
217 mResetStatus = GL_NO_ERROR;
218 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
219 mRobustAccess = robustAccess;
220
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000221 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000222 mSupportsDXT1Textures = false;
223 mSupportsDXT3Textures = false;
224 mSupportsDXT5Textures = false;
225 mSupportsEventQueries = false;
226 mSupportsOcclusionQueries = false;
227 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228}
229
230Context::~Context()
231{
232 if (mState.currentProgram != 0)
233 {
234 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
235 if (programObject)
236 {
237 programObject->release();
238 }
239 mState.currentProgram = 0;
240 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000241 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000242
243 while (!mFramebufferMap.empty())
244 {
245 deleteFramebuffer(mFramebufferMap.begin()->first);
246 }
247
Jamie Madill33dc8432013-07-26 11:55:05 -0400248 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400250 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000251 }
252
253 while (!mQueryMap.empty())
254 {
255 deleteQuery(mQueryMap.begin()->first);
256 }
257
Jamie Madill57a89722013-07-02 11:57:03 -0400258 while (!mVertexArrayMap.empty())
259 {
260 deleteVertexArray(mVertexArrayMap.begin()->first);
261 }
262
Geoff Langc8058452014-02-03 12:04:11 -0500263 mTransformFeedbackZero.set(NULL);
264 while (!mTransformFeedbackMap.empty())
265 {
266 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
267 }
268
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000269 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
270 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000271 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 {
273 mState.samplerTexture[type][sampler].set(NULL);
274 }
275 }
276
277 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
278 {
279 mIncompleteTextures[type].set(NULL);
280 }
281
Jamie Madilla857c362013-07-02 11:57:02 -0400282 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
283 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284 {
Jamie Madilla857c362013-07-02 11:57:02 -0400285 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286 }
287
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000288 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000289 mState.renderbuffer.set(NULL);
290
Geoff Langc8058452014-02-03 12:04:11 -0500291 mState.transformFeedback.set(NULL);
292
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000293 mTexture2DZero.set(NULL);
294 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000295 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000296 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
Geoff Lang37dde692014-01-31 16:34:54 -0500298 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
299 {
300 i->second.set(NULL);
301 }
302
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000303 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000304 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
305 {
306 mState.uniformBuffers[i].set(NULL);
307 }
308
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000309 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000310 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
311 {
312 mState.transformFeedbackBuffers[i].set(NULL);
313 }
314
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000315 mState.copyReadBuffer.set(NULL);
316 mState.copyWriteBuffer.set(NULL);
317
Jamie Madill950a7752013-09-18 14:36:18 -0400318 mState.pack.pixelBuffer.set(NULL);
319 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000320
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321 mResourceManager->release();
322}
323
daniel@transgaming.comad629872012-11-28 19:32:06 +0000324void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000325{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326 if (!mHasBeenCurrent)
327 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000328 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000329 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000330 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
331 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
332 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000333
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000334 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000335 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
336 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
337 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
338 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
339 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000340 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000341 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400342 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
343 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
344 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
345 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000346 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000347 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400348 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
349 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000350 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400351 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
352 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000354 mSupportsEventQueries = mRenderer->getEventQuerySupport();
355 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000356 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000357 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
358 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
359 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000360 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
361 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
362 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
363 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
364 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
365 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000366 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
367 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
Geoff Lang632192d2013-10-04 13:40:46 -0400368 mSupportsRGTextures = mRenderer->getRGTextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000369 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000370 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000371 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
Shannon Woodsb3801742014-03-27 14:59:19 -0400372 mSupportsPBOs = mRenderer->getPBOSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
374 mNumCompressedTextureFormats = 0;
375 if (supportsDXT1Textures())
376 {
377 mNumCompressedTextureFormats += 2;
378 }
379 if (supportsDXT3Textures())
380 {
381 mNumCompressedTextureFormats += 1;
382 }
383 if (supportsDXT5Textures())
384 {
385 mNumCompressedTextureFormats += 1;
386 }
387
388 initExtensionString();
389 initRendererString();
390
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000391 mState.viewport.x = 0;
392 mState.viewport.y = 0;
393 mState.viewport.width = surface->getWidth();
394 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000396 mState.scissor.x = 0;
397 mState.scissor.y = 0;
398 mState.scissor.width = surface->getWidth();
399 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000400
401 mHasBeenCurrent = true;
402 }
403
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000404 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000405 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000407 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
408 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000409 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000410
411 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000412
413 // Store the current client version in the renderer
414 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000415}
416
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000417// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000418void Context::markContextLost()
419{
420 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
421 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
422 mContextLost = true;
423}
424
425bool Context::isContextLost()
426{
427 return mContextLost;
428}
429
Geoff Lang0550d032014-01-30 11:29:07 -0500430void Context::setCap(GLenum cap, bool enabled)
431{
432 switch (cap)
433 {
434 case GL_CULL_FACE: setCullFace(enabled); break;
435 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
436 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
437 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
438 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
439 case GL_STENCIL_TEST: setStencilTest(enabled); break;
440 case GL_DEPTH_TEST: setDepthTest(enabled); break;
441 case GL_BLEND: setBlend(enabled); break;
442 case GL_DITHER: setDither(enabled); break;
443 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
444 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
445 default: UNREACHABLE();
446 }
447}
448
449bool Context::getCap(GLenum cap)
450{
451 switch (cap)
452 {
453 case GL_CULL_FACE: return isCullFaceEnabled();
454 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
455 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
456 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
457 case GL_SCISSOR_TEST: return isScissorTestEnabled();
458 case GL_STENCIL_TEST: return isStencilTestEnabled();
459 case GL_DEPTH_TEST: return isDepthTestEnabled();
460 case GL_BLEND: return isBlendEnabled();
461 case GL_DITHER: return isDitherEnabled();
462 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
463 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
464 default: UNREACHABLE(); return false;
465 }
466}
467
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468void Context::setClearColor(float red, float green, float blue, float alpha)
469{
470 mState.colorClearValue.red = red;
471 mState.colorClearValue.green = green;
472 mState.colorClearValue.blue = blue;
473 mState.colorClearValue.alpha = alpha;
474}
475
476void Context::setClearDepth(float depth)
477{
478 mState.depthClearValue = depth;
479}
480
481void Context::setClearStencil(int stencil)
482{
483 mState.stencilClearValue = stencil;
484}
485
Geoff Lang0550d032014-01-30 11:29:07 -0500486void Context::setRasterizerDiscard(bool enabled)
487{
488 mState.rasterizer.rasterizerDiscard = enabled;
489}
490
491bool Context::isRasterizerDiscardEnabled() const
492{
493 return mState.rasterizer.rasterizerDiscard;
494}
495
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496void Context::setCullFace(bool enabled)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501bool Context::isCullFaceEnabled() const
502{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000503 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000504}
505
506void Context::setCullMode(GLenum mode)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000509}
510
511void Context::setFrontFace(GLenum front)
512{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000513 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setDepthTest(bool enabled)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000519}
520
521bool Context::isDepthTestEnabled() const
522{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000523 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000524}
525
526void Context::setDepthFunc(GLenum depthFunc)
527{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000528 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setDepthRange(float zNear, float zFar)
532{
533 mState.zNear = zNear;
534 mState.zFar = zFar;
535}
536
537void Context::setBlend(bool enabled)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542bool Context::isBlendEnabled() const
543{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000544 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.blend.sourceBlendRGB = sourceRGB;
550 mState.blend.destBlendRGB = destRGB;
551 mState.blend.sourceBlendAlpha = sourceAlpha;
552 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setBlendColor(float red, float green, float blue, float alpha)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.blendColor.red = red;
558 mState.blendColor.green = green;
559 mState.blendColor.blue = blue;
560 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
564{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000565 mState.blend.blendEquationRGB = rgbEquation;
566 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000567}
568
569void Context::setStencilTest(bool enabled)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000572}
573
574bool Context::isStencilTestEnabled() const
575{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000576 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
579void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
580{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000581 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000582 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000583 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
587{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000588 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000589 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000590 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setStencilWritemask(GLuint stencilWritemask)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
599{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000600 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
604{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000605 mState.depthStencil.stencilFail = stencilFail;
606 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
607 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
611{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000612 mState.depthStencil.stencilBackFail = stencilBackFail;
613 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
614 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000615}
616
617void Context::setPolygonOffsetFill(bool enabled)
618{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000619 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000620}
621
622bool Context::isPolygonOffsetFillEnabled() const
623{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000624 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000625}
626
627void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
628{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000629 // An application can pass NaN values here, so handle this gracefully
630 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
631 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634void Context::setSampleAlphaToCoverage(bool enabled)
635{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000636 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000637}
638
639bool Context::isSampleAlphaToCoverageEnabled() const
640{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000641 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000642}
643
644void Context::setSampleCoverage(bool enabled)
645{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000646 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000647}
648
649bool Context::isSampleCoverageEnabled() const
650{
651 return mState.sampleCoverage;
652}
653
654void Context::setSampleCoverageParams(GLclampf value, bool invert)
655{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000656 mState.sampleCoverageValue = value;
657 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000658}
659
660void Context::setScissorTest(bool enabled)
661{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000662 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000663}
664
665bool Context::isScissorTestEnabled() const
666{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000667 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000668}
669
670void Context::setDither(bool enabled)
671{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000672 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000673}
674
675bool Context::isDitherEnabled() const
676{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000677 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000678}
679
680void Context::setLineWidth(GLfloat width)
681{
682 mState.lineWidth = width;
683}
684
685void Context::setGenerateMipmapHint(GLenum hint)
686{
687 mState.generateMipmapHint = hint;
688}
689
690void Context::setFragmentShaderDerivativeHint(GLenum hint)
691{
692 mState.fragmentShaderDerivativeHint = hint;
693 // TODO: Propagate the hint to shader translator so we can write
694 // ddx, ddx_coarse, or ddx_fine depending on the hint.
695 // Ignore for now. It is valid for implementations to ignore hint.
696}
697
698void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
699{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000700 mState.viewport.x = x;
701 mState.viewport.y = y;
702 mState.viewport.width = width;
703 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000704}
705
706void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
707{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000708 mState.scissor.x = x;
709 mState.scissor.y = y;
710 mState.scissor.width = width;
711 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000712}
713
Geoff Langc8325162013-08-09 13:26:56 -0400714void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
715{
716 *x = mState.scissor.x;
717 *y = mState.scissor.y;
718 *width = mState.scissor.width;
719 *height = mState.scissor.height;
720}
721
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000722void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
723{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000724 mState.blend.colorMaskRed = red;
725 mState.blend.colorMaskGreen = green;
726 mState.blend.colorMaskBlue = blue;
727 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728}
729
730void Context::setDepthMask(bool mask)
731{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000732 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000733}
734
735void Context::setActiveSampler(unsigned int active)
736{
737 mState.activeSampler = active;
738}
739
740GLuint Context::getReadFramebufferHandle() const
741{
742 return mState.readFramebuffer;
743}
744
745GLuint Context::getDrawFramebufferHandle() const
746{
747 return mState.drawFramebuffer;
748}
749
750GLuint Context::getRenderbufferHandle() const
751{
752 return mState.renderbuffer.id();
753}
754
Jamie Madilld8db8662013-07-02 11:57:04 -0400755GLuint Context::getVertexArrayHandle() const
756{
757 return mState.vertexArray;
758}
759
Jamie Madilldc356042013-07-19 16:36:57 -0400760GLuint Context::getSamplerHandle(GLuint textureUnit) const
761{
762 ASSERT(textureUnit < ArraySize(mState.samplers));
763 return mState.samplers[textureUnit];
764}
765
Jamie Madill893ab082014-05-16 16:56:10 -0400766unsigned int Context::getActiveSampler() const
767{
768 return mState.activeSampler;
769}
770
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771GLuint Context::getArrayBufferHandle() const
772{
773 return mState.arrayBuffer.id();
774}
775
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400776bool Context::isQueryActive() const
777{
778 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
779 i != mState.activeQueries.end(); i++)
780 {
781 if (i->second.get() != NULL)
782 {
783 return true;
784 }
785 }
786
787 return false;
788}
789
Jamie Madill45c785d2014-05-13 14:09:34 -0400790const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000791{
Geoff Lang37dde692014-01-31 16:34:54 -0500792 // All query types should already exist in the activeQueries map
793 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000794
Jamie Madill45c785d2014-05-13 14:09:34 -0400795 return mState.activeQueries.at(target).get();
796}
797
798GLuint Context::getActiveQueryId(GLenum target) const
799{
800 const Query *query = getActiveQuery(target);
801 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000802}
803
804void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
805{
Jamie Madill57a89722013-07-02 11:57:03 -0400806 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000807}
808
Jamie Madilla857c362013-07-02 11:57:02 -0400809const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000810{
Jamie Madill57a89722013-07-02 11:57:03 -0400811 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000812}
813
Jamie Madilla857c362013-07-02 11:57:02 -0400814const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
815{
816 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
817 return mState.vertexAttribCurrentValues[attribNum];
818}
819
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000820void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000821 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000822{
Jamie Madill57a89722013-07-02 11:57:03 -0400823 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000824}
825
826const void *Context::getVertexAttribPointer(unsigned int attribNum) const
827{
Jamie Madill57a89722013-07-02 11:57:03 -0400828 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000829}
830
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000831void Context::setPackAlignment(GLint alignment)
832{
Jamie Madill950a7752013-09-18 14:36:18 -0400833 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000834}
835
836GLint Context::getPackAlignment() const
837{
Jamie Madill950a7752013-09-18 14:36:18 -0400838 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000839}
840
841void Context::setUnpackAlignment(GLint alignment)
842{
Jamie Madill950a7752013-09-18 14:36:18 -0400843 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000844}
845
846GLint Context::getUnpackAlignment() const
847{
Jamie Madill950a7752013-09-18 14:36:18 -0400848 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000849}
850
851void Context::setPackReverseRowOrder(bool reverseRowOrder)
852{
Jamie Madill950a7752013-09-18 14:36:18 -0400853 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000854}
855
856bool Context::getPackReverseRowOrder() const
857{
Jamie Madill950a7752013-09-18 14:36:18 -0400858 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000859}
860
Jamie Madill88f18f42013-09-18 14:36:19 -0400861const PixelUnpackState &Context::getUnpackState() const
862{
863 return mState.unpack;
864}
865
866const PixelPackState &Context::getPackState() const
867{
868 return mState.pack;
869}
870
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000871GLuint Context::createBuffer()
872{
873 return mResourceManager->createBuffer();
874}
875
876GLuint Context::createProgram()
877{
878 return mResourceManager->createProgram();
879}
880
881GLuint Context::createShader(GLenum type)
882{
883 return mResourceManager->createShader(type);
884}
885
886GLuint Context::createTexture()
887{
888 return mResourceManager->createTexture();
889}
890
891GLuint Context::createRenderbuffer()
892{
893 return mResourceManager->createRenderbuffer();
894}
895
Jamie Madillcd055f82013-07-26 11:55:15 -0400896GLsync Context::createFenceSync(GLenum condition)
897{
898 GLuint handle = mResourceManager->createFenceSync();
899
900 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
901 ASSERT(fenceSync);
902
903 fenceSync->set(condition);
904
905 return reinterpret_cast<GLsync>(handle);
906}
907
Jamie Madill57a89722013-07-02 11:57:03 -0400908GLuint Context::createVertexArray()
909{
910 GLuint handle = mVertexArrayHandleAllocator.allocate();
911
Jamie Madilld1028542013-07-02 11:57:04 -0400912 // Although the spec states VAO state is not initialized until the object is bound,
913 // we create it immediately. The resulting behaviour is transparent to the application,
914 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400915 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
916
917 return handle;
918}
919
Jamie Madilldc356042013-07-19 16:36:57 -0400920GLuint Context::createSampler()
921{
922 return mResourceManager->createSampler();
923}
924
Geoff Langc8058452014-02-03 12:04:11 -0500925GLuint Context::createTransformFeedback()
926{
927 GLuint handle = mTransformFeedbackAllocator.allocate();
928 TransformFeedback *transformFeedback = new TransformFeedback(handle);
929 transformFeedback->addRef();
930 mTransformFeedbackMap[handle] = transformFeedback;
931 return handle;
932}
933
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000934// Returns an unused framebuffer name
935GLuint Context::createFramebuffer()
936{
937 GLuint handle = mFramebufferHandleAllocator.allocate();
938
939 mFramebufferMap[handle] = NULL;
940
941 return handle;
942}
943
Jamie Madill33dc8432013-07-26 11:55:05 -0400944GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000945{
Jamie Madill33dc8432013-07-26 11:55:05 -0400946 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000947
Jamie Madill33dc8432013-07-26 11:55:05 -0400948 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000949
950 return handle;
951}
952
953// Returns an unused query name
954GLuint Context::createQuery()
955{
956 GLuint handle = mQueryHandleAllocator.allocate();
957
958 mQueryMap[handle] = NULL;
959
960 return handle;
961}
962
963void Context::deleteBuffer(GLuint buffer)
964{
965 if (mResourceManager->getBuffer(buffer))
966 {
967 detachBuffer(buffer);
968 }
Jamie Madill893ab082014-05-16 16:56:10 -0400969
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000970 mResourceManager->deleteBuffer(buffer);
971}
972
973void Context::deleteShader(GLuint shader)
974{
975 mResourceManager->deleteShader(shader);
976}
977
978void Context::deleteProgram(GLuint program)
979{
980 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000981}
982
983void Context::deleteTexture(GLuint texture)
984{
985 if (mResourceManager->getTexture(texture))
986 {
987 detachTexture(texture);
988 }
989
990 mResourceManager->deleteTexture(texture);
991}
992
993void Context::deleteRenderbuffer(GLuint renderbuffer)
994{
995 if (mResourceManager->getRenderbuffer(renderbuffer))
996 {
997 detachRenderbuffer(renderbuffer);
998 }
Jamie Madill893ab082014-05-16 16:56:10 -0400999
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001000 mResourceManager->deleteRenderbuffer(renderbuffer);
1001}
1002
Jamie Madillcd055f82013-07-26 11:55:15 -04001003void Context::deleteFenceSync(GLsync fenceSync)
1004{
1005 // The spec specifies the underlying Fence object is not deleted until all current
1006 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
1007 // and since our API is currently designed for being called from a single thread, we can delete
1008 // the fence immediately.
1009 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
1010}
1011
Jamie Madill57a89722013-07-02 11:57:03 -04001012void Context::deleteVertexArray(GLuint vertexArray)
1013{
1014 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
1015
1016 if (vertexArrayObject != mVertexArrayMap.end())
1017 {
1018 detachVertexArray(vertexArray);
1019
1020 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
1021 delete vertexArrayObject->second;
1022 mVertexArrayMap.erase(vertexArrayObject);
1023 }
1024}
1025
Jamie Madilldc356042013-07-19 16:36:57 -04001026void Context::deleteSampler(GLuint sampler)
1027{
1028 if (mResourceManager->getSampler(sampler))
1029 {
1030 detachSampler(sampler);
1031 }
1032
1033 mResourceManager->deleteSampler(sampler);
1034}
1035
Geoff Langc8058452014-02-03 12:04:11 -05001036void Context::deleteTransformFeedback(GLuint transformFeedback)
1037{
1038 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1039 if (iter != mTransformFeedbackMap.end())
1040 {
1041 detachTransformFeedback(transformFeedback);
1042 mTransformFeedbackAllocator.release(transformFeedback);
1043 iter->second->release();
1044 mTransformFeedbackMap.erase(iter);
1045 }
1046}
1047
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001048void Context::deleteFramebuffer(GLuint framebuffer)
1049{
1050 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1051
1052 if (framebufferObject != mFramebufferMap.end())
1053 {
1054 detachFramebuffer(framebuffer);
1055
1056 mFramebufferHandleAllocator.release(framebufferObject->first);
1057 delete framebufferObject->second;
1058 mFramebufferMap.erase(framebufferObject);
1059 }
1060}
1061
Jamie Madill33dc8432013-07-26 11:55:05 -04001062void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001063{
Jamie Madill33dc8432013-07-26 11:55:05 -04001064 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001065
Jamie Madill33dc8432013-07-26 11:55:05 -04001066 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001067 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001068 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001069 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001070 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001071 }
1072}
1073
1074void Context::deleteQuery(GLuint query)
1075{
1076 QueryMap::iterator queryObject = mQueryMap.find(query);
1077 if (queryObject != mQueryMap.end())
1078 {
1079 mQueryHandleAllocator.release(queryObject->first);
1080 if (queryObject->second)
1081 {
1082 queryObject->second->release();
1083 }
1084 mQueryMap.erase(queryObject);
1085 }
1086}
1087
1088Buffer *Context::getBuffer(GLuint handle)
1089{
1090 return mResourceManager->getBuffer(handle);
1091}
1092
Geoff Lang48dcae72014-02-05 16:28:24 -05001093Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001094{
1095 return mResourceManager->getShader(handle);
1096}
1097
Geoff Lang48dcae72014-02-05 16:28:24 -05001098Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001099{
1100 return mResourceManager->getProgram(handle);
1101}
1102
1103Texture *Context::getTexture(GLuint handle)
1104{
1105 return mResourceManager->getTexture(handle);
1106}
1107
Jamie Madill3c7fa222014-06-05 13:08:51 -04001108FramebufferAttachment *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001109{
1110 return mResourceManager->getRenderbuffer(handle);
1111}
1112
Jamie Madillcd055f82013-07-26 11:55:15 -04001113FenceSync *Context::getFenceSync(GLsync handle) const
1114{
1115 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1116}
1117
Jamie Madill57a89722013-07-02 11:57:03 -04001118VertexArray *Context::getVertexArray(GLuint handle) const
1119{
1120 auto vertexArray = mVertexArrayMap.find(handle);
1121
1122 if (vertexArray == mVertexArrayMap.end())
1123 {
1124 return NULL;
1125 }
1126 else
1127 {
1128 return vertexArray->second;
1129 }
1130}
1131
Jamie Madilldc356042013-07-19 16:36:57 -04001132Sampler *Context::getSampler(GLuint handle) const
1133{
1134 return mResourceManager->getSampler(handle);
1135}
1136
Geoff Langc8058452014-02-03 12:04:11 -05001137TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1138{
1139 if (handle == 0)
1140 {
1141 return mTransformFeedbackZero.get();
1142 }
1143 else
1144 {
1145 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1146 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1147 }
1148}
1149
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001150Framebuffer *Context::getReadFramebuffer()
1151{
1152 return getFramebuffer(mState.readFramebuffer);
1153}
1154
1155Framebuffer *Context::getDrawFramebuffer()
1156{
1157 return mBoundDrawFramebuffer;
1158}
1159
Jamie Madill57a89722013-07-02 11:57:03 -04001160VertexArray *Context::getCurrentVertexArray() const
1161{
1162 VertexArray *vao = getVertexArray(mState.vertexArray);
1163 ASSERT(vao != NULL);
1164 return vao;
1165}
1166
Geoff Langc8058452014-02-03 12:04:11 -05001167TransformFeedback *Context::getCurrentTransformFeedback() const
1168{
1169 return mState.transformFeedback.get();
1170}
1171
Jamie Madilldc356042013-07-19 16:36:57 -04001172bool Context::isSampler(GLuint samplerName) const
1173{
1174 return mResourceManager->isSampler(samplerName);
1175}
1176
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001177void Context::bindArrayBuffer(unsigned int buffer)
1178{
1179 mResourceManager->checkBufferAllocation(buffer);
1180
1181 mState.arrayBuffer.set(getBuffer(buffer));
1182}
1183
1184void Context::bindElementArrayBuffer(unsigned int buffer)
1185{
1186 mResourceManager->checkBufferAllocation(buffer);
1187
Jamie Madill57a89722013-07-02 11:57:03 -04001188 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001189}
1190
1191void Context::bindTexture2D(GLuint texture)
1192{
1193 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1194
1195 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1196}
1197
1198void Context::bindTextureCubeMap(GLuint texture)
1199{
1200 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1201
1202 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1203}
1204
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001205void Context::bindTexture3D(GLuint texture)
1206{
1207 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1208
1209 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1210}
1211
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001212void Context::bindTexture2DArray(GLuint texture)
1213{
1214 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1215
1216 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1217}
1218
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001219void Context::bindReadFramebuffer(GLuint framebuffer)
1220{
1221 if (!getFramebuffer(framebuffer))
1222 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001223 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001224 }
1225
1226 mState.readFramebuffer = framebuffer;
1227}
1228
1229void Context::bindDrawFramebuffer(GLuint framebuffer)
1230{
1231 if (!getFramebuffer(framebuffer))
1232 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001233 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001234 }
1235
1236 mState.drawFramebuffer = framebuffer;
1237
1238 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1239}
1240
1241void Context::bindRenderbuffer(GLuint renderbuffer)
1242{
1243 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1244
1245 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1246}
1247
Jamie Madill57a89722013-07-02 11:57:03 -04001248void Context::bindVertexArray(GLuint vertexArray)
1249{
1250 if (!getVertexArray(vertexArray))
1251 {
1252 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1253 }
1254
1255 mState.vertexArray = vertexArray;
1256}
1257
Jamie Madilldc356042013-07-19 16:36:57 -04001258void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1259{
1260 ASSERT(textureUnit < ArraySize(mState.samplers));
1261 mResourceManager->checkSamplerAllocation(sampler);
1262
1263 mState.samplers[textureUnit] = sampler;
1264}
1265
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001266void Context::bindGenericUniformBuffer(GLuint buffer)
1267{
1268 mResourceManager->checkBufferAllocation(buffer);
1269
1270 mState.genericUniformBuffer.set(getBuffer(buffer));
1271}
1272
1273void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001274{
1275 mResourceManager->checkBufferAllocation(buffer);
1276
1277 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1278}
1279
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001280void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1281{
1282 mResourceManager->checkBufferAllocation(buffer);
1283
1284 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1285}
1286
1287void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001288{
1289 mResourceManager->checkBufferAllocation(buffer);
1290
1291 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1292}
1293
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001294void Context::bindCopyReadBuffer(GLuint buffer)
1295{
1296 mResourceManager->checkBufferAllocation(buffer);
1297
1298 mState.copyReadBuffer.set(getBuffer(buffer));
1299}
1300
1301void Context::bindCopyWriteBuffer(GLuint buffer)
1302{
1303 mResourceManager->checkBufferAllocation(buffer);
1304
1305 mState.copyWriteBuffer.set(getBuffer(buffer));
1306}
1307
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001308void Context::bindPixelPackBuffer(GLuint buffer)
1309{
1310 mResourceManager->checkBufferAllocation(buffer);
1311
Jamie Madill950a7752013-09-18 14:36:18 -04001312 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001313}
1314
1315void Context::bindPixelUnpackBuffer(GLuint buffer)
1316{
1317 mResourceManager->checkBufferAllocation(buffer);
1318
Jamie Madill950a7752013-09-18 14:36:18 -04001319 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001320}
1321
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001322void Context::useProgram(GLuint program)
1323{
1324 GLuint priorProgram = mState.currentProgram;
1325 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1326
1327 if (priorProgram != program)
1328 {
1329 Program *newProgram = mResourceManager->getProgram(program);
1330 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001331 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001332
1333 if (newProgram)
1334 {
1335 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001336 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001337 }
Jamie Madill893ab082014-05-16 16:56:10 -04001338
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001339 if (oldProgram)
1340 {
1341 oldProgram->release();
1342 }
1343 }
1344}
1345
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001346void Context::linkProgram(GLuint program)
1347{
1348 Program *programObject = mResourceManager->getProgram(program);
1349
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001350 bool linked = programObject->link();
1351
1352 // if the current program was relinked successfully we
1353 // need to install the new executables
1354 if (linked && program == mState.currentProgram)
1355 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001356 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001357 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001358}
1359
1360void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1361{
1362 Program *programObject = mResourceManager->getProgram(program);
1363
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001364 bool loaded = programObject->setProgramBinary(binary, length);
1365
1366 // if the current program was reloaded successfully we
1367 // need to install the new executables
1368 if (loaded && program == mState.currentProgram)
1369 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001370 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001371 }
1372
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001373}
1374
Geoff Langc8058452014-02-03 12:04:11 -05001375void Context::bindTransformFeedback(GLuint transformFeedback)
1376{
1377 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1378 mState.transformFeedback.set(transformFeedbackObject);
1379}
1380
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001381void Context::beginQuery(GLenum target, GLuint query)
1382{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001383 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001384 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001385
1386 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001387 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001388
1389 // begin query
1390 queryObject->begin();
1391}
1392
1393void Context::endQuery(GLenum target)
1394{
Geoff Lang37dde692014-01-31 16:34:54 -05001395 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001396 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001397
1398 queryObject->end();
1399
Geoff Lang37dde692014-01-31 16:34:54 -05001400 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001401}
1402
1403void Context::setFramebufferZero(Framebuffer *buffer)
1404{
1405 delete mFramebufferMap[0];
1406 mFramebufferMap[0] = buffer;
1407 if (mState.drawFramebuffer == 0)
1408 {
1409 mBoundDrawFramebuffer = buffer;
1410 }
1411}
1412
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001413void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001414{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001415 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1416 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1417 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1418
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001419 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001420
1421 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001422 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001423 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001424 }
1425 else if (depth && stencil)
1426 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001427 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001428 }
1429 else if (depth)
1430 {
1431 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1432 }
1433 else if (stencil)
1434 {
1435 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1436 }
1437 else
1438 {
1439 UNREACHABLE();
1440 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001441 }
1442
Jamie Madill3c7fa222014-06-05 13:08:51 -04001443 FramebufferAttachment *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001444 renderbufferObject->setStorage(renderbuffer);
1445}
1446
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001447Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001448{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001449 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001450
1451 if (framebuffer == mFramebufferMap.end())
1452 {
1453 return NULL;
1454 }
1455 else
1456 {
1457 return framebuffer->second;
1458 }
1459}
1460
Jamie Madill33dc8432013-07-26 11:55:05 -04001461FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001462{
Jamie Madill33dc8432013-07-26 11:55:05 -04001463 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001464
Jamie Madill33dc8432013-07-26 11:55:05 -04001465 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001466 {
1467 return NULL;
1468 }
1469 else
1470 {
1471 return fence->second;
1472 }
1473}
1474
1475Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1476{
1477 QueryMap::iterator query = mQueryMap.find(handle);
1478
1479 if (query == mQueryMap.end())
1480 {
1481 return NULL;
1482 }
1483 else
1484 {
1485 if (!query->second && create)
1486 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001487 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001488 query->second->addRef();
1489 }
1490 return query->second;
1491 }
1492}
1493
Jamie Madill8c96d582014-03-05 15:01:23 -05001494Buffer *Context::getTargetBuffer(GLenum target) const
1495{
1496 switch (target)
1497 {
1498 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1499 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1500 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1501 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1502 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1503 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1504 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1505 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1506 default: UNREACHABLE(); return NULL;
1507 }
1508}
1509
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001510Buffer *Context::getArrayBuffer()
1511{
1512 return mState.arrayBuffer.get();
1513}
1514
Jamie Madill7a5f7382014-03-05 15:01:24 -05001515Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001516{
Jamie Madill57a89722013-07-02 11:57:03 -04001517 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001518}
1519
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001520ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001521{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001522 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001523}
1524
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001525Texture *Context::getTargetTexture(GLenum target) const
1526{
1527 if (!ValidTextureTarget(this, target))
1528 {
1529 return NULL;
1530 }
1531
1532 switch (target)
1533 {
1534 case GL_TEXTURE_2D: return getTexture2D();
1535 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1536 case GL_TEXTURE_3D: return getTexture3D();
1537 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1538 default: return NULL;
1539 }
1540}
1541
1542GLuint Context::getTargetFramebufferHandle(GLenum target) const
1543{
1544 if (!ValidFramebufferTarget(target))
1545 {
1546 return GL_INVALID_INDEX;
1547 }
1548
1549 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1550 {
1551 return mState.readFramebuffer;
1552 }
1553 else
1554 {
1555 return mState.drawFramebuffer;
1556 }
1557}
1558
1559Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1560{
1561 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1562 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1563}
1564
1565Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001566{
1567 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1568}
1569
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001570TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001571{
1572 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1573}
1574
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001575Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001576{
1577 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1578}
1579
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001580Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001581{
1582 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1583}
1584
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001585Buffer *Context::getGenericUniformBuffer()
1586{
1587 return mState.genericUniformBuffer.get();
1588}
1589
1590Buffer *Context::getGenericTransformFeedbackBuffer()
1591{
1592 return mState.genericTransformFeedbackBuffer.get();
1593}
1594
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001595Buffer *Context::getCopyReadBuffer()
1596{
1597 return mState.copyReadBuffer.get();
1598}
1599
1600Buffer *Context::getCopyWriteBuffer()
1601{
1602 return mState.copyWriteBuffer.get();
1603}
1604
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001605Buffer *Context::getPixelPackBuffer()
1606{
Jamie Madill950a7752013-09-18 14:36:18 -04001607 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001608}
1609
1610Buffer *Context::getPixelUnpackBuffer()
1611{
Jamie Madill950a7752013-09-18 14:36:18 -04001612 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001613}
1614
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001615Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001616{
1617 GLuint texid = mState.samplerTexture[type][sampler].id();
1618
1619 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1620 {
1621 switch (type)
1622 {
1623 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001624 case TEXTURE_2D: return mTexture2DZero.get();
1625 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1626 case TEXTURE_3D: return mTexture3DZero.get();
1627 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001628 }
1629 }
1630
1631 return mState.samplerTexture[type][sampler].get();
1632}
1633
Jamie Madill893ab082014-05-16 16:56:10 -04001634void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001635{
1636 switch (pname)
1637 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001638 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1639 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1640 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001641 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001642 params[0] = mState.blend.colorMaskRed;
1643 params[1] = mState.blend.colorMaskGreen;
1644 params[2] = mState.blend.colorMaskBlue;
1645 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001646 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001647 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1648 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1649 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1650 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001651 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001652 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1653 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1654 case GL_BLEND: *params = mState.blend.blend; break;
1655 case GL_DITHER: *params = mState.blend.dither; break;
1656 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001657 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1658 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001659 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001660 UNREACHABLE();
1661 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001662 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001663}
1664
Jamie Madill893ab082014-05-16 16:56:10 -04001665void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001666{
1667 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1668 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1669 // GetIntegerv as its native query function. As it would require conversion in any
1670 // case, this should make no difference to the calling application.
1671 switch (pname)
1672 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001673 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1674 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1675 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1676 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1677 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001678 case GL_ALIASED_LINE_WIDTH_RANGE:
1679 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1680 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1681 break;
1682 case GL_ALIASED_POINT_SIZE_RANGE:
1683 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1684 params[1] = getMaximumPointSize();
1685 break;
1686 case GL_DEPTH_RANGE:
1687 params[0] = mState.zNear;
1688 params[1] = mState.zFar;
1689 break;
1690 case GL_COLOR_CLEAR_VALUE:
1691 params[0] = mState.colorClearValue.red;
1692 params[1] = mState.colorClearValue.green;
1693 params[2] = mState.colorClearValue.blue;
1694 params[3] = mState.colorClearValue.alpha;
1695 break;
1696 case GL_BLEND_COLOR:
1697 params[0] = mState.blendColor.red;
1698 params[1] = mState.blendColor.green;
1699 params[2] = mState.blendColor.blue;
1700 params[3] = mState.blendColor.alpha;
1701 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001702 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Jamie Madill893ab082014-05-16 16:56:10 -04001703 ASSERT(supportsTextureFilterAnisotropy());
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001704 *params = mMaxTextureAnisotropy;
1705 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001706 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001707 UNREACHABLE();
1708 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001709 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001710}
1711
Jamie Madill893ab082014-05-16 16:56:10 -04001712void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001713{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001714 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1715 {
1716 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Jamie Madill893ab082014-05-16 16:56:10 -04001717 ASSERT(colorAttachment < mRenderer->getMaxRenderTargets());
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001718 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001719 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001720 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001721 }
1722
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001723 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1724 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1725 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001726 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001727 // Context::getFloatv.
1728 switch (pname)
1729 {
Jamie Madill1caff072013-07-19 16:36:56 -04001730 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1731 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1732 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1733 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001734 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001735 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1736 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1737 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1738 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1739 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1740 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1741 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1742 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1743 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1744 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1745 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1746 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1747 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1748 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1749 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1750 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1751 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1752 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001753 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1754 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1755 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001756 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1757 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1758 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1759 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1760 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001761 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001762 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1763 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001764 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001765 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1766 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1767 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1768 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1769 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1770 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1771 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1772 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1773 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1774 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1775 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1776 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1777 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001778 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1779 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001780 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1781 case GL_SUBPIXEL_BITS: *params = 4; break;
1782 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1783 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1784 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1785 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1786 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1787 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1788 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1789 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1790 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001791 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1792 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001793 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1794 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001795 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1796 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1797 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001798 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001799 params[0] = mNumCompressedTextureFormats;
1800 break;
1801 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001802 *params = static_cast<GLint>(getMaxSupportedSamples());
1803 break;
1804 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 case GL_SAMPLES:
1806 {
1807 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1808 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1809 {
1810 switch (pname)
1811 {
1812 case GL_SAMPLE_BUFFERS:
1813 if (framebuffer->getSamples() != 0)
1814 {
1815 *params = 1;
1816 }
1817 else
1818 {
1819 *params = 0;
1820 }
1821 break;
1822 case GL_SAMPLES:
1823 *params = framebuffer->getSamples();
1824 break;
1825 }
1826 }
Jamie Madill893ab082014-05-16 16:56:10 -04001827 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001828 {
1829 *params = 0;
1830 }
1831 }
1832 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001833 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1834 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1835 {
Geoff Lang005df412013-10-16 14:12:50 -04001836 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001837 getCurrentReadFormatType(&internalFormat, &format, &type);
1838 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1839 *params = format;
1840 else
1841 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001842 }
1843 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001844 case GL_MAX_VIEWPORT_DIMS:
1845 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001846 params[0] = mMaxViewportDimension;
1847 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001848 }
1849 break;
1850 case GL_COMPRESSED_TEXTURE_FORMATS:
1851 {
1852 if (supportsDXT1Textures())
1853 {
1854 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1855 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1856 }
1857 if (supportsDXT3Textures())
1858 {
1859 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1860 }
1861 if (supportsDXT5Textures())
1862 {
1863 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1864 }
1865 }
1866 break;
1867 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001868 params[0] = mState.viewport.x;
1869 params[1] = mState.viewport.y;
1870 params[2] = mState.viewport.width;
1871 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001872 break;
1873 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001874 params[0] = mState.scissor.x;
1875 params[1] = mState.scissor.y;
1876 params[2] = mState.scissor.width;
1877 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001878 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001879 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1880 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001881 case GL_RED_BITS:
1882 case GL_GREEN_BITS:
1883 case GL_BLUE_BITS:
1884 case GL_ALPHA_BITS:
1885 {
1886 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001887 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001888
1889 if (colorbuffer)
1890 {
1891 switch (pname)
1892 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001893 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1894 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1895 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1896 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 }
1898 }
1899 else
1900 {
1901 *params = 0;
1902 }
1903 }
1904 break;
1905 case GL_DEPTH_BITS:
1906 {
1907 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001908 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001909
1910 if (depthbuffer)
1911 {
1912 *params = depthbuffer->getDepthSize();
1913 }
1914 else
1915 {
1916 *params = 0;
1917 }
1918 }
1919 break;
1920 case GL_STENCIL_BITS:
1921 {
1922 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001923 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001924
1925 if (stencilbuffer)
1926 {
1927 *params = stencilbuffer->getStencilSize();
1928 }
1929 else
1930 {
1931 *params = 0;
1932 }
1933 }
1934 break;
1935 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001936 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1937 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001938 break;
1939 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001940 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1941 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001942 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001943 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001944 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1945 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001946 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001947 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001948 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1949 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001950 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001951 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1952 *params = mResetStrategy;
1953 break;
1954 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1955 *params = 1;
1956 break;
1957 case GL_PROGRAM_BINARY_FORMATS_OES:
1958 *params = GL_PROGRAM_BINARY_ANGLE;
1959 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001960 case GL_UNIFORM_BUFFER_BINDING:
1961 *params = mState.genericUniformBuffer.id();
1962 break;
1963 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1964 *params = mState.genericTransformFeedbackBuffer.id();
1965 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001966 case GL_COPY_READ_BUFFER_BINDING:
1967 *params = mState.copyReadBuffer.id();
1968 break;
1969 case GL_COPY_WRITE_BUFFER_BINDING:
1970 *params = mState.copyWriteBuffer.id();
1971 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001972 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001973 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001974 break;
1975 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001976 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001977 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001978 case GL_NUM_EXTENSIONS:
1979 *params = static_cast<GLint>(getNumExtensions());
1980 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001982 UNREACHABLE();
1983 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001984 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985}
1986
Jamie Madill893ab082014-05-16 16:56:10 -04001987void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001988{
1989 switch (pname)
1990 {
1991 case GL_MAX_ELEMENT_INDEX:
1992 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1993 break;
1994 case GL_MAX_UNIFORM_BLOCK_SIZE:
1995 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1996 break;
1997 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1998 {
1999 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2000 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2001 *params = uniformBufferComponents + defaultBufferComponents;
2002 }
2003 break;
2004 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2005 {
2006 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2007 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2008 *params = uniformBufferComponents + defaultBufferComponents;
2009 }
2010 break;
2011 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04002012 // We do not wait for server fence objects internally, so report a max timeout of zero.
2013 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04002014 break;
2015 default:
Jamie Madill893ab082014-05-16 16:56:10 -04002016 UNREACHABLE();
2017 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04002018 }
Jamie Madill0fda9862013-07-19 16:36:55 -04002019}
2020
Shannon Woods1b2fb852013-08-19 14:28:48 -04002021bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2022{
2023 switch (target)
2024 {
2025 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2026 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2027 {
2028 *data = mState.transformFeedbackBuffers[index].id();
2029 }
2030 break;
2031 case GL_UNIFORM_BUFFER_BINDING:
2032 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2033 {
2034 *data = mState.uniformBuffers[index].id();
2035 }
2036 break;
2037 default:
2038 return false;
2039 }
2040
2041 return true;
2042}
2043
2044bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2045{
2046 switch (target)
2047 {
2048 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2049 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2050 {
2051 *data = mState.transformFeedbackBuffers[index].getOffset();
2052 }
2053 break;
2054 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2055 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2056 {
2057 *data = mState.transformFeedbackBuffers[index].getSize();
2058 }
2059 break;
2060 case GL_UNIFORM_BUFFER_START:
2061 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2062 {
2063 *data = mState.uniformBuffers[index].getOffset();
2064 }
2065 break;
2066 case GL_UNIFORM_BUFFER_SIZE:
2067 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2068 {
2069 *data = mState.uniformBuffers[index].getSize();
2070 }
2071 break;
2072 default:
2073 return false;
2074 }
2075
2076 return true;
2077}
2078
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002079bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2080{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002081 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2082 {
2083 *type = GL_INT;
2084 *numParams = 1;
2085 return true;
2086 }
2087
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002088 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2089 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2090 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002091 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002092 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2093 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2094 // application.
2095 switch (pname)
2096 {
2097 case GL_COMPRESSED_TEXTURE_FORMATS:
2098 {
2099 *type = GL_INT;
2100 *numParams = mNumCompressedTextureFormats;
2101 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002102 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002103 case GL_SHADER_BINARY_FORMATS:
2104 {
2105 *type = GL_INT;
2106 *numParams = 0;
2107 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002108 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002109 case GL_MAX_VERTEX_ATTRIBS:
2110 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2111 case GL_MAX_VARYING_VECTORS:
2112 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2113 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2114 case GL_MAX_TEXTURE_IMAGE_UNITS:
2115 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2116 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002117 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002118 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002119 case GL_NUM_SHADER_BINARY_FORMATS:
2120 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2121 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002122 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2123 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2124 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125 case GL_RENDERBUFFER_BINDING:
2126 case GL_CURRENT_PROGRAM:
2127 case GL_PACK_ALIGNMENT:
2128 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2129 case GL_UNPACK_ALIGNMENT:
2130 case GL_GENERATE_MIPMAP_HINT:
2131 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2132 case GL_RED_BITS:
2133 case GL_GREEN_BITS:
2134 case GL_BLUE_BITS:
2135 case GL_ALPHA_BITS:
2136 case GL_DEPTH_BITS:
2137 case GL_STENCIL_BITS:
2138 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2139 case GL_CULL_FACE_MODE:
2140 case GL_FRONT_FACE:
2141 case GL_ACTIVE_TEXTURE:
2142 case GL_STENCIL_FUNC:
2143 case GL_STENCIL_VALUE_MASK:
2144 case GL_STENCIL_REF:
2145 case GL_STENCIL_FAIL:
2146 case GL_STENCIL_PASS_DEPTH_FAIL:
2147 case GL_STENCIL_PASS_DEPTH_PASS:
2148 case GL_STENCIL_BACK_FUNC:
2149 case GL_STENCIL_BACK_VALUE_MASK:
2150 case GL_STENCIL_BACK_REF:
2151 case GL_STENCIL_BACK_FAIL:
2152 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2153 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2154 case GL_DEPTH_FUNC:
2155 case GL_BLEND_SRC_RGB:
2156 case GL_BLEND_SRC_ALPHA:
2157 case GL_BLEND_DST_RGB:
2158 case GL_BLEND_DST_ALPHA:
2159 case GL_BLEND_EQUATION_RGB:
2160 case GL_BLEND_EQUATION_ALPHA:
2161 case GL_STENCIL_WRITEMASK:
2162 case GL_STENCIL_BACK_WRITEMASK:
2163 case GL_STENCIL_CLEAR_VALUE:
2164 case GL_SUBPIXEL_BITS:
2165 case GL_MAX_TEXTURE_SIZE:
2166 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2167 case GL_SAMPLE_BUFFERS:
2168 case GL_SAMPLES:
2169 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2170 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2171 case GL_TEXTURE_BINDING_2D:
2172 case GL_TEXTURE_BINDING_CUBE_MAP:
2173 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2174 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2175 case GL_PROGRAM_BINARY_FORMATS_OES:
2176 {
2177 *type = GL_INT;
2178 *numParams = 1;
2179 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002180 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181 case GL_MAX_SAMPLES_ANGLE:
2182 {
2183 if (getMaxSupportedSamples() != 0)
2184 {
2185 *type = GL_INT;
2186 *numParams = 1;
2187 }
2188 else
2189 {
2190 return false;
2191 }
2192 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002193 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002194 case GL_PIXEL_PACK_BUFFER_BINDING:
2195 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2196 {
2197 if (supportsPBOs())
2198 {
2199 *type = GL_INT;
2200 *numParams = 1;
2201 }
2202 else
2203 {
2204 return false;
2205 }
2206 }
2207 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002208 case GL_MAX_VIEWPORT_DIMS:
2209 {
2210 *type = GL_INT;
2211 *numParams = 2;
2212 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002213 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002214 case GL_VIEWPORT:
2215 case GL_SCISSOR_BOX:
2216 {
2217 *type = GL_INT;
2218 *numParams = 4;
2219 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002220 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002221 case GL_SHADER_COMPILER:
2222 case GL_SAMPLE_COVERAGE_INVERT:
2223 case GL_DEPTH_WRITEMASK:
2224 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2225 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2226 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2227 case GL_SAMPLE_COVERAGE:
2228 case GL_SCISSOR_TEST:
2229 case GL_STENCIL_TEST:
2230 case GL_DEPTH_TEST:
2231 case GL_BLEND:
2232 case GL_DITHER:
2233 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2234 {
2235 *type = GL_BOOL;
2236 *numParams = 1;
2237 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002238 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002239 case GL_COLOR_WRITEMASK:
2240 {
2241 *type = GL_BOOL;
2242 *numParams = 4;
2243 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002244 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002245 case GL_POLYGON_OFFSET_FACTOR:
2246 case GL_POLYGON_OFFSET_UNITS:
2247 case GL_SAMPLE_COVERAGE_VALUE:
2248 case GL_DEPTH_CLEAR_VALUE:
2249 case GL_LINE_WIDTH:
2250 {
2251 *type = GL_FLOAT;
2252 *numParams = 1;
2253 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002254 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002255 case GL_ALIASED_LINE_WIDTH_RANGE:
2256 case GL_ALIASED_POINT_SIZE_RANGE:
2257 case GL_DEPTH_RANGE:
2258 {
2259 *type = GL_FLOAT;
2260 *numParams = 2;
2261 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002262 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002263 case GL_COLOR_CLEAR_VALUE:
2264 case GL_BLEND_COLOR:
2265 {
2266 *type = GL_FLOAT;
2267 *numParams = 4;
2268 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002269 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002270 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2271 if (!supportsTextureFilterAnisotropy())
2272 {
2273 return false;
2274 }
2275 *type = GL_FLOAT;
2276 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002277 return true;
2278 }
2279
2280 if (mClientVersion < 3)
2281 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002282 return false;
2283 }
2284
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002285 // Check for ES3.0+ parameter names
2286 switch (pname)
2287 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002288 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2289 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002290 case GL_UNIFORM_BUFFER_BINDING:
2291 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002292 case GL_COPY_READ_BUFFER_BINDING:
2293 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002294 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002295 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002296 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002297 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002298 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2299 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2300 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002301 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002302 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002303 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2304 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002305 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002306 case GL_MAJOR_VERSION:
2307 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002308 case GL_MAX_ELEMENTS_INDICES:
2309 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002310 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002311 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002312 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002313 {
2314 *type = GL_INT;
2315 *numParams = 1;
2316 }
2317 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002318
2319 case GL_MAX_ELEMENT_INDEX:
2320 case GL_MAX_UNIFORM_BLOCK_SIZE:
2321 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2322 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2323 case GL_MAX_SERVER_WAIT_TIMEOUT:
2324 {
2325 *type = GL_INT_64_ANGLEX;
2326 *numParams = 1;
2327 }
2328 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002329
2330 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002331 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002332 {
2333 *type = GL_BOOL;
2334 *numParams = 1;
2335 }
2336 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002337 }
2338
2339 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002340}
2341
Shannon Woods1b2fb852013-08-19 14:28:48 -04002342bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2343{
2344 if (mClientVersion < 3)
2345 {
2346 return false;
2347 }
2348
2349 switch (target)
2350 {
2351 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2352 case GL_UNIFORM_BUFFER_BINDING:
2353 {
2354 *type = GL_INT;
2355 *numParams = 1;
2356 }
2357 return true;
2358 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2359 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2360 case GL_UNIFORM_BUFFER_START:
2361 case GL_UNIFORM_BUFFER_SIZE:
2362 {
2363 *type = GL_INT_64_ANGLEX;
2364 *numParams = 1;
2365 }
2366 }
2367
2368 return false;
2369}
2370
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002371// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002372// scissor rectangle to the renderer
2373bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002374{
2375 Framebuffer *framebufferObject = getDrawFramebuffer();
2376
2377 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2378 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002379 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380 }
2381
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002382 mRenderer->applyRenderTarget(framebufferObject);
2383
daniel@transgaming.com12985182012-12-20 20:56:31 +00002384 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002385 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002387 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002388 }
2389
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002390 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002391
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392 return true;
2393}
2394
2395// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2396void Context::applyState(GLenum drawMode)
2397{
Nicolas Capensfd396552013-06-18 21:41:30 -04002398 Framebuffer *framebufferObject = getDrawFramebuffer();
2399 int samples = framebufferObject->getSamples();
2400
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002401 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002402 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002403 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002404
2405 unsigned int mask = 0;
2406 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002408 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409 {
Jamie Madill893ab082014-05-16 16:56:10 -04002410
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002411 float threshold = 0.5f;
2412
Nicolas Capensfd396552013-06-18 21:41:30 -04002413 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002415 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002417 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002418 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002419 threshold += 1.0f;
2420 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002421 }
2422 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002423 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002424
2425 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002426 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002427 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002428 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002429 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002430 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002431 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002432 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002433 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002434 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002435
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002436 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002437 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002438}
2439
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002440// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002441void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002442{
Jamie Madillc5a83002014-02-14 16:41:25 -05002443 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2444
2445 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2446 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2447
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002448 mRenderer->applyShaders(programBinary, mState.rasterizer.rasterizerDiscard, transformFeedbackActive, inputLayout);
Geoff Lang0550d032014-01-30 11:29:07 -05002449
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002450 programBinary->applyUniforms();
2451}
2452
Geoff Lang43b00422014-05-12 16:28:07 -04002453size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2454 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002455{
Geoff Lang43b00422014-05-12 16:28:07 -04002456 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2457 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458 {
Geoff Lang43b00422014-05-12 16:28:07 -04002459 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2460 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2461 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002462 {
Geoff Lang43b00422014-05-12 16:28:07 -04002463 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
2464 outTextures[i]->getSamplerState(&outSamplers[i]);
2465 if (mState.samplers[textureUnit] != 0)
2466 {
2467 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2468 samplerObject->getState(&outSamplers[i]);
2469 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002470 }
Geoff Lang43b00422014-05-12 16:28:07 -04002471 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002472 {
Geoff Lang43b00422014-05-12 16:28:07 -04002473 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002474 }
2475 }
Geoff Lang43b00422014-05-12 16:28:07 -04002476
2477 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002478}
2479
Geoff Lang43b00422014-05-12 16:28:07 -04002480void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002481{
Geoff Lang43b00422014-05-12 16:28:07 -04002482 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002483 {
Geoff Lang43b00422014-05-12 16:28:07 -04002484 if (textures[i] && textures[i]->isSwizzled())
2485 {
2486 mRenderer->generateSwizzle(textures[i]);
2487 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002488 }
2489}
2490
2491// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492// looks up the corresponding OpenGL texture image unit and texture type,
2493// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002494void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2495 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2496 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002497{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002498 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002499 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2500 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002501
Geoff Lang43b00422014-05-12 16:28:07 -04002502 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002503 {
Geoff Lang43b00422014-05-12 16:28:07 -04002504 Texture *texture = textures[samplerIndex];
2505 const SamplerState &sampler = samplers[samplerIndex];
2506 TextureType textureType = textureTypes[samplerIndex];
2507
2508 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002509 {
Geoff Lang43b00422014-05-12 16:28:07 -04002510 // TODO: std::binary_search may become unavailable using older versions of GCC
2511 if (texture->isSamplerComplete(sampler) &&
2512 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002513 {
Geoff Lang43b00422014-05-12 16:28:07 -04002514 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2515 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002516 texture->resetDirty();
2517 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002518 else
2519 {
Geoff Lang43b00422014-05-12 16:28:07 -04002520 Texture *incompleteTexture = getIncompleteTexture(textureType);
2521 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2522 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002523 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002524 }
2525 else
2526 {
Geoff Lang43b00422014-05-12 16:28:07 -04002527 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002528 }
2529 }
2530
Geoff Lang43b00422014-05-12 16:28:07 -04002531 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002532 {
Geoff Lang43b00422014-05-12 16:28:07 -04002533 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002534 }
2535}
2536
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002537bool Context::applyUniformBuffers()
2538{
2539 Program *programObject = getProgram(mState.currentProgram);
2540 ProgramBinary *programBinary = programObject->getProgramBinary();
2541
2542 std::vector<gl::Buffer*> boundBuffers;
2543
2544 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2545 {
2546 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2547 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2548 if (boundBuffer.id() == 0)
2549 {
2550 // undefined behaviour
2551 return false;
2552 }
2553 else
2554 {
2555 gl::Buffer *uniformBuffer = boundBuffer.get();
2556 ASSERT(uniformBuffer);
2557 boundBuffers.push_back(uniformBuffer);
2558 }
2559 }
2560
2561 return programBinary->applyUniformBuffers(boundBuffers);
2562}
2563
Geoff Langeeba6e12014-02-03 13:12:30 -05002564bool Context::applyTransformFeedbackBuffers()
2565{
2566 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2567 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2568 {
2569 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2570 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2571 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2572 {
2573 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2574 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2575 }
2576 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2577 return true;
2578 }
2579 else
2580 {
2581 return false;
2582 }
2583}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002584
Geoff Langeeba6e12014-02-03 13:12:30 -05002585void Context::markTransformFeedbackUsage()
2586{
2587 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2588 {
2589 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2590 if (buffer)
2591 {
2592 buffer->markTransformFeedbackUsage();
2593 }
2594 }
2595}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002596
2597void Context::clear(GLbitfield mask)
2598{
Geoff Lang0550d032014-01-30 11:29:07 -05002599 if (isRasterizerDiscardEnabled())
2600 {
2601 return;
2602 }
2603
Geoff Langda507fe2013-08-20 12:01:42 -04002604 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002605 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2606 {
2607 clearParams.clearColor[i] = false;
2608 }
2609 clearParams.colorFClearValue = mState.colorClearValue;
2610 clearParams.colorClearType = GL_FLOAT;
2611 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2612 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2613 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2614 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2615 clearParams.clearDepth = false;
2616 clearParams.depthClearValue = mState.depthClearValue;
2617 clearParams.clearStencil = false;
2618 clearParams.stencilClearValue = mState.stencilClearValue;
2619 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2620 clearParams.scissorEnabled = mState.scissorTest;
2621 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002622
Geoff Lang0b833232013-08-21 10:13:29 -04002623 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002624 if (mask & GL_COLOR_BUFFER_BIT)
2625 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002626 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627 {
Geoff Langda507fe2013-08-20 12:01:42 -04002628 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2629 {
2630 clearParams.clearColor[i] = true;
2631 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002632 }
2633 }
2634
2635 if (mask & GL_DEPTH_BUFFER_BIT)
2636 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002637 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002638 {
Geoff Langda507fe2013-08-20 12:01:42 -04002639 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002640 }
2641 }
2642
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002643 if (mask & GL_STENCIL_BUFFER_BIT)
2644 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002645 if (framebufferObject->getStencilbufferType() != GL_NONE)
2646 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002647 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002648 if (!depthStencil)
2649 {
2650 ERR("Depth stencil pointer unexpectedly null.");
2651 return;
2652 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002653
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002654 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002655 {
Geoff Langda507fe2013-08-20 12:01:42 -04002656 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002657 }
2658 }
2659 }
2660
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002661
daniel@transgaming.com12985182012-12-20 20:56:31 +00002662 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002663 {
2664 return;
2665 }
2666
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002667 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002668}
2669
Geoff Lang42359ca2013-08-21 13:25:17 -04002670void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2671{
Geoff Lang0550d032014-01-30 11:29:07 -05002672 if (isRasterizerDiscardEnabled())
2673 {
2674 return;
2675 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002676
Geoff Lang0550d032014-01-30 11:29:07 -05002677 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002678 ClearParameters clearParams = { 0 };
2679
2680 if (buffer == GL_COLOR)
2681 {
2682 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2683 {
2684 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2685 }
2686 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2687 clearParams.colorClearType = GL_FLOAT;
2688 }
2689 else
2690 {
2691 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2692 {
2693 clearParams.clearColor[i] = false;
2694 }
2695 clearParams.colorFClearValue = mState.colorClearValue;
2696 clearParams.colorClearType = GL_FLOAT;
2697 }
2698
2699 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2700 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2701 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2702 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2703
2704 if (buffer == GL_DEPTH)
2705 {
2706 clearParams.clearDepth = true;
2707 clearParams.depthClearValue = values[0];
2708 }
2709 else
2710 {
2711 clearParams.clearDepth = false;
2712 clearParams.depthClearValue = mState.depthClearValue;
2713 }
2714
2715 clearParams.clearStencil = false;
2716 clearParams.stencilClearValue = mState.stencilClearValue;
2717 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2718 clearParams.scissorEnabled = mState.scissorTest;
2719 clearParams.scissor = mState.scissor;
2720
2721 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2722 {
2723 return;
2724 }
2725
2726 mRenderer->clear(clearParams, getDrawFramebuffer());
2727}
2728
2729void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2730{
Geoff Lang0550d032014-01-30 11:29:07 -05002731 if (isRasterizerDiscardEnabled())
2732 {
2733 return;
2734 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002735
Geoff Lang0550d032014-01-30 11:29:07 -05002736 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002737 ClearParameters clearParams = { 0 };
2738 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2739 {
2740 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2741 }
2742 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2743 clearParams.colorClearType = GL_UNSIGNED_INT;
2744 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2745 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2746 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2747 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2748 clearParams.clearDepth = false;
2749 clearParams.depthClearValue = mState.depthClearValue;
2750 clearParams.clearStencil = false;
2751 clearParams.stencilClearValue = mState.stencilClearValue;
2752 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2753 clearParams.scissorEnabled = mState.scissorTest;
2754 clearParams.scissor = mState.scissor;
2755
2756 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2757 {
2758 return;
2759 }
2760
2761 mRenderer->clear(clearParams, getDrawFramebuffer());
2762}
2763
2764void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2765{
Geoff Lang0550d032014-01-30 11:29:07 -05002766 if (isRasterizerDiscardEnabled())
2767 {
2768 return;
2769 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002770
Geoff Lang0550d032014-01-30 11:29:07 -05002771 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002772 ClearParameters clearParams = { 0 };
2773
2774 if (buffer == GL_COLOR)
2775 {
2776 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2777 {
2778 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2779 }
2780 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2781 clearParams.colorClearType = GL_INT;
2782 }
2783 else
2784 {
2785 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2786 {
2787 clearParams.clearColor[i] = false;
2788 }
2789 clearParams.colorFClearValue = mState.colorClearValue;
2790 clearParams.colorClearType = GL_FLOAT;
2791 }
2792
2793 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2794 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2795 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2796 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2797
2798 clearParams.clearDepth = false;
2799 clearParams.depthClearValue = mState.depthClearValue;
2800
2801 if (buffer == GL_STENCIL)
2802 {
2803 clearParams.clearStencil = true;
2804 clearParams.stencilClearValue = values[1];
2805 }
2806 else
2807 {
2808 clearParams.clearStencil = false;
2809 clearParams.stencilClearValue = mState.stencilClearValue;
2810 }
2811 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2812
2813 clearParams.scissorEnabled = mState.scissorTest;
2814 clearParams.scissor = mState.scissor;
2815
2816 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2817 {
2818 return;
2819 }
2820
2821 mRenderer->clear(clearParams, getDrawFramebuffer());
2822}
2823
2824void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2825{
Geoff Lang0550d032014-01-30 11:29:07 -05002826 if (isRasterizerDiscardEnabled())
2827 {
2828 return;
2829 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002830
Geoff Lang0550d032014-01-30 11:29:07 -05002831 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002832 ClearParameters clearParams = { 0 };
2833 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2834 {
2835 clearParams.clearColor[i] = false;
2836 }
2837 clearParams.colorFClearValue = mState.colorClearValue;
2838 clearParams.colorClearType = GL_FLOAT;
2839 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2840 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2841 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2842 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2843 clearParams.clearDepth = true;
2844 clearParams.depthClearValue = depth;
2845 clearParams.clearStencil = true;
2846 clearParams.stencilClearValue = stencil;
2847 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2848 clearParams.scissorEnabled = mState.scissorTest;
2849 clearParams.scissor = mState.scissor;
2850
2851 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2852 {
2853 return;
2854 }
2855
2856 mRenderer->clear(clearParams, getDrawFramebuffer());
2857}
2858
2859void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2860 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2861{
Jamie Madill26e91952014-03-05 15:01:27 -05002862 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002863
Jamie Madill26e91952014-03-05 15:01:27 -05002864 bool isSized = IsSizedInternalFormat(format, mClientVersion);
2865 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type, mClientVersion));
Jamie Madilleb9baab2014-03-24 13:19:43 -04002866 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002867
Jamie Madilleb9baab2014-03-24 13:19:43 -04002868 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002869}
2870
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2872{
2873 if (!mState.currentProgram)
2874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002875 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002876 }
2877
Geoff Lange2e0ce02013-09-17 17:05:08 -04002878 ProgramBinary *programBinary = getCurrentProgramBinary();
2879 programBinary->applyUniforms();
2880
Geoff Lang43b00422014-05-12 16:28:07 -04002881 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2882 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2883 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2884 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2885
2886 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2887 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2888 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2889 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2890
2891 generateSwizzles(vsTextures, vsTextureCount);
2892 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002893
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002894 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002895 {
2896 return;
2897 }
2898
daniel@transgaming.com12985182012-12-20 20:56:31 +00002899 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002900 {
2901 return;
2902 }
2903
2904 applyState(mode);
2905
Jamie Madill57a89722013-07-02 11:57:03 -04002906 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002907 if (err != GL_NO_ERROR)
2908 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002909 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002910 }
2911
Geoff Langeeba6e12014-02-03 13:12:30 -05002912 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2913
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002914 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002915
2916 FramebufferTextureSerialArray frameBufferSerials;
2917 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2918
2919 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2920 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002921
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002922 if (!applyUniformBuffers())
2923 {
2924 return;
2925 }
2926
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002927 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002928 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002929 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002930 }
2931
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002932 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002933 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002934 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002935
2936 if (transformFeedbackActive)
2937 {
2938 markTransformFeedbackUsage();
2939 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940 }
2941}
2942
2943void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2944{
2945 if (!mState.currentProgram)
2946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002947 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002948 }
2949
Jamie Madill57a89722013-07-02 11:57:03 -04002950 VertexArray *vao = getCurrentVertexArray();
2951 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002953 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002954 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002955
2956 ProgramBinary *programBinary = getCurrentProgramBinary();
2957 programBinary->applyUniforms();
2958
Geoff Lang43b00422014-05-12 16:28:07 -04002959 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2960 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2961 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2962 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2963
2964 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2965 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2966 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2967 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2968
2969 generateSwizzles(vsTextures, vsTextureCount);
2970 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002971
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002972 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002973 {
2974 return;
2975 }
2976
daniel@transgaming.com12985182012-12-20 20:56:31 +00002977 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002978 {
2979 return;
2980 }
2981
2982 applyState(mode);
2983
daniel@transgaming.com31240482012-11-28 21:06:41 +00002984 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002985 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002986 if (err != GL_NO_ERROR)
2987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002988 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002989 }
2990
2991 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002992 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002993 if (err != GL_NO_ERROR)
2994 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002995 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002996 }
2997
Geoff Langeeba6e12014-02-03 13:12:30 -05002998 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2999 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
3000 // layer.
3001 ASSERT(!transformFeedbackActive);
3002
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05003003 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04003004
3005 FramebufferTextureSerialArray frameBufferSerials;
3006 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
3007
3008 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
3009 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003010
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00003011 if (!applyUniformBuffers())
3012 {
3013 return;
3014 }
3015
daniel@transgaming.com92025f52012-11-28 20:52:54 +00003016 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003018 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003019 }
3020
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003021 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003022 {
Jamie Madill57a89722013-07-02 11:57:03 -04003023 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003024 }
3025}
3026
3027// Implements glFlush when block is false, glFinish when block is true
3028void Context::sync(bool block)
3029{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00003030 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003031}
3032
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003033void Context::recordInvalidEnum()
3034{
3035 mInvalidEnum = true;
3036}
3037
3038void Context::recordInvalidValue()
3039{
3040 mInvalidValue = true;
3041}
3042
3043void Context::recordInvalidOperation()
3044{
3045 mInvalidOperation = true;
3046}
3047
3048void Context::recordOutOfMemory()
3049{
3050 mOutOfMemory = true;
3051}
3052
3053void Context::recordInvalidFramebufferOperation()
3054{
3055 mInvalidFramebufferOperation = true;
3056}
3057
3058// Get one of the recorded errors and clear its flag, if any.
3059// [OpenGL ES 2.0.24] section 2.5 page 13.
3060GLenum Context::getError()
3061{
3062 if (mInvalidEnum)
3063 {
3064 mInvalidEnum = false;
3065
3066 return GL_INVALID_ENUM;
3067 }
3068
3069 if (mInvalidValue)
3070 {
3071 mInvalidValue = false;
3072
3073 return GL_INVALID_VALUE;
3074 }
3075
3076 if (mInvalidOperation)
3077 {
3078 mInvalidOperation = false;
3079
3080 return GL_INVALID_OPERATION;
3081 }
3082
3083 if (mOutOfMemory)
3084 {
3085 mOutOfMemory = false;
3086
3087 return GL_OUT_OF_MEMORY;
3088 }
3089
3090 if (mInvalidFramebufferOperation)
3091 {
3092 mInvalidFramebufferOperation = false;
3093
3094 return GL_INVALID_FRAMEBUFFER_OPERATION;
3095 }
3096
3097 return GL_NO_ERROR;
3098}
3099
3100GLenum Context::getResetStatus()
3101{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003102 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003103 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003104 // mResetStatus will be set by the markContextLost callback
3105 // in the case a notification is sent
3106 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003107 }
3108
3109 GLenum status = mResetStatus;
3110
3111 if (mResetStatus != GL_NO_ERROR)
3112 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003113 ASSERT(mContextLost);
3114
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003115 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003116 {
3117 mResetStatus = GL_NO_ERROR;
3118 }
3119 }
Jamie Madill893ab082014-05-16 16:56:10 -04003120
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003121 return status;
3122}
3123
3124bool Context::isResetNotificationEnabled()
3125{
3126 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3127}
3128
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003129int Context::getClientVersion() const
3130{
3131 return mClientVersion;
3132}
3133
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003134int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003135{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003136 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003137}
3138
3139float Context::getMaximumPointSize() const
3140{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003141 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003142}
3143
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003144unsigned int Context::getMaximumCombinedTextureImageUnits() const
3145{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003146 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003147}
3148
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003149unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3150{
3151 return mRenderer->getMaxVertexShaderUniformBuffers() +
3152 mRenderer->getMaxFragmentShaderUniformBuffers();
3153}
3154
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003155int Context::getMaxSupportedSamples() const
3156{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003157 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003158}
3159
Geoff Lang005df412013-10-16 14:12:50 -04003160GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003161{
3162 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3163}
3164
Geoff Lang005df412013-10-16 14:12:50 -04003165GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003166{
3167 return mRenderer->getNumSampleCounts(internalFormat);
3168}
3169
Geoff Lang005df412013-10-16 14:12:50 -04003170void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003171{
3172 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3173}
3174
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003175unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3176{
3177 return mRenderer->getMaxTransformFeedbackBuffers();
3178}
3179
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003180GLintptr Context::getUniformBufferOffsetAlignment() const
3181{
3182 // setting a large alignment forces uniform buffers to bind with zero offset
3183 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3184}
3185
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003186unsigned int Context::getMaximumRenderTargets() const
3187{
3188 return mRenderer->getMaxRenderTargets();
3189}
3190
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003191bool Context::supportsEventQueries() const
3192{
3193 return mSupportsEventQueries;
3194}
3195
3196bool Context::supportsOcclusionQueries() const
3197{
3198 return mSupportsOcclusionQueries;
3199}
3200
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003201bool Context::supportsBGRATextures() const
3202{
3203 return mSupportsBGRATextures;
3204}
3205
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003206bool Context::supportsDXT1Textures() const
3207{
3208 return mSupportsDXT1Textures;
3209}
3210
3211bool Context::supportsDXT3Textures() const
3212{
3213 return mSupportsDXT3Textures;
3214}
3215
3216bool Context::supportsDXT5Textures() const
3217{
3218 return mSupportsDXT5Textures;
3219}
3220
3221bool Context::supportsFloat32Textures() const
3222{
3223 return mSupportsFloat32Textures;
3224}
3225
3226bool Context::supportsFloat32LinearFilter() const
3227{
3228 return mSupportsFloat32LinearFilter;
3229}
3230
3231bool Context::supportsFloat32RenderableTextures() const
3232{
3233 return mSupportsFloat32RenderableTextures;
3234}
3235
3236bool Context::supportsFloat16Textures() const
3237{
3238 return mSupportsFloat16Textures;
3239}
3240
3241bool Context::supportsFloat16LinearFilter() const
3242{
3243 return mSupportsFloat16LinearFilter;
3244}
3245
3246bool Context::supportsFloat16RenderableTextures() const
3247{
3248 return mSupportsFloat16RenderableTextures;
3249}
3250
3251int Context::getMaximumRenderbufferDimension() const
3252{
3253 return mMaxRenderbufferDimension;
3254}
3255
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003256int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003257{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003258 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003259}
3260
3261int Context::getMaximumCubeTextureDimension() const
3262{
3263 return mMaxCubeTextureDimension;
3264}
3265
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003266int Context::getMaximum3DTextureDimension() const
3267{
3268 return mMax3DTextureDimension;
3269}
3270
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003271int Context::getMaximum2DArrayTextureLayers() const
3272{
3273 return mMax2DArrayTextureLayers;
3274}
3275
Geoff Langce635692013-09-24 13:56:32 -04003276int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003277{
Geoff Langce635692013-09-24 13:56:32 -04003278 return mMax2DTextureLevel;
3279}
3280
3281int Context::getMaximumCubeTextureLevel() const
3282{
3283 return mMaxCubeTextureLevel;
3284}
3285
3286int Context::getMaximum3DTextureLevel() const
3287{
3288 return mMax3DTextureLevel;
3289}
3290
3291int Context::getMaximum2DArrayTextureLevel() const
3292{
3293 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003294}
3295
3296bool Context::supportsLuminanceTextures() const
3297{
3298 return mSupportsLuminanceTextures;
3299}
3300
3301bool Context::supportsLuminanceAlphaTextures() const
3302{
3303 return mSupportsLuminanceAlphaTextures;
3304}
3305
Geoff Lang632192d2013-10-04 13:40:46 -04003306bool Context::supportsRGTextures() const
3307{
3308 return mSupportsRGTextures;
3309}
3310
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003311bool Context::supportsDepthTextures() const
3312{
3313 return mSupportsDepthTextures;
3314}
3315
3316bool Context::supports32bitIndices() const
3317{
3318 return mSupports32bitIndices;
3319}
3320
3321bool Context::supportsNonPower2Texture() const
3322{
3323 return mSupportsNonPower2Texture;
3324}
3325
3326bool Context::supportsInstancing() const
3327{
3328 return mSupportsInstancing;
3329}
3330
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003331bool Context::supportsTextureFilterAnisotropy() const
3332{
3333 return mSupportsTextureFilterAnisotropy;
3334}
3335
Shannon Woodsb3801742014-03-27 14:59:19 -04003336bool Context::supportsPBOs() const
3337{
3338 return mSupportsPBOs;
3339}
3340
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003341float Context::getTextureMaxAnisotropy() const
3342{
3343 return mMaxTextureAnisotropy;
3344}
3345
Jamie Madill893ab082014-05-16 16:56:10 -04003346void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003347{
3348 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003349 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003350
Jamie Madill3c7fa222014-06-05 13:08:51 -04003351 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3352 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003353
Jamie Madill3c7fa222014-06-05 13:08:51 -04003354 *internalFormat = attachment->getActualFormat();
3355 *format = gl::GetFormat(attachment->getActualFormat(), mClientVersion);
3356 *type = gl::GetType(attachment->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003357}
3358
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003359void Context::detachBuffer(GLuint buffer)
3360{
3361 // [OpenGL ES 2.0.24] section 2.9 page 22:
3362 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3363 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3364
3365 if (mState.arrayBuffer.id() == buffer)
3366 {
3367 mState.arrayBuffer.set(NULL);
3368 }
3369
Jamie Madill57a89722013-07-02 11:57:03 -04003370 // mark as freed among the vertex array objects
3371 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003372 {
Jamie Madill57a89722013-07-02 11:57:03 -04003373 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003374 }
3375}
3376
3377void Context::detachTexture(GLuint texture)
3378{
3379 // [OpenGL ES 2.0.24] section 3.8 page 84:
3380 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3381 // rebound to texture object zero
3382
3383 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3384 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003385 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003386 {
3387 if (mState.samplerTexture[type][sampler].id() == texture)
3388 {
3389 mState.samplerTexture[type][sampler].set(NULL);
3390 }
3391 }
3392 }
3393
3394 // [OpenGL ES 2.0.24] section 4.4 page 112:
3395 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003396 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003397 // image was attached in the currently bound framebuffer.
3398
3399 Framebuffer *readFramebuffer = getReadFramebuffer();
3400 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3401
3402 if (readFramebuffer)
3403 {
3404 readFramebuffer->detachTexture(texture);
3405 }
3406
3407 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3408 {
3409 drawFramebuffer->detachTexture(texture);
3410 }
3411}
3412
3413void Context::detachFramebuffer(GLuint framebuffer)
3414{
3415 // [OpenGL ES 2.0.24] section 4.4 page 107:
3416 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3417 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3418
3419 if (mState.readFramebuffer == framebuffer)
3420 {
3421 bindReadFramebuffer(0);
3422 }
3423
3424 if (mState.drawFramebuffer == framebuffer)
3425 {
3426 bindDrawFramebuffer(0);
3427 }
3428}
3429
3430void Context::detachRenderbuffer(GLuint renderbuffer)
3431{
3432 // [OpenGL ES 2.0.24] section 4.4 page 109:
3433 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3434 // had been executed with the target RENDERBUFFER and name of zero.
3435
3436 if (mState.renderbuffer.id() == renderbuffer)
3437 {
3438 bindRenderbuffer(0);
3439 }
3440
3441 // [OpenGL ES 2.0.24] section 4.4 page 111:
3442 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3443 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3444 // point to which this image was attached in the currently bound framebuffer.
3445
3446 Framebuffer *readFramebuffer = getReadFramebuffer();
3447 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3448
3449 if (readFramebuffer)
3450 {
3451 readFramebuffer->detachRenderbuffer(renderbuffer);
3452 }
3453
3454 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3455 {
3456 drawFramebuffer->detachRenderbuffer(renderbuffer);
3457 }
3458}
3459
Jamie Madill57a89722013-07-02 11:57:03 -04003460void Context::detachVertexArray(GLuint vertexArray)
3461{
3462 // [OpenGL ES 3.0.2] section 2.10 page 43:
3463 // If a vertex array object that is currently bound is deleted, the binding
3464 // for that object reverts to zero and the default vertex array becomes current.
3465 if (mState.vertexArray == vertexArray)
3466 {
3467 bindVertexArray(0);
3468 }
3469}
3470
Geoff Langc8058452014-02-03 12:04:11 -05003471void Context::detachTransformFeedback(GLuint transformFeedback)
3472{
3473 if (mState.transformFeedback.id() == transformFeedback)
3474 {
3475 bindTransformFeedback(0);
3476 }
3477}
3478
Jamie Madilldc356042013-07-19 16:36:57 -04003479void Context::detachSampler(GLuint sampler)
3480{
3481 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3482 // If a sampler object that is currently bound to one or more texture units is
3483 // deleted, it is as though BindSampler is called once for each texture unit to
3484 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3485 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3486 {
3487 if (mState.samplers[textureUnit] == sampler)
3488 {
3489 mState.samplers[textureUnit] = 0;
3490 }
3491 }
3492}
3493
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003494Texture *Context::getIncompleteTexture(TextureType type)
3495{
3496 Texture *t = mIncompleteTextures[type].get();
3497
3498 if (t == NULL)
3499 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003500 const GLubyte color[] = { 0, 0, 0, 255 };
3501 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003502
3503 switch (type)
3504 {
3505 default:
3506 UNREACHABLE();
3507 // default falls through to TEXTURE_2D
3508
3509 case TEXTURE_2D:
3510 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003511 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003512 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003513 t = incomplete2d;
3514 }
3515 break;
3516
3517 case TEXTURE_CUBE:
3518 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003519 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003520
Jamie Madill88f18f42013-09-18 14:36:19 -04003521 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3522 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3523 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3524 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3525 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3526 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003527
3528 t = incompleteCube;
3529 }
3530 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003531
3532 case TEXTURE_3D:
3533 {
3534 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003535 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003536
3537 t = incomplete3d;
3538 }
3539 break;
3540
3541 case TEXTURE_2D_ARRAY:
3542 {
3543 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003544 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003545
3546 t = incomplete2darray;
3547 }
3548 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003549 }
3550
3551 mIncompleteTextures[type].set(t);
3552 }
3553
3554 return t;
3555}
3556
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003557bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003558{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003559 if (drawMode == GL_POINTS)
3560 {
3561 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3562 // which affects varying interpolation. Since the value of gl_PointSize is
3563 // undefined when not written, just skip drawing to avoid unexpected results.
3564 if (!getCurrentProgramBinary()->usesPointSize())
3565 {
Jamie Madill893ab082014-05-16 16:56:10 -04003566 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003567 // notified of risking undefined behavior.
3568 ERR("Point rendering without writing to gl_PointSize.");
3569
3570 return true;
3571 }
3572 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003573 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003574 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003575 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003576 {
3577 return true;
3578 }
3579 }
3580
3581 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003582}
3583
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003584void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003585{
3586 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003587 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003588}
3589
3590void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3591{
3592 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003593 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003594}
3595
3596void Context::setVertexAttribi(GLuint index, const GLint values[4])
3597{
3598 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003599 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003600}
3601
3602void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3603{
Jamie Madill57a89722013-07-02 11:57:03 -04003604 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003605}
3606
Jamie Madille29d1672013-07-19 16:36:57 -04003607void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3608{
3609 mResourceManager->checkSamplerAllocation(sampler);
3610
3611 Sampler *samplerObject = getSampler(sampler);
3612 ASSERT(samplerObject);
3613
3614 switch (pname)
3615 {
3616 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3617 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3618 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3619 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3620 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3621 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3622 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3623 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3624 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3625 default: UNREACHABLE(); break;
3626 }
3627}
3628
3629void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3630{
3631 mResourceManager->checkSamplerAllocation(sampler);
3632
3633 Sampler *samplerObject = getSampler(sampler);
3634 ASSERT(samplerObject);
3635
3636 switch (pname)
3637 {
Jamie Madill9675b802013-07-19 16:36:59 -04003638 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3639 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3640 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3641 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3642 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003643 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3644 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003645 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3646 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003647 default: UNREACHABLE(); break;
3648 }
3649}
3650
Jamie Madill9675b802013-07-19 16:36:59 -04003651GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3652{
3653 mResourceManager->checkSamplerAllocation(sampler);
3654
3655 Sampler *samplerObject = getSampler(sampler);
3656 ASSERT(samplerObject);
3657
3658 switch (pname)
3659 {
3660 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3661 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3662 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3663 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3664 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3665 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3666 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3667 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3668 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3669 default: UNREACHABLE(); return 0;
3670 }
3671}
3672
3673GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3674{
3675 mResourceManager->checkSamplerAllocation(sampler);
3676
3677 Sampler *samplerObject = getSampler(sampler);
3678 ASSERT(samplerObject);
3679
3680 switch (pname)
3681 {
3682 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3683 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3684 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3685 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3686 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3687 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3688 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3689 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3690 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3691 default: UNREACHABLE(); return 0;
3692 }
3693}
3694
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003695// keep list sorted in following order
3696// OES extensions
3697// EXT extensions
3698// Vendor extensions
3699void Context::initExtensionString()
3700{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003701 // Do not report extension in GLES 3 contexts for now
3702 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003703 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003704 // OES extensions
3705 if (supports32bitIndices())
3706 {
3707 mExtensionStringList.push_back("GL_OES_element_index_uint");
3708 }
3709
3710 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3711 mExtensionStringList.push_back("GL_OES_get_program_binary");
3712 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
Shannon Woodsb3801742014-03-27 14:59:19 -04003713
3714 if (supportsPBOs())
3715 {
Shannon Woods6667f762014-05-06 17:12:19 -04003716 mExtensionStringList.push_back("NV_pixel_buffer_object");
Shannon Woodsb3801742014-03-27 14:59:19 -04003717 mExtensionStringList.push_back("GL_OES_mapbuffer");
Shannon Woods916e7692014-03-27 16:58:22 -04003718 mExtensionStringList.push_back("GL_EXT_map_buffer_range");
Shannon Woodsb3801742014-03-27 14:59:19 -04003719 }
Shannon Woods916e7692014-03-27 16:58:22 -04003720
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003721 if (mRenderer->getDerivativeInstructionSupport())
3722 {
3723 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3724 }
3725
3726 if (supportsFloat16Textures())
3727 {
3728 mExtensionStringList.push_back("GL_OES_texture_half_float");
3729 }
3730 if (supportsFloat16LinearFilter())
3731 {
3732 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3733 }
3734 if (supportsFloat32Textures())
3735 {
3736 mExtensionStringList.push_back("GL_OES_texture_float");
3737 }
3738 if (supportsFloat32LinearFilter())
3739 {
3740 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3741 }
3742
Geoff Lang632192d2013-10-04 13:40:46 -04003743 if (supportsRGTextures())
3744 {
3745 mExtensionStringList.push_back("GL_EXT_texture_rg");
3746 }
3747
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003748 if (supportsNonPower2Texture())
3749 {
3750 mExtensionStringList.push_back("GL_OES_texture_npot");
3751 }
3752
3753 // Multi-vendor (EXT) extensions
3754 if (supportsOcclusionQueries())
3755 {
3756 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3757 }
3758
3759 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3760 mExtensionStringList.push_back("GL_EXT_robustness");
Nicolas Capens46485082014-04-15 13:12:50 -04003761 mExtensionStringList.push_back("GL_EXT_shader_texture_lod");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003762
3763 if (supportsDXT1Textures())
3764 {
3765 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3766 }
3767
3768 if (supportsTextureFilterAnisotropy())
3769 {
3770 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3771 }
3772
3773 if (supportsBGRATextures())
3774 {
3775 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3776 }
3777
3778 if (mRenderer->getMaxRenderTargets() > 1)
3779 {
3780 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3781 }
3782
3783 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003784 mExtensionStringList.push_back("GL_EXT_frag_depth");
Geoff Lang496123f2014-02-12 11:33:51 -05003785 mExtensionStringList.push_back("GL_EXT_blend_minmax");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003786
3787 // ANGLE-specific extensions
3788 if (supportsDepthTextures())
3789 {
3790 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3791 }
3792
3793 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3794 if (getMaxSupportedSamples() != 0)
3795 {
3796 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3797 }
3798
3799 if (supportsInstancing())
3800 {
3801 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3802 }
3803
3804 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3805
3806 if (supportsDXT3Textures())
3807 {
3808 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3809 }
3810 if (supportsDXT5Textures())
3811 {
3812 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3813 }
3814
3815 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3816 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3817
3818 // Other vendor-specific extensions
3819 if (supportsEventQueries())
3820 {
3821 mExtensionStringList.push_back("GL_NV_fence");
3822 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003823 }
3824
Geoff Lang1ec57f82013-10-16 11:43:23 -04003825 if (mClientVersion == 3)
3826 {
3827 mExtensionStringList.push_back("GL_EXT_color_buffer_float");
Geoff Langcdacacd2014-04-24 12:01:56 -04003828
3829 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3830
3831 if (supportsBGRATextures())
3832 {
3833 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3834 }
Geoff Lang1ec57f82013-10-16 11:43:23 -04003835 }
3836
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003837 // Join the extension strings to one long string for use with GetString
3838 std::stringstream strstr;
3839 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003840 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003841 strstr << mExtensionStringList[extensionIndex];
3842 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003843 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003844
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003845 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003846}
3847
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003848const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003849{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003850 return mCombinedExtensionsString;
3851}
3852
3853const char *Context::getExtensionString(const GLuint index) const
3854{
3855 ASSERT(index < mExtensionStringList.size());
3856 return mExtensionStringList[index].c_str();
3857}
3858
3859unsigned int Context::getNumExtensions() const
3860{
3861 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003862}
3863
3864void Context::initRendererString()
3865{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003866 std::ostringstream rendererString;
3867 rendererString << "ANGLE (";
3868 rendererString << mRenderer->getRendererDescription();
3869 rendererString << ")";
3870
3871 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003872}
3873
3874const char *Context::getRendererString() const
3875{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003876 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003877}
3878
Geoff Lang43b00422014-05-12 16:28:07 -04003879size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003880{
Geoff Lang43b00422014-05-12 16:28:07 -04003881 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003882
3883 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3884 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3885 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003886 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3887 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003888 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003889 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003890 }
3891 }
3892
Jamie Madill3c7fa222014-06-05 13:08:51 -04003893 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3894 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003895 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003896 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003897 }
3898
Geoff Lang43b00422014-05-12 16:28:07 -04003899 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3900
3901 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003902}
3903
Geoff Lang758d5b22013-06-11 11:42:50 -04003904void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3905 GLbitfield mask, GLenum filter)
3906{
3907 Framebuffer *readFramebuffer = getReadFramebuffer();
3908 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3909
3910 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003911 bool blitDepth = false;
3912 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003913 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003914 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003915 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003916 }
3917 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3918 {
Geoff Lang685806d2013-06-12 11:16:36 -04003919 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003920 }
3921 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3922 {
Geoff Lang685806d2013-06-12 11:16:36 -04003923 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003924 }
3925
Geoff Lang125deab2013-08-09 13:34:16 -04003926 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3927 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003928 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003929 {
Geoff Lang125deab2013-08-09 13:34:16 -04003930 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3931 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003932 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003933 }
3934}
3935
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003936void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3937 GLint x, GLint y, GLsizei width, GLsizei height)
3938{
3939 Framebuffer *frameBuffer = NULL;
3940 switch (target)
3941 {
3942 case GL_FRAMEBUFFER:
3943 case GL_DRAW_FRAMEBUFFER:
3944 frameBuffer = getDrawFramebuffer();
3945 break;
3946 case GL_READ_FRAMEBUFFER:
3947 frameBuffer = getReadFramebuffer();
3948 break;
3949 default:
3950 UNREACHABLE();
3951 }
3952
3953 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3954 {
3955 for (int i = 0; i < numAttachments; ++i)
3956 {
3957 rx::RenderTarget *renderTarget = NULL;
3958
3959 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3960 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003961 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3962 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003963 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003964 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003965 }
3966 }
3967 else if (attachments[i] == GL_COLOR)
3968 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003969 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3970 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003971 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003972 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003973 }
3974 }
3975 else
3976 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003977 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003978 switch (attachments[i])
3979 {
3980 case GL_DEPTH_ATTACHMENT:
3981 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003982 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003983 break;
3984 case GL_STENCIL_ATTACHMENT:
3985 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003986 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003987 break;
3988 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003989 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003990 break;
3991 default:
3992 UNREACHABLE();
3993 }
3994
Jamie Madill3c7fa222014-06-05 13:08:51 -04003995 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003996 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003997 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003998 }
3999 }
4000
4001 if (renderTarget)
4002 {
4003 renderTarget->invalidate(x, y, width, height);
4004 }
4005 }
4006 }
4007}
4008
Jamie Madill7a5f7382014-03-05 15:01:24 -05004009bool Context::hasMappedBuffer(GLenum target) const
4010{
4011 if (target == GL_ARRAY_BUFFER)
4012 {
4013 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
4014 {
4015 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
4016 gl::Buffer *boundBuffer = vertexAttrib.mBoundBuffer.get();
4017 if (vertexAttrib.mArrayEnabled && boundBuffer && boundBuffer->mapped())
4018 {
4019 return true;
4020 }
4021 }
4022 }
4023 else if (target == GL_ELEMENT_ARRAY_BUFFER)
4024 {
4025 Buffer *elementBuffer = getElementArrayBuffer();
4026 return (elementBuffer && elementBuffer->mapped());
4027 }
4028 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
4029 {
4030 UNIMPLEMENTED();
4031 }
4032 else UNREACHABLE();
4033 return false;
4034}
4035
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004036}
4037
4038extern "C"
4039{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004040gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004041{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004042 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004043}
4044
4045void glDestroyContext(gl::Context *context)
4046{
4047 delete context;
4048
4049 if (context == gl::getContext())
4050 {
4051 gl::makeCurrent(NULL, NULL, NULL);
4052 }
4053}
4054
4055void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
4056{
4057 gl::makeCurrent(context, display, surface);
4058}
4059
4060gl::Context *glGetCurrentContext()
4061{
4062 return gl::getContext();
4063}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00004064
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004065}