blob: 18271e966b8a0e39327a24009171a1c04dd339d2 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Shader.cpp: Implements the gl::Shader class and its derived classes
9// VertexShader and FragmentShader. Implements GL shader objects and related
10// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
11
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libGLESv2/Shader.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000014#include "GLSLANG/ShaderLang.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000015#include "common/utilities.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000016#include "libGLESv2/renderer/Renderer.h"
17#include "libGLESv2/Constants.h"
18#include "libGLESv2/ResourceManager.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000019
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020namespace gl
21{
22void *Shader::mFragmentCompiler = NULL;
23void *Shader::mVertexCompiler = NULL;
24
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000025Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
26 : mHandle(handle), mRenderer(renderer), mResourceManager(manager)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027{
daniel@transgaming.com938009c2012-02-17 18:02:15 +000028 uncompile();
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +000029 initializeCompiler();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000031 mRefCount = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032 mDeleteStatus = false;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +000033 mShaderVersion = 100;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034}
35
36Shader::~Shader()
37{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038}
39
daniel@transgaming.com6c785212010-03-30 03:36:17 +000040GLuint Shader::getHandle() const
41{
42 return mHandle;
43}
44
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +000045void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000046{
Geoff Lang536d7262013-08-26 17:04:20 -040047 std::ostringstream stream;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048
49 for (int i = 0; i < count; i++)
50 {
Geoff Lang536d7262013-08-26 17:04:20 -040051 stream << string[i];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052 }
53
Geoff Lang536d7262013-08-26 17:04:20 -040054 mSource = stream.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000055}
56
daniel@transgaming.comcba50572010-03-28 19:36:09 +000057int Shader::getInfoLogLength() const
58{
Geoff Lang536d7262013-08-26 17:04:20 -040059 return mInfoLog.empty() ? 0 : (mInfoLog.length() + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000060}
61
Geoff Lang536d7262013-08-26 17:04:20 -040062void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
daniel@transgaming.comcba50572010-03-28 19:36:09 +000063{
64 int index = 0;
65
daniel@transgaming.com807d8c32012-04-04 15:06:04 +000066 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +000067 {
Geoff Lang536d7262013-08-26 17:04:20 -040068 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
69 memcpy(infoLog, mInfoLog.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000070
daniel@transgaming.comcba50572010-03-28 19:36:09 +000071 infoLog[index] = '\0';
72 }
73
74 if (length)
75 {
76 *length = index;
77 }
78}
79
80int Shader::getSourceLength() const
81{
Geoff Lang536d7262013-08-26 17:04:20 -040082 return mSource.empty() ? 0 : (mSource.length() + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000083}
84
zmo@google.coma574f782011-10-03 21:45:23 +000085int Shader::getTranslatedSourceLength() const
86{
Geoff Lang536d7262013-08-26 17:04:20 -040087 return mHlsl.empty() ? 0 : (mHlsl.length() + 1);
zmo@google.coma574f782011-10-03 21:45:23 +000088}
89
Geoff Lang536d7262013-08-26 17:04:20 -040090void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) const
daniel@transgaming.comcba50572010-03-28 19:36:09 +000091{
92 int index = 0;
93
daniel@transgaming.com807d8c32012-04-04 15:06:04 +000094 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +000095 {
Geoff Lang536d7262013-08-26 17:04:20 -040096 index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
97 memcpy(buffer, source.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000098
zmo@google.coma574f782011-10-03 21:45:23 +000099 buffer[index] = '\0';
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000100 }
101
102 if (length)
103 {
104 *length = index;
105 }
106}
107
Geoff Lang536d7262013-08-26 17:04:20 -0400108void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000109{
110 getSourceImpl(mSource, bufSize, length, buffer);
111}
112
Geoff Lang536d7262013-08-26 17:04:20 -0400113void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000114{
115 getSourceImpl(mHlsl, bufSize, length, buffer);
116}
117
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400118const std::vector<sh::Uniform> &Shader::getUniforms() const
daniel@transgaming.comc5c9e3c2012-12-20 21:12:32 +0000119{
120 return mActiveUniforms;
121}
122
Geoff Lang536d7262013-08-26 17:04:20 -0400123const sh::ActiveInterfaceBlocks &Shader::getInterfaceBlocks() const
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000124{
125 return mActiveInterfaceBlocks;
126}
127
Geoff Lang536d7262013-08-26 17:04:20 -0400128bool Shader::isCompiled() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000129{
Geoff Lang536d7262013-08-26 17:04:20 -0400130 return !mHlsl.empty();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000131}
132
Geoff Lang536d7262013-08-26 17:04:20 -0400133const std::string &Shader::getHLSL() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000134{
135 return mHlsl;
136}
137
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000138void Shader::addRef()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000139{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000140 mRefCount++;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000141}
142
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000143void Shader::release()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000145 mRefCount--;
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000146
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000147 if (mRefCount == 0 && mDeleteStatus)
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000148 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000149 mResourceManager->deleteShader(mHandle);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000150 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000151}
152
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000153unsigned int Shader::getRefCount() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000154{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000155 return mRefCount;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156}
157
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000158bool Shader::isFlaggedForDeletion() const
159{
160 return mDeleteStatus;
161}
162
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000163void Shader::flagForDeletion()
164{
165 mDeleteStatus = true;
166}
167
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000168// Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler)
169void Shader::initializeCompiler()
170{
171 if (!mFragmentCompiler)
172 {
173 int result = ShInitialize();
174
175 if (result)
176 {
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000177 ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT;
178
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000179 ShBuiltInResources resources;
180 ShInitBuiltInResources(&resources);
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000181
182 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
shannon.woods@transgaming.com4e482042013-01-25 21:54:18 +0000183 resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000184 resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000185 resources.MaxVertexTextureImageUnits = mRenderer->getMaxVertexTextureImageUnits();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000186 resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000187 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +0000188 resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors();
shannon.woods%transgaming.com@gtempaccount.come266c832013-04-13 03:31:48 +0000189 resources.MaxDrawBuffers = mRenderer->getMaxRenderTargets();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000190 resources.OES_standard_derivatives = mRenderer->getDerivativeInstructionSupport();
shannon.woods%transgaming.com@gtempaccount.come266c832013-04-13 03:31:48 +0000191 resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000192 // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported.
shannon.woods%transgaming.com@gtempaccount.com331192d2013-04-13 03:27:57 +0000193 resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp
Jamie Madill2aeb26a2013-07-08 14:02:55 -0400194 resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000195 // GLSL ES 3.0 constants
196 resources.MaxVertexOutputVectors = mRenderer->getMaxVaryingVectors();
197 resources.MaxFragmentInputVectors = mRenderer->getMaxVaryingVectors();
198 resources.MinProgramTexelOffset = -8; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
199 resources.MaxProgramTexelOffset = 7; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000200
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000201 mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
202 mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000203 }
204 }
205}
206
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207void Shader::releaseCompiler()
208{
209 ShDestruct(mFragmentCompiler);
210 ShDestruct(mVertexCompiler);
211
212 mFragmentCompiler = NULL;
213 mVertexCompiler = NULL;
alokp@chromium.org90033b92010-05-24 15:02:43 +0000214
215 ShFinalize();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000216}
217
Jamie Madill47fdd132013-08-30 13:21:04 -0400218void Shader::parseVaryings(void *compiler)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000219{
Geoff Lang536d7262013-08-26 17:04:20 -0400220 if (!mHlsl.empty())
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000221 {
Jamie Madill139b9092013-08-30 13:21:06 -0400222 std::vector<sh::Varying> *activeVaryings;
Jamie Madill47fdd132013-08-30 13:21:04 -0400223 ShGetInfoPointer(compiler, SH_ACTIVE_VARYINGS_ARRAY, reinterpret_cast<void**>(&activeVaryings));
Jamie Madilla6da33a2013-08-30 13:21:07 -0400224 mVaryings = *activeVaryings;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000225
Geoff Lang536d7262013-08-26 17:04:20 -0400226 mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT") != std::string::npos;
227 mUsesFragColor = mHlsl.find("GL_USES_FRAG_COLOR") != std::string::npos;
228 mUsesFragData = mHlsl.find("GL_USES_FRAG_DATA") != std::string::npos;
229 mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos;
230 mUsesFrontFacing = mHlsl.find("GL_USES_FRONT_FACING") != std::string::npos;
231 mUsesPointSize = mHlsl.find("GL_USES_POINT_SIZE") != std::string::npos;
232 mUsesPointCoord = mHlsl.find("GL_USES_POINT_COORD") != std::string::npos;
233 mUsesDepthRange = mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos;
234 mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos;
Jamie Madill3c9eeb92013-11-04 11:09:26 -0500235 mUsesDiscardRewriting = mHlsl.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000236 }
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000237}
238
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000239void Shader::resetVaryingsRegisterAssignment()
240{
Jamie Madillce79dda2013-08-30 13:21:06 -0400241 for (unsigned int varyingIndex = 0; varyingIndex < mVaryings.size(); varyingIndex++)
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000242 {
Jamie Madill139b9092013-08-30 13:21:06 -0400243 mVaryings[varyingIndex].resetRegisterAssignment();
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000244 }
245}
246
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000247// initialize/clean up previous state
248void Shader::uncompile()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000249{
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000250 // set by compileToHLSL
Geoff Lang536d7262013-08-26 17:04:20 -0400251 mHlsl.clear();
252 mInfoLog.clear();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000253
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000254 // set by parseVaryings
255 mVaryings.clear();
256
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +0000257 mUsesMultipleRenderTargets = false;
258 mUsesFragColor = false;
259 mUsesFragData = false;
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000260 mUsesFragCoord = false;
261 mUsesFrontFacing = false;
262 mUsesPointSize = false;
263 mUsesPointCoord = false;
shannonwoods@chromium.org03299882013-05-30 00:05:26 +0000264 mUsesDepthRange = false;
Jamie Madill2aeb26a2013-07-08 14:02:55 -0400265 mUsesFragDepth = false;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000266 mShaderVersion = 100;
Jamie Madill3c9eeb92013-11-04 11:09:26 -0500267 mUsesDiscardRewriting = false;
daniel@transgaming.comc5c9e3c2012-12-20 21:12:32 +0000268
269 mActiveUniforms.clear();
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000270 mActiveInterfaceBlocks.clear();
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000271}
272
273void Shader::compileToHLSL(void *compiler)
274{
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000275 // ensure the compiler is loaded
276 initializeCompiler();
277
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000278 int compileOptions = SH_OBJECT_CODE;
279 std::string sourcePath;
280 if (perfActive())
281 {
282 sourcePath = getTempPath();
Geoff Lang536d7262013-08-26 17:04:20 -0400283 writeFile(sourcePath.c_str(), mSource.c_str(), mSource.length());
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000284 compileOptions |= SH_LINE_DIRECTIVES;
285 }
286
287 int result;
288 if (sourcePath.empty())
289 {
Geoff Lang536d7262013-08-26 17:04:20 -0400290 const char* sourceStrings[] =
291 {
292 mSource.c_str(),
293 };
294
295 result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000296 }
297 else
298 {
Geoff Lang536d7262013-08-26 17:04:20 -0400299 const char* sourceStrings[] =
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000300 {
301 sourcePath.c_str(),
Geoff Lang536d7262013-08-26 17:04:20 -0400302 mSource.c_str(),
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000303 };
304
Geoff Lang536d7262013-08-26 17:04:20 -0400305 result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000306 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000307
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000308 size_t shaderVersion = 100;
309 ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion);
310
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000311 mShaderVersion = static_cast<int>(shaderVersion);
312
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000313 if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
314 {
Geoff Lang536d7262013-08-26 17:04:20 -0400315 mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
316 TRACE("\n%s", mInfoLog.c_str());
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000317 }
318 else if (result)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000319 {
shannon.woods@transgaming.comd64b3da2013-02-28 23:19:26 +0000320 size_t objCodeLen = 0;
alokp@chromium.org7beea402010-09-15 21:18:34 +0000321 ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
Geoff Lang536d7262013-08-26 17:04:20 -0400322
323 char* outputHLSL = new char[objCodeLen];
324 ShGetObjectCode(compiler, outputHLSL);
Geoff Lang7f6562b2013-08-28 09:37:27 -0400325
326#ifdef _DEBUG
327 std::ostringstream hlslStream;
328 hlslStream << "// GLSL\n";
329 hlslStream << "//\n";
330
331 size_t curPos = 0;
332 while (curPos != std::string::npos)
333 {
334 size_t nextLine = mSource.find("\n", curPos);
335 size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);
336
337 hlslStream << "// " << mSource.substr(curPos, len);
338
339 curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
340 }
341 hlslStream << "\n\n";
342 hlslStream << outputHLSL;
343 mHlsl = hlslStream.str();
344#else
Geoff Lang536d7262013-08-26 17:04:20 -0400345 mHlsl = outputHLSL;
Geoff Lang7f6562b2013-08-28 09:37:27 -0400346#endif
347
Geoff Lang536d7262013-08-26 17:04:20 -0400348 delete[] outputHLSL;
daniel@transgaming.comc5c9e3c2012-12-20 21:12:32 +0000349
350 void *activeUniforms;
351 ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400352 mActiveUniforms = *(std::vector<sh::Uniform>*)activeUniforms;
shannonwoods@chromium.org3f68bf02013-05-30 00:12:43 +0000353
354 void *activeInterfaceBlocks;
355 ShGetInfoPointer(compiler, SH_ACTIVE_INTERFACE_BLOCKS_ARRAY, &activeInterfaceBlocks);
356 mActiveInterfaceBlocks = *(sh::ActiveInterfaceBlocks*)activeInterfaceBlocks;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000357 }
358 else
359 {
shannon.woods@transgaming.comd64b3da2013-02-28 23:19:26 +0000360 size_t infoLogLen = 0;
alokp@chromium.org7beea402010-09-15 21:18:34 +0000361 ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000362
Geoff Lang536d7262013-08-26 17:04:20 -0400363 char* infoLog = new char[infoLogLen];
364 ShGetInfoLog(compiler, infoLog);
365 mInfoLog = infoLog;
366
367 TRACE("\n%s", mInfoLog.c_str());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368 }
369}
370
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400371// [OpenGL ES SL 3.00.4] Section 11 p. 120
372// Vertex Outs/Fragment Ins packing priorities
373static const GLenum varyingPriorityList[] =
shannonwoods@chromium.org4f35fdf2013-05-30 00:18:40 +0000374{
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400375 // 1. Arrays of mat4 and mat4
376 GL_FLOAT_MAT4,
377
378 // Non-square matrices of type matCxR consume the same space as a square
379 // matrix of type matN where N is the greater of C and R
380 GL_FLOAT_MAT3x4,
381 GL_FLOAT_MAT4x3,
382 GL_FLOAT_MAT2x4,
383 GL_FLOAT_MAT4x2,
384
385 // 2. Arrays of mat2 and mat2 (since they occupy full rows)
386 GL_FLOAT_MAT2,
387
388 // 3. Arrays of vec4 and vec4
389 GL_FLOAT_VEC4,
390 GL_INT_VEC4,
391 GL_UNSIGNED_INT_VEC4,
392
393 // 4. Arrays of mat3 and mat3
394 GL_FLOAT_MAT3,
395 GL_FLOAT_MAT2x3,
396 GL_FLOAT_MAT3x2,
397
398 // 5. Arrays of vec3 and vec3
399 GL_FLOAT_VEC3,
400 GL_INT_VEC3,
401 GL_UNSIGNED_INT_VEC3,
402
403 // 6. Arrays of vec2 and vec2
404 GL_FLOAT_VEC2,
405 GL_INT_VEC2,
406 GL_UNSIGNED_INT_VEC2,
407
408 // 7. Arrays of float and float
409 GL_FLOAT,
410 GL_INT,
411 GL_UNSIGNED_INT,
412};
shannonwoods@chromium.org4f35fdf2013-05-30 00:18:40 +0000413
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000414// true if varying x has a higher priority in packing than y
Jamie Madilla6da33a2013-08-30 13:21:07 -0400415bool Shader::compareVarying(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000416{
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400417 if (x.type == y.type)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000418 {
Jamie Madill139b9092013-08-30 13:21:06 -0400419 return x.arraySize > y.arraySize;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000420 }
421
Jamie Madill28167c62013-08-30 13:21:10 -0400422 // Special case for handling structs: we sort these to the end of the list
423 if (x.type == GL_STRUCT_ANGLEX)
424 {
425 return false;
426 }
427
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400428 unsigned int xPriority = GL_INVALID_INDEX;
429 unsigned int yPriority = GL_INVALID_INDEX;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000430
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400431 for (unsigned int priorityIndex = 0; priorityIndex < ArraySize(varyingPriorityList); priorityIndex++)
432 {
433 if (varyingPriorityList[priorityIndex] == x.type) xPriority = priorityIndex;
434 if (varyingPriorityList[priorityIndex] == y.type) yPriority = priorityIndex;
435 if (xPriority != GL_INVALID_INDEX && yPriority != GL_INVALID_INDEX) break;
436 }
shannonwoods@chromium.org4f35fdf2013-05-30 00:18:40 +0000437
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400438 ASSERT(xPriority != GL_INVALID_INDEX && yPriority != GL_INVALID_INDEX);
439
440 return xPriority <= yPriority;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000441}
442
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000443int Shader::getShaderVersion() const
444{
445 return mShaderVersion;
446}
447
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000448VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
449 : Shader(manager, renderer, handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000450{
451}
452
453VertexShader::~VertexShader()
454{
455}
456
457GLenum VertexShader::getType()
458{
459 return GL_VERTEX_SHADER;
460}
461
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000462void VertexShader::uncompile()
463{
464 Shader::uncompile();
465
466 // set by ParseAttributes
Jamie Madilldefb6742013-06-20 11:55:51 -0400467 mActiveAttributes.clear();
daniel@transgaming.come3e826d2012-11-28 19:42:35 +0000468}
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000469
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000470void VertexShader::compile()
471{
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000472 uncompile();
473
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000474 compileToHLSL(mVertexCompiler);
475 parseAttributes();
Jamie Madill47fdd132013-08-30 13:21:04 -0400476 parseVaryings(mVertexCompiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000477}
478
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000479int VertexShader::getSemanticIndex(const std::string &attributeName)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000480{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000481 if (!attributeName.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000482 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000483 int semanticIndex = 0;
Jamie Madilldefb6742013-06-20 11:55:51 -0400484 for (unsigned int attributeIndex = 0; attributeIndex < mActiveAttributes.size(); attributeIndex++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000485 {
Jamie Madilldefb6742013-06-20 11:55:51 -0400486 const sh::ShaderVariable &attribute = mActiveAttributes[attributeIndex];
487
488 if (attribute.name == attributeName)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000489 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000490 return semanticIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000491 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000492
Jamie Madilldefb6742013-06-20 11:55:51 -0400493 semanticIndex += AttributeRegisterCount(attribute.type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000494 }
495 }
496
497 return -1;
498}
499
500void VertexShader::parseAttributes()
501{
Geoff Lang536d7262013-08-26 17:04:20 -0400502 const std::string &hlsl = getHLSL();
503 if (!hlsl.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000504 {
Jamie Madilldefb6742013-06-20 11:55:51 -0400505 void *activeAttributes;
506 ShGetInfoPointer(mVertexCompiler, SH_ACTIVE_ATTRIBUTES_ARRAY, &activeAttributes);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400507 mActiveAttributes = *(std::vector<sh::Attribute>*)activeAttributes;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000508 }
509}
510
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000511FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
512 : Shader(manager, renderer, handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000513{
514}
515
516FragmentShader::~FragmentShader()
517{
518}
519
520GLenum FragmentShader::getType()
521{
522 return GL_FRAGMENT_SHADER;
523}
524
525void FragmentShader::compile()
526{
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000527 uncompile();
528
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000529 compileToHLSL(mFragmentCompiler);
Jamie Madill47fdd132013-08-30 13:21:04 -0400530 parseVaryings(mFragmentCompiler);
Jamie Madillce79dda2013-08-30 13:21:06 -0400531 std::sort(mVaryings.begin(), mVaryings.end(), compareVarying);
Jamie Madill46131a32013-06-20 11:55:50 -0400532
Geoff Lang536d7262013-08-26 17:04:20 -0400533 const std::string &hlsl = getHLSL();
534 if (!hlsl.empty())
Jamie Madill46131a32013-06-20 11:55:50 -0400535 {
536 void *activeOutputVariables;
537 ShGetInfoPointer(mFragmentCompiler, SH_ACTIVE_OUTPUT_VARIABLES_ARRAY, &activeOutputVariables);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400538 mActiveOutputVariables = *(std::vector<sh::Attribute>*)activeOutputVariables;
Jamie Madill46131a32013-06-20 11:55:50 -0400539 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000540}
Jamie Madill46131a32013-06-20 11:55:50 -0400541
542void FragmentShader::uncompile()
543{
544 Shader::uncompile();
545
546 mActiveOutputVariables.clear();
547}
548
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400549const std::vector<sh::Attribute> &FragmentShader::getOutputVariables() const
Jamie Madill46131a32013-06-20 11:55:50 -0400550{
551 return mActiveOutputVariables;
552}
553
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000554}