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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
14#include "common/debug.h"
15#include "common/platform.h"
16#include "common/utilities.h"
17#include "common/version.h"
18#include "compiler/translator/blocklayout.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050019#include "libANGLE/Data.h"
Jamie Madill437d2662014-12-05 14:23:35 -050020#include "libANGLE/ResourceManager.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050021#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050022#include "libANGLE/renderer/Renderer.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050023#include "libANGLE/renderer/ProgramImpl.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050024
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025namespace gl
26{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000027const char * const g_fakepath = "C:\\fakepath";
28
Geoff Lang7dd2e102014-11-10 15:19:26 -050029namespace
30{
31
32unsigned int ParseAndStripArrayIndex(std::string* name)
33{
34 unsigned int subscript = GL_INVALID_INDEX;
35
36 // Strip any trailing array operator and retrieve the subscript
37 size_t open = name->find_last_of('[');
38 size_t close = name->find_last_of(']');
39 if (open != std::string::npos && close == name->length() - 1)
40 {
41 subscript = atoi(name->substr(open + 1).c_str());
42 name->erase(open);
43 }
44
45 return subscript;
46}
47
48}
49
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000050AttributeBindings::AttributeBindings()
51{
52}
53
54AttributeBindings::~AttributeBindings()
55{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000056}
57
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000058InfoLog::InfoLog() : mInfoLog(NULL)
59{
60}
61
62InfoLog::~InfoLog()
63{
64 delete[] mInfoLog;
65}
66
67
68int InfoLog::getLength() const
69{
70 if (!mInfoLog)
71 {
72 return 0;
73 }
74 else
75 {
76 return strlen(mInfoLog) + 1;
77 }
78}
79
80void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
81{
82 int index = 0;
83
84 if (bufSize > 0)
85 {
86 if (mInfoLog)
87 {
88 index = std::min(bufSize - 1, (int)strlen(mInfoLog));
89 memcpy(infoLog, mInfoLog, index);
90 }
91
92 infoLog[index] = '\0';
93 }
94
95 if (length)
96 {
97 *length = index;
98 }
99}
100
101// append a santized message to the program info log.
102// The D3D compiler includes a fake file path in some of the warning or error
103// messages, so lets remove all occurrences of this fake file path from the log.
104void InfoLog::appendSanitized(const char *message)
105{
106 std::string msg(message);
107
108 size_t found;
109 do
110 {
111 found = msg.find(g_fakepath);
112 if (found != std::string::npos)
113 {
114 msg.erase(found, strlen(g_fakepath));
115 }
116 }
117 while (found != std::string::npos);
118
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000119 append("%s", msg.c_str());
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000120}
121
122void InfoLog::append(const char *format, ...)
123{
124 if (!format)
125 {
126 return;
127 }
128
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000129 va_list vararg;
130 va_start(vararg, format);
Jamie Madilld4505052014-02-24 15:26:49 -0500131 size_t infoLength = vsnprintf(NULL, 0, format, vararg);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000132 va_end(vararg);
133
Jamie Madilld4505052014-02-24 15:26:49 -0500134 char *logPointer = NULL;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000135
136 if (!mInfoLog)
137 {
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000138 mInfoLog = new char[infoLength + 2];
Jamie Madilld4505052014-02-24 15:26:49 -0500139 logPointer = mInfoLog;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000140 }
141 else
142 {
Jamie Madilld4505052014-02-24 15:26:49 -0500143 size_t currentlogLength = strlen(mInfoLog);
144 char *newLog = new char[currentlogLength + infoLength + 2];
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000145 strcpy(newLog, mInfoLog);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000146
147 delete[] mInfoLog;
148 mInfoLog = newLog;
Jamie Madilld4505052014-02-24 15:26:49 -0500149
150 logPointer = mInfoLog + currentlogLength;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000151 }
Jamie Madilld4505052014-02-24 15:26:49 -0500152
153 va_start(vararg, format);
154 vsnprintf(logPointer, infoLength, format, vararg);
155 va_end(vararg);
156
157 logPointer[infoLength] = 0;
158 strcpy(logPointer + infoLength, "\n");
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000159}
160
161void InfoLog::reset()
162{
163 if (mInfoLog)
164 {
165 delete [] mInfoLog;
166 mInfoLog = NULL;
167 }
168}
169
Geoff Lang7dd2e102014-11-10 15:19:26 -0500170VariableLocation::VariableLocation()
171 : name(), element(0), index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000172{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500173}
174
175VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
176 : name(name), element(element), index(index)
177{
178}
179
180LinkedVarying::LinkedVarying()
181{
182}
183
184LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
185 unsigned int semanticIndex, unsigned int semanticIndexCount)
186 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
187{
188}
189
190Program::Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle)
191 : mProgram(impl),
192 mValidated(false),
Geoff Langce5d66e2015-01-07 14:06:12 -0500193 mTransformFeedbackVaryings(),
194 mTransformFeedbackBufferMode(GL_NONE),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500195 mFragmentShader(NULL),
196 mVertexShader(NULL),
197 mLinked(false),
198 mDeleteStatus(false),
199 mRefCount(0),
200 mResourceManager(manager),
201 mHandle(handle)
202{
203 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000204
205 resetUniformBlockBindings();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500206 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207}
208
209Program::~Program()
210{
211 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000212
213 if (mVertexShader != NULL)
214 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000215 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000216 }
217
218 if (mFragmentShader != NULL)
219 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000220 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000221 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500222
223 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224}
225
226bool Program::attachShader(Shader *shader)
227{
228 if (shader->getType() == GL_VERTEX_SHADER)
229 {
230 if (mVertexShader)
231 {
232 return false;
233 }
234
Brandon Jones71620962014-08-20 14:04:59 -0700235 mVertexShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000236 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000237 }
238 else if (shader->getType() == GL_FRAGMENT_SHADER)
239 {
240 if (mFragmentShader)
241 {
242 return false;
243 }
244
Brandon Jones71620962014-08-20 14:04:59 -0700245 mFragmentShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000246 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000247 }
248 else UNREACHABLE();
249
250 return true;
251}
252
253bool Program::detachShader(Shader *shader)
254{
255 if (shader->getType() == GL_VERTEX_SHADER)
256 {
257 if (mVertexShader != shader)
258 {
259 return false;
260 }
261
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000262 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263 mVertexShader = NULL;
264 }
265 else if (shader->getType() == GL_FRAGMENT_SHADER)
266 {
267 if (mFragmentShader != shader)
268 {
269 return false;
270 }
271
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000272 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273 mFragmentShader = NULL;
274 }
275 else UNREACHABLE();
276
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 return true;
278}
279
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000280int Program::getAttachedShadersCount() const
281{
282 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
283}
284
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000285void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
286{
287 if (index < MAX_VERTEX_ATTRIBS)
288 {
289 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
290 {
291 mAttributeBinding[i].erase(name);
292 }
293
294 mAttributeBinding[index].insert(name);
295 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000296}
297
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298void Program::bindAttributeLocation(GLuint index, const char *name)
299{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000300 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000301}
302
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000303// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
304// compiling them into binaries, determining the attribute mappings, and collecting
305// a list of uniforms
Jamie Madillde8892b2014-11-11 13:00:22 -0500306Error Program::link(const Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000307{
308 unlink(false);
309
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000310 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000311 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000312
Geoff Lang7dd2e102014-11-10 15:19:26 -0500313 if (!mFragmentShader || !mFragmentShader->isCompiled())
314 {
315 return Error(GL_NO_ERROR);
316 }
317 ASSERT(mFragmentShader->getType() == GL_FRAGMENT_SHADER);
318
319 if (!mVertexShader || !mVertexShader->isCompiled())
320 {
321 return Error(GL_NO_ERROR);
322 }
323 ASSERT(mVertexShader->getType() == GL_VERTEX_SHADER);
324
Jamie Madill437d2662014-12-05 14:23:35 -0500325 if (!linkAttributes(mInfoLog, mAttributeBindings, mVertexShader))
326 {
327 return Error(GL_NO_ERROR);
328 }
329
Geoff Lang7dd2e102014-11-10 15:19:26 -0500330 int registers;
331 std::vector<LinkedVarying> linkedVaryings;
332 rx::LinkResult result = mProgram->link(data, mInfoLog, mFragmentShader, mVertexShader, mTransformFeedbackVaryings, mTransformFeedbackBufferMode,
333 &registers, &linkedVaryings, &mOutputVariables);
334 if (result.error.isError() || !result.linkSuccess)
Geoff Langb543aff2014-09-30 14:52:54 -0400335 {
336 return result.error;
337 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000338
Geoff Lang7dd2e102014-11-10 15:19:26 -0500339 if (!mProgram->linkUniforms(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
340 {
341 return Error(GL_NO_ERROR);
342 }
343
344 if (!linkUniformBlocks(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
345 {
346 return Error(GL_NO_ERROR);
347 }
348
349 if (!gatherTransformFeedbackLinkedVaryings(mInfoLog, linkedVaryings, mTransformFeedbackVaryings,
350 mTransformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
351 {
352 return Error(GL_NO_ERROR);
353 }
354
355 // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
356 // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
357 result = mProgram->compileProgramExecutables(mInfoLog, mFragmentShader, mVertexShader, registers);
358 if (result.error.isError() || !result.linkSuccess)
359 {
360 mInfoLog.append("Failed to create D3D shaders.");
361 unlink(false);
362 return result.error;
363 }
364
365 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400366 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000367}
368
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000369int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000370{
371 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
372 {
373 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
374 {
375 return location;
376 }
377 }
378
379 return -1;
380}
381
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000382// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000383void Program::unlink(bool destroy)
384{
385 if (destroy) // Object being destructed
386 {
387 if (mFragmentShader)
388 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000389 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390 mFragmentShader = NULL;
391 }
392
393 if (mVertexShader)
394 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000395 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000396 mVertexShader = NULL;
397 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000398 }
399
Geoff Lang7dd2e102014-11-10 15:19:26 -0500400 std::fill(mLinkedAttribute, mLinkedAttribute + ArraySize(mLinkedAttribute), sh::Attribute());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500401 mOutputVariables.clear();
402
403 mProgram->reset();
404
405 mValidated = false;
406
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000407 mLinked = false;
408}
409
410bool Program::isLinked()
411{
412 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413}
414
Geoff Lang7dd2e102014-11-10 15:19:26 -0500415Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000416{
417 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000418
Geoff Lang7dd2e102014-11-10 15:19:26 -0500419#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
420 return Error(GL_NO_ERROR);
421#else
422 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000423
Geoff Lang7dd2e102014-11-10 15:19:26 -0500424 BinaryInputStream stream(binary, length);
425
426 GLenum format = stream.readInt<GLenum>();
427 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000428 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500429 mInfoLog.append("Invalid program binary format.");
430 return Error(GL_NO_ERROR);
431 }
432
433 int majorVersion = stream.readInt<int>();
434 int minorVersion = stream.readInt<int>();
435 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
436 {
437 mInfoLog.append("Invalid program binary version.");
438 return Error(GL_NO_ERROR);
439 }
440
441 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
442 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
443 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
444 {
445 mInfoLog.append("Invalid program binary version.");
446 return Error(GL_NO_ERROR);
447 }
448
Geoff Lang7dd2e102014-11-10 15:19:26 -0500449 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
450 {
451 stream.readInt(&mLinkedAttribute[i].type);
452 stream.readString(&mLinkedAttribute[i].name);
453 stream.readInt(&mProgram->getShaderAttributes()[i].type);
454 stream.readString(&mProgram->getShaderAttributes()[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500455 stream.readInt(&mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500456 }
457
Geoff Lang7dd2e102014-11-10 15:19:26 -0500458 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
459 if (result.error.isError() || !result.linkSuccess)
460 {
Geoff Langb543aff2014-09-30 14:52:54 -0400461 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000462 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000463
Geoff Lang7dd2e102014-11-10 15:19:26 -0500464 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400465 return Error(GL_NO_ERROR);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500466#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
467}
468
469Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
470{
471 if (binaryFormat)
472 {
473 *binaryFormat = mProgram->getBinaryFormat();
474 }
475
476 BinaryOutputStream stream;
477
478 stream.writeInt(mProgram->getBinaryFormat());
479 stream.writeInt(ANGLE_MAJOR_VERSION);
480 stream.writeInt(ANGLE_MINOR_VERSION);
481 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
482
Geoff Lang7dd2e102014-11-10 15:19:26 -0500483 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
484 {
485 stream.writeInt(mLinkedAttribute[i].type);
486 stream.writeString(mLinkedAttribute[i].name);
487 stream.writeInt(mProgram->getShaderAttributes()[i].type);
488 stream.writeString(mProgram->getShaderAttributes()[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500489 stream.writeInt(mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500490 }
491
492 gl::Error error = mProgram->save(&stream);
493 if (error.isError())
494 {
495 return error;
496 }
497
498 GLsizei streamLength = stream.length();
499 const void *streamData = stream.data();
500
501 if (streamLength > bufSize)
502 {
503 if (length)
504 {
505 *length = 0;
506 }
507
508 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
509 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
510 // sizes and then copy it.
511 return Error(GL_INVALID_OPERATION);
512 }
513
514 if (binary)
515 {
516 char *ptr = reinterpret_cast<char*>(binary);
517
518 memcpy(ptr, streamData, streamLength);
519 ptr += streamLength;
520
521 ASSERT(ptr - streamLength == binary);
522 }
523
524 if (length)
525 {
526 *length = streamLength;
527 }
528
529 return Error(GL_NO_ERROR);
530}
531
532GLint Program::getBinaryLength() const
533{
534 GLint length;
535 Error error = saveBinary(NULL, NULL, std::numeric_limits<GLint>::max(), &length);
536 if (error.isError())
537 {
538 return 0;
539 }
540
541 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000542}
543
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000544void Program::release()
545{
546 mRefCount--;
547
548 if (mRefCount == 0 && mDeleteStatus)
549 {
550 mResourceManager->deleteProgram(mHandle);
551 }
552}
553
554void Program::addRef()
555{
556 mRefCount++;
557}
558
559unsigned int Program::getRefCount() const
560{
561 return mRefCount;
562}
563
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000564int Program::getInfoLogLength() const
565{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000566 return mInfoLog.getLength();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000567}
568
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000569void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
570{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000571 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000572}
573
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000574void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
575{
576 int total = 0;
577
578 if (mVertexShader)
579 {
580 if (total < maxCount)
581 {
582 shaders[total] = mVertexShader->getHandle();
583 }
584
585 total++;
586 }
587
588 if (mFragmentShader)
589 {
590 if (total < maxCount)
591 {
592 shaders[total] = mFragmentShader->getHandle();
593 }
594
595 total++;
596 }
597
598 if (count)
599 {
600 *count = total;
601 }
602}
603
Geoff Lang7dd2e102014-11-10 15:19:26 -0500604GLuint Program::getAttributeLocation(const std::string &name)
605{
606 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
607 {
608 if (mLinkedAttribute[index].name == name)
609 {
610 return index;
611 }
612 }
613
Austin Kinrossb8af7232015-03-16 22:33:25 -0700614 return static_cast<GLuint>(-1);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500615}
616
Jamie Madill56c6e3c2015-04-15 10:18:05 -0400617const int *Program::getSemanticIndexes() const
618{
619 return mProgram->getSemanticIndexes();
620}
621
Geoff Lang7dd2e102014-11-10 15:19:26 -0500622int Program::getSemanticIndex(int attributeIndex)
623{
624 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
625
Jamie Madill437d2662014-12-05 14:23:35 -0500626 return mProgram->getSemanticIndexes()[attributeIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500627}
628
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000629void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
630{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500631 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000632 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500633 // Skip over inactive attributes
634 unsigned int activeAttribute = 0;
635 unsigned int attribute;
636 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
637 {
638 if (mLinkedAttribute[attribute].name.empty())
639 {
640 continue;
641 }
642
643 if (activeAttribute == index)
644 {
645 break;
646 }
647
648 activeAttribute++;
649 }
650
651 if (bufsize > 0)
652 {
653 const char *string = mLinkedAttribute[attribute].name.c_str();
654
655 strncpy(name, string, bufsize);
656 name[bufsize - 1] = '\0';
657
658 if (length)
659 {
660 *length = strlen(name);
661 }
662 }
663
664 *size = 1; // Always a single 'type' instance
665
666 *type = mLinkedAttribute[attribute].type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000667 }
668 else
669 {
670 if (bufsize > 0)
671 {
672 name[0] = '\0';
673 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500674
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000675 if (length)
676 {
677 *length = 0;
678 }
679
680 *type = GL_NONE;
681 *size = 1;
682 }
683}
684
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000685GLint Program::getActiveAttributeCount()
686{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500687 int count = 0;
688
689 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000690 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500691 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
692 {
693 if (!mLinkedAttribute[attributeIndex].name.empty())
694 {
695 count++;
696 }
697 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000698 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500699
700 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000701}
702
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000703GLint Program::getActiveAttributeMaxLength()
704{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500705 int maxLength = 0;
706
707 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000708 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500709 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
710 {
711 if (!mLinkedAttribute[attributeIndex].name.empty())
712 {
713 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
714 }
715 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000716 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500717
718 return maxLength;
719}
720
721// Returns one more than the highest sampler index used.
722GLint Program::getUsedSamplerRange(SamplerType type)
723{
724 return mProgram->getUsedSamplerRange(type);
725}
726
727bool Program::usesPointSize() const
728{
729 return mProgram->usesPointSize();
730}
731
732GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
733{
734 return mProgram->getSamplerMapping(type, samplerIndex, caps);
735}
736
737GLenum Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
738{
739 return mProgram->getSamplerTextureType(type, samplerIndex);
740}
741
742GLint Program::getFragDataLocation(const std::string &name) const
743{
744 std::string baseName(name);
745 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
746 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000747 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500748 const VariableLocation &outputVariable = locationIt->second;
749 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
750 {
751 return static_cast<GLint>(locationIt->first);
752 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000753 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500754 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000755}
756
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000757void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
758{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500759 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000760 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500761 ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
762 LinkedUniform *uniform = mProgram->getUniforms()[index];
763
764 if (bufsize > 0)
765 {
766 std::string string = uniform->name;
767 if (uniform->isArray())
768 {
769 string += "[0]";
770 }
771
772 strncpy(name, string.c_str(), bufsize);
773 name[bufsize - 1] = '\0';
774
775 if (length)
776 {
777 *length = strlen(name);
778 }
779 }
780
781 *size = uniform->elementCount();
782 *type = uniform->type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000783 }
784 else
785 {
786 if (bufsize > 0)
787 {
788 name[0] = '\0';
789 }
790
791 if (length)
792 {
793 *length = 0;
794 }
795
796 *size = 0;
797 *type = GL_NONE;
798 }
799}
800
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000801GLint Program::getActiveUniformCount()
802{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500803 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000804 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500805 return mProgram->getUniforms().size();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000806 }
807 else
808 {
809 return 0;
810 }
811}
812
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000813GLint Program::getActiveUniformMaxLength()
814{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500815 int maxLength = 0;
816
817 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000818 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500819 unsigned int numUniforms = mProgram->getUniforms().size();
820 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
821 {
822 if (!mProgram->getUniforms()[uniformIndex]->name.empty())
823 {
824 int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
825 if (mProgram->getUniforms()[uniformIndex]->isArray())
826 {
827 length += 3; // Counting in "[0]".
828 }
829 maxLength = std::max(length, maxLength);
830 }
831 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000832 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500833
834 return maxLength;
835}
836
837GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
838{
839 const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
840 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000841 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500842 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
843 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
844 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
845 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
846 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
847 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
848 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
849 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
850 default:
851 UNREACHABLE();
852 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000853 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500854 return 0;
855}
856
857bool Program::isValidUniformLocation(GLint location) const
858{
859 ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
860 return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
861}
862
863LinkedUniform *Program::getUniformByLocation(GLint location) const
864{
865 return mProgram->getUniformByLocation(location);
866}
867
868LinkedUniform *Program::getUniformByName(const std::string &name) const
869{
870 return mProgram->getUniformByName(name);
871}
872
873GLint Program::getUniformLocation(const std::string &name)
874{
875 return mProgram->getUniformLocation(name);
876}
877
878GLuint Program::getUniformIndex(const std::string &name)
879{
880 return mProgram->getUniformIndex(name);
881}
882
883void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
884{
885 mProgram->setUniform1fv(location, count, v);
886}
887
888void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
889{
890 mProgram->setUniform2fv(location, count, v);
891}
892
893void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
894{
895 mProgram->setUniform3fv(location, count, v);
896}
897
898void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
899{
900 mProgram->setUniform4fv(location, count, v);
901}
902
903void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
904{
905 mProgram->setUniform1iv(location, count, v);
906}
907
908void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
909{
910 mProgram->setUniform2iv(location, count, v);
911}
912
913void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
914{
915 mProgram->setUniform3iv(location, count, v);
916}
917
918void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
919{
920 mProgram->setUniform4iv(location, count, v);
921}
922
923void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
924{
925 mProgram->setUniform1uiv(location, count, v);
926}
927
928void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
929{
930 mProgram->setUniform2uiv(location, count, v);
931}
932
933void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
934{
935 mProgram->setUniform3uiv(location, count, v);
936}
937
938void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
939{
940 mProgram->setUniform4uiv(location, count, v);
941}
942
943void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
944{
945 mProgram->setUniformMatrix2fv(location, count, transpose, v);
946}
947
948void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
949{
950 mProgram->setUniformMatrix3fv(location, count, transpose, v);
951}
952
953void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
954{
955 mProgram->setUniformMatrix4fv(location, count, transpose, v);
956}
957
958void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
959{
960 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
961}
962
963void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
964{
965 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
966}
967
968void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
969{
970 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
971}
972
973void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
974{
975 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
976}
977
978void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
979{
980 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
981}
982
983void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
984{
985 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
986}
987
988void Program::getUniformfv(GLint location, GLfloat *v)
989{
990 mProgram->getUniformfv(location, v);
991}
992
993void Program::getUniformiv(GLint location, GLint *v)
994{
995 mProgram->getUniformiv(location, v);
996}
997
998void Program::getUniformuiv(GLint location, GLuint *v)
999{
1000 mProgram->getUniformuiv(location, v);
1001}
1002
1003// Applies all the uniforms set for this program object to the renderer
1004Error Program::applyUniforms()
1005{
1006 return mProgram->applyUniforms();
1007}
1008
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001009Error Program::applyUniformBuffers(const gl::Data &data)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001010{
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001011 return mProgram->applyUniformBuffers(data, mUniformBlockBindings);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001012}
1013
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001014void Program::flagForDeletion()
1015{
1016 mDeleteStatus = true;
1017}
1018
1019bool Program::isFlaggedForDeletion() const
1020{
1021 return mDeleteStatus;
1022}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001023
Brandon Jones43a53e22014-08-28 16:23:22 -07001024void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001025{
1026 mInfoLog.reset();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001027 mValidated = false;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001028
Geoff Lang7dd2e102014-11-10 15:19:26 -05001029 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001030 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001031 applyUniforms();
1032 mValidated = mProgram->validateSamplers(&mInfoLog, caps);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001033 }
1034 else
1035 {
1036 mInfoLog.append("Program has not been successfully linked.");
1037 }
1038}
1039
Geoff Lang7dd2e102014-11-10 15:19:26 -05001040bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1041{
1042 return mProgram->validateSamplers(infoLog, caps);
1043}
1044
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001045bool Program::isValidated() const
1046{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001047 return mValidated;
1048}
1049
1050void Program::updateSamplerMapping()
1051{
1052 return mProgram->updateSamplerMapping();
1053}
1054
1055GLuint Program::getActiveUniformBlockCount()
1056{
1057 return mProgram->getUniformBlocks().size();
1058}
1059
1060void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1061{
1062 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1063
1064 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1065
1066 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001067 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001068 std::string string = uniformBlock.name;
1069
1070 if (uniformBlock.isArrayElement())
1071 {
1072 string += ArrayString(uniformBlock.elementIndex);
1073 }
1074
1075 strncpy(uniformBlockName, string.c_str(), bufSize);
1076 uniformBlockName[bufSize - 1] = '\0';
1077
1078 if (length)
1079 {
1080 *length = strlen(uniformBlockName);
1081 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001082 }
1083}
1084
Geoff Lang7dd2e102014-11-10 15:19:26 -05001085void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001086{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001087 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1088
1089 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1090
1091 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001092 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001093 case GL_UNIFORM_BLOCK_DATA_SIZE:
1094 *params = static_cast<GLint>(uniformBlock.dataSize);
1095 break;
1096 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1097 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
1098 break;
1099 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1100 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1101 break;
1102 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1103 {
1104 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1105 {
1106 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1107 }
1108 }
1109 break;
1110 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1111 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
1112 break;
1113 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1114 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
1115 break;
1116 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001117 }
1118}
1119
1120GLint Program::getActiveUniformBlockMaxLength()
1121{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001122 int maxLength = 0;
1123
1124 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001125 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001126 unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
1127 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1128 {
1129 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1130 if (!uniformBlock.name.empty())
1131 {
1132 const int length = uniformBlock.name.length() + 1;
1133
1134 // Counting in "[0]".
1135 const int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
1136
1137 maxLength = std::max(length + arrayLength, maxLength);
1138 }
1139 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001140 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001141
1142 return maxLength;
1143}
1144
1145GLuint Program::getUniformBlockIndex(const std::string &name)
1146{
1147 return mProgram->getUniformBlockIndex(name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001148}
1149
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001150const UniformBlock *Program::getUniformBlockByIndex(GLuint index) const
1151{
1152 return mProgram->getUniformBlockByIndex(index);
1153}
1154
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001155void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1156{
1157 mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
1158}
1159
1160GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1161{
1162 return mUniformBlockBindings[uniformBlockIndex];
1163}
1164
1165void Program::resetUniformBlockBindings()
1166{
1167 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1168 {
1169 mUniformBlockBindings[blockId] = 0;
1170 }
1171}
1172
Geoff Lang48dcae72014-02-05 16:28:24 -05001173void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1174{
1175 mTransformFeedbackVaryings.resize(count);
1176 for (GLsizei i = 0; i < count; i++)
1177 {
1178 mTransformFeedbackVaryings[i] = varyings[i];
1179 }
1180
1181 mTransformFeedbackBufferMode = bufferMode;
1182}
1183
1184void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1185{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001186 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001187 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001188 ASSERT(index < mProgram->getTransformFeedbackLinkedVaryings().size());
1189 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001190 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1191 if (length)
1192 {
1193 *length = lastNameIdx;
1194 }
1195 if (size)
1196 {
1197 *size = varying.size;
1198 }
1199 if (type)
1200 {
1201 *type = varying.type;
1202 }
1203 if (name)
1204 {
1205 memcpy(name, varying.name.c_str(), lastNameIdx);
1206 name[lastNameIdx] = '\0';
1207 }
1208 }
1209}
1210
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001211GLsizei Program::getTransformFeedbackVaryingCount() const
1212{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001213 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001214 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001215 return static_cast<GLsizei>(mProgram->getTransformFeedbackLinkedVaryings().size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001216 }
1217 else
1218 {
1219 return 0;
1220 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001221}
1222
1223GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1224{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001225 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001226 {
1227 GLsizei maxSize = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001228 for (size_t i = 0; i < mProgram->getTransformFeedbackLinkedVaryings().size(); i++)
Geoff Lang48dcae72014-02-05 16:28:24 -05001229 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001230 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001231 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1232 }
1233
1234 return maxSize;
1235 }
1236 else
1237 {
1238 return 0;
1239 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001240}
1241
1242GLenum Program::getTransformFeedbackBufferMode() const
1243{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001244 return mTransformFeedbackBufferMode;
1245}
1246
Geoff Lang7dd2e102014-11-10 15:19:26 -05001247bool Program::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
1248{
1249 std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
1250 std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
1251
1252 for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
1253 {
1254 PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
1255 bool matched = false;
1256
1257 // Built-in varyings obey special rules
1258 if (input->isBuiltIn())
1259 {
1260 continue;
1261 }
1262
1263 for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
1264 {
1265 PackedVarying *output = &vertexVaryings[vertVaryingIndex];
1266 if (output->name == input->name)
1267 {
1268 if (!linkValidateVaryings(infoLog, output->name, *input, *output))
1269 {
1270 return false;
1271 }
1272
1273 output->registerIndex = input->registerIndex;
1274 output->columnIndex = input->columnIndex;
1275
1276 matched = true;
1277 break;
1278 }
1279 }
1280
1281 // We permit unmatched, unreferenced varyings
1282 if (!matched && input->staticUse)
1283 {
1284 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
1285 return false;
1286 }
1287 }
1288
1289 return true;
1290}
1291
1292bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1293{
1294 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1295 {
1296 return false;
1297 }
1298
1299 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1300 {
1301 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
1302 return false;
1303 }
1304
1305 return true;
1306}
1307
1308// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1309bool Program::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader)
1310{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001311 unsigned int usedLocations = 0;
1312 const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes();
1313
1314 // Link attributes that have a binding location
1315 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1316 {
1317 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1318
1319 ASSERT(attribute.staticUse);
1320
1321 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1322
1323 mProgram->getShaderAttributes()[attributeIndex] = attribute;
1324
1325 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
1326 {
1327 const int rows = VariableRegisterCount(attribute.type);
1328
1329 if (rows + location > MAX_VERTEX_ATTRIBS)
1330 {
1331 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
1332
1333 return false;
1334 }
1335
1336 for (int row = 0; row < rows; row++)
1337 {
1338 const int rowLocation = location + row;
1339 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
1340
1341 // In GLSL 3.00, attribute aliasing produces a link error
1342 // In GLSL 1.00, attribute aliasing is allowed
1343 if (mProgram->getShaderVersion() >= 300)
1344 {
1345 if (!linkedAttribute.name.empty())
1346 {
1347 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
1348 return false;
1349 }
1350 }
1351
1352 linkedAttribute = attribute;
1353 usedLocations |= 1 << rowLocation;
1354 }
1355 }
1356 }
1357
1358 // Link attributes that don't have a binding location
1359 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1360 {
1361 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1362
1363 ASSERT(attribute.staticUse);
1364
1365 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1366
1367 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
1368 {
1369 int rows = VariableRegisterCount(attribute.type);
1370 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1371
1372 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1373 {
1374 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
1375
1376 return false; // Fail to link
1377 }
1378
1379 mLinkedAttribute[availableIndex] = attribute;
1380 }
1381 }
1382
1383 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1384 {
Jamie Madill437d2662014-12-05 14:23:35 -05001385 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001386 int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
1387
1388 for (int r = 0; r < rows; r++)
1389 {
Jamie Madill437d2662014-12-05 14:23:35 -05001390 mProgram->getSemanticIndexes()[attributeIndex++] = index++;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001391 }
1392 }
1393
Geoff Lang7dd2e102014-11-10 15:19:26 -05001394 return true;
1395}
1396
1397bool Program::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
1398{
1399 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1400 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
1401 // Check that interface blocks defined in the vertex and fragment shaders are identical
1402 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1403 UniformBlockMap linkedUniformBlocks;
1404 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1405 {
1406 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
1407 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
1408 }
1409 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1410 {
1411 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
1412 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
1413 if (entry != linkedUniformBlocks.end())
1414 {
1415 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1416 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1417 {
1418 return false;
1419 }
1420 }
1421 }
1422 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1423 {
1424 const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
1425 // Note: shared and std140 layouts are always considered active
1426 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1427 {
1428 if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
1429 {
1430 return false;
1431 }
1432 }
1433 }
1434 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1435 {
1436 const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
1437 // Note: shared and std140 layouts are always considered active
1438 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1439 {
1440 if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
1441 {
1442 return false;
1443 }
1444 }
1445 }
1446 return true;
1447}
1448
1449bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1450 const sh::InterfaceBlock &fragmentInterfaceBlock)
1451{
1452 const char* blockName = vertexInterfaceBlock.name.c_str();
1453 // validate blocks for the same member types
1454 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1455 {
1456 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
1457 return false;
1458 }
1459 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1460 {
1461 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
1462 return false;
1463 }
1464 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1465 {
1466 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
1467 return false;
1468 }
1469 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
1470 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1471 {
1472 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1473 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1474 if (vertexMember.name != fragmentMember.name)
1475 {
1476 infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
1477 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
1478 return false;
1479 }
1480 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1481 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1482 {
1483 return false;
1484 }
1485 }
1486 return true;
1487}
1488
1489bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1490 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1491{
1492 if (vertexVariable.type != fragmentVariable.type)
1493 {
1494 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
1495 return false;
1496 }
1497 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1498 {
1499 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
1500 return false;
1501 }
1502 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1503 {
1504 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
1505 return false;
1506 }
1507
1508 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1509 {
1510 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str());
1511 return false;
1512 }
1513 const unsigned int numMembers = vertexVariable.fields.size();
1514 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1515 {
1516 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1517 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1518
1519 if (vertexMember.name != fragmentMember.name)
1520 {
1521 infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
1522 memberIndex, variableName.c_str(),
1523 vertexMember.name.c_str(), fragmentMember.name.c_str());
1524 return false;
1525 }
1526
1527 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1528 vertexMember.name + "'";
1529
1530 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1531 {
1532 return false;
1533 }
1534 }
1535
1536 return true;
1537}
1538
1539bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1540{
1541 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1542 {
1543 return false;
1544 }
1545
1546 return true;
1547}
1548
1549bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1550{
1551 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1552 {
1553 return false;
1554 }
1555
Jamie Madille9cc4692015-02-19 16:00:13 -05001556 if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001557 {
1558 infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
1559 return false;
1560 }
1561
1562 return true;
1563}
1564
1565bool Program::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
1566 const std::vector<std::string> &transformFeedbackVaryingNames,
1567 GLenum transformFeedbackBufferMode,
1568 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
1569 const Caps &caps) const
1570{
1571 size_t totalComponents = 0;
1572
1573 // Gather the linked varyings that are used for transform feedback, they should all exist.
1574 outTransformFeedbackLinkedVaryings->clear();
1575 for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
1576 {
1577 bool found = false;
1578 for (size_t j = 0; j < linkedVaryings.size(); j++)
1579 {
1580 if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
1581 {
1582 for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
1583 {
1584 if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
1585 {
1586 infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
1587 return false;
1588 }
1589 }
1590
1591 size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
1592 if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
1593 componentCount > caps.maxTransformFeedbackSeparateComponents)
1594 {
1595 infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
1596 linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents);
1597 return false;
1598 }
1599
1600 totalComponents += componentCount;
1601
1602 outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
1603 found = true;
1604 break;
1605 }
1606 }
1607
1608 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1609 ASSERT(found);
1610 }
1611
1612 if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents)
1613 {
1614 infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
1615 totalComponents, caps.maxTransformFeedbackInterleavedComponents);
1616 return false;
1617 }
1618
1619 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001620}
1621
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001622}