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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
14#include "common/debug.h"
15#include "common/platform.h"
16#include "common/utilities.h"
17#include "common/version.h"
18#include "compiler/translator/blocklayout.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050019#include "libANGLE/Data.h"
Jamie Madill437d2662014-12-05 14:23:35 -050020#include "libANGLE/ResourceManager.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050021#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050022#include "libANGLE/renderer/Renderer.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050023#include "libANGLE/renderer/ProgramImpl.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050024
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025namespace gl
26{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000027const char * const g_fakepath = "C:\\fakepath";
28
Geoff Lang7dd2e102014-11-10 15:19:26 -050029namespace
30{
31
32unsigned int ParseAndStripArrayIndex(std::string* name)
33{
34 unsigned int subscript = GL_INVALID_INDEX;
35
36 // Strip any trailing array operator and retrieve the subscript
37 size_t open = name->find_last_of('[');
38 size_t close = name->find_last_of(']');
39 if (open != std::string::npos && close == name->length() - 1)
40 {
41 subscript = atoi(name->substr(open + 1).c_str());
42 name->erase(open);
43 }
44
45 return subscript;
46}
47
48}
49
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000050AttributeBindings::AttributeBindings()
51{
52}
53
54AttributeBindings::~AttributeBindings()
55{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000056}
57
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000058InfoLog::InfoLog() : mInfoLog(NULL)
59{
60}
61
62InfoLog::~InfoLog()
63{
64 delete[] mInfoLog;
65}
66
67
68int InfoLog::getLength() const
69{
70 if (!mInfoLog)
71 {
72 return 0;
73 }
74 else
75 {
76 return strlen(mInfoLog) + 1;
77 }
78}
79
80void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
81{
82 int index = 0;
83
84 if (bufSize > 0)
85 {
86 if (mInfoLog)
87 {
88 index = std::min(bufSize - 1, (int)strlen(mInfoLog));
89 memcpy(infoLog, mInfoLog, index);
90 }
91
92 infoLog[index] = '\0';
93 }
94
95 if (length)
96 {
97 *length = index;
98 }
99}
100
101// append a santized message to the program info log.
102// The D3D compiler includes a fake file path in some of the warning or error
103// messages, so lets remove all occurrences of this fake file path from the log.
104void InfoLog::appendSanitized(const char *message)
105{
106 std::string msg(message);
107
108 size_t found;
109 do
110 {
111 found = msg.find(g_fakepath);
112 if (found != std::string::npos)
113 {
114 msg.erase(found, strlen(g_fakepath));
115 }
116 }
117 while (found != std::string::npos);
118
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000119 append("%s", msg.c_str());
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000120}
121
122void InfoLog::append(const char *format, ...)
123{
124 if (!format)
125 {
126 return;
127 }
128
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000129 va_list vararg;
130 va_start(vararg, format);
Jamie Madilld4505052014-02-24 15:26:49 -0500131 size_t infoLength = vsnprintf(NULL, 0, format, vararg);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000132 va_end(vararg);
133
Jamie Madilld4505052014-02-24 15:26:49 -0500134 char *logPointer = NULL;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000135
136 if (!mInfoLog)
137 {
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000138 mInfoLog = new char[infoLength + 2];
Jamie Madilld4505052014-02-24 15:26:49 -0500139 logPointer = mInfoLog;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000140 }
141 else
142 {
Jamie Madilld4505052014-02-24 15:26:49 -0500143 size_t currentlogLength = strlen(mInfoLog);
144 char *newLog = new char[currentlogLength + infoLength + 2];
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000145 strcpy(newLog, mInfoLog);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000146
147 delete[] mInfoLog;
148 mInfoLog = newLog;
Jamie Madilld4505052014-02-24 15:26:49 -0500149
150 logPointer = mInfoLog + currentlogLength;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000151 }
Jamie Madilld4505052014-02-24 15:26:49 -0500152
153 va_start(vararg, format);
154 vsnprintf(logPointer, infoLength, format, vararg);
155 va_end(vararg);
156
157 logPointer[infoLength] = 0;
158 strcpy(logPointer + infoLength, "\n");
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000159}
160
161void InfoLog::reset()
162{
163 if (mInfoLog)
164 {
165 delete [] mInfoLog;
166 mInfoLog = NULL;
167 }
168}
169
Geoff Lang7dd2e102014-11-10 15:19:26 -0500170VariableLocation::VariableLocation()
171 : name(), element(0), index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000172{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500173}
174
175VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
176 : name(name), element(element), index(index)
177{
178}
179
180LinkedVarying::LinkedVarying()
181{
182}
183
184LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
185 unsigned int semanticIndex, unsigned int semanticIndexCount)
186 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
187{
188}
189
190Program::Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle)
191 : mProgram(impl),
192 mValidated(false),
Geoff Langce5d66e2015-01-07 14:06:12 -0500193 mTransformFeedbackVaryings(),
194 mTransformFeedbackBufferMode(GL_NONE),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500195 mFragmentShader(NULL),
196 mVertexShader(NULL),
197 mLinked(false),
198 mDeleteStatus(false),
199 mRefCount(0),
200 mResourceManager(manager),
201 mHandle(handle)
202{
203 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000204
205 resetUniformBlockBindings();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500206 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207}
208
209Program::~Program()
210{
211 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000212
213 if (mVertexShader != NULL)
214 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000215 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000216 }
217
218 if (mFragmentShader != NULL)
219 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000220 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000221 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500222
223 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224}
225
226bool Program::attachShader(Shader *shader)
227{
228 if (shader->getType() == GL_VERTEX_SHADER)
229 {
230 if (mVertexShader)
231 {
232 return false;
233 }
234
Brandon Jones71620962014-08-20 14:04:59 -0700235 mVertexShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000236 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000237 }
238 else if (shader->getType() == GL_FRAGMENT_SHADER)
239 {
240 if (mFragmentShader)
241 {
242 return false;
243 }
244
Brandon Jones71620962014-08-20 14:04:59 -0700245 mFragmentShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000246 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000247 }
248 else UNREACHABLE();
249
250 return true;
251}
252
253bool Program::detachShader(Shader *shader)
254{
255 if (shader->getType() == GL_VERTEX_SHADER)
256 {
257 if (mVertexShader != shader)
258 {
259 return false;
260 }
261
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000262 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263 mVertexShader = NULL;
264 }
265 else if (shader->getType() == GL_FRAGMENT_SHADER)
266 {
267 if (mFragmentShader != shader)
268 {
269 return false;
270 }
271
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000272 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273 mFragmentShader = NULL;
274 }
275 else UNREACHABLE();
276
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 return true;
278}
279
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000280int Program::getAttachedShadersCount() const
281{
282 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
283}
284
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000285void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
286{
287 if (index < MAX_VERTEX_ATTRIBS)
288 {
289 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
290 {
291 mAttributeBinding[i].erase(name);
292 }
293
294 mAttributeBinding[index].insert(name);
295 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000296}
297
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298void Program::bindAttributeLocation(GLuint index, const char *name)
299{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000300 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000301}
302
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000303// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
304// compiling them into binaries, determining the attribute mappings, and collecting
305// a list of uniforms
Jamie Madillde8892b2014-11-11 13:00:22 -0500306Error Program::link(const Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000307{
308 unlink(false);
309
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000310 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000311 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000312
Geoff Lang7dd2e102014-11-10 15:19:26 -0500313 if (!mFragmentShader || !mFragmentShader->isCompiled())
314 {
315 return Error(GL_NO_ERROR);
316 }
317 ASSERT(mFragmentShader->getType() == GL_FRAGMENT_SHADER);
318
319 if (!mVertexShader || !mVertexShader->isCompiled())
320 {
321 return Error(GL_NO_ERROR);
322 }
323 ASSERT(mVertexShader->getType() == GL_VERTEX_SHADER);
324
Jamie Madill3da79b72015-04-27 11:09:17 -0400325 if (!linkAttributes(data, mInfoLog, mAttributeBindings, mVertexShader))
Jamie Madill437d2662014-12-05 14:23:35 -0500326 {
327 return Error(GL_NO_ERROR);
328 }
329
Geoff Lang7dd2e102014-11-10 15:19:26 -0500330 int registers;
331 std::vector<LinkedVarying> linkedVaryings;
332 rx::LinkResult result = mProgram->link(data, mInfoLog, mFragmentShader, mVertexShader, mTransformFeedbackVaryings, mTransformFeedbackBufferMode,
333 &registers, &linkedVaryings, &mOutputVariables);
334 if (result.error.isError() || !result.linkSuccess)
Geoff Langb543aff2014-09-30 14:52:54 -0400335 {
336 return result.error;
337 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000338
Geoff Lang7dd2e102014-11-10 15:19:26 -0500339 if (!mProgram->linkUniforms(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
340 {
341 return Error(GL_NO_ERROR);
342 }
343
344 if (!linkUniformBlocks(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
345 {
346 return Error(GL_NO_ERROR);
347 }
348
349 if (!gatherTransformFeedbackLinkedVaryings(mInfoLog, linkedVaryings, mTransformFeedbackVaryings,
350 mTransformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
351 {
352 return Error(GL_NO_ERROR);
353 }
354
355 // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
356 // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
357 result = mProgram->compileProgramExecutables(mInfoLog, mFragmentShader, mVertexShader, registers);
358 if (result.error.isError() || !result.linkSuccess)
359 {
360 mInfoLog.append("Failed to create D3D shaders.");
361 unlink(false);
362 return result.error;
363 }
364
365 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400366 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000367}
368
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000369int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000370{
371 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
372 {
373 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
374 {
375 return location;
376 }
377 }
378
379 return -1;
380}
381
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000382// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000383void Program::unlink(bool destroy)
384{
385 if (destroy) // Object being destructed
386 {
387 if (mFragmentShader)
388 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000389 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390 mFragmentShader = NULL;
391 }
392
393 if (mVertexShader)
394 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000395 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000396 mVertexShader = NULL;
397 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000398 }
399
Geoff Lang7dd2e102014-11-10 15:19:26 -0500400 std::fill(mLinkedAttribute, mLinkedAttribute + ArraySize(mLinkedAttribute), sh::Attribute());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500401 mOutputVariables.clear();
402
403 mProgram->reset();
404
405 mValidated = false;
406
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000407 mLinked = false;
408}
409
410bool Program::isLinked()
411{
412 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413}
414
Geoff Lang7dd2e102014-11-10 15:19:26 -0500415Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000416{
417 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000418
Geoff Lang7dd2e102014-11-10 15:19:26 -0500419#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
420 return Error(GL_NO_ERROR);
421#else
422 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000423
Geoff Lang7dd2e102014-11-10 15:19:26 -0500424 BinaryInputStream stream(binary, length);
425
426 GLenum format = stream.readInt<GLenum>();
427 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000428 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500429 mInfoLog.append("Invalid program binary format.");
430 return Error(GL_NO_ERROR);
431 }
432
433 int majorVersion = stream.readInt<int>();
434 int minorVersion = stream.readInt<int>();
435 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
436 {
437 mInfoLog.append("Invalid program binary version.");
438 return Error(GL_NO_ERROR);
439 }
440
441 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
442 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
443 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
444 {
445 mInfoLog.append("Invalid program binary version.");
446 return Error(GL_NO_ERROR);
447 }
448
Jamie Madill3da79b72015-04-27 11:09:17 -0400449 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
Geoff Lang7dd2e102014-11-10 15:19:26 -0500450 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
451 {
452 stream.readInt(&mLinkedAttribute[i].type);
453 stream.readString(&mLinkedAttribute[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500454 stream.readInt(&mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500455 }
456
Jamie Madill3da79b72015-04-27 11:09:17 -0400457 unsigned int attribCount = stream.readInt<unsigned int>();
458 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
459 {
460 GLenum type = stream.readInt<GLenum>();
461 GLenum precision = stream.readInt<GLenum>();
462 std::string name = stream.readString();
463 GLint arraySize = stream.readInt<GLint>();
464 int location = stream.readInt<int>();
465 mProgram->setShaderAttribute(attribIndex, type, precision, name, arraySize, location);
466 }
467
Geoff Lang7dd2e102014-11-10 15:19:26 -0500468 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
469 if (result.error.isError() || !result.linkSuccess)
470 {
Geoff Langb543aff2014-09-30 14:52:54 -0400471 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000472 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000473
Geoff Lang7dd2e102014-11-10 15:19:26 -0500474 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400475 return Error(GL_NO_ERROR);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500476#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
477}
478
479Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
480{
481 if (binaryFormat)
482 {
483 *binaryFormat = mProgram->getBinaryFormat();
484 }
485
486 BinaryOutputStream stream;
487
488 stream.writeInt(mProgram->getBinaryFormat());
489 stream.writeInt(ANGLE_MAJOR_VERSION);
490 stream.writeInt(ANGLE_MINOR_VERSION);
491 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
492
Jamie Madill3da79b72015-04-27 11:09:17 -0400493 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
Geoff Lang7dd2e102014-11-10 15:19:26 -0500494 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
495 {
496 stream.writeInt(mLinkedAttribute[i].type);
497 stream.writeString(mLinkedAttribute[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500498 stream.writeInt(mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500499 }
500
Jamie Madill3da79b72015-04-27 11:09:17 -0400501 const auto &shaderAttributes = mProgram->getShaderAttributes();
502 stream.writeInt(shaderAttributes.size());
503 for (const auto &attrib : shaderAttributes)
504 {
505 stream.writeInt(attrib.type);
506 stream.writeInt(attrib.precision);
507 stream.writeString(attrib.name);
508 stream.writeInt(attrib.arraySize);
509 stream.writeInt(attrib.location);
510 }
511
Geoff Lang7dd2e102014-11-10 15:19:26 -0500512 gl::Error error = mProgram->save(&stream);
513 if (error.isError())
514 {
515 return error;
516 }
517
518 GLsizei streamLength = stream.length();
519 const void *streamData = stream.data();
520
521 if (streamLength > bufSize)
522 {
523 if (length)
524 {
525 *length = 0;
526 }
527
528 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
529 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
530 // sizes and then copy it.
531 return Error(GL_INVALID_OPERATION);
532 }
533
534 if (binary)
535 {
536 char *ptr = reinterpret_cast<char*>(binary);
537
538 memcpy(ptr, streamData, streamLength);
539 ptr += streamLength;
540
541 ASSERT(ptr - streamLength == binary);
542 }
543
544 if (length)
545 {
546 *length = streamLength;
547 }
548
549 return Error(GL_NO_ERROR);
550}
551
552GLint Program::getBinaryLength() const
553{
554 GLint length;
555 Error error = saveBinary(NULL, NULL, std::numeric_limits<GLint>::max(), &length);
556 if (error.isError())
557 {
558 return 0;
559 }
560
561 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000562}
563
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000564void Program::release()
565{
566 mRefCount--;
567
568 if (mRefCount == 0 && mDeleteStatus)
569 {
570 mResourceManager->deleteProgram(mHandle);
571 }
572}
573
574void Program::addRef()
575{
576 mRefCount++;
577}
578
579unsigned int Program::getRefCount() const
580{
581 return mRefCount;
582}
583
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000584int Program::getInfoLogLength() const
585{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000586 return mInfoLog.getLength();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000587}
588
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000589void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
590{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000591 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000592}
593
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000594void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
595{
596 int total = 0;
597
598 if (mVertexShader)
599 {
600 if (total < maxCount)
601 {
602 shaders[total] = mVertexShader->getHandle();
603 }
604
605 total++;
606 }
607
608 if (mFragmentShader)
609 {
610 if (total < maxCount)
611 {
612 shaders[total] = mFragmentShader->getHandle();
613 }
614
615 total++;
616 }
617
618 if (count)
619 {
620 *count = total;
621 }
622}
623
Geoff Lang7dd2e102014-11-10 15:19:26 -0500624GLuint Program::getAttributeLocation(const std::string &name)
625{
626 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
627 {
628 if (mLinkedAttribute[index].name == name)
629 {
630 return index;
631 }
632 }
633
Austin Kinrossb8af7232015-03-16 22:33:25 -0700634 return static_cast<GLuint>(-1);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500635}
636
Jamie Madill56c6e3c2015-04-15 10:18:05 -0400637const int *Program::getSemanticIndexes() const
638{
639 return mProgram->getSemanticIndexes();
640}
641
Geoff Lang7dd2e102014-11-10 15:19:26 -0500642int Program::getSemanticIndex(int attributeIndex)
643{
644 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
645
Jamie Madill437d2662014-12-05 14:23:35 -0500646 return mProgram->getSemanticIndexes()[attributeIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500647}
648
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000649void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
650{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500651 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000652 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500653 // Skip over inactive attributes
654 unsigned int activeAttribute = 0;
655 unsigned int attribute;
656 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
657 {
658 if (mLinkedAttribute[attribute].name.empty())
659 {
660 continue;
661 }
662
663 if (activeAttribute == index)
664 {
665 break;
666 }
667
668 activeAttribute++;
669 }
670
671 if (bufsize > 0)
672 {
673 const char *string = mLinkedAttribute[attribute].name.c_str();
674
675 strncpy(name, string, bufsize);
676 name[bufsize - 1] = '\0';
677
678 if (length)
679 {
680 *length = strlen(name);
681 }
682 }
683
684 *size = 1; // Always a single 'type' instance
685
686 *type = mLinkedAttribute[attribute].type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000687 }
688 else
689 {
690 if (bufsize > 0)
691 {
692 name[0] = '\0';
693 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500694
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000695 if (length)
696 {
697 *length = 0;
698 }
699
700 *type = GL_NONE;
701 *size = 1;
702 }
703}
704
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000705GLint Program::getActiveAttributeCount()
706{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500707 int count = 0;
708
709 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000710 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500711 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
712 {
713 if (!mLinkedAttribute[attributeIndex].name.empty())
714 {
715 count++;
716 }
717 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000718 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500719
720 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000721}
722
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000723GLint Program::getActiveAttributeMaxLength()
724{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500725 int maxLength = 0;
726
727 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000728 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500729 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
730 {
731 if (!mLinkedAttribute[attributeIndex].name.empty())
732 {
733 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
734 }
735 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000736 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500737
738 return maxLength;
739}
740
741// Returns one more than the highest sampler index used.
742GLint Program::getUsedSamplerRange(SamplerType type)
743{
744 return mProgram->getUsedSamplerRange(type);
745}
746
747bool Program::usesPointSize() const
748{
749 return mProgram->usesPointSize();
750}
751
752GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
753{
754 return mProgram->getSamplerMapping(type, samplerIndex, caps);
755}
756
757GLenum Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
758{
759 return mProgram->getSamplerTextureType(type, samplerIndex);
760}
761
762GLint Program::getFragDataLocation(const std::string &name) const
763{
764 std::string baseName(name);
765 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
766 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000767 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500768 const VariableLocation &outputVariable = locationIt->second;
769 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
770 {
771 return static_cast<GLint>(locationIt->first);
772 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000773 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500774 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000775}
776
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000777void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
778{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500779 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000780 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500781 ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
782 LinkedUniform *uniform = mProgram->getUniforms()[index];
783
784 if (bufsize > 0)
785 {
786 std::string string = uniform->name;
787 if (uniform->isArray())
788 {
789 string += "[0]";
790 }
791
792 strncpy(name, string.c_str(), bufsize);
793 name[bufsize - 1] = '\0';
794
795 if (length)
796 {
797 *length = strlen(name);
798 }
799 }
800
801 *size = uniform->elementCount();
802 *type = uniform->type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000803 }
804 else
805 {
806 if (bufsize > 0)
807 {
808 name[0] = '\0';
809 }
810
811 if (length)
812 {
813 *length = 0;
814 }
815
816 *size = 0;
817 *type = GL_NONE;
818 }
819}
820
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000821GLint Program::getActiveUniformCount()
822{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500823 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000824 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500825 return mProgram->getUniforms().size();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000826 }
827 else
828 {
829 return 0;
830 }
831}
832
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000833GLint Program::getActiveUniformMaxLength()
834{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500835 int maxLength = 0;
836
837 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000838 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500839 unsigned int numUniforms = mProgram->getUniforms().size();
840 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
841 {
842 if (!mProgram->getUniforms()[uniformIndex]->name.empty())
843 {
844 int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
845 if (mProgram->getUniforms()[uniformIndex]->isArray())
846 {
847 length += 3; // Counting in "[0]".
848 }
849 maxLength = std::max(length, maxLength);
850 }
851 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000852 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500853
854 return maxLength;
855}
856
857GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
858{
859 const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
860 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000861 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500862 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
863 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
864 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
865 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
866 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
867 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
868 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
869 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
870 default:
871 UNREACHABLE();
872 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000873 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500874 return 0;
875}
876
877bool Program::isValidUniformLocation(GLint location) const
878{
879 ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
880 return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
881}
882
883LinkedUniform *Program::getUniformByLocation(GLint location) const
884{
885 return mProgram->getUniformByLocation(location);
886}
887
888LinkedUniform *Program::getUniformByName(const std::string &name) const
889{
890 return mProgram->getUniformByName(name);
891}
892
893GLint Program::getUniformLocation(const std::string &name)
894{
895 return mProgram->getUniformLocation(name);
896}
897
898GLuint Program::getUniformIndex(const std::string &name)
899{
900 return mProgram->getUniformIndex(name);
901}
902
903void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
904{
905 mProgram->setUniform1fv(location, count, v);
906}
907
908void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
909{
910 mProgram->setUniform2fv(location, count, v);
911}
912
913void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
914{
915 mProgram->setUniform3fv(location, count, v);
916}
917
918void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
919{
920 mProgram->setUniform4fv(location, count, v);
921}
922
923void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
924{
925 mProgram->setUniform1iv(location, count, v);
926}
927
928void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
929{
930 mProgram->setUniform2iv(location, count, v);
931}
932
933void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
934{
935 mProgram->setUniform3iv(location, count, v);
936}
937
938void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
939{
940 mProgram->setUniform4iv(location, count, v);
941}
942
943void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
944{
945 mProgram->setUniform1uiv(location, count, v);
946}
947
948void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
949{
950 mProgram->setUniform2uiv(location, count, v);
951}
952
953void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
954{
955 mProgram->setUniform3uiv(location, count, v);
956}
957
958void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
959{
960 mProgram->setUniform4uiv(location, count, v);
961}
962
963void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
964{
965 mProgram->setUniformMatrix2fv(location, count, transpose, v);
966}
967
968void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
969{
970 mProgram->setUniformMatrix3fv(location, count, transpose, v);
971}
972
973void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
974{
975 mProgram->setUniformMatrix4fv(location, count, transpose, v);
976}
977
978void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
979{
980 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
981}
982
983void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
984{
985 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
986}
987
988void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
989{
990 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
991}
992
993void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
994{
995 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
996}
997
998void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
999{
1000 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
1001}
1002
1003void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1004{
1005 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
1006}
1007
1008void Program::getUniformfv(GLint location, GLfloat *v)
1009{
1010 mProgram->getUniformfv(location, v);
1011}
1012
1013void Program::getUniformiv(GLint location, GLint *v)
1014{
1015 mProgram->getUniformiv(location, v);
1016}
1017
1018void Program::getUniformuiv(GLint location, GLuint *v)
1019{
1020 mProgram->getUniformuiv(location, v);
1021}
1022
1023// Applies all the uniforms set for this program object to the renderer
1024Error Program::applyUniforms()
1025{
1026 return mProgram->applyUniforms();
1027}
1028
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001029Error Program::applyUniformBuffers(const gl::Data &data)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001030{
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001031 return mProgram->applyUniformBuffers(data, mUniformBlockBindings);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001032}
1033
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001034void Program::flagForDeletion()
1035{
1036 mDeleteStatus = true;
1037}
1038
1039bool Program::isFlaggedForDeletion() const
1040{
1041 return mDeleteStatus;
1042}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001043
Brandon Jones43a53e22014-08-28 16:23:22 -07001044void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001045{
1046 mInfoLog.reset();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001047 mValidated = false;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001048
Geoff Lang7dd2e102014-11-10 15:19:26 -05001049 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001050 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001051 applyUniforms();
1052 mValidated = mProgram->validateSamplers(&mInfoLog, caps);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001053 }
1054 else
1055 {
1056 mInfoLog.append("Program has not been successfully linked.");
1057 }
1058}
1059
Geoff Lang7dd2e102014-11-10 15:19:26 -05001060bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1061{
1062 return mProgram->validateSamplers(infoLog, caps);
1063}
1064
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001065bool Program::isValidated() const
1066{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001067 return mValidated;
1068}
1069
1070void Program::updateSamplerMapping()
1071{
1072 return mProgram->updateSamplerMapping();
1073}
1074
1075GLuint Program::getActiveUniformBlockCount()
1076{
1077 return mProgram->getUniformBlocks().size();
1078}
1079
1080void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1081{
1082 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1083
1084 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1085
1086 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001087 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001088 std::string string = uniformBlock.name;
1089
1090 if (uniformBlock.isArrayElement())
1091 {
1092 string += ArrayString(uniformBlock.elementIndex);
1093 }
1094
1095 strncpy(uniformBlockName, string.c_str(), bufSize);
1096 uniformBlockName[bufSize - 1] = '\0';
1097
1098 if (length)
1099 {
1100 *length = strlen(uniformBlockName);
1101 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001102 }
1103}
1104
Geoff Lang7dd2e102014-11-10 15:19:26 -05001105void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001106{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001107 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1108
1109 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1110
1111 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001112 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001113 case GL_UNIFORM_BLOCK_DATA_SIZE:
1114 *params = static_cast<GLint>(uniformBlock.dataSize);
1115 break;
1116 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1117 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
1118 break;
1119 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1120 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1121 break;
1122 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1123 {
1124 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1125 {
1126 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1127 }
1128 }
1129 break;
1130 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1131 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
1132 break;
1133 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1134 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
1135 break;
1136 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001137 }
1138}
1139
1140GLint Program::getActiveUniformBlockMaxLength()
1141{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001142 int maxLength = 0;
1143
1144 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001145 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001146 unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
1147 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1148 {
1149 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1150 if (!uniformBlock.name.empty())
1151 {
1152 const int length = uniformBlock.name.length() + 1;
1153
1154 // Counting in "[0]".
1155 const int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
1156
1157 maxLength = std::max(length + arrayLength, maxLength);
1158 }
1159 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001160 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001161
1162 return maxLength;
1163}
1164
1165GLuint Program::getUniformBlockIndex(const std::string &name)
1166{
1167 return mProgram->getUniformBlockIndex(name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001168}
1169
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001170const UniformBlock *Program::getUniformBlockByIndex(GLuint index) const
1171{
1172 return mProgram->getUniformBlockByIndex(index);
1173}
1174
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001175void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1176{
1177 mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
1178}
1179
1180GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1181{
1182 return mUniformBlockBindings[uniformBlockIndex];
1183}
1184
1185void Program::resetUniformBlockBindings()
1186{
1187 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1188 {
1189 mUniformBlockBindings[blockId] = 0;
1190 }
1191}
1192
Geoff Lang48dcae72014-02-05 16:28:24 -05001193void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1194{
1195 mTransformFeedbackVaryings.resize(count);
1196 for (GLsizei i = 0; i < count; i++)
1197 {
1198 mTransformFeedbackVaryings[i] = varyings[i];
1199 }
1200
1201 mTransformFeedbackBufferMode = bufferMode;
1202}
1203
1204void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1205{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001206 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001207 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001208 ASSERT(index < mProgram->getTransformFeedbackLinkedVaryings().size());
1209 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001210 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1211 if (length)
1212 {
1213 *length = lastNameIdx;
1214 }
1215 if (size)
1216 {
1217 *size = varying.size;
1218 }
1219 if (type)
1220 {
1221 *type = varying.type;
1222 }
1223 if (name)
1224 {
1225 memcpy(name, varying.name.c_str(), lastNameIdx);
1226 name[lastNameIdx] = '\0';
1227 }
1228 }
1229}
1230
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001231GLsizei Program::getTransformFeedbackVaryingCount() const
1232{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001233 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001234 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001235 return static_cast<GLsizei>(mProgram->getTransformFeedbackLinkedVaryings().size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001236 }
1237 else
1238 {
1239 return 0;
1240 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001241}
1242
1243GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1244{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001245 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001246 {
1247 GLsizei maxSize = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001248 for (size_t i = 0; i < mProgram->getTransformFeedbackLinkedVaryings().size(); i++)
Geoff Lang48dcae72014-02-05 16:28:24 -05001249 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001250 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001251 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1252 }
1253
1254 return maxSize;
1255 }
1256 else
1257 {
1258 return 0;
1259 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001260}
1261
1262GLenum Program::getTransformFeedbackBufferMode() const
1263{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001264 return mTransformFeedbackBufferMode;
1265}
1266
Geoff Lang7dd2e102014-11-10 15:19:26 -05001267bool Program::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
1268{
1269 std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
1270 std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
1271
1272 for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
1273 {
1274 PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
1275 bool matched = false;
1276
1277 // Built-in varyings obey special rules
1278 if (input->isBuiltIn())
1279 {
1280 continue;
1281 }
1282
1283 for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
1284 {
1285 PackedVarying *output = &vertexVaryings[vertVaryingIndex];
1286 if (output->name == input->name)
1287 {
1288 if (!linkValidateVaryings(infoLog, output->name, *input, *output))
1289 {
1290 return false;
1291 }
1292
1293 output->registerIndex = input->registerIndex;
1294 output->columnIndex = input->columnIndex;
1295
1296 matched = true;
1297 break;
1298 }
1299 }
1300
1301 // We permit unmatched, unreferenced varyings
1302 if (!matched && input->staticUse)
1303 {
1304 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
1305 return false;
1306 }
1307 }
1308
1309 return true;
1310}
1311
1312bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1313{
1314 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1315 {
1316 return false;
1317 }
1318
1319 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1320 {
1321 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
1322 return false;
1323 }
1324
1325 return true;
1326}
1327
1328// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
Jamie Madill3da79b72015-04-27 11:09:17 -04001329bool Program::linkAttributes(const Data &data,
1330 InfoLog &infoLog,
1331 const AttributeBindings &attributeBindings,
1332 const Shader *vertexShader)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001333{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001334 unsigned int usedLocations = 0;
1335 const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes();
Jamie Madill3da79b72015-04-27 11:09:17 -04001336 GLuint maxAttribs = data.caps->maxVertexAttributes;
1337
1338 // TODO(jmadill): handle aliasing robustly
1339 if (shaderAttributes.size() >= maxAttribs)
1340 {
1341 infoLog.append("Too many vertex attributes.");
1342 return false;
1343 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001344
1345 // Link attributes that have a binding location
1346 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1347 {
1348 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1349
1350 ASSERT(attribute.staticUse);
1351
1352 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1353
Jamie Madill3da79b72015-04-27 11:09:17 -04001354 mProgram->setShaderAttribute(attributeIndex, attribute);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001355
1356 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
1357 {
1358 const int rows = VariableRegisterCount(attribute.type);
1359
Jamie Madill3da79b72015-04-27 11:09:17 -04001360 if (static_cast<GLuint>(rows + location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001361 {
1362 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
1363
1364 return false;
1365 }
1366
1367 for (int row = 0; row < rows; row++)
1368 {
1369 const int rowLocation = location + row;
1370 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
1371
1372 // In GLSL 3.00, attribute aliasing produces a link error
Jamie Madill3da79b72015-04-27 11:09:17 -04001373 // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug
1374 // TODO(jmadill): fix aliasing on ES2
1375 // if (mProgram->getShaderVersion() >= 300)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001376 {
1377 if (!linkedAttribute.name.empty())
1378 {
1379 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
1380 return false;
1381 }
1382 }
1383
1384 linkedAttribute = attribute;
1385 usedLocations |= 1 << rowLocation;
1386 }
1387 }
1388 }
1389
1390 // Link attributes that don't have a binding location
1391 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1392 {
1393 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1394
1395 ASSERT(attribute.staticUse);
1396
1397 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1398
1399 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
1400 {
1401 int rows = VariableRegisterCount(attribute.type);
Jamie Madill3da79b72015-04-27 11:09:17 -04001402 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001403
Jamie Madill3da79b72015-04-27 11:09:17 -04001404 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + rows) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001405 {
1406 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
1407
1408 return false; // Fail to link
1409 }
1410
1411 mLinkedAttribute[availableIndex] = attribute;
1412 }
1413 }
1414
Jamie Madill3da79b72015-04-27 11:09:17 -04001415 for (GLuint attributeIndex = 0; attributeIndex < maxAttribs;)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001416 {
Jamie Madill437d2662014-12-05 14:23:35 -05001417 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001418 int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
1419
1420 for (int r = 0; r < rows; r++)
1421 {
Jamie Madill437d2662014-12-05 14:23:35 -05001422 mProgram->getSemanticIndexes()[attributeIndex++] = index++;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001423 }
1424 }
1425
Geoff Lang7dd2e102014-11-10 15:19:26 -05001426 return true;
1427}
1428
1429bool Program::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
1430{
1431 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1432 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
1433 // Check that interface blocks defined in the vertex and fragment shaders are identical
1434 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1435 UniformBlockMap linkedUniformBlocks;
1436 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1437 {
1438 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
1439 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
1440 }
1441 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1442 {
1443 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
1444 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
1445 if (entry != linkedUniformBlocks.end())
1446 {
1447 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1448 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1449 {
1450 return false;
1451 }
1452 }
1453 }
1454 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1455 {
1456 const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
1457 // Note: shared and std140 layouts are always considered active
1458 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1459 {
1460 if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
1461 {
1462 return false;
1463 }
1464 }
1465 }
1466 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1467 {
1468 const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
1469 // Note: shared and std140 layouts are always considered active
1470 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1471 {
1472 if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
1473 {
1474 return false;
1475 }
1476 }
1477 }
1478 return true;
1479}
1480
1481bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1482 const sh::InterfaceBlock &fragmentInterfaceBlock)
1483{
1484 const char* blockName = vertexInterfaceBlock.name.c_str();
1485 // validate blocks for the same member types
1486 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1487 {
1488 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
1489 return false;
1490 }
1491 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1492 {
1493 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
1494 return false;
1495 }
1496 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1497 {
1498 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
1499 return false;
1500 }
1501 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
1502 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1503 {
1504 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1505 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1506 if (vertexMember.name != fragmentMember.name)
1507 {
1508 infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
1509 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
1510 return false;
1511 }
1512 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1513 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1514 {
1515 return false;
1516 }
1517 }
1518 return true;
1519}
1520
1521bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1522 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1523{
1524 if (vertexVariable.type != fragmentVariable.type)
1525 {
1526 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
1527 return false;
1528 }
1529 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1530 {
1531 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
1532 return false;
1533 }
1534 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1535 {
1536 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
1537 return false;
1538 }
1539
1540 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1541 {
1542 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str());
1543 return false;
1544 }
1545 const unsigned int numMembers = vertexVariable.fields.size();
1546 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1547 {
1548 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1549 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1550
1551 if (vertexMember.name != fragmentMember.name)
1552 {
1553 infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
1554 memberIndex, variableName.c_str(),
1555 vertexMember.name.c_str(), fragmentMember.name.c_str());
1556 return false;
1557 }
1558
1559 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1560 vertexMember.name + "'";
1561
1562 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1563 {
1564 return false;
1565 }
1566 }
1567
1568 return true;
1569}
1570
1571bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1572{
1573 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1574 {
1575 return false;
1576 }
1577
1578 return true;
1579}
1580
1581bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1582{
1583 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1584 {
1585 return false;
1586 }
1587
Jamie Madille9cc4692015-02-19 16:00:13 -05001588 if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001589 {
1590 infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
1591 return false;
1592 }
1593
1594 return true;
1595}
1596
1597bool Program::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
1598 const std::vector<std::string> &transformFeedbackVaryingNames,
1599 GLenum transformFeedbackBufferMode,
1600 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
1601 const Caps &caps) const
1602{
1603 size_t totalComponents = 0;
1604
1605 // Gather the linked varyings that are used for transform feedback, they should all exist.
1606 outTransformFeedbackLinkedVaryings->clear();
1607 for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
1608 {
1609 bool found = false;
1610 for (size_t j = 0; j < linkedVaryings.size(); j++)
1611 {
1612 if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
1613 {
1614 for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
1615 {
1616 if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
1617 {
1618 infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
1619 return false;
1620 }
1621 }
1622
1623 size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
1624 if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
1625 componentCount > caps.maxTransformFeedbackSeparateComponents)
1626 {
1627 infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
1628 linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents);
1629 return false;
1630 }
1631
1632 totalComponents += componentCount;
1633
1634 outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
1635 found = true;
1636 break;
1637 }
1638 }
1639
1640 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1641 ASSERT(found);
1642 }
1643
1644 if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents)
1645 {
1646 infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
1647 totalComponents, caps.maxTransformFeedbackInterleavedComponents);
1648 return false;
1649 }
1650
1651 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001652}
1653
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001654}