blob: e45921d5830ebeb23105ebe2f95fce39afcd1693 [file] [log] [blame]
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000013#include <sstream>
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/main.h"
16#include "libGLESv2/mathutil.h"
17#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000018#include "libGLESv2/ResourceManager.h"
19#include "libGLESv2/Buffer.h"
20#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000021#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Program.h"
23#include "libGLESv2/ProgramBinary.h"
24#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000025#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000026#include "libGLESv2/Shader.h"
27#include "libGLESv2/Texture.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000028
29#undef near
30#undef far
31
32namespace gl
33{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000034static const char* makeStaticString(const std::string& str)
35{
36 static std::set<std::string> strings;
37 std::set<std::string>::iterator it = strings.find(str);
38 if (it != strings.end())
39 return it->c_str();
40
41 return strings.insert(str).first->c_str();
42}
43
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000044Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000045{
46 ASSERT(robustAccess == false); // Unimplemented
47
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048 mFenceHandleAllocator.setBaseHandle(0);
49
50 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
51
52 mState.depthClearValue = 1.0f;
53 mState.stencilClearValue = 0;
54
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000055 mState.rasterizer.cullFace = false;
56 mState.rasterizer.cullMode = GL_BACK;
57 mState.rasterizer.frontFace = GL_CCW;
58 mState.rasterizer.polygonOffsetFill = false;
59 mState.rasterizer.polygonOffsetFactor = 0.0f;
60 mState.rasterizer.polygonOffsetUnits = 0.0f;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000061 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000062 mState.scissor.x = 0;
63 mState.scissor.y = 0;
64 mState.scissor.width = 0;
65 mState.scissor.height = 0;
66
67 mState.blend.blend = false;
68 mState.blend.sourceBlendRGB = GL_ONE;
69 mState.blend.sourceBlendAlpha = GL_ONE;
70 mState.blend.destBlendRGB = GL_ZERO;
71 mState.blend.destBlendAlpha = GL_ZERO;
72 mState.blend.blendEquationRGB = GL_FUNC_ADD;
73 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
74 mState.blend.sampleAlphaToCoverage = false;
75 mState.blend.dither = true;
76
apatrick@chromium.org144f2802012-07-12 01:42:34 +000077 mState.blendColor.red = 0;
78 mState.blendColor.green = 0;
79 mState.blendColor.blue = 0;
80 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000081
82 mState.depthStencil.depthTest = false;
83 mState.depthStencil.depthFunc = GL_LESS;
84 mState.depthStencil.depthMask = true;
85 mState.depthStencil.stencilTest = false;
86 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000087 mState.depthStencil.stencilMask = -1;
88 mState.depthStencil.stencilWritemask = -1;
89 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilBackMask = - 1;
91 mState.depthStencil.stencilBackWritemask = -1;
92 mState.depthStencil.stencilFail = GL_KEEP;
93 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
94 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
95 mState.depthStencil.stencilBackFail = GL_KEEP;
96 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
98
daniel@transgaming.com08c331d2012-11-28 19:38:39 +000099 mState.stencilRef = 0;
100 mState.stencilBackRef = 0;
101
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000102 mState.sampleCoverage = false;
103 mState.sampleCoverageValue = 1.0f;
104 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.generateMipmapHint = GL_DONT_CARE;
106 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
107
108 mState.lineWidth = 1.0f;
109
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000110 mState.viewport.x = 0;
111 mState.viewport.y = 0;
112 mState.viewport.width = 0;
113 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000114 mState.zNear = 0.0f;
115 mState.zFar = 1.0f;
116
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000117 mState.blend.colorMaskRed = true;
118 mState.blend.colorMaskGreen = true;
119 mState.blend.colorMaskBlue = true;
120 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121
122 if (shareContext != NULL)
123 {
124 mResourceManager = shareContext->mResourceManager;
125 mResourceManager->addRef();
126 }
127 else
128 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000129 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000130 }
131
132 // [OpenGL ES 2.0.24] section 3.7 page 83:
133 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
134 // and cube map texture state vectors respectively associated with them.
135 // In order that access to these initial textures not be lost, they are treated as texture
136 // objects all of whose names are 0.
137
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000138 mTexture2DZero.set(new Texture2D(mRenderer, 0));
139 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000140
141 mState.activeSampler = 0;
142 bindArrayBuffer(0);
143 bindElementArrayBuffer(0);
144 bindTextureCubeMap(0);
145 bindTexture2D(0);
146 bindReadFramebuffer(0);
147 bindDrawFramebuffer(0);
148 bindRenderbuffer(0);
149
150 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000151 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000152
153 mState.packAlignment = 4;
154 mState.unpackAlignment = 4;
155 mState.packReverseRowOrder = false;
156
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000157 mExtensionString = NULL;
158 mRendererString = NULL;
159
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000160 mInvalidEnum = false;
161 mInvalidValue = false;
162 mInvalidOperation = false;
163 mOutOfMemory = false;
164 mInvalidFramebufferOperation = false;
165
166 mHasBeenCurrent = false;
167 mContextLost = false;
168 mResetStatus = GL_NO_ERROR;
169 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
170 mRobustAccess = robustAccess;
171
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000172 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000173 mSupportsDXT1Textures = false;
174 mSupportsDXT3Textures = false;
175 mSupportsDXT5Textures = false;
176 mSupportsEventQueries = false;
177 mSupportsOcclusionQueries = false;
178 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000179}
180
181Context::~Context()
182{
183 if (mState.currentProgram != 0)
184 {
185 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
186 if (programObject)
187 {
188 programObject->release();
189 }
190 mState.currentProgram = 0;
191 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000192 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000193
194 while (!mFramebufferMap.empty())
195 {
196 deleteFramebuffer(mFramebufferMap.begin()->first);
197 }
198
199 while (!mFenceMap.empty())
200 {
201 deleteFence(mFenceMap.begin()->first);
202 }
203
204 while (!mQueryMap.empty())
205 {
206 deleteQuery(mQueryMap.begin()->first);
207 }
208
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
210 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000211 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212 {
213 mState.samplerTexture[type][sampler].set(NULL);
214 }
215 }
216
217 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
218 {
219 mIncompleteTextures[type].set(NULL);
220 }
221
222 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
223 {
224 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
225 }
226
227 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
228 {
229 mState.activeQuery[i].set(NULL);
230 }
231
232 mState.arrayBuffer.set(NULL);
233 mState.elementArrayBuffer.set(NULL);
234 mState.renderbuffer.set(NULL);
235
236 mTexture2DZero.set(NULL);
237 mTextureCubeMapZero.set(NULL);
238
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000239 mResourceManager->release();
240}
241
daniel@transgaming.comad629872012-11-28 19:32:06 +0000242void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000244 if (!mHasBeenCurrent)
245 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000246 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000247 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000248 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
249 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
250 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000251
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000252 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
254 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
255 mMaxRenderbufferDimension = mMaxTextureDimension;
256 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000257 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000258 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
259 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000260
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000261 mSupportsEventQueries = mRenderer->getEventQuerySupport();
262 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000263 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000264 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
265 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
266 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
267 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
268 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
269 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
270 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
271 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000272 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000273 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274
275 mNumCompressedTextureFormats = 0;
276 if (supportsDXT1Textures())
277 {
278 mNumCompressedTextureFormats += 2;
279 }
280 if (supportsDXT3Textures())
281 {
282 mNumCompressedTextureFormats += 1;
283 }
284 if (supportsDXT5Textures())
285 {
286 mNumCompressedTextureFormats += 1;
287 }
288
289 initExtensionString();
290 initRendererString();
291
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000292 mState.viewport.x = 0;
293 mState.viewport.y = 0;
294 mState.viewport.width = surface->getWidth();
295 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000296
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000297 mState.scissor.x = 0;
298 mState.scissor.y = 0;
299 mState.scissor.width = surface->getWidth();
300 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301
302 mHasBeenCurrent = true;
303 }
304
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000305 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000306 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000307
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000308 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
309 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000310 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
312 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000313}
314
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000315// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316void Context::markContextLost()
317{
318 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
319 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
320 mContextLost = true;
321}
322
323bool Context::isContextLost()
324{
325 return mContextLost;
326}
327
328void Context::setClearColor(float red, float green, float blue, float alpha)
329{
330 mState.colorClearValue.red = red;
331 mState.colorClearValue.green = green;
332 mState.colorClearValue.blue = blue;
333 mState.colorClearValue.alpha = alpha;
334}
335
336void Context::setClearDepth(float depth)
337{
338 mState.depthClearValue = depth;
339}
340
341void Context::setClearStencil(int stencil)
342{
343 mState.stencilClearValue = stencil;
344}
345
346void Context::setCullFace(bool enabled)
347{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000348 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000349}
350
351bool Context::isCullFaceEnabled() const
352{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000353 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354}
355
356void Context::setCullMode(GLenum mode)
357{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000358 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359}
360
361void Context::setFrontFace(GLenum front)
362{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000363 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364}
365
366void Context::setDepthTest(bool enabled)
367{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000368 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369}
370
371bool Context::isDepthTestEnabled() const
372{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000373 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000374}
375
376void Context::setDepthFunc(GLenum depthFunc)
377{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000378 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379}
380
381void Context::setDepthRange(float zNear, float zFar)
382{
383 mState.zNear = zNear;
384 mState.zFar = zFar;
385}
386
387void Context::setBlend(bool enabled)
388{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000389 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000390}
391
392bool Context::isBlendEnabled() const
393{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000394 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395}
396
397void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
398{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000399 mState.blend.sourceBlendRGB = sourceRGB;
400 mState.blend.destBlendRGB = destRGB;
401 mState.blend.sourceBlendAlpha = sourceAlpha;
402 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000403}
404
405void Context::setBlendColor(float red, float green, float blue, float alpha)
406{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000407 mState.blendColor.red = red;
408 mState.blendColor.green = green;
409 mState.blendColor.blue = blue;
410 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000411}
412
413void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
414{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000415 mState.blend.blendEquationRGB = rgbEquation;
416 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000417}
418
419void Context::setStencilTest(bool enabled)
420{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000421 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424bool Context::isStencilTestEnabled() const
425{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000426 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
430{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000431 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000432 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000433 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
437{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000438 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000439 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000440 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000441}
442
443void Context::setStencilWritemask(GLuint stencilWritemask)
444{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000445 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000446}
447
448void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
449{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000450 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451}
452
453void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
454{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.depthStencil.stencilFail = stencilFail;
456 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
457 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000458}
459
460void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
461{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000462 mState.depthStencil.stencilBackFail = stencilBackFail;
463 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
464 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000465}
466
467void Context::setPolygonOffsetFill(bool enabled)
468{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000469 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472bool Context::isPolygonOffsetFillEnabled() const
473{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000474 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
478{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.rasterizer.polygonOffsetFactor = factor;
480 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000481}
482
483void Context::setSampleAlphaToCoverage(bool enabled)
484{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000485 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000486}
487
488bool Context::isSampleAlphaToCoverageEnabled() const
489{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000490 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000491}
492
493void Context::setSampleCoverage(bool enabled)
494{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000495 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496}
497
498bool Context::isSampleCoverageEnabled() const
499{
500 return mState.sampleCoverage;
501}
502
503void Context::setSampleCoverageParams(GLclampf value, bool invert)
504{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.sampleCoverageValue = value;
506 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000507}
508
509void Context::setScissorTest(bool enabled)
510{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000511 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000512}
513
514bool Context::isScissorTestEnabled() const
515{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000516 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000517}
518
519void Context::setDither(bool enabled)
520{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000521 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524bool Context::isDitherEnabled() const
525{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000526 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000527}
528
529void Context::setLineWidth(GLfloat width)
530{
531 mState.lineWidth = width;
532}
533
534void Context::setGenerateMipmapHint(GLenum hint)
535{
536 mState.generateMipmapHint = hint;
537}
538
539void Context::setFragmentShaderDerivativeHint(GLenum hint)
540{
541 mState.fragmentShaderDerivativeHint = hint;
542 // TODO: Propagate the hint to shader translator so we can write
543 // ddx, ddx_coarse, or ddx_fine depending on the hint.
544 // Ignore for now. It is valid for implementations to ignore hint.
545}
546
547void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
548{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000549 mState.viewport.x = x;
550 mState.viewport.y = y;
551 mState.viewport.width = width;
552 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.scissor.x = x;
558 mState.scissor.y = y;
559 mState.scissor.width = width;
560 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
564{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000565 mState.blend.colorMaskRed = red;
566 mState.blend.colorMaskGreen = green;
567 mState.blend.colorMaskBlue = blue;
568 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000569}
570
571void Context::setDepthMask(bool mask)
572{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000573 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000574}
575
576void Context::setActiveSampler(unsigned int active)
577{
578 mState.activeSampler = active;
579}
580
581GLuint Context::getReadFramebufferHandle() const
582{
583 return mState.readFramebuffer;
584}
585
586GLuint Context::getDrawFramebufferHandle() const
587{
588 return mState.drawFramebuffer;
589}
590
591GLuint Context::getRenderbufferHandle() const
592{
593 return mState.renderbuffer.id();
594}
595
596GLuint Context::getArrayBufferHandle() const
597{
598 return mState.arrayBuffer.id();
599}
600
601GLuint Context::getActiveQuery(GLenum target) const
602{
603 Query *queryObject = NULL;
604
605 switch (target)
606 {
607 case GL_ANY_SAMPLES_PASSED_EXT:
608 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
609 break;
610 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
611 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
612 break;
613 default:
614 ASSERT(false);
615 }
616
617 if (queryObject)
618 {
619 return queryObject->id();
620 }
621 else
622 {
623 return 0;
624 }
625}
626
627void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
628{
629 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
630}
631
632const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
633{
634 return mState.vertexAttribute[attribNum];
635}
636
637void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
638 GLsizei stride, const void *pointer)
639{
640 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
641 mState.vertexAttribute[attribNum].mSize = size;
642 mState.vertexAttribute[attribNum].mType = type;
643 mState.vertexAttribute[attribNum].mNormalized = normalized;
644 mState.vertexAttribute[attribNum].mStride = stride;
645 mState.vertexAttribute[attribNum].mPointer = pointer;
646}
647
648const void *Context::getVertexAttribPointer(unsigned int attribNum) const
649{
650 return mState.vertexAttribute[attribNum].mPointer;
651}
652
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000653void Context::setPackAlignment(GLint alignment)
654{
655 mState.packAlignment = alignment;
656}
657
658GLint Context::getPackAlignment() const
659{
660 return mState.packAlignment;
661}
662
663void Context::setUnpackAlignment(GLint alignment)
664{
665 mState.unpackAlignment = alignment;
666}
667
668GLint Context::getUnpackAlignment() const
669{
670 return mState.unpackAlignment;
671}
672
673void Context::setPackReverseRowOrder(bool reverseRowOrder)
674{
675 mState.packReverseRowOrder = reverseRowOrder;
676}
677
678bool Context::getPackReverseRowOrder() const
679{
680 return mState.packReverseRowOrder;
681}
682
683GLuint Context::createBuffer()
684{
685 return mResourceManager->createBuffer();
686}
687
688GLuint Context::createProgram()
689{
690 return mResourceManager->createProgram();
691}
692
693GLuint Context::createShader(GLenum type)
694{
695 return mResourceManager->createShader(type);
696}
697
698GLuint Context::createTexture()
699{
700 return mResourceManager->createTexture();
701}
702
703GLuint Context::createRenderbuffer()
704{
705 return mResourceManager->createRenderbuffer();
706}
707
708// Returns an unused framebuffer name
709GLuint Context::createFramebuffer()
710{
711 GLuint handle = mFramebufferHandleAllocator.allocate();
712
713 mFramebufferMap[handle] = NULL;
714
715 return handle;
716}
717
718GLuint Context::createFence()
719{
720 GLuint handle = mFenceHandleAllocator.allocate();
721
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000722 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000723
724 return handle;
725}
726
727// Returns an unused query name
728GLuint Context::createQuery()
729{
730 GLuint handle = mQueryHandleAllocator.allocate();
731
732 mQueryMap[handle] = NULL;
733
734 return handle;
735}
736
737void Context::deleteBuffer(GLuint buffer)
738{
739 if (mResourceManager->getBuffer(buffer))
740 {
741 detachBuffer(buffer);
742 }
743
744 mResourceManager->deleteBuffer(buffer);
745}
746
747void Context::deleteShader(GLuint shader)
748{
749 mResourceManager->deleteShader(shader);
750}
751
752void Context::deleteProgram(GLuint program)
753{
754 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000755}
756
757void Context::deleteTexture(GLuint texture)
758{
759 if (mResourceManager->getTexture(texture))
760 {
761 detachTexture(texture);
762 }
763
764 mResourceManager->deleteTexture(texture);
765}
766
767void Context::deleteRenderbuffer(GLuint renderbuffer)
768{
769 if (mResourceManager->getRenderbuffer(renderbuffer))
770 {
771 detachRenderbuffer(renderbuffer);
772 }
773
774 mResourceManager->deleteRenderbuffer(renderbuffer);
775}
776
777void Context::deleteFramebuffer(GLuint framebuffer)
778{
779 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
780
781 if (framebufferObject != mFramebufferMap.end())
782 {
783 detachFramebuffer(framebuffer);
784
785 mFramebufferHandleAllocator.release(framebufferObject->first);
786 delete framebufferObject->second;
787 mFramebufferMap.erase(framebufferObject);
788 }
789}
790
791void Context::deleteFence(GLuint fence)
792{
793 FenceMap::iterator fenceObject = mFenceMap.find(fence);
794
795 if (fenceObject != mFenceMap.end())
796 {
797 mFenceHandleAllocator.release(fenceObject->first);
798 delete fenceObject->second;
799 mFenceMap.erase(fenceObject);
800 }
801}
802
803void Context::deleteQuery(GLuint query)
804{
805 QueryMap::iterator queryObject = mQueryMap.find(query);
806 if (queryObject != mQueryMap.end())
807 {
808 mQueryHandleAllocator.release(queryObject->first);
809 if (queryObject->second)
810 {
811 queryObject->second->release();
812 }
813 mQueryMap.erase(queryObject);
814 }
815}
816
817Buffer *Context::getBuffer(GLuint handle)
818{
819 return mResourceManager->getBuffer(handle);
820}
821
822Shader *Context::getShader(GLuint handle)
823{
824 return mResourceManager->getShader(handle);
825}
826
827Program *Context::getProgram(GLuint handle)
828{
829 return mResourceManager->getProgram(handle);
830}
831
832Texture *Context::getTexture(GLuint handle)
833{
834 return mResourceManager->getTexture(handle);
835}
836
837Renderbuffer *Context::getRenderbuffer(GLuint handle)
838{
839 return mResourceManager->getRenderbuffer(handle);
840}
841
842Framebuffer *Context::getReadFramebuffer()
843{
844 return getFramebuffer(mState.readFramebuffer);
845}
846
847Framebuffer *Context::getDrawFramebuffer()
848{
849 return mBoundDrawFramebuffer;
850}
851
852void Context::bindArrayBuffer(unsigned int buffer)
853{
854 mResourceManager->checkBufferAllocation(buffer);
855
856 mState.arrayBuffer.set(getBuffer(buffer));
857}
858
859void Context::bindElementArrayBuffer(unsigned int buffer)
860{
861 mResourceManager->checkBufferAllocation(buffer);
862
863 mState.elementArrayBuffer.set(getBuffer(buffer));
864}
865
866void Context::bindTexture2D(GLuint texture)
867{
868 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
869
870 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
871}
872
873void Context::bindTextureCubeMap(GLuint texture)
874{
875 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
876
877 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
878}
879
880void Context::bindReadFramebuffer(GLuint framebuffer)
881{
882 if (!getFramebuffer(framebuffer))
883 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000884 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000885 }
886
887 mState.readFramebuffer = framebuffer;
888}
889
890void Context::bindDrawFramebuffer(GLuint framebuffer)
891{
892 if (!getFramebuffer(framebuffer))
893 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000894 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000895 }
896
897 mState.drawFramebuffer = framebuffer;
898
899 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
900}
901
902void Context::bindRenderbuffer(GLuint renderbuffer)
903{
904 mResourceManager->checkRenderbufferAllocation(renderbuffer);
905
906 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
907}
908
909void Context::useProgram(GLuint program)
910{
911 GLuint priorProgram = mState.currentProgram;
912 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
913
914 if (priorProgram != program)
915 {
916 Program *newProgram = mResourceManager->getProgram(program);
917 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000918 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000919
920 if (newProgram)
921 {
922 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000923 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000924 }
925
926 if (oldProgram)
927 {
928 oldProgram->release();
929 }
930 }
931}
932
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000933void Context::linkProgram(GLuint program)
934{
935 Program *programObject = mResourceManager->getProgram(program);
936
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000937 bool linked = programObject->link();
938
939 // if the current program was relinked successfully we
940 // need to install the new executables
941 if (linked && program == mState.currentProgram)
942 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000943 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000944 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000945}
946
947void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
948{
949 Program *programObject = mResourceManager->getProgram(program);
950
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000951 bool loaded = programObject->setProgramBinary(binary, length);
952
953 // if the current program was reloaded successfully we
954 // need to install the new executables
955 if (loaded && program == mState.currentProgram)
956 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000957 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000958 }
959
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000960}
961
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000962void Context::beginQuery(GLenum target, GLuint query)
963{
964 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
965 // of zero, if the active query object name for <target> is non-zero (for the
966 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
967 // the active query for either target is non-zero), if <id> is the name of an
968 // existing query object whose type does not match <target>, or if <id> is the
969 // active query object name for any query type, the error INVALID_OPERATION is
970 // generated.
971
972 // Ensure no other queries are active
973 // NOTE: If other queries than occlusion are supported, we will need to check
974 // separately that:
975 // a) The query ID passed is not the current active query for any target/type
976 // b) There are no active queries for the requested target (and in the case
977 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
978 // no query may be active for either if glBeginQuery targets either.
979 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
980 {
981 if (mState.activeQuery[i].get() != NULL)
982 {
983 return error(GL_INVALID_OPERATION);
984 }
985 }
986
987 QueryType qType;
988 switch (target)
989 {
990 case GL_ANY_SAMPLES_PASSED_EXT:
991 qType = QUERY_ANY_SAMPLES_PASSED;
992 break;
993 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
994 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
995 break;
996 default:
997 ASSERT(false);
998 return;
999 }
1000
1001 Query *queryObject = getQuery(query, true, target);
1002
1003 // check that name was obtained with glGenQueries
1004 if (!queryObject)
1005 {
1006 return error(GL_INVALID_OPERATION);
1007 }
1008
1009 // check for type mismatch
1010 if (queryObject->getType() != target)
1011 {
1012 return error(GL_INVALID_OPERATION);
1013 }
1014
1015 // set query as active for specified target
1016 mState.activeQuery[qType].set(queryObject);
1017
1018 // begin query
1019 queryObject->begin();
1020}
1021
1022void Context::endQuery(GLenum target)
1023{
1024 QueryType qType;
1025
1026 switch (target)
1027 {
1028 case GL_ANY_SAMPLES_PASSED_EXT:
1029 qType = QUERY_ANY_SAMPLES_PASSED;
1030 break;
1031 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1032 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1033 break;
1034 default:
1035 ASSERT(false);
1036 return;
1037 }
1038
1039 Query *queryObject = mState.activeQuery[qType].get();
1040
1041 if (queryObject == NULL)
1042 {
1043 return error(GL_INVALID_OPERATION);
1044 }
1045
1046 queryObject->end();
1047
1048 mState.activeQuery[qType].set(NULL);
1049}
1050
1051void Context::setFramebufferZero(Framebuffer *buffer)
1052{
1053 delete mFramebufferMap[0];
1054 mFramebufferMap[0] = buffer;
1055 if (mState.drawFramebuffer == 0)
1056 {
1057 mBoundDrawFramebuffer = buffer;
1058 }
1059}
1060
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001061void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001062{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001063 RenderbufferStorage *renderbuffer = NULL;
1064 switch (internalformat)
1065 {
1066 case GL_DEPTH_COMPONENT16:
1067 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1068 break;
1069 case GL_RGBA4:
1070 case GL_RGB5_A1:
1071 case GL_RGB565:
1072 case GL_RGB8_OES:
1073 case GL_RGBA8_OES:
1074 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1075 break;
1076 case GL_STENCIL_INDEX8:
1077 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1078 break;
1079 case GL_DEPTH24_STENCIL8_OES:
1080 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1081 break;
1082 default:
1083 UNREACHABLE(); return;
1084 }
1085
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001086 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1087 renderbufferObject->setStorage(renderbuffer);
1088}
1089
1090Framebuffer *Context::getFramebuffer(unsigned int handle)
1091{
1092 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1093
1094 if (framebuffer == mFramebufferMap.end())
1095 {
1096 return NULL;
1097 }
1098 else
1099 {
1100 return framebuffer->second;
1101 }
1102}
1103
1104Fence *Context::getFence(unsigned int handle)
1105{
1106 FenceMap::iterator fence = mFenceMap.find(handle);
1107
1108 if (fence == mFenceMap.end())
1109 {
1110 return NULL;
1111 }
1112 else
1113 {
1114 return fence->second;
1115 }
1116}
1117
1118Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1119{
1120 QueryMap::iterator query = mQueryMap.find(handle);
1121
1122 if (query == mQueryMap.end())
1123 {
1124 return NULL;
1125 }
1126 else
1127 {
1128 if (!query->second && create)
1129 {
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00001130 query->second = new Query(mRenderer, handle, type);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001131 query->second->addRef();
1132 }
1133 return query->second;
1134 }
1135}
1136
1137Buffer *Context::getArrayBuffer()
1138{
1139 return mState.arrayBuffer.get();
1140}
1141
1142Buffer *Context::getElementArrayBuffer()
1143{
1144 return mState.elementArrayBuffer.get();
1145}
1146
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001147ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001148{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001149 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001150}
1151
1152Texture2D *Context::getTexture2D()
1153{
1154 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1155}
1156
1157TextureCubeMap *Context::getTextureCubeMap()
1158{
1159 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1160}
1161
1162Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1163{
1164 GLuint texid = mState.samplerTexture[type][sampler].id();
1165
1166 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1167 {
1168 switch (type)
1169 {
1170 default: UNREACHABLE();
1171 case TEXTURE_2D: return mTexture2DZero.get();
1172 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1173 }
1174 }
1175
1176 return mState.samplerTexture[type][sampler].get();
1177}
1178
1179bool Context::getBooleanv(GLenum pname, GLboolean *params)
1180{
1181 switch (pname)
1182 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001183 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1184 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1185 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001186 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001187 params[0] = mState.blend.colorMaskRed;
1188 params[1] = mState.blend.colorMaskGreen;
1189 params[2] = mState.blend.colorMaskBlue;
1190 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001191 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001192 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1193 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1194 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1195 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001196 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001197 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1198 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1199 case GL_BLEND: *params = mState.blend.blend; break;
1200 case GL_DITHER: *params = mState.blend.dither; break;
1201 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001202 default:
1203 return false;
1204 }
1205
1206 return true;
1207}
1208
1209bool Context::getFloatv(GLenum pname, GLfloat *params)
1210{
1211 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1212 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1213 // GetIntegerv as its native query function. As it would require conversion in any
1214 // case, this should make no difference to the calling application.
1215 switch (pname)
1216 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001217 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1218 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1219 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1220 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1221 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001222 case GL_ALIASED_LINE_WIDTH_RANGE:
1223 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1224 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1225 break;
1226 case GL_ALIASED_POINT_SIZE_RANGE:
1227 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1228 params[1] = getMaximumPointSize();
1229 break;
1230 case GL_DEPTH_RANGE:
1231 params[0] = mState.zNear;
1232 params[1] = mState.zFar;
1233 break;
1234 case GL_COLOR_CLEAR_VALUE:
1235 params[0] = mState.colorClearValue.red;
1236 params[1] = mState.colorClearValue.green;
1237 params[2] = mState.colorClearValue.blue;
1238 params[3] = mState.colorClearValue.alpha;
1239 break;
1240 case GL_BLEND_COLOR:
1241 params[0] = mState.blendColor.red;
1242 params[1] = mState.blendColor.green;
1243 params[2] = mState.blendColor.blue;
1244 params[3] = mState.blendColor.alpha;
1245 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001246 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1247 if (!supportsTextureFilterAnisotropy())
1248 {
1249 return false;
1250 }
1251 *params = mMaxTextureAnisotropy;
1252 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001253 default:
1254 return false;
1255 }
1256
1257 return true;
1258}
1259
1260bool Context::getIntegerv(GLenum pname, GLint *params)
1261{
1262 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1263 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1264 // GetIntegerv as its native query function. As it would require conversion in any
1265 // case, this should make no difference to the calling application. You may find it in
1266 // Context::getFloatv.
1267 switch (pname)
1268 {
1269 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001270 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001271 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1272 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001273 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001274 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001275 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001276 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1277 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1278 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1279 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1280 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1281 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1282 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1283 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1284 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1285 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1286 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1287 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1288 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1289 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1290 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1291 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001292 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001293 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001294 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1295 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001296 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001297 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1298 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1299 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1300 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1301 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1302 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1303 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1304 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1305 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1306 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1307 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1308 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1309 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1310 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1311 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1312 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001313 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1314 case GL_SUBPIXEL_BITS: *params = 4; break;
1315 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1316 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1317 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1318 params[0] = mNumCompressedTextureFormats;
1319 break;
1320 case GL_MAX_SAMPLES_ANGLE:
1321 {
1322 GLsizei maxSamples = getMaxSupportedSamples();
1323 if (maxSamples != 0)
1324 {
1325 *params = maxSamples;
1326 }
1327 else
1328 {
1329 return false;
1330 }
1331
1332 break;
1333 }
1334 case GL_SAMPLE_BUFFERS:
1335 case GL_SAMPLES:
1336 {
1337 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1338 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1339 {
1340 switch (pname)
1341 {
1342 case GL_SAMPLE_BUFFERS:
1343 if (framebuffer->getSamples() != 0)
1344 {
1345 *params = 1;
1346 }
1347 else
1348 {
1349 *params = 0;
1350 }
1351 break;
1352 case GL_SAMPLES:
1353 *params = framebuffer->getSamples();
1354 break;
1355 }
1356 }
1357 else
1358 {
1359 *params = 0;
1360 }
1361 }
1362 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001363 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1364 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1365 {
1366 GLenum format, type;
1367 if (getCurrentReadFormatType(&format, &type))
1368 {
1369 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1370 *params = format;
1371 else
1372 *params = type;
1373 }
1374 }
1375 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001376 case GL_MAX_VIEWPORT_DIMS:
1377 {
1378 int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
1379 params[0] = maxDimension;
1380 params[1] = maxDimension;
1381 }
1382 break;
1383 case GL_COMPRESSED_TEXTURE_FORMATS:
1384 {
1385 if (supportsDXT1Textures())
1386 {
1387 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1388 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1389 }
1390 if (supportsDXT3Textures())
1391 {
1392 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1393 }
1394 if (supportsDXT5Textures())
1395 {
1396 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1397 }
1398 }
1399 break;
1400 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001401 params[0] = mState.viewport.x;
1402 params[1] = mState.viewport.y;
1403 params[2] = mState.viewport.width;
1404 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001405 break;
1406 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001407 params[0] = mState.scissor.x;
1408 params[1] = mState.scissor.y;
1409 params[2] = mState.scissor.width;
1410 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001411 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001412 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1413 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001414 case GL_RED_BITS:
1415 case GL_GREEN_BITS:
1416 case GL_BLUE_BITS:
1417 case GL_ALPHA_BITS:
1418 {
1419 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1420 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1421
1422 if (colorbuffer)
1423 {
1424 switch (pname)
1425 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001426 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1427 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1428 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1429 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001430 }
1431 }
1432 else
1433 {
1434 *params = 0;
1435 }
1436 }
1437 break;
1438 case GL_DEPTH_BITS:
1439 {
1440 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1441 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1442
1443 if (depthbuffer)
1444 {
1445 *params = depthbuffer->getDepthSize();
1446 }
1447 else
1448 {
1449 *params = 0;
1450 }
1451 }
1452 break;
1453 case GL_STENCIL_BITS:
1454 {
1455 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1456 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1457
1458 if (stencilbuffer)
1459 {
1460 *params = stencilbuffer->getStencilSize();
1461 }
1462 else
1463 {
1464 *params = 0;
1465 }
1466 }
1467 break;
1468 case GL_TEXTURE_BINDING_2D:
1469 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001470 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001471 {
1472 error(GL_INVALID_OPERATION);
1473 return false;
1474 }
1475
1476 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1477 }
1478 break;
1479 case GL_TEXTURE_BINDING_CUBE_MAP:
1480 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001481 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001482 {
1483 error(GL_INVALID_OPERATION);
1484 return false;
1485 }
1486
1487 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1488 }
1489 break;
1490 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1491 *params = mResetStrategy;
1492 break;
1493 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1494 *params = 1;
1495 break;
1496 case GL_PROGRAM_BINARY_FORMATS_OES:
1497 *params = GL_PROGRAM_BINARY_ANGLE;
1498 break;
1499 default:
1500 return false;
1501 }
1502
1503 return true;
1504}
1505
1506bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1507{
1508 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1509 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1510 // to the fact that it is stored internally as a float, and so would require conversion
1511 // if returned from Context::getIntegerv. Since this conversion is already implemented
1512 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1513 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1514 // application.
1515 switch (pname)
1516 {
1517 case GL_COMPRESSED_TEXTURE_FORMATS:
1518 {
1519 *type = GL_INT;
1520 *numParams = mNumCompressedTextureFormats;
1521 }
1522 break;
1523 case GL_SHADER_BINARY_FORMATS:
1524 {
1525 *type = GL_INT;
1526 *numParams = 0;
1527 }
1528 break;
1529 case GL_MAX_VERTEX_ATTRIBS:
1530 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1531 case GL_MAX_VARYING_VECTORS:
1532 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1533 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1534 case GL_MAX_TEXTURE_IMAGE_UNITS:
1535 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1536 case GL_MAX_RENDERBUFFER_SIZE:
1537 case GL_NUM_SHADER_BINARY_FORMATS:
1538 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1539 case GL_ARRAY_BUFFER_BINDING:
1540 case GL_FRAMEBUFFER_BINDING:
1541 case GL_RENDERBUFFER_BINDING:
1542 case GL_CURRENT_PROGRAM:
1543 case GL_PACK_ALIGNMENT:
1544 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1545 case GL_UNPACK_ALIGNMENT:
1546 case GL_GENERATE_MIPMAP_HINT:
1547 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1548 case GL_RED_BITS:
1549 case GL_GREEN_BITS:
1550 case GL_BLUE_BITS:
1551 case GL_ALPHA_BITS:
1552 case GL_DEPTH_BITS:
1553 case GL_STENCIL_BITS:
1554 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1555 case GL_CULL_FACE_MODE:
1556 case GL_FRONT_FACE:
1557 case GL_ACTIVE_TEXTURE:
1558 case GL_STENCIL_FUNC:
1559 case GL_STENCIL_VALUE_MASK:
1560 case GL_STENCIL_REF:
1561 case GL_STENCIL_FAIL:
1562 case GL_STENCIL_PASS_DEPTH_FAIL:
1563 case GL_STENCIL_PASS_DEPTH_PASS:
1564 case GL_STENCIL_BACK_FUNC:
1565 case GL_STENCIL_BACK_VALUE_MASK:
1566 case GL_STENCIL_BACK_REF:
1567 case GL_STENCIL_BACK_FAIL:
1568 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1569 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1570 case GL_DEPTH_FUNC:
1571 case GL_BLEND_SRC_RGB:
1572 case GL_BLEND_SRC_ALPHA:
1573 case GL_BLEND_DST_RGB:
1574 case GL_BLEND_DST_ALPHA:
1575 case GL_BLEND_EQUATION_RGB:
1576 case GL_BLEND_EQUATION_ALPHA:
1577 case GL_STENCIL_WRITEMASK:
1578 case GL_STENCIL_BACK_WRITEMASK:
1579 case GL_STENCIL_CLEAR_VALUE:
1580 case GL_SUBPIXEL_BITS:
1581 case GL_MAX_TEXTURE_SIZE:
1582 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1583 case GL_SAMPLE_BUFFERS:
1584 case GL_SAMPLES:
1585 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1586 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1587 case GL_TEXTURE_BINDING_2D:
1588 case GL_TEXTURE_BINDING_CUBE_MAP:
1589 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1590 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1591 case GL_PROGRAM_BINARY_FORMATS_OES:
1592 {
1593 *type = GL_INT;
1594 *numParams = 1;
1595 }
1596 break;
1597 case GL_MAX_SAMPLES_ANGLE:
1598 {
1599 if (getMaxSupportedSamples() != 0)
1600 {
1601 *type = GL_INT;
1602 *numParams = 1;
1603 }
1604 else
1605 {
1606 return false;
1607 }
1608 }
1609 break;
1610 case GL_MAX_VIEWPORT_DIMS:
1611 {
1612 *type = GL_INT;
1613 *numParams = 2;
1614 }
1615 break;
1616 case GL_VIEWPORT:
1617 case GL_SCISSOR_BOX:
1618 {
1619 *type = GL_INT;
1620 *numParams = 4;
1621 }
1622 break;
1623 case GL_SHADER_COMPILER:
1624 case GL_SAMPLE_COVERAGE_INVERT:
1625 case GL_DEPTH_WRITEMASK:
1626 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1627 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1628 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1629 case GL_SAMPLE_COVERAGE:
1630 case GL_SCISSOR_TEST:
1631 case GL_STENCIL_TEST:
1632 case GL_DEPTH_TEST:
1633 case GL_BLEND:
1634 case GL_DITHER:
1635 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1636 {
1637 *type = GL_BOOL;
1638 *numParams = 1;
1639 }
1640 break;
1641 case GL_COLOR_WRITEMASK:
1642 {
1643 *type = GL_BOOL;
1644 *numParams = 4;
1645 }
1646 break;
1647 case GL_POLYGON_OFFSET_FACTOR:
1648 case GL_POLYGON_OFFSET_UNITS:
1649 case GL_SAMPLE_COVERAGE_VALUE:
1650 case GL_DEPTH_CLEAR_VALUE:
1651 case GL_LINE_WIDTH:
1652 {
1653 *type = GL_FLOAT;
1654 *numParams = 1;
1655 }
1656 break;
1657 case GL_ALIASED_LINE_WIDTH_RANGE:
1658 case GL_ALIASED_POINT_SIZE_RANGE:
1659 case GL_DEPTH_RANGE:
1660 {
1661 *type = GL_FLOAT;
1662 *numParams = 2;
1663 }
1664 break;
1665 case GL_COLOR_CLEAR_VALUE:
1666 case GL_BLEND_COLOR:
1667 {
1668 *type = GL_FLOAT;
1669 *numParams = 4;
1670 }
1671 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001672 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1673 if (!supportsTextureFilterAnisotropy())
1674 {
1675 return false;
1676 }
1677 *type = GL_FLOAT;
1678 *numParams = 1;
1679 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001680 default:
1681 return false;
1682 }
1683
1684 return true;
1685}
1686
1687// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001688// scissor rectangle to the renderer
1689bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001690{
1691 Framebuffer *framebufferObject = getDrawFramebuffer();
1692
1693 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1694 {
1695 return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
1696 }
1697
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001698 mRenderer->applyRenderTarget(framebufferObject);
1699
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001700 ProgramBinary *programBinary = mState.currentProgram ? getCurrentProgramBinary() : NULL;
daniel@transgaming.com12985182012-12-20 20:56:31 +00001701 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
daniel@transgaming.comed36abd2013-01-11 21:15:58 +00001702 ignoreViewport, programBinary))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001703 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001704 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001705 }
1706
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001707 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001708
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001709 return true;
1710}
1711
1712// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1713void Context::applyState(GLenum drawMode)
1714{
daniel@transgaming.com237bc7e2012-11-28 21:01:06 +00001715 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001716
1717 unsigned int mask = 0;
1718 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001719 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001720 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001721 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001722 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001723 float threshold = 0.5f;
1724
1725 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001726 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001727 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001728
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001729 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001730 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001731 threshold += 1.0f;
1732 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001733 }
1734 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001735 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001736
1737 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001738 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001739 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001741 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001742 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001743 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001744 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001745 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001746 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1747
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001748 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001749 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750}
1751
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001752// Applies the shaders and shader constants to the Direct3D 9 device
1753void Context::applyShaders()
1754{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001755 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001756
daniel@transgaming.come4991412012-12-20 20:55:34 +00001757 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001758
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001759 programBinary->applyUniforms();
1760}
1761
1762// Applies the textures and sampler states to the Direct3D 9 device
1763void Context::applyTextures()
1764{
1765 applyTextures(SAMPLER_PIXEL);
1766
1767 if (mSupportsVertexTexture)
1768 {
1769 applyTextures(SAMPLER_VERTEX);
1770 }
1771}
1772
1773// For each Direct3D 9 sampler of either the pixel or vertex stage,
1774// looks up the corresponding OpenGL texture image unit and texture type,
1775// and sets the texture and its addressing/filtering state (or NULL when inactive).
1776void Context::applyTextures(SamplerType type)
1777{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001778 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001779
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001780 // Range of Direct3D samplers of given sampler type
1781 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001782 int samplerRange = programBinary->getUsedSamplerRange(type);
1783
1784 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1785 {
1786 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001787
1788 if (textureUnit != -1)
1789 {
1790 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001791 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001792
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001793 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001795 SamplerState samplerState;
1796 texture->getSamplerState(&samplerState);
1797 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001798
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001799 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001800
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001801 texture->resetDirty();
1802 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001803 else
1804 {
1805 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1806 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001807 }
1808 else
1809 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001810 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001811 }
1812 }
1813
1814 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1815 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001816 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001817 }
1818}
1819
1820void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1821 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1822{
1823 Framebuffer *framebuffer = getReadFramebuffer();
1824
1825 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1826 {
1827 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1828 }
1829
1830 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1831 {
1832 return error(GL_INVALID_OPERATION);
1833 }
1834
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001835 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001836 // sized query sanity check
1837 if (bufSize)
1838 {
1839 int requiredSize = outputPitch * height;
1840 if (requiredSize > *bufSize)
1841 {
1842 return error(GL_INVALID_OPERATION);
1843 }
1844 }
1845
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001846 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001847}
1848
1849void Context::clear(GLbitfield mask)
1850{
1851 Framebuffer *framebufferObject = getDrawFramebuffer();
1852
1853 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1854 {
1855 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1856 }
1857
1858 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001859 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860
1861 if (mask & GL_COLOR_BUFFER_BIT)
1862 {
1863 mask &= ~GL_COLOR_BUFFER_BIT;
1864
1865 if (framebufferObject->getColorbufferType() != GL_NONE)
1866 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001867 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001868 }
1869 }
1870
1871 if (mask & GL_DEPTH_BUFFER_BIT)
1872 {
1873 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001874 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001875 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001876 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001877 }
1878 }
1879
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001880 if (mask & GL_STENCIL_BUFFER_BIT)
1881 {
1882 mask &= ~GL_STENCIL_BUFFER_BIT;
1883 if (framebufferObject->getStencilbufferType() != GL_NONE)
1884 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001885 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886 if (!depthStencil)
1887 {
1888 ERR("Depth stencil pointer unexpectedly null.");
1889 return;
1890 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001891
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001892 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001893 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001894 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 }
1896 }
1897 }
1898
1899 if (mask != 0)
1900 {
1901 return error(GL_INVALID_VALUE);
1902 }
1903
daniel@transgaming.com12985182012-12-20 20:56:31 +00001904 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001905 {
1906 return;
1907 }
1908
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001909 ClearParameters clearParams;
1910 clearParams.mask = finalMask;
1911 clearParams.colorClearValue = mState.colorClearValue;
1912 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1913 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1914 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1915 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1916 clearParams.depthClearValue = mState.depthClearValue;
1917 clearParams.stencilClearValue = mState.stencilClearValue;
1918 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001919
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001920 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001921}
1922
1923void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1924{
1925 if (!mState.currentProgram)
1926 {
1927 return error(GL_INVALID_OPERATION);
1928 }
1929
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001930 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001931 {
1932 return;
1933 }
1934
daniel@transgaming.com12985182012-12-20 20:56:31 +00001935 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001936 {
1937 return;
1938 }
1939
1940 applyState(mode);
1941
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001942 ProgramBinary *programBinary = getCurrentProgramBinary();
1943
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001944 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001945 if (err != GL_NO_ERROR)
1946 {
1947 return error(err);
1948 }
1949
1950 applyShaders();
1951 applyTextures();
1952
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001953 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001954 {
1955 return error(GL_INVALID_OPERATION);
1956 }
1957
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001958 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001959 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001960 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001961 }
1962}
1963
1964void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1965{
1966 if (!mState.currentProgram)
1967 {
1968 return error(GL_INVALID_OPERATION);
1969 }
1970
1971 if (!indices && !mState.elementArrayBuffer)
1972 {
1973 return error(GL_INVALID_OPERATION);
1974 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001975
1976 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001977 {
1978 return;
1979 }
1980
daniel@transgaming.com12985182012-12-20 20:56:31 +00001981 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001982 {
1983 return;
1984 }
1985
1986 applyState(mode);
1987
daniel@transgaming.com31240482012-11-28 21:06:41 +00001988 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001989 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001990 if (err != GL_NO_ERROR)
1991 {
1992 return error(err);
1993 }
1994
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001995 ProgramBinary *programBinary = getCurrentProgramBinary();
1996
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001997 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001998 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 if (err != GL_NO_ERROR)
2000 {
2001 return error(err);
2002 }
2003
2004 applyShaders();
2005 applyTextures();
2006
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002007 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002008 {
2009 return error(GL_INVALID_OPERATION);
2010 }
2011
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002012 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013 {
daniel@transgaming.com97400dd2012-11-28 20:57:00 +00002014 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 }
2016}
2017
2018// Implements glFlush when block is false, glFinish when block is true
2019void Context::sync(bool block)
2020{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002021 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022}
2023
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002024void Context::recordInvalidEnum()
2025{
2026 mInvalidEnum = true;
2027}
2028
2029void Context::recordInvalidValue()
2030{
2031 mInvalidValue = true;
2032}
2033
2034void Context::recordInvalidOperation()
2035{
2036 mInvalidOperation = true;
2037}
2038
2039void Context::recordOutOfMemory()
2040{
2041 mOutOfMemory = true;
2042}
2043
2044void Context::recordInvalidFramebufferOperation()
2045{
2046 mInvalidFramebufferOperation = true;
2047}
2048
2049// Get one of the recorded errors and clear its flag, if any.
2050// [OpenGL ES 2.0.24] section 2.5 page 13.
2051GLenum Context::getError()
2052{
2053 if (mInvalidEnum)
2054 {
2055 mInvalidEnum = false;
2056
2057 return GL_INVALID_ENUM;
2058 }
2059
2060 if (mInvalidValue)
2061 {
2062 mInvalidValue = false;
2063
2064 return GL_INVALID_VALUE;
2065 }
2066
2067 if (mInvalidOperation)
2068 {
2069 mInvalidOperation = false;
2070
2071 return GL_INVALID_OPERATION;
2072 }
2073
2074 if (mOutOfMemory)
2075 {
2076 mOutOfMemory = false;
2077
2078 return GL_OUT_OF_MEMORY;
2079 }
2080
2081 if (mInvalidFramebufferOperation)
2082 {
2083 mInvalidFramebufferOperation = false;
2084
2085 return GL_INVALID_FRAMEBUFFER_OPERATION;
2086 }
2087
2088 return GL_NO_ERROR;
2089}
2090
2091GLenum Context::getResetStatus()
2092{
2093 if (mResetStatus == GL_NO_ERROR)
2094 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002095 // mResetStatus will be set by the markContextLost callback
2096 // in the case a notification is sent
2097 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002098 }
2099
2100 GLenum status = mResetStatus;
2101
2102 if (mResetStatus != GL_NO_ERROR)
2103 {
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002104 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002105 {
2106 mResetStatus = GL_NO_ERROR;
2107 }
2108 }
2109
2110 return status;
2111}
2112
2113bool Context::isResetNotificationEnabled()
2114{
2115 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2116}
2117
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002118int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002119{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002120 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002121}
2122
2123float Context::getMaximumPointSize() const
2124{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002125 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002126}
2127
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002128unsigned int Context::getMaximumCombinedTextureImageUnits() const
2129{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002130 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002131}
2132
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002133int Context::getMaxSupportedSamples() const
2134{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002135 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002136}
2137
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002138bool Context::supportsEventQueries() const
2139{
2140 return mSupportsEventQueries;
2141}
2142
2143bool Context::supportsOcclusionQueries() const
2144{
2145 return mSupportsOcclusionQueries;
2146}
2147
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002148bool Context::supportsBGRATextures() const
2149{
2150 return mSupportsBGRATextures;
2151}
2152
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002153bool Context::supportsDXT1Textures() const
2154{
2155 return mSupportsDXT1Textures;
2156}
2157
2158bool Context::supportsDXT3Textures() const
2159{
2160 return mSupportsDXT3Textures;
2161}
2162
2163bool Context::supportsDXT5Textures() const
2164{
2165 return mSupportsDXT5Textures;
2166}
2167
2168bool Context::supportsFloat32Textures() const
2169{
2170 return mSupportsFloat32Textures;
2171}
2172
2173bool Context::supportsFloat32LinearFilter() const
2174{
2175 return mSupportsFloat32LinearFilter;
2176}
2177
2178bool Context::supportsFloat32RenderableTextures() const
2179{
2180 return mSupportsFloat32RenderableTextures;
2181}
2182
2183bool Context::supportsFloat16Textures() const
2184{
2185 return mSupportsFloat16Textures;
2186}
2187
2188bool Context::supportsFloat16LinearFilter() const
2189{
2190 return mSupportsFloat16LinearFilter;
2191}
2192
2193bool Context::supportsFloat16RenderableTextures() const
2194{
2195 return mSupportsFloat16RenderableTextures;
2196}
2197
2198int Context::getMaximumRenderbufferDimension() const
2199{
2200 return mMaxRenderbufferDimension;
2201}
2202
2203int Context::getMaximumTextureDimension() const
2204{
2205 return mMaxTextureDimension;
2206}
2207
2208int Context::getMaximumCubeTextureDimension() const
2209{
2210 return mMaxCubeTextureDimension;
2211}
2212
2213int Context::getMaximumTextureLevel() const
2214{
2215 return mMaxTextureLevel;
2216}
2217
2218bool Context::supportsLuminanceTextures() const
2219{
2220 return mSupportsLuminanceTextures;
2221}
2222
2223bool Context::supportsLuminanceAlphaTextures() const
2224{
2225 return mSupportsLuminanceAlphaTextures;
2226}
2227
2228bool Context::supportsDepthTextures() const
2229{
2230 return mSupportsDepthTextures;
2231}
2232
2233bool Context::supports32bitIndices() const
2234{
2235 return mSupports32bitIndices;
2236}
2237
2238bool Context::supportsNonPower2Texture() const
2239{
2240 return mSupportsNonPower2Texture;
2241}
2242
2243bool Context::supportsInstancing() const
2244{
2245 return mSupportsInstancing;
2246}
2247
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002248bool Context::supportsTextureFilterAnisotropy() const
2249{
2250 return mSupportsTextureFilterAnisotropy;
2251}
2252
2253float Context::getTextureMaxAnisotropy() const
2254{
2255 return mMaxTextureAnisotropy;
2256}
2257
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002258bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2259{
2260 Framebuffer *framebuffer = getReadFramebuffer();
2261 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2262 {
2263 return error(GL_INVALID_OPERATION, false);
2264 }
2265
2266 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2267 if (!renderbuffer)
2268 {
2269 return error(GL_INVALID_OPERATION, false);
2270 }
2271
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002272 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2273 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002274
2275 return true;
2276}
2277
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002278void Context::detachBuffer(GLuint buffer)
2279{
2280 // [OpenGL ES 2.0.24] section 2.9 page 22:
2281 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2282 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2283
2284 if (mState.arrayBuffer.id() == buffer)
2285 {
2286 mState.arrayBuffer.set(NULL);
2287 }
2288
2289 if (mState.elementArrayBuffer.id() == buffer)
2290 {
2291 mState.elementArrayBuffer.set(NULL);
2292 }
2293
2294 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2295 {
2296 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2297 {
2298 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2299 }
2300 }
2301}
2302
2303void Context::detachTexture(GLuint texture)
2304{
2305 // [OpenGL ES 2.0.24] section 3.8 page 84:
2306 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2307 // rebound to texture object zero
2308
2309 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2310 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002311 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002312 {
2313 if (mState.samplerTexture[type][sampler].id() == texture)
2314 {
2315 mState.samplerTexture[type][sampler].set(NULL);
2316 }
2317 }
2318 }
2319
2320 // [OpenGL ES 2.0.24] section 4.4 page 112:
2321 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2322 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2323 // image was attached in the currently bound framebuffer.
2324
2325 Framebuffer *readFramebuffer = getReadFramebuffer();
2326 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2327
2328 if (readFramebuffer)
2329 {
2330 readFramebuffer->detachTexture(texture);
2331 }
2332
2333 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2334 {
2335 drawFramebuffer->detachTexture(texture);
2336 }
2337}
2338
2339void Context::detachFramebuffer(GLuint framebuffer)
2340{
2341 // [OpenGL ES 2.0.24] section 4.4 page 107:
2342 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2343 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2344
2345 if (mState.readFramebuffer == framebuffer)
2346 {
2347 bindReadFramebuffer(0);
2348 }
2349
2350 if (mState.drawFramebuffer == framebuffer)
2351 {
2352 bindDrawFramebuffer(0);
2353 }
2354}
2355
2356void Context::detachRenderbuffer(GLuint renderbuffer)
2357{
2358 // [OpenGL ES 2.0.24] section 4.4 page 109:
2359 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2360 // had been executed with the target RENDERBUFFER and name of zero.
2361
2362 if (mState.renderbuffer.id() == renderbuffer)
2363 {
2364 bindRenderbuffer(0);
2365 }
2366
2367 // [OpenGL ES 2.0.24] section 4.4 page 111:
2368 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2369 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2370 // point to which this image was attached in the currently bound framebuffer.
2371
2372 Framebuffer *readFramebuffer = getReadFramebuffer();
2373 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2374
2375 if (readFramebuffer)
2376 {
2377 readFramebuffer->detachRenderbuffer(renderbuffer);
2378 }
2379
2380 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2381 {
2382 drawFramebuffer->detachRenderbuffer(renderbuffer);
2383 }
2384}
2385
2386Texture *Context::getIncompleteTexture(TextureType type)
2387{
2388 Texture *t = mIncompleteTextures[type].get();
2389
2390 if (t == NULL)
2391 {
2392 static const GLubyte color[] = { 0, 0, 0, 255 };
2393
2394 switch (type)
2395 {
2396 default:
2397 UNREACHABLE();
2398 // default falls through to TEXTURE_2D
2399
2400 case TEXTURE_2D:
2401 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002402 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002403 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2404 t = incomplete2d;
2405 }
2406 break;
2407
2408 case TEXTURE_CUBE:
2409 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002410 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411
2412 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2413 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2414 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2415 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2416 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2417 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2418
2419 t = incompleteCube;
2420 }
2421 break;
2422 }
2423
2424 mIncompleteTextures[type].set(t);
2425 }
2426
2427 return t;
2428}
2429
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002430bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002431{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002432 if (drawMode == GL_POINTS)
2433 {
2434 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2435 // which affects varying interpolation. Since the value of gl_PointSize is
2436 // undefined when not written, just skip drawing to avoid unexpected results.
2437 if (!getCurrentProgramBinary()->usesPointSize())
2438 {
2439 // This is stictly speaking not an error, but developers should be
2440 // notified of risking undefined behavior.
2441 ERR("Point rendering without writing to gl_PointSize.");
2442
2443 return true;
2444 }
2445 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002446 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002447 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002448 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002449 {
2450 return true;
2451 }
2452 }
2453
2454 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002455}
2456
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002457void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2458{
2459 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2460
2461 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2462 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2463 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2464 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002465}
2466
2467void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2468{
2469 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2470
2471 mState.vertexAttribute[index].mDivisor = divisor;
2472}
2473
2474// keep list sorted in following order
2475// OES extensions
2476// EXT extensions
2477// Vendor extensions
2478void Context::initExtensionString()
2479{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002480 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481
2482 // OES extensions
2483 if (supports32bitIndices())
2484 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002485 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002486 }
2487
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002488 extensionString += "GL_OES_packed_depth_stencil ";
2489 extensionString += "GL_OES_get_program_binary ";
2490 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002491 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002492 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002493 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002494 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495
2496 if (supportsFloat16Textures())
2497 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002498 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499 }
2500 if (supportsFloat16LinearFilter())
2501 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002502 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002503 }
2504 if (supportsFloat32Textures())
2505 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002506 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002507 }
2508 if (supportsFloat32LinearFilter())
2509 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002510 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002511 }
2512
2513 if (supportsNonPower2Texture())
2514 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002515 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002516 }
2517
2518 // Multi-vendor (EXT) extensions
2519 if (supportsOcclusionQueries())
2520 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002521 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002522 }
2523
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002524 extensionString += "GL_EXT_read_format_bgra ";
2525 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002526
2527 if (supportsDXT1Textures())
2528 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002529 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002530 }
2531
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002532 if (supportsTextureFilterAnisotropy())
2533 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002534 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002535 }
2536
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002537 if (supportsBGRATextures())
2538 {
2539 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2540 }
2541
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002542 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002543
2544 // ANGLE-specific extensions
2545 if (supportsDepthTextures())
2546 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002547 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002548 }
2549
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002550 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002551 if (getMaxSupportedSamples() != 0)
2552 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002553 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002554 }
2555
2556 if (supportsInstancing())
2557 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002558 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002559 }
2560
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002561 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002562
2563 if (supportsDXT3Textures())
2564 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002565 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002566 }
2567 if (supportsDXT5Textures())
2568 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002569 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002570 }
2571
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002572 extensionString += "GL_ANGLE_texture_usage ";
2573 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002574
2575 // Other vendor-specific extensions
2576 if (supportsEventQueries())
2577 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002578 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002579 }
2580
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002581 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582 if (end != std::string::npos)
2583 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002584 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002585 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002586
2587 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002588}
2589
2590const char *Context::getExtensionString() const
2591{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002592 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002593}
2594
2595void Context::initRendererString()
2596{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002597 std::ostringstream rendererString;
2598 rendererString << "ANGLE (";
2599 rendererString << mRenderer->getRendererDescription();
2600 rendererString << ")";
2601
2602 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002603}
2604
2605const char *Context::getRendererString() const
2606{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002607 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002608}
2609
2610void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2611 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2612 GLbitfield mask)
2613{
2614 Framebuffer *readFramebuffer = getReadFramebuffer();
2615 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2616
2617 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2618 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2619 {
2620 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
2621 }
2622
2623 if (drawFramebuffer->getSamples() != 0)
2624 {
2625 return error(GL_INVALID_OPERATION);
2626 }
2627
2628 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2629 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2630 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2631 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2632
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002633 Rectangle sourceRect;
2634 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002635
2636 if (srcX0 < srcX1)
2637 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002638 sourceRect.x = srcX0;
2639 destRect.x = dstX0;
2640 sourceRect.width = srcX1 - srcX0;
2641 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002642 }
2643 else
2644 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002645 sourceRect.x = srcX1;
2646 destRect.x = dstX1;
2647 sourceRect.width = srcX0 - srcX1;
2648 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002649 }
2650
2651 if (srcY0 < srcY1)
2652 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002653 sourceRect.height = srcY1 - srcY0;
2654 destRect.height = dstY1 - dstY0;
2655 sourceRect.y = srcY0;
2656 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002657 }
2658 else
2659 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002660 sourceRect.height = srcY0 - srcY1;
2661 destRect.height = dstY0 - srcY1;
2662 sourceRect.y = srcY1;
2663 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002664 }
2665
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002666 Rectangle sourceScissoredRect = sourceRect;
2667 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002668
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002669 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002670 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002671 // Only write to parts of the destination framebuffer which pass the scissor test.
2672 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002673 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002674 int xDiff = mState.scissor.x - destRect.x;
2675 destScissoredRect.x = mState.scissor.x;
2676 destScissoredRect.width -= xDiff;
2677 sourceScissoredRect.x += xDiff;
2678 sourceScissoredRect.width -= xDiff;
2679
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002680 }
2681
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002682 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002683 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002684 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2685 destScissoredRect.width -= xDiff;
2686 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002687 }
2688
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002689 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002690 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002691 int yDiff = mState.scissor.y - destRect.y;
2692 destScissoredRect.y = mState.scissor.y;
2693 destScissoredRect.height -= yDiff;
2694 sourceScissoredRect.y += yDiff;
2695 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002696 }
2697
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002698 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002699 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002700 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2701 destScissoredRect.height -= yDiff;
2702 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002703 }
2704 }
2705
2706 bool blitRenderTarget = false;
2707 bool blitDepthStencil = false;
2708
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002709 Rectangle sourceTrimmedRect = sourceScissoredRect;
2710 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002711
2712 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2713 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002714 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002715 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002716 int xDiff = 0 - sourceTrimmedRect.x;
2717 sourceTrimmedRect.x = 0;
2718 sourceTrimmedRect.width -= xDiff;
2719 destTrimmedRect.x += xDiff;
2720 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002721 }
2722
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002723 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002724 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002725 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2726 sourceTrimmedRect.width -= xDiff;
2727 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002728 }
2729
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002730 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002731 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002732 int yDiff = 0 - sourceTrimmedRect.y;
2733 sourceTrimmedRect.y = 0;
2734 sourceTrimmedRect.height -= yDiff;
2735 destTrimmedRect.y += yDiff;
2736 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002737 }
2738
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002739 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002740 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002741 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2742 sourceTrimmedRect.height -= yDiff;
2743 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 }
2745
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002746 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002747 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002748 int xDiff = 0 - destTrimmedRect.x;
2749 destTrimmedRect.x = 0;
2750 destTrimmedRect.width -= xDiff;
2751 sourceTrimmedRect.x += xDiff;
2752 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002753 }
2754
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002755 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002756 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002757 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2758 destTrimmedRect.width -= xDiff;
2759 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760 }
2761
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002762 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002763 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002764 int yDiff = 0 - destTrimmedRect.y;
2765 destTrimmedRect.y = 0;
2766 destTrimmedRect.height -= yDiff;
2767 sourceTrimmedRect.y += yDiff;
2768 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002769 }
2770
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002771 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002772 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002773 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2774 destTrimmedRect.height -= yDiff;
2775 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002776 }
2777
2778 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002779 if (sourceTrimmedRect.height < readBufferHeight ||
2780 sourceTrimmedRect.width < readBufferWidth ||
2781 destTrimmedRect.height < drawBufferHeight ||
2782 destTrimmedRect.width < drawBufferWidth ||
2783 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002784 {
2785 partialBufferCopy = true;
2786 }
2787
2788 if (mask & GL_COLOR_BUFFER_BIT)
2789 {
2790 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2791 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2792 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2793 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2794 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002795 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002796 {
2797 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
2798 return error(GL_INVALID_OPERATION);
2799 }
2800
2801 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2802 {
2803 return error(GL_INVALID_OPERATION);
2804 }
2805
2806 blitRenderTarget = true;
2807
2808 }
2809
2810 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2811 {
2812 Renderbuffer *readDSBuffer = NULL;
2813 Renderbuffer *drawDSBuffer = NULL;
2814
2815 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2816 // both a depth and stencil buffer, it will be the same buffer.
2817
2818 if (mask & GL_DEPTH_BUFFER_BIT)
2819 {
2820 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2821 {
2822 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002823 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002824 {
2825 return error(GL_INVALID_OPERATION);
2826 }
2827
2828 blitDepthStencil = true;
2829 readDSBuffer = readFramebuffer->getDepthbuffer();
2830 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2831 }
2832 }
2833
2834 if (mask & GL_STENCIL_BUFFER_BIT)
2835 {
2836 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2837 {
2838 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002839 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002840 {
2841 return error(GL_INVALID_OPERATION);
2842 }
2843
2844 blitDepthStencil = true;
2845 readDSBuffer = readFramebuffer->getStencilbuffer();
2846 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2847 }
2848 }
2849
2850 if (partialBufferCopy)
2851 {
2852 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
2853 return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
2854 }
2855
2856 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2857 (readDSBuffer && readDSBuffer->getSamples() != 0))
2858 {
2859 return error(GL_INVALID_OPERATION);
2860 }
2861 }
2862
2863 if (blitRenderTarget || blitDepthStencil)
2864 {
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002865 mRenderer->blitRect(readFramebuffer, &sourceTrimmedRect, drawFramebuffer, &destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002866 }
2867}
2868
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002869}
2870
2871extern "C"
2872{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002873gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002874{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002875 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002876}
2877
2878void glDestroyContext(gl::Context *context)
2879{
2880 delete context;
2881
2882 if (context == gl::getContext())
2883 {
2884 gl::makeCurrent(NULL, NULL, NULL);
2885 }
2886}
2887
2888void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2889{
2890 gl::makeCurrent(context, display, surface);
2891}
2892
2893gl::Context *glGetCurrentContext()
2894{
2895 return gl::getContext();
2896}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002897
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002898}