daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
Geoff Lang | 2b5420c | 2014-11-19 14:20:15 -0500 | [diff] [blame] | 11 | #include "libANGLE/Shader.h" |
| 12 | #include "libANGLE/renderer/Renderer.h" |
| 13 | #include "libANGLE/renderer/ShaderImpl.h" |
| 14 | #include "libANGLE/Constants.h" |
| 15 | #include "libANGLE/ResourceManager.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 17 | #include "common/utilities.h" |
| 18 | |
| 19 | #include "GLSLANG/ShaderLang.h" |
| 20 | |
| 21 | #include <sstream> |
| 22 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 23 | namespace gl |
| 24 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 26 | Shader::Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle) |
| 27 | : mShader(impl), |
| 28 | mType(type), |
| 29 | mHandle(handle), |
| 30 | mResourceManager(manager), |
| 31 | mRefCount(0), |
| 32 | mDeleteStatus(false), |
| 33 | mCompiled(false) |
Jamie Madill | e294bb8 | 2014-07-17 14:16:26 -0400 | [diff] [blame] | 34 | { |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 35 | ASSERT(impl); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | } |
| 37 | |
| 38 | Shader::~Shader() |
| 39 | { |
Geoff Lang | fc532b9 | 2014-10-21 10:24:16 -0400 | [diff] [blame] | 40 | SafeDelete(mShader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 41 | } |
| 42 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 43 | GLuint Shader::getHandle() const |
| 44 | { |
| 45 | return mHandle; |
| 46 | } |
| 47 | |
shannon.woods%transgaming.com@gtempaccount.com | 5f33933 | 2013-04-13 03:29:02 +0000 | [diff] [blame] | 48 | void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 50 | std::ostringstream stream; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 51 | |
| 52 | for (int i = 0; i < count; i++) |
| 53 | { |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 54 | if (length == nullptr || length[i] < 0) |
| 55 | { |
Jamie Madill | e7cfb3d | 2014-12-03 10:58:56 -0500 | [diff] [blame] | 56 | stream.write(string[i], strlen(string[i])); |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 57 | } |
| 58 | else |
| 59 | { |
| 60 | stream.write(string[i], length[i]); |
| 61 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 62 | } |
| 63 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 64 | mSource = stream.str(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 65 | } |
| 66 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 67 | int Shader::getInfoLogLength() const |
| 68 | { |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 69 | return mShader->getInfoLog().empty() ? 0 : (mShader->getInfoLog().length() + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 70 | } |
| 71 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 72 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 73 | { |
| 74 | int index = 0; |
| 75 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 76 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 77 | { |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 78 | index = std::min(bufSize - 1, static_cast<GLsizei>(mShader->getInfoLog().length())); |
| 79 | memcpy(infoLog, mShader->getInfoLog().c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 80 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 81 | infoLog[index] = '\0'; |
| 82 | } |
| 83 | |
| 84 | if (length) |
| 85 | { |
| 86 | *length = index; |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | int Shader::getSourceLength() const |
| 91 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 92 | return mSource.empty() ? 0 : (mSource.length() + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 93 | } |
| 94 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 95 | int Shader::getTranslatedSourceLength() const |
| 96 | { |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 97 | return mShader->getTranslatedSource().empty() ? 0 : (mShader->getTranslatedSource().length() + 1); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 98 | } |
| 99 | |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 100 | void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 101 | { |
| 102 | int index = 0; |
| 103 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 104 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 105 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 106 | index = std::min(bufSize - 1, static_cast<GLsizei>(source.length())); |
| 107 | memcpy(buffer, source.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 108 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 109 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 110 | } |
| 111 | |
| 112 | if (length) |
| 113 | { |
| 114 | *length = index; |
| 115 | } |
| 116 | } |
| 117 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 118 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 119 | { |
| 120 | getSourceImpl(mSource, bufSize, length, buffer); |
| 121 | } |
| 122 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 123 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 124 | { |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 125 | getSourceImpl(mShader->getTranslatedSource(), bufSize, length, buffer); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 126 | } |
| 127 | |
Tibor den Ouden | 97049c6 | 2014-10-06 21:39:16 +0200 | [diff] [blame] | 128 | void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const |
| 129 | { |
| 130 | std::string debugInfo(mShader->getDebugInfo()); |
| 131 | getSourceImpl(debugInfo, bufSize, length, buffer); |
| 132 | } |
| 133 | |
Jamie Madill | 245d360 | 2014-11-13 10:03:30 -0500 | [diff] [blame] | 134 | void Shader::compile(const gl::Data &data) |
Jamie Madill | bf9cce2 | 2014-07-18 10:33:09 -0400 | [diff] [blame] | 135 | { |
Jamie Madill | 245d360 | 2014-11-13 10:03:30 -0500 | [diff] [blame] | 136 | mCompiled = mShader->compile(data, mSource); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 137 | } |
| 138 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 139 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 140 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 141 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 142 | } |
| 143 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 144 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 145 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 146 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 147 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 148 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 149 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 150 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 151 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 152 | } |
| 153 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 154 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 155 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 156 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 157 | } |
| 158 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 159 | bool Shader::isFlaggedForDeletion() const |
| 160 | { |
| 161 | return mDeleteStatus; |
| 162 | } |
| 163 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | void Shader::flagForDeletion() |
| 165 | { |
| 166 | mDeleteStatus = true; |
| 167 | } |
| 168 | |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 169 | const std::vector<gl::PackedVarying> &Shader::getVaryings() const |
| 170 | { |
| 171 | return mShader->getVaryings(); |
| 172 | } |
| 173 | |
| 174 | const std::vector<sh::Uniform> &Shader::getUniforms() const |
| 175 | { |
| 176 | return mShader->getUniforms(); |
| 177 | } |
| 178 | |
| 179 | const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const |
| 180 | { |
| 181 | return mShader->getInterfaceBlocks(); |
| 182 | } |
| 183 | |
| 184 | const std::vector<sh::Attribute> &Shader::getActiveAttributes() const |
| 185 | { |
| 186 | return mShader->getActiveAttributes(); |
| 187 | } |
| 188 | |
| 189 | const std::vector<sh::Attribute> &Shader::getActiveOutputVariables() const |
| 190 | { |
| 191 | return mShader->getActiveOutputVariables(); |
| 192 | } |
| 193 | |
| 194 | std::vector<gl::PackedVarying> &Shader::getVaryings() |
| 195 | { |
| 196 | return mShader->getVaryings(); |
| 197 | } |
| 198 | |
| 199 | std::vector<sh::Uniform> &Shader::getUniforms() |
| 200 | { |
| 201 | return mShader->getUniforms(); |
| 202 | } |
| 203 | |
| 204 | std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() |
| 205 | { |
| 206 | return mShader->getInterfaceBlocks(); |
| 207 | } |
| 208 | |
| 209 | std::vector<sh::Attribute> &Shader::getActiveAttributes() |
| 210 | { |
| 211 | return mShader->getActiveAttributes(); |
| 212 | } |
| 213 | |
| 214 | std::vector<sh::Attribute> &Shader::getActiveOutputVariables() |
| 215 | { |
| 216 | return mShader->getActiveOutputVariables(); |
| 217 | } |
| 218 | |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame^] | 219 | |
| 220 | int Shader::getSemanticIndex(const std::string &attributeName) const |
| 221 | { |
| 222 | if (!attributeName.empty()) |
| 223 | { |
| 224 | const auto &activeAttributes = mShader->getActiveAttributes(); |
| 225 | |
| 226 | int semanticIndex = 0; |
| 227 | for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++) |
| 228 | { |
| 229 | const sh::ShaderVariable &attribute = activeAttributes[attributeIndex]; |
| 230 | |
| 231 | if (attribute.name == attributeName) |
| 232 | { |
| 233 | return semanticIndex; |
| 234 | } |
| 235 | |
| 236 | semanticIndex += gl::VariableRegisterCount(attribute.type); |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | return -1; |
| 241 | } |
| 242 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 243 | } |