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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000017#include "common/utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
Nicolas Capense6050882013-07-08 10:43:10 -040024#include "libGLESv2/Context.h"
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000025#include "libGLESv2/Buffer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000026
daniel@transgaming.com88853c52012-12-20 20:56:40 +000027#undef near
28#undef far
29
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000030namespace gl
31{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000032std::string str(int i)
33{
34 char buffer[20];
35 snprintf(buffer, sizeof(buffer), "%d", i);
36 return buffer;
37}
38
Jamie Madill63491ea2013-06-06 11:56:45 -040039std::string arrayString(int i)
40{
41 return "[" + str(i) + "]";
42}
43
Jamie Madill46131a32013-06-20 11:55:50 -040044std::string arrayString(unsigned int i)
45{
46 return (i == GL_INVALID_INDEX ? "" : "[" + str(i) + "]");
47}
48
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +000049namespace gl_d3d
50{
51 std::string TypeString(GLenum type)
52 {
53 switch (type)
54 {
55 case GL_FLOAT: return "float";
56 case GL_FLOAT_VEC2: return "float2";
57 case GL_FLOAT_VEC3: return "float3";
58 case GL_FLOAT_VEC4: return "float4";
shannonwoods@chromium.org5703d882013-05-30 00:19:38 +000059 case GL_INT: return "int";
60 case GL_INT_VEC2: return "int2";
61 case GL_INT_VEC3: return "int3";
62 case GL_INT_VEC4: return "int4";
shannonwoods@chromium.org6b709912013-05-30 00:20:04 +000063 case GL_UNSIGNED_INT: return "uint";
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +000064 case GL_UNSIGNED_INT_VEC2: return "uint2";
65 case GL_UNSIGNED_INT_VEC3: return "uint3";
66 case GL_UNSIGNED_INT_VEC4: return "uint4";
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +000067 case GL_FLOAT_MAT2: return "float2x2";
68 case GL_FLOAT_MAT3: return "float3x3";
69 case GL_FLOAT_MAT4: return "float4x4";
70 case GL_FLOAT_MAT2x3: return "float2x3";
71 case GL_FLOAT_MAT3x2: return "float3x2";
72 case GL_FLOAT_MAT2x4: return "float2x4";
73 case GL_FLOAT_MAT4x2: return "float4x2";
74 case GL_FLOAT_MAT3x4: return "float3x4";
75 case GL_FLOAT_MAT4x3: return "float4x3";
76 default: UNREACHABLE(); return "invalid-gl-type";
77 }
78 }
79}
80
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000081namespace
82{
83
84unsigned int parseAndStripArrayIndex(std::string* name)
85{
86 unsigned int subscript = GL_INVALID_INDEX;
87
88 // Strip any trailing array operator and retrieve the subscript
89 size_t open = name->find_last_of('[');
90 size_t close = name->find_last_of(']');
91 if (open != std::string::npos && close == name->length() - 1)
92 {
93 subscript = atoi(name->substr(open + 1).c_str());
94 name->erase(open);
95 }
96
97 return subscript;
98}
99
100}
101
Jamie Madill63491ea2013-06-06 11:56:45 -0400102VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
daniel@transgaming.comdb019952012-12-20 21:13:32 +0000103 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000104{
105}
106
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000107unsigned int ProgramBinary::mCurrentSerial = 1;
108
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000109ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000110{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000111 mPixelExecutable = NULL;
112 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000113 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000114
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000115 mValidated = false;
116
117 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
118 {
119 mSemanticIndex[index] = -1;
120 }
121
122 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
123 {
124 mSamplersPS[index].active = false;
125 }
126
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000127 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000128 {
129 mSamplersVS[index].active = false;
130 }
131
132 mUsedVertexSamplerRange = 0;
133 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +0000134 mUsesPointSize = false;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000135 mShaderVersion = 100;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000136}
137
138ProgramBinary::~ProgramBinary()
139{
daniel@transgaming.com95892412012-11-28 20:59:09 +0000140 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000141 mPixelExecutable = NULL;
142
daniel@transgaming.com95892412012-11-28 20:59:09 +0000143 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000144 mVertexExecutable = NULL;
145
146 delete mGeometryExecutable;
147 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000148
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000149 while (!mUniforms.empty())
150 {
151 delete mUniforms.back();
152 mUniforms.pop_back();
153 }
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +0000154
155 while (!mUniformBlocks.empty())
156 {
157 delete mUniformBlocks.back();
158 mUniformBlocks.pop_back();
159 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000160}
161
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000162unsigned int ProgramBinary::getSerial() const
163{
164 return mSerial;
165}
166
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000167int ProgramBinary::getShaderVersion() const
168{
169 return mShaderVersion;
170}
171
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000172unsigned int ProgramBinary::issueSerial()
173{
174 return mCurrentSerial++;
175}
176
daniel@transgaming.com95892412012-11-28 20:59:09 +0000177rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000178{
179 return mPixelExecutable;
180}
181
daniel@transgaming.com95892412012-11-28 20:59:09 +0000182rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000183{
184 return mVertexExecutable;
185}
186
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000187rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
188{
189 return mGeometryExecutable;
190}
191
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000192GLuint ProgramBinary::getAttributeLocation(const char *name)
193{
194 if (name)
195 {
196 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
197 {
198 if (mLinkedAttribute[index].name == std::string(name))
199 {
200 return index;
201 }
202 }
203 }
204
205 return -1;
206}
207
208int ProgramBinary::getSemanticIndex(int attributeIndex)
209{
210 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
211
212 return mSemanticIndex[attributeIndex];
213}
214
215// Returns one more than the highest sampler index used.
216GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
217{
218 switch (type)
219 {
220 case SAMPLER_PIXEL:
221 return mUsedPixelSamplerRange;
222 case SAMPLER_VERTEX:
223 return mUsedVertexSamplerRange;
224 default:
225 UNREACHABLE();
226 return 0;
227 }
228}
229
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000230bool ProgramBinary::usesPointSize() const
231{
232 return mUsesPointSize;
233}
234
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000235bool ProgramBinary::usesPointSpriteEmulation() const
236{
237 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
238}
239
240bool ProgramBinary::usesGeometryShader() const
241{
242 return usesPointSpriteEmulation();
243}
244
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000245// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
246// index (0-15 for the pixel shader and 0-3 for the vertex shader).
247GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
248{
249 GLint logicalTextureUnit = -1;
250
251 switch (type)
252 {
253 case SAMPLER_PIXEL:
254 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
255
256 if (mSamplersPS[samplerIndex].active)
257 {
258 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
259 }
260 break;
261 case SAMPLER_VERTEX:
262 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
263
264 if (mSamplersVS[samplerIndex].active)
265 {
266 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
267 }
268 break;
269 default: UNREACHABLE();
270 }
271
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000272 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000273 {
274 return logicalTextureUnit;
275 }
276
277 return -1;
278}
279
280// Returns the texture type for a given Direct3D 9 sampler type and
281// index (0-15 for the pixel shader and 0-3 for the vertex shader).
282TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
283{
284 switch (type)
285 {
286 case SAMPLER_PIXEL:
287 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
288 ASSERT(mSamplersPS[samplerIndex].active);
289 return mSamplersPS[samplerIndex].textureType;
290 case SAMPLER_VERTEX:
291 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
292 ASSERT(mSamplersVS[samplerIndex].active);
293 return mSamplersVS[samplerIndex].textureType;
294 default: UNREACHABLE();
295 }
296
297 return TEXTURE_2D;
298}
299
300GLint ProgramBinary::getUniformLocation(std::string name)
301{
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +0000302 unsigned int subscript = parseAndStripArrayIndex(&name);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000303
304 unsigned int numUniforms = mUniformIndex.size();
305 for (unsigned int location = 0; location < numUniforms; location++)
306 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000307 if (mUniformIndex[location].name == name)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000308 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000309 const int index = mUniformIndex[location].index;
310 const bool isArray = mUniforms[index]->isArray();
311
312 if ((isArray && mUniformIndex[location].element == subscript) ||
313 (subscript == GL_INVALID_INDEX))
314 {
315 return location;
316 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000317 }
318 }
319
320 return -1;
321}
322
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000323GLuint ProgramBinary::getUniformIndex(std::string name)
324{
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +0000325 unsigned int subscript = parseAndStripArrayIndex(&name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000326
327 // The app is not allowed to specify array indices other than 0 for arrays of basic types
328 if (subscript != 0 && subscript != GL_INVALID_INDEX)
329 {
330 return GL_INVALID_INDEX;
331 }
332
333 unsigned int numUniforms = mUniforms.size();
334 for (unsigned int index = 0; index < numUniforms; index++)
335 {
336 if (mUniforms[index]->name == name)
337 {
338 if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
339 {
340 return index;
341 }
342 }
343 }
344
345 return GL_INVALID_INDEX;
346}
347
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000348GLuint ProgramBinary::getUniformBlockIndex(std::string name)
349{
350 unsigned int subscript = parseAndStripArrayIndex(&name);
351
352 unsigned int numUniformBlocks = mUniformBlocks.size();
353 for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
354 {
355 const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
356 if (uniformBlock.name == name)
357 {
358 const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
359 if (subscript == uniformBlock.elementIndex || arrayElementZero)
360 {
361 return blockIndex;
362 }
363 }
364 }
365
366 return GL_INVALID_INDEX;
367}
368
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000369UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
370{
371 ASSERT(blockIndex < mUniformBlocks.size());
372 return mUniformBlocks[blockIndex];
373}
374
Jamie Madilld1e78c92013-06-20 11:55:50 -0400375GLint ProgramBinary::getFragDataLocation(const char *name) const
376{
377 std::string baseName(name);
378 unsigned int arrayIndex;
379 arrayIndex = parseAndStripArrayIndex(&baseName);
380
381 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
382 {
383 const VariableLocation &outputVariable = locationIt->second;
384
385 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
386 {
387 return static_cast<GLint>(locationIt->first);
388 }
389 }
390
391 return -1;
392}
393
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000394template <typename T>
395bool ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000396{
397 if (location < 0 || location >= (int)mUniformIndex.size())
398 {
399 return false;
400 }
401
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000402 const int components = UniformComponentCount(targetUniformType);
403 const GLenum targetBoolType = UniformBoolVectorType(targetUniformType);
404
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000405 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
406 targetUniform->dirty = true;
407
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000408 int elementCount = targetUniform->elementCount();
409
410 if (elementCount == 1 && count > 1)
411 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
412
413 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
414
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000415 if (targetUniform->type == targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000416 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000417 T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000418
419 for (int i = 0; i < count; i++)
420 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000421 for (int c = 0; c < components; c++)
422 {
423 target[c] = v[c];
424 }
425 for (int c = components; c < 4; c++)
426 {
427 target[c] = 0;
428 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000429 target += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000430 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000431 }
432 }
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000433 else if (targetUniform->type == targetBoolType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000434 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000435 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000436
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000437 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000438 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000439 for (int c = 0; c < components; c++)
440 {
441 boolParams[c] = (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
442 }
443 for (int c = components; c < 4; c++)
444 {
445 boolParams[c] = GL_FALSE;
446 }
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000447 boolParams += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000448 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000449 }
450 }
451 else
452 {
453 return false;
454 }
455
456 return true;
457}
458
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000459bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
460{
461 return setUniform(location, count, v, GL_FLOAT);
462}
463
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000464bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
465{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000466 return setUniform(location, count, v, GL_FLOAT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000467}
468
469bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
470{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000471 return setUniform(location, count, v, GL_FLOAT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000472}
473
474bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
475{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000476 return setUniform(location, count, v, GL_FLOAT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000477}
478
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000479template<typename T>
480void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000481{
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000482 int copyWidth = std::min(targetHeight, srcWidth);
483 int copyHeight = std::min(targetWidth, srcHeight);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000484
485 for (int x = 0; x < copyWidth; x++)
486 {
487 for (int y = 0; y < copyHeight; y++)
488 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000489 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000490 }
491 }
492 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000493 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000494 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000495 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000496 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000497 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000498 }
499 }
500 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000501 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000502 {
503 for (int x = 0; x < targetWidth; x++)
504 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000505 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000506 }
507 }
508}
509
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000510template<typename T>
511void expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
512{
513 int copyWidth = std::min(targetWidth, srcWidth);
514 int copyHeight = std::min(targetHeight, srcHeight);
515
516 for (int y = 0; y < copyHeight; y++)
517 {
518 for (int x = 0; x < copyWidth; x++)
519 {
520 target[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
521 }
522 }
523 // clear unfilled right side
524 for (int y = 0; y < copyHeight; y++)
525 {
526 for (int x = copyWidth; x < targetWidth; x++)
527 {
528 target[y * targetWidth + x] = static_cast<T>(0);
529 }
530 }
531 // clear unfilled bottom.
532 for (int y = copyHeight; y < targetHeight; y++)
533 {
534 for (int x = 0; x < targetWidth; x++)
535 {
536 target[y * targetWidth + x] = static_cast<T>(0);
537 }
538 }
539}
540
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000541template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000542bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000543{
544 if (location < 0 || location >= (int)mUniformIndex.size())
545 {
546 return false;
547 }
548
549 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
550 targetUniform->dirty = true;
551
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000552 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000553 {
554 return false;
555 }
556
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000557 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000558
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000559 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000560 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
561
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000562 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000563 const unsigned int targetMatrixStride = (4 * rows);
564 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000565
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000566 for (int i = 0; i < count; i++)
567 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000568 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
569 if (transpose == GL_FALSE)
570 {
571 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
572 }
573 else
574 {
575 expandMatrix<GLfloat>(target, value, 4, rows, cols, rows);
576 }
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000577 target += targetMatrixStride;
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000578 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000579 }
580
581 return true;
582}
583
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000584bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000585{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000586 return setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000587}
588
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000589bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000590{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000591 return setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000592}
593
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000594bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000595{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000596 return setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000597}
598
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000599bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000600{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000601 return setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000602}
603
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000604bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000605{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000606 return setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000607}
608
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000609bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000610{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000611 return setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000612}
613
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000614bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000615{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000616 return setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000617}
618
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000619bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000620{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000621 return setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000622}
623
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000624bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000625{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000626 return setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000627}
628
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000629bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
630{
631 if (location < 0 || location >= (int)mUniformIndex.size())
632 {
633 return false;
634 }
635
636 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
637 targetUniform->dirty = true;
638
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000639 int elementCount = targetUniform->elementCount();
640
641 if (elementCount == 1 && count > 1)
642 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
643
644 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
645
Nicolas Capense6050882013-07-08 10:43:10 -0400646 if (targetUniform->type == GL_INT || IsSampler(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000647 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000648 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000649
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000650 for (int i = 0; i < count; i++)
651 {
652 target[0] = v[0];
653 target[1] = 0;
654 target[2] = 0;
655 target[3] = 0;
656 target += 4;
657 v += 1;
658 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000659 }
660 else if (targetUniform->type == GL_BOOL)
661 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000662 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000663
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000664 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000665 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000666 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
667 boolParams[1] = GL_FALSE;
668 boolParams[2] = GL_FALSE;
669 boolParams[3] = GL_FALSE;
670 boolParams += 4;
671 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000672 }
673 }
674 else
675 {
676 return false;
677 }
678
679 return true;
680}
681
682bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
683{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000684 return setUniform(location, count, v, GL_INT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000685}
686
687bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
688{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000689 return setUniform(location, count, v, GL_INT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000690}
691
692bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
693{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000694 return setUniform(location, count, v, GL_INT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000695}
696
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +0000697bool ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
698{
699 return setUniform(location, count, v, GL_UNSIGNED_INT);
700}
701
702bool ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
703{
704 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
705}
706
707bool ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
708{
709 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
710}
711
712bool ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
713{
714 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
715}
716
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000717template <typename T>
718bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000719{
720 if (location < 0 || location >= (int)mUniformIndex.size())
721 {
722 return false;
723 }
724
725 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
726
727 // sized queries -- ensure the provided buffer is large enough
728 if (bufSize)
729 {
730 int requiredBytes = UniformExternalSize(targetUniform->type);
731 if (*bufSize < requiredBytes)
732 {
733 return false;
734 }
735 }
736
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000737 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000738 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000739 const int rows = VariableRowCount(targetUniform->type);
740 const int cols = VariableColumnCount(targetUniform->type);
741 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, cols, rows, 4, rows);
742 }
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000743 else if (uniformType == UniformComponentType(targetUniform->type))
744 {
745 unsigned int size = UniformComponentCount(targetUniform->type);
746 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
747 size * sizeof(T));
748 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000749 else
750 {
751 unsigned int size = UniformComponentCount(targetUniform->type);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000752 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000753 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000754 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000755 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000756 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000757
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000758 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000759 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000760 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000761 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000762 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000763 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000764
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000765 case GL_FLOAT:
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000766 {
767 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
768
769 for (unsigned int i = 0; i < size; i++)
770 {
771 params[i] = static_cast<T>(floatParams[i]);
772 }
773 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000774 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000775
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000776 case GL_INT:
777 {
778 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
779
780 for (unsigned int i = 0; i < size; i++)
781 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000782 params[i] = static_cast<T>(intParams[i]);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000783 }
784 }
785 break;
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000786
787 case GL_UNSIGNED_INT:
788 {
789 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000790
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000791 for (unsigned int i = 0; i < size; i++)
792 {
793 params[i] = static_cast<T>(uintParams[i]);
794 }
795 }
796 break;
797
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000798 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000799 }
800 }
801
802 return true;
803}
804
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000805bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
806{
807 return getUniformv(location, bufSize, params, GL_FLOAT);
808}
809
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000810bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
811{
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000812 return getUniformv(location, bufSize, params, GL_INT);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000813}
814
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000815bool ProgramBinary::getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params)
816{
817 return getUniformv(location, bufSize, params, GL_UNSIGNED_INT);
818}
819
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000820void ProgramBinary::dirtyAllUniforms()
821{
822 unsigned int numUniforms = mUniforms.size();
823 for (unsigned int index = 0; index < numUniforms; index++)
824 {
825 mUniforms[index]->dirty = true;
826 }
827}
828
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000829// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000830void ProgramBinary::applyUniforms()
831{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000832 // Retrieve sampler uniform values
833 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
834 {
835 Uniform *targetUniform = *ub;
836
837 if (targetUniform->dirty)
838 {
Nicolas Capense6050882013-07-08 10:43:10 -0400839 if (IsSampler(targetUniform->type))
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000840 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000841 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000842 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000843
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000844 if (targetUniform->isReferencedByFragmentShader())
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000845 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000846 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000847
848 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000849 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000850 unsigned int samplerIndex = firstIndex + i;
851
852 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000853 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000854 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000855 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000856 }
857 }
858 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000859
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000860 if (targetUniform->isReferencedByVertexShader())
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000861 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000862 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000863
864 for (int i = 0; i < count; i++)
865 {
866 unsigned int samplerIndex = firstIndex + i;
867
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000868 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000869 {
870 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000871 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000872 }
873 }
874 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000875 }
876 }
877 }
878
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +0000879 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000880}
881
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000882bool ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers)
883{
884 const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
885 const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
886
887 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
888 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
889
890 ASSERT(boundBuffers.size() == mUniformBlocks.size());
891
892 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
893 {
894 gl::UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex);
895 gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
896
897 ASSERT(uniformBlock && uniformBuffer);
898
899 if (uniformBuffer->size() < uniformBlock->dataSize)
900 {
901 // undefined behaviour
902 return false;
903 }
904
905 ASSERT(uniformBlock->isReferencedByVertexShader() || uniformBlock->isReferencedByFragmentShader());
906
907 if (uniformBlock->isReferencedByVertexShader())
908 {
909 unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
910 ASSERT(vertexUniformBuffers[registerIndex] == NULL);
911 ASSERT(registerIndex < mRenderer->getMaxVertexShaderUniformBuffers());
912 vertexUniformBuffers[registerIndex] = uniformBuffer;
913 }
914
915 if (uniformBlock->isReferencedByFragmentShader())
916 {
917 unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
918 ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
919 ASSERT(registerIndex < mRenderer->getMaxFragmentShaderUniformBuffers());
920 fragmentUniformBuffers[registerIndex] = uniformBuffer;
921 }
922 }
923
924 return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
925}
926
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000927// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
928// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000929int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000930{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000931 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000932
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000933 fragmentShader->resetVaryingsRegisterAssignment();
934
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000935 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
936 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +0000937 GLenum transposedType = TransposeMatrixType(varying->type);
938 int n = VariableRowCount(transposedType) * varying->size;
939 int m = VariableColumnCount(transposedType);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000940 bool success = false;
941
942 if (m == 2 || m == 3 || m == 4)
943 {
944 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
945 {
946 bool available = true;
947
948 for (int y = 0; y < n && available; y++)
949 {
950 for (int x = 0; x < m && available; x++)
951 {
952 if (packing[r + y][x])
953 {
954 available = false;
955 }
956 }
957 }
958
959 if (available)
960 {
961 varying->reg = r;
962 varying->col = 0;
963
964 for (int y = 0; y < n; y++)
965 {
966 for (int x = 0; x < m; x++)
967 {
968 packing[r + y][x] = &*varying;
969 }
970 }
971
972 success = true;
973 }
974 }
975
976 if (!success && m == 2)
977 {
978 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
979 {
980 bool available = true;
981
982 for (int y = 0; y < n && available; y++)
983 {
984 for (int x = 2; x < 4 && available; x++)
985 {
986 if (packing[r + y][x])
987 {
988 available = false;
989 }
990 }
991 }
992
993 if (available)
994 {
995 varying->reg = r;
996 varying->col = 2;
997
998 for (int y = 0; y < n; y++)
999 {
1000 for (int x = 2; x < 4; x++)
1001 {
1002 packing[r + y][x] = &*varying;
1003 }
1004 }
1005
1006 success = true;
1007 }
1008 }
1009 }
1010 }
1011 else if (m == 1)
1012 {
1013 int space[4] = {0};
1014
1015 for (int y = 0; y < maxVaryingVectors; y++)
1016 {
1017 for (int x = 0; x < 4; x++)
1018 {
1019 space[x] += packing[y][x] ? 0 : 1;
1020 }
1021 }
1022
1023 int column = 0;
1024
1025 for (int x = 0; x < 4; x++)
1026 {
1027 if (space[x] >= n && space[x] < space[column])
1028 {
1029 column = x;
1030 }
1031 }
1032
1033 if (space[column] >= n)
1034 {
1035 for (int r = 0; r < maxVaryingVectors; r++)
1036 {
1037 if (!packing[r][column])
1038 {
1039 varying->reg = r;
1040
1041 for (int y = r; y < r + n; y++)
1042 {
1043 packing[y][column] = &*varying;
1044 }
1045
1046 break;
1047 }
1048 }
1049
1050 varying->col = column;
1051
1052 success = true;
1053 }
1054 }
1055 else UNREACHABLE();
1056
1057 if (!success)
1058 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001059 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001060
1061 return -1;
1062 }
1063 }
1064
1065 // Return the number of used registers
1066 int registers = 0;
1067
1068 for (int r = 0; r < maxVaryingVectors; r++)
1069 {
1070 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1071 {
1072 registers++;
1073 }
1074 }
1075
1076 return registers;
1077}
1078
Jamie Madill46131a32013-06-20 11:55:50 -04001079void ProgramBinary::defineOutputVariables(FragmentShader *fragmentShader)
1080{
1081 const sh::ActiveShaderVariables &outputVars = fragmentShader->getOutputVariables();
1082
1083 for (unsigned int outputVariableIndex = 0; outputVariableIndex < outputVars.size(); outputVariableIndex++)
1084 {
1085 const sh::ShaderVariable &outputVariable = outputVars[outputVariableIndex];
1086 const int baseLocation = outputVariable.location == -1 ? 0 : outputVariable.location;
1087
1088 if (outputVariable.arraySize > 0)
1089 {
1090 for (unsigned int elementIndex = 0; elementIndex < outputVariable.arraySize; elementIndex++)
1091 {
1092 const int location = baseLocation + elementIndex;
1093 ASSERT(mOutputVariables.count(location) == 0);
1094 mOutputVariables[location] = VariableLocation(outputVariable.name, elementIndex, outputVariableIndex);
1095 }
1096 }
1097 else
1098 {
1099 ASSERT(mOutputVariables.count(baseLocation) == 0);
1100 mOutputVariables[baseLocation] = VariableLocation(outputVariable.name, GL_INVALID_INDEX, outputVariableIndex);
1101 }
1102 }
1103}
1104
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001105bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
1106 std::string& pixelHLSL, std::string& vertexHLSL,
1107 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001108{
1109 if (pixelHLSL.empty() || vertexHLSL.empty())
1110 {
1111 return false;
1112 }
1113
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001114 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
1115 bool usesFragColor = fragmentShader->mUsesFragColor;
1116 bool usesFragData = fragmentShader->mUsesFragData;
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001117 if (usesFragColor && usesFragData)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001118 {
1119 infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
1120 return false;
1121 }
1122
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001123 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001124 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001125 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001126
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001127 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
1128
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001129 // Two cases when writing to gl_FragColor and using ESSL 1.0:
1130 // - with a 3.0 context, the output color is copied to channel 0
1131 // - with a 2.0 context, the output color is broadcast to all channels
1132 const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3);
1133 const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getMaxRenderTargets() : 1);
1134
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001135 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001136 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001137 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001138
1139 return false;
1140 }
1141
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001142 vertexShader->resetVaryingsRegisterAssignment();
1143
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001144 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
1145 {
1146 bool matched = false;
1147
1148 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
1149 {
1150 if (output->name == input->name)
1151 {
shannon.woods%transgaming.com@gtempaccount.com1886fd42013-04-13 03:41:45 +00001152 if (output->type != input->type || output->size != input->size || output->interpolation != input->interpolation)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001153 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001154 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001155
1156 return false;
1157 }
1158
1159 output->reg = input->reg;
1160 output->col = input->col;
1161
1162 matched = true;
1163 break;
1164 }
1165 }
1166
1167 if (!matched)
1168 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001169 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001170
1171 return false;
1172 }
1173 }
1174
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001175 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001176 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001177 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001178 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
Jamie Madill2aeb26a2013-07-08 14:02:55 -04001179 std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001180
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001181 std::string varyingHLSL = generateVaryingHLSL(fragmentShader, varyingSemantic);
1182
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001183 // special varyings that use reserved registers
1184 int reservedRegisterIndex = registers;
1185 std::string fragCoordSemantic;
1186 std::string pointCoordSemantic;
1187
1188 if (fragmentShader->mUsesFragCoord)
1189 {
1190 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1191 }
1192
1193 if (fragmentShader->mUsesPointCoord)
1194 {
1195 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
1196 // In DX11 we compute this in the GS.
1197 if (shaderModel == 3)
1198 {
1199 pointCoordSemantic = "TEXCOORD0";
1200 }
1201 else if (shaderModel >= 4)
1202 {
1203 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1204 }
1205 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001206
1207 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001208 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001209
1210 int semanticIndex = 0;
Jamie Madilldefb6742013-06-20 11:55:51 -04001211 const sh::ActiveShaderVariables &activeAttributes = vertexShader->mActiveAttributes;
1212 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001213 {
Jamie Madilldefb6742013-06-20 11:55:51 -04001214 const sh::ShaderVariable &attribute = activeAttributes[attributeIndex];
1215 vertexHLSL += " " + gl_d3d::TypeString(TransposeMatrixType(attribute.type)) + " ";
1216 vertexHLSL += decorateAttribute(attribute.name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001217
Jamie Madilldefb6742013-06-20 11:55:51 -04001218 semanticIndex += AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001219 }
1220
1221 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001222 "\n"
1223 "struct VS_OUTPUT\n"
1224 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001225
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001226 if (shaderModel < 4)
1227 {
1228 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1229 }
1230
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001231 vertexHLSL += varyingHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001232
1233 if (fragmentShader->mUsesFragCoord)
1234 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001235 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001236 }
1237
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001238 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001239 {
1240 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1241 }
1242
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001243 if (shaderModel >= 4)
1244 {
1245 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1246 }
1247
1248 vertexHLSL += "};\n"
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001249 "\n"
1250 "VS_OUTPUT main(VS_INPUT input)\n"
1251 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001252
Jamie Madilldefb6742013-06-20 11:55:51 -04001253 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001254 {
Jamie Madilldefb6742013-06-20 11:55:51 -04001255 const sh::ShaderVariable &attribute = activeAttributes[attributeIndex];
1256 vertexHLSL += " " + decorateAttribute(attribute.name) + " = ";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001257
Jamie Madilldefb6742013-06-20 11:55:51 -04001258 if (IsMatrixType(attribute.type)) // Matrix
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001259 {
1260 vertexHLSL += "transpose";
1261 }
1262
Jamie Madilldefb6742013-06-20 11:55:51 -04001263 vertexHLSL += "(input." + decorateAttribute(attribute.name) + ");\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001264 }
1265
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001266 if (shaderModel >= 4)
1267 {
1268 vertexHLSL += "\n"
1269 " gl_main();\n"
1270 "\n"
1271 " VS_OUTPUT output;\n"
1272 " output.gl_Position.x = gl_Position.x;\n"
1273 " output.gl_Position.y = -gl_Position.y;\n"
1274 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1275 " output.gl_Position.w = gl_Position.w;\n";
1276 }
1277 else
1278 {
1279 vertexHLSL += "\n"
1280 " gl_main();\n"
1281 "\n"
1282 " VS_OUTPUT output;\n"
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +00001283 " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
1284 " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001285 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1286 " output.gl_Position.w = gl_Position.w;\n";
1287 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001288
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001289 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001290 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001291 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001292 }
1293
1294 if (fragmentShader->mUsesFragCoord)
1295 {
1296 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1297 }
1298
1299 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1300 {
1301 if (varying->reg >= 0)
1302 {
1303 for (int i = 0; i < varying->size; i++)
1304 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001305 int rows = VariableRowCount(TransposeMatrixType(varying->type));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001306
1307 for (int j = 0; j < rows; j++)
1308 {
1309 int r = varying->reg + i * rows + j;
1310 vertexHLSL += " output.v" + str(r);
1311
1312 bool sharedRegister = false; // Register used by multiple varyings
1313
1314 for (int x = 0; x < 4; x++)
1315 {
1316 if (packing[r][x] && packing[r][x] != packing[r][0])
1317 {
1318 sharedRegister = true;
1319 break;
1320 }
1321 }
1322
1323 if(sharedRegister)
1324 {
1325 vertexHLSL += ".";
1326
1327 for (int x = 0; x < 4; x++)
1328 {
1329 if (packing[r][x] == &*varying)
1330 {
1331 switch(x)
1332 {
1333 case 0: vertexHLSL += "x"; break;
1334 case 1: vertexHLSL += "y"; break;
1335 case 2: vertexHLSL += "z"; break;
1336 case 3: vertexHLSL += "w"; break;
1337 }
1338 }
1339 }
1340 }
1341
1342 vertexHLSL += " = " + varying->name;
1343
1344 if (varying->array)
1345 {
Jamie Madill63491ea2013-06-06 11:56:45 -04001346 vertexHLSL += arrayString(i);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001347 }
1348
1349 if (rows > 1)
1350 {
Jamie Madill63491ea2013-06-06 11:56:45 -04001351 vertexHLSL += arrayString(j);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001352 }
1353
1354 vertexHLSL += ";\n";
1355 }
1356 }
1357 }
1358 }
1359
1360 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001361 " return output;\n"
1362 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001363
1364 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001365 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001366
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001367 pixelHLSL += varyingHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001368
1369 if (fragmentShader->mUsesFragCoord)
1370 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001371 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001372 }
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001373
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001374 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
1375 {
1376 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1377 }
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001378
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001379 // Must consume the PSIZE element if the geometry shader is not active
1380 // We won't know if we use a GS until we draw
1381 if (vertexShader->mUsesPointSize && shaderModel >= 4)
1382 {
1383 pixelHLSL += " float gl_PointSize : PSIZE;\n";
1384 }
1385
1386 if (fragmentShader->mUsesFragCoord)
1387 {
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001388 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001389 {
1390 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1391 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001392 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001393 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001394 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1395 }
1396 }
1397
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001398 pixelHLSL += "};\n"
1399 "\n"
1400 "struct PS_OUTPUT\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001401 "{\n";
1402
Jamie Madill46131a32013-06-20 11:55:50 -04001403 if (mShaderVersion < 300)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001404 {
Jamie Madill46131a32013-06-20 11:55:50 -04001405 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
1406 {
1407 pixelHLSL += " float4 gl_Color" + str(renderTargetIndex) + " : " + targetSemantic + str(renderTargetIndex) + ";\n";
1408 }
Jamie Madill2aeb26a2013-07-08 14:02:55 -04001409
1410 if (fragmentShader->mUsesFragDepth)
1411 {
1412 pixelHLSL += " float gl_Depth : " + depthSemantic + ";\n";
1413 }
Jamie Madill46131a32013-06-20 11:55:50 -04001414 }
1415 else
1416 {
1417 defineOutputVariables(fragmentShader);
1418
1419 const sh::ActiveShaderVariables &outputVars = fragmentShader->getOutputVariables();
1420 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
1421 {
1422 const VariableLocation &outputLocation = locationIt->second;
1423 const sh::ShaderVariable &outputVariable = outputVars[outputLocation.index];
1424 const std::string &elementString = (outputLocation.element == GL_INVALID_INDEX ? "" : str(outputLocation.element));
1425
1426 pixelHLSL += " " + gl_d3d::TypeString(outputVariable.type) +
1427 " out_" + outputLocation.name + elementString +
1428 " : " + targetSemantic + str(locationIt->first) + ";\n";
1429 }
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001430 }
1431
1432 pixelHLSL += "};\n"
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001433 "\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001434
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001435 if (fragmentShader->mUsesFrontFacing)
1436 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001437 if (shaderModel >= 4)
1438 {
1439 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1440 "{\n";
1441 }
1442 else
1443 {
1444 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1445 "{\n";
1446 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001447 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001448 else
1449 {
1450 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1451 "{\n";
1452 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001453
1454 if (fragmentShader->mUsesFragCoord)
1455 {
1456 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1457
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001458 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001459 {
1460 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1461 " gl_FragCoord.y = input.dx_VPos.y;\n";
1462 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001463 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001464 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001465 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001466 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001467 }
1468 else
1469 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001470 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1471 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1472 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001473 }
1474
daniel@transgaming.com12985182012-12-20 20:56:31 +00001475 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001476 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001477 }
1478
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001479 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001480 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001481 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1482 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001483 }
1484
1485 if (fragmentShader->mUsesFrontFacing)
1486 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001487 if (shaderModel <= 3)
1488 {
1489 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1490 }
1491 else
1492 {
1493 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1494 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001495 }
1496
1497 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1498 {
1499 if (varying->reg >= 0)
1500 {
1501 for (int i = 0; i < varying->size; i++)
1502 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001503 GLenum transposedType = TransposeMatrixType(varying->type);
1504 int rows = VariableRowCount(transposedType);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001505 for (int j = 0; j < rows; j++)
1506 {
1507 std::string n = str(varying->reg + i * rows + j);
1508 pixelHLSL += " " + varying->name;
1509
1510 if (varying->array)
1511 {
Jamie Madill63491ea2013-06-06 11:56:45 -04001512 pixelHLSL += arrayString(i);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001513 }
1514
1515 if (rows > 1)
1516 {
Jamie Madill63491ea2013-06-06 11:56:45 -04001517 pixelHLSL += arrayString(j);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001518 }
1519
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001520 switch (VariableColumnCount(transposedType))
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001521 {
1522 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1523 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1524 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1525 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1526 default: UNREACHABLE();
1527 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001528 }
1529 }
1530 }
1531 else UNREACHABLE();
1532 }
1533
1534 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001535 " gl_main();\n"
1536 "\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001537 " PS_OUTPUT output;\n";
1538
Jamie Madill46131a32013-06-20 11:55:50 -04001539 if (mShaderVersion < 300)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001540 {
Jamie Madill46131a32013-06-20 11:55:50 -04001541 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
1542 {
1543 unsigned int sourceColorIndex = broadcast ? 0 : renderTargetIndex;
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001544
Jamie Madill46131a32013-06-20 11:55:50 -04001545 pixelHLSL += " output.gl_Color" + str(renderTargetIndex) + " = gl_Color[" + str(sourceColorIndex) + "];\n";
1546 }
Jamie Madill2aeb26a2013-07-08 14:02:55 -04001547
1548 if (fragmentShader->mUsesFragDepth)
1549 {
1550 pixelHLSL += " output.gl_Depth = gl_Depth;\n";
1551 }
Jamie Madill46131a32013-06-20 11:55:50 -04001552 }
1553 else
1554 {
1555 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
1556 {
1557 const VariableLocation &outputLocation = locationIt->second;
1558 const std::string &variableName = "out_" + outputLocation.name;
1559 const std::string &outVariableName = variableName + (outputLocation.element == GL_INVALID_INDEX ? "" : str(outputLocation.element));
1560 const std::string &staticVariableName = variableName + arrayString(outputLocation.element);
1561
1562 pixelHLSL += " output." + outVariableName + " = " + staticVariableName + ";\n";
1563 }
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001564 }
1565
1566 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001567 " return output;\n"
1568 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001569
1570 return true;
1571}
1572
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001573std::string ProgramBinary::generateVaryingHLSL(FragmentShader *fragmentShader, const std::string &varyingSemantic) const
1574{
1575 std::string varyingHLSL;
1576
1577 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1578 {
1579 if (varying->reg >= 0)
1580 {
1581 for (int i = 0; i < varying->size; i++)
1582 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001583 GLenum transposedType = TransposeMatrixType(varying->type);
1584 int rows = VariableRowCount(transposedType);
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001585 for (int j = 0; j < rows; j++)
1586 {
1587 switch (varying->interpolation)
1588 {
1589 case Smooth: varyingHLSL += " "; break;
1590 case Flat: varyingHLSL += " nointerpolation "; break;
1591 case Centroid: varyingHLSL += " centroid "; break;
1592 default: UNREACHABLE();
1593 }
1594
1595 std::string n = str(varying->reg + i * rows + j);
shannonwoods@chromium.org5703d882013-05-30 00:19:38 +00001596 std::string typeString = gl_d3d::TypeString(UniformComponentType(transposedType)) + str(VariableColumnCount(transposedType));
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +00001597
shannonwoods@chromium.org5703d882013-05-30 00:19:38 +00001598 varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n";
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001599 }
1600 }
1601 }
1602 else UNREACHABLE();
1603 }
1604
1605 return varyingHLSL;
1606}
1607
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001608bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1609{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001610 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001611
1612 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001613 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001614 if (format != GL_PROGRAM_BINARY_ANGLE)
1615 {
1616 infoLog.append("Invalid program binary format.");
1617 return false;
1618 }
1619
1620 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001621 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001622 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001623 {
1624 infoLog.append("Invalid program binary version.");
1625 return false;
1626 }
1627
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001628 int compileFlags = 0;
1629 stream.read(&compileFlags);
1630 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
1631 {
1632 infoLog.append("Mismatched compilation flags.");
1633 return false;
1634 }
1635
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001636 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1637 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001638 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001639 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001640 stream.read(&name);
1641 mLinkedAttribute[i].name = name;
1642 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001643 }
1644
1645 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1646 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001647 stream.read(&mSamplersPS[i].active);
1648 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001649
1650 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001651 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001652 mSamplersPS[i].textureType = (TextureType) textureType;
1653 }
1654
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001655 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001656 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001657 stream.read(&mSamplersVS[i].active);
1658 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001659
1660 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001661 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001662 mSamplersVS[i].textureType = (TextureType) textureType;
1663 }
1664
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001665 stream.read(&mUsedVertexSamplerRange);
1666 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001667 stream.read(&mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001668 stream.read(&mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001669
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001670 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001671 stream.read(&size);
1672 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001673 {
1674 infoLog.append("Invalid program binary.");
1675 return false;
1676 }
1677
1678 mUniforms.resize(size);
1679 for (unsigned int i = 0; i < size; ++i)
1680 {
1681 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001682 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001683 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001684 unsigned int arraySize;
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001685 int blockIndex;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001686
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001687 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001688 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001689 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001690 stream.read(&arraySize);
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001691 stream.read(&blockIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001692
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001693 int offset;
1694 int arrayStride;
1695 int matrixStride;
1696 bool isRowMajorMatrix;
1697
1698 stream.read(&offset);
1699 stream.read(&arrayStride);
1700 stream.read(&matrixStride);
1701 stream.read(&isRowMajorMatrix);
1702
1703 const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
1704
1705 mUniforms[i] = new Uniform(type, precision, name, arraySize, blockIndex, blockInfo);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001706
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001707 stream.read(&mUniforms[i]->psRegisterIndex);
1708 stream.read(&mUniforms[i]->vsRegisterIndex);
1709 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001710 }
1711
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001712 stream.read(&size);
1713 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001714 {
1715 infoLog.append("Invalid program binary.");
1716 return false;
1717 }
1718
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001719 mUniformBlocks.resize(size);
1720 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < size; ++uniformBlockIndex)
1721 {
1722 std::string name;
1723 unsigned int elementIndex;
1724 unsigned int dataSize;
1725
1726 stream.read(&name);
1727 stream.read(&elementIndex);
1728 stream.read(&dataSize);
1729
1730 mUniformBlocks[uniformBlockIndex] = new UniformBlock(name, elementIndex, dataSize);
1731
1732 UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1733 stream.read(&uniformBlock.psRegisterIndex);
1734 stream.read(&uniformBlock.vsRegisterIndex);
1735
1736 size_t numMembers;
1737 stream.read(&numMembers);
1738 uniformBlock.memberUniformIndexes.resize(numMembers);
1739 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
1740 {
1741 stream.read(&uniformBlock.memberUniformIndexes[blockMemberIndex]);
1742 }
1743 }
1744
1745 stream.read(&size);
1746 if (stream.error())
1747 {
1748 infoLog.append("Invalid program binary.");
1749 return false;
1750 }
1751
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001752 mUniformIndex.resize(size);
1753 for (unsigned int i = 0; i < size; ++i)
1754 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001755 stream.read(&mUniformIndex[i].name);
1756 stream.read(&mUniformIndex[i].element);
1757 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001758 }
1759
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001760 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001761 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001762
1763 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001764 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001765
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001766 unsigned int geometryShaderSize;
1767 stream.read(&geometryShaderSize);
1768
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001769 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001770
daniel@transgaming.com36038542012-11-28 20:59:26 +00001771 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001772 ptr += sizeof(GUID);
1773
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001774 GUID identifier = mRenderer->getAdapterIdentifier();
1775 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001776 {
1777 infoLog.append("Invalid program binary.");
1778 return false;
1779 }
1780
1781 const char *pixelShaderFunction = ptr;
1782 ptr += pixelShaderSize;
1783
1784 const char *vertexShaderFunction = ptr;
1785 ptr += vertexShaderSize;
1786
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001787 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1788 ptr += geometryShaderSize;
1789
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001790 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001791 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001792 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001793 {
1794 infoLog.append("Could not create pixel shader.");
1795 return false;
1796 }
1797
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001798 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001799 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001800 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001801 {
1802 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001803 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001804 mPixelExecutable = NULL;
1805 return false;
1806 }
1807
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001808 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1809 {
1810 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1811 geometryShaderSize, rx::SHADER_GEOMETRY);
1812 if (!mGeometryExecutable)
1813 {
1814 infoLog.append("Could not create geometry shader.");
1815 delete mPixelExecutable;
1816 mPixelExecutable = NULL;
1817 delete mVertexExecutable;
1818 mVertexExecutable = NULL;
1819 return false;
1820 }
1821 }
1822 else
1823 {
1824 mGeometryExecutable = NULL;
1825 }
1826
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001827 return true;
1828}
1829
1830bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1831{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001832 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001833
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001834 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001835 stream.write(VERSION_DWORD);
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001836 stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001837
1838 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1839 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001840 stream.write(mLinkedAttribute[i].type);
1841 stream.write(mLinkedAttribute[i].name);
1842 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001843 }
1844
1845 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1846 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001847 stream.write(mSamplersPS[i].active);
1848 stream.write(mSamplersPS[i].logicalTextureUnit);
1849 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001850 }
1851
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001852 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001853 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001854 stream.write(mSamplersVS[i].active);
1855 stream.write(mSamplersVS[i].logicalTextureUnit);
1856 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001857 }
1858
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001859 stream.write(mUsedVertexSamplerRange);
1860 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001861 stream.write(mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001862 stream.write(mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001863
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001864 stream.write(mUniforms.size());
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001865 for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001866 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001867 const Uniform &uniform = *mUniforms[uniformIndex];
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001868
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001869 stream.write(uniform.type);
1870 stream.write(uniform.precision);
1871 stream.write(uniform.name);
1872 stream.write(uniform.arraySize);
1873 stream.write(uniform.blockIndex);
1874
1875 stream.write(uniform.blockInfo.offset);
1876 stream.write(uniform.blockInfo.arrayStride);
1877 stream.write(uniform.blockInfo.matrixStride);
1878 stream.write(uniform.blockInfo.isRowMajorMatrix);
1879
1880 stream.write(uniform.psRegisterIndex);
1881 stream.write(uniform.vsRegisterIndex);
1882 stream.write(uniform.registerCount);
1883 }
1884
1885 stream.write(mUniformBlocks.size());
1886 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
1887 {
1888 const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1889
1890 stream.write(uniformBlock.name);
1891 stream.write(uniformBlock.elementIndex);
1892 stream.write(uniformBlock.dataSize);
1893
1894 stream.write(uniformBlock.memberUniformIndexes.size());
1895 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1896 {
1897 stream.write(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1898 }
1899
1900 stream.write(uniformBlock.psRegisterIndex);
1901 stream.write(uniformBlock.vsRegisterIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001902 }
1903
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001904 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001905 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1906 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001907 stream.write(mUniformIndex[i].name);
1908 stream.write(mUniformIndex[i].element);
1909 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001910 }
1911
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001912 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001913 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001914
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001915 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001916 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001917
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001918 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1919 stream.write(geometryShaderSize);
1920
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001921 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001922
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001923 GLsizei streamLength = stream.length();
1924 const void *streamData = stream.data();
1925
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001926 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001927 if (totalLength > bufSize)
1928 {
1929 if (length)
1930 {
1931 *length = 0;
1932 }
1933
1934 return false;
1935 }
1936
1937 if (binary)
1938 {
1939 char *ptr = (char*) binary;
1940
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001941 memcpy(ptr, streamData, streamLength);
1942 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001943
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001944 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001945 ptr += sizeof(GUID);
1946
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001947 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001948 ptr += pixelShaderSize;
1949
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001950 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001951 ptr += vertexShaderSize;
1952
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001953 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1954 {
1955 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1956 ptr += geometryShaderSize;
1957 }
1958
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001959 ASSERT(ptr - totalLength == binary);
1960 }
1961
1962 if (length)
1963 {
1964 *length = totalLength;
1965 }
1966
1967 return true;
1968}
1969
1970GLint ProgramBinary::getLength()
1971{
1972 GLint length;
1973 if (save(NULL, INT_MAX, &length))
1974 {
1975 return length;
1976 }
1977 else
1978 {
1979 return 0;
1980 }
1981}
1982
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001983bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001984{
1985 if (!fragmentShader || !fragmentShader->isCompiled())
1986 {
1987 return false;
1988 }
1989
1990 if (!vertexShader || !vertexShader->isCompiled())
1991 {
1992 return false;
1993 }
1994
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001995 mShaderVersion = vertexShader->getShaderVersion();
1996
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001997 std::string pixelHLSL = fragmentShader->getHLSL();
1998 std::string vertexHLSL = vertexShader->getHLSL();
1999
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00002000 // Map the varyings to the register file
2001 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
2002 int registers = packVaryings(infoLog, packing, fragmentShader);
2003
2004 if (registers < 0)
2005 {
2006 return false;
2007 }
2008
2009 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002010 {
2011 return false;
2012 }
2013
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002014 bool success = true;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002015
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002016 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
2017 {
2018 success = false;
2019 }
2020
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002021 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002022 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002023 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002024 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002025
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00002026 // special case for gl_DepthRange, the only built-in uniform (also a struct)
2027 if (vertexShader->mUsesDepthRange || fragmentShader->mUsesDepthRange)
2028 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002029 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
2030 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
2031 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00002032 }
2033
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002034 if (!linkUniformBlocks(infoLog, vertexShader->getInterfaceBlocks(), fragmentShader->getInterfaceBlocks()))
2035 {
2036 success = false;
2037 }
2038
Jamie Madilld1ac3c92013-06-25 10:40:30 -04002039 if (success)
2040 {
2041 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
2042 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
2043
2044 if (usesGeometryShader())
2045 {
2046 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
2047 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
2048 }
2049
2050 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
2051 {
2052 infoLog.append("Failed to create D3D shaders.");
2053 success = false;
2054
2055 delete mVertexExecutable;
2056 mVertexExecutable = NULL;
2057 delete mPixelExecutable;
2058 mPixelExecutable = NULL;
2059 delete mGeometryExecutable;
2060 mGeometryExecutable = NULL;
2061 }
2062 }
2063
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002064 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002065}
2066
2067// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002068bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002069{
2070 unsigned int usedLocations = 0;
Jamie Madilldefb6742013-06-20 11:55:51 -04002071 const sh::ActiveShaderVariables &activeAttributes = vertexShader->mActiveAttributes;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002072
2073 // Link attributes that have a binding location
Jamie Madilldefb6742013-06-20 11:55:51 -04002074 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002075 {
Jamie Madilldefb6742013-06-20 11:55:51 -04002076 const sh::ShaderVariable &attribute = activeAttributes[attributeIndex];
Jamie Madilleba4eff2013-06-20 11:55:51 -04002077 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002078
Jamie Madilleba4eff2013-06-20 11:55:51 -04002079 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002080 {
Jamie Madilleba4eff2013-06-20 11:55:51 -04002081 const int rows = AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002082
2083 if (rows + location > MAX_VERTEX_ATTRIBS)
2084 {
Jamie Madilldefb6742013-06-20 11:55:51 -04002085 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002086
2087 return false;
2088 }
2089
Jamie Madilleba4eff2013-06-20 11:55:51 -04002090 for (int row = 0; row < rows; row++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002091 {
Jamie Madilleba4eff2013-06-20 11:55:51 -04002092 const int rowLocation = location + row;
2093 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
2094
2095 // In GLSL 3.00, attribute aliasing produces a link error
2096 // In GLSL 1.00, attribute aliasing is allowed
2097 if (mShaderVersion >= 300)
2098 {
2099 if (!linkedAttribute.name.empty())
2100 {
2101 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
2102 return false;
2103 }
2104 }
2105
2106 linkedAttribute = attribute;
2107 usedLocations |= 1 << rowLocation;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002108 }
2109 }
2110 }
2111
2112 // Link attributes that don't have a binding location
Jamie Madilldefb6742013-06-20 11:55:51 -04002113 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002114 {
Jamie Madilldefb6742013-06-20 11:55:51 -04002115 const sh::ShaderVariable &attribute = activeAttributes[attributeIndex];
Jamie Madilleba4eff2013-06-20 11:55:51 -04002116 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002117
Jamie Madilleba4eff2013-06-20 11:55:51 -04002118 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002119 {
Jamie Madilldefb6742013-06-20 11:55:51 -04002120 int rows = AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002121 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
2122
2123 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
2124 {
Jamie Madilldefb6742013-06-20 11:55:51 -04002125 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002126
2127 return false; // Fail to link
2128 }
2129
Jamie Madilldefb6742013-06-20 11:55:51 -04002130 mLinkedAttribute[availableIndex] = attribute;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002131 }
2132 }
2133
2134 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
2135 {
2136 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
Jamie Madillbb22e502013-06-20 11:55:51 -04002137 int rows = AttributeRegisterCount(mLinkedAttribute[attributeIndex].type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002138
2139 for (int r = 0; r < rows; r++)
2140 {
2141 mSemanticIndex[attributeIndex++] = index++;
2142 }
2143 }
2144
2145 return true;
2146}
2147
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002148bool ProgramBinary::areMatchingUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
2149{
2150 if (vertexUniform.type != fragmentUniform.type)
2151 {
2152 infoLog.append("Types for %s differ between vertex and fragment shaders", uniformName.c_str());
2153 return false;
2154 }
2155 else if (vertexUniform.arraySize != fragmentUniform.arraySize)
2156 {
2157 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", uniformName.c_str());
2158 return false;
2159 }
2160 else if (vertexUniform.precision != fragmentUniform.precision)
2161 {
2162 infoLog.append("Precisions for %s differ between vertex and fragment shaders", uniformName.c_str());
2163 return false;
2164 }
2165 else if (vertexUniform.fields.size() != fragmentUniform.fields.size())
2166 {
2167 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", uniformName.c_str());
2168 }
Jamie Madill010fffa2013-06-20 11:55:53 -04002169 else if (vertexUniform.isRowMajorMatrix != fragmentUniform.isRowMajorMatrix)
2170 {
2171 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
2172 return false;
2173 }
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002174
2175 const unsigned int numMembers = vertexUniform.fields.size();
2176 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2177 {
2178 const sh::Uniform &vertexMember = vertexUniform.fields[memberIndex];
2179 const sh::Uniform &fragmentMember = fragmentUniform.fields[memberIndex];
2180
2181 if (vertexMember.name != fragmentMember.name)
2182 {
2183 infoLog.append("Name mismatch for field %d of %s: (in vertex: '%s', in fragment: '%s')",
2184 memberIndex, uniformName.c_str(), vertexMember.name.c_str(), fragmentMember.name.c_str());
2185 return false;
2186 }
2187
2188 const std::string memberName = uniformName + "." + vertexUniform.name;
2189 if (!areMatchingUniforms(infoLog, memberName, vertexMember, fragmentMember))
2190 {
2191 return false;
2192 }
2193 }
2194
2195 return true;
2196}
2197
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002198bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002199{
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002200 // Check that uniforms defined in the vertex and fragment shaders are identical
2201 typedef std::map<std::string, const sh::Uniform*> UniformMap;
2202 UniformMap linkedUniforms;
2203
2204 for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
2205 {
2206 const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
2207 linkedUniforms[vertexUniform.name] = &vertexUniform;
2208 }
2209
2210 for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
2211 {
2212 const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
2213 UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
2214 if (entry != linkedUniforms.end())
2215 {
2216 const sh::Uniform &vertexUniform = *entry->second;
2217 const std::string &uniformName = "uniform " + vertexUniform.name;
2218 if (!areMatchingUniforms(infoLog, uniformName, vertexUniform, fragmentUniform))
2219 {
2220 return false;
2221 }
2222 }
2223 }
2224
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002225 for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002226 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002227 if (!defineUniform(GL_VERTEX_SHADER, vertexUniforms[uniformIndex], infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002228 {
2229 return false;
2230 }
2231 }
2232
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002233 for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002234 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002235 if (!defineUniform(GL_FRAGMENT_SHADER, fragmentUniforms[uniformIndex], infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002236 {
2237 return false;
2238 }
2239 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002240
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002241 return true;
2242}
2243
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002244int totalRegisterCount(const sh::Uniform &uniform)
2245{
2246 int registerCount = 0;
2247
2248 if (!uniform.fields.empty())
2249 {
2250 for (unsigned int fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2251 {
2252 registerCount += totalRegisterCount(uniform.fields[fieldIndex]);
2253 }
2254 }
2255 else
2256 {
2257 registerCount = 1;
2258 }
2259
2260 return (uniform.arraySize > 0) ? uniform.arraySize * registerCount : registerCount;
2261}
2262
Nicolas Capens43e8ba82013-07-09 10:35:15 -04002263TextureType ProgramBinary::getTextureType(GLenum samplerType, InfoLog &infoLog)
2264{
2265 switch(samplerType)
2266 {
2267 case GL_SAMPLER_2D:
2268 case GL_INT_SAMPLER_2D:
2269 case GL_UNSIGNED_INT_SAMPLER_2D:
2270 return TEXTURE_2D;
2271 case GL_SAMPLER_3D:
2272 case GL_INT_SAMPLER_3D:
2273 case GL_UNSIGNED_INT_SAMPLER_3D:
2274 return TEXTURE_3D;
2275 case GL_SAMPLER_CUBE:
2276 return TEXTURE_CUBE;
2277 case GL_INT_SAMPLER_CUBE:
2278 case GL_UNSIGNED_INT_SAMPLER_CUBE:
2279 //UNIMPLEMENTED();
2280 infoLog.append("Integer cube texture sampling is currently not supported by ANGLE and returns a black color.");
2281 return TEXTURE_CUBE;
2282 case GL_SAMPLER_2D_ARRAY:
2283 case GL_INT_SAMPLER_2D_ARRAY:
2284 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
2285 return TEXTURE_2D_ARRAY;
2286 default: UNREACHABLE();
2287 }
2288
2289 return TEXTURE_2D;
2290}
2291
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002292bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002293{
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002294 if (!constant.fields.empty())
2295 {
2296 if (constant.arraySize > 0)
2297 {
2298 unsigned int elementRegisterIndex = constant.registerIndex;
2299
2300 for (unsigned int elementIndex = 0; elementIndex < constant.arraySize; elementIndex++)
2301 {
2302 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
2303 {
2304 const sh::Uniform &field = constant.fields[fieldIndex];
Jamie Madill63491ea2013-06-06 11:56:45 -04002305 const std::string &uniformName = constant.name + arrayString(elementIndex) + "." + field.name;
Jamie Madill010fffa2013-06-20 11:55:53 -04002306 const sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize, elementRegisterIndex, field.isRowMajorMatrix);
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002307 if (!defineUniform(shader, fieldUniform, infoLog))
2308 {
2309 return false;
2310 }
2311 elementRegisterIndex += totalRegisterCount(field);
2312 }
2313 }
2314 }
2315 else
2316 {
2317 unsigned int fieldRegisterIndex = constant.registerIndex;
2318
2319 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
2320 {
2321 const sh::Uniform &field = constant.fields[fieldIndex];
2322 const std::string &uniformName = constant.name + "." + field.name;
2323
Jamie Madill010fffa2013-06-20 11:55:53 -04002324 sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize, fieldRegisterIndex, field.isRowMajorMatrix);
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002325 fieldUniform.fields = field.fields;
2326
2327 if (!defineUniform(shader, fieldUniform, infoLog))
2328 {
2329 return false;
2330 }
2331 fieldRegisterIndex += totalRegisterCount(field);
2332 }
2333 }
2334
2335 return true;
2336 }
2337
Nicolas Capense6050882013-07-08 10:43:10 -04002338 if (IsSampler(constant.type))
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002339 {
2340 unsigned int samplerIndex = constant.registerIndex;
2341
2342 do
2343 {
2344 if (shader == GL_VERTEX_SHADER)
2345 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002346 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002347 {
2348 mSamplersVS[samplerIndex].active = true;
Nicolas Capens43e8ba82013-07-09 10:35:15 -04002349 mSamplersVS[samplerIndex].textureType = getTextureType(constant.type, infoLog);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002350 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
2351 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
2352 }
2353 else
2354 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002355 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002356 return false;
2357 }
2358 }
2359 else if (shader == GL_FRAGMENT_SHADER)
2360 {
2361 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
2362 {
2363 mSamplersPS[samplerIndex].active = true;
Nicolas Capens43e8ba82013-07-09 10:35:15 -04002364 mSamplersPS[samplerIndex].textureType = getTextureType(constant.type, infoLog);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002365 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
2366 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
2367 }
2368 else
2369 {
2370 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
2371 return false;
2372 }
2373 }
2374 else UNREACHABLE();
2375
2376 samplerIndex++;
2377 }
2378 while (samplerIndex < constant.registerIndex + constant.arraySize);
2379 }
2380
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002381 Uniform *uniform = NULL;
2382 GLint location = getUniformLocation(constant.name);
2383
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00002384 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002385 {
2386 uniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002387 }
2388 else
2389 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002390 uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize, -1, sh::BlockMemberInfo::defaultBlockInfo);
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002391 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002392
2393 if (!uniform)
2394 {
2395 return false;
2396 }
2397
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002398 if (shader == GL_FRAGMENT_SHADER)
2399 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002400 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002401 }
2402 else if (shader == GL_VERTEX_SHADER)
2403 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002404 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002405 }
2406 else UNREACHABLE();
2407
2408 if (location >= 0)
2409 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002410 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002411 }
2412
2413 mUniforms.push_back(uniform);
2414 unsigned int uniformIndex = mUniforms.size() - 1;
2415
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002416 for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform->elementCount(); arrayElementIndex++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002417 {
Jamie Madill63491ea2013-06-06 11:56:45 -04002418 mUniformIndex.push_back(VariableLocation(uniform->name, arrayElementIndex, uniformIndex));
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002419 }
2420
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00002421 if (shader == GL_VERTEX_SHADER)
2422 {
2423 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
2424 {
2425 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
2426 return false;
2427 }
2428 }
2429 else if (shader == GL_FRAGMENT_SHADER)
2430 {
2431 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
2432 {
2433 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
2434 return false;
2435 }
2436 }
2437 else UNREACHABLE();
2438
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002439 return true;
2440}
2441
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002442bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock)
2443{
2444 const char* blockName = vertexInterfaceBlock.name.c_str();
2445
2446 // validate blocks for the same member types
2447 if (vertexInterfaceBlock.activeUniforms.size() != fragmentInterfaceBlock.activeUniforms.size())
2448 {
2449 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
2450 return false;
2451 }
2452
2453 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
2454 {
2455 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
2456 return false;
2457 }
2458
2459 const unsigned int numBlockMembers = vertexInterfaceBlock.activeUniforms.size();
2460 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
2461 {
2462 const sh::Uniform &vertexMember = vertexInterfaceBlock.activeUniforms[blockMemberIndex];
2463 const sh::Uniform &fragmentMember = fragmentInterfaceBlock.activeUniforms[blockMemberIndex];
2464
2465 if (vertexMember.name != fragmentMember.name)
2466 {
2467 infoLog.append("Name mismatch for field %d of interface block %s: (in vertex: '%s', in fragment: '%s')",
2468 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
2469 return false;
2470 }
2471
2472 std::string uniformName = "interface block " + vertexInterfaceBlock.name + " member " + vertexMember.name;
2473 if (!areMatchingUniforms(infoLog, uniformName, vertexMember, fragmentMember))
2474 {
2475 return false;
2476 }
2477 }
2478
2479 return true;
2480}
2481
2482bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const sh::ActiveInterfaceBlocks &vertexInterfaceBlocks, const sh::ActiveInterfaceBlocks &fragmentInterfaceBlocks)
2483{
2484 // Check that interface blocks defined in the vertex and fragment shaders are identical
2485 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
2486 UniformBlockMap linkedUniformBlocks;
2487
2488 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2489 {
2490 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
2491 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
2492 }
2493
2494 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2495 {
2496 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
2497 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
2498 if (entry != linkedUniformBlocks.end())
2499 {
2500 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
2501 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
2502 {
2503 return false;
2504 }
2505 }
2506 }
2507
2508 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2509 {
2510 if (!defineUniformBlock(infoLog, GL_VERTEX_SHADER, vertexInterfaceBlocks[blockIndex]))
2511 {
2512 return false;
2513 }
2514 }
2515
2516 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2517 {
2518 if (!defineUniformBlock(infoLog, GL_FRAGMENT_SHADER, fragmentInterfaceBlocks[blockIndex]))
2519 {
2520 return false;
2521 }
2522 }
2523
2524 return true;
2525}
2526
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002527void ProgramBinary::defineUniformBlockMembers(const sh::ActiveUniforms &uniforms, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes)
2528{
2529 for (unsigned int uniformIndex = 0; uniformIndex < uniforms.size(); uniformIndex++)
2530 {
2531 const sh::Uniform &uniform = uniforms[uniformIndex];
Jamie Madillacdd70f2013-06-07 14:39:56 -04002532 const std::string &uniformName = (prefix.empty() ? uniform.name : prefix + "." + uniform.name);
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002533
2534 if (!uniform.fields.empty())
2535 {
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002536 if (uniform.arraySize > 0)
2537 {
2538 for (unsigned int arrayElement = 0; arrayElement < uniform.arraySize; arrayElement++)
2539 {
Jamie Madillacdd70f2013-06-07 14:39:56 -04002540 const std::string uniformElementName = uniformName + arrayString(arrayElement);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002541 defineUniformBlockMembers(uniform.fields, uniformElementName, blockIndex, blockInfoItr, blockUniformIndexes);
2542 }
2543 }
2544 else
2545 {
Jamie Madillacdd70f2013-06-07 14:39:56 -04002546 defineUniformBlockMembers(uniform.fields, uniformName, blockIndex, blockInfoItr, blockUniformIndexes);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002547 }
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002548 }
2549 else
2550 {
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002551 Uniform *newUniform = new Uniform(uniform.type, uniform.precision, uniformName, uniform.arraySize,
2552 blockIndex, **blockInfoItr);
2553
2554 // add to uniform list, but not index, since uniform block uniforms have no location
2555 blockUniformIndexes->push_back(mUniforms.size());
2556 mUniforms.push_back(newUniform);
2557 (*blockInfoItr)++;
2558 }
2559 }
2560}
2561
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002562bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, GLenum shader, const sh::InterfaceBlock &interfaceBlock)
2563{
2564 // create uniform block entries if they do not exist
2565 if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
2566 {
2567 std::vector<unsigned int> blockUniformIndexes;
2568 const unsigned int blockIndex = mUniformBlocks.size();
2569
2570 // define member uniforms
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002571 BlockInfoItr blockInfoItr = interfaceBlock.blockInfo.cbegin();
2572 defineUniformBlockMembers(interfaceBlock.activeUniforms, "", blockIndex, &blockInfoItr, &blockUniformIndexes);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002573
2574 // create all the uniform blocks
2575 if (interfaceBlock.arraySize > 0)
2576 {
2577 for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
2578 {
2579 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, interfaceBlock.dataSize);
2580 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2581 mUniformBlocks.push_back(newUniformBlock);
2582 }
2583 }
2584 else
2585 {
2586 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, interfaceBlock.dataSize);
2587 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2588 mUniformBlocks.push_back(newUniformBlock);
2589 }
2590 }
2591
2592 // Assign registers to the uniform blocks
2593 const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
2594 const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
2595 ASSERT(blockIndex != GL_INVALID_INDEX);
2596 ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
2597
2598 for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
2599 {
2600 gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
2601 ASSERT(uniformBlock->name == interfaceBlock.name);
2602
2603 if (!assignUniformBlockRegister(infoLog, uniformBlock, shader, interfaceBlock.registerIndex + uniformBlockElement))
2604 {
2605 return false;
2606 }
2607 }
2608
2609 return true;
2610}
2611
2612bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex)
2613{
2614 if (shader == GL_VERTEX_SHADER)
2615 {
2616 uniformBlock->vsRegisterIndex = registerIndex;
2617 unsigned int maximumBlocks = mRenderer->getMaxVertexShaderUniformBuffers();
2618
2619 if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= maximumBlocks)
2620 {
2621 infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks);
2622 return false;
2623 }
2624 }
2625 else if (shader == GL_FRAGMENT_SHADER)
2626 {
2627 uniformBlock->psRegisterIndex = registerIndex;
2628 unsigned int maximumBlocks = mRenderer->getMaxFragmentShaderUniformBuffers();
2629
2630 if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks)
2631 {
Jamie Madill6fb09f62013-06-21 09:15:31 -04002632 infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", maximumBlocks);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002633 return false;
2634 }
2635 }
2636 else UNREACHABLE();
2637
2638 return true;
2639}
2640
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002641std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2642{
2643 // for now we only handle point sprite emulation
2644 ASSERT(usesPointSpriteEmulation());
2645 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
2646}
2647
2648std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2649{
2650 ASSERT(registers >= 0);
2651 ASSERT(vertexShader->mUsesPointSize);
2652 ASSERT(mRenderer->getMajorShaderModel() >= 4);
2653
2654 std::string geomHLSL;
2655
2656 std::string varyingSemantic = "TEXCOORD";
2657
2658 std::string fragCoordSemantic;
2659 std::string pointCoordSemantic;
2660
2661 int reservedRegisterIndex = registers;
2662
2663 if (fragmentShader->mUsesFragCoord)
2664 {
2665 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2666 }
2667
2668 if (fragmentShader->mUsesPointCoord)
2669 {
2670 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2671 }
2672
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002673 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
2674 "\n"
2675 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002676 "{\n";
2677
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002678 std::string varyingHLSL = generateVaryingHLSL(fragmentShader, varyingSemantic);
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002679
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002680 geomHLSL += varyingHLSL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002681
2682 if (fragmentShader->mUsesFragCoord)
2683 {
2684 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2685 }
2686
2687 geomHLSL += " float gl_PointSize : PSIZE;\n"
2688 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002689 "};\n"
2690 "\n"
2691 "struct GS_OUTPUT\n"
2692 "{\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002693
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002694 geomHLSL += varyingHLSL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002695
2696 if (fragmentShader->mUsesFragCoord)
2697 {
2698 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2699 }
2700
2701 if (fragmentShader->mUsesPointCoord)
2702 {
2703 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
2704 }
2705
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002706 geomHLSL += " float gl_PointSize : PSIZE;\n"
2707 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002708 "};\n"
2709 "\n"
2710 "static float2 pointSpriteCorners[] = \n"
2711 "{\n"
2712 " float2( 0.5f, -0.5f),\n"
2713 " float2( 0.5f, 0.5f),\n"
2714 " float2(-0.5f, -0.5f),\n"
2715 " float2(-0.5f, 0.5f)\n"
2716 "};\n"
2717 "\n"
2718 "static float2 pointSpriteTexcoords[] = \n"
2719 "{\n"
2720 " float2(1.0f, 1.0f),\n"
2721 " float2(1.0f, 0.0f),\n"
2722 " float2(0.0f, 1.0f),\n"
2723 " float2(0.0f, 0.0f)\n"
2724 "};\n"
2725 "\n"
2726 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
2727 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2728 "\n"
2729 "[maxvertexcount(4)]\n"
2730 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2731 "{\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002732 " GS_OUTPUT output = (GS_OUTPUT)0;\n"
2733 " output.gl_PointSize = input[0].gl_PointSize;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002734
2735 for (int r = 0; r < registers; r++)
2736 {
2737 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2738 }
2739
2740 if (fragmentShader->mUsesFragCoord)
2741 {
2742 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2743 }
2744
2745 geomHLSL += " \n"
2746 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2747 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.com771ca2a2013-02-28 23:14:52 +00002748 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002749
2750 for (int corner = 0; corner < 4; corner++)
2751 {
2752 geomHLSL += " \n"
2753 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2754
2755 if (fragmentShader->mUsesPointCoord)
2756 {
2757 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2758 }
2759
2760 geomHLSL += " outStream.Append(output);\n";
2761 }
2762
2763 geomHLSL += " \n"
2764 " outStream.RestartStrip();\n"
2765 "}\n";
2766
2767 return geomHLSL;
2768}
2769
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002770// This method needs to match OutputHLSL::decorate
2771std::string ProgramBinary::decorateAttribute(const std::string &name)
2772{
2773 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2774 {
2775 return "_" + name;
2776 }
2777
2778 return name;
2779}
2780
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002781bool ProgramBinary::isValidated() const
2782{
2783 return mValidated;
2784}
2785
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002786void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002787{
2788 // Skip over inactive attributes
2789 unsigned int activeAttribute = 0;
2790 unsigned int attribute;
2791 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2792 {
2793 if (mLinkedAttribute[attribute].name.empty())
2794 {
2795 continue;
2796 }
2797
2798 if (activeAttribute == index)
2799 {
2800 break;
2801 }
2802
2803 activeAttribute++;
2804 }
2805
2806 if (bufsize > 0)
2807 {
2808 const char *string = mLinkedAttribute[attribute].name.c_str();
2809
2810 strncpy(name, string, bufsize);
2811 name[bufsize - 1] = '\0';
2812
2813 if (length)
2814 {
2815 *length = strlen(name);
2816 }
2817 }
2818
2819 *size = 1; // Always a single 'type' instance
2820
2821 *type = mLinkedAttribute[attribute].type;
2822}
2823
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002824GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002825{
2826 int count = 0;
2827
2828 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2829 {
2830 if (!mLinkedAttribute[attributeIndex].name.empty())
2831 {
2832 count++;
2833 }
2834 }
2835
2836 return count;
2837}
2838
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002839GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002840{
2841 int maxLength = 0;
2842
2843 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2844 {
2845 if (!mLinkedAttribute[attributeIndex].name.empty())
2846 {
2847 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2848 }
2849 }
2850
2851 return maxLength;
2852}
2853
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002854void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002855{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002856 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002857
2858 if (bufsize > 0)
2859 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002860 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002861
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002862 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002863 {
2864 string += "[0]";
2865 }
2866
2867 strncpy(name, string.c_str(), bufsize);
2868 name[bufsize - 1] = '\0';
2869
2870 if (length)
2871 {
2872 *length = strlen(name);
2873 }
2874 }
2875
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002876 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002877
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002878 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002879}
2880
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002881GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002882{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002883 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002884}
2885
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002886GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002887{
2888 int maxLength = 0;
2889
2890 unsigned int numUniforms = mUniforms.size();
2891 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2892 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002893 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002894 {
2895 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2896 if (mUniforms[uniformIndex]->isArray())
2897 {
2898 length += 3; // Counting in "[0]".
2899 }
2900 maxLength = std::max(length, maxLength);
2901 }
2902 }
2903
2904 return maxLength;
2905}
2906
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002907GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
2908{
2909 const gl::Uniform& uniform = *mUniforms[index];
2910
2911 switch (pname)
2912 {
2913 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
2914 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
shannonwoods@chromium.orgb1dc1b62013-05-30 00:15:43 +00002915 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002916 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002917
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002918 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
2919 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
2920 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
2921 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002922
2923 default:
2924 UNREACHABLE();
2925 break;
2926 }
2927 return 0;
2928}
2929
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002930void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
2931{
2932 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
2933
2934 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2935
2936 if (bufSize > 0)
2937 {
2938 std::string string = uniformBlock.name;
2939
2940 if (uniformBlock.isArrayElement())
2941 {
Jamie Madill63491ea2013-06-06 11:56:45 -04002942 string += arrayString(uniformBlock.elementIndex);
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002943 }
2944
2945 strncpy(uniformBlockName, string.c_str(), bufSize);
2946 uniformBlockName[bufSize - 1] = '\0';
2947
2948 if (length)
2949 {
2950 *length = strlen(uniformBlockName);
2951 }
2952 }
2953}
2954
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00002955void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
2956{
2957 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
2958
2959 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2960
2961 switch (pname)
2962 {
2963 case GL_UNIFORM_BLOCK_DATA_SIZE:
2964 *params = static_cast<GLint>(uniformBlock.dataSize);
2965 break;
2966 case GL_UNIFORM_BLOCK_NAME_LENGTH:
shannonwoods@chromium.org932cc6b2013-05-30 00:15:37 +00002967 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00002968 break;
2969 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
2970 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
2971 break;
2972 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
2973 {
2974 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
2975 {
2976 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
2977 }
2978 }
2979 break;
2980 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
2981 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
2982 break;
2983 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
2984 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
2985 break;
2986 default: UNREACHABLE();
2987 }
2988}
2989
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002990GLuint ProgramBinary::getActiveUniformBlockCount() const
2991{
2992 return mUniformBlocks.size();
2993}
2994
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002995GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
2996{
2997 unsigned int maxLength = 0;
2998
2999 unsigned int numUniformBlocks = mUniformBlocks.size();
3000 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
3001 {
3002 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
3003 if (!uniformBlock.name.empty())
3004 {
3005 const unsigned int length = uniformBlock.name.length() + 1;
3006
3007 // Counting in "[0]".
3008 const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
3009
3010 maxLength = std::max(length + arrayLength, maxLength);
3011 }
3012 }
3013
3014 return maxLength;
3015}
3016
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003017void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003018{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003019 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003020 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003021 {
3022 mValidated = false;
3023 }
3024 else
3025 {
3026 mValidated = true;
3027 }
3028}
3029
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003030bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003031{
3032 // if any two active samplers in a program are of different types, but refer to the same
3033 // texture image unit, and this is the current program, then ValidateProgram will fail, and
3034 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
3035
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003036 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003037 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003038
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003039 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003040 {
3041 textureUnitType[i] = TEXTURE_UNKNOWN;
3042 }
3043
3044 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
3045 {
3046 if (mSamplersPS[i].active)
3047 {
3048 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
3049
3050 if (unit >= maxCombinedTextureImageUnits)
3051 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003052 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003053 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003054 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003055 }
3056
3057 return false;
3058 }
3059
3060 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
3061 {
3062 if (mSamplersPS[i].textureType != textureUnitType[unit])
3063 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003064 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003065 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003066 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003067 }
3068
3069 return false;
3070 }
3071 }
3072 else
3073 {
3074 textureUnitType[unit] = mSamplersPS[i].textureType;
3075 }
3076 }
3077 }
3078
3079 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
3080 {
3081 if (mSamplersVS[i].active)
3082 {
3083 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
3084
3085 if (unit >= maxCombinedTextureImageUnits)
3086 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003087 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003088 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003089 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003090 }
3091
3092 return false;
3093 }
3094
3095 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
3096 {
3097 if (mSamplersVS[i].textureType != textureUnitType[unit])
3098 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003099 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003100 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003101 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003102 }
3103
3104 return false;
3105 }
3106 }
3107 else
3108 {
3109 textureUnitType[unit] = mSamplersVS[i].textureType;
3110 }
3111 }
3112 }
3113
3114 return true;
3115}
3116
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003117ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
3118{
3119}
3120
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00003121struct AttributeSorter
3122{
3123 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
3124 : originalIndices(semanticIndices)
3125 {
3126 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
3127 {
3128 indices[i] = i;
3129 }
3130
3131 std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this);
3132 }
3133
3134 bool operator()(int a, int b)
3135 {
3136 return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
3137 }
3138
3139 int indices[MAX_VERTEX_ATTRIBS];
3140 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
3141};
3142
3143void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
3144{
3145 AttributeSorter sorter(mSemanticIndex);
3146
3147 int oldIndices[MAX_VERTEX_ATTRIBS];
3148 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
3149
3150 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
3151 {
3152 oldIndices[i] = mSemanticIndex[i];
3153 oldTranslatedAttributes[i] = attributes[i];
3154 }
3155
3156 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
3157 {
3158 int oldIndex = sorter.indices[i];
3159 sortedSemanticIndices[i] = oldIndices[oldIndex];
3160 attributes[i] = oldTranslatedAttributes[oldIndex];
3161 }
3162}
3163
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003164}