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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000017#include "utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +000024#include "libGLESv2/Context.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000025
daniel@transgaming.com88853c52012-12-20 20:56:40 +000026#undef near
27#undef far
28
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000029namespace gl
30{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000031std::string str(int i)
32{
33 char buffer[20];
34 snprintf(buffer, sizeof(buffer), "%d", i);
35 return buffer;
36}
37
daniel@transgaming.comdb019952012-12-20 21:13:32 +000038UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
39 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000040{
41}
42
daniel@transgaming.come87ca002012-07-24 18:30:43 +000043unsigned int ProgramBinary::mCurrentSerial = 1;
44
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000045ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000046{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000047 mPixelExecutable = NULL;
48 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000049 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000050
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000051 mValidated = false;
52
53 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
54 {
55 mSemanticIndex[index] = -1;
56 }
57
58 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
59 {
60 mSamplersPS[index].active = false;
61 }
62
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000063 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000064 {
65 mSamplersVS[index].active = false;
66 }
67
68 mUsedVertexSamplerRange = 0;
69 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +000070 mUsesPointSize = false;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000071}
72
73ProgramBinary::~ProgramBinary()
74{
daniel@transgaming.com95892412012-11-28 20:59:09 +000075 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000076 mPixelExecutable = NULL;
77
daniel@transgaming.com95892412012-11-28 20:59:09 +000078 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000079 mVertexExecutable = NULL;
80
81 delete mGeometryExecutable;
82 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000083
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000084 while (!mUniforms.empty())
85 {
86 delete mUniforms.back();
87 mUniforms.pop_back();
88 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000089}
90
daniel@transgaming.come87ca002012-07-24 18:30:43 +000091unsigned int ProgramBinary::getSerial() const
92{
93 return mSerial;
94}
95
96unsigned int ProgramBinary::issueSerial()
97{
98 return mCurrentSerial++;
99}
100
daniel@transgaming.com95892412012-11-28 20:59:09 +0000101rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000102{
103 return mPixelExecutable;
104}
105
daniel@transgaming.com95892412012-11-28 20:59:09 +0000106rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000107{
108 return mVertexExecutable;
109}
110
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000111rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
112{
113 return mGeometryExecutable;
114}
115
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000116GLuint ProgramBinary::getAttributeLocation(const char *name)
117{
118 if (name)
119 {
120 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
121 {
122 if (mLinkedAttribute[index].name == std::string(name))
123 {
124 return index;
125 }
126 }
127 }
128
129 return -1;
130}
131
132int ProgramBinary::getSemanticIndex(int attributeIndex)
133{
134 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
135
136 return mSemanticIndex[attributeIndex];
137}
138
139// Returns one more than the highest sampler index used.
140GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
141{
142 switch (type)
143 {
144 case SAMPLER_PIXEL:
145 return mUsedPixelSamplerRange;
146 case SAMPLER_VERTEX:
147 return mUsedVertexSamplerRange;
148 default:
149 UNREACHABLE();
150 return 0;
151 }
152}
153
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000154bool ProgramBinary::usesPointSize() const
155{
156 return mUsesPointSize;
157}
158
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000159bool ProgramBinary::usesPointSpriteEmulation() const
160{
161 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
162}
163
164bool ProgramBinary::usesGeometryShader() const
165{
166 return usesPointSpriteEmulation();
167}
168
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000169// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
170// index (0-15 for the pixel shader and 0-3 for the vertex shader).
171GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
172{
173 GLint logicalTextureUnit = -1;
174
175 switch (type)
176 {
177 case SAMPLER_PIXEL:
178 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
179
180 if (mSamplersPS[samplerIndex].active)
181 {
182 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
183 }
184 break;
185 case SAMPLER_VERTEX:
186 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
187
188 if (mSamplersVS[samplerIndex].active)
189 {
190 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
191 }
192 break;
193 default: UNREACHABLE();
194 }
195
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000196 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000197 {
198 return logicalTextureUnit;
199 }
200
201 return -1;
202}
203
204// Returns the texture type for a given Direct3D 9 sampler type and
205// index (0-15 for the pixel shader and 0-3 for the vertex shader).
206TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
207{
208 switch (type)
209 {
210 case SAMPLER_PIXEL:
211 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
212 ASSERT(mSamplersPS[samplerIndex].active);
213 return mSamplersPS[samplerIndex].textureType;
214 case SAMPLER_VERTEX:
215 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
216 ASSERT(mSamplersVS[samplerIndex].active);
217 return mSamplersVS[samplerIndex].textureType;
218 default: UNREACHABLE();
219 }
220
221 return TEXTURE_2D;
222}
223
224GLint ProgramBinary::getUniformLocation(std::string name)
225{
226 unsigned int subscript = 0;
227
228 // Strip any trailing array operator and retrieve the subscript
229 size_t open = name.find_last_of('[');
230 size_t close = name.find_last_of(']');
231 if (open != std::string::npos && close == name.length() - 1)
232 {
233 subscript = atoi(name.substr(open + 1).c_str());
234 name.erase(open);
235 }
236
237 unsigned int numUniforms = mUniformIndex.size();
238 for (unsigned int location = 0; location < numUniforms; location++)
239 {
240 if (mUniformIndex[location].name == name &&
241 mUniformIndex[location].element == subscript)
242 {
243 return location;
244 }
245 }
246
247 return -1;
248}
249
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000250template <typename T>
251bool ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000252{
253 if (location < 0 || location >= (int)mUniformIndex.size())
254 {
255 return false;
256 }
257
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000258 const int components = UniformComponentCount(targetUniformType);
259 const GLenum targetBoolType = UniformBoolVectorType(targetUniformType);
260
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000261 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
262 targetUniform->dirty = true;
263
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000264 int elementCount = targetUniform->elementCount();
265
266 if (elementCount == 1 && count > 1)
267 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
268
269 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
270
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000271 if (targetUniform->type == targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000272 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000273 T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000274
275 for (int i = 0; i < count; i++)
276 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000277 for (int c = 0; c < components; c++)
278 {
279 target[c] = v[c];
280 }
281 for (int c = components; c < 4; c++)
282 {
283 target[c] = 0;
284 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000285 target += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000286 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000287 }
288 }
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000289 else if (targetUniform->type == targetBoolType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000290 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000291 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000292
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000293 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000294 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000295 for (int c = 0; c < components; c++)
296 {
297 boolParams[c] = (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
298 }
299 for (int c = components; c < 4; c++)
300 {
301 boolParams[c] = GL_FALSE;
302 }
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000303 boolParams += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000304 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000305 }
306 }
307 else
308 {
309 return false;
310 }
311
312 return true;
313}
314
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000315bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
316{
317 return setUniform(location, count, v, GL_FLOAT);
318}
319
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000320bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
321{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000322 return setUniform(location, count, v, GL_FLOAT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000323}
324
325bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
326{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000327 return setUniform(location, count, v, GL_FLOAT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000328}
329
330bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
331{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000332 return setUniform(location, count, v, GL_FLOAT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000333}
334
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000335template<typename T>
336void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000337{
338 int copyWidth = std::min(targetWidth, srcWidth);
339 int copyHeight = std::min(targetHeight, srcHeight);
340
341 for (int x = 0; x < copyWidth; x++)
342 {
343 for (int y = 0; y < copyHeight; y++)
344 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000345 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000346 }
347 }
348 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000349 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000350 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000351 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000352 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000353 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000354 }
355 }
356 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000357 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000358 {
359 for (int x = 0; x < targetWidth; x++)
360 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000361 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000362 }
363 }
364}
365
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000366template<typename T>
367void expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
368{
369 int copyWidth = std::min(targetWidth, srcWidth);
370 int copyHeight = std::min(targetHeight, srcHeight);
371
372 for (int y = 0; y < copyHeight; y++)
373 {
374 for (int x = 0; x < copyWidth; x++)
375 {
376 target[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
377 }
378 }
379 // clear unfilled right side
380 for (int y = 0; y < copyHeight; y++)
381 {
382 for (int x = copyWidth; x < targetWidth; x++)
383 {
384 target[y * targetWidth + x] = static_cast<T>(0);
385 }
386 }
387 // clear unfilled bottom.
388 for (int y = copyHeight; y < targetHeight; y++)
389 {
390 for (int x = 0; x < targetWidth; x++)
391 {
392 target[y * targetWidth + x] = static_cast<T>(0);
393 }
394 }
395}
396
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000397template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000398bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000399{
400 if (location < 0 || location >= (int)mUniformIndex.size())
401 {
402 return false;
403 }
404
405 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
406 targetUniform->dirty = true;
407
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000408 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000409 {
410 return false;
411 }
412
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000413 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000414
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000415 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000416 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
417
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000418 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000419 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4 * rows);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000420
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000421 for (int i = 0; i < count; i++)
422 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000423 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
424 if (transpose == GL_FALSE)
425 {
426 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
427 }
428 else
429 {
430 expandMatrix<GLfloat>(target, value, 4, rows, cols, rows);
431 }
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000432 target += 4 * rows;
433 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000434 }
435
436 return true;
437}
438
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000439bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000440{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000441 return setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000442}
443
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000444bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000445{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000446 return setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000447}
448
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000449bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000450{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000451 return setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000452}
453
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000454bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000455{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000456 return setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000457}
458
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000459bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000460{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000461 return setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000462}
463
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000464bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000465{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000466 return setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000467}
468
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000469bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000470{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000471 return setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000472}
473
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000474bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000475{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000476 return setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000477}
478
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000479bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000480{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000481 return setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000482}
483
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000484bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
485{
486 if (location < 0 || location >= (int)mUniformIndex.size())
487 {
488 return false;
489 }
490
491 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
492 targetUniform->dirty = true;
493
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000494 int elementCount = targetUniform->elementCount();
495
496 if (elementCount == 1 && count > 1)
497 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
498
499 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
500
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000501 if (targetUniform->type == GL_INT ||
502 targetUniform->type == GL_SAMPLER_2D ||
503 targetUniform->type == GL_SAMPLER_CUBE)
504 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000505 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000506
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000507 for (int i = 0; i < count; i++)
508 {
509 target[0] = v[0];
510 target[1] = 0;
511 target[2] = 0;
512 target[3] = 0;
513 target += 4;
514 v += 1;
515 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000516 }
517 else if (targetUniform->type == GL_BOOL)
518 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000519 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000520
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000521 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000522 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000523 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
524 boolParams[1] = GL_FALSE;
525 boolParams[2] = GL_FALSE;
526 boolParams[3] = GL_FALSE;
527 boolParams += 4;
528 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000529 }
530 }
531 else
532 {
533 return false;
534 }
535
536 return true;
537}
538
539bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
540{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000541 return setUniform(location, count, v, GL_INT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000542}
543
544bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
545{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000546 return setUniform(location, count, v, GL_INT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000547}
548
549bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
550{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000551 return setUniform(location, count, v, GL_INT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000552}
553
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +0000554bool ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
555{
556 return setUniform(location, count, v, GL_UNSIGNED_INT);
557}
558
559bool ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
560{
561 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
562}
563
564bool ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
565{
566 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
567}
568
569bool ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
570{
571 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
572}
573
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000574template <typename T>
575bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000576{
577 if (location < 0 || location >= (int)mUniformIndex.size())
578 {
579 return false;
580 }
581
582 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
583
584 // sized queries -- ensure the provided buffer is large enough
585 if (bufSize)
586 {
587 int requiredBytes = UniformExternalSize(targetUniform->type);
588 if (*bufSize < requiredBytes)
589 {
590 return false;
591 }
592 }
593
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000594 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000595 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000596 const int rows = VariableRowCount(targetUniform->type);
597 const int cols = VariableColumnCount(targetUniform->type);
598 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, cols, rows, 4, rows);
599 }
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000600 else if (uniformType == UniformComponentType(targetUniform->type))
601 {
602 unsigned int size = UniformComponentCount(targetUniform->type);
603 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
604 size * sizeof(T));
605 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000606 else
607 {
608 unsigned int size = UniformComponentCount(targetUniform->type);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000609 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000610 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000611 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000612 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000613 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000614
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000615 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000616 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000617 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000618 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000619 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000620 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000621
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000622 case GL_FLOAT:
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000623 {
624 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
625
626 for (unsigned int i = 0; i < size; i++)
627 {
628 params[i] = static_cast<T>(floatParams[i]);
629 }
630 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000631 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000632
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000633 case GL_INT:
634 {
635 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
636
637 for (unsigned int i = 0; i < size; i++)
638 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000639 params[i] = static_cast<T>(intParams[i]);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000640 }
641 }
642 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000643
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000644 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000645 }
646 }
647
648 return true;
649}
650
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000651bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
652{
653 return getUniformv(location, bufSize, params, GL_FLOAT);
654}
655
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000656bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
657{
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000658 return getUniformv(location, bufSize, params, GL_INT);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000659}
660
661void ProgramBinary::dirtyAllUniforms()
662{
663 unsigned int numUniforms = mUniforms.size();
664 for (unsigned int index = 0; index < numUniforms; index++)
665 {
666 mUniforms[index]->dirty = true;
667 }
668}
669
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000670// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000671void ProgramBinary::applyUniforms()
672{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000673 // Retrieve sampler uniform values
674 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
675 {
676 Uniform *targetUniform = *ub;
677
678 if (targetUniform->dirty)
679 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000680 if (targetUniform->type == GL_SAMPLER_2D ||
681 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000682 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000683 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000684 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000685
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000686 if (targetUniform->psRegisterIndex >= 0)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000687 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000688 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000689
690 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000691 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000692 unsigned int samplerIndex = firstIndex + i;
693
694 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000695 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000696 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000697 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000698 }
699 }
700 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000701
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000702 if (targetUniform->vsRegisterIndex >= 0)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000703 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000704 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000705
706 for (int i = 0; i < count; i++)
707 {
708 unsigned int samplerIndex = firstIndex + i;
709
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000710 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000711 {
712 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000713 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000714 }
715 }
716 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000717 }
718 }
719 }
720
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +0000721 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000722}
723
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000724// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
725// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000726int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000727{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000728 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000729
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000730 fragmentShader->resetVaryingsRegisterAssignment();
731
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000732 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
733 {
734 int n = VariableRowCount(varying->type) * varying->size;
735 int m = VariableColumnCount(varying->type);
736 bool success = false;
737
738 if (m == 2 || m == 3 || m == 4)
739 {
740 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
741 {
742 bool available = true;
743
744 for (int y = 0; y < n && available; y++)
745 {
746 for (int x = 0; x < m && available; x++)
747 {
748 if (packing[r + y][x])
749 {
750 available = false;
751 }
752 }
753 }
754
755 if (available)
756 {
757 varying->reg = r;
758 varying->col = 0;
759
760 for (int y = 0; y < n; y++)
761 {
762 for (int x = 0; x < m; x++)
763 {
764 packing[r + y][x] = &*varying;
765 }
766 }
767
768 success = true;
769 }
770 }
771
772 if (!success && m == 2)
773 {
774 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
775 {
776 bool available = true;
777
778 for (int y = 0; y < n && available; y++)
779 {
780 for (int x = 2; x < 4 && available; x++)
781 {
782 if (packing[r + y][x])
783 {
784 available = false;
785 }
786 }
787 }
788
789 if (available)
790 {
791 varying->reg = r;
792 varying->col = 2;
793
794 for (int y = 0; y < n; y++)
795 {
796 for (int x = 2; x < 4; x++)
797 {
798 packing[r + y][x] = &*varying;
799 }
800 }
801
802 success = true;
803 }
804 }
805 }
806 }
807 else if (m == 1)
808 {
809 int space[4] = {0};
810
811 for (int y = 0; y < maxVaryingVectors; y++)
812 {
813 for (int x = 0; x < 4; x++)
814 {
815 space[x] += packing[y][x] ? 0 : 1;
816 }
817 }
818
819 int column = 0;
820
821 for (int x = 0; x < 4; x++)
822 {
823 if (space[x] >= n && space[x] < space[column])
824 {
825 column = x;
826 }
827 }
828
829 if (space[column] >= n)
830 {
831 for (int r = 0; r < maxVaryingVectors; r++)
832 {
833 if (!packing[r][column])
834 {
835 varying->reg = r;
836
837 for (int y = r; y < r + n; y++)
838 {
839 packing[y][column] = &*varying;
840 }
841
842 break;
843 }
844 }
845
846 varying->col = column;
847
848 success = true;
849 }
850 }
851 else UNREACHABLE();
852
853 if (!success)
854 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000855 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000856
857 return -1;
858 }
859 }
860
861 // Return the number of used registers
862 int registers = 0;
863
864 for (int r = 0; r < maxVaryingVectors; r++)
865 {
866 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
867 {
868 registers++;
869 }
870 }
871
872 return registers;
873}
874
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000875bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
876 std::string& pixelHLSL, std::string& vertexHLSL,
877 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000878{
879 if (pixelHLSL.empty() || vertexHLSL.empty())
880 {
881 return false;
882 }
883
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +0000884 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
885 bool usesFragColor = fragmentShader->mUsesFragColor;
886 bool usesFragData = fragmentShader->mUsesFragData;
887 if (usesMRT && usesFragColor && usesFragData)
888 {
889 infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
890 return false;
891 }
892
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000893 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +0000894 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000895 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000896
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000897 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
898
899 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000900 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000901 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000902
903 return false;
904 }
905
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000906 vertexShader->resetVaryingsRegisterAssignment();
907
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000908 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
909 {
910 bool matched = false;
911
912 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
913 {
914 if (output->name == input->name)
915 {
916 if (output->type != input->type || output->size != input->size)
917 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000918 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000919
920 return false;
921 }
922
923 output->reg = input->reg;
924 output->col = input->col;
925
926 matched = true;
927 break;
928 }
929 }
930
931 if (!matched)
932 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000933 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000934
935 return false;
936 }
937 }
938
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000939 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000940 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +0000941 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000942 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
943
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +0000944 const unsigned int renderTargetCount = usesMRT ? mRenderer->getMaxRenderTargets() : 1;
945
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000946 // special varyings that use reserved registers
947 int reservedRegisterIndex = registers;
948 std::string fragCoordSemantic;
949 std::string pointCoordSemantic;
950
951 if (fragmentShader->mUsesFragCoord)
952 {
953 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
954 }
955
956 if (fragmentShader->mUsesPointCoord)
957 {
958 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
959 // In DX11 we compute this in the GS.
960 if (shaderModel == 3)
961 {
962 pointCoordSemantic = "TEXCOORD0";
963 }
964 else if (shaderModel >= 4)
965 {
966 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
967 }
968 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000969
970 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +0000971 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000972
973 int semanticIndex = 0;
974 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
975 {
976 switch (attribute->type)
977 {
978 case GL_FLOAT: vertexHLSL += " float "; break;
979 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
980 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
981 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
982 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
983 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
984 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
985 default: UNREACHABLE();
986 }
987
988 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
989
990 semanticIndex += VariableRowCount(attribute->type);
991 }
992
993 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +0000994 "\n"
995 "struct VS_OUTPUT\n"
996 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000997
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +0000998 if (shaderModel < 4)
999 {
1000 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1001 }
1002
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001003 for (int r = 0; r < registers; r++)
1004 {
1005 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1006
1007 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1008 }
1009
1010 if (fragmentShader->mUsesFragCoord)
1011 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001012 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001013 }
1014
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001015 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001016 {
1017 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1018 }
1019
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001020 if (shaderModel >= 4)
1021 {
1022 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1023 }
1024
1025 vertexHLSL += "};\n"
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001026 "\n"
1027 "VS_OUTPUT main(VS_INPUT input)\n"
1028 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001029
1030 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1031 {
1032 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1033
1034 if (VariableRowCount(attribute->type) > 1) // Matrix
1035 {
1036 vertexHLSL += "transpose";
1037 }
1038
1039 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1040 }
1041
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001042 if (shaderModel >= 4)
1043 {
1044 vertexHLSL += "\n"
1045 " gl_main();\n"
1046 "\n"
1047 " VS_OUTPUT output;\n"
1048 " output.gl_Position.x = gl_Position.x;\n"
1049 " output.gl_Position.y = -gl_Position.y;\n"
1050 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1051 " output.gl_Position.w = gl_Position.w;\n";
1052 }
1053 else
1054 {
1055 vertexHLSL += "\n"
1056 " gl_main();\n"
1057 "\n"
1058 " VS_OUTPUT output;\n"
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +00001059 " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
1060 " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001061 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1062 " output.gl_Position.w = gl_Position.w;\n";
1063 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001064
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001065 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001066 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001067 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001068 }
1069
1070 if (fragmentShader->mUsesFragCoord)
1071 {
1072 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1073 }
1074
1075 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1076 {
1077 if (varying->reg >= 0)
1078 {
1079 for (int i = 0; i < varying->size; i++)
1080 {
1081 int rows = VariableRowCount(varying->type);
1082
1083 for (int j = 0; j < rows; j++)
1084 {
1085 int r = varying->reg + i * rows + j;
1086 vertexHLSL += " output.v" + str(r);
1087
1088 bool sharedRegister = false; // Register used by multiple varyings
1089
1090 for (int x = 0; x < 4; x++)
1091 {
1092 if (packing[r][x] && packing[r][x] != packing[r][0])
1093 {
1094 sharedRegister = true;
1095 break;
1096 }
1097 }
1098
1099 if(sharedRegister)
1100 {
1101 vertexHLSL += ".";
1102
1103 for (int x = 0; x < 4; x++)
1104 {
1105 if (packing[r][x] == &*varying)
1106 {
1107 switch(x)
1108 {
1109 case 0: vertexHLSL += "x"; break;
1110 case 1: vertexHLSL += "y"; break;
1111 case 2: vertexHLSL += "z"; break;
1112 case 3: vertexHLSL += "w"; break;
1113 }
1114 }
1115 }
1116 }
1117
1118 vertexHLSL += " = " + varying->name;
1119
1120 if (varying->array)
1121 {
1122 vertexHLSL += "[" + str(i) + "]";
1123 }
1124
1125 if (rows > 1)
1126 {
1127 vertexHLSL += "[" + str(j) + "]";
1128 }
1129
1130 vertexHLSL += ";\n";
1131 }
1132 }
1133 }
1134 }
1135
1136 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001137 " return output;\n"
1138 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001139
1140 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001141 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001142
1143 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1144 {
1145 if (varying->reg >= 0)
1146 {
1147 for (int i = 0; i < varying->size; i++)
1148 {
1149 int rows = VariableRowCount(varying->type);
1150 for (int j = 0; j < rows; j++)
1151 {
1152 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001153 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001154 }
1155 }
1156 }
1157 else UNREACHABLE();
1158 }
1159
1160 if (fragmentShader->mUsesFragCoord)
1161 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001162 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001163 }
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001164
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001165 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
1166 {
1167 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1168 }
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001169
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001170 // Must consume the PSIZE element if the geometry shader is not active
1171 // We won't know if we use a GS until we draw
1172 if (vertexShader->mUsesPointSize && shaderModel >= 4)
1173 {
1174 pixelHLSL += " float gl_PointSize : PSIZE;\n";
1175 }
1176
1177 if (fragmentShader->mUsesFragCoord)
1178 {
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001179 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001180 {
1181 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1182 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001183 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001184 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001185 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1186 }
1187 }
1188
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001189 pixelHLSL += "};\n"
1190 "\n"
1191 "struct PS_OUTPUT\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001192 "{\n";
1193
1194 for (unsigned int i = 0; i < renderTargetCount; i++)
1195 {
1196 pixelHLSL += " float4 gl_Color" + str(i) + " : " + targetSemantic + str(i) + ";\n";
1197 }
1198
1199 pixelHLSL += "};\n"
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001200 "\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001201
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001202 if (fragmentShader->mUsesFrontFacing)
1203 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001204 if (shaderModel >= 4)
1205 {
1206 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1207 "{\n";
1208 }
1209 else
1210 {
1211 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1212 "{\n";
1213 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001214 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001215 else
1216 {
1217 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1218 "{\n";
1219 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001220
1221 if (fragmentShader->mUsesFragCoord)
1222 {
1223 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1224
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001225 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001226 {
1227 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1228 " gl_FragCoord.y = input.dx_VPos.y;\n";
1229 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001230 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001231 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001232 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001233 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001234 }
1235 else
1236 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001237 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1238 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1239 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001240 }
1241
daniel@transgaming.com12985182012-12-20 20:56:31 +00001242 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001243 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001244 }
1245
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001246 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001247 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001248 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1249 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001250 }
1251
1252 if (fragmentShader->mUsesFrontFacing)
1253 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001254 if (shaderModel <= 3)
1255 {
1256 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1257 }
1258 else
1259 {
1260 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1261 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001262 }
1263
1264 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1265 {
1266 if (varying->reg >= 0)
1267 {
1268 for (int i = 0; i < varying->size; i++)
1269 {
1270 int rows = VariableRowCount(varying->type);
1271 for (int j = 0; j < rows; j++)
1272 {
1273 std::string n = str(varying->reg + i * rows + j);
1274 pixelHLSL += " " + varying->name;
1275
1276 if (varying->array)
1277 {
1278 pixelHLSL += "[" + str(i) + "]";
1279 }
1280
1281 if (rows > 1)
1282 {
1283 pixelHLSL += "[" + str(j) + "]";
1284 }
1285
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001286 switch (VariableColumnCount(varying->type))
1287 {
1288 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1289 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1290 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1291 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1292 default: UNREACHABLE();
1293 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001294 }
1295 }
1296 }
1297 else UNREACHABLE();
1298 }
1299
1300 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001301 " gl_main();\n"
1302 "\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001303 " PS_OUTPUT output;\n";
1304
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +00001305 // Two cases when writing to gl_FragColor and using ESSL 1.0:
1306 // - with a 3.0 context, the output color is copied to channel 0
1307 // - with a 2.0 context using EXT_draw_buffers, the output color is broadcast to all channels
1308 const bool broadcast = fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3;
1309
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001310 for (unsigned int i = 0; i < renderTargetCount; i++)
1311 {
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +00001312 unsigned int sourceColor = !broadcast ? i : 0;
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001313
1314 pixelHLSL += " output.gl_Color" + str(i) + " = gl_Color[" + str(sourceColor) + "];\n";
1315 }
1316
1317 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001318 " return output;\n"
1319 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001320
1321 return true;
1322}
1323
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001324bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1325{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001326 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001327
1328 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001329 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001330 if (format != GL_PROGRAM_BINARY_ANGLE)
1331 {
1332 infoLog.append("Invalid program binary format.");
1333 return false;
1334 }
1335
1336 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001337 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001338 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001339 {
1340 infoLog.append("Invalid program binary version.");
1341 return false;
1342 }
1343
1344 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1345 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001346 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001347 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001348 stream.read(&name);
1349 mLinkedAttribute[i].name = name;
1350 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001351 }
1352
1353 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1354 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001355 stream.read(&mSamplersPS[i].active);
1356 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001357
1358 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001359 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001360 mSamplersPS[i].textureType = (TextureType) textureType;
1361 }
1362
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001363 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001364 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001365 stream.read(&mSamplersVS[i].active);
1366 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001367
1368 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001369 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001370 mSamplersVS[i].textureType = (TextureType) textureType;
1371 }
1372
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001373 stream.read(&mUsedVertexSamplerRange);
1374 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001375 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001376
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001377 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001378 stream.read(&size);
1379 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001380 {
1381 infoLog.append("Invalid program binary.");
1382 return false;
1383 }
1384
1385 mUniforms.resize(size);
1386 for (unsigned int i = 0; i < size; ++i)
1387 {
1388 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001389 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001390 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001391 unsigned int arraySize;
1392
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001393 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001394 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001395 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001396 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001397
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001398 mUniforms[i] = new Uniform(type, precision, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001399
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001400 stream.read(&mUniforms[i]->psRegisterIndex);
1401 stream.read(&mUniforms[i]->vsRegisterIndex);
1402 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001403 }
1404
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001405 stream.read(&size);
1406 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001407 {
1408 infoLog.append("Invalid program binary.");
1409 return false;
1410 }
1411
1412 mUniformIndex.resize(size);
1413 for (unsigned int i = 0; i < size; ++i)
1414 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001415 stream.read(&mUniformIndex[i].name);
1416 stream.read(&mUniformIndex[i].element);
1417 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001418 }
1419
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001420 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001421 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001422
1423 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001424 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001425
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001426 unsigned int geometryShaderSize;
1427 stream.read(&geometryShaderSize);
1428
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001429 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001430
daniel@transgaming.com36038542012-11-28 20:59:26 +00001431 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001432 ptr += sizeof(GUID);
1433
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001434 GUID identifier = mRenderer->getAdapterIdentifier();
1435 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001436 {
1437 infoLog.append("Invalid program binary.");
1438 return false;
1439 }
1440
1441 const char *pixelShaderFunction = ptr;
1442 ptr += pixelShaderSize;
1443
1444 const char *vertexShaderFunction = ptr;
1445 ptr += vertexShaderSize;
1446
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001447 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1448 ptr += geometryShaderSize;
1449
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001450 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001451 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001452 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001453 {
1454 infoLog.append("Could not create pixel shader.");
1455 return false;
1456 }
1457
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001458 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001459 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001460 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001461 {
1462 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001463 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001464 mPixelExecutable = NULL;
1465 return false;
1466 }
1467
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001468 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1469 {
1470 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1471 geometryShaderSize, rx::SHADER_GEOMETRY);
1472 if (!mGeometryExecutable)
1473 {
1474 infoLog.append("Could not create geometry shader.");
1475 delete mPixelExecutable;
1476 mPixelExecutable = NULL;
1477 delete mVertexExecutable;
1478 mVertexExecutable = NULL;
1479 return false;
1480 }
1481 }
1482 else
1483 {
1484 mGeometryExecutable = NULL;
1485 }
1486
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001487 return true;
1488}
1489
1490bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1491{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001492 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001493
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001494 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001495 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001496
1497 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1498 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001499 stream.write(mLinkedAttribute[i].type);
1500 stream.write(mLinkedAttribute[i].name);
1501 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001502 }
1503
1504 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1505 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001506 stream.write(mSamplersPS[i].active);
1507 stream.write(mSamplersPS[i].logicalTextureUnit);
1508 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001509 }
1510
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001511 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001512 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001513 stream.write(mSamplersVS[i].active);
1514 stream.write(mSamplersVS[i].logicalTextureUnit);
1515 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001516 }
1517
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001518 stream.write(mUsedVertexSamplerRange);
1519 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001520 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001521
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001522 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001523 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1524 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001525 stream.write(mUniforms[i]->type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001526 stream.write(mUniforms[i]->precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001527 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001528 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001529
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001530 stream.write(mUniforms[i]->psRegisterIndex);
1531 stream.write(mUniforms[i]->vsRegisterIndex);
1532 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001533 }
1534
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001535 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001536 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1537 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001538 stream.write(mUniformIndex[i].name);
1539 stream.write(mUniformIndex[i].element);
1540 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001541 }
1542
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001543 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001544 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001545
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001546 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001547 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001548
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001549 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1550 stream.write(geometryShaderSize);
1551
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001552 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001553
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001554 GLsizei streamLength = stream.length();
1555 const void *streamData = stream.data();
1556
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001557 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001558 if (totalLength > bufSize)
1559 {
1560 if (length)
1561 {
1562 *length = 0;
1563 }
1564
1565 return false;
1566 }
1567
1568 if (binary)
1569 {
1570 char *ptr = (char*) binary;
1571
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001572 memcpy(ptr, streamData, streamLength);
1573 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001574
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001575 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001576 ptr += sizeof(GUID);
1577
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001578 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001579 ptr += pixelShaderSize;
1580
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001581 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001582 ptr += vertexShaderSize;
1583
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001584 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1585 {
1586 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1587 ptr += geometryShaderSize;
1588 }
1589
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001590 ASSERT(ptr - totalLength == binary);
1591 }
1592
1593 if (length)
1594 {
1595 *length = totalLength;
1596 }
1597
1598 return true;
1599}
1600
1601GLint ProgramBinary::getLength()
1602{
1603 GLint length;
1604 if (save(NULL, INT_MAX, &length))
1605 {
1606 return length;
1607 }
1608 else
1609 {
1610 return 0;
1611 }
1612}
1613
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001614bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001615{
1616 if (!fragmentShader || !fragmentShader->isCompiled())
1617 {
1618 return false;
1619 }
1620
1621 if (!vertexShader || !vertexShader->isCompiled())
1622 {
1623 return false;
1624 }
1625
1626 std::string pixelHLSL = fragmentShader->getHLSL();
1627 std::string vertexHLSL = vertexShader->getHLSL();
1628
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001629 // Map the varyings to the register file
1630 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
1631 int registers = packVaryings(infoLog, packing, fragmentShader);
1632
1633 if (registers < 0)
1634 {
1635 return false;
1636 }
1637
1638 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001639 {
1640 return false;
1641 }
1642
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001643 bool success = true;
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001644 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
1645 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001646
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001647 if (usesGeometryShader())
1648 {
1649 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
1650 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
1651 }
1652
1653 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001654 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001655 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001656 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001657
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001658 delete mVertexExecutable;
1659 mVertexExecutable = NULL;
1660 delete mPixelExecutable;
1661 mPixelExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001662 delete mGeometryExecutable;
1663 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001664 }
1665
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001666 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1667 {
1668 success = false;
1669 }
1670
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001671 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001672 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001673 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001674 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001675
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001676 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001677}
1678
1679// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001680bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001681{
1682 unsigned int usedLocations = 0;
1683
1684 // Link attributes that have a binding location
1685 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1686 {
1687 int location = attributeBindings.getAttributeBinding(attribute->name);
1688
1689 if (location != -1) // Set by glBindAttribLocation
1690 {
1691 if (!mLinkedAttribute[location].name.empty())
1692 {
1693 // Multiple active attributes bound to the same location; not an error
1694 }
1695
1696 mLinkedAttribute[location] = *attribute;
1697
1698 int rows = VariableRowCount(attribute->type);
1699
1700 if (rows + location > MAX_VERTEX_ATTRIBS)
1701 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001702 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001703
1704 return false;
1705 }
1706
1707 for (int i = 0; i < rows; i++)
1708 {
1709 usedLocations |= 1 << (location + i);
1710 }
1711 }
1712 }
1713
1714 // Link attributes that don't have a binding location
1715 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1716 {
1717 int location = attributeBindings.getAttributeBinding(attribute->name);
1718
1719 if (location == -1) // Not set by glBindAttribLocation
1720 {
1721 int rows = VariableRowCount(attribute->type);
1722 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1723
1724 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1725 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001726 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001727
1728 return false; // Fail to link
1729 }
1730
1731 mLinkedAttribute[availableIndex] = *attribute;
1732 }
1733 }
1734
1735 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1736 {
1737 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1738 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1739
1740 for (int r = 0; r < rows; r++)
1741 {
1742 mSemanticIndex[attributeIndex++] = index++;
1743 }
1744 }
1745
1746 return true;
1747}
1748
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001749bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001750{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001751 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001752 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001753 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001754 {
1755 return false;
1756 }
1757 }
1758
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001759 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001760 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001761 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001762 {
1763 return false;
1764 }
1765 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001766
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001767 return true;
1768}
1769
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001770bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001771{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001772 if (constant.type == GL_SAMPLER_2D ||
1773 constant.type == GL_SAMPLER_CUBE)
1774 {
1775 unsigned int samplerIndex = constant.registerIndex;
1776
1777 do
1778 {
1779 if (shader == GL_VERTEX_SHADER)
1780 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001781 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001782 {
1783 mSamplersVS[samplerIndex].active = true;
1784 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1785 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
1786 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
1787 }
1788 else
1789 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001790 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001791 return false;
1792 }
1793 }
1794 else if (shader == GL_FRAGMENT_SHADER)
1795 {
1796 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1797 {
1798 mSamplersPS[samplerIndex].active = true;
1799 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1800 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
1801 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
1802 }
1803 else
1804 {
1805 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1806 return false;
1807 }
1808 }
1809 else UNREACHABLE();
1810
1811 samplerIndex++;
1812 }
1813 while (samplerIndex < constant.registerIndex + constant.arraySize);
1814 }
1815
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001816 Uniform *uniform = NULL;
1817 GLint location = getUniformLocation(constant.name);
1818
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001819 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001820 {
1821 uniform = mUniforms[mUniformIndex[location].index];
1822
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00001823 if (uniform->type != constant.type)
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001824 {
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00001825 infoLog.append("Types for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
1826 return false;
1827 }
1828
1829 if (uniform->precision != constant.precision)
1830 {
1831 infoLog.append("Precisions for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001832 return false;
1833 }
1834 }
1835 else
1836 {
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001837 uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize);
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001838 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001839
1840 if (!uniform)
1841 {
1842 return false;
1843 }
1844
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001845 if (shader == GL_FRAGMENT_SHADER)
1846 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001847 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001848 }
1849 else if (shader == GL_VERTEX_SHADER)
1850 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001851 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001852 }
1853 else UNREACHABLE();
1854
1855 if (location >= 0)
1856 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001857 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001858 }
1859
1860 mUniforms.push_back(uniform);
1861 unsigned int uniformIndex = mUniforms.size() - 1;
1862
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001863 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001864 {
1865 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
1866 }
1867
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00001868 if (shader == GL_VERTEX_SHADER)
1869 {
1870 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
1871 {
1872 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
1873 return false;
1874 }
1875 }
1876 else if (shader == GL_FRAGMENT_SHADER)
1877 {
1878 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
1879 {
1880 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
1881 return false;
1882 }
1883 }
1884 else UNREACHABLE();
1885
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001886 return true;
1887}
1888
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001889std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
1890{
1891 // for now we only handle point sprite emulation
1892 ASSERT(usesPointSpriteEmulation());
1893 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
1894}
1895
1896std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
1897{
1898 ASSERT(registers >= 0);
1899 ASSERT(vertexShader->mUsesPointSize);
1900 ASSERT(mRenderer->getMajorShaderModel() >= 4);
1901
1902 std::string geomHLSL;
1903
1904 std::string varyingSemantic = "TEXCOORD";
1905
1906 std::string fragCoordSemantic;
1907 std::string pointCoordSemantic;
1908
1909 int reservedRegisterIndex = registers;
1910
1911 if (fragmentShader->mUsesFragCoord)
1912 {
1913 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1914 }
1915
1916 if (fragmentShader->mUsesPointCoord)
1917 {
1918 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1919 }
1920
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001921 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
1922 "\n"
1923 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001924 "{\n";
1925
1926 for (int r = 0; r < registers; r++)
1927 {
1928 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1929
1930 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1931 }
1932
1933 if (fragmentShader->mUsesFragCoord)
1934 {
1935 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
1936 }
1937
1938 geomHLSL += " float gl_PointSize : PSIZE;\n"
1939 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001940 "};\n"
1941 "\n"
1942 "struct GS_OUTPUT\n"
1943 "{\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001944
1945 for (int r = 0; r < registers; r++)
1946 {
1947 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1948
1949 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1950 }
1951
1952 if (fragmentShader->mUsesFragCoord)
1953 {
1954 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
1955 }
1956
1957 if (fragmentShader->mUsesPointCoord)
1958 {
1959 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1960 }
1961
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001962 geomHLSL += " float gl_PointSize : PSIZE;\n"
1963 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001964 "};\n"
1965 "\n"
1966 "static float2 pointSpriteCorners[] = \n"
1967 "{\n"
1968 " float2( 0.5f, -0.5f),\n"
1969 " float2( 0.5f, 0.5f),\n"
1970 " float2(-0.5f, -0.5f),\n"
1971 " float2(-0.5f, 0.5f)\n"
1972 "};\n"
1973 "\n"
1974 "static float2 pointSpriteTexcoords[] = \n"
1975 "{\n"
1976 " float2(1.0f, 1.0f),\n"
1977 " float2(1.0f, 0.0f),\n"
1978 " float2(0.0f, 1.0f),\n"
1979 " float2(0.0f, 0.0f)\n"
1980 "};\n"
1981 "\n"
1982 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
1983 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
1984 "\n"
1985 "[maxvertexcount(4)]\n"
1986 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
1987 "{\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001988 " GS_OUTPUT output = (GS_OUTPUT)0;\n"
1989 " output.gl_PointSize = input[0].gl_PointSize;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001990
1991 for (int r = 0; r < registers; r++)
1992 {
1993 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
1994 }
1995
1996 if (fragmentShader->mUsesFragCoord)
1997 {
1998 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
1999 }
2000
2001 geomHLSL += " \n"
2002 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2003 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.com771ca2a2013-02-28 23:14:52 +00002004 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002005
2006 for (int corner = 0; corner < 4; corner++)
2007 {
2008 geomHLSL += " \n"
2009 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2010
2011 if (fragmentShader->mUsesPointCoord)
2012 {
2013 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2014 }
2015
2016 geomHLSL += " outStream.Append(output);\n";
2017 }
2018
2019 geomHLSL += " \n"
2020 " outStream.RestartStrip();\n"
2021 "}\n";
2022
2023 return geomHLSL;
2024}
2025
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002026// This method needs to match OutputHLSL::decorate
2027std::string ProgramBinary::decorateAttribute(const std::string &name)
2028{
2029 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2030 {
2031 return "_" + name;
2032 }
2033
2034 return name;
2035}
2036
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002037bool ProgramBinary::isValidated() const
2038{
2039 return mValidated;
2040}
2041
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002042void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002043{
2044 // Skip over inactive attributes
2045 unsigned int activeAttribute = 0;
2046 unsigned int attribute;
2047 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2048 {
2049 if (mLinkedAttribute[attribute].name.empty())
2050 {
2051 continue;
2052 }
2053
2054 if (activeAttribute == index)
2055 {
2056 break;
2057 }
2058
2059 activeAttribute++;
2060 }
2061
2062 if (bufsize > 0)
2063 {
2064 const char *string = mLinkedAttribute[attribute].name.c_str();
2065
2066 strncpy(name, string, bufsize);
2067 name[bufsize - 1] = '\0';
2068
2069 if (length)
2070 {
2071 *length = strlen(name);
2072 }
2073 }
2074
2075 *size = 1; // Always a single 'type' instance
2076
2077 *type = mLinkedAttribute[attribute].type;
2078}
2079
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002080GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002081{
2082 int count = 0;
2083
2084 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2085 {
2086 if (!mLinkedAttribute[attributeIndex].name.empty())
2087 {
2088 count++;
2089 }
2090 }
2091
2092 return count;
2093}
2094
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002095GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002096{
2097 int maxLength = 0;
2098
2099 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2100 {
2101 if (!mLinkedAttribute[attributeIndex].name.empty())
2102 {
2103 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2104 }
2105 }
2106
2107 return maxLength;
2108}
2109
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002110void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002111{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002112 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002113
2114 if (bufsize > 0)
2115 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002116 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002117
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002118 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002119 {
2120 string += "[0]";
2121 }
2122
2123 strncpy(name, string.c_str(), bufsize);
2124 name[bufsize - 1] = '\0';
2125
2126 if (length)
2127 {
2128 *length = strlen(name);
2129 }
2130 }
2131
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002132 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002133
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002134 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002135}
2136
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002137GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002138{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002139 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002140}
2141
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002142GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002143{
2144 int maxLength = 0;
2145
2146 unsigned int numUniforms = mUniforms.size();
2147 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2148 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002149 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002150 {
2151 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2152 if (mUniforms[uniformIndex]->isArray())
2153 {
2154 length += 3; // Counting in "[0]".
2155 }
2156 maxLength = std::max(length, maxLength);
2157 }
2158 }
2159
2160 return maxLength;
2161}
2162
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002163void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002164{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002165 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002166 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002167 {
2168 mValidated = false;
2169 }
2170 else
2171 {
2172 mValidated = true;
2173 }
2174}
2175
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002176bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002177{
2178 // if any two active samplers in a program are of different types, but refer to the same
2179 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2180 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2181
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002182 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002183 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002184
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002185 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002186 {
2187 textureUnitType[i] = TEXTURE_UNKNOWN;
2188 }
2189
2190 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2191 {
2192 if (mSamplersPS[i].active)
2193 {
2194 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2195
2196 if (unit >= maxCombinedTextureImageUnits)
2197 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002198 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002199 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002200 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002201 }
2202
2203 return false;
2204 }
2205
2206 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2207 {
2208 if (mSamplersPS[i].textureType != textureUnitType[unit])
2209 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002210 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002211 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002212 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002213 }
2214
2215 return false;
2216 }
2217 }
2218 else
2219 {
2220 textureUnitType[unit] = mSamplersPS[i].textureType;
2221 }
2222 }
2223 }
2224
2225 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2226 {
2227 if (mSamplersVS[i].active)
2228 {
2229 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2230
2231 if (unit >= maxCombinedTextureImageUnits)
2232 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002233 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002234 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002235 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002236 }
2237
2238 return false;
2239 }
2240
2241 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2242 {
2243 if (mSamplersVS[i].textureType != textureUnitType[unit])
2244 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002245 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002246 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002247 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002248 }
2249
2250 return false;
2251 }
2252 }
2253 else
2254 {
2255 textureUnitType[unit] = mSamplersVS[i].textureType;
2256 }
2257 }
2258 }
2259
2260 return true;
2261}
2262
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002263ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2264{
2265}
2266
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002267struct AttributeSorter
2268{
2269 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
2270 : originalIndices(semanticIndices)
2271 {
2272 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2273 {
2274 indices[i] = i;
2275 }
2276
2277 std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this);
2278 }
2279
2280 bool operator()(int a, int b)
2281 {
2282 return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
2283 }
2284
2285 int indices[MAX_VERTEX_ATTRIBS];
2286 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
2287};
2288
2289void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
2290{
2291 AttributeSorter sorter(mSemanticIndex);
2292
2293 int oldIndices[MAX_VERTEX_ATTRIBS];
2294 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
2295
2296 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2297 {
2298 oldIndices[i] = mSemanticIndex[i];
2299 oldTranslatedAttributes[i] = attributes[i];
2300 }
2301
2302 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2303 {
2304 int oldIndex = sorter.indices[i];
2305 sortedSemanticIndices[i] = oldIndices[oldIndex];
2306 attributes[i] = oldTranslatedAttributes[oldIndex];
2307 }
2308}
2309
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002310}