daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
Geoff Lang | 2b5420c | 2014-11-19 14:20:15 -0500 | [diff] [blame] | 11 | #include "libANGLE/Shader.h" |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 12 | |
| 13 | #include <sstream> |
| 14 | |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 15 | #include "common/utilities.h" |
| 16 | #include "GLSLANG/ShaderLang.h" |
Jamie Madill | 53ea9cc | 2016-05-17 10:12:52 -0400 | [diff] [blame] | 17 | #include "libANGLE/Caps.h" |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 18 | #include "libANGLE/Compiler.h" |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 19 | #include "libANGLE/Constants.h" |
Jamie Madill | 53ea9cc | 2016-05-17 10:12:52 -0400 | [diff] [blame] | 20 | #include "libANGLE/renderer/GLImplFactory.h" |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 21 | #include "libANGLE/renderer/ShaderImpl.h" |
| 22 | #include "libANGLE/ResourceManager.h" |
Bryan Bernhart | 619c833 | 2016-11-09 11:11:41 -0800 | [diff] [blame] | 23 | #include "libANGLE/Context.h" |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 24 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | namespace gl |
| 26 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 27 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 28 | namespace |
| 29 | { |
| 30 | template <typename VarT> |
| 31 | std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList) |
| 32 | { |
| 33 | ASSERT(variableList); |
| 34 | std::vector<VarT> result; |
| 35 | for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++) |
| 36 | { |
| 37 | const VarT &var = variableList->at(varIndex); |
| 38 | if (var.staticUse) |
| 39 | { |
| 40 | result.push_back(var); |
| 41 | } |
| 42 | } |
| 43 | return result; |
| 44 | } |
| 45 | |
| 46 | template <typename VarT> |
| 47 | const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList) |
| 48 | { |
| 49 | ASSERT(variableList); |
| 50 | return *variableList; |
| 51 | } |
| 52 | |
Jamie Madill | 9fc3682 | 2015-11-18 13:08:07 -0500 | [diff] [blame] | 53 | } // anonymous namespace |
| 54 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 55 | // true if varying x has a higher priority in packing than y |
Jamie Madill | 55c25d0 | 2015-11-18 13:08:08 -0500 | [diff] [blame] | 56 | bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 57 | { |
| 58 | if (x.type == y.type) |
| 59 | { |
| 60 | return x.arraySize > y.arraySize; |
| 61 | } |
| 62 | |
| 63 | // Special case for handling structs: we sort these to the end of the list |
Jamie Madill | f00f7ff | 2017-08-31 14:39:15 -0400 | [diff] [blame] | 64 | if (x.type == GL_NONE) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 65 | { |
| 66 | return false; |
| 67 | } |
| 68 | |
Jamie Madill | f00f7ff | 2017-08-31 14:39:15 -0400 | [diff] [blame] | 69 | if (y.type == GL_NONE) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 70 | { |
| 71 | return true; |
| 72 | } |
| 73 | |
| 74 | return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type); |
| 75 | } |
| 76 | |
Jamie Madill | 34ca4f5 | 2017-06-13 11:49:39 -0400 | [diff] [blame] | 77 | ShaderState::ShaderState(GLenum shaderType) |
| 78 | : mLabel(), |
| 79 | mShaderType(shaderType), |
| 80 | mShaderVersion(100), |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 81 | mNumViews(-1), |
Jiawei Shao | 89be29a | 2017-11-06 14:36:45 +0800 | [diff] [blame] | 82 | mGeometryShaderInputPrimitiveType(GL_INVALID_VALUE), |
| 83 | mGeometryShaderOutputPrimitiveType(GL_INVALID_VALUE), |
| 84 | mGeometryShaderInvocations(1), |
| 85 | mGeometryShaderMaxVertices(-1), |
Jamie Madill | 34ca4f5 | 2017-06-13 11:49:39 -0400 | [diff] [blame] | 86 | mCompileStatus(CompileStatus::NOT_COMPILED) |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 87 | { |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame] | 88 | mLocalSize.fill(-1); |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 89 | } |
| 90 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 91 | ShaderState::~ShaderState() |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 92 | { |
| 93 | } |
| 94 | |
Geoff Lang | 4ddf5af | 2016-12-01 14:30:44 -0500 | [diff] [blame] | 95 | Shader::Shader(ShaderProgramManager *manager, |
Jamie Madill | 7aea7e0 | 2016-05-10 10:39:45 -0400 | [diff] [blame] | 96 | rx::GLImplFactory *implFactory, |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 97 | const gl::Limitations &rendererLimitations, |
| 98 | GLenum type, |
| 99 | GLuint handle) |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 100 | : mState(type), |
| 101 | mImplementation(implFactory->createShader(mState)), |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 102 | mRendererLimitations(rendererLimitations), |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 103 | mHandle(handle), |
Corentin Wallez | bc99bb6 | 2015-05-14 17:42:20 -0400 | [diff] [blame] | 104 | mType(type), |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 105 | mRefCount(0), |
| 106 | mDeleteStatus(false), |
Corentin Wallez | bc99bb6 | 2015-05-14 17:42:20 -0400 | [diff] [blame] | 107 | mResourceManager(manager) |
Jamie Madill | e294bb8 | 2014-07-17 14:16:26 -0400 | [diff] [blame] | 108 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 109 | ASSERT(mImplementation); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 110 | } |
| 111 | |
Jamie Madill | 4928b7c | 2017-06-20 12:57:39 -0400 | [diff] [blame] | 112 | void Shader::onDestroy(const gl::Context *context) |
| 113 | { |
| 114 | mBoundCompiler.set(context, nullptr); |
| 115 | mImplementation.reset(nullptr); |
| 116 | delete this; |
| 117 | } |
| 118 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 119 | Shader::~Shader() |
| 120 | { |
Jamie Madill | 4928b7c | 2017-06-20 12:57:39 -0400 | [diff] [blame] | 121 | ASSERT(!mImplementation); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 122 | } |
| 123 | |
Geoff Lang | 70d0f49 | 2015-12-10 17:45:46 -0500 | [diff] [blame] | 124 | void Shader::setLabel(const std::string &label) |
| 125 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 126 | mState.mLabel = label; |
Geoff Lang | 70d0f49 | 2015-12-10 17:45:46 -0500 | [diff] [blame] | 127 | } |
| 128 | |
| 129 | const std::string &Shader::getLabel() const |
| 130 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 131 | return mState.mLabel; |
Geoff Lang | 70d0f49 | 2015-12-10 17:45:46 -0500 | [diff] [blame] | 132 | } |
| 133 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 134 | GLuint Shader::getHandle() const |
| 135 | { |
| 136 | return mHandle; |
| 137 | } |
| 138 | |
shannon.woods%transgaming.com@gtempaccount.com | 5f33933 | 2013-04-13 03:29:02 +0000 | [diff] [blame] | 139 | void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 140 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 141 | std::ostringstream stream; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 142 | |
| 143 | for (int i = 0; i < count; i++) |
| 144 | { |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 145 | if (length == nullptr || length[i] < 0) |
| 146 | { |
Jamie Madill | e7cfb3d | 2014-12-03 10:58:56 -0500 | [diff] [blame] | 147 | stream.write(string[i], strlen(string[i])); |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 148 | } |
| 149 | else |
| 150 | { |
| 151 | stream.write(string[i], length[i]); |
| 152 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 153 | } |
| 154 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 155 | mState.mSource = stream.str(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 156 | } |
| 157 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 158 | int Shader::getInfoLogLength(const Context *context) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 159 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 160 | resolveCompile(context); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 161 | if (mInfoLog.empty()) |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 162 | { |
| 163 | return 0; |
| 164 | } |
| 165 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 166 | return (static_cast<int>(mInfoLog.length()) + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 167 | } |
| 168 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 169 | void Shader::getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 170 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 171 | resolveCompile(context); |
| 172 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 173 | int index = 0; |
| 174 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 175 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 176 | { |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 177 | index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length())); |
| 178 | memcpy(infoLog, mInfoLog.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 179 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 180 | infoLog[index] = '\0'; |
| 181 | } |
| 182 | |
| 183 | if (length) |
| 184 | { |
| 185 | *length = index; |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | int Shader::getSourceLength() const |
| 190 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 191 | return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 192 | } |
| 193 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 194 | int Shader::getTranslatedSourceLength(const Context *context) |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 195 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 196 | resolveCompile(context); |
| 197 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 198 | if (mState.mTranslatedSource.empty()) |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 199 | { |
| 200 | return 0; |
| 201 | } |
| 202 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 203 | return (static_cast<int>(mState.mTranslatedSource.length()) + 1); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 204 | } |
| 205 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 206 | int Shader::getTranslatedSourceWithDebugInfoLength(const Context *context) |
Jamie Madill | 847638a | 2015-11-20 13:01:41 -0500 | [diff] [blame] | 207 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 208 | resolveCompile(context); |
| 209 | |
Jamie Madill | 847638a | 2015-11-20 13:01:41 -0500 | [diff] [blame] | 210 | const std::string &debugInfo = mImplementation->getDebugInfo(); |
| 211 | if (debugInfo.empty()) |
| 212 | { |
| 213 | return 0; |
| 214 | } |
| 215 | |
| 216 | return (static_cast<int>(debugInfo.length()) + 1); |
| 217 | } |
| 218 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 219 | // static |
| 220 | void Shader::GetSourceImpl(const std::string &source, |
| 221 | GLsizei bufSize, |
| 222 | GLsizei *length, |
| 223 | char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 224 | { |
| 225 | int index = 0; |
| 226 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 227 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 228 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 229 | index = std::min(bufSize - 1, static_cast<GLsizei>(source.length())); |
| 230 | memcpy(buffer, source.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 231 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 232 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 233 | } |
| 234 | |
| 235 | if (length) |
| 236 | { |
| 237 | *length = index; |
| 238 | } |
| 239 | } |
| 240 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 241 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 242 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 243 | GetSourceImpl(mState.mSource, bufSize, length, buffer); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 244 | } |
| 245 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 246 | void Shader::getTranslatedSource(const Context *context, |
| 247 | GLsizei bufSize, |
| 248 | GLsizei *length, |
| 249 | char *buffer) |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 250 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 251 | GetSourceImpl(getTranslatedSource(context), bufSize, length, buffer); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 252 | } |
| 253 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 254 | const std::string &Shader::getTranslatedSource(const Context *context) |
Tibor den Ouden | 97049c6 | 2014-10-06 21:39:16 +0200 | [diff] [blame] | 255 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 256 | resolveCompile(context); |
| 257 | return mState.mTranslatedSource; |
| 258 | } |
| 259 | |
| 260 | void Shader::getTranslatedSourceWithDebugInfo(const Context *context, |
| 261 | GLsizei bufSize, |
| 262 | GLsizei *length, |
| 263 | char *buffer) |
| 264 | { |
| 265 | resolveCompile(context); |
Jamie Madill | 847638a | 2015-11-20 13:01:41 -0500 | [diff] [blame] | 266 | const std::string &debugInfo = mImplementation->getDebugInfo(); |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 267 | GetSourceImpl(debugInfo, bufSize, length, buffer); |
Tibor den Ouden | 97049c6 | 2014-10-06 21:39:16 +0200 | [diff] [blame] | 268 | } |
| 269 | |
Bryan Bernhart | 619c833 | 2016-11-09 11:11:41 -0800 | [diff] [blame] | 270 | void Shader::compile(const Context *context) |
Jamie Madill | bf9cce2 | 2014-07-18 10:33:09 -0400 | [diff] [blame] | 271 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 272 | mState.mTranslatedSource.clear(); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 273 | mInfoLog.clear(); |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 274 | mState.mShaderVersion = 100; |
Jiawei Shao | 3d40488 | 2017-10-16 13:30:48 +0800 | [diff] [blame] | 275 | mState.mInputVaryings.clear(); |
| 276 | mState.mOutputVaryings.clear(); |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 277 | mState.mUniforms.clear(); |
Jiajia Qin | 9b11ea4 | 2017-07-11 16:50:08 +0800 | [diff] [blame] | 278 | mState.mUniformBlocks.clear(); |
| 279 | mState.mShaderStorageBlocks.clear(); |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 280 | mState.mActiveAttributes.clear(); |
| 281 | mState.mActiveOutputVariables.clear(); |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 282 | mState.mNumViews = -1; |
Jiawei Shao | 89be29a | 2017-11-06 14:36:45 +0800 | [diff] [blame] | 283 | mState.mGeometryShaderInputPrimitiveType = GL_INVALID_VALUE; |
| 284 | mState.mGeometryShaderOutputPrimitiveType = GL_INVALID_VALUE; |
| 285 | mState.mGeometryShaderInvocations = 1; |
| 286 | mState.mGeometryShaderMaxVertices = -1; |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 287 | |
Jamie Madill | 34ca4f5 | 2017-06-13 11:49:39 -0400 | [diff] [blame] | 288 | mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED; |
Jamie Madill | 4928b7c | 2017-06-20 12:57:39 -0400 | [diff] [blame] | 289 | mBoundCompiler.set(context, context->getCompiler()); |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 290 | |
| 291 | // Cache the compile source and options for compilation. Must be done now, since the source |
| 292 | // can change before the link call or another call that resolves the compile. |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 293 | |
| 294 | std::stringstream sourceStream; |
| 295 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 296 | mLastCompileOptions = |
| 297 | mImplementation->prepareSourceAndReturnOptions(&sourceStream, &mLastCompiledSourcePath); |
| 298 | mLastCompileOptions |= (SH_OBJECT_CODE | SH_VARIABLES); |
| 299 | mLastCompiledSource = sourceStream.str(); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 300 | |
Bryan Bernhart | 619c833 | 2016-11-09 11:11:41 -0800 | [diff] [blame] | 301 | // Add default options to WebGL shaders to prevent unexpected behavior during compilation. |
| 302 | if (context->getExtensions().webglCompatibility) |
| 303 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 304 | mLastCompileOptions |= SH_INIT_GL_POSITION; |
| 305 | mLastCompileOptions |= SH_LIMIT_CALL_STACK_DEPTH; |
| 306 | mLastCompileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY; |
| 307 | mLastCompileOptions |= SH_ENFORCE_PACKING_RESTRICTIONS; |
Bryan Bernhart | 619c833 | 2016-11-09 11:11:41 -0800 | [diff] [blame] | 308 | } |
| 309 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 310 | // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes |
| 311 | // in fragment shaders. Shader compilation will fail. To provide a better error message we can |
| 312 | // instruct the compiler to pre-validate. |
| 313 | if (mRendererLimitations.shadersRequireIndexedLoopValidation) |
| 314 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 315 | mLastCompileOptions |= SH_VALIDATE_LOOP_INDEXING; |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 316 | } |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 317 | } |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 318 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 319 | void Shader::resolveCompile(const Context *context) |
| 320 | { |
Jamie Madill | 34ca4f5 | 2017-06-13 11:49:39 -0400 | [diff] [blame] | 321 | if (!mState.compilePending()) |
Jamie Madill | d2c52e3 | 2015-10-14 17:07:05 -0400 | [diff] [blame] | 322 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 323 | return; |
Jamie Madill | d2c52e3 | 2015-10-14 17:07:05 -0400 | [diff] [blame] | 324 | } |
| 325 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 326 | ASSERT(mBoundCompiler.get()); |
| 327 | ShHandle compilerHandle = mBoundCompiler->getCompilerHandle(mState.mShaderType); |
Jamie Madill | d2c52e3 | 2015-10-14 17:07:05 -0400 | [diff] [blame] | 328 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 329 | std::vector<const char *> srcStrings; |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 330 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 331 | if (!mLastCompiledSourcePath.empty()) |
| 332 | { |
| 333 | srcStrings.push_back(mLastCompiledSourcePath.c_str()); |
| 334 | } |
| 335 | |
| 336 | srcStrings.push_back(mLastCompiledSource.c_str()); |
| 337 | |
| 338 | if (!sh::Compile(compilerHandle, &srcStrings[0], srcStrings.size(), mLastCompileOptions)) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 339 | { |
Jamie Madill | acb4b81 | 2016-11-07 13:50:29 -0500 | [diff] [blame] | 340 | mInfoLog = sh::GetInfoLog(compilerHandle); |
Yuly Novikov | d73f852 | 2017-01-13 17:48:57 -0500 | [diff] [blame] | 341 | WARN() << std::endl << mInfoLog; |
Jamie Madill | 34ca4f5 | 2017-06-13 11:49:39 -0400 | [diff] [blame] | 342 | mState.mCompileStatus = CompileStatus::NOT_COMPILED; |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 343 | return; |
| 344 | } |
| 345 | |
Jamie Madill | acb4b81 | 2016-11-07 13:50:29 -0500 | [diff] [blame] | 346 | mState.mTranslatedSource = sh::GetObjectCode(compilerHandle); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 347 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 348 | #if !defined(NDEBUG) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 349 | // Prefix translated shader with commented out un-translated shader. |
| 350 | // Useful in diagnostics tools which capture the shader source. |
| 351 | std::ostringstream shaderStream; |
| 352 | shaderStream << "// GLSL\n"; |
| 353 | shaderStream << "//\n"; |
| 354 | |
Geoff Lang | 9e1bf10 | 2017-03-28 15:10:48 -0400 | [diff] [blame] | 355 | std::istringstream inputSourceStream(mState.mSource); |
| 356 | std::string line; |
| 357 | while (std::getline(inputSourceStream, line)) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 358 | { |
Geoff Lang | 9e1bf10 | 2017-03-28 15:10:48 -0400 | [diff] [blame] | 359 | // Remove null characters from the source line |
| 360 | line.erase(std::remove(line.begin(), line.end(), '\0'), line.end()); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 361 | |
Geoff Lang | ab4be84 | 2017-07-18 11:23:07 -0400 | [diff] [blame] | 362 | shaderStream << "// " << line << std::endl; |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 363 | } |
| 364 | shaderStream << "\n\n"; |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 365 | shaderStream << mState.mTranslatedSource; |
| 366 | mState.mTranslatedSource = shaderStream.str(); |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 367 | #endif // !defined(NDEBUG) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 368 | |
| 369 | // Gather the shader information |
Jamie Madill | acb4b81 | 2016-11-07 13:50:29 -0500 | [diff] [blame] | 370 | mState.mShaderVersion = sh::GetShaderVersion(compilerHandle); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 371 | |
Jamie Madill | acb4b81 | 2016-11-07 13:50:29 -0500 | [diff] [blame] | 372 | mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); |
Jiajia Qin | 9b11ea4 | 2017-07-11 16:50:08 +0800 | [diff] [blame] | 373 | mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle)); |
| 374 | mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle)); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 375 | |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame] | 376 | switch (mState.mShaderType) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 377 | { |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame] | 378 | case GL_COMPUTE_SHADER: |
| 379 | { |
Jamie Madill | acb4b81 | 2016-11-07 13:50:29 -0500 | [diff] [blame] | 380 | mState.mLocalSize = sh::GetComputeShaderLocalGroupSize(compilerHandle); |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame] | 381 | break; |
| 382 | } |
| 383 | case GL_VERTEX_SHADER: |
| 384 | { |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 385 | { |
Jiawei Shao | 3d40488 | 2017-10-16 13:30:48 +0800 | [diff] [blame] | 386 | mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 387 | mState.mActiveAttributes = |
| 388 | GetActiveShaderVariables(sh::GetAttributes(compilerHandle)); |
| 389 | mState.mNumViews = sh::GetVertexShaderNumViews(compilerHandle); |
| 390 | } |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame] | 391 | break; |
| 392 | } |
| 393 | case GL_FRAGMENT_SHADER: |
| 394 | { |
Jiawei Shao | 3d40488 | 2017-10-16 13:30:48 +0800 | [diff] [blame] | 395 | mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame] | 396 | // TODO(jmadill): Figure out why we only sort in the FS, and if we need to. |
Jiawei Shao | 3d40488 | 2017-10-16 13:30:48 +0800 | [diff] [blame] | 397 | std::sort(mState.mInputVaryings.begin(), mState.mInputVaryings.end(), CompareShaderVar); |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame] | 398 | mState.mActiveOutputVariables = |
Jamie Madill | acb4b81 | 2016-11-07 13:50:29 -0500 | [diff] [blame] | 399 | GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle)); |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame] | 400 | break; |
| 401 | } |
Jiawei Shao | 89be29a | 2017-11-06 14:36:45 +0800 | [diff] [blame] | 402 | case GL_GEOMETRY_SHADER_EXT: |
| 403 | { |
| 404 | mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle)); |
| 405 | mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); |
| 406 | |
| 407 | mState.mGeometryShaderInputPrimitiveType = |
| 408 | sh::GetGeometryShaderInputPrimitiveType(compilerHandle); |
| 409 | mState.mGeometryShaderOutputPrimitiveType = |
| 410 | sh::GetGeometryShaderOutputPrimitiveType(compilerHandle); |
| 411 | mState.mGeometryShaderInvocations = sh::GetGeometryShaderInvocations(compilerHandle); |
| 412 | mState.mGeometryShaderMaxVertices = sh::GetGeometryShaderMaxVertices(compilerHandle); |
| 413 | break; |
| 414 | } |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame] | 415 | default: |
| 416 | UNREACHABLE(); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 417 | } |
| 418 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 419 | ASSERT(!mState.mTranslatedSource.empty()); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 420 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 421 | bool success = mImplementation->postTranslateCompile(mBoundCompiler.get(), &mInfoLog); |
Jamie Madill | 34ca4f5 | 2017-06-13 11:49:39 -0400 | [diff] [blame] | 422 | mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 423 | } |
| 424 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 425 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 426 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 427 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 428 | } |
| 429 | |
Jamie Madill | 6c1f671 | 2017-02-14 19:08:04 -0500 | [diff] [blame] | 430 | void Shader::release(const Context *context) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 431 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 432 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 433 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 434 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 435 | { |
Jamie Madill | 6c1f671 | 2017-02-14 19:08:04 -0500 | [diff] [blame] | 436 | mResourceManager->deleteShader(context, mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 437 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 438 | } |
| 439 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 440 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 441 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 442 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 443 | } |
| 444 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 445 | bool Shader::isFlaggedForDeletion() const |
| 446 | { |
| 447 | return mDeleteStatus; |
| 448 | } |
| 449 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 450 | void Shader::flagForDeletion() |
| 451 | { |
| 452 | mDeleteStatus = true; |
| 453 | } |
| 454 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 455 | bool Shader::isCompiled(const Context *context) |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 456 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 457 | resolveCompile(context); |
Jamie Madill | 34ca4f5 | 2017-06-13 11:49:39 -0400 | [diff] [blame] | 458 | return mState.mCompileStatus == CompileStatus::COMPILED; |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 459 | } |
| 460 | |
| 461 | int Shader::getShaderVersion(const Context *context) |
| 462 | { |
| 463 | resolveCompile(context); |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 464 | return mState.mShaderVersion; |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 465 | } |
| 466 | |
Jiawei Shao | 3d40488 | 2017-10-16 13:30:48 +0800 | [diff] [blame] | 467 | const std::vector<sh::Varying> &Shader::getInputVaryings(const Context *context) |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 468 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 469 | resolveCompile(context); |
Jiawei Shao | 3d40488 | 2017-10-16 13:30:48 +0800 | [diff] [blame] | 470 | return mState.getInputVaryings(); |
| 471 | } |
| 472 | |
| 473 | const std::vector<sh::Varying> &Shader::getOutputVaryings(const Context *context) |
| 474 | { |
| 475 | resolveCompile(context); |
| 476 | return mState.getOutputVaryings(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 477 | } |
| 478 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 479 | const std::vector<sh::Uniform> &Shader::getUniforms(const Context *context) |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 480 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 481 | resolveCompile(context); |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 482 | return mState.getUniforms(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 483 | } |
| 484 | |
Jiajia Qin | 9b11ea4 | 2017-07-11 16:50:08 +0800 | [diff] [blame] | 485 | const std::vector<sh::InterfaceBlock> &Shader::getUniformBlocks(const Context *context) |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 486 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 487 | resolveCompile(context); |
Jiajia Qin | 9b11ea4 | 2017-07-11 16:50:08 +0800 | [diff] [blame] | 488 | return mState.getUniformBlocks(); |
| 489 | } |
| 490 | |
| 491 | const std::vector<sh::InterfaceBlock> &Shader::getShaderStorageBlocks(const Context *context) |
| 492 | { |
| 493 | resolveCompile(context); |
| 494 | return mState.getShaderStorageBlocks(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 495 | } |
| 496 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 497 | const std::vector<sh::Attribute> &Shader::getActiveAttributes(const Context *context) |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 498 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 499 | resolveCompile(context); |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 500 | return mState.getActiveAttributes(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 501 | } |
| 502 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 503 | const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables(const Context *context) |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 504 | { |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 505 | resolveCompile(context); |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 506 | return mState.getActiveOutputVariables(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 507 | } |
| 508 | |
Olli Etuaho | 855d964 | 2017-05-17 14:05:06 +0300 | [diff] [blame] | 509 | std::string Shader::getTransformFeedbackVaryingMappedName(const std::string &tfVaryingName, |
| 510 | const Context *context) |
| 511 | { |
Jiawei Shao | 3d40488 | 2017-10-16 13:30:48 +0800 | [diff] [blame] | 512 | // TODO(jiawei.shao@intel.com): support transform feedback on geometry shader. |
| 513 | ASSERT(mState.getShaderType() == GL_VERTEX_SHADER); |
| 514 | const auto &varyings = getOutputVaryings(context); |
Olli Etuaho | 855d964 | 2017-05-17 14:05:06 +0300 | [diff] [blame] | 515 | auto bracketPos = tfVaryingName.find("["); |
| 516 | if (bracketPos != std::string::npos) |
| 517 | { |
| 518 | auto tfVaryingBaseName = tfVaryingName.substr(0, bracketPos); |
| 519 | for (const auto &varying : varyings) |
| 520 | { |
| 521 | if (varying.name == tfVaryingBaseName) |
| 522 | { |
| 523 | std::string mappedNameWithArrayIndex = |
| 524 | varying.mappedName + tfVaryingName.substr(bracketPos); |
| 525 | return mappedNameWithArrayIndex; |
| 526 | } |
| 527 | } |
| 528 | } |
| 529 | else |
| 530 | { |
| 531 | for (const auto &varying : varyings) |
| 532 | { |
| 533 | if (varying.name == tfVaryingName) |
| 534 | { |
| 535 | return varying.mappedName; |
| 536 | } |
| 537 | } |
| 538 | } |
| 539 | UNREACHABLE(); |
| 540 | return std::string(); |
| 541 | } |
| 542 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 543 | const sh::WorkGroupSize &Shader::getWorkGroupSize(const Context *context) |
| 544 | { |
| 545 | resolveCompile(context); |
| 546 | return mState.mLocalSize; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 547 | } |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 548 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 549 | int Shader::getNumViews(const Context *context) |
| 550 | { |
| 551 | resolveCompile(context); |
| 552 | return mState.mNumViews; |
| 553 | } |
| 554 | |
Jamie Madill | 3244736 | 2017-06-28 14:53:52 -0400 | [diff] [blame] | 555 | const std::string &Shader::getCompilerResourcesString() const |
| 556 | { |
| 557 | ASSERT(mBoundCompiler.get()); |
| 558 | return mBoundCompiler->getBuiltinResourcesString(mState.mShaderType); |
| 559 | } |
| 560 | |
Jamie Madill | bd044ed | 2017-06-05 12:59:21 -0400 | [diff] [blame] | 561 | } // namespace gl |