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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
Jamie Madill3d3d2f22015-09-23 16:47:51 -040027#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050028#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040029#include "libANGLE/Error.h"
30#include "libANGLE/RefCountObject.h"
jchen107a20b972017-06-13 14:25:26 +080031#include "libANGLE/Uniform.h"
32#include "libANGLE/angletypes.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040033
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000034namespace rx
35{
Jamie Madill7aea7e02016-05-10 10:39:45 -040036class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050037class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040038struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000039}
daniel@transgaming.come6842292010-04-20 18:52:50 +000040
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000041namespace gl
42{
Brandon Jones43a53e22014-08-28 16:23:22 -070043struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050044class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070045class ContextState;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000046class Shader;
Geoff Lang4ddf5af2016-12-01 14:30:44 -050047class ShaderProgramManager;
Jamie Madillf4f8db82017-02-15 09:31:39 -050048class State;
Geoff Lang7dd2e102014-11-10 15:19:26 -050049class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050050class Buffer;
51class Framebuffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000053extern const char * const g_fakepath;
54
Jamie Madillf0d10f82015-03-31 12:56:52 -040055class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000056{
57 public:
58 InfoLog();
59 ~InfoLog();
60
Jamie Madill71c3b2c2015-05-07 11:49:20 -040061 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040062 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000063
64 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000065 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040066
67 // This helper class ensures we append a newline after writing a line.
68 class StreamHelper : angle::NonCopyable
69 {
70 public:
71 StreamHelper(StreamHelper &&rhs)
72 : mStream(rhs.mStream)
73 {
74 rhs.mStream = nullptr;
75 }
76
77 StreamHelper &operator=(StreamHelper &&rhs)
78 {
79 std::swap(mStream, rhs.mStream);
80 return *this;
81 }
82
83 ~StreamHelper()
84 {
85 // Write newline when destroyed on the stack
86 if (mStream)
87 {
88 (*mStream) << std::endl;
89 }
90 }
91
92 template <typename T>
93 StreamHelper &operator<<(const T &value)
94 {
95 (*mStream) << value;
96 return *this;
97 }
98
99 private:
100 friend class InfoLog;
101
102 StreamHelper(std::stringstream *stream)
103 : mStream(stream)
104 {
105 ASSERT(stream);
106 }
107
108 std::stringstream *mStream;
109 };
110
111 template <typename T>
112 StreamHelper operator<<(const T &value)
113 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400114 ensureInitialized();
115 StreamHelper helper(mLazyStream.get());
Jamie Madillf6113162015-05-07 11:49:21 -0400116 helper << value;
117 return helper;
118 }
119
Jamie Madill23176ce2017-07-31 14:14:33 -0400120 std::string str() const { return mLazyStream ? mLazyStream->str() : ""; }
Jamie Madillf6113162015-05-07 11:49:21 -0400121
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000122 private:
Jamie Madill23176ce2017-07-31 14:14:33 -0400123 void ensureInitialized()
124 {
125 if (!mLazyStream)
126 {
127 mLazyStream.reset(new std::stringstream());
128 }
129 }
130
131 std::unique_ptr<std::stringstream> mLazyStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000132};
133
Geoff Lang7dd2e102014-11-10 15:19:26 -0500134// Struct used for correlating uniforms/elements of uniform arrays to handles
135struct VariableLocation
136{
Jamie Madillfb997ec2017-09-20 15:44:27 -0400137 static constexpr unsigned int kUnused = GL_INVALID_INDEX;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500138
Jamie Madillfb997ec2017-09-20 15:44:27 -0400139 VariableLocation();
Olli Etuahoc8538042017-09-27 11:20:15 +0300140 VariableLocation(unsigned int arrayIndex, unsigned int index);
Geoff Langd8605522016-04-13 10:19:12 -0400141
Jamie Madillfe8b5982017-09-07 17:00:18 -0400142 // If used is false, it means this location is only used to fill an empty space in an array,
143 // and there is no corresponding uniform variable for this location. It can also mean the
144 // uniform was optimized out by the implementation.
Jamie Madillfb997ec2017-09-20 15:44:27 -0400145 bool used() const { return (index != kUnused); }
146 void markUnused() { index = kUnused; }
147 void markIgnored() { ignored = true; }
148
Olli Etuaho1734e172017-10-27 15:30:27 +0300149 // "arrayIndex" stores the index of the innermost GLSL array. It's zero for non-arrays.
150 unsigned int arrayIndex;
151 // "index" is an index of the variable. The variable contains the indices for other than the
152 // innermost GLSL arrays.
Jamie Madillfb997ec2017-09-20 15:44:27 -0400153 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400154
155 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
156 // no-op.
157 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500158};
159
Sami Väisänen46eaa942016-06-29 10:26:37 +0300160// Information about a variable binding.
161// Currently used by CHROMIUM_path_rendering
162struct BindingInfo
163{
164 // The type of binding, for example GL_FLOAT_VEC3.
165 // This can be GL_NONE if the variable is optimized away.
166 GLenum type;
167
168 // This is the name of the variable in
169 // the translated shader program. Note that
170 // this can be empty in the case where the
171 // variable has been optimized away.
172 std::string name;
173
174 // True if the binding is valid, otherwise false.
175 bool valid;
176};
177
Jamie Madille7d84322017-01-10 18:21:59 -0500178// This small structure encapsulates binding sampler uniforms to active GL textures.
179struct SamplerBinding
180{
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500181 SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced);
182 SamplerBinding(const SamplerBinding &other);
183 ~SamplerBinding();
Jamie Madille7d84322017-01-10 18:21:59 -0500184
185 // Necessary for retrieving active textures from the GL state.
186 GLenum textureType;
187
188 // List of all textures bound to this sampler, of type textureType.
189 std::vector<GLuint> boundTextureUnits;
Jamie Madill54164b02017-08-28 15:17:37 -0400190
191 // A note if this sampler is an unreferenced uniform.
192 bool unreferenced;
Jamie Madille7d84322017-01-10 18:21:59 -0500193};
194
jchen10a9042d32017-03-17 08:50:45 +0800195// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its
196// elements specified by 'arrayIndex' can set to be enabled.
197struct TransformFeedbackVarying : public sh::Varying
198{
199 TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index)
200 : sh::Varying(varyingIn), arrayIndex(index)
201 {
Olli Etuaho465835d2017-09-26 13:34:10 +0300202 ASSERT(!isArrayOfArrays());
jchen10a9042d32017-03-17 08:50:45 +0800203 }
204 std::string nameWithArrayIndex() const
205 {
206 std::stringstream fullNameStr;
207 fullNameStr << name;
208 if (arrayIndex != GL_INVALID_INDEX)
209 {
210 fullNameStr << "[" << arrayIndex << "]";
211 }
212 return fullNameStr.str();
213 }
Olli Etuaho465835d2017-09-26 13:34:10 +0300214 GLsizei size() const
215 {
216 return (isArray() && arrayIndex == GL_INVALID_INDEX ? getOutermostArraySize() : 1);
217 }
jchen10a9042d32017-03-17 08:50:45 +0800218
219 GLuint arrayIndex;
220};
221
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800222struct ImageBinding
223{
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500224 ImageBinding(size_t count);
225 ImageBinding(GLuint imageUnit, size_t count);
226 ImageBinding(const ImageBinding &other);
227 ~ImageBinding();
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800228
Xinghua Cao0328b572017-06-26 15:51:36 +0800229 std::vector<GLuint> boundImageUnits;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800230};
231
Jamie Madill48ef11b2016-04-27 15:21:52 -0400232class ProgramState final : angle::NonCopyable
233{
234 public:
235 ProgramState();
236 ~ProgramState();
237
238 const std::string &getLabel();
239
Jamie Madillbd044ed2017-06-05 12:59:21 -0400240 Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
241 Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
242 Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800243 Shader *getAttachedGeometryShader() const { return mAttachedGeometryShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400244 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
245 {
246 return mTransformFeedbackVaryingNames;
247 }
248 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
249 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
250 {
jchen107a20b972017-06-13 14:25:26 +0800251 ASSERT(uniformBlockIndex < mUniformBlocks.size());
252 return mUniformBlocks[uniformBlockIndex].binding;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400253 }
Jiajia Qin729b2c62017-08-14 09:36:11 +0800254 GLuint getShaderStorageBlockBinding(GLuint blockIndex) const
255 {
256 ASSERT(blockIndex < mShaderStorageBlocks.size());
257 return mShaderStorageBlocks[blockIndex].binding;
258 }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400259 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
260 {
261 return mActiveUniformBlockBindings;
262 }
263 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
264 const AttributesMask &getActiveAttribLocationsMask() const
265 {
266 return mActiveAttribLocationsMask;
267 }
Jamie Madillbd159f02017-10-09 19:39:06 -0400268 unsigned int getMaxActiveAttribLocation() const { return mMaxActiveAttribLocation; }
Corentin Walleze7557742017-06-01 13:09:57 -0400269 DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400270 const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
Olli Etuahod2551232017-10-26 20:03:33 +0300271 const std::vector<VariableLocation> &getOutputLocations() const { return mOutputLocations; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400272 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
273 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
Jiajia Qin729b2c62017-08-14 09:36:11 +0800274 const std::vector<InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
275 const std::vector<InterfaceBlock> &getShaderStorageBlocks() const
276 {
277 return mShaderStorageBlocks;
278 }
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800279 const std::vector<BufferVariable> &getBufferVariables() const { return mBufferVariables; }
Jamie Madille7d84322017-01-10 18:21:59 -0500280 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800281 const std::vector<ImageBinding> &getImageBindings() const { return mImageBindings; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400282 const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
283 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800284 const RangeUI &getImageUniformRange() const { return mImageUniformRange; }
jchen10eaef1e52017-06-13 10:44:11 +0800285 const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400286
Jamie Madill4f86d052017-06-05 12:59:26 -0400287 const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const
288 {
289 return mLinkedTransformFeedbackVaryings;
290 }
jchen10eaef1e52017-06-13 10:44:11 +0800291 const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const
292 {
293 return mAtomicCounterBuffers;
294 }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400295
Jamie Madille7d84322017-01-10 18:21:59 -0500296 GLuint getUniformIndexFromName(const std::string &name) const;
297 GLuint getUniformIndexFromLocation(GLint location) const;
298 Optional<GLuint> getSamplerIndex(GLint location) const;
299 bool isSamplerUniformIndex(GLuint index) const;
300 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
Jamie Madill34ca4f52017-06-13 11:49:39 -0400301 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400302
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800303 GLuint getBufferVariableIndexFromName(const std::string &name) const;
304
Martin Radev4e619f52017-08-09 11:50:06 +0300305 int getNumViews() const { return mNumViews; }
306 bool usesMultiview() const { return mNumViews != -1; }
307
Jamie Madill48ef11b2016-04-27 15:21:52 -0400308 private:
Jamie Madill4f86d052017-06-05 12:59:26 -0400309 friend class MemoryProgramCache;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400310 friend class Program;
311
312 std::string mLabel;
313
Martin Radev4c4c8e72016-08-04 12:25:34 +0300314 sh::WorkGroupSize mComputeShaderLocalSize;
315
Jamie Madill48ef11b2016-04-27 15:21:52 -0400316 Shader *mAttachedFragmentShader;
317 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300318 Shader *mAttachedComputeShader;
Jiawei Shao89be29a2017-11-06 14:36:45 +0800319 Shader *mAttachedGeometryShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400320
321 std::vector<std::string> mTransformFeedbackVaryingNames;
jchen10a9042d32017-03-17 08:50:45 +0800322 std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400323 GLenum mTransformFeedbackBufferMode;
324
jchen107a20b972017-06-13 14:25:26 +0800325 // For faster iteration on the blocks currently being bound.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400326 UniformBlockBindingMask mActiveUniformBlockBindings;
327
328 std::vector<sh::Attribute> mAttributes;
Jamie Madill6de51852017-04-12 09:53:01 -0400329 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
Jamie Madillbd159f02017-10-09 19:39:06 -0400330 unsigned int mMaxActiveAttribLocation;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400331
332 // Uniforms are sorted in order:
jchen10eaef1e52017-06-13 10:44:11 +0800333 // 1. Non-opaque uniforms
Jamie Madill48ef11b2016-04-27 15:21:52 -0400334 // 2. Sampler uniforms
jchen10eaef1e52017-06-13 10:44:11 +0800335 // 3. Image uniforms
336 // 4. Atomic counter uniforms
337 // 5. Uniform block uniforms
338 // This makes opaque uniform validation easier, since we don't need a separate list.
Olli Etuahod2551232017-10-26 20:03:33 +0300339 // For generating the entries and naming them we follow the spec: GLES 3.1 November 2016 section
340 // 7.3.1.1 Naming Active Resources. There's a separate entry for each struct member and each
341 // inner array of an array of arrays. Names and mapped names of uniforms that are arrays include
342 // [0] in the end. This makes implementation of queries simpler.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400343 std::vector<LinkedUniform> mUniforms;
Olli Etuahod2551232017-10-26 20:03:33 +0300344
Jamie Madill48ef11b2016-04-27 15:21:52 -0400345 std::vector<VariableLocation> mUniformLocations;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800346 std::vector<InterfaceBlock> mUniformBlocks;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800347 std::vector<BufferVariable> mBufferVariables;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800348 std::vector<InterfaceBlock> mShaderStorageBlocks;
jchen10eaef1e52017-06-13 10:44:11 +0800349 std::vector<AtomicCounterBuffer> mAtomicCounterBuffers;
Jamie Madille7d84322017-01-10 18:21:59 -0500350 RangeUI mSamplerUniformRange;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800351 RangeUI mImageUniformRange;
jchen10eaef1e52017-06-13 10:44:11 +0800352 RangeUI mAtomicCounterUniformRange;
Jamie Madille7d84322017-01-10 18:21:59 -0500353
354 // An array of the samplers that are used by the program
355 std::vector<gl::SamplerBinding> mSamplerBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400356
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800357 // An array of the images that are used by the program
358 std::vector<gl::ImageBinding> mImageBindings;
359
Olli Etuahod2551232017-10-26 20:03:33 +0300360 // Names and mapped names of output variables that are arrays include [0] in the end, similarly
361 // to uniforms.
jchen1015015f72017-03-16 13:54:21 +0800362 std::vector<sh::OutputVariable> mOutputVariables;
Olli Etuahod2551232017-10-26 20:03:33 +0300363 std::vector<VariableLocation> mOutputLocations;
Corentin Walleze7557742017-06-01 13:09:57 -0400364 DrawBufferMask mActiveOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400365
Geoff Lange0cff192017-05-30 13:04:56 -0400366 // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location.
367 std::vector<GLenum> mOutputVariableTypes;
368
Jamie Madill48ef11b2016-04-27 15:21:52 -0400369 bool mBinaryRetrieveableHint;
Yunchao He61afff12017-03-14 15:34:03 +0800370 bool mSeparable;
Martin Radev7cf61662017-07-26 17:10:53 +0300371
372 // ANGLE_multiview.
373 int mNumViews;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400374};
375
Geoff Lang70d0f492015-12-10 17:45:46 -0500376class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000377{
378 public:
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500379 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400380 void onDestroy(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000381
Geoff Lang7dd2e102014-11-10 15:19:26 -0500382 GLuint id() const { return mHandle; }
383
Geoff Lang70d0f492015-12-10 17:45:46 -0500384 void setLabel(const std::string &label) override;
385 const std::string &getLabel() const override;
386
Geoff Lang47110bf2016-04-20 11:13:22 -0700387 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500388
Jamie Madillef300b12016-10-07 15:12:09 -0400389 void attachShader(Shader *shader);
Jamie Madillc1d770e2017-04-13 17:31:24 -0400390 void detachShader(const Context *context, Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000391 int getAttachedShadersCount() const;
392
Jamie Madillef300b12016-10-07 15:12:09 -0400393 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
394 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
395 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800396 const Shader *getAttachedGeometryShader() const { return mState.mAttachedGeometryShader; }
Jamie Madillef300b12016-10-07 15:12:09 -0400397
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000398 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400399 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000400
Sami Väisänen46eaa942016-06-29 10:26:37 +0300401 // CHROMIUM_path_rendering
Jamie Madillbd044ed2017-06-05 12:59:21 -0400402 BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const;
Sami Väisänen46eaa942016-06-29 10:26:37 +0300403 void bindFragmentInputLocation(GLint index, const char *name);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400404 void pathFragmentInputGen(const Context *context,
405 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +0300406 GLenum genMode,
407 GLint components,
408 const GLfloat *coeffs);
409
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500410 Error link(const gl::Context *context);
Geoff Lange1a27752015-10-05 13:16:04 -0400411 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500412
Jamie Madilla2c74982016-12-12 11:20:42 -0500413 Error loadBinary(const Context *context,
414 GLenum binaryFormat,
415 const void *binary,
416 GLsizei length);
417 Error saveBinary(const Context *context,
418 GLenum *binaryFormat,
419 void *binary,
420 GLsizei bufSize,
421 GLsizei *length) const;
Jamie Madillffe00c02017-06-27 16:26:55 -0400422 GLint getBinaryLength(const Context *context) const;
Geoff Langc5629752015-12-07 16:29:04 -0500423 void setBinaryRetrievableHint(bool retrievable);
424 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000425
Yunchao He61afff12017-03-14 15:34:03 +0800426 void setSeparable(bool separable);
427 bool isSeparable() const;
428
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000429 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400430 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
431 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000432
Geoff Lange1a27752015-10-05 13:16:04 -0400433 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400434 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500435
jchen10fd7c3b52017-03-21 15:36:03 +0800436 void getActiveAttribute(GLuint index,
437 GLsizei bufsize,
438 GLsizei *length,
439 GLint *size,
440 GLenum *type,
441 GLchar *name) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400442 GLint getActiveAttributeCount() const;
443 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400444 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000445
Geoff Lang7dd2e102014-11-10 15:19:26 -0500446 GLint getFragDataLocation(const std::string &name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800447 size_t getOutputResourceCount() const;
Geoff Lange0cff192017-05-30 13:04:56 -0400448 const std::vector<GLenum> &getOutputVariableTypes() const
449 {
450 return mState.mOutputVariableTypes;
451 }
Corentin Wallezdb9e5d32017-06-12 12:05:45 -0700452 DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500453
Geoff Lange1a27752015-10-05 13:16:04 -0400454 void getActiveUniform(GLuint index,
455 GLsizei bufsize,
456 GLsizei *length,
457 GLint *size,
458 GLenum *type,
459 GLchar *name) const;
460 GLint getActiveUniformCount() const;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800461 size_t getActiveBufferVariableCount() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400462 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500463 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400464 const LinkedUniform &getUniformByLocation(GLint location) const;
Jamie Madillac4e9c32017-01-13 14:07:12 -0500465 const VariableLocation &getUniformLocation(GLint location) const;
466 const std::vector<VariableLocation> &getUniformLocations() const;
467 const LinkedUniform &getUniformByIndex(GLuint index) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000468
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800469 const BufferVariable &getBufferVariableByIndex(GLuint index) const;
470
Jamie Madill81c2e252017-09-09 23:32:46 -0400471 enum SetUniformResult
472 {
473 SamplerChanged,
474 NoSamplerChange,
475 };
476
Jamie Madill62d31cb2015-09-11 13:25:51 -0400477 GLint getUniformLocation(const std::string &name) const;
478 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500479 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
480 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
481 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
482 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
Jamie Madill81c2e252017-09-09 23:32:46 -0400483 SetUniformResult setUniform1iv(GLint location, GLsizei count, const GLint *v);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500484 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
485 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
486 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
487 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
488 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
489 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
490 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
491 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
495 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
496 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
497 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
498 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
499 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
500
Jamie Madill54164b02017-08-28 15:17:37 -0400501 void getUniformfv(const Context *context, GLint location, GLfloat *params) const;
502 void getUniformiv(const Context *context, GLint location, GLint *params) const;
503 void getUniformuiv(const Context *context, GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500504
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800505 void getActiveUniformBlockName(const GLuint blockIndex,
506 GLsizei bufSize,
507 GLsizei *length,
508 GLchar *blockName) const;
509 void getActiveShaderStorageBlockName(const GLuint blockIndex,
510 GLsizei bufSize,
511 GLsizei *length,
512 GLchar *blockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400513 GLuint getActiveUniformBlockCount() const;
jchen1058f67be2017-10-27 08:59:27 +0800514 GLuint getActiveAtomicCounterBufferCount() const;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800515 GLuint getActiveShaderStorageBlockCount() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400516 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000517
Geoff Lange1a27752015-10-05 13:16:04 -0400518 GLuint getUniformBlockIndex(const std::string &name) const;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800519 GLuint getShaderStorageBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500520
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000521 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
522 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800523 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000524
Jiajia Qin729b2c62017-08-14 09:36:11 +0800525 const InterfaceBlock &getUniformBlockByIndex(GLuint index) const;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800526 const InterfaceBlock &getShaderStorageBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000527
Geoff Lang48dcae72014-02-05 16:28:24 -0500528 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
529 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500530 GLsizei getTransformFeedbackVaryingCount() const;
531 GLsizei getTransformFeedbackVaryingMaxLength() const;
532 GLenum getTransformFeedbackBufferMode() const;
533
Frank Henigmanfccbac22017-05-28 17:29:26 -0400534 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog,
535 const std::string &uniformName,
536 const sh::InterfaceBlockField &vertexUniform,
537 const sh::InterfaceBlockField &fragmentUniform,
538 bool webglCompatibility);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500539
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000540 void addRef();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500541 void release(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000542 unsigned int getRefCount() const;
543 void flagForDeletion();
544 bool isFlaggedForDeletion() const;
545
Brandon Jones43a53e22014-08-28 16:23:22 -0700546 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500547 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000548 bool isValidated() const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500549 bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000550
Jamie Madill63805b42015-08-25 13:17:39 -0400551 const AttributesMask &getActiveAttribLocationsMask() const
552 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400553 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400554 }
555
Jamie Madille7d84322017-01-10 18:21:59 -0500556 const std::vector<SamplerBinding> &getSamplerBindings() const
557 {
558 return mState.mSamplerBindings;
559 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800560
561 const std::vector<ImageBinding> &getImageBindings() const { return mState.mImageBindings; }
Xinghua Cao971f8502017-10-17 13:01:24 +0800562 const sh::WorkGroupSize &getComputeShaderLocalSize() const
563 {
564 return mState.mComputeShaderLocalSize;
565 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800566
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500567 const ProgramState &getState() const { return mState; }
Jamie Madille7d84322017-01-10 18:21:59 -0500568
Olli Etuahob78707c2017-03-09 15:03:11 +0000569 static bool linkValidateVariablesBase(InfoLog &infoLog,
570 const std::string &variableName,
571 const sh::ShaderVariable &vertexVariable,
572 const sh::ShaderVariable &fragmentVariable,
573 bool validatePrecision);
574
jchen1015015f72017-03-16 13:54:21 +0800575 GLuint getInputResourceIndex(const GLchar *name) const;
576 GLuint getOutputResourceIndex(const GLchar *name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800577 void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
578 void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
jchen10baf5d942017-08-28 20:45:48 +0800579 void getUniformResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800580 void getBufferVariableResourceName(GLuint index,
581 GLsizei bufSize,
582 GLsizei *length,
583 GLchar *name) const;
jchen10880683b2017-04-12 16:21:55 +0800584 const sh::Attribute &getInputResource(GLuint index) const;
585 const sh::OutputVariable &getOutputResource(GLuint index) const;
jchen1015015f72017-03-16 13:54:21 +0800586
Geoff Langd8605522016-04-13 10:19:12 -0400587 class Bindings final : angle::NonCopyable
588 {
589 public:
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500590 Bindings();
591 ~Bindings();
Geoff Langd8605522016-04-13 10:19:12 -0400592 void bindLocation(GLuint index, const std::string &name);
593 int getBinding(const std::string &name) const;
594
595 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
596 const_iterator begin() const;
597 const_iterator end() const;
598
599 private:
600 std::unordered_map<std::string, GLuint> mBindings;
601 };
602
Jamie Madill32447362017-06-28 14:53:52 -0400603 const Bindings &getAttributeBindings() const { return mAttributeBindings; }
604 const Bindings &getUniformLocationBindings() const { return mUniformLocationBindings; }
605 const Bindings &getFragmentInputBindings() const { return mFragmentInputBindings; }
606
Martin Radev4e619f52017-08-09 11:50:06 +0300607 int getNumViews() const { return mState.getNumViews(); }
608 bool usesMultiview() const { return mState.usesMultiview(); }
Martin Radev7cf61662017-07-26 17:10:53 +0300609
Jamie Madill192745a2016-12-22 15:58:21 -0500610 struct VaryingRef
611 {
612 const sh::Varying *get() const { return vertex ? vertex : fragment; }
613
614 const sh::Varying *vertex = nullptr;
615 const sh::Varying *fragment = nullptr;
616 };
Jamie Madill192745a2016-12-22 15:58:21 -0500617 using MergedVaryings = std::map<std::string, VaryingRef>;
618
jchen1085c93c42017-11-12 15:36:47 +0800619 private:
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500620 ~Program() override;
jchen1085c93c42017-11-12 15:36:47 +0800621
Jamie Madill6c1f6712017-02-14 19:08:04 -0500622 void unlink();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000623
Jamie Madillbd044ed2017-06-05 12:59:21 -0400624 bool linkAttributes(const Context *context, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300625 bool validateVertexAndFragmentInterfaceBlocks(
626 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
627 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400628 InfoLog &infoLog,
629 bool webglCompatibility) const;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800630 bool linkInterfaceBlocks(const Context *context, InfoLog &infoLog);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400631 bool linkVaryings(const Context *context, InfoLog &infoLog) const;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000632
Jamie Madillbd044ed2017-06-05 12:59:21 -0400633 bool linkUniforms(const Context *context,
634 InfoLog &infoLog,
635 const Bindings &uniformLocationBindings);
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800636 void linkSamplerAndImageBindings();
jchen10eaef1e52017-06-13 10:44:11 +0800637 bool linkAtomicCounterBuffers();
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000638
Jamie Madilla2c74982016-12-12 11:20:42 -0500639 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300640 const sh::InterfaceBlock &vertexInterfaceBlock,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400641 const sh::InterfaceBlock &fragmentInterfaceBlock,
642 bool webglCompatibility) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500643
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400644 static bool linkValidateVaryings(InfoLog &infoLog,
645 const std::string &varyingName,
646 const sh::Varying &vertexVarying,
647 const sh::Varying &fragmentVarying,
648 int shaderVersion);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400649 bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const;
jchen10a9042d32017-03-17 08:50:45 +0800650 bool linkValidateTransformFeedback(const gl::Context *context,
651 InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500652 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400653 const Caps &caps) const;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -0400654 bool linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const;
Jamie Madillccdf74b2015-08-18 10:46:12 -0400655
Jamie Madill192745a2016-12-22 15:58:21 -0500656 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500657
Jamie Madillbd044ed2017-06-05 12:59:21 -0400658 MergedVaryings getMergedVaryings(const Context *context) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400659 void linkOutputVariables(const Context *context);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400660
Olli Etuaho48fed632017-03-16 12:05:30 +0000661 void setUniformValuesFromBindingQualifiers();
662
jchen10eaef1e52017-06-13 10:44:11 +0800663 void gatherAtomicCounterBuffers();
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500664 void initInterfaceBlockBindings();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400665
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500666 // Both these function update the cached uniform values and return a modified "count"
667 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400668 template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400669 GLsizei clampUniformCount(const VariableLocation &locationInfo,
670 GLsizei count,
671 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -0500672 const T *v);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400673 template <size_t cols, size_t rows, typename T>
674 GLsizei clampMatrixUniformCount(GLint location, GLsizei count, GLboolean transpose, const T *v);
675
676 void updateSamplerUniform(const VariableLocation &locationInfo,
677 GLsizei clampedCount,
678 const GLint *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400679
680 template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -0400681 void getUniformInternal(const Context *context,
682 DestT *dataOut,
683 GLint location,
684 GLenum nativeType,
685 int components) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400686
jchen10baf5d942017-08-28 20:45:48 +0800687 template <typename T>
688 void getResourceName(GLuint index,
689 const std::vector<T> &resources,
690 GLsizei bufSize,
691 GLsizei *length,
692 GLchar *name) const;
693
Jamie Madill48ef11b2016-04-27 15:21:52 -0400694 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500695 rx::ProgramImpl *mProgram;
696
Geoff Lang7dd2e102014-11-10 15:19:26 -0500697 bool mValidated;
698
Geoff Langd8605522016-04-13 10:19:12 -0400699 Bindings mAttributeBindings;
Olli Etuaho4a92ceb2017-02-19 17:51:24 +0000700
701 // Note that this has nothing to do with binding layout qualifiers that can be set for some
702 // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
703 Bindings mUniformLocationBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000704
Sami Väisänen46eaa942016-06-29 10:26:37 +0300705 // CHROMIUM_path_rendering
706 Bindings mFragmentInputBindings;
707
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000708 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000709 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000710
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000711 unsigned int mRefCount;
712
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500713 ShaderProgramManager *mResourceManager;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000714 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000715
716 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400717
718 // Cache for sampler validation
719 Optional<bool> mCachedValidateSamplersResult;
720 std::vector<GLenum> mTextureUnitTypesCache;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000721};
Jamie Madilla2c74982016-12-12 11:20:42 -0500722} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000723
Geoff Lang0a73dd82014-11-19 16:18:08 -0500724#endif // LIBANGLE_PROGRAM_H_