daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived |
| 8 | // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| 9 | |
| 10 | #include "libGLESv2/renderer/TextureStorage11.h" |
| 11 | |
| 12 | #include "libGLESv2/renderer/Renderer11.h" |
| 13 | #include "libGLESv2/renderer/RenderTarget11.h" |
| 14 | #include "libGLESv2/renderer/SwapChain11.h" |
| 15 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 16 | |
| 17 | #include "libGLESv2/main.h" |
| 18 | |
| 19 | namespace rx |
| 20 | { |
| 21 | |
| 22 | TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) |
| 23 | : mBindFlags(bindFlags), |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 24 | mLodOffset(0), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 25 | mMipLevels(0), |
| 26 | mTexture(NULL), |
| 27 | mTextureFormat(DXGI_FORMAT_UNKNOWN), |
| 28 | mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), |
| 29 | mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), |
| 30 | mDepthStencilFormat(DXGI_FORMAT_UNKNOWN), |
shannon.woods@transgaming.com | 96c21ee | 2013-02-28 23:13:45 +0000 | [diff] [blame] | 31 | mSRV(NULL), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 32 | mTextureWidth(0), |
| 33 | mTextureHeight(0) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 34 | { |
| 35 | mRenderer = Renderer11::makeRenderer11(renderer); |
| 36 | } |
| 37 | |
| 38 | TextureStorage11::~TextureStorage11() |
| 39 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 40 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 41 | |
| 42 | TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) |
| 43 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 44 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 45 | return static_cast<TextureStorage11*>(storage); |
| 46 | } |
| 47 | |
| 48 | DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) |
| 49 | { |
| 50 | UINT bindFlags = D3D11_BIND_SHADER_RESOURCE; |
| 51 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 52 | if (d3d11::IsDepthStencilFormat(format)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 53 | { |
| 54 | bindFlags |= D3D11_BIND_DEPTH_STENCIL; |
| 55 | } |
| 56 | else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| 57 | { |
| 58 | bindFlags |= D3D11_BIND_RENDER_TARGET; |
| 59 | } |
| 60 | return bindFlags; |
| 61 | } |
| 62 | |
| 63 | bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format) |
| 64 | { |
| 65 | switch(format) |
| 66 | { |
| 67 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 68 | case DXGI_FORMAT_A8_UNORM: |
| 69 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 70 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 71 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 72 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 73 | case DXGI_FORMAT_R8_UNORM: |
| 74 | case DXGI_FORMAT_R8G8_UNORM: |
| 75 | case DXGI_FORMAT_R16_FLOAT: |
| 76 | case DXGI_FORMAT_R16G16_FLOAT: |
| 77 | return true; |
| 78 | case DXGI_FORMAT_BC1_UNORM: |
| 79 | case DXGI_FORMAT_BC2_UNORM: |
| 80 | case DXGI_FORMAT_BC3_UNORM: |
| 81 | return false; |
| 82 | default: |
| 83 | UNREACHABLE(); |
| 84 | return false; |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | UINT TextureStorage11::getBindFlags() const |
| 89 | { |
| 90 | return mBindFlags; |
| 91 | } |
| 92 | |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 93 | ID3D11Texture2D *TextureStorage11::getBaseTexture() const |
| 94 | { |
| 95 | return mTexture; |
| 96 | } |
| 97 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 98 | int TextureStorage11::getLodOffset() const |
| 99 | { |
| 100 | return mLodOffset; |
| 101 | } |
| 102 | |
| 103 | bool TextureStorage11::isRenderTarget() const |
| 104 | { |
| 105 | return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0; |
| 106 | } |
| 107 | |
| 108 | bool TextureStorage11::isManaged() const |
| 109 | { |
| 110 | return false; |
| 111 | } |
| 112 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 113 | int TextureStorage11::levelCount() |
| 114 | { |
| 115 | int levels = 0; |
| 116 | if (getBaseTexture()) |
| 117 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 118 | levels = mMipLevels - getLodOffset(); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 119 | } |
| 120 | return levels; |
| 121 | } |
| 122 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 123 | UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex) |
| 124 | { |
| 125 | UINT index = 0; |
| 126 | if (getBaseTexture()) |
| 127 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 128 | index = D3D11CalcSubresource(level, faceIndex, mMipLevels); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 129 | } |
| 130 | return index; |
| 131 | } |
| 132 | |
| 133 | bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, int level, int face, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 134 | { |
| 135 | if (srcTexture) |
| 136 | { |
shannon.woods@transgaming.com | 7ae9e7f | 2013-02-28 23:13:27 +0000 | [diff] [blame] | 137 | // Round up the width and height to the nearest multiple of dimension alignment |
| 138 | unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat); |
| 139 | width = width + dimensionAlignment - 1 - (width - 1) % dimensionAlignment; |
| 140 | height = height + dimensionAlignment - 1 - (height - 1) % dimensionAlignment; |
| 141 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 142 | D3D11_BOX srcBox; |
| 143 | srcBox.left = xoffset; |
| 144 | srcBox.top = yoffset; |
| 145 | srcBox.right = xoffset + width; |
| 146 | srcBox.bottom = yoffset + height; |
| 147 | srcBox.front = 0; |
| 148 | srcBox.back = 1; |
| 149 | |
| 150 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| 151 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 152 | ASSERT(getBaseTexture()); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 153 | context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level, face), xoffset, yoffset, 0, srcTexture, 0, &srcBox); |
| 154 | return true; |
| 155 | } |
| 156 | |
| 157 | return false; |
| 158 | } |
| 159 | |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 160 | void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) |
| 161 | { |
| 162 | if (source && dest) |
| 163 | { |
| 164 | ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); |
| 165 | ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); |
| 166 | |
| 167 | if (sourceSRV && destRTV) |
| 168 | { |
| 169 | gl::Rectangle sourceArea; |
| 170 | sourceArea.x = 0; |
| 171 | sourceArea.y = 0; |
| 172 | sourceArea.width = source->getWidth(); |
| 173 | sourceArea.height = source->getHeight(); |
| 174 | |
| 175 | gl::Rectangle destArea; |
| 176 | destArea.x = 0; |
| 177 | destArea.y = 0; |
| 178 | destArea.width = dest->getWidth(); |
| 179 | destArea.height = dest->getHeight(); |
| 180 | |
| 181 | mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(), |
| 182 | destRTV, destArea, dest->getWidth(), dest->getHeight(), |
| 183 | GL_RGBA); |
| 184 | } |
| 185 | |
| 186 | if (sourceSRV) |
| 187 | { |
| 188 | sourceSRV->Release(); |
| 189 | } |
| 190 | if (destRTV) |
| 191 | { |
| 192 | destRTV->Release(); |
| 193 | } |
| 194 | } |
| 195 | } |
| 196 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 197 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) |
| 198 | : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) |
| 199 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 200 | mTexture = swapchain->getOffscreenTexture(); |
| 201 | mSRV = swapchain->getRenderTargetShaderResource(); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 202 | |
| 203 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 204 | { |
| 205 | mRenderTarget[i] = NULL; |
| 206 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 207 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 208 | D3D11_TEXTURE2D_DESC texDesc; |
| 209 | mTexture->GetDesc(&texDesc); |
| 210 | mMipLevels = texDesc.MipLevels; |
| 211 | mTextureFormat = texDesc.Format; |
| 212 | mTextureWidth = texDesc.Width; |
| 213 | mTextureHeight = texDesc.Height; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 214 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 215 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 216 | mSRV->GetDesc(&srvDesc); |
| 217 | mShaderResourceFormat = srvDesc.Format; |
| 218 | |
| 219 | ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget(); |
| 220 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 221 | offscreenRTV->GetDesc(&rtvDesc); |
| 222 | mRenderTargetFormat = rtvDesc.Format; |
| 223 | offscreenRTV->Release(); |
| 224 | |
| 225 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 226 | } |
| 227 | |
| 228 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| 229 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 230 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 231 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 232 | { |
| 233 | mRenderTarget[i] = NULL; |
| 234 | } |
| 235 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 236 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 237 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 238 | { |
| 239 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 240 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 241 | mDepthStencilFormat = convertedFormat; |
| 242 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 243 | } |
| 244 | else |
| 245 | { |
| 246 | mTextureFormat = convertedFormat; |
| 247 | mShaderResourceFormat = convertedFormat; |
| 248 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 249 | mRenderTargetFormat = convertedFormat; |
| 250 | } |
| 251 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 252 | // if the width or height is not positive this should be treated as an incomplete texture |
| 253 | // we handle that here by skipping the d3d texture creation |
| 254 | if (width > 0 && height > 0) |
| 255 | { |
| 256 | // adjust size if needed for compressed textures |
| 257 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 258 | |
| 259 | ID3D11Device *device = mRenderer->getDevice(); |
| 260 | |
| 261 | D3D11_TEXTURE2D_DESC desc; |
| 262 | desc.Width = width; // Compressed texture size constraints? |
| 263 | desc.Height = height; |
| 264 | desc.MipLevels = levels + mLodOffset; |
| 265 | desc.ArraySize = 1; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 266 | desc.Format = mTextureFormat; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 267 | desc.SampleDesc.Count = 1; |
| 268 | desc.SampleDesc.Quality = 0; |
| 269 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 270 | desc.BindFlags = getBindFlags(); |
| 271 | desc.CPUAccessFlags = 0; |
| 272 | desc.MiscFlags = 0; |
| 273 | |
| 274 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 275 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 276 | // this can happen from windows TDR |
| 277 | if (d3d11::isDeviceLostError(result)) |
| 278 | { |
| 279 | mRenderer->notifyDeviceLost(); |
| 280 | gl::error(GL_OUT_OF_MEMORY); |
| 281 | } |
| 282 | else if (FAILED(result)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 283 | { |
| 284 | ASSERT(result == E_OUTOFMEMORY); |
| 285 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 286 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 287 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 288 | else |
| 289 | { |
| 290 | mTexture->GetDesc(&desc); |
| 291 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 292 | mTextureWidth = desc.Width; |
| 293 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 294 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 295 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 296 | } |
| 297 | |
| 298 | TextureStorage11_2D::~TextureStorage11_2D() |
| 299 | { |
| 300 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 301 | { |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 302 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 303 | mTexture = NULL; |
| 304 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 305 | |
| 306 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 307 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 308 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 309 | mSRV = NULL; |
| 310 | } |
| 311 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 312 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 313 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 314 | delete mRenderTarget[i]; |
| 315 | mRenderTarget[i] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 316 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 317 | } |
| 318 | |
| 319 | TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage) |
| 320 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 321 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 322 | return static_cast<TextureStorage11_2D*>(storage); |
| 323 | } |
| 324 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 325 | RenderTarget *TextureStorage11_2D::getRenderTarget(int level) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 326 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 327 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 328 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 329 | if (!mRenderTarget[level]) |
| 330 | { |
| 331 | ID3D11Device *device = mRenderer->getDevice(); |
| 332 | HRESULT result; |
| 333 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 334 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 335 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 336 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 337 | srvDesc.Texture2D.MostDetailedMip = level; |
| 338 | srvDesc.Texture2D.MipLevels = 1; |
| 339 | |
| 340 | ID3D11ShaderResourceView *srv; |
| 341 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 342 | |
| 343 | if (result == E_OUTOFMEMORY) |
| 344 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 345 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 346 | } |
| 347 | ASSERT(SUCCEEDED(result)); |
| 348 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 349 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 350 | { |
| 351 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 352 | rtvDesc.Format = mRenderTargetFormat; |
| 353 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| 354 | rtvDesc.Texture2D.MipSlice = level; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 355 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 356 | ID3D11RenderTargetView *rtv; |
| 357 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 358 | |
| 359 | if (result == E_OUTOFMEMORY) |
| 360 | { |
| 361 | srv->Release(); |
| 362 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 363 | } |
| 364 | ASSERT(SUCCEEDED(result)); |
| 365 | |
| 366 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 367 | // also needs to keep a reference to the texture. |
| 368 | mTexture->AddRef(); |
| 369 | |
| 370 | mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 371 | std::max(mTextureWidth >> level, 1U), |
| 372 | std::max(mTextureHeight >> level, 1U)); |
| 373 | } |
| 374 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| 375 | { |
| 376 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 377 | dsvDesc.Format = mDepthStencilFormat; |
| 378 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| 379 | dsvDesc.Texture2D.MipSlice = level; |
| 380 | dsvDesc.Flags = 0; |
| 381 | |
| 382 | ID3D11DepthStencilView *dsv; |
| 383 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 384 | |
| 385 | if (result == E_OUTOFMEMORY) |
| 386 | { |
| 387 | srv->Release(); |
| 388 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 389 | } |
| 390 | ASSERT(SUCCEEDED(result)); |
| 391 | |
| 392 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 393 | // also needs to keep a reference to the texture. |
| 394 | mTexture->AddRef(); |
| 395 | |
| 396 | mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 397 | std::max(mTextureWidth >> level, 1U), |
| 398 | std::max(mTextureHeight >> level, 1U)); |
| 399 | } |
| 400 | else |
| 401 | { |
| 402 | UNREACHABLE(); |
| 403 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 404 | } |
| 405 | |
| 406 | return mRenderTarget[level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 407 | } |
| 408 | else |
| 409 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 410 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 411 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 412 | } |
| 413 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 414 | ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 415 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 416 | if (!mSRV) |
| 417 | { |
| 418 | ID3D11Device *device = mRenderer->getDevice(); |
| 419 | |
| 420 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 421 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 422 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 423 | srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 424 | srvDesc.Texture2D.MostDetailedMip = 0; |
| 425 | |
| 426 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 427 | |
| 428 | if (result == E_OUTOFMEMORY) |
| 429 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 430 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 431 | } |
| 432 | ASSERT(SUCCEEDED(result)); |
| 433 | } |
| 434 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 435 | return mSRV; |
| 436 | } |
| 437 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 438 | void TextureStorage11_2D::generateMipmap(int level) |
| 439 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 440 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| 441 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| 442 | |
| 443 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 444 | } |
| 445 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 446 | TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| 447 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 448 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 449 | for (unsigned int i = 0; i < 6; i++) |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 450 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 451 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
| 452 | { |
| 453 | mRenderTarget[i][j] = NULL; |
| 454 | } |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 455 | } |
| 456 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 457 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 458 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 459 | { |
| 460 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 461 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 462 | mDepthStencilFormat = convertedFormat; |
| 463 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 464 | } |
| 465 | else |
| 466 | { |
| 467 | mTextureFormat = convertedFormat; |
| 468 | mShaderResourceFormat = convertedFormat; |
| 469 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 470 | mRenderTargetFormat = convertedFormat; |
| 471 | } |
| 472 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 473 | // if the size is not positive this should be treated as an incomplete texture |
| 474 | // we handle that here by skipping the d3d texture creation |
| 475 | if (size > 0) |
| 476 | { |
| 477 | // adjust size if needed for compressed textures |
| 478 | int height = size; |
| 479 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
| 480 | |
| 481 | ID3D11Device *device = mRenderer->getDevice(); |
| 482 | |
| 483 | D3D11_TEXTURE2D_DESC desc; |
| 484 | desc.Width = size; |
| 485 | desc.Height = size; |
| 486 | desc.MipLevels = levels + mLodOffset; |
| 487 | desc.ArraySize = 6; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 488 | desc.Format = mTextureFormat; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 489 | desc.SampleDesc.Count = 1; |
| 490 | desc.SampleDesc.Quality = 0; |
| 491 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 492 | desc.BindFlags = getBindFlags(); |
| 493 | desc.CPUAccessFlags = 0; |
| 494 | desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
| 495 | |
| 496 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 497 | |
| 498 | if (FAILED(result)) |
| 499 | { |
| 500 | ASSERT(result == E_OUTOFMEMORY); |
| 501 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 502 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 503 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 504 | else |
| 505 | { |
| 506 | mTexture->GetDesc(&desc); |
| 507 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 508 | mTextureWidth = desc.Width; |
| 509 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 510 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 511 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 512 | } |
| 513 | |
| 514 | TextureStorage11_Cube::~TextureStorage11_Cube() |
| 515 | { |
| 516 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 517 | { |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 518 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 519 | mTexture = NULL; |
| 520 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 521 | |
| 522 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 523 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 524 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 525 | mSRV = NULL; |
| 526 | } |
| 527 | |
| 528 | for (unsigned int i = 0; i < 6; i++) |
| 529 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 530 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 531 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 532 | delete mRenderTarget[i][j]; |
| 533 | mRenderTarget[i][j] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 534 | } |
| 535 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 536 | } |
| 537 | |
| 538 | TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage) |
| 539 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 540 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage)); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 541 | return static_cast<TextureStorage11_Cube*>(storage); |
| 542 | } |
| 543 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 544 | RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 545 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 546 | unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget); |
| 547 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 548 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 549 | if (!mRenderTarget[faceIdx][level]) |
| 550 | { |
| 551 | ID3D11Device *device = mRenderer->getDevice(); |
| 552 | HRESULT result; |
| 553 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 554 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 555 | srvDesc.Format = mShaderResourceFormat; |
| 556 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| 557 | srvDesc.Texture2DArray.MostDetailedMip = level; |
| 558 | srvDesc.Texture2DArray.MipLevels = 1; |
| 559 | srvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 560 | srvDesc.Texture2DArray.ArraySize = 1; |
| 561 | |
| 562 | ID3D11ShaderResourceView *srv; |
| 563 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 564 | |
| 565 | if (result == E_OUTOFMEMORY) |
| 566 | { |
| 567 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 568 | } |
| 569 | ASSERT(SUCCEEDED(result)); |
| 570 | |
| 571 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 572 | { |
| 573 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 574 | rtvDesc.Format = mRenderTargetFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 575 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| 576 | rtvDesc.Texture2DArray.MipSlice = level; |
| 577 | rtvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 578 | rtvDesc.Texture2DArray.ArraySize = 1; |
| 579 | |
| 580 | ID3D11RenderTargetView *rtv; |
| 581 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 582 | |
| 583 | if (result == E_OUTOFMEMORY) |
| 584 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 585 | srv->Release(); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 586 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 587 | } |
| 588 | ASSERT(SUCCEEDED(result)); |
| 589 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 590 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 591 | // also needs to keep a reference to the texture. |
| 592 | mTexture->AddRef(); |
| 593 | |
| 594 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 595 | std::max(mTextureWidth >> level, 1U), |
| 596 | std::max(mTextureHeight >> level, 1U)); |
| 597 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 598 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 599 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 600 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 601 | dsvDesc.Format = mRenderTargetFormat; |
| 602 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
| 603 | dsvDesc.Texture2DArray.MipSlice = level; |
| 604 | dsvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 605 | dsvDesc.Texture2DArray.ArraySize = 1; |
| 606 | |
| 607 | ID3D11DepthStencilView *dsv; |
| 608 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 609 | |
| 610 | if (result == E_OUTOFMEMORY) |
| 611 | { |
| 612 | srv->Release(); |
| 613 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 614 | } |
| 615 | ASSERT(SUCCEEDED(result)); |
| 616 | |
| 617 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 618 | // also needs to keep a reference to the texture. |
| 619 | mTexture->AddRef(); |
| 620 | |
| 621 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 622 | std::max(mTextureWidth >> level, 1U), |
| 623 | std::max(mTextureHeight >> level, 1U)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 624 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 625 | else |
| 626 | { |
| 627 | UNREACHABLE(); |
| 628 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 629 | } |
| 630 | |
| 631 | return mRenderTarget[faceIdx][level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 632 | } |
| 633 | else |
| 634 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 635 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 636 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 637 | } |
| 638 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 639 | ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 640 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 641 | if (!mSRV) |
| 642 | { |
| 643 | ID3D11Device *device = mRenderer->getDevice(); |
| 644 | |
| 645 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 646 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 647 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
| 648 | srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 649 | srvDesc.TextureCube.MostDetailedMip = 0; |
| 650 | |
| 651 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 652 | |
| 653 | if (result == E_OUTOFMEMORY) |
| 654 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 655 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 656 | } |
| 657 | ASSERT(SUCCEEDED(result)); |
| 658 | } |
| 659 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 660 | return mSRV; |
| 661 | } |
| 662 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 663 | void TextureStorage11_Cube::generateMipmap(int face, int level) |
| 664 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 665 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1)); |
| 666 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level)); |
| 667 | |
| 668 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 669 | } |
| 670 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 671 | } |