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Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// FramebufferVk.h:
7// Defines the class interface for FramebufferVk, implementing FramebufferImpl.
8//
9
10#ifndef LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_
11#define LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_
12
13#include "libANGLE/renderer/FramebufferImpl.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050014#include "libANGLE/renderer/vulkan/renderervk_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040015
16namespace rx
17{
Jamie Madill7b57b9d2017-01-13 09:33:38 -050018class RenderTargetVk;
19class WindowSurfaceVk;
Jamie Madill9e54b5a2016-05-25 12:57:39 -040020
Jamie Madill4c26fc22017-02-24 11:04:10 -050021class FramebufferVk : public FramebufferImpl, public ResourceVk
Jamie Madill9e54b5a2016-05-25 12:57:39 -040022{
23 public:
Jamie Madill7b57b9d2017-01-13 09:33:38 -050024 // Factory methods so we don't have to use constructors with overloads.
25 static FramebufferVk *CreateUserFBO(const gl::FramebufferState &state);
26
27 // The passed-in SurfaceVK must be destroyed after this FBO is destroyed. Our Surface code is
28 // ref-counted on the number of 'current' contexts, so we shouldn't get any dangling surface
29 // references. See Surface::setIsCurrent(bool).
30 static FramebufferVk *CreateDefaultFBO(const gl::FramebufferState &state,
31 WindowSurfaceVk *backbuffer);
32
Jamie Madill9e54b5a2016-05-25 12:57:39 -040033 ~FramebufferVk() override;
Jamie Madillc564c072017-06-01 12:45:42 -040034 void destroy(const gl::Context *context) override;
35 void destroyDefault(const egl::Display *display) override;
Jamie Madill9e54b5a2016-05-25 12:57:39 -040036
37 gl::Error discard(size_t count, const GLenum *attachments) override;
38 gl::Error invalidate(size_t count, const GLenum *attachments) override;
39 gl::Error invalidateSub(size_t count,
40 const GLenum *attachments,
41 const gl::Rectangle &area) override;
42
Jamie Madillc564c072017-06-01 12:45:42 -040043 gl::Error clear(const gl::Context *context, GLbitfield mask) override;
44 gl::Error clearBufferfv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040045 GLenum buffer,
46 GLint drawbuffer,
47 const GLfloat *values) override;
Jamie Madillc564c072017-06-01 12:45:42 -040048 gl::Error clearBufferuiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040049 GLenum buffer,
50 GLint drawbuffer,
51 const GLuint *values) override;
Jamie Madillc564c072017-06-01 12:45:42 -040052 gl::Error clearBufferiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040053 GLenum buffer,
54 GLint drawbuffer,
55 const GLint *values) override;
Jamie Madillc564c072017-06-01 12:45:42 -040056 gl::Error clearBufferfi(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040057 GLenum buffer,
58 GLint drawbuffer,
59 GLfloat depth,
60 GLint stencil) override;
61
62 GLenum getImplementationColorReadFormat() const override;
63 GLenum getImplementationColorReadType() const override;
Jamie Madillc564c072017-06-01 12:45:42 -040064 gl::Error readPixels(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040065 const gl::Rectangle &area,
66 GLenum format,
67 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -040068 void *pixels) const override;
Jamie Madill9e54b5a2016-05-25 12:57:39 -040069
Jamie Madillc564c072017-06-01 12:45:42 -040070 gl::Error blit(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040071 const gl::Rectangle &sourceArea,
72 const gl::Rectangle &destArea,
73 GLbitfield mask,
74 GLenum filter) override;
75
76 bool checkStatus() const override;
77
Jamie Madillc564c072017-06-01 12:45:42 -040078 void syncState(const gl::Context *context,
79 const gl::Framebuffer::DirtyBits &dirtyBits) override;
Jamie Madill7b57b9d2017-01-13 09:33:38 -050080
Jamie Madillab9f9c32017-01-17 17:47:34 -050081 gl::Error getSamplePosition(size_t index, GLfloat *xy) const override;
82
83 gl::Error beginRenderPass(VkDevice device,
84 vk::CommandBuffer *commandBuffer,
Jamie Madill4c26fc22017-02-24 11:04:10 -050085 Serial queueSerial,
Jamie Madillab9f9c32017-01-17 17:47:34 -050086 const gl::State &glState);
87
88 gl::ErrorOrResult<vk::RenderPass *> getRenderPass(VkDevice device);
89
Jamie Madill7b57b9d2017-01-13 09:33:38 -050090 private:
91 FramebufferVk(const gl::FramebufferState &state);
92 FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer);
Jamie Madillab9f9c32017-01-17 17:47:34 -050093
94 gl::ErrorOrResult<vk::Framebuffer *> getFramebuffer(VkDevice device);
95
96 WindowSurfaceVk *mBackbuffer;
97
98 vk::RenderPass mRenderPass;
99 vk::Framebuffer mFramebuffer;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400100};
101
102} // namespace rx
103
104#endif // LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_