blob: e6a3e29fc82fff8298ef1653d33851f57186c6e3 [file] [log] [blame]
Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// ContextVk.cpp:
7// Implements the class methods for ContextVk.
8//
9
10#include "libANGLE/renderer/vulkan/ContextVk.h"
11
Jamie Madill20e005b2017-04-07 14:19:22 -040012#include "common/bitset_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040013#include "common/debug.h"
Jamie Madilldf68a6f2017-01-13 17:29:53 -050014#include "libANGLE/Program.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040015#include "libANGLE/renderer/vulkan/BufferVk.h"
16#include "libANGLE/renderer/vulkan/CompilerVk.h"
17#include "libANGLE/renderer/vulkan/ContextVk.h"
18#include "libANGLE/renderer/vulkan/DeviceVk.h"
19#include "libANGLE/renderer/vulkan/FenceNVVk.h"
20#include "libANGLE/renderer/vulkan/FenceSyncVk.h"
21#include "libANGLE/renderer/vulkan/FramebufferVk.h"
22#include "libANGLE/renderer/vulkan/ImageVk.h"
23#include "libANGLE/renderer/vulkan/ProgramVk.h"
24#include "libANGLE/renderer/vulkan/QueryVk.h"
25#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
26#include "libANGLE/renderer/vulkan/RendererVk.h"
27#include "libANGLE/renderer/vulkan/SamplerVk.h"
28#include "libANGLE/renderer/vulkan/ShaderVk.h"
29#include "libANGLE/renderer/vulkan/TextureVk.h"
30#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
31#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
Jamie Madilldf68a6f2017-01-13 17:29:53 -050032#include "libANGLE/renderer/vulkan/formatutilsvk.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040033
34namespace rx
35{
36
Jamie Madillacccc6c2016-05-03 17:22:10 -040037ContextVk::ContextVk(const gl::ContextState &state, RendererVk *renderer)
Jamie Madill72106562017-03-24 14:18:50 -040038 : ContextImpl(state), mRenderer(renderer), mCurrentDrawMode(GL_NONE)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040039{
40}
41
42ContextVk::~ContextVk()
43{
Jamie Madill72106562017-03-24 14:18:50 -040044 invalidateCurrentPipeline();
Jamie Madill9e54b5a2016-05-25 12:57:39 -040045}
46
47gl::Error ContextVk::initialize()
48{
Jamie Madille09bd5d2016-11-29 16:20:35 -050049 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -040050}
51
52gl::Error ContextVk::flush()
53{
54 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -050055 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -040056}
57
58gl::Error ContextVk::finish()
59{
60 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -050061 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -040062}
63
Jamie Madill4928b7c2017-06-20 12:57:39 -040064gl::Error ContextVk::initPipeline(const gl::Context *context)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040065{
Jamie Madill72106562017-03-24 14:18:50 -040066 ASSERT(!mCurrentPipeline.valid());
67
Jamie Madilldf68a6f2017-01-13 17:29:53 -050068 VkDevice device = mRenderer->getDevice();
69 const auto &state = mState.getState();
70 const auto &programGL = state.getProgram();
71 const auto &vao = state.getVertexArray();
72 const auto &attribs = vao->getVertexAttributes();
Jiawei-Shao2597fb62016-12-09 16:38:02 +080073 const auto &bindings = vao->getVertexBindings();
Jamie Madilldf68a6f2017-01-13 17:29:53 -050074 const auto &programVk = GetImplAs<ProgramVk>(programGL);
75 const auto *drawFBO = state.getDrawFramebuffer();
76 FramebufferVk *vkFBO = GetImplAs<FramebufferVk>(drawFBO);
77
78 // { vertex, fragment }
79 VkPipelineShaderStageCreateInfo shaderStages[2];
80
81 shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
82 shaderStages[0].pNext = nullptr;
83 shaderStages[0].flags = 0;
84 shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
85 shaderStages[0].module = programVk->getLinkedVertexModule().getHandle();
86 shaderStages[0].pName = "main";
87 shaderStages[0].pSpecializationInfo = nullptr;
88
89 shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
90 shaderStages[1].pNext = nullptr;
91 shaderStages[1].flags = 0;
92 shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
93 shaderStages[1].module = programVk->getLinkedFragmentModule().getHandle();
94 shaderStages[1].pName = "main";
95 shaderStages[1].pSpecializationInfo = nullptr;
96
97 // Process vertex attributes
98 // TODO(jmadill): Caching with dirty bits.
99 std::vector<VkVertexInputBindingDescription> vertexBindings;
100 std::vector<VkVertexInputAttributeDescription> vertexAttribs;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500101
Jamie Madill6de51852017-04-12 09:53:01 -0400102 for (auto attribIndex : programGL->getActiveAttribLocationsMask())
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500103 {
Jamie Madill231c7f52017-04-26 13:45:37 -0400104 const auto &attrib = attribs[attribIndex];
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800105 const auto &binding = bindings[attrib.bindingIndex];
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500106 if (attrib.enabled)
107 {
108 VkVertexInputBindingDescription bindingDesc;
109 bindingDesc.binding = static_cast<uint32_t>(vertexBindings.size());
110 bindingDesc.stride = static_cast<uint32_t>(gl::ComputeVertexAttributeTypeSize(attrib));
Martin Radevdd5f27e2017-06-07 10:17:09 +0300111 bindingDesc.inputRate = (binding.getDivisor() > 0 ? VK_VERTEX_INPUT_RATE_INSTANCE
112 : VK_VERTEX_INPUT_RATE_VERTEX);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500113
114 gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
115
116 VkVertexInputAttributeDescription attribDesc;
117 attribDesc.binding = bindingDesc.binding;
118 attribDesc.format = vk::GetNativeVertexFormat(vertexFormatType);
119 attribDesc.location = static_cast<uint32_t>(attribIndex);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800120 attribDesc.offset =
121 static_cast<uint32_t>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500122
123 vertexBindings.push_back(bindingDesc);
124 vertexAttribs.push_back(attribDesc);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500125 }
126 else
127 {
128 UNIMPLEMENTED();
129 }
130 }
131
132 // TODO(jmadill): Validate with ASSERT against physical device limits/caps?
133 VkPipelineVertexInputStateCreateInfo vertexInputState;
134 vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
135 vertexInputState.pNext = nullptr;
136 vertexInputState.flags = 0;
137 vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexBindings.size());
138 vertexInputState.pVertexBindingDescriptions = vertexBindings.data();
139 vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexAttribs.size());
140 vertexInputState.pVertexAttributeDescriptions = vertexAttribs.data();
141
142 VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
143 inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
144 inputAssemblyState.pNext = nullptr;
145 inputAssemblyState.flags = 0;
Jamie Madill72106562017-03-24 14:18:50 -0400146 inputAssemblyState.topology = gl_vk::GetPrimitiveTopology(mCurrentDrawMode);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500147 inputAssemblyState.primitiveRestartEnable = VK_FALSE;
148
149 const gl::Rectangle &viewportGL = state.getViewport();
150 VkViewport viewportVk;
151 viewportVk.x = static_cast<float>(viewportGL.x);
152 viewportVk.y = static_cast<float>(viewportGL.y);
153 viewportVk.width = static_cast<float>(viewportGL.width);
154 viewportVk.height = static_cast<float>(viewportGL.height);
155 viewportVk.minDepth = state.getNearPlane();
156 viewportVk.maxDepth = state.getFarPlane();
157
158 // TODO(jmadill): Scissor.
159 VkRect2D scissorVk;
160 scissorVk.offset.x = viewportGL.x;
161 scissorVk.offset.y = viewportGL.y;
162 scissorVk.extent.width = viewportGL.width;
163 scissorVk.extent.height = viewportGL.height;
164
165 VkPipelineViewportStateCreateInfo viewportState;
166 viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
167 viewportState.pNext = nullptr;
168 viewportState.flags = 0;
169 viewportState.viewportCount = 1;
170 viewportState.pViewports = &viewportVk;
171 viewportState.scissorCount = 1;
172 viewportState.pScissors = &scissorVk;
173
174 // TODO(jmadill): Extra rasterizer state features.
175 VkPipelineRasterizationStateCreateInfo rasterState;
176 rasterState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
177 rasterState.pNext = nullptr;
178 rasterState.flags = 0;
179 rasterState.depthClampEnable = VK_FALSE;
180 rasterState.rasterizerDiscardEnable = VK_FALSE;
181 rasterState.polygonMode = VK_POLYGON_MODE_FILL;
182 rasterState.cullMode = gl_vk::GetCullMode(state.getRasterizerState());
183 rasterState.frontFace = gl_vk::GetFrontFace(state.getRasterizerState().frontFace);
184 rasterState.depthBiasEnable = VK_FALSE;
185 rasterState.depthBiasConstantFactor = 0.0f;
186 rasterState.depthBiasClamp = 0.0f;
187 rasterState.depthBiasSlopeFactor = 0.0f;
188 rasterState.lineWidth = state.getLineWidth();
189
190 // TODO(jmadill): Multisample state.
191 VkPipelineMultisampleStateCreateInfo multisampleState;
192 multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
193 multisampleState.pNext = nullptr;
194 multisampleState.flags = 0;
Jamie Madill72106562017-03-24 14:18:50 -0400195 multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
196 multisampleState.sampleShadingEnable = VK_FALSE;
197 multisampleState.minSampleShading = 0.0f;
198 multisampleState.pSampleMask = nullptr;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500199 multisampleState.alphaToCoverageEnable = VK_FALSE;
200 multisampleState.alphaToOneEnable = VK_FALSE;
201
202 // TODO(jmadill): Depth/stencil state.
203
204 // TODO(jmadill): Blend state/MRT.
205 VkPipelineColorBlendAttachmentState blendAttachmentState;
206 blendAttachmentState.blendEnable = VK_FALSE;
207 blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
208 blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
209 blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
210 blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
211 blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
212 blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
213 blendAttachmentState.colorWriteMask = (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
214 VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT);
215
216 VkPipelineColorBlendStateCreateInfo blendState;
217 blendState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
218 blendState.pNext = 0;
219 blendState.flags = 0;
220 blendState.logicOpEnable = VK_FALSE;
221 blendState.logicOp = VK_LOGIC_OP_CLEAR;
222 blendState.attachmentCount = 1;
223 blendState.pAttachments = &blendAttachmentState;
224 blendState.blendConstants[0] = 0.0f;
225 blendState.blendConstants[1] = 0.0f;
226 blendState.blendConstants[2] = 0.0f;
227 blendState.blendConstants[3] = 0.0f;
228
229 // TODO(jmadill): Dynamic state.
230 vk::RenderPass *renderPass = nullptr;
Jamie Madill4928b7c2017-06-20 12:57:39 -0400231 ANGLE_TRY_RESULT(vkFBO->getRenderPass(context, device), renderPass);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500232 ASSERT(renderPass && renderPass->valid());
233
234 vk::PipelineLayout *pipelineLayout = nullptr;
235 ANGLE_TRY_RESULT(programVk->getPipelineLayout(device), pipelineLayout);
236 ASSERT(pipelineLayout && pipelineLayout->valid());
237
238 VkGraphicsPipelineCreateInfo pipelineInfo;
239 pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
240 pipelineInfo.pNext = nullptr;
241 pipelineInfo.flags = 0;
242 pipelineInfo.stageCount = 2;
243 pipelineInfo.pStages = shaderStages;
244 pipelineInfo.pVertexInputState = &vertexInputState;
245 pipelineInfo.pInputAssemblyState = &inputAssemblyState;
246 pipelineInfo.pTessellationState = nullptr;
247 pipelineInfo.pViewportState = &viewportState;
248 pipelineInfo.pRasterizationState = &rasterState;
249 pipelineInfo.pMultisampleState = &multisampleState;
250 pipelineInfo.pDepthStencilState = nullptr;
251 pipelineInfo.pColorBlendState = &blendState;
252 pipelineInfo.pDynamicState = nullptr;
253 pipelineInfo.layout = pipelineLayout->getHandle();
254 pipelineInfo.renderPass = renderPass->getHandle();
255 pipelineInfo.subpass = 0;
256 pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
257 pipelineInfo.basePipelineIndex = 0;
258
Jamie Madill5deea722017-02-16 10:44:46 -0500259 vk::Pipeline newPipeline;
260 ANGLE_TRY(newPipeline.initGraphics(device, pipelineInfo));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500261
Jamie Madill5deea722017-02-16 10:44:46 -0500262 mCurrentPipeline.retain(device, std::move(newPipeline));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500263
Jamie Madill72106562017-03-24 14:18:50 -0400264 return gl::NoError();
265}
266
Jamie Madillc564c072017-06-01 12:45:42 -0400267gl::Error ContextVk::drawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
Jamie Madill72106562017-03-24 14:18:50 -0400268{
269 if (mode != mCurrentDrawMode)
270 {
271 invalidateCurrentPipeline();
272 mCurrentDrawMode = mode;
273 }
274
275 if (!mCurrentPipeline.valid())
276 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400277 ANGLE_TRY(initPipeline(context));
Jamie Madill72106562017-03-24 14:18:50 -0400278 ASSERT(mCurrentPipeline.valid());
279 }
280
281 VkDevice device = mRenderer->getDevice();
282 const auto &state = mState.getState();
283 const auto &programGL = state.getProgram();
284 const auto &vao = state.getVertexArray();
285 const auto &attribs = vao->getVertexAttributes();
286 const auto &bindings = vao->getVertexBindings();
287 const auto *drawFBO = state.getDrawFramebuffer();
288 FramebufferVk *vkFBO = GetImplAs<FramebufferVk>(drawFBO);
289 Serial queueSerial = mRenderer->getCurrentQueueSerial();
290
291 // Process vertex attributes
292 // TODO(jmadill): Caching with dirty bits.
293 std::vector<VkBuffer> vertexHandles;
294 std::vector<VkDeviceSize> vertexOffsets;
295
Jamie Madill6de51852017-04-12 09:53:01 -0400296 for (auto attribIndex : programGL->getActiveAttribLocationsMask())
Jamie Madill72106562017-03-24 14:18:50 -0400297 {
298 const auto &attrib = attribs[attribIndex];
299 const auto &binding = bindings[attrib.bindingIndex];
300 if (attrib.enabled)
301 {
302 // TODO(jmadill): Offset handling.
Martin Radevdd5f27e2017-06-07 10:17:09 +0300303 gl::Buffer *bufferGL = binding.getBuffer().get();
Jamie Madill72106562017-03-24 14:18:50 -0400304 ASSERT(bufferGL);
305 BufferVk *bufferVk = GetImplAs<BufferVk>(bufferGL);
306 vertexHandles.push_back(bufferVk->getVkBuffer().getHandle());
307 vertexOffsets.push_back(0);
308
309 bufferVk->setQueueSerial(queueSerial);
310 }
311 else
312 {
313 UNIMPLEMENTED();
314 }
315 }
316
Jamie Madill0c0dc342017-03-24 14:18:51 -0400317 vk::CommandBuffer *commandBuffer = nullptr;
318 ANGLE_TRY(mRenderer->getStartedCommandBuffer(&commandBuffer));
Jamie Madill4928b7c2017-06-20 12:57:39 -0400319 ANGLE_TRY(vkFBO->beginRenderPass(context, device, commandBuffer, queueSerial, state));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500320
321 commandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, mCurrentPipeline);
322 commandBuffer->bindVertexBuffers(0, vertexHandles, vertexOffsets);
323 commandBuffer->draw(count, 1, first, 0);
324 commandBuffer->endRenderPass();
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500325
326 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400327}
328
Jamie Madillc564c072017-06-01 12:45:42 -0400329gl::Error ContextVk::drawArraysInstanced(const gl::Context *context,
330 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400331 GLint first,
332 GLsizei count,
333 GLsizei instanceCount)
334{
335 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500336 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400337}
338
Jamie Madillc564c072017-06-01 12:45:42 -0400339gl::Error ContextVk::drawElements(const gl::Context *context,
340 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400341 GLsizei count,
342 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -0400343 const void *indices,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400344 const gl::IndexRange &indexRange)
345{
346 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500347 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400348}
349
Jamie Madillc564c072017-06-01 12:45:42 -0400350gl::Error ContextVk::drawElementsInstanced(const gl::Context *context,
351 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400352 GLsizei count,
353 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -0400354 const void *indices,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400355 GLsizei instances,
356 const gl::IndexRange &indexRange)
357{
358 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500359 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400360}
361
Jamie Madillc564c072017-06-01 12:45:42 -0400362gl::Error ContextVk::drawRangeElements(const gl::Context *context,
363 GLenum mode,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400364 GLuint start,
365 GLuint end,
366 GLsizei count,
367 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -0400368 const void *indices,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400369 const gl::IndexRange &indexRange)
370{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500371 return gl::NoError();
372}
373
374VkDevice ContextVk::getDevice() const
375{
376 return mRenderer->getDevice();
377}
378
Jamie Madill0c0dc342017-03-24 14:18:51 -0400379vk::Error ContextVk::getStartedCommandBuffer(vk::CommandBuffer **commandBufferOut)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500380{
Jamie Madill0c0dc342017-03-24 14:18:51 -0400381 return mRenderer->getStartedCommandBuffer(commandBufferOut);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500382}
383
Jamie Madill0c0dc342017-03-24 14:18:51 -0400384vk::Error ContextVk::submitCommands(vk::CommandBuffer *commandBuffer)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500385{
Jamie Madill72106562017-03-24 14:18:50 -0400386 setQueueSerial(mRenderer->getCurrentQueueSerial());
Jamie Madillf651c772017-02-21 15:03:51 -0500387 ANGLE_TRY(mRenderer->submitCommandBuffer(commandBuffer));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500388 return vk::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400389}
390
Jamie Madillc564c072017-06-01 12:45:42 -0400391gl::Error ContextVk::drawArraysIndirect(const gl::Context *context,
392 GLenum mode,
393 const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800394{
395 UNIMPLEMENTED();
396 return gl::InternalError() << "DrawArraysIndirect hasn't been implemented for vulkan backend.";
397}
398
Jamie Madillc564c072017-06-01 12:45:42 -0400399gl::Error ContextVk::drawElementsIndirect(const gl::Context *context,
400 GLenum mode,
401 GLenum type,
402 const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800403{
404 UNIMPLEMENTED();
405 return gl::InternalError()
406 << "DrawElementsIndirect hasn't been implemented for vulkan backend.";
407}
408
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400409GLenum ContextVk::getResetStatus()
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400410{
411 UNIMPLEMENTED();
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400412 return GL_NO_ERROR;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400413}
414
415std::string ContextVk::getVendorString() const
416{
417 UNIMPLEMENTED();
418 return std::string();
419}
420
421std::string ContextVk::getRendererDescription() const
422{
Jamie Madille09bd5d2016-11-29 16:20:35 -0500423 return mRenderer->getRendererDescription();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400424}
425
426void ContextVk::insertEventMarker(GLsizei length, const char *marker)
427{
428 UNIMPLEMENTED();
429}
430
431void ContextVk::pushGroupMarker(GLsizei length, const char *marker)
432{
433 UNIMPLEMENTED();
434}
435
436void ContextVk::popGroupMarker()
437{
438 UNIMPLEMENTED();
439}
440
Jamie Madillfe548342017-06-19 11:13:24 -0400441void ContextVk::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400442{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500443 // TODO(jmadill): Vulkan dirty bits.
Jamie Madill72106562017-03-24 14:18:50 -0400444 if (dirtyBits.any())
445 {
446 invalidateCurrentPipeline();
447 }
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400448}
449
450GLint ContextVk::getGPUDisjoint()
451{
452 UNIMPLEMENTED();
453 return GLint();
454}
455
456GLint64 ContextVk::getTimestamp()
457{
458 UNIMPLEMENTED();
459 return GLint64();
460}
461
Jamie Madill4928b7c2017-06-20 12:57:39 -0400462void ContextVk::onMakeCurrent(const gl::Context * /*context*/)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400463{
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400464}
465
466const gl::Caps &ContextVk::getNativeCaps() const
467{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400468 return mRenderer->getNativeCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400469}
470
471const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const
472{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400473 return mRenderer->getNativeTextureCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400474}
475
476const gl::Extensions &ContextVk::getNativeExtensions() const
477{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400478 return mRenderer->getNativeExtensions();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400479}
480
481const gl::Limitations &ContextVk::getNativeLimitations() const
482{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400483 return mRenderer->getNativeLimitations();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400484}
485
486CompilerImpl *ContextVk::createCompiler()
487{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400488 return new CompilerVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400489}
490
Jamie Madillacccc6c2016-05-03 17:22:10 -0400491ShaderImpl *ContextVk::createShader(const gl::ShaderState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400492{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400493 return new ShaderVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400494}
495
Jamie Madillacccc6c2016-05-03 17:22:10 -0400496ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400497{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400498 return new ProgramVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400499}
500
Jamie Madillacccc6c2016-05-03 17:22:10 -0400501FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400502{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500503 return FramebufferVk::CreateUserFBO(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400504}
505
506TextureImpl *ContextVk::createTexture(const gl::TextureState &state)
507{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400508 return new TextureVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400509}
510
511RenderbufferImpl *ContextVk::createRenderbuffer()
512{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400513 return new RenderbufferVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400514}
515
Jamie Madill8f775602016-11-03 16:45:34 -0400516BufferImpl *ContextVk::createBuffer(const gl::BufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400517{
Jamie Madill8f775602016-11-03 16:45:34 -0400518 return new BufferVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400519}
520
Jamie Madillacccc6c2016-05-03 17:22:10 -0400521VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400522{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400523 return new VertexArrayVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400524}
525
526QueryImpl *ContextVk::createQuery(GLenum type)
527{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400528 return new QueryVk(type);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400529}
530
531FenceNVImpl *ContextVk::createFenceNV()
532{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400533 return new FenceNVVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400534}
535
536FenceSyncImpl *ContextVk::createFenceSync()
537{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400538 return new FenceSyncVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400539}
540
Geoff Lang73bd2182016-07-15 13:01:24 -0400541TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400542{
Geoff Lang73bd2182016-07-15 13:01:24 -0400543 return new TransformFeedbackVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400544}
545
546SamplerImpl *ContextVk::createSampler()
547{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400548 return new SamplerVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400549}
550
Sami Väisänene45e53b2016-05-25 10:36:04 +0300551std::vector<PathImpl *> ContextVk::createPaths(GLsizei)
552{
553 return std::vector<PathImpl *>();
554}
555
Jamie Madill72106562017-03-24 14:18:50 -0400556// TODO(jmadill): Use pipeline cache.
557void ContextVk::invalidateCurrentPipeline()
558{
559 mRenderer->enqueueGarbageOrDeleteNow(*this, mCurrentPipeline);
560}
561
Jamie Madillfe548342017-06-19 11:13:24 -0400562gl::Error ContextVk::dispatchCompute(const gl::Context *context,
563 GLuint numGroupsX,
564 GLuint numGroupsY,
565 GLuint numGroupsZ)
Xinghua Cao2b396592017-03-29 15:36:04 +0800566{
567 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500568 return gl::InternalError();
Xinghua Cao2b396592017-03-29 15:36:04 +0800569}
570
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400571} // namespace rx