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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
shannon.woods%transgaming.com@gtempaccount.comf26ddae2013-04-13 03:29:13 +000013#include <GLES3/gl3.h>
14#include <GLES3/gl3ext.h>
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000015#include <GLES2/gl2.h>
16#include <GLES2/gl2ext.h>
apatrick@chromium.org90080e32012-07-09 22:15:33 +000017
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018#include <string>
19#include <vector>
20
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "common/RefCountObject.h"
22#include "angletypes.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000023#include "common/mathutil.h"
daniel@transgaming.com15186aa2012-12-20 21:08:23 +000024#include "libGLESv2/Uniform.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/Shader.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/Constants.h"
Jamie Madillc5a83002014-02-14 16:41:25 -050027#include "libGLESv2/renderer/VertexDataManager.h"
Geoff Lang04fb89a2014-06-09 15:05:36 -040028#include "libGLESv2/DynamicHLSL.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000029
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000030namespace rx
31{
32class ShaderExecutable;
33class Renderer;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000034struct TranslatedAttribute;
Jamie Madill8ff21ae2014-02-04 16:04:05 -050035class UniformStorage;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000036}
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000037
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000038namespace gl
39{
40class FragmentShader;
41class VertexShader;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000042class InfoLog;
43class AttributeBindings;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000044class Buffer;
Geoff Lang04fb89a2014-06-09 15:05:36 -040045class Framebuffer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000046
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000047// Struct used for correlating uniforms/elements of uniform arrays to handles
Jamie Madill63491ea2013-06-06 11:56:45 -040048struct VariableLocation
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000049{
Jamie Madill63491ea2013-06-06 11:56:45 -040050 VariableLocation()
apatrick@chromium.org90080e32012-07-09 22:15:33 +000051 {
52 }
53
Jamie Madill63491ea2013-06-06 11:56:45 -040054 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000055
56 std::string name;
57 unsigned int element;
58 unsigned int index;
59};
60
Geoff Lang48dcae72014-02-05 16:28:24 -050061struct LinkedVarying
62{
63 LinkedVarying();
64 LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
65 unsigned int semanticIndex, unsigned int semanticIndexCount);
66
67 // Original GL name
68 std::string name;
69
70 GLenum type;
71 GLsizei size;
72
73 // DirectX semantic information
74 std::string semanticName;
75 unsigned int semanticIndex;
76 unsigned int semanticIndexCount;
77};
78
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000079// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +000080class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000081{
82 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +000083 explicit ProgramBinary(rx::Renderer *renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000084 ~ProgramBinary();
85
Geoff Lang04fb89a2014-06-09 15:05:36 -040086 rx::ShaderExecutable *getPixelExecutableForFramebuffer(const Framebuffer *fbo);
87 rx::ShaderExecutable *getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout);
Jamie Madill834e8b72014-04-11 13:33:58 -040088 rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]);
Jamie Madill8ff21ae2014-02-04 16:04:05 -050089 rx::ShaderExecutable *getGeometryExecutable() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000090
91 GLuint getAttributeLocation(const char *name);
92 int getSemanticIndex(int attributeIndex);
93
94 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
95 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
96 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +000097 bool usesPointSize() const;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000098 bool usesPointSpriteEmulation() const;
99 bool usesGeometryShader() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000100
101 GLint getUniformLocation(std::string name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000102 GLuint getUniformIndex(std::string name);
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000103 GLuint getUniformBlockIndex(std::string name);
Jamie Madill36398922014-05-20 14:51:53 -0400104 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
105 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
106 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
107 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
108 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
109 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
110 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
111 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
112 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
113 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
114 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
115 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
116 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
117 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
118 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
119 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
120 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
121 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
122 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
123 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
124 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000125
126 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
127 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000128 bool getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000129
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000130 void dirtyAllUniforms();
131 void applyUniforms();
Jamie Madill834e8b72014-04-11 13:33:58 -0400132 bool applyUniformBuffers(const std::vector<Buffer*> boundBuffers);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000133
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000134 bool load(InfoLog &infoLog, const void *binary, GLsizei length);
135 bool save(void* binary, GLsizei bufSize, GLsizei *length);
136 GLint getLength();
137
Geoff Lang48dcae72014-02-05 16:28:24 -0500138 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader,
139 const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000140 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
141
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000142 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
143 GLint getActiveAttributeCount() const;
144 GLint getActiveAttributeMaxLength() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000145
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000146 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
147 GLint getActiveUniformCount() const;
148 GLint getActiveUniformMaxLength() const;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +0000149 GLint getActiveUniformi(GLuint index, GLenum pname) const;
Jamie Madill36398922014-05-20 14:51:53 -0400150 bool isValidUniformLocation(GLint location) const;
151 LinkedUniform *getUniformByLocation(GLint location) const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000152
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +0000153 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +0000154 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000155 GLuint getActiveUniformBlockCount() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000156 GLuint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000157 UniformBlock *getUniformBlockByIndex(GLuint blockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000158
Jamie Madilld1e78c92013-06-20 11:55:50 -0400159 GLint getFragDataLocation(const char *name) const;
160
Geoff Lang48dcae72014-02-05 16:28:24 -0500161 size_t getTransformFeedbackVaryingCount() const;
162 const LinkedVarying &getTransformFeedbackVarying(size_t idx) const;
163 GLenum getTransformFeedbackBufferMode() const;
164
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000165 void validate(InfoLog &infoLog);
166 bool validateSamplers(InfoLog *infoLog);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000167 bool isValidated() const;
168
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000169 unsigned int getSerial() const;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000170 int getShaderVersion() const;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000171
Al Patrick3f2daa82013-08-07 12:58:57 -0700172 void initAttributesByLayout();
Jamie Madill834e8b72014-04-11 13:33:58 -0400173 void sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +0000174
Jamie Madill834e8b72014-04-11 13:33:58 -0400175 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500176 const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
177 const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
178
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000179 private:
180 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
181
Geoff Lang04fb89a2014-06-09 15:05:36 -0400182 void reset();
183
Jamie Madill5f562732014-02-14 16:41:24 -0500184 bool linkVaryings(InfoLog &infoLog, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000185 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000186
Jamie Madill07d68852014-05-06 16:31:14 -0400187 typedef std::vector<BlockMemberInfo>::const_iterator BlockInfoItr;
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +0000188
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400189 template <class ShaderVarType>
190 bool linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar);
Jamie Madill834e8b72014-04-11 13:33:58 -0400191 bool linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const ShaderVariable &vertexVariable, const ShaderVariable &fragmentVariable, bool validatePrecision);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400192
Jamie Madill834e8b72014-04-11 13:33:58 -0400193 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const Uniform &vertexUniform, const Uniform &fragmentUniform);
194 bool linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const Varying &vertexVarying, const Varying &fragmentVarying);
195 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const InterfaceBlockField &vertexUniform, const InterfaceBlockField &fragmentUniform);
196 bool linkUniforms(InfoLog &infoLog, const std::vector<Uniform> &vertexUniforms, const std::vector<Uniform> &fragmentUniforms);
197 bool defineUniform(GLenum shader, const Uniform &constant, InfoLog &infoLog);
198 bool areMatchingInterfaceBlocks(InfoLog &infoLog, const InterfaceBlock &vertexInterfaceBlock, const InterfaceBlock &fragmentInterfaceBlock);
199 bool linkUniformBlocks(InfoLog &infoLog, const std::vector<InterfaceBlock> &vertexUniformBlocks, const std::vector<InterfaceBlock> &fragmentUniformBlocks);
Geoff Lang48dcae72014-02-05 16:28:24 -0500200 bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
201 const std::vector<std::string> &transformFeedbackVaryingNames,
202 GLenum transformFeedbackBufferMode,
203 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings) const;
Jamie Madill834e8b72014-04-11 13:33:58 -0400204 void defineUniformBlockMembers(const std::vector<InterfaceBlockField> &fields, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes);
205 bool defineUniformBlock(InfoLog &infoLog, GLenum shader, const InterfaceBlock &interfaceBlock);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000206 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex);
Jamie Madill46131a32013-06-20 11:55:50 -0400207 void defineOutputVariables(FragmentShader *fragmentShader);
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500208 void initializeUniformStorage();
Jamie Madill46131a32013-06-20 11:55:50 -0400209
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000210 template <typename T>
Jamie Madill36398922014-05-20 14:51:53 -0400211 void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000212
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000213 template <int cols, int rows>
Jamie Madill36398922014-05-20 14:51:53 -0400214 void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000215
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000216 template <typename T>
217 bool getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType);
218
Nicolas Capens43e8ba82013-07-09 10:35:15 -0400219 static TextureType getTextureType(GLenum samplerType, InfoLog &infoLog);
220
Jamie Madillc5a83002014-02-14 16:41:25 -0500221 class VertexExecutable
222 {
223 public:
Geoff Lang04fb89a2014-06-09 15:05:36 -0400224 VertexExecutable(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS],
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400225 const GLenum signature[MAX_VERTEX_ATTRIBS],
Jamie Madillc5a83002014-02-14 16:41:25 -0500226 rx::ShaderExecutable *shaderExecutable);
Jamie Madill8b4f8f82014-03-26 14:01:58 -0400227 ~VertexExecutable();
228
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400229 bool matchesSignature(const GLenum convertedLayout[MAX_VERTEX_ATTRIBS]) const;
Jamie Madillc5a83002014-02-14 16:41:25 -0500230
231 const VertexFormat *inputs() const { return mInputs; }
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400232 const GLenum *signature() const { return mSignature; }
Jamie Madillc5a83002014-02-14 16:41:25 -0500233 rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
234
235 private:
Jamie Madill834e8b72014-04-11 13:33:58 -0400236 VertexFormat mInputs[MAX_VERTEX_ATTRIBS];
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400237 GLenum mSignature[MAX_VERTEX_ATTRIBS];
Jamie Madillc5a83002014-02-14 16:41:25 -0500238 rx::ShaderExecutable *mShaderExecutable;
239 };
240
Geoff Lang04fb89a2014-06-09 15:05:36 -0400241 class PixelExecutable
242 {
243 public:
244 PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable);
245 ~PixelExecutable();
246
Geoff Lang4ace4232014-06-18 19:12:48 -0400247 // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
248 bool matchesSignature(const std::vector<GLenum> &signature) const { return true; /* mOutputSignature == signature; */ }
249
Geoff Lang04fb89a2014-06-09 15:05:36 -0400250 const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
251 rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
252
253 private:
254 std::vector<GLenum> mOutputSignature;
255 rx::ShaderExecutable *mShaderExecutable;
256 };
257
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000258 rx::Renderer *const mRenderer;
Jamie Madill5f562732014-02-14 16:41:24 -0500259 DynamicHLSL *mDynamicHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000260
Jamie Madillc5a83002014-02-14 16:41:25 -0500261 std::string mVertexHLSL;
262 rx::D3DWorkaroundType mVertexWorkarounds;
263 std::vector<VertexExecutable *> mVertexExecutables;
Geoff Lang04fb89a2014-06-09 15:05:36 -0400264
265 std::string mPixelHLSL;
266 rx::D3DWorkaroundType mPixelWorkarounds;
267 bool mUsesFragDepth;
268 std::vector<PixelShaderOuputVariable> mPixelShaderKey;
269 std::vector<PixelExecutable *> mPixelExecutables;
270
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000271 rx::ShaderExecutable *mGeometryExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000272
Jamie Madill834e8b72014-04-11 13:33:58 -0400273 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
274 Attribute mShaderAttributes[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000275 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
Al Patrick3f2daa82013-08-07 12:58:57 -0700276 int mAttributesByLayout[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000277
Geoff Lang48dcae72014-02-05 16:28:24 -0500278 GLenum mTransformFeedbackBufferMode;
279 std::vector<LinkedVarying> mTransformFeedbackLinkedVaryings;
280
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000281 struct Sampler
282 {
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000283 Sampler();
284
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000285 bool active;
286 GLint logicalTextureUnit;
287 TextureType textureType;
288 };
289
290 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000291 Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000292 GLuint mUsedVertexSamplerRange;
293 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000294 bool mUsesPointSize;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000295 int mShaderVersion;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000296
Jamie Madill834e8b72014-04-11 13:33:58 -0400297 std::vector<LinkedUniform*> mUniforms;
298 std::vector<UniformBlock*> mUniformBlocks;
Jamie Madill5f562732014-02-14 16:41:24 -0500299 std::vector<VariableLocation> mUniformIndex;
300 std::map<int, VariableLocation> mOutputVariables;
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500301 rx::UniformStorage *mVertexUniformStorage;
302 rx::UniformStorage *mFragmentUniformStorage;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000303
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000304 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000305
306 const unsigned int mSerial;
307
308 static unsigned int issueSerial();
309 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000310};
Jamie Madill5f562732014-02-14 16:41:24 -0500311
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000312}
313
314#endif // LIBGLESV2_PROGRAM_BINARY_H_