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Qin Jiajia7835b522016-10-08 11:20:17 +08001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
8// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
9// uniform blocks as inactive.
10
11#ifndef COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
12#define COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
13
14#include <GLSLANG/ShaderLang.h>
15
Qin Jiajia7835b522016-10-08 11:20:17 +080016namespace sh
17{
18
Olli Etuaho9cbc07c2017-05-10 18:22:01 +030019class TIntermBlock;
Zhenyao Mod7490962016-11-09 15:49:51 -080020class TSymbolTable;
21
Qin Jiajia7835b522016-10-08 11:20:17 +080022using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
23
Olli Etuaho9cbc07c2017-05-10 18:22:01 +030024void UseInterfaceBlockFields(TIntermBlock *root,
Zhenyao Mod7490962016-11-09 15:49:51 -080025 const InterfaceBlockList &blocks,
26 const TSymbolTable &symbolTable);
27
Qin Jiajia7835b522016-10-08 11:20:17 +080028} // namespace sh
29
30#endif // COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_