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Jamie Madill1f46bc12018-02-20 16:09:43 -05001//
2// Copyright 2017 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// CommandGraph:
7// Deferred work constructed by GL calls, that will later be flushed to Vulkan.
8//
9
10#ifndef LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
11#define LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
12
13#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
14
15namespace rx
16{
17
18namespace vk
19{
Jamie Madill3d61ac22018-08-28 16:58:55 -040020enum class VisitedState
21{
22 Unvisited,
23 Ready,
24 Visited,
25};
26
Jamie Madill0da73fe2018-10-02 09:31:39 -040027enum class CommandGraphResourceType
28{
29 Buffer,
30 Framebuffer,
31 Image,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040032 Query,
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -050033 FenceSync,
Shahbaz Youssefi4d153382019-02-26 15:08:11 +000034 DebugMarker,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040035};
36
37// Certain functionality cannot be put in secondary command buffers, so they are special-cased in
38// the node.
39enum class CommandGraphNodeFunction
40{
41 Generic,
42 BeginQuery,
43 EndQuery,
Shahbaz Youssefic2b576d2018-10-12 14:45:34 -040044 WriteTimestamp,
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -050045 SetFenceSync,
46 WaitFenceSync,
Shahbaz Youssefi4d153382019-02-26 15:08:11 +000047 InsertDebugMarker,
48 PushDebugMarker,
49 PopDebugMarker,
Jamie Madill0da73fe2018-10-02 09:31:39 -040050};
51
Jamie Madill85ca1892019-01-16 13:27:15 -050052// Receives notifications when a command buffer is no longer able to record. Can be used with
53// inheritance. Faster than using an interface class since it has inlined methods. Could be used
54// with composition by adding a getCommandBuffer method.
55class CommandBufferOwner
56{
57 public:
58 CommandBufferOwner() = default;
59 virtual ~CommandBufferOwner() {}
60
61 ANGLE_INLINE void onCommandBufferFinished() { mCommandBuffer = nullptr; }
62
63 protected:
64 vk::CommandBuffer *mCommandBuffer = nullptr;
65};
66
Jamie Madill3d61ac22018-08-28 16:58:55 -040067// Only used internally in the command graph. Kept in the header for better inlining performance.
68class CommandGraphNode final : angle::NonCopyable
69{
70 public:
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040071 CommandGraphNode(CommandGraphNodeFunction function);
Jamie Madill3d61ac22018-08-28 16:58:55 -040072 ~CommandGraphNode();
73
74 // Immutable queries for when we're walking the commands tree.
75 CommandBuffer *getOutsideRenderPassCommands();
76
77 CommandBuffer *getInsideRenderPassCommands()
78 {
79 ASSERT(!mHasChildren);
80 return &mInsideRenderPassCommands;
81 }
82
83 // For outside the render pass (copies, transitions, etc).
84 angle::Result beginOutsideRenderPassRecording(Context *context,
85 const CommandPool &commandPool,
86 CommandBuffer **commandsOut);
87
88 // For rendering commands (draws).
89 angle::Result beginInsideRenderPassRecording(Context *context, CommandBuffer **commandsOut);
90
91 // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass.
92 void storeRenderPassInfo(const Framebuffer &framebuffer,
93 const gl::Rectangle renderArea,
94 const vk::RenderPassDesc &renderPassDesc,
95 const std::vector<VkClearValue> &clearValues);
96
97 // Dependency commands order node execution in the command graph.
98 // Once a node has commands that must happen after it, recording is stopped and the node is
99 // frozen forever.
100 static void SetHappensBeforeDependency(CommandGraphNode *beforeNode,
Jamie Madillc759b8b2019-01-03 15:16:50 -0500101 CommandGraphNode *afterNode)
102 {
103 ASSERT(beforeNode != afterNode && !beforeNode->isChildOf(afterNode));
104 afterNode->mParents.emplace_back(beforeNode);
105 beforeNode->setHasChildren();
106 }
107
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400108 static void SetHappensBeforeDependencies(CommandGraphNode **beforeNodes,
109 size_t beforeNodesCount,
Jamie Madill3d61ac22018-08-28 16:58:55 -0400110 CommandGraphNode *afterNode);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400111 static void SetHappensBeforeDependencies(CommandGraphNode *beforeNode,
112 CommandGraphNode **afterNodes,
113 size_t afterNodesCount);
Jamie Madill3d61ac22018-08-28 16:58:55 -0400114 bool hasParents() const;
115 bool hasChildren() const { return mHasChildren; }
116
117 // Commands for traversing the node on a flush operation.
118 VisitedState visitedState() const;
119 void visitParents(std::vector<CommandGraphNode *> *stack);
120 angle::Result visitAndExecute(Context *context,
121 Serial serial,
122 RenderPassCache *renderPassCache,
123 CommandBuffer *primaryCommandBuffer);
124
Jamie Madill0da73fe2018-10-02 09:31:39 -0400125 // Only used in the command graph diagnostics.
126 const std::vector<CommandGraphNode *> &getParentsForDiagnostics() const;
127 void setDiagnosticInfo(CommandGraphResourceType resourceType, uintptr_t resourceID);
128
129 CommandGraphResourceType getResourceTypeForDiagnostics() const { return mResourceType; }
130 uintptr_t getResourceIDForDiagnostics() const { return mResourceID; }
131
Jamie Madill3d61ac22018-08-28 16:58:55 -0400132 const gl::Rectangle &getRenderPassRenderArea() const;
133
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400134 CommandGraphNodeFunction getFunction() const { return mFunction; }
135
136 void setQueryPool(const QueryPool *queryPool, uint32_t queryIndex);
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -0500137 void setFenceSync(const vk::Event &event);
Shahbaz Youssefi4d153382019-02-26 15:08:11 +0000138 void setDebugMarker(GLenum source, std::string &&marker);
139 const std::string &getDebugMarker() const { return mDebugMarker; }
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400140
Jamie Madillc759b8b2019-01-03 15:16:50 -0500141 ANGLE_INLINE void addGlobalMemoryBarrier(VkFlags srcAccess, VkFlags dstAccess)
142 {
143 mGlobalMemoryBarrierSrcAccess |= srcAccess;
144 mGlobalMemoryBarrierDstAccess |= dstAccess;
145 }
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500146
Jamie Madill85ca1892019-01-16 13:27:15 -0500147 // This can only be set for RenderPass nodes. Each RenderPass node can have at most one owner.
148 void setCommandBufferOwner(CommandBufferOwner *owner)
149 {
150 ASSERT(mCommandBufferOwner == nullptr);
151 mCommandBufferOwner = owner;
152 }
153
Jamie Madill3d61ac22018-08-28 16:58:55 -0400154 private:
Jamie Madill85ca1892019-01-16 13:27:15 -0500155 ANGLE_INLINE void setHasChildren()
156 {
157 mHasChildren = true;
158 if (mCommandBufferOwner)
159 {
160 mCommandBufferOwner->onCommandBufferFinished();
161 }
162 }
Jamie Madill3d61ac22018-08-28 16:58:55 -0400163
164 // Used for testing only.
165 bool isChildOf(CommandGraphNode *parent);
166
167 // Only used if we need a RenderPass for these commands.
168 RenderPassDesc mRenderPassDesc;
169 Framebuffer mRenderPassFramebuffer;
170 gl::Rectangle mRenderPassRenderArea;
171 gl::AttachmentArray<VkClearValue> mRenderPassClearValues;
172
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400173 CommandGraphNodeFunction mFunction;
174
175 // Keep separate buffers for commands inside and outside a RenderPass.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400176 // TODO(jmadill): We might not need inside and outside RenderPass commands separate.
177 CommandBuffer mOutsideRenderPassCommands;
178 CommandBuffer mInsideRenderPassCommands;
179
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400180 // Special-function additional data:
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -0500181 // Queries:
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400182 VkQueryPool mQueryPool;
183 uint32_t mQueryIndex;
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -0500184 // GLsync and EGLSync:
185 VkEvent mFenceSyncEvent;
Shahbaz Youssefi4d153382019-02-26 15:08:11 +0000186 // Debug markers:
187 GLenum mDebugMarkerSource;
188 std::string mDebugMarker;
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400189
Jamie Madill3d61ac22018-08-28 16:58:55 -0400190 // Parents are commands that must be submitted before 'this' CommandNode can be submitted.
191 std::vector<CommandGraphNode *> mParents;
192
193 // If this is true, other commands exist that must be submitted after 'this' command.
194 bool mHasChildren;
195
196 // Used when traversing the dependency graph.
197 VisitedState mVisitedState;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400198
199 // Additional diagnostic information.
200 CommandGraphResourceType mResourceType;
201 uintptr_t mResourceID;
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500202
203 // For global memory barriers.
204 VkFlags mGlobalMemoryBarrierSrcAccess;
205 VkFlags mGlobalMemoryBarrierDstAccess;
Jamie Madill85ca1892019-01-16 13:27:15 -0500206
207 // Command buffer notifications.
208 CommandBufferOwner *mCommandBufferOwner;
Jamie Madill3d61ac22018-08-28 16:58:55 -0400209};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500210
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400211// This is a helper class for back-end objects used in Vk command buffers. It records a serial
212// at command recording times indicating an order in the queue. We use Fences to detect when
213// commands finish, and then release any unreferenced and deleted resources based on the stored
214// queue serial in a special 'garbage' queue. Resources also track current read and write
215// dependencies. Only one command buffer node can be writing to the Resource at a time, but many
216// can be reading from it. Together the dependencies will form a command graph at submission time.
Jamie Madill0da73fe2018-10-02 09:31:39 -0400217class CommandGraphResource : angle::NonCopyable
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400218{
219 public:
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400220 virtual ~CommandGraphResource();
221
Jamie Madillc57ee252018-05-30 19:53:48 -0400222 // Returns true if the resource is in use by the renderer.
223 bool isResourceInUse(RendererVk *renderer) const;
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400224
Jamie Madill193a2842018-10-30 17:28:41 -0400225 // Get the current queue serial for this resource. Used to release resources, and for
226 // queries, to know if the queue they are submitted on has finished execution.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500227 Serial getStoredQueueSerial() const { return mStoredQueueSerial; }
Jamie Madill193a2842018-10-30 17:28:41 -0400228
Jamie Madilld014c9e2018-05-18 15:15:59 -0400229 // Sets up dependency relations. 'this' resource is the resource being written to.
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500230 void addWriteDependency(CommandGraphResource *writingResource);
Jamie Madilld014c9e2018-05-18 15:15:59 -0400231
232 // Sets up dependency relations. 'this' resource is the resource being read.
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500233 void addReadDependency(CommandGraphResource *readingResource);
Jamie Madilld014c9e2018-05-18 15:15:59 -0400234
Shahbaz Youssefi254b32c2018-11-26 11:58:03 -0500235 // Updates the in-use serial tracked for this resource. Will clear dependencies if the resource
236 // was not used in this set of command nodes.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500237 ANGLE_INLINE void updateQueueSerial(Serial queueSerial)
238 {
239 ASSERT(queueSerial >= mStoredQueueSerial);
240
241 if (queueSerial > mStoredQueueSerial)
242 {
243 mCurrentWritingNode = nullptr;
244 mCurrentReadingNodes.clear();
245 mStoredQueueSerial = queueSerial;
246 }
247 }
Shahbaz Youssefi254b32c2018-11-26 11:58:03 -0500248
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400249 // Allocates a write node via getNewWriteNode and returns a started command buffer.
250 // The started command buffer will render outside of a RenderPass.
Jamie Madille2d22702018-09-19 08:11:48 -0400251 // Will append to an existing command buffer/graph node if possible.
252 angle::Result recordCommands(Context *context, CommandBuffer **commandBufferOut);
Jamie Madill316c6062018-05-29 10:49:45 -0400253
254 // Begins a command buffer on the current graph node for in-RenderPass rendering.
Shahbaz Youssefif83a28a2018-12-09 03:48:34 +0100255 // Called from FramebufferVk::startNewRenderPass and UtilsVk functions.
Jamie Madill85ca1892019-01-16 13:27:15 -0500256 angle::Result beginRenderPass(ContextVk *contextVk,
Jamie Madill21061022018-07-12 23:56:30 -0400257 const Framebuffer &framebuffer,
258 const gl::Rectangle &renderArea,
259 const RenderPassDesc &renderPassDesc,
260 const std::vector<VkClearValue> &clearValues,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400261 CommandBuffer **commandBufferOut);
262
Jamie Madill5dca6512018-05-30 10:53:51 -0400263 // Checks if we're in a RenderPass, returning true if so. Updates serial internally.
264 // Returns the started command buffer in commandBufferOut.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500265 ANGLE_INLINE bool appendToStartedRenderPass(Serial currentQueueSerial,
266 CommandBuffer **commandBufferOut)
267 {
268 updateQueueSerial(currentQueueSerial);
269 if (hasStartedRenderPass())
270 {
271 *commandBufferOut = mCurrentWritingNode->getInsideRenderPassCommands();
272 return true;
273 }
274 else
275 {
276 return false;
277 }
278 }
Jamie Madill316c6062018-05-29 10:49:45 -0400279
280 // Accessor for RenderPass RenderArea.
281 const gl::Rectangle &getRenderPassRenderArea() const;
282
283 // Called when 'this' object changes, but we'd like to start a new command buffer later.
Jamie Madille2d22702018-09-19 08:11:48 -0400284 void finishCurrentCommands(RendererVk *renderer);
Jamie Madill316c6062018-05-29 10:49:45 -0400285
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500286 // Store a deferred memory barrier. Will be recorded into a primary command buffer at submit.
287 void addGlobalMemoryBarrier(VkFlags srcAccess, VkFlags dstAccess)
288 {
289 ASSERT(mCurrentWritingNode);
290 mCurrentWritingNode->addGlobalMemoryBarrier(srcAccess, dstAccess);
291 }
292
Jamie Madill2d03ff42018-09-27 15:04:26 -0400293 protected:
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500294 explicit CommandGraphResource(CommandGraphResourceType resourceType);
Jamie Madill0da73fe2018-10-02 09:31:39 -0400295
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400296 private:
Jamie Madill316c6062018-05-29 10:49:45 -0400297 // Returns true if this node has a current writing node with no children.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500298 ANGLE_INLINE bool hasChildlessWritingNode() const
Jamie Madill3d61ac22018-08-28 16:58:55 -0400299 {
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400300 // Note: currently, we don't have a resource that can issue both generic and special
301 // commands. We don't create read/write dependencies between mixed generic/special
302 // resources either. As such, we expect the function to always be generic here. If such a
303 // resource is added in the future, this can add a check for function == generic and fail if
304 // false.
305 ASSERT(mCurrentWritingNode == nullptr ||
306 mCurrentWritingNode->getFunction() == CommandGraphNodeFunction::Generic);
Jamie Madill3d61ac22018-08-28 16:58:55 -0400307 return (mCurrentWritingNode != nullptr && !mCurrentWritingNode->hasChildren());
308 }
Jamie Madill316c6062018-05-29 10:49:45 -0400309
Jamie Madill5dca6512018-05-30 10:53:51 -0400310 // Checks if we're in a RenderPass without children.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400311 bool hasStartedRenderPass() const
312 {
313 return hasChildlessWritingNode() &&
314 mCurrentWritingNode->getInsideRenderPassCommands()->valid();
315 }
Jamie Madill5dca6512018-05-30 10:53:51 -0400316
Jamie Madill193a2842018-10-30 17:28:41 -0400317 void startNewCommands(RendererVk *renderer);
Jamie Madill0da73fe2018-10-02 09:31:39 -0400318
Jamie Madill193a2842018-10-30 17:28:41 -0400319 void onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial);
320
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500321 Serial mStoredQueueSerial;
322
Jamie Madill193a2842018-10-30 17:28:41 -0400323 std::vector<CommandGraphNode *> mCurrentReadingNodes;
Jamie Madill193a2842018-10-30 17:28:41 -0400324
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500325 // Current command graph writing node.
326 CommandGraphNode *mCurrentWritingNode;
Jamie Madill193a2842018-10-30 17:28:41 -0400327
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500328 // Additional diagnostic information.
329 CommandGraphResourceType mResourceType;
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400330};
331
Jamie Madill1f46bc12018-02-20 16:09:43 -0500332// Translating OpenGL commands into Vulkan and submitting them immediately loses out on some
333// of the powerful flexiblity Vulkan offers in RenderPasses. Load/Store ops can automatically
334// clear RenderPass attachments, or preserve the contents. RenderPass automatic layout transitions
335// can improve certain performance cases. Also, we can remove redundant RenderPass Begin and Ends
336// when processing interleaved draw operations on independent Framebuffers.
337//
338// ANGLE's CommandGraph (and CommandGraphNode) attempt to solve these problems using deferred
339// command submission. We also sometimes call this command re-ordering. A brief summary:
340//
341// During GL command processing, we record Vulkan commands into secondary command buffers, which
342// are stored in CommandGraphNodes, and these nodes are chained together via dependencies to
343// for a directed acyclic CommandGraph. When we need to submit the CommandGraph, say during a
344// SwapBuffers or ReadPixels call, we begin a primary Vulkan CommandBuffer, and walk the
345// CommandGraph, starting at the most senior nodes, recording secondary CommandBuffers inside
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400346// and outside RenderPasses as necessary, filled with the right load/store operations. Once
Jamie Madill1f46bc12018-02-20 16:09:43 -0500347// the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open
348// CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device.
Jamie Madilla5e06072018-05-18 14:36:05 -0400349//
Jamie Madill1f46bc12018-02-20 16:09:43 -0500350// The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new
351// nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and
352// also submitting the whole command graph via submitCommands.
353class CommandGraph final : angle::NonCopyable
354{
355 public:
Jamie Madill0da73fe2018-10-02 09:31:39 -0400356 explicit CommandGraph(bool enableGraphDiagnostics);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500357 ~CommandGraph();
358
359 // Allocates a new CommandGraphNode and adds it to the list of current open nodes. No ordering
360 // relations exist in the node by default. Call CommandGraphNode::SetHappensBeforeDependency
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400361 // to set up dependency relations. If the node is a barrier, it will automatically add
362 // dependencies between the previous barrier, the new barrier and all nodes in between.
Jamie Madill193a2842018-10-30 17:28:41 -0400363 CommandGraphNode *allocateNode(CommandGraphNodeFunction function);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500364
Jamie Madill21061022018-07-12 23:56:30 -0400365 angle::Result submitCommands(Context *context,
366 Serial serial,
367 RenderPassCache *renderPassCache,
368 CommandPool *commandPool,
369 CommandBuffer *primaryCommandBufferOut);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500370 bool empty() const;
Yuly Novikovb56ddbb2018-11-02 16:53:18 -0400371 void clear();
Jamie Madill1f46bc12018-02-20 16:09:43 -0500372
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500373 // The following create special-function nodes that don't require a graph resource.
374 // Queries:
375 void beginQuery(const QueryPool *queryPool, uint32_t queryIndex);
376 void endQuery(const QueryPool *queryPool, uint32_t queryIndex);
377 void writeTimestamp(const QueryPool *queryPool, uint32_t queryIndex);
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -0500378 // GLsync and EGLSync:
379 void setFenceSync(const vk::Event &event);
380 void waitFenceSync(const vk::Event &event);
Shahbaz Youssefi4d153382019-02-26 15:08:11 +0000381 // Debug markers:
382 void insertDebugMarker(GLenum source, std::string &&marker);
383 void pushDebugMarker(GLenum source, std::string &&marker);
384 void popDebugMarker();
Jamie Madill193a2842018-10-30 17:28:41 -0400385
Jamie Madill1f46bc12018-02-20 16:09:43 -0500386 private:
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500387 CommandGraphNode *allocateBarrierNode(CommandGraphResourceType resourceType,
388 CommandGraphNodeFunction function);
389 void setNewBarrier(CommandGraphNode *newBarrier);
390 CommandGraphNode *getLastBarrierNode(size_t *indexOut);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400391 void addDependenciesToNextBarrier(size_t begin, size_t end, CommandGraphNode *nextBarrier);
392
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500393 void dumpGraphDotFile(std::ostream &out) const;
394
Jamie Madill0da73fe2018-10-02 09:31:39 -0400395 std::vector<CommandGraphNode *> mNodes;
396 bool mEnableGraphDiagnostics;
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400397
398 // A set of nodes (eventually) exist that act as barriers to guarantee submission order. For
399 // example, a glMemoryBarrier() calls would lead to such a barrier or beginning and ending a
400 // query. This is because the graph can reorder operations if it sees fit. Let's call a barrier
401 // node Bi, and the other nodes Ni. The edges between Ni don't interest us. Before a barrier is
402 // inserted, we have:
403 //
404 // N0 N1 ... Na
405 // \___\__/_/ (dependency egdes, which we don't care about so I'll stop drawing them.
406 // \/
407 //
408 // When the first barrier is inserted, we will have:
409 //
410 // ______
411 // / ____\
412 // / / \
413 // / / /\
414 // N0 N1 ... Na B0
415 //
416 // This makes sure all N0..Na are called before B0. From then on, B0 will be the current
417 // "barrier point" which extends an edge to every next node:
418 //
419 // ______
420 // / ____\
421 // / / \
422 // / / /\
423 // N0 N1 ... Na B0 Na+1 ... Nb
424 // \/ /
425 // \______/
426 //
427 //
428 // When the next barrier B1 is met, all nodes between B0 and B1 will add a depenency on B1 as
429 // well, and the "barrier point" is updated.
430 //
431 // ______
432 // / ____\ ______ ______
433 // / / \ / \ / \
434 // / / /\ / /\ / /\
435 // N0 N1 ... Na B0 Na+1 ... Nb B1 Nb+1 ... Nc B2 ...
436 // \/ / / \/ / /
437 // \______/ / \______/ /
438 // \_______/ \_______/
439 //
440 //
441 // When barrier Bi is introduced, all nodes added since Bi-1 need to add a dependency to Bi
442 // (including Bi-1). We therefore keep track of the node index of the last barrier that was
443 // issued.
444 static constexpr size_t kInvalidNodeIndex = std::numeric_limits<std::size_t>::max();
445 size_t mLastBarrierIndex;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400446};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500447} // namespace vk
448} // namespace rx
449
450#endif // LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_