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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef _SYMBOL_TABLE_INCLUDED_
8#define _SYMBOL_TABLE_INCLUDED_
9
10//
11// Symbol table for parsing. Has these design characteristics:
12//
13// * Same symbol table can be used to compile many shaders, to preserve
14// effort of creating and loading with the large numbers of built-in
15// symbols.
16//
17// * Name mangling will be used to give each function a unique name
18// so that symbol table lookups are never ambiguous. This allows
19// a simpler symbol table structure.
20//
21// * Pushing and popping of scope, so symbol table will really be a stack
22// of symbol tables. Searched from the top, with new inserts going into
23// the top.
24//
25// * Constants: Compile time constant symbols will keep their values
26// in the symbol table. The parser can substitute constants at parse
27// time, including doing constant folding and constant propagation.
28//
29// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
30// are tracked in the intermediate representation, not the symbol table.
31//
32
33#include "Common.h"
34#include "intermediate.h"
35#include "InfoSink.h"
36
37//
38// Symbol base class. (Can build functions or variables out of these...)
39//
40class TSymbol {
41public:
42 POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
43 TSymbol(const TString *n) : name(n) { }
44 virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
45 const TString& getName() const { return *name; }
46 virtual const TString& getMangledName() const { return getName(); }
47 virtual bool isFunction() const { return false; }
48 virtual bool isVariable() const { return false; }
49 void setUniqueId(int id) { uniqueId = id; }
50 int getUniqueId() const { return uniqueId; }
51 virtual void dump(TInfoSink &infoSink) const = 0;
52 TSymbol(const TSymbol&);
53 virtual TSymbol* clone(TStructureMap& remapper) = 0;
54
55protected:
56 const TString *name;
57 unsigned int uniqueId; // For real comparing during code generation
58};
59
60//
61// Variable class, meaning a symbol that's not a function.
62//
63// There could be a separate class heirarchy for Constant variables;
64// Only one of int, bool, or float, (or none) is correct for
65// any particular use, but it's easy to do this way, and doesn't
66// seem worth having separate classes, and "getConst" can't simply return
67// different values for different types polymorphically, so this is
68// just simple and pragmatic.
69//
70class TVariable : public TSymbol {
71public:
72 TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0), arrayInformationType(0) { }
73 virtual ~TVariable() { }
74 virtual bool isVariable() const { return true; }
75 TType& getType() { return type; }
76 const TType& getType() const { return type; }
77 bool isUserType() const { return userType; }
78 void changeQualifier(TQualifier qualifier) { type.changeQualifier(qualifier); }
79 void updateArrayInformationType(TType *t) { arrayInformationType = t; }
80 TType* getArrayInformationType() { return arrayInformationType; }
81
82 virtual void dump(TInfoSink &infoSink) const;
83
84 constUnion* getConstPointer() {
85 if (!unionArray)
86 unionArray = new constUnion[type.getObjectSize()];
87
88 return unionArray;
89 }
90
91 constUnion* getConstPointer() const { return unionArray; }
92
93 void shareConstPointer( constUnion *constArray)
94 {
95 delete unionArray;
96 unionArray = constArray;
97 }
98 TVariable(const TVariable&, TStructureMap& remapper); // copy constructor
99 virtual TVariable* clone(TStructureMap& remapper);
100
101protected:
102 TType type;
103 bool userType;
104 // we are assuming that Pool Allocator will free the memory allocated to unionArray
105 // when this object is destroyed
106 constUnion *unionArray;
107 TType *arrayInformationType; // this is used for updating maxArraySize in all the references to a given symbol
108};
109
110//
111// The function sub-class of symbols and the parser will need to
112// share this definition of a function parameter.
113//
114struct TParameter {
115 TString *name;
116 TType* type;
117 void copyParam(const TParameter& param, TStructureMap& remapper) {
118 name = NewPoolTString(param.name->c_str());
119 type = param.type->clone(remapper);
120 }
121};
122
123//
124// The function sub-class of a symbol.
125//
126class TFunction : public TSymbol {
127public:
128 TFunction(TOperator o) :
129 TSymbol(0),
130 returnType(TType(EbtVoid)),
131 op(o),
132 defined(false) { }
133 TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) :
134 TSymbol(name),
135 returnType(retType),
136 mangledName(*name + '('),
137 op(tOp),
138 defined(false) { }
139 virtual ~TFunction();
140 virtual bool isFunction() const { return true; }
141
142 void addParameter(TParameter& p)
143 {
144 parameters.push_back(p);
145 mangledName = mangledName + p.type->getMangledName();
146 }
147
148 const TString& getMangledName() const { return mangledName; }
149 const TType& getReturnType() const { return returnType; }
150 void relateToOperator(TOperator o) { op = o; }
151 TOperator getBuiltInOp() const { return op; }
152 void setDefined() { defined = true; }
153 bool isDefined() { return defined; }
154
155 int getParamCount() const { return static_cast<int>(parameters.size()); }
156 TParameter& operator [](int i) { return parameters[i]; }
157 const TParameter& operator [](int i) const { return parameters[i]; }
158
159 virtual void dump(TInfoSink &infoSink) const;
160 TFunction(const TFunction&, TStructureMap& remapper);
161 virtual TFunction* clone(TStructureMap& remapper);
162
163protected:
164 typedef TVector<TParameter> TParamList;
165 TParamList parameters;
166 TType returnType;
167 TString mangledName;
168 TOperator op;
169 bool defined;
170};
171
172
173class TSymbolTableLevel {
174public:
175 typedef std::map<TString, TSymbol*, std::less<TString>, pool_allocator<std::pair<const TString, TSymbol*> > > tLevel;
176 typedef tLevel::const_iterator const_iterator;
177 typedef const tLevel::value_type tLevelPair;
178 typedef std::pair<tLevel::iterator, bool> tInsertResult;
179
180 POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
181 TSymbolTableLevel() { }
182 ~TSymbolTableLevel();
183
184 bool insert(TSymbol& symbol)
185 {
186 //
187 // returning true means symbol was added to the table
188 //
189 tInsertResult result;
190 result = level.insert(tLevelPair(symbol.getMangledName(), &symbol));
191
192 return result.second;
193 }
194
195 TSymbol* find(const TString& name) const
196 {
197 tLevel::const_iterator it = level.find(name);
198 if (it == level.end())
199 return 0;
200 else
201 return (*it).second;
202 }
203
204 const_iterator begin() const
205 {
206 return level.begin();
207 }
208
209 const_iterator end() const
210 {
211 return level.end();
212 }
213
214 void relateToOperator(const char* name, TOperator op);
215 void dump(TInfoSink &infoSink) const;
216 TSymbolTableLevel* clone(TStructureMap& remapper);
217
218protected:
219 tLevel level;
220};
221
222class TSymbolTable {
223public:
224 TSymbolTable() : uniqueId(0)
225 {
226 //
227 // The symbol table cannot be used until push() is called, but
228 // the lack of an initial call to push() can be used to detect
229 // that the symbol table has not been preloaded with built-ins.
230 //
231 }
232
233 TSymbolTable(TSymbolTable& symTable)
234 {
235 table.push_back(symTable.table[0]);
236 uniqueId = symTable.uniqueId;
237 }
238
239 ~TSymbolTable()
240 {
241 // level 0 is always built In symbols, so we never pop that out
242 while (table.size() > 1)
243 pop();
244 }
245
246 //
247 // When the symbol table is initialized with the built-ins, there should
248 // 'push' calls, so that built-ins are at level 0 and the shader
249 // globals are at level 1.
250 //
251 bool isEmpty() { return table.size() == 0; }
252 bool atBuiltInLevel() { return atSharedBuiltInLevel() || atDynamicBuiltInLevel(); }
253 bool atSharedBuiltInLevel() { return table.size() == 1; }
254 bool atGlobalLevel() { return table.size() <= 3; }
255 void push() {
256 table.push_back(new TSymbolTableLevel);
257 }
258
259 void pop() {
260 delete table[currentLevel()];
261 table.pop_back();
262 }
263
264 bool insert(TSymbol& symbol)
265 {
266 symbol.setUniqueId(++uniqueId);
267 return table[currentLevel()]->insert(symbol);
268 }
269
270 TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
271 {
272 int level = currentLevel();
273 TSymbol* symbol;
274 do {
275 symbol = table[level]->find(name);
276 --level;
277 } while (symbol == 0 && level >= 0);
278 level++;
279 if (builtIn)
280 *builtIn = level == 0;
281 if (sameScope)
282 *sameScope = level == currentLevel();
283 return symbol;
284 }
285
286 TSymbolTableLevel* getGlobalLevel() { assert(table.size() >= 3); return table[2]; }
287 void relateToOperator(const char* name, TOperator op) { table[0]->relateToOperator(name, op); }
288 int getMaxSymbolId() { return uniqueId; }
289 void dump(TInfoSink &infoSink) const;
290 void copyTable(const TSymbolTable& copyOf);
291
292protected:
293 int currentLevel() const { return static_cast<int>(table.size()) - 1; }
294 bool atDynamicBuiltInLevel() { return table.size() == 2; }
295
296 std::vector<TSymbolTableLevel*> table;
297 int uniqueId; // for unique identification in code generation
298};
299
300#endif // _SYMBOL_TABLE_INCLUDED_