daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 20 | unsigned int Program::mCurrentSerial = 1; |
| 21 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 22 | std::string str(int i) |
| 23 | { |
| 24 | char buffer[20]; |
| 25 | sprintf(buffer, "%d", i); |
| 26 | return buffer; |
| 27 | } |
| 28 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 29 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 31 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 32 | data = new unsigned char[bytes]; |
| 33 | memset(data, 0, bytes); |
| 34 | dirty = true; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 35 | handlesSet = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | } |
| 37 | |
| 38 | Uniform::~Uniform() |
| 39 | { |
| 40 | delete[] data; |
| 41 | } |
| 42 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 43 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 44 | : name(name), element(element), index(index) |
| 45 | { |
| 46 | } |
| 47 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 48 | Program::Program() |
| 49 | { |
| 50 | mFragmentShader = NULL; |
| 51 | mVertexShader = NULL; |
| 52 | |
| 53 | mPixelExecutable = NULL; |
| 54 | mVertexExecutable = NULL; |
| 55 | mConstantTablePS = NULL; |
| 56 | mConstantTableVS = NULL; |
| 57 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 58 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 59 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 60 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 61 | unlink(); |
| 62 | |
| 63 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 64 | |
| 65 | mSerial = issueSerial(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 66 | } |
| 67 | |
| 68 | Program::~Program() |
| 69 | { |
| 70 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 71 | |
| 72 | if (mVertexShader != NULL) |
| 73 | { |
| 74 | mVertexShader->detach(); |
| 75 | } |
| 76 | |
| 77 | if (mFragmentShader != NULL) |
| 78 | { |
| 79 | mFragmentShader->detach(); |
| 80 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 81 | } |
| 82 | |
| 83 | bool Program::attachShader(Shader *shader) |
| 84 | { |
| 85 | if (shader->getType() == GL_VERTEX_SHADER) |
| 86 | { |
| 87 | if (mVertexShader) |
| 88 | { |
| 89 | return false; |
| 90 | } |
| 91 | |
| 92 | mVertexShader = (VertexShader*)shader; |
| 93 | mVertexShader->attach(); |
| 94 | } |
| 95 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 96 | { |
| 97 | if (mFragmentShader) |
| 98 | { |
| 99 | return false; |
| 100 | } |
| 101 | |
| 102 | mFragmentShader = (FragmentShader*)shader; |
| 103 | mFragmentShader->attach(); |
| 104 | } |
| 105 | else UNREACHABLE(); |
| 106 | |
| 107 | return true; |
| 108 | } |
| 109 | |
| 110 | bool Program::detachShader(Shader *shader) |
| 111 | { |
| 112 | if (shader->getType() == GL_VERTEX_SHADER) |
| 113 | { |
| 114 | if (mVertexShader != shader) |
| 115 | { |
| 116 | return false; |
| 117 | } |
| 118 | |
| 119 | mVertexShader->detach(); |
| 120 | mVertexShader = NULL; |
| 121 | } |
| 122 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 123 | { |
| 124 | if (mFragmentShader != shader) |
| 125 | { |
| 126 | return false; |
| 127 | } |
| 128 | |
| 129 | mFragmentShader->detach(); |
| 130 | mFragmentShader = NULL; |
| 131 | } |
| 132 | else UNREACHABLE(); |
| 133 | |
| 134 | unlink(); |
| 135 | |
| 136 | return true; |
| 137 | } |
| 138 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 139 | int Program::getAttachedShadersCount() const |
| 140 | { |
| 141 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 142 | } |
| 143 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 144 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 145 | { |
| 146 | return mPixelExecutable; |
| 147 | } |
| 148 | |
| 149 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 150 | { |
| 151 | return mVertexExecutable; |
| 152 | } |
| 153 | |
| 154 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 155 | { |
| 156 | if (index < MAX_VERTEX_ATTRIBS) |
| 157 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 158 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 159 | { |
| 160 | mAttributeBinding[i].erase(name); |
| 161 | } |
| 162 | |
| 163 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | } |
| 165 | } |
| 166 | |
| 167 | GLuint Program::getAttributeLocation(const char *name) |
| 168 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 169 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 170 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 171 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 172 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 173 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 174 | { |
| 175 | return index; |
| 176 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 177 | } |
| 178 | } |
| 179 | |
| 180 | return -1; |
| 181 | } |
| 182 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 183 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 184 | { |
| 185 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 186 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 187 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | } |
| 189 | |
| 190 | return -1; |
| 191 | } |
| 192 | |
| 193 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 194 | // index referenced in the compiled HLSL shader |
| 195 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 196 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 197 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 198 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 199 | GLint logicalTextureUnit = -1; |
| 200 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 201 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 202 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 203 | logicalTextureUnit = mSamplers[samplerIndex].logicalTextureUnit; |
| 204 | } |
| 205 | |
| 206 | if (logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS) |
| 207 | { |
| 208 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 209 | } |
| 210 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 211 | return -1; |
| 212 | } |
| 213 | |
| 214 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 215 | { |
| 216 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 217 | assert(mSamplers[samplerIndex].active); |
| 218 | |
| 219 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 220 | } |
| 221 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 222 | bool Program::isSamplerDirty(unsigned int samplerIndex) const |
| 223 | { |
| 224 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 225 | { |
| 226 | return mSamplers[samplerIndex].dirty; |
| 227 | } |
| 228 | else UNREACHABLE(); |
| 229 | |
| 230 | return false; |
| 231 | } |
| 232 | |
| 233 | void Program::setSamplerDirty(unsigned int samplerIndex, bool dirty) |
| 234 | { |
| 235 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 236 | { |
| 237 | mSamplers[samplerIndex].dirty = dirty; |
| 238 | } |
| 239 | else UNREACHABLE(); |
| 240 | } |
| 241 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 242 | GLint Program::getUniformLocation(const char *name, bool decorated) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 243 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 244 | std::string nameStr(name); |
| 245 | int subscript = 0; |
| 246 | size_t beginB = nameStr.find('['); |
| 247 | size_t endB = nameStr.find(']'); |
| 248 | if (beginB != std::string::npos && endB != std::string::npos) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 249 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 250 | std::string subscrStr = nameStr.substr(beginB + 1, beginB - endB - 1); |
| 251 | nameStr.erase(beginB); |
| 252 | subscript = atoi(subscrStr.c_str()); |
| 253 | } |
| 254 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 255 | if (!decorated) |
| 256 | { |
| 257 | nameStr = decorate(nameStr); |
| 258 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 259 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 260 | unsigned int numUniforms = mUniformIndex.size(); |
| 261 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 262 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 263 | if (mUniformIndex[location].name == nameStr && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 264 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 265 | { |
| 266 | return location; |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | return -1; |
| 271 | } |
| 272 | |
| 273 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 274 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 275 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 276 | { |
| 277 | return false; |
| 278 | } |
| 279 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 280 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 281 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 282 | |
| 283 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 284 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 285 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 286 | |
| 287 | if (arraySize == 1 && count > 1) |
| 288 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 289 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 290 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 291 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 292 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 293 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 294 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 295 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 296 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 297 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 298 | |
| 299 | if (arraySize == 1 && count > 1) |
| 300 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 301 | |
| 302 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 303 | GLboolean *boolParams = new GLboolean[count]; |
| 304 | |
| 305 | for (int i = 0; i < count; ++i) |
| 306 | { |
| 307 | if (v[i] == 0.0f) |
| 308 | { |
| 309 | boolParams[i] = GL_FALSE; |
| 310 | } |
| 311 | else |
| 312 | { |
| 313 | boolParams[i] = GL_TRUE; |
| 314 | } |
| 315 | } |
| 316 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 317 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 318 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 319 | |
| 320 | delete [] boolParams; |
| 321 | } |
| 322 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 323 | { |
| 324 | return false; |
| 325 | } |
| 326 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 327 | return true; |
| 328 | } |
| 329 | |
| 330 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 331 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 332 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 333 | { |
| 334 | return false; |
| 335 | } |
| 336 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 337 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 338 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 339 | |
| 340 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 341 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 342 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 343 | |
| 344 | if (arraySize == 1 && count > 1) |
| 345 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 346 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 347 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 348 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 349 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 350 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 351 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 352 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 353 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 354 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 355 | |
| 356 | if (arraySize == 1 && count > 1) |
| 357 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 358 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 359 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 360 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 361 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 362 | |
| 363 | for (int i = 0; i < count * 2; ++i) |
| 364 | { |
| 365 | if (v[i] == 0.0f) |
| 366 | { |
| 367 | boolParams[i] = GL_FALSE; |
| 368 | } |
| 369 | else |
| 370 | { |
| 371 | boolParams[i] = GL_TRUE; |
| 372 | } |
| 373 | } |
| 374 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 375 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 376 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 377 | |
| 378 | delete [] boolParams; |
| 379 | } |
| 380 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 381 | { |
| 382 | return false; |
| 383 | } |
| 384 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 385 | return true; |
| 386 | } |
| 387 | |
| 388 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 389 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 390 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 391 | { |
| 392 | return false; |
| 393 | } |
| 394 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 395 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 396 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 397 | |
| 398 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 399 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 400 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 401 | |
| 402 | if (arraySize == 1 && count > 1) |
| 403 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 404 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 405 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 406 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 407 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 408 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 409 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 410 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 411 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 412 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 413 | |
| 414 | if (arraySize == 1 && count > 1) |
| 415 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 416 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 417 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 418 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 419 | |
| 420 | for (int i = 0; i < count * 3; ++i) |
| 421 | { |
| 422 | if (v[i] == 0.0f) |
| 423 | { |
| 424 | boolParams[i] = GL_FALSE; |
| 425 | } |
| 426 | else |
| 427 | { |
| 428 | boolParams[i] = GL_TRUE; |
| 429 | } |
| 430 | } |
| 431 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 432 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 433 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 434 | |
| 435 | delete [] boolParams; |
| 436 | } |
| 437 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 438 | { |
| 439 | return false; |
| 440 | } |
| 441 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 442 | return true; |
| 443 | } |
| 444 | |
| 445 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 446 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 447 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 448 | { |
| 449 | return false; |
| 450 | } |
| 451 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 452 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 453 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 454 | |
| 455 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 456 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 457 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 458 | |
| 459 | if (arraySize == 1 && count > 1) |
| 460 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 461 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 462 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 463 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 464 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 465 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 466 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 467 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 468 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 469 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 470 | |
| 471 | if (arraySize == 1 && count > 1) |
| 472 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 473 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 474 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 475 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 476 | |
| 477 | for (int i = 0; i < count * 4; ++i) |
| 478 | { |
| 479 | if (v[i] == 0.0f) |
| 480 | { |
| 481 | boolParams[i] = GL_FALSE; |
| 482 | } |
| 483 | else |
| 484 | { |
| 485 | boolParams[i] = GL_TRUE; |
| 486 | } |
| 487 | } |
| 488 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 489 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 490 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 491 | |
| 492 | delete [] boolParams; |
| 493 | } |
| 494 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 495 | { |
| 496 | return false; |
| 497 | } |
| 498 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 499 | return true; |
| 500 | } |
| 501 | |
| 502 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 503 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 504 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 505 | { |
| 506 | return false; |
| 507 | } |
| 508 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 509 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 510 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 511 | |
| 512 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 513 | { |
| 514 | return false; |
| 515 | } |
| 516 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 517 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 518 | |
| 519 | if (arraySize == 1 && count > 1) |
| 520 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 521 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 522 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 523 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 524 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 525 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 526 | |
| 527 | return true; |
| 528 | } |
| 529 | |
| 530 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 531 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 532 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 533 | { |
| 534 | return false; |
| 535 | } |
| 536 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 537 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 538 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 539 | |
| 540 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 541 | { |
| 542 | return false; |
| 543 | } |
| 544 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 545 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 546 | |
| 547 | if (arraySize == 1 && count > 1) |
| 548 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 549 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 550 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 551 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 552 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 553 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 554 | |
| 555 | return true; |
| 556 | } |
| 557 | |
| 558 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 559 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 560 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 561 | { |
| 562 | return false; |
| 563 | } |
| 564 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 565 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 566 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 567 | |
| 568 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 569 | { |
| 570 | return false; |
| 571 | } |
| 572 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 573 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 574 | |
| 575 | if (arraySize == 1 && count > 1) |
| 576 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 577 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 578 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 579 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 580 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 581 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 582 | |
| 583 | return true; |
| 584 | } |
| 585 | |
| 586 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 587 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 588 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 589 | { |
| 590 | return false; |
| 591 | } |
| 592 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 593 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 594 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 595 | |
| 596 | if (targetUniform->type == GL_INT) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 597 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 598 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 599 | |
| 600 | if (arraySize == 1 && count > 1) |
| 601 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 602 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 603 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 604 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 605 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 606 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 607 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 608 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 609 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 610 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 611 | |
| 612 | if (arraySize == 1 && count > 1) |
| 613 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 614 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 615 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 616 | GLboolean *boolParams = new GLboolean[count]; |
| 617 | |
| 618 | for (int i = 0; i < count; ++i) |
| 619 | { |
| 620 | if (v[i] == 0) |
| 621 | { |
| 622 | boolParams[i] = GL_FALSE; |
| 623 | } |
| 624 | else |
| 625 | { |
| 626 | boolParams[i] = GL_TRUE; |
| 627 | } |
| 628 | } |
| 629 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 630 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 631 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 632 | |
| 633 | delete [] boolParams; |
| 634 | } |
| 635 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 636 | { |
| 637 | return false; |
| 638 | } |
| 639 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 640 | return true; |
| 641 | } |
| 642 | |
| 643 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 644 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 645 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 646 | { |
| 647 | return false; |
| 648 | } |
| 649 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 650 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 651 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 652 | |
| 653 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 654 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 655 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 656 | |
| 657 | if (arraySize == 1 && count > 1) |
| 658 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 659 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 660 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 661 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 662 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 663 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 664 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 665 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 666 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 667 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 668 | |
| 669 | if (arraySize == 1 && count > 1) |
| 670 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 671 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 672 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 673 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 674 | |
| 675 | for (int i = 0; i < count * 2; ++i) |
| 676 | { |
| 677 | if (v[i] == 0) |
| 678 | { |
| 679 | boolParams[i] = GL_FALSE; |
| 680 | } |
| 681 | else |
| 682 | { |
| 683 | boolParams[i] = GL_TRUE; |
| 684 | } |
| 685 | } |
| 686 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 687 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 688 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 689 | |
| 690 | delete [] boolParams; |
| 691 | } |
| 692 | else |
| 693 | { |
| 694 | return false; |
| 695 | } |
| 696 | |
| 697 | return true; |
| 698 | } |
| 699 | |
| 700 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 701 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 702 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 703 | { |
| 704 | return false; |
| 705 | } |
| 706 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 707 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 708 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 709 | |
| 710 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 711 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 712 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 713 | |
| 714 | if (arraySize == 1 && count > 1) |
| 715 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 716 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 717 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 718 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 719 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 720 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 721 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 722 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 723 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 724 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 725 | |
| 726 | if (arraySize == 1 && count > 1) |
| 727 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 728 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 729 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 730 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 731 | |
| 732 | for (int i = 0; i < count * 3; ++i) |
| 733 | { |
| 734 | if (v[i] == 0) |
| 735 | { |
| 736 | boolParams[i] = GL_FALSE; |
| 737 | } |
| 738 | else |
| 739 | { |
| 740 | boolParams[i] = GL_TRUE; |
| 741 | } |
| 742 | } |
| 743 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 744 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 745 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 746 | |
| 747 | delete [] boolParams; |
| 748 | } |
| 749 | else |
| 750 | { |
| 751 | return false; |
| 752 | } |
| 753 | |
| 754 | return true; |
| 755 | } |
| 756 | |
| 757 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 758 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 759 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 760 | { |
| 761 | return false; |
| 762 | } |
| 763 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 764 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 765 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 766 | |
| 767 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 768 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 769 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 770 | |
| 771 | if (arraySize == 1 && count > 1) |
| 772 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 773 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 774 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 775 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 776 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 777 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 778 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 779 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 780 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 781 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 782 | |
| 783 | if (arraySize == 1 && count > 1) |
| 784 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 785 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 786 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 787 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 788 | |
| 789 | for (int i = 0; i < count * 4; ++i) |
| 790 | { |
| 791 | if (v[i] == 0) |
| 792 | { |
| 793 | boolParams[i] = GL_FALSE; |
| 794 | } |
| 795 | else |
| 796 | { |
| 797 | boolParams[i] = GL_TRUE; |
| 798 | } |
| 799 | } |
| 800 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 801 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 802 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 803 | |
| 804 | delete [] boolParams; |
| 805 | } |
| 806 | else |
| 807 | { |
| 808 | return false; |
| 809 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 810 | |
| 811 | return true; |
| 812 | } |
| 813 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 814 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 815 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 816 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 817 | { |
| 818 | return false; |
| 819 | } |
| 820 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 821 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 822 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 823 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 824 | |
| 825 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 826 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 827 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 828 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 829 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 830 | |
| 831 | for (unsigned int i = 0; i < count; ++i) |
| 832 | { |
| 833 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 834 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 835 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 836 | break; |
| 837 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 838 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 839 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 840 | break; |
| 841 | case GL_INT: |
| 842 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 843 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 844 | |
| 845 | for (unsigned int i = 0; i < count; ++i) |
| 846 | { |
| 847 | params[i] = (float)intParams[i]; |
| 848 | } |
| 849 | } |
| 850 | break; |
| 851 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 852 | } |
| 853 | |
| 854 | return true; |
| 855 | } |
| 856 | |
| 857 | bool Program::getUniformiv(GLint location, GLint *params) |
| 858 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 859 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 860 | { |
| 861 | return false; |
| 862 | } |
| 863 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 864 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 865 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 866 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 867 | |
| 868 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 869 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 870 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 871 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 872 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 873 | |
| 874 | for (unsigned int i = 0; i < count; ++i) |
| 875 | { |
| 876 | params[i] = (GLint)boolParams[i]; |
| 877 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 878 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 879 | break; |
| 880 | case GL_FLOAT: |
| 881 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 882 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 883 | |
| 884 | for (unsigned int i = 0; i < count; ++i) |
| 885 | { |
| 886 | params[i] = (GLint)floatParams[i]; |
| 887 | } |
| 888 | } |
| 889 | break; |
| 890 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 891 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 892 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 893 | break; |
| 894 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 895 | } |
| 896 | |
| 897 | return true; |
| 898 | } |
| 899 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 900 | void Program::dirtyAllUniforms() |
| 901 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 902 | unsigned int numUniforms = mUniforms.size(); |
| 903 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 904 | { |
| 905 | mUniforms[index]->dirty = true; |
| 906 | } |
| 907 | } |
| 908 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 909 | void Program::dirtyAllSamplers() |
| 910 | { |
| 911 | for (unsigned int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; ++index) |
| 912 | { |
| 913 | mSamplers[index].dirty = true; |
| 914 | } |
| 915 | } |
| 916 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 917 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 918 | void Program::applyUniforms() |
| 919 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 920 | unsigned int numUniforms = mUniformIndex.size(); |
| 921 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 922 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 923 | if (mUniformIndex[location].element != 0) |
| 924 | { |
| 925 | continue; |
| 926 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 927 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 928 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 929 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 930 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 931 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 932 | int arraySize = targetUniform->arraySize; |
| 933 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 934 | GLint *i = (GLint*)targetUniform->data; |
| 935 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 936 | |
| 937 | switch (targetUniform->type) |
| 938 | { |
| 939 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 940 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 941 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 942 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 943 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 944 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 945 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 946 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 947 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 948 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 949 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
| 950 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 951 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 952 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 953 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 954 | default: |
| 955 | UNREACHABLE(); |
| 956 | } |
| 957 | |
| 958 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 959 | } |
| 960 | } |
| 961 | } |
| 962 | |
| 963 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 964 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 965 | { |
| 966 | if (!hlsl) |
| 967 | { |
| 968 | return NULL; |
| 969 | } |
| 970 | |
| 971 | ID3DXBuffer *binary = NULL; |
| 972 | ID3DXBuffer *errorMessage = NULL; |
| 973 | |
daniel@transgaming.com | 0f18961 | 2010-05-07 13:03:36 +0000 | [diff] [blame] | 974 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 975 | |
| 976 | if (SUCCEEDED(result)) |
| 977 | { |
| 978 | return binary; |
| 979 | } |
| 980 | |
| 981 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 982 | { |
| 983 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 984 | } |
| 985 | |
| 986 | if (errorMessage) |
| 987 | { |
| 988 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 989 | |
daniel@transgaming.com | 0df1687 | 2010-05-12 16:51:08 +0000 | [diff] [blame] | 990 | appendToInfoLog("%s\n", message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 991 | TRACE("\n%s", hlsl); |
| 992 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 993 | } |
| 994 | |
| 995 | return NULL; |
| 996 | } |
| 997 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 998 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 999 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 1000 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1001 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1002 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1003 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1004 | int n = VariableRowCount(varying->type) * varying->size; |
| 1005 | int m = VariableColumnCount(varying->type); |
| 1006 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1007 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1008 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1009 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1010 | for (int r = 0; r <= MAX_VARYING_VECTORS - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1011 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1012 | bool available = true; |
| 1013 | |
| 1014 | for (int y = 0; y < n && available; y++) |
| 1015 | { |
| 1016 | for (int x = 0; x < m && available; x++) |
| 1017 | { |
| 1018 | if (packing[r + y][x]) |
| 1019 | { |
| 1020 | available = false; |
| 1021 | } |
| 1022 | } |
| 1023 | } |
| 1024 | |
| 1025 | if (available) |
| 1026 | { |
| 1027 | varying->reg = r; |
| 1028 | varying->col = 0; |
| 1029 | |
| 1030 | for (int y = 0; y < n; y++) |
| 1031 | { |
| 1032 | for (int x = 0; x < m; x++) |
| 1033 | { |
| 1034 | packing[r + y][x] = &*varying; |
| 1035 | } |
| 1036 | } |
| 1037 | |
| 1038 | success = true; |
| 1039 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1040 | } |
| 1041 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1042 | if (!success && m == 2) |
| 1043 | { |
| 1044 | for (int r = MAX_VARYING_VECTORS - n; r >= 0 && !success; r--) |
| 1045 | { |
| 1046 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1047 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1048 | for (int y = 0; y < n && available; y++) |
| 1049 | { |
| 1050 | for (int x = 2; x < 4 && available; x++) |
| 1051 | { |
| 1052 | if (packing[r + y][x]) |
| 1053 | { |
| 1054 | available = false; |
| 1055 | } |
| 1056 | } |
| 1057 | } |
| 1058 | |
| 1059 | if (available) |
| 1060 | { |
| 1061 | varying->reg = r; |
| 1062 | varying->col = 2; |
| 1063 | |
| 1064 | for (int y = 0; y < n; y++) |
| 1065 | { |
| 1066 | for (int x = 2; x < 4; x++) |
| 1067 | { |
| 1068 | packing[r + y][x] = &*varying; |
| 1069 | } |
| 1070 | } |
| 1071 | |
| 1072 | success = true; |
| 1073 | } |
| 1074 | } |
| 1075 | } |
| 1076 | } |
| 1077 | else if (m == 1) |
| 1078 | { |
| 1079 | int space[4] = {0}; |
| 1080 | |
| 1081 | for (int y = 0; y < MAX_VARYING_VECTORS; y++) |
| 1082 | { |
| 1083 | for (int x = 0; x < 4; x++) |
| 1084 | { |
| 1085 | space[x] += packing[y][x] ? 0 : 1; |
| 1086 | } |
| 1087 | } |
| 1088 | |
| 1089 | int column = 0; |
| 1090 | |
| 1091 | for (int x = 0; x < 4; x++) |
| 1092 | { |
| 1093 | if (space[x] > n && space[x] < space[column]) |
| 1094 | { |
| 1095 | column = x; |
| 1096 | } |
| 1097 | } |
| 1098 | |
| 1099 | if (space[column] > n) |
| 1100 | { |
| 1101 | for (int r = 0; r < MAX_VARYING_VECTORS; r++) |
| 1102 | { |
| 1103 | if (!packing[r][column]) |
| 1104 | { |
| 1105 | varying->reg = r; |
| 1106 | |
| 1107 | for (int y = r; y < r + n; y++) |
| 1108 | { |
| 1109 | packing[y][column] = &*varying; |
| 1110 | } |
| 1111 | |
| 1112 | break; |
| 1113 | } |
| 1114 | } |
| 1115 | |
| 1116 | varying->col = column; |
| 1117 | |
| 1118 | success = true; |
| 1119 | } |
| 1120 | } |
| 1121 | else UNREACHABLE(); |
| 1122 | |
| 1123 | if (!success) |
| 1124 | { |
| 1125 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1126 | |
| 1127 | return -1; |
| 1128 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1129 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1130 | |
| 1131 | // Return the number of used registers |
| 1132 | int registers = 0; |
| 1133 | |
| 1134 | for (int r = 0; r < MAX_VARYING_VECTORS; r++) |
| 1135 | { |
| 1136 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1137 | { |
| 1138 | registers++; |
| 1139 | } |
| 1140 | } |
| 1141 | |
| 1142 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1143 | } |
| 1144 | |
| 1145 | bool Program::linkVaryings() |
| 1146 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1147 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1148 | { |
| 1149 | return false; |
| 1150 | } |
| 1151 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1152 | const Varying *packing[MAX_VARYING_VECTORS][4] = {NULL}; |
| 1153 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1154 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1155 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1156 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1157 | return false; |
| 1158 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1159 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1160 | if (registers == MAX_VARYING_VECTORS && mFragmentShader->mUsesFragCoord) |
| 1161 | { |
| 1162 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1163 | |
| 1164 | return false; |
| 1165 | } |
| 1166 | |
| 1167 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1168 | { |
| 1169 | bool matched = false; |
| 1170 | |
| 1171 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1172 | { |
| 1173 | if (output->name == input->name) |
| 1174 | { |
| 1175 | if (output->type != input->type || output->size != input->size) |
| 1176 | { |
| 1177 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1178 | |
| 1179 | return false; |
| 1180 | } |
| 1181 | |
| 1182 | output->reg = input->reg; |
| 1183 | output->col = input->col; |
| 1184 | |
| 1185 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1186 | break; |
| 1187 | } |
| 1188 | } |
| 1189 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1190 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1191 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1192 | appendToInfoLog("Fragment varying varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1193 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1194 | return false; |
| 1195 | } |
| 1196 | } |
| 1197 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1198 | Context *context = getContext(); |
| 1199 | bool sm3 = context->supportsShaderModel3(); |
| 1200 | std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); |
| 1201 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1202 | mVertexHLSL += "struct VS_INPUT\n" |
| 1203 | "{\n"; |
| 1204 | |
| 1205 | int semanticIndex = 0; |
| 1206 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1207 | { |
| 1208 | switch (attribute->type) |
| 1209 | { |
| 1210 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1211 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1212 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1213 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1214 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1215 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1216 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1217 | default: UNREACHABLE(); |
| 1218 | } |
| 1219 | |
| 1220 | mVertexHLSL += decorate(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
| 1221 | |
| 1222 | semanticIndex += VariableRowCount(attribute->type); |
| 1223 | } |
| 1224 | |
| 1225 | mVertexHLSL += "};\n" |
| 1226 | "\n" |
| 1227 | "struct VS_OUTPUT\n" |
| 1228 | "{\n" |
| 1229 | " float4 gl_Position : POSITION;\n"; |
| 1230 | |
| 1231 | for (int r = 0; r < registers; r++) |
| 1232 | { |
| 1233 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1234 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1235 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1236 | } |
| 1237 | |
| 1238 | if (mFragmentShader->mUsesFragCoord) |
| 1239 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1240 | mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
| 1241 | } |
| 1242 | |
| 1243 | if (mVertexShader->mUsesPointSize && sm3) |
| 1244 | { |
| 1245 | mVertexHLSL += " float gl_PointSize : PSIZE;\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1246 | } |
| 1247 | |
| 1248 | mVertexHLSL += "};\n" |
| 1249 | "\n" |
| 1250 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1251 | "{\n"; |
| 1252 | |
| 1253 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1254 | { |
| 1255 | mVertexHLSL += " " + decorate(attribute->name) + " = "; |
| 1256 | |
| 1257 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1258 | { |
| 1259 | mVertexHLSL += "transpose"; |
| 1260 | } |
| 1261 | |
| 1262 | mVertexHLSL += "(input." + decorate(attribute->name) + ");\n"; |
| 1263 | } |
| 1264 | |
| 1265 | mVertexHLSL += "\n" |
| 1266 | " gl_main();\n" |
| 1267 | "\n" |
| 1268 | " VS_OUTPUT output;\n" |
| 1269 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
| 1270 | " output.gl_Position.y = -(gl_Position.y - dx_HalfPixelSize.y * gl_Position.w);\n" |
| 1271 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1272 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1273 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1274 | if (mVertexShader->mUsesPointSize && sm3) |
| 1275 | { |
| 1276 | mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n"; |
| 1277 | } |
| 1278 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1279 | if (mFragmentShader->mUsesFragCoord) |
| 1280 | { |
| 1281 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1282 | } |
| 1283 | |
| 1284 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1285 | { |
| 1286 | if (varying->reg >= 0) |
| 1287 | { |
| 1288 | for (int i = 0; i < varying->size; i++) |
| 1289 | { |
| 1290 | int rows = VariableRowCount(varying->type); |
| 1291 | |
| 1292 | for (int j = 0; j < rows; j++) |
| 1293 | { |
| 1294 | int r = varying->reg + i * rows + j; |
| 1295 | mVertexHLSL += " output.v" + str(r); |
| 1296 | |
| 1297 | bool sharedRegister = false; // Register used by multiple varyings |
| 1298 | |
| 1299 | for (int x = 0; x < 4; x++) |
| 1300 | { |
| 1301 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1302 | { |
| 1303 | sharedRegister = true; |
| 1304 | break; |
| 1305 | } |
| 1306 | } |
| 1307 | |
| 1308 | if(sharedRegister) |
| 1309 | { |
| 1310 | mVertexHLSL += "."; |
| 1311 | |
| 1312 | for (int x = 0; x < 4; x++) |
| 1313 | { |
| 1314 | if (packing[r][x] == &*varying) |
| 1315 | { |
| 1316 | switch(x) |
| 1317 | { |
| 1318 | case 0: mVertexHLSL += "x"; break; |
| 1319 | case 1: mVertexHLSL += "y"; break; |
| 1320 | case 2: mVertexHLSL += "z"; break; |
| 1321 | case 3: mVertexHLSL += "w"; break; |
| 1322 | } |
| 1323 | } |
| 1324 | } |
| 1325 | } |
| 1326 | |
| 1327 | mVertexHLSL += " = " + varying->name; |
| 1328 | |
| 1329 | if (varying->array) |
| 1330 | { |
| 1331 | mVertexHLSL += "[" + str(i) + "]"; |
| 1332 | } |
| 1333 | |
| 1334 | if (rows > 1) |
| 1335 | { |
| 1336 | mVertexHLSL += "[" + str(j) + "]"; |
| 1337 | } |
| 1338 | |
| 1339 | mVertexHLSL += ";\n"; |
| 1340 | } |
| 1341 | } |
| 1342 | } |
| 1343 | } |
| 1344 | |
| 1345 | mVertexHLSL += "\n" |
| 1346 | " return output;\n" |
| 1347 | "}\n"; |
| 1348 | |
| 1349 | mPixelHLSL += "struct PS_INPUT\n" |
| 1350 | "{\n"; |
| 1351 | |
| 1352 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1353 | { |
| 1354 | if (varying->reg >= 0) |
| 1355 | { |
| 1356 | for (int i = 0; i < varying->size; i++) |
| 1357 | { |
| 1358 | int rows = VariableRowCount(varying->type); |
| 1359 | for (int j = 0; j < rows; j++) |
| 1360 | { |
| 1361 | std::string n = str(varying->reg + i * rows + j); |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1362 | mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1363 | } |
| 1364 | } |
| 1365 | } |
| 1366 | else UNREACHABLE(); |
| 1367 | } |
| 1368 | |
| 1369 | if (mFragmentShader->mUsesFragCoord) |
| 1370 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1371 | mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1372 | } |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1373 | |
| 1374 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1375 | { |
| 1376 | mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n"; |
| 1377 | } |
| 1378 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1379 | if (mFragmentShader->mUsesFrontFacing) |
| 1380 | { |
| 1381 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1382 | } |
| 1383 | |
| 1384 | mPixelHLSL += "};\n" |
| 1385 | "\n" |
| 1386 | "struct PS_OUTPUT\n" |
| 1387 | "{\n" |
| 1388 | " float4 gl_Color[1] : COLOR;\n" |
| 1389 | "};\n" |
| 1390 | "\n" |
| 1391 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1392 | "{\n"; |
| 1393 | |
| 1394 | if (mFragmentShader->mUsesFragCoord) |
| 1395 | { |
| 1396 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n" |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame^] | 1397 | " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n" |
| 1398 | " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1399 | " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
| 1400 | " gl_FragCoord.w = rhw;\n"; |
| 1401 | } |
| 1402 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1403 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1404 | { |
| 1405 | mPixelHLSL += " gl_PointCoord = float2(input.gl_PointCoord.x, 1.0 - input.gl_PointCoord.y);\n"; |
| 1406 | } |
| 1407 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1408 | if (mFragmentShader->mUsesFrontFacing) |
| 1409 | { |
| 1410 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1411 | } |
| 1412 | |
| 1413 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1414 | { |
| 1415 | if (varying->reg >= 0) |
| 1416 | { |
| 1417 | for (int i = 0; i < varying->size; i++) |
| 1418 | { |
| 1419 | int rows = VariableRowCount(varying->type); |
| 1420 | for (int j = 0; j < rows; j++) |
| 1421 | { |
| 1422 | std::string n = str(varying->reg + i * rows + j); |
| 1423 | mPixelHLSL += " " + varying->name; |
| 1424 | |
| 1425 | if (varying->array) |
| 1426 | { |
| 1427 | mPixelHLSL += "[" + str(i) + "]"; |
| 1428 | } |
| 1429 | |
| 1430 | if (rows > 1) |
| 1431 | { |
| 1432 | mPixelHLSL += "[" + str(j) + "]"; |
| 1433 | } |
| 1434 | |
| 1435 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1436 | } |
| 1437 | } |
| 1438 | } |
| 1439 | else UNREACHABLE(); |
| 1440 | } |
| 1441 | |
| 1442 | mPixelHLSL += "\n" |
| 1443 | " gl_main();\n" |
| 1444 | "\n" |
| 1445 | " PS_OUTPUT output;\n" |
| 1446 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1447 | "\n" |
| 1448 | " return output;\n" |
| 1449 | "}\n"; |
| 1450 | |
| 1451 | TRACE("\n%s", mPixelHLSL.c_str()); |
| 1452 | TRACE("\n%s", mVertexHLSL.c_str()); |
| 1453 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1454 | return true; |
| 1455 | } |
| 1456 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1457 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1458 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1459 | // a list of uniforms |
| 1460 | void Program::link() |
| 1461 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1462 | unlink(); |
| 1463 | |
| 1464 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1465 | { |
| 1466 | return; |
| 1467 | } |
| 1468 | |
| 1469 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1470 | { |
| 1471 | return; |
| 1472 | } |
| 1473 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1474 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1475 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1476 | |
| 1477 | if (!linkVaryings()) |
| 1478 | { |
| 1479 | return; |
| 1480 | } |
| 1481 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1482 | Context *context = getContext(); |
| 1483 | const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; |
| 1484 | const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0"; |
| 1485 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1486 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1487 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1488 | |
| 1489 | if (vertexBinary && pixelBinary) |
| 1490 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1491 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1492 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1493 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1494 | |
| 1495 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1496 | { |
| 1497 | return error(GL_OUT_OF_MEMORY); |
| 1498 | } |
| 1499 | |
| 1500 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1501 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1502 | vertexBinary->Release(); |
| 1503 | pixelBinary->Release(); |
| 1504 | vertexBinary = NULL; |
| 1505 | pixelBinary = NULL; |
| 1506 | |
| 1507 | if (mVertexExecutable && mPixelExecutable) |
| 1508 | { |
| 1509 | if (!linkAttributes()) |
| 1510 | { |
| 1511 | return; |
| 1512 | } |
| 1513 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1514 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1515 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1516 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1517 | } |
| 1518 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1519 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1520 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1521 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1522 | } |
| 1523 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1524 | // these uniforms are searched as already-decorated because gl_ and dx_ |
| 1525 | // are reserved prefixes, and do not receive additional decoration |
| 1526 | mDepthRangeNearLocation = getUniformLocation("gl_DepthRange.near", true); |
| 1527 | mDepthRangeFarLocation = getUniformLocation("gl_DepthRange.far", true); |
| 1528 | mDepthRangeDiffLocation = getUniformLocation("gl_DepthRange.diff", true); |
| 1529 | mDxDepthLocation = getUniformLocation("dx_Depth", true); |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame^] | 1530 | mDxViewportLocation= getUniformLocation("dx_Viewport", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1531 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize", true); |
| 1532 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW", true); |
| 1533 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines", true); |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1534 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1535 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1536 | } |
| 1537 | } |
| 1538 | } |
| 1539 | |
| 1540 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1541 | bool Program::linkAttributes() |
| 1542 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1543 | unsigned int usedLocations = 0; |
| 1544 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1545 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1546 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1547 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1548 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1549 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1550 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1551 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1552 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1553 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1554 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1555 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1556 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1557 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1558 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1559 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1560 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1561 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1562 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1563 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1564 | |
| 1565 | return false; |
| 1566 | } |
| 1567 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1568 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1569 | { |
| 1570 | usedLocations |= 1 << (location + i); |
| 1571 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1572 | } |
| 1573 | } |
| 1574 | |
| 1575 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1576 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1577 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1578 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1579 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1580 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1581 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1582 | int rows = VariableRowCount(attribute->type); |
| 1583 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1584 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1585 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1586 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1587 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1588 | |
| 1589 | return false; // Fail to link |
| 1590 | } |
| 1591 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1592 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1593 | } |
| 1594 | } |
| 1595 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1596 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1597 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1598 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1599 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1600 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1601 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1602 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1603 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1604 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1605 | } |
| 1606 | |
| 1607 | return true; |
| 1608 | } |
| 1609 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1610 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1611 | { |
| 1612 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1613 | { |
| 1614 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1615 | { |
| 1616 | return location; |
| 1617 | } |
| 1618 | } |
| 1619 | |
| 1620 | return -1; |
| 1621 | } |
| 1622 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1623 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1624 | { |
| 1625 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1626 | D3DXCONSTANT_DESC constantDescription; |
| 1627 | UINT descriptionCount = 1; |
| 1628 | |
| 1629 | constantTable->GetDesc(&constantTableDescription); |
| 1630 | |
| 1631 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1632 | { |
| 1633 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1634 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1635 | |
| 1636 | if (!defineUniform(constantHandle, constantDescription)) |
| 1637 | { |
| 1638 | return false; |
| 1639 | } |
| 1640 | } |
| 1641 | |
| 1642 | return true; |
| 1643 | } |
| 1644 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1645 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1646 | // Returns true if succesful (uniform not already defined) |
| 1647 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1648 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1649 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1650 | { |
| 1651 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1652 | |
| 1653 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1654 | |
| 1655 | mSamplers[samplerIndex].active = true; |
| 1656 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1657 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 1658 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1659 | } |
| 1660 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1661 | switch(constantDescription.Class) |
| 1662 | { |
| 1663 | case D3DXPC_STRUCT: |
| 1664 | { |
| 1665 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1666 | { |
| 1667 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1668 | |
| 1669 | D3DXCONSTANT_DESC fieldDescription; |
| 1670 | UINT descriptionCount = 1; |
| 1671 | |
| 1672 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1673 | |
| 1674 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1675 | { |
| 1676 | return false; |
| 1677 | } |
| 1678 | } |
| 1679 | |
| 1680 | return true; |
| 1681 | } |
| 1682 | case D3DXPC_SCALAR: |
| 1683 | case D3DXPC_VECTOR: |
| 1684 | case D3DXPC_MATRIX_COLUMNS: |
| 1685 | case D3DXPC_OBJECT: |
| 1686 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1687 | default: |
| 1688 | UNREACHABLE(); |
| 1689 | return false; |
| 1690 | } |
| 1691 | } |
| 1692 | |
| 1693 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1694 | { |
| 1695 | Uniform *uniform = createUniform(constantDescription, name); |
| 1696 | |
| 1697 | if(!uniform) |
| 1698 | { |
| 1699 | return false; |
| 1700 | } |
| 1701 | |
| 1702 | // Check if already defined |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1703 | GLint location = getUniformLocation(name.c_str(), true); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1704 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1705 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1706 | if (location >= 0) |
| 1707 | { |
| 1708 | delete uniform; |
| 1709 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1710 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1711 | { |
| 1712 | return false; |
| 1713 | } |
| 1714 | else |
| 1715 | { |
| 1716 | return true; |
| 1717 | } |
| 1718 | } |
| 1719 | |
| 1720 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1721 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1722 | |
| 1723 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1724 | { |
| 1725 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1726 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1727 | |
| 1728 | return true; |
| 1729 | } |
| 1730 | |
| 1731 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1732 | { |
| 1733 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1734 | { |
| 1735 | switch (constantDescription.Type) |
| 1736 | { |
| 1737 | case D3DXPT_SAMPLER2D: |
| 1738 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1739 | switch (constantDescription.Columns) |
| 1740 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1741 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1742 | default: UNREACHABLE(); |
| 1743 | } |
| 1744 | break; |
| 1745 | case D3DXPT_BOOL: |
| 1746 | switch (constantDescription.Columns) |
| 1747 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1748 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1749 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1750 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1751 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1752 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1753 | } |
| 1754 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1755 | case D3DXPT_INT: |
| 1756 | switch (constantDescription.Columns) |
| 1757 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1758 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1759 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1760 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1761 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1762 | default: UNREACHABLE(); |
| 1763 | } |
| 1764 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1765 | case D3DXPT_FLOAT: |
| 1766 | switch (constantDescription.Columns) |
| 1767 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1768 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1769 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1770 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1771 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1772 | default: UNREACHABLE(); |
| 1773 | } |
| 1774 | break; |
| 1775 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1776 | UNREACHABLE(); |
| 1777 | } |
| 1778 | } |
| 1779 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1780 | { |
| 1781 | switch (constantDescription.Type) |
| 1782 | { |
| 1783 | case D3DXPT_FLOAT: |
| 1784 | switch (constantDescription.Rows) |
| 1785 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1786 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1787 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1788 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1789 | default: UNREACHABLE(); |
| 1790 | } |
| 1791 | break; |
| 1792 | default: UNREACHABLE(); |
| 1793 | } |
| 1794 | } |
| 1795 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1796 | |
| 1797 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1798 | } |
| 1799 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1800 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1801 | std::string Program::decorate(const std::string &string) |
| 1802 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1803 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1804 | { |
| 1805 | return "_" + string; |
| 1806 | } |
| 1807 | else |
| 1808 | { |
| 1809 | return string; |
| 1810 | } |
| 1811 | } |
| 1812 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1813 | std::string Program::undecorate(const std::string &string) |
| 1814 | { |
| 1815 | if (string.substr(0, 1) == "_") |
| 1816 | { |
| 1817 | return string.substr(1); |
| 1818 | } |
| 1819 | else |
| 1820 | { |
| 1821 | return string; |
| 1822 | } |
| 1823 | } |
| 1824 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1825 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1826 | { |
| 1827 | BOOL *vector = new BOOL[count]; |
| 1828 | for (int i = 0; i < count; i++) |
| 1829 | { |
| 1830 | if (v[i] == GL_FALSE) |
| 1831 | vector[i] = 0; |
| 1832 | else |
| 1833 | vector[i] = 1; |
| 1834 | } |
| 1835 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1836 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1837 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1838 | D3DXHANDLE constantPS; |
| 1839 | D3DXHANDLE constantVS; |
| 1840 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
| 1841 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1842 | IDirect3DDevice9 *device = getDevice(); |
| 1843 | |
| 1844 | if (constantPS) |
| 1845 | { |
| 1846 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1847 | } |
| 1848 | |
| 1849 | if (constantVS) |
| 1850 | { |
| 1851 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1852 | } |
| 1853 | |
| 1854 | delete [] vector; |
| 1855 | |
| 1856 | return true; |
| 1857 | } |
| 1858 | |
| 1859 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1860 | { |
| 1861 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1862 | |
| 1863 | for (int i = 0; i < count; i++) |
| 1864 | { |
| 1865 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1866 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1867 | |
| 1868 | v += 2; |
| 1869 | } |
| 1870 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1871 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1872 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1873 | D3DXHANDLE constantPS; |
| 1874 | D3DXHANDLE constantVS; |
| 1875 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1876 | IDirect3DDevice9 *device = getDevice(); |
| 1877 | |
| 1878 | if (constantPS) |
| 1879 | { |
| 1880 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1881 | } |
| 1882 | |
| 1883 | if (constantVS) |
| 1884 | { |
| 1885 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1886 | } |
| 1887 | |
| 1888 | delete[] vector; |
| 1889 | |
| 1890 | return true; |
| 1891 | } |
| 1892 | |
| 1893 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1894 | { |
| 1895 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1896 | |
| 1897 | for (int i = 0; i < count; i++) |
| 1898 | { |
| 1899 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1900 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1901 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1902 | |
| 1903 | v += 3; |
| 1904 | } |
| 1905 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1906 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1907 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1908 | D3DXHANDLE constantPS; |
| 1909 | D3DXHANDLE constantVS; |
| 1910 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1911 | IDirect3DDevice9 *device = getDevice(); |
| 1912 | |
| 1913 | if (constantPS) |
| 1914 | { |
| 1915 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1916 | } |
| 1917 | |
| 1918 | if (constantVS) |
| 1919 | { |
| 1920 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1921 | } |
| 1922 | |
| 1923 | delete[] vector; |
| 1924 | |
| 1925 | return true; |
| 1926 | } |
| 1927 | |
| 1928 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1929 | { |
| 1930 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1931 | |
| 1932 | for (int i = 0; i < count; i++) |
| 1933 | { |
| 1934 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1935 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1936 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1937 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1938 | |
| 1939 | v += 3; |
| 1940 | } |
| 1941 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1942 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1943 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1944 | D3DXHANDLE constantPS; |
| 1945 | D3DXHANDLE constantVS; |
| 1946 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1947 | IDirect3DDevice9 *device = getDevice(); |
| 1948 | |
| 1949 | if (constantPS) |
| 1950 | { |
| 1951 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1952 | } |
| 1953 | |
| 1954 | if (constantVS) |
| 1955 | { |
| 1956 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1957 | } |
| 1958 | |
| 1959 | delete [] vector; |
| 1960 | |
| 1961 | return true; |
| 1962 | } |
| 1963 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1964 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1965 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1966 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1967 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1968 | D3DXHANDLE constantPS; |
| 1969 | D3DXHANDLE constantVS; |
| 1970 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1971 | IDirect3DDevice9 *device = getDevice(); |
| 1972 | |
| 1973 | if (constantPS) |
| 1974 | { |
| 1975 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1976 | } |
| 1977 | |
| 1978 | if (constantVS) |
| 1979 | { |
| 1980 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1981 | } |
| 1982 | |
| 1983 | return true; |
| 1984 | } |
| 1985 | |
| 1986 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1987 | { |
| 1988 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1989 | |
| 1990 | for (int i = 0; i < count; i++) |
| 1991 | { |
| 1992 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1993 | |
| 1994 | v += 2; |
| 1995 | } |
| 1996 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1997 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1998 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1999 | D3DXHANDLE constantPS; |
| 2000 | D3DXHANDLE constantVS; |
| 2001 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2002 | IDirect3DDevice9 *device = getDevice(); |
| 2003 | |
| 2004 | if (constantPS) |
| 2005 | { |
| 2006 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2007 | } |
| 2008 | |
| 2009 | if (constantVS) |
| 2010 | { |
| 2011 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2012 | } |
| 2013 | |
| 2014 | delete[] vector; |
| 2015 | |
| 2016 | return true; |
| 2017 | } |
| 2018 | |
| 2019 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 2020 | { |
| 2021 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2022 | |
| 2023 | for (int i = 0; i < count; i++) |
| 2024 | { |
| 2025 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 2026 | |
| 2027 | v += 3; |
| 2028 | } |
| 2029 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2030 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2031 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2032 | D3DXHANDLE constantPS; |
| 2033 | D3DXHANDLE constantVS; |
| 2034 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2035 | IDirect3DDevice9 *device = getDevice(); |
| 2036 | |
| 2037 | if (constantPS) |
| 2038 | { |
| 2039 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2040 | } |
| 2041 | |
| 2042 | if (constantVS) |
| 2043 | { |
| 2044 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2045 | } |
| 2046 | |
| 2047 | delete[] vector; |
| 2048 | |
| 2049 | return true; |
| 2050 | } |
| 2051 | |
| 2052 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 2053 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2054 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2055 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2056 | D3DXHANDLE constantPS; |
| 2057 | D3DXHANDLE constantVS; |
| 2058 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2059 | IDirect3DDevice9 *device = getDevice(); |
| 2060 | |
| 2061 | if (constantPS) |
| 2062 | { |
| 2063 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 2064 | } |
| 2065 | |
| 2066 | if (constantVS) |
| 2067 | { |
| 2068 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 2069 | } |
| 2070 | |
| 2071 | return true; |
| 2072 | } |
| 2073 | |
| 2074 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 2075 | { |
| 2076 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2077 | |
| 2078 | for (int i = 0; i < count; i++) |
| 2079 | { |
| 2080 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 2081 | value[1], value[3], 0, 0, |
| 2082 | 0, 0, 1, 0, |
| 2083 | 0, 0, 0, 1); |
| 2084 | |
| 2085 | value += 4; |
| 2086 | } |
| 2087 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2088 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2089 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2090 | D3DXHANDLE constantPS; |
| 2091 | D3DXHANDLE constantVS; |
| 2092 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2093 | IDirect3DDevice9 *device = getDevice(); |
| 2094 | |
| 2095 | if (constantPS) |
| 2096 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2097 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2098 | } |
| 2099 | |
| 2100 | if (constantVS) |
| 2101 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2102 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2103 | } |
| 2104 | |
| 2105 | delete[] matrix; |
| 2106 | |
| 2107 | return true; |
| 2108 | } |
| 2109 | |
| 2110 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 2111 | { |
| 2112 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2113 | |
| 2114 | for (int i = 0; i < count; i++) |
| 2115 | { |
| 2116 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 2117 | value[1], value[4], value[7], 0, |
| 2118 | value[2], value[5], value[8], 0, |
| 2119 | 0, 0, 0, 1); |
| 2120 | |
| 2121 | value += 9; |
| 2122 | } |
| 2123 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2124 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2125 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2126 | D3DXHANDLE constantPS; |
| 2127 | D3DXHANDLE constantVS; |
| 2128 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2129 | IDirect3DDevice9 *device = getDevice(); |
| 2130 | |
| 2131 | if (constantPS) |
| 2132 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2133 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2134 | } |
| 2135 | |
| 2136 | if (constantVS) |
| 2137 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2138 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2139 | } |
| 2140 | |
| 2141 | delete[] matrix; |
| 2142 | |
| 2143 | return true; |
| 2144 | } |
| 2145 | |
| 2146 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 2147 | { |
| 2148 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2149 | |
| 2150 | for (int i = 0; i < count; i++) |
| 2151 | { |
| 2152 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 2153 | value[1], value[5], value[9], value[13], |
| 2154 | value[2], value[6], value[10], value[14], |
| 2155 | value[3], value[7], value[11], value[15]); |
| 2156 | |
| 2157 | value += 16; |
| 2158 | } |
| 2159 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2160 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2161 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2162 | D3DXHANDLE constantPS; |
| 2163 | D3DXHANDLE constantVS; |
| 2164 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2165 | IDirect3DDevice9 *device = getDevice(); |
| 2166 | |
| 2167 | if (constantPS) |
| 2168 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2169 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2170 | } |
| 2171 | |
| 2172 | if (constantVS) |
| 2173 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2174 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2175 | } |
| 2176 | |
| 2177 | delete[] matrix; |
| 2178 | |
| 2179 | return true; |
| 2180 | } |
| 2181 | |
| 2182 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 2183 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2184 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2185 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2186 | D3DXHANDLE constantPS; |
| 2187 | D3DXHANDLE constantVS; |
| 2188 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2189 | IDirect3DDevice9 *device = getDevice(); |
| 2190 | |
| 2191 | if (constantPS) |
| 2192 | { |
| 2193 | D3DXCONSTANT_DESC constantDescription; |
| 2194 | UINT descriptionCount = 1; |
| 2195 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 2196 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 2197 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2198 | { |
| 2199 | return false; |
| 2200 | } |
| 2201 | |
| 2202 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2203 | { |
| 2204 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 2205 | |
| 2206 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 2207 | { |
| 2208 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2209 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 2210 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2211 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 2212 | ASSERT(mSamplers[samplerIndex].active); |
| 2213 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
| 2214 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2215 | } |
| 2216 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2217 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2218 | return true; |
| 2219 | } |
| 2220 | } |
| 2221 | |
| 2222 | if (constantPS) |
| 2223 | { |
| 2224 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 2225 | } |
| 2226 | |
| 2227 | if (constantVS) |
| 2228 | { |
| 2229 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 2230 | } |
| 2231 | |
| 2232 | return true; |
| 2233 | } |
| 2234 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2235 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 2236 | { |
| 2237 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2238 | |
| 2239 | for (int i = 0; i < count; i++) |
| 2240 | { |
| 2241 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2242 | |
| 2243 | v += 2; |
| 2244 | } |
| 2245 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2246 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2247 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2248 | D3DXHANDLE constantPS; |
| 2249 | D3DXHANDLE constantVS; |
| 2250 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2251 | IDirect3DDevice9 *device = getDevice(); |
| 2252 | |
| 2253 | if (constantPS) |
| 2254 | { |
| 2255 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2256 | } |
| 2257 | |
| 2258 | if (constantVS) |
| 2259 | { |
| 2260 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2261 | } |
| 2262 | |
| 2263 | delete[] vector; |
| 2264 | |
| 2265 | return true; |
| 2266 | } |
| 2267 | |
| 2268 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 2269 | { |
| 2270 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2271 | |
| 2272 | for (int i = 0; i < count; i++) |
| 2273 | { |
| 2274 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2275 | |
| 2276 | v += 3; |
| 2277 | } |
| 2278 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2279 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2280 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2281 | D3DXHANDLE constantPS; |
| 2282 | D3DXHANDLE constantVS; |
| 2283 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2284 | IDirect3DDevice9 *device = getDevice(); |
| 2285 | |
| 2286 | if (constantPS) |
| 2287 | { |
| 2288 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2289 | } |
| 2290 | |
| 2291 | if (constantVS) |
| 2292 | { |
| 2293 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2294 | } |
| 2295 | |
| 2296 | delete[] vector; |
| 2297 | |
| 2298 | return true; |
| 2299 | } |
| 2300 | |
| 2301 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 2302 | { |
| 2303 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2304 | |
| 2305 | for (int i = 0; i < count; i++) |
| 2306 | { |
| 2307 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2308 | |
| 2309 | v += 4; |
| 2310 | } |
| 2311 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2312 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2313 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2314 | D3DXHANDLE constantPS; |
| 2315 | D3DXHANDLE constantVS; |
| 2316 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2317 | IDirect3DDevice9 *device = getDevice(); |
| 2318 | |
| 2319 | if (constantPS) |
| 2320 | { |
| 2321 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2322 | } |
| 2323 | |
| 2324 | if (constantVS) |
| 2325 | { |
| 2326 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2327 | } |
| 2328 | |
| 2329 | delete [] vector; |
| 2330 | |
| 2331 | return true; |
| 2332 | } |
| 2333 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2334 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2335 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2336 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2337 | { |
| 2338 | return; |
| 2339 | } |
| 2340 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2341 | char info[1024]; |
| 2342 | |
| 2343 | va_list vararg; |
| 2344 | va_start(vararg, format); |
| 2345 | vsnprintf(info, sizeof(info), format, vararg); |
| 2346 | va_end(vararg); |
| 2347 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2348 | size_t infoLength = strlen(info); |
| 2349 | |
| 2350 | if (!mInfoLog) |
| 2351 | { |
| 2352 | mInfoLog = new char[infoLength + 1]; |
| 2353 | strcpy(mInfoLog, info); |
| 2354 | } |
| 2355 | else |
| 2356 | { |
| 2357 | size_t logLength = strlen(mInfoLog); |
| 2358 | char *newLog = new char[logLength + infoLength + 1]; |
| 2359 | strcpy(newLog, mInfoLog); |
| 2360 | strcpy(newLog + logLength, info); |
| 2361 | |
| 2362 | delete[] mInfoLog; |
| 2363 | mInfoLog = newLog; |
| 2364 | } |
| 2365 | } |
| 2366 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2367 | void Program::resetInfoLog() |
| 2368 | { |
| 2369 | if (mInfoLog) |
| 2370 | { |
| 2371 | delete [] mInfoLog; |
| 2372 | } |
| 2373 | } |
| 2374 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2375 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 2376 | void Program::unlink(bool destroy) |
| 2377 | { |
| 2378 | if (destroy) // Object being destructed |
| 2379 | { |
| 2380 | if (mFragmentShader) |
| 2381 | { |
| 2382 | mFragmentShader->detach(); |
| 2383 | mFragmentShader = NULL; |
| 2384 | } |
| 2385 | |
| 2386 | if (mVertexShader) |
| 2387 | { |
| 2388 | mVertexShader->detach(); |
| 2389 | mVertexShader = NULL; |
| 2390 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2391 | } |
| 2392 | |
| 2393 | if (mPixelExecutable) |
| 2394 | { |
| 2395 | mPixelExecutable->Release(); |
| 2396 | mPixelExecutable = NULL; |
| 2397 | } |
| 2398 | |
| 2399 | if (mVertexExecutable) |
| 2400 | { |
| 2401 | mVertexExecutable->Release(); |
| 2402 | mVertexExecutable = NULL; |
| 2403 | } |
| 2404 | |
| 2405 | if (mConstantTablePS) |
| 2406 | { |
| 2407 | mConstantTablePS->Release(); |
| 2408 | mConstantTablePS = NULL; |
| 2409 | } |
| 2410 | |
| 2411 | if (mConstantTableVS) |
| 2412 | { |
| 2413 | mConstantTableVS->Release(); |
| 2414 | mConstantTableVS = NULL; |
| 2415 | } |
| 2416 | |
| 2417 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2418 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2419 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2420 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2421 | } |
| 2422 | |
| 2423 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2424 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2425 | mSamplers[index].active = false; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2426 | mSamplers[index].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2427 | } |
| 2428 | |
| 2429 | while (!mUniforms.empty()) |
| 2430 | { |
| 2431 | delete mUniforms.back(); |
| 2432 | mUniforms.pop_back(); |
| 2433 | } |
| 2434 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2435 | mDepthRangeDiffLocation = -1; |
| 2436 | mDepthRangeNearLocation = -1; |
| 2437 | mDepthRangeFarLocation = -1; |
| 2438 | mDxDepthLocation = -1; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame^] | 2439 | mDxViewportLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2440 | mDxHalfPixelSizeLocation = -1; |
| 2441 | mDxFrontCCWLocation = -1; |
| 2442 | mDxPointsOrLinesLocation = -1; |
| 2443 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2444 | mUniformIndex.clear(); |
| 2445 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2446 | mPixelHLSL.clear(); |
| 2447 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2448 | |
| 2449 | delete[] mInfoLog; |
| 2450 | mInfoLog = NULL; |
| 2451 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2452 | mLinked = false; |
| 2453 | } |
| 2454 | |
| 2455 | bool Program::isLinked() |
| 2456 | { |
| 2457 | return mLinked; |
| 2458 | } |
| 2459 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2460 | bool Program::isValidated() const |
| 2461 | { |
| 2462 | return mValidated; |
| 2463 | } |
| 2464 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2465 | unsigned int Program::getSerial() const |
| 2466 | { |
| 2467 | return mSerial; |
| 2468 | } |
| 2469 | |
| 2470 | unsigned int Program::issueSerial() |
| 2471 | { |
| 2472 | return mCurrentSerial++; |
| 2473 | } |
| 2474 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2475 | int Program::getInfoLogLength() const |
| 2476 | { |
| 2477 | if (!mInfoLog) |
| 2478 | { |
| 2479 | return 0; |
| 2480 | } |
| 2481 | else |
| 2482 | { |
| 2483 | return strlen(mInfoLog) + 1; |
| 2484 | } |
| 2485 | } |
| 2486 | |
| 2487 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2488 | { |
| 2489 | int index = 0; |
| 2490 | |
| 2491 | if (mInfoLog) |
| 2492 | { |
| 2493 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2494 | { |
| 2495 | infoLog[index] = mInfoLog[index]; |
| 2496 | index++; |
| 2497 | } |
| 2498 | } |
| 2499 | |
| 2500 | if (bufSize) |
| 2501 | { |
| 2502 | infoLog[index] = '\0'; |
| 2503 | } |
| 2504 | |
| 2505 | if (length) |
| 2506 | { |
| 2507 | *length = index; |
| 2508 | } |
| 2509 | } |
| 2510 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2511 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2512 | { |
| 2513 | int total = 0; |
| 2514 | |
| 2515 | if (mVertexShader) |
| 2516 | { |
| 2517 | if (total < maxCount) |
| 2518 | { |
| 2519 | shaders[total] = mVertexShader->getHandle(); |
| 2520 | } |
| 2521 | |
| 2522 | total++; |
| 2523 | } |
| 2524 | |
| 2525 | if (mFragmentShader) |
| 2526 | { |
| 2527 | if (total < maxCount) |
| 2528 | { |
| 2529 | shaders[total] = mFragmentShader->getHandle(); |
| 2530 | } |
| 2531 | |
| 2532 | total++; |
| 2533 | } |
| 2534 | |
| 2535 | if (count) |
| 2536 | { |
| 2537 | *count = total; |
| 2538 | } |
| 2539 | } |
| 2540 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2541 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2542 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2543 | unsigned int attribute = 0; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2544 | for (unsigned int i = 0; i < index; i++) |
| 2545 | { |
| 2546 | do |
| 2547 | { |
| 2548 | attribute++; |
| 2549 | |
| 2550 | ASSERT(attribute < MAX_VERTEX_ATTRIBS); // index must be smaller than getActiveAttributeCount() |
| 2551 | } |
| 2552 | while (mLinkedAttribute[attribute].name.empty()); |
| 2553 | } |
| 2554 | |
| 2555 | if (bufsize > 0) |
| 2556 | { |
| 2557 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2558 | |
| 2559 | strncpy(name, string, bufsize); |
| 2560 | name[bufsize - 1] = '\0'; |
| 2561 | |
| 2562 | if (length) |
| 2563 | { |
| 2564 | *length = strlen(name); |
| 2565 | } |
| 2566 | } |
| 2567 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2568 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2569 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2570 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2571 | } |
| 2572 | |
| 2573 | GLint Program::getActiveAttributeCount() |
| 2574 | { |
| 2575 | int count = 0; |
| 2576 | |
| 2577 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2578 | { |
| 2579 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2580 | { |
| 2581 | count++; |
| 2582 | } |
| 2583 | } |
| 2584 | |
| 2585 | return count; |
| 2586 | } |
| 2587 | |
| 2588 | GLint Program::getActiveAttributeMaxLength() |
| 2589 | { |
| 2590 | int maxLength = 0; |
| 2591 | |
| 2592 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2593 | { |
| 2594 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2595 | { |
| 2596 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2597 | } |
| 2598 | } |
| 2599 | |
| 2600 | return maxLength; |
| 2601 | } |
| 2602 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2603 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2604 | { |
| 2605 | unsigned int uniform = 0; |
| 2606 | for (unsigned int i = 0; i < index; i++) |
| 2607 | { |
| 2608 | do |
| 2609 | { |
| 2610 | uniform++; |
| 2611 | |
| 2612 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2613 | } |
| 2614 | while (mUniforms[uniform]->name.substr(0, 3) == "dx_"); |
| 2615 | } |
| 2616 | |
| 2617 | if (bufsize > 0) |
| 2618 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2619 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2620 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2621 | if (mUniforms[uniform]->arraySize != 1) |
| 2622 | { |
| 2623 | string += "[0]"; |
| 2624 | } |
| 2625 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2626 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2627 | name[bufsize - 1] = '\0'; |
| 2628 | |
| 2629 | if (length) |
| 2630 | { |
| 2631 | *length = strlen(name); |
| 2632 | } |
| 2633 | } |
| 2634 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2635 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2636 | |
| 2637 | *type = mUniforms[uniform]->type; |
| 2638 | } |
| 2639 | |
| 2640 | GLint Program::getActiveUniformCount() |
| 2641 | { |
| 2642 | int count = 0; |
| 2643 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2644 | unsigned int numUniforms = mUniforms.size(); |
| 2645 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2646 | { |
| 2647 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2648 | { |
| 2649 | count++; |
| 2650 | } |
| 2651 | } |
| 2652 | |
| 2653 | return count; |
| 2654 | } |
| 2655 | |
| 2656 | GLint Program::getActiveUniformMaxLength() |
| 2657 | { |
| 2658 | int maxLength = 0; |
| 2659 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2660 | unsigned int numUniforms = mUniforms.size(); |
| 2661 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2662 | { |
| 2663 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2664 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2665 | maxLength = std::max((int)(undecorate(mUniforms[uniformIndex]->name).length() + 1), maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2666 | } |
| 2667 | } |
| 2668 | |
| 2669 | return maxLength; |
| 2670 | } |
| 2671 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2672 | void Program::flagForDeletion() |
| 2673 | { |
| 2674 | mDeleteStatus = true; |
| 2675 | } |
| 2676 | |
| 2677 | bool Program::isFlaggedForDeletion() const |
| 2678 | { |
| 2679 | return mDeleteStatus; |
| 2680 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2681 | |
| 2682 | void Program::validate() |
| 2683 | { |
| 2684 | resetInfoLog(); |
| 2685 | |
| 2686 | if (!isLinked()) |
| 2687 | { |
| 2688 | appendToInfoLog("Program has not been successfully linked."); |
| 2689 | mValidated = false; |
| 2690 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2691 | else |
| 2692 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2693 | applyUniforms(); |
| 2694 | if (!validateSamplers()) |
| 2695 | { |
| 2696 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit."); |
| 2697 | mValidated = false; |
| 2698 | } |
| 2699 | else |
| 2700 | { |
| 2701 | mValidated = true; |
| 2702 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2703 | } |
| 2704 | } |
| 2705 | |
| 2706 | bool Program::validateSamplers() const |
| 2707 | { |
| 2708 | // if any two active samplers in a program are of different types, but refer to the same |
| 2709 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2710 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| 2711 | std::map<int, SamplerType> samplerMap; |
| 2712 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2713 | { |
| 2714 | if (mSamplers[i].active) |
| 2715 | { |
| 2716 | if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end()) |
| 2717 | { |
| 2718 | if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit]) |
| 2719 | return false; |
| 2720 | } |
| 2721 | else |
| 2722 | { |
| 2723 | samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type; |
| 2724 | } |
| 2725 | } |
| 2726 | } |
| 2727 | |
| 2728 | return true; |
| 2729 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2730 | |
| 2731 | void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS) |
| 2732 | { |
| 2733 | if (!targetUniform->handlesSet) |
| 2734 | { |
| 2735 | targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2736 | targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2737 | targetUniform->handlesSet = true; |
| 2738 | } |
| 2739 | |
| 2740 | *constantPS = targetUniform->psHandle; |
| 2741 | *constantVS = targetUniform->vsHandle; |
| 2742 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2743 | |
| 2744 | GLint Program::getDepthRangeDiffLocation() const |
| 2745 | { |
| 2746 | return mDepthRangeDiffLocation; |
| 2747 | } |
| 2748 | |
| 2749 | GLint Program::getDepthRangeNearLocation() const |
| 2750 | { |
daniel@transgaming.com | e0d7d43 | 2010-05-18 18:51:52 +0000 | [diff] [blame] | 2751 | return mDepthRangeNearLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2752 | } |
| 2753 | |
| 2754 | GLint Program::getDepthRangeFarLocation() const |
| 2755 | { |
| 2756 | return mDepthRangeFarLocation; |
| 2757 | } |
| 2758 | |
| 2759 | GLint Program::getDxDepthLocation() const |
| 2760 | { |
| 2761 | return mDxDepthLocation; |
| 2762 | } |
| 2763 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame^] | 2764 | GLint Program::getDxViewportLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2765 | { |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame^] | 2766 | return mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2767 | } |
| 2768 | |
| 2769 | GLint Program::getDxHalfPixelSizeLocation() const |
| 2770 | { |
| 2771 | return mDxHalfPixelSizeLocation; |
| 2772 | } |
| 2773 | |
| 2774 | GLint Program::getDxFrontCCWLocation() const |
| 2775 | { |
| 2776 | return mDxFrontCCWLocation; |
| 2777 | } |
| 2778 | |
| 2779 | GLint Program::getDxPointsOrLinesLocation() const |
| 2780 | { |
| 2781 | return mDxPointsOrLinesLocation; |
| 2782 | } |
| 2783 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2784 | } |