daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
| 13 | #include <d3dx9tex.h> |
| 14 | |
| 15 | #include <algorithm> |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 16 | #include <intrin.h> |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 17 | |
| 18 | #include "common/debug.h" |
| 19 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 20 | #include "libEGL/Display.h" |
| 21 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 22 | #include "libGLESv2/main.h" |
| 23 | #include "libGLESv2/mathutil.h" |
| 24 | #include "libGLESv2/utilities.h" |
| 25 | #include "libGLESv2/Blit.h" |
| 26 | #include "libGLESv2/Framebuffer.h" |
| 27 | |
| 28 | namespace gl |
| 29 | { |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 30 | unsigned int Texture::mCurrentSerial = 1; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 31 | |
| 32 | Texture::Image::Image() |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 33 | : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE), type(GL_UNSIGNED_BYTE) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 34 | { |
| 35 | } |
| 36 | |
| 37 | Texture::Image::~Image() |
| 38 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 39 | if (surface) |
| 40 | { |
| 41 | surface->Release(); |
| 42 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 43 | } |
| 44 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 45 | bool Texture::Image::isRenderable() const |
| 46 | { |
| 47 | switch(getD3DFormat()) |
| 48 | { |
| 49 | case D3DFMT_L8: |
| 50 | case D3DFMT_A8L8: |
| 51 | case D3DFMT_DXT1: |
| 52 | return false; |
| 53 | case D3DFMT_A8R8G8B8: |
| 54 | case D3DFMT_X8R8G8B8: |
| 55 | case D3DFMT_A16B16G16R16F: |
| 56 | case D3DFMT_A32B32G32R32F: |
| 57 | return true; |
| 58 | default: |
| 59 | UNREACHABLE(); |
| 60 | } |
| 61 | |
| 62 | return false; |
| 63 | } |
| 64 | |
| 65 | D3DFORMAT Texture::Image::getD3DFormat() const |
| 66 | { |
| 67 | if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 68 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 69 | { |
| 70 | return D3DFMT_DXT1; |
| 71 | } |
| 72 | else if (type == GL_FLOAT) |
| 73 | { |
| 74 | return D3DFMT_A32B32G32R32F; |
| 75 | } |
| 76 | else if (type == GL_HALF_FLOAT_OES) |
| 77 | { |
| 78 | return D3DFMT_A16B16G16R16F; |
| 79 | } |
| 80 | else if (type == GL_UNSIGNED_BYTE) |
| 81 | { |
| 82 | if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) |
| 83 | { |
| 84 | return D3DFMT_L8; |
| 85 | } |
| 86 | else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) |
| 87 | { |
| 88 | return D3DFMT_A8L8; |
| 89 | } |
| 90 | else if (format == GL_RGB) |
| 91 | { |
| 92 | return D3DFMT_X8R8G8B8; |
| 93 | } |
| 94 | |
| 95 | return D3DFMT_A8R8G8B8; |
| 96 | } |
| 97 | |
| 98 | return D3DFMT_A8R8G8B8; |
| 99 | } |
| 100 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 101 | Texture::Texture(GLuint id) : RefCountObject(id), mSerial(issueSerial()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 102 | { |
| 103 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 104 | mMagFilter = GL_LINEAR; |
| 105 | mWrapS = GL_REPEAT; |
| 106 | mWrapT = GL_REPEAT; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 107 | mDirtyParameter = true; |
| 108 | |
| 109 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 110 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 111 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 112 | } |
| 113 | |
| 114 | Texture::~Texture() |
| 115 | { |
| 116 | } |
| 117 | |
| 118 | Blit *Texture::getBlitter() |
| 119 | { |
| 120 | Context *context = getContext(); |
| 121 | return context->getBlitter(); |
| 122 | } |
| 123 | |
| 124 | // Returns true on successful filter state update (valid enum parameter) |
| 125 | bool Texture::setMinFilter(GLenum filter) |
| 126 | { |
| 127 | switch (filter) |
| 128 | { |
| 129 | case GL_NEAREST: |
| 130 | case GL_LINEAR: |
| 131 | case GL_NEAREST_MIPMAP_NEAREST: |
| 132 | case GL_LINEAR_MIPMAP_NEAREST: |
| 133 | case GL_NEAREST_MIPMAP_LINEAR: |
| 134 | case GL_LINEAR_MIPMAP_LINEAR: |
| 135 | { |
| 136 | if (mMinFilter != filter) |
| 137 | { |
| 138 | mMinFilter = filter; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 139 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 140 | } |
| 141 | return true; |
| 142 | } |
| 143 | default: |
| 144 | return false; |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | // Returns true on successful filter state update (valid enum parameter) |
| 149 | bool Texture::setMagFilter(GLenum filter) |
| 150 | { |
| 151 | switch (filter) |
| 152 | { |
| 153 | case GL_NEAREST: |
| 154 | case GL_LINEAR: |
| 155 | { |
| 156 | if (mMagFilter != filter) |
| 157 | { |
| 158 | mMagFilter = filter; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 159 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 160 | } |
| 161 | return true; |
| 162 | } |
| 163 | default: |
| 164 | return false; |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | // Returns true on successful wrap state update (valid enum parameter) |
| 169 | bool Texture::setWrapS(GLenum wrap) |
| 170 | { |
| 171 | switch (wrap) |
| 172 | { |
| 173 | case GL_REPEAT: |
| 174 | case GL_CLAMP_TO_EDGE: |
| 175 | case GL_MIRRORED_REPEAT: |
| 176 | { |
| 177 | if (mWrapS != wrap) |
| 178 | { |
| 179 | mWrapS = wrap; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 180 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 181 | } |
| 182 | return true; |
| 183 | } |
| 184 | default: |
| 185 | return false; |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | // Returns true on successful wrap state update (valid enum parameter) |
| 190 | bool Texture::setWrapT(GLenum wrap) |
| 191 | { |
| 192 | switch (wrap) |
| 193 | { |
| 194 | case GL_REPEAT: |
| 195 | case GL_CLAMP_TO_EDGE: |
| 196 | case GL_MIRRORED_REPEAT: |
| 197 | { |
| 198 | if (mWrapT != wrap) |
| 199 | { |
| 200 | mWrapT = wrap; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 201 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 202 | } |
| 203 | return true; |
| 204 | } |
| 205 | default: |
| 206 | return false; |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | GLenum Texture::getMinFilter() const |
| 211 | { |
| 212 | return mMinFilter; |
| 213 | } |
| 214 | |
| 215 | GLenum Texture::getMagFilter() const |
| 216 | { |
| 217 | return mMagFilter; |
| 218 | } |
| 219 | |
| 220 | GLenum Texture::getWrapS() const |
| 221 | { |
| 222 | return mWrapS; |
| 223 | } |
| 224 | |
| 225 | GLenum Texture::getWrapT() const |
| 226 | { |
| 227 | return mWrapT; |
| 228 | } |
| 229 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 230 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 231 | // into the target pixel rectangle at output with outputPitch bytes in between each line. |
| 232 | void Texture::loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 233 | GLint unpackAlignment, const void *input, size_t outputPitch, void *output, D3DSURFACE_DESC *description) const |
| 234 | { |
| 235 | GLsizei inputPitch = -ComputePitch(width, format, type, unpackAlignment); |
| 236 | input = ((char*)input) - inputPitch * (height - 1); |
| 237 | |
| 238 | switch (type) |
| 239 | { |
| 240 | case GL_UNSIGNED_BYTE: |
| 241 | switch (format) |
| 242 | { |
| 243 | case GL_ALPHA: |
| 244 | loadAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 245 | break; |
| 246 | case GL_LUMINANCE: |
| 247 | loadLuminanceImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_L8); |
| 248 | break; |
| 249 | case GL_LUMINANCE_ALPHA: |
| 250 | loadLuminanceAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_A8L8); |
| 251 | break; |
| 252 | case GL_RGB: |
| 253 | loadRGBUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 254 | break; |
| 255 | case GL_RGBA: |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 256 | if (supportsSSE2()) |
| 257 | { |
| 258 | loadRGBAUByteImageDataSSE2(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 259 | } |
| 260 | else |
| 261 | { |
| 262 | loadRGBAUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 263 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 264 | break; |
| 265 | case GL_BGRA_EXT: |
| 266 | loadBGRAImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 267 | break; |
| 268 | default: UNREACHABLE(); |
| 269 | } |
| 270 | break; |
| 271 | case GL_UNSIGNED_SHORT_5_6_5: |
| 272 | switch (format) |
| 273 | { |
| 274 | case GL_RGB: |
| 275 | loadRGB565ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 276 | break; |
| 277 | default: UNREACHABLE(); |
| 278 | } |
| 279 | break; |
| 280 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 281 | switch (format) |
| 282 | { |
| 283 | case GL_RGBA: |
| 284 | loadRGBA4444ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 285 | break; |
| 286 | default: UNREACHABLE(); |
| 287 | } |
| 288 | break; |
| 289 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 290 | switch (format) |
| 291 | { |
| 292 | case GL_RGBA: |
| 293 | loadRGBA5551ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 294 | break; |
| 295 | default: UNREACHABLE(); |
| 296 | } |
| 297 | break; |
| 298 | case GL_FLOAT: |
| 299 | switch (format) |
| 300 | { |
| 301 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 302 | case GL_ALPHA: |
| 303 | loadAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 304 | break; |
| 305 | case GL_LUMINANCE: |
| 306 | loadLuminanceFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 307 | break; |
| 308 | case GL_LUMINANCE_ALPHA: |
| 309 | loadLuminanceAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 310 | break; |
| 311 | case GL_RGB: |
| 312 | loadRGBFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 313 | break; |
| 314 | case GL_RGBA: |
| 315 | loadRGBAFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 316 | break; |
| 317 | default: UNREACHABLE(); |
| 318 | } |
| 319 | break; |
| 320 | case GL_HALF_FLOAT_OES: |
| 321 | switch (format) |
| 322 | { |
| 323 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 324 | case GL_ALPHA: |
| 325 | loadAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 326 | break; |
| 327 | case GL_LUMINANCE: |
| 328 | loadLuminanceHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 329 | break; |
| 330 | case GL_LUMINANCE_ALPHA: |
| 331 | loadLuminanceAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 332 | break; |
| 333 | case GL_RGB: |
| 334 | loadRGBHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 335 | break; |
| 336 | case GL_RGBA: |
| 337 | loadRGBAHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 338 | break; |
| 339 | default: UNREACHABLE(); |
| 340 | } |
| 341 | break; |
| 342 | default: UNREACHABLE(); |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | void Texture::loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 347 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 348 | { |
| 349 | const unsigned char *source = NULL; |
| 350 | unsigned char *dest = NULL; |
| 351 | |
| 352 | for (int y = 0; y < height; y++) |
| 353 | { |
| 354 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 355 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 356 | for (int x = 0; x < width; x++) |
| 357 | { |
| 358 | dest[4 * x + 0] = 0; |
| 359 | dest[4 * x + 1] = 0; |
| 360 | dest[4 * x + 2] = 0; |
| 361 | dest[4 * x + 3] = source[x]; |
| 362 | } |
| 363 | } |
| 364 | } |
| 365 | |
| 366 | void Texture::loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 367 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 368 | { |
| 369 | const float *source = NULL; |
| 370 | float *dest = NULL; |
| 371 | |
| 372 | for (int y = 0; y < height; y++) |
| 373 | { |
| 374 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 375 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 376 | for (int x = 0; x < width; x++) |
| 377 | { |
| 378 | dest[4 * x + 0] = 0; |
| 379 | dest[4 * x + 1] = 0; |
| 380 | dest[4 * x + 2] = 0; |
| 381 | dest[4 * x + 3] = source[x]; |
| 382 | } |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | void Texture::loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 387 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 388 | { |
| 389 | const unsigned short *source = NULL; |
| 390 | unsigned short *dest = NULL; |
| 391 | |
| 392 | for (int y = 0; y < height; y++) |
| 393 | { |
| 394 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 395 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 396 | for (int x = 0; x < width; x++) |
| 397 | { |
| 398 | dest[4 * x + 0] = 0; |
| 399 | dest[4 * x + 1] = 0; |
| 400 | dest[4 * x + 2] = 0; |
| 401 | dest[4 * x + 3] = source[x]; |
| 402 | } |
| 403 | } |
| 404 | } |
| 405 | |
| 406 | void Texture::loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 407 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 408 | { |
| 409 | const int destBytesPerPixel = native? 1: 4; |
| 410 | const unsigned char *source = NULL; |
| 411 | unsigned char *dest = NULL; |
| 412 | |
| 413 | for (int y = 0; y < height; y++) |
| 414 | { |
| 415 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 416 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 417 | |
| 418 | if (!native) // BGRA8 destination format |
| 419 | { |
| 420 | for (int x = 0; x < width; x++) |
| 421 | { |
| 422 | dest[4 * x + 0] = source[x]; |
| 423 | dest[4 * x + 1] = source[x]; |
| 424 | dest[4 * x + 2] = source[x]; |
| 425 | dest[4 * x + 3] = 0xFF; |
| 426 | } |
| 427 | } |
| 428 | else // L8 destination format |
| 429 | { |
| 430 | memcpy(dest, source, width); |
| 431 | } |
| 432 | } |
| 433 | } |
| 434 | |
| 435 | void Texture::loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 436 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 437 | { |
| 438 | const float *source = NULL; |
| 439 | float *dest = NULL; |
| 440 | |
| 441 | for (int y = 0; y < height; y++) |
| 442 | { |
| 443 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 444 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 445 | for (int x = 0; x < width; x++) |
| 446 | { |
| 447 | dest[4 * x + 0] = source[x]; |
| 448 | dest[4 * x + 1] = source[x]; |
| 449 | dest[4 * x + 2] = source[x]; |
| 450 | dest[4 * x + 3] = 1.0f; |
| 451 | } |
| 452 | } |
| 453 | } |
| 454 | |
| 455 | void Texture::loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 456 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 457 | { |
| 458 | const unsigned short *source = NULL; |
| 459 | unsigned short *dest = NULL; |
| 460 | |
| 461 | for (int y = 0; y < height; y++) |
| 462 | { |
| 463 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 464 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 465 | for (int x = 0; x < width; x++) |
| 466 | { |
| 467 | dest[4 * x + 0] = source[x]; |
| 468 | dest[4 * x + 1] = source[x]; |
| 469 | dest[4 * x + 2] = source[x]; |
| 470 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 471 | } |
| 472 | } |
| 473 | } |
| 474 | |
| 475 | void Texture::loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 476 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 477 | { |
| 478 | const int destBytesPerPixel = native? 2: 4; |
| 479 | const unsigned char *source = NULL; |
| 480 | unsigned char *dest = NULL; |
| 481 | |
| 482 | for (int y = 0; y < height; y++) |
| 483 | { |
| 484 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 485 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 486 | |
| 487 | if (!native) // BGRA8 destination format |
| 488 | { |
| 489 | for (int x = 0; x < width; x++) |
| 490 | { |
| 491 | dest[4 * x + 0] = source[2*x+0]; |
| 492 | dest[4 * x + 1] = source[2*x+0]; |
| 493 | dest[4 * x + 2] = source[2*x+0]; |
| 494 | dest[4 * x + 3] = source[2*x+1]; |
| 495 | } |
| 496 | } |
| 497 | else |
| 498 | { |
| 499 | memcpy(dest, source, width * 2); |
| 500 | } |
| 501 | } |
| 502 | } |
| 503 | |
| 504 | void Texture::loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 505 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 506 | { |
| 507 | const float *source = NULL; |
| 508 | float *dest = NULL; |
| 509 | |
| 510 | for (int y = 0; y < height; y++) |
| 511 | { |
| 512 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 513 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 514 | for (int x = 0; x < width; x++) |
| 515 | { |
| 516 | dest[4 * x + 0] = source[2*x+0]; |
| 517 | dest[4 * x + 1] = source[2*x+0]; |
| 518 | dest[4 * x + 2] = source[2*x+0]; |
| 519 | dest[4 * x + 3] = source[2*x+1]; |
| 520 | } |
| 521 | } |
| 522 | } |
| 523 | |
| 524 | void Texture::loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 525 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 526 | { |
| 527 | const unsigned short *source = NULL; |
| 528 | unsigned short *dest = NULL; |
| 529 | |
| 530 | for (int y = 0; y < height; y++) |
| 531 | { |
| 532 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 533 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 534 | for (int x = 0; x < width; x++) |
| 535 | { |
| 536 | dest[4 * x + 0] = source[2*x+0]; |
| 537 | dest[4 * x + 1] = source[2*x+0]; |
| 538 | dest[4 * x + 2] = source[2*x+0]; |
| 539 | dest[4 * x + 3] = source[2*x+1]; |
| 540 | } |
| 541 | } |
| 542 | } |
| 543 | |
| 544 | void Texture::loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 545 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 546 | { |
| 547 | const unsigned char *source = NULL; |
| 548 | unsigned char *dest = NULL; |
| 549 | |
| 550 | for (int y = 0; y < height; y++) |
| 551 | { |
| 552 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 553 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 554 | for (int x = 0; x < width; x++) |
| 555 | { |
| 556 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 557 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 558 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 559 | dest[4 * x + 3] = 0xFF; |
| 560 | } |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | void Texture::loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 565 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 566 | { |
| 567 | const unsigned short *source = NULL; |
| 568 | unsigned char *dest = NULL; |
| 569 | |
| 570 | for (int y = 0; y < height; y++) |
| 571 | { |
| 572 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 573 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 574 | for (int x = 0; x < width; x++) |
| 575 | { |
| 576 | unsigned short rgba = source[x]; |
| 577 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 578 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 579 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 580 | dest[4 * x + 3] = 0xFF; |
| 581 | } |
| 582 | } |
| 583 | } |
| 584 | |
| 585 | void Texture::loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 586 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 587 | { |
| 588 | const float *source = NULL; |
| 589 | float *dest = NULL; |
| 590 | |
| 591 | for (int y = 0; y < height; y++) |
| 592 | { |
| 593 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 594 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 595 | for (int x = 0; x < width; x++) |
| 596 | { |
| 597 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 598 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 599 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 600 | dest[4 * x + 3] = 1.0f; |
| 601 | } |
| 602 | } |
| 603 | } |
| 604 | |
| 605 | void Texture::loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 606 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 607 | { |
| 608 | const unsigned short *source = NULL; |
| 609 | unsigned short *dest = NULL; |
| 610 | |
| 611 | for (int y = 0; y < height; y++) |
| 612 | { |
| 613 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 614 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 615 | for (int x = 0; x < width; x++) |
| 616 | { |
| 617 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 618 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 619 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 620 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 621 | } |
| 622 | } |
| 623 | } |
| 624 | |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 625 | void Texture::loadRGBAUByteImageDataSSE2(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 626 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 627 | { |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 628 | const unsigned int *source = NULL; |
| 629 | unsigned int *dest = NULL; |
| 630 | __m128i brMask = _mm_set1_epi32(0x00ff00ff); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 631 | |
| 632 | for (int y = 0; y < height; y++) |
| 633 | { |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 634 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 635 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4); |
| 636 | int x = 0; |
| 637 | |
| 638 | // Make output writes aligned |
| 639 | for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++) |
| 640 | { |
| 641 | unsigned int rgba = source[x]; |
| 642 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 643 | } |
| 644 | |
| 645 | for (; x + 3 < width; x += 4) |
| 646 | { |
| 647 | __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x])); |
| 648 | // Mask out g and a, which don't change |
| 649 | __m128i gaComponents = _mm_andnot_si128(brMask, sourceData); |
| 650 | // Mask out b and r |
| 651 | __m128i brComponents = _mm_and_si128(sourceData, brMask); |
| 652 | // Swap b and r |
| 653 | __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1)); |
| 654 | __m128i result = _mm_or_si128(gaComponents, brSwapped); |
| 655 | _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result); |
| 656 | } |
| 657 | |
| 658 | // Perform leftover writes |
| 659 | for (; x < width; x++) |
| 660 | { |
| 661 | unsigned int rgba = source[x]; |
| 662 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 663 | } |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | void Texture::loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 668 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 669 | { |
| 670 | const unsigned int *source = NULL; |
| 671 | unsigned int *dest = NULL; |
| 672 | for (int y = 0; y < height; y++) |
| 673 | { |
| 674 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 675 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4); |
| 676 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 677 | for (int x = 0; x < width; x++) |
| 678 | { |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 679 | unsigned int rgba = source[x]; |
| 680 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 681 | } |
| 682 | } |
| 683 | } |
| 684 | |
| 685 | void Texture::loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 686 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 687 | { |
| 688 | const unsigned short *source = NULL; |
| 689 | unsigned char *dest = NULL; |
| 690 | |
| 691 | for (int y = 0; y < height; y++) |
| 692 | { |
| 693 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 694 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 695 | for (int x = 0; x < width; x++) |
| 696 | { |
| 697 | unsigned short rgba = source[x]; |
| 698 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 699 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 700 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 701 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 702 | } |
| 703 | } |
| 704 | } |
| 705 | |
| 706 | void Texture::loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 707 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 708 | { |
| 709 | const unsigned short *source = NULL; |
| 710 | unsigned char *dest = NULL; |
| 711 | |
| 712 | for (int y = 0; y < height; y++) |
| 713 | { |
| 714 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 715 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 716 | for (int x = 0; x < width; x++) |
| 717 | { |
| 718 | unsigned short rgba = source[x]; |
| 719 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 720 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 721 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 722 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 723 | } |
| 724 | } |
| 725 | } |
| 726 | |
| 727 | void Texture::loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 728 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 729 | { |
| 730 | const float *source = NULL; |
| 731 | float *dest = NULL; |
| 732 | |
| 733 | for (int y = 0; y < height; y++) |
| 734 | { |
| 735 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 736 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 737 | memcpy(dest, source, width * 16); |
| 738 | } |
| 739 | } |
| 740 | |
| 741 | void Texture::loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 742 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 743 | { |
| 744 | const unsigned char *source = NULL; |
| 745 | unsigned char *dest = NULL; |
| 746 | |
| 747 | for (int y = 0; y < height; y++) |
| 748 | { |
| 749 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 750 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8; |
| 751 | memcpy(dest, source, width * 8); |
| 752 | } |
| 753 | } |
| 754 | |
| 755 | void Texture::loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 756 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 757 | { |
| 758 | const unsigned char *source = NULL; |
| 759 | unsigned char *dest = NULL; |
| 760 | |
| 761 | for (int y = 0; y < height; y++) |
| 762 | { |
| 763 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 764 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 765 | memcpy(dest, source, width*4); |
| 766 | } |
| 767 | } |
| 768 | |
| 769 | void Texture::loadCompressedImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 770 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 771 | { |
| 772 | ASSERT(xoffset % 4 == 0); |
| 773 | ASSERT(yoffset % 4 == 0); |
| 774 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 775 | ASSERT(inputPitch % 8 == 0); |
| 776 | ASSERT(outputPitch % 8 == 0); |
| 777 | |
| 778 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 779 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 780 | |
| 781 | switch (height) |
| 782 | { |
| 783 | case 1: |
| 784 | // Round width up in case it is 1. |
| 785 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 786 | { |
| 787 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 788 | dest[x] = source[x]; |
| 789 | |
| 790 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 3 rows being unused. No flipping should occur. |
| 791 | dest[x + 1] = source[x + 1]; |
| 792 | } |
| 793 | break; |
| 794 | case 2: |
| 795 | // Round width up in case it is 1. |
| 796 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 797 | { |
| 798 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 799 | dest[x] = source[x]; |
| 800 | |
| 801 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 2 rows being unused. Only the top 2 rows should be flipped. |
| 802 | dest[x + 1] = ((source[x + 1] << 8) & 0x0000FF00) | |
| 803 | ((source[x + 1] >> 8) & 0x000000FF); |
| 804 | } |
| 805 | break; |
| 806 | default: |
| 807 | ASSERT(height % 4 == 0); |
| 808 | for (int y = 0; y < height / 4; ++y) |
| 809 | { |
| 810 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 811 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 812 | |
| 813 | // Round width up in case it is 1. |
| 814 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 815 | { |
| 816 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 817 | dest[x] = source[x]; |
| 818 | |
| 819 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors. All rows should be flipped. |
| 820 | dest[x + 1] = (source[x + 1] >> 24) | |
| 821 | ((source[x + 1] << 8) & 0x00FF0000) | |
| 822 | ((source[x + 1] >> 8) & 0x0000FF00) | |
| 823 | (source[x + 1] << 24); |
| 824 | } |
| 825 | } |
| 826 | break; |
| 827 | } |
| 828 | } |
| 829 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 830 | void Texture::createSurface(Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 831 | { |
| 832 | IDirect3DTexture9 *newTexture = NULL; |
| 833 | IDirect3DSurface9 *newSurface = NULL; |
| 834 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 835 | if (image->width != 0 && image->height != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 836 | { |
| 837 | int levelToFetch = 0; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 838 | GLsizei requestWidth = image->width; |
| 839 | GLsizei requestHeight = image->height; |
| 840 | if (IsCompressed(image->format) && (image->width % 4 != 0 || image->height % 4 != 0)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 841 | { |
| 842 | bool isMult4 = false; |
| 843 | int upsampleCount = 0; |
| 844 | while (!isMult4) |
| 845 | { |
| 846 | requestWidth <<= 1; |
| 847 | requestHeight <<= 1; |
| 848 | upsampleCount++; |
| 849 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0) |
| 850 | { |
| 851 | isMult4 = true; |
| 852 | } |
| 853 | } |
| 854 | levelToFetch = upsampleCount; |
| 855 | } |
| 856 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 857 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, image->getD3DFormat(), |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 858 | D3DPOOL_SYSTEMMEM, &newTexture, NULL); |
| 859 | |
| 860 | if (FAILED(result)) |
| 861 | { |
| 862 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 863 | return error(GL_OUT_OF_MEMORY); |
| 864 | } |
| 865 | |
| 866 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 867 | newTexture->Release(); |
| 868 | } |
| 869 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 870 | if (image->surface) |
| 871 | { |
| 872 | image->surface->Release(); |
| 873 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 874 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 875 | image->surface = newSurface; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 876 | } |
| 877 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 878 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 879 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 880 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 881 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 882 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 883 | { |
| 884 | D3DSURFACE_DESC description; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 885 | image->surface->GetDesc(&description); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 886 | |
| 887 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 888 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 889 | |
| 890 | ASSERT(SUCCEEDED(result)); |
| 891 | |
| 892 | if (SUCCEEDED(result)) |
| 893 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 894 | loadImageData(0, 0, image->width, image->height, image->format, image->type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 895 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 896 | } |
| 897 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 898 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 899 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 900 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 901 | } |
| 902 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 903 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 904 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 905 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 906 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 907 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 908 | { |
| 909 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 910 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 911 | |
| 912 | ASSERT(SUCCEEDED(result)); |
| 913 | |
| 914 | if (SUCCEEDED(result)) |
| 915 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 916 | int inputPitch = ComputeCompressedPitch(image->width, image->format); |
| 917 | int inputSize = ComputeCompressedSize(image->width, image->height, image->format); |
| 918 | loadCompressedImageData(0, 0, image->width, image->height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 919 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 920 | } |
| 921 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 922 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 923 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 924 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 925 | } |
| 926 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 927 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 928 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 929 | if (width + xoffset > image->width || height + yoffset > image->height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 930 | { |
| 931 | error(GL_INVALID_VALUE); |
| 932 | return false; |
| 933 | } |
| 934 | |
jbauman@chromium.org | e2f954c | 2011-05-03 20:45:27 +0000 | [diff] [blame] | 935 | if (IsCompressed(image->format)) |
| 936 | { |
| 937 | error(GL_INVALID_OPERATION); |
| 938 | return false; |
| 939 | } |
| 940 | |
| 941 | if (format != image->format) |
| 942 | { |
| 943 | error(GL_INVALID_OPERATION); |
| 944 | return false; |
| 945 | } |
| 946 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 947 | if (!image->surface) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 948 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 949 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 950 | } |
| 951 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 952 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 953 | { |
| 954 | D3DSURFACE_DESC description; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 955 | image->surface->GetDesc(&description); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 956 | |
| 957 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 958 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 959 | |
| 960 | ASSERT(SUCCEEDED(result)); |
| 961 | |
| 962 | if (SUCCEEDED(result)) |
| 963 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 964 | loadImageData(xoffset, transformPixelYOffset(yoffset, height, image->height), width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
| 965 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 966 | } |
| 967 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 968 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 969 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 970 | } |
| 971 | |
| 972 | return true; |
| 973 | } |
| 974 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 975 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 976 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 977 | if (width + xoffset > image->width || height + yoffset > image->height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 978 | { |
| 979 | error(GL_INVALID_VALUE); |
| 980 | return false; |
| 981 | } |
| 982 | |
| 983 | if (format != getInternalFormat()) |
| 984 | { |
| 985 | error(GL_INVALID_OPERATION); |
| 986 | return false; |
| 987 | } |
| 988 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 989 | if (!image->surface) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 990 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 991 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 992 | } |
| 993 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 994 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 995 | { |
| 996 | RECT updateRegion; |
| 997 | updateRegion.left = xoffset; |
| 998 | updateRegion.right = xoffset + width; |
| 999 | updateRegion.bottom = yoffset + height; |
| 1000 | updateRegion.top = yoffset; |
| 1001 | |
| 1002 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1003 | HRESULT result = image->surface->LockRect(&locked, &updateRegion, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1004 | |
| 1005 | ASSERT(SUCCEEDED(result)); |
| 1006 | |
| 1007 | if (SUCCEEDED(result)) |
| 1008 | { |
| 1009 | int inputPitch = ComputeCompressedPitch(width, format); |
| 1010 | int inputSize = ComputeCompressedSize(width, height, format); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1011 | loadCompressedImageData(xoffset, transformPixelYOffset(yoffset, height, image->height), width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
| 1012 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1013 | } |
| 1014 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1015 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1016 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1017 | } |
| 1018 | |
| 1019 | return true; |
| 1020 | } |
| 1021 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1022 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures |
| 1023 | void Texture::copyToImage(Image *image, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1024 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1025 | if (!image->surface) |
| 1026 | { |
| 1027 | createSurface(image); |
| 1028 | |
| 1029 | if (!image->surface) |
| 1030 | { |
| 1031 | ERR("Failed to create an image surface."); |
| 1032 | return error(GL_OUT_OF_MEMORY); |
| 1033 | } |
| 1034 | } |
| 1035 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1036 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1037 | IDirect3DSurface9 *renderTargetData = NULL; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1038 | D3DSURFACE_DESC description; |
| 1039 | renderTarget->GetDesc(&description); |
| 1040 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1041 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1042 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1043 | if (FAILED(result)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1044 | { |
| 1045 | ERR("Could not create matching destination surface."); |
| 1046 | return error(GL_OUT_OF_MEMORY); |
| 1047 | } |
| 1048 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1049 | result = device->GetRenderTargetData(renderTarget, renderTargetData); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1050 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1051 | if (FAILED(result)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1052 | { |
| 1053 | ERR("GetRenderTargetData unexpectedly failed."); |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1054 | renderTargetData->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1055 | return error(GL_OUT_OF_MEMORY); |
| 1056 | } |
| 1057 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1058 | RECT sourceRect = transformPixelRect(x, y, width, height, description.Height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1059 | int destYOffset = transformPixelYOffset(yoffset, height, image->height); |
| 1060 | RECT destRect = {xoffset, destYOffset, xoffset + width, destYOffset + height}; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1061 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1062 | if (image->isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1063 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1064 | result = D3DXLoadSurfaceFromSurface(image->surface, NULL, &destRect, renderTargetData, NULL, &sourceRect, D3DX_FILTER_BOX, 0); |
| 1065 | |
| 1066 | if (FAILED(result)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1067 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1068 | ERR("Copying surfaces unexpectedly failed."); |
| 1069 | renderTargetData->Release(); |
| 1070 | return error(GL_OUT_OF_MEMORY); |
| 1071 | } |
| 1072 | } |
| 1073 | else |
| 1074 | { |
| 1075 | D3DLOCKED_RECT sourceLock = {0}; |
| 1076 | result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1077 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1078 | if (FAILED(result)) |
| 1079 | { |
| 1080 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 1081 | renderTargetData->Release(); |
| 1082 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1083 | } |
| 1084 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1085 | D3DLOCKED_RECT destLock = {0}; |
| 1086 | result = image->surface->LockRect(&destLock, &destRect, 0); |
| 1087 | |
| 1088 | if (FAILED(result)) |
| 1089 | { |
| 1090 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 1091 | renderTargetData->UnlockRect(); |
| 1092 | renderTargetData->Release(); |
| 1093 | return error(GL_OUT_OF_MEMORY); |
| 1094 | } |
| 1095 | |
| 1096 | if (destLock.pBits && sourceLock.pBits) |
| 1097 | { |
| 1098 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 1099 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 1100 | |
| 1101 | switch (description.Format) |
| 1102 | { |
| 1103 | case D3DFMT_X8R8G8B8: |
| 1104 | case D3DFMT_A8R8G8B8: |
| 1105 | switch(image->getD3DFormat()) |
| 1106 | { |
| 1107 | case D3DFMT_L8: |
| 1108 | for(int y = 0; y < height; y++) |
| 1109 | { |
| 1110 | for(int x = 0; x < width; x++) |
| 1111 | { |
| 1112 | dest[x] = source[x * 4 + 2]; |
| 1113 | } |
| 1114 | |
| 1115 | source += sourceLock.Pitch; |
| 1116 | dest += destLock.Pitch; |
| 1117 | } |
| 1118 | break; |
| 1119 | case D3DFMT_A8L8: |
| 1120 | for(int y = 0; y < height; y++) |
| 1121 | { |
| 1122 | for(int x = 0; x < width; x++) |
| 1123 | { |
| 1124 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 1125 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 1126 | } |
| 1127 | |
| 1128 | source += sourceLock.Pitch; |
| 1129 | dest += destLock.Pitch; |
| 1130 | } |
| 1131 | break; |
| 1132 | default: |
| 1133 | UNREACHABLE(); |
| 1134 | } |
| 1135 | break; |
| 1136 | case D3DFMT_R5G6B5: |
| 1137 | switch(image->getD3DFormat()) |
| 1138 | { |
| 1139 | case D3DFMT_L8: |
| 1140 | for(int y = 0; y < height; y++) |
| 1141 | { |
| 1142 | for(int x = 0; x < width; x++) |
| 1143 | { |
| 1144 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 1145 | dest[x] = red | (red >> 5); |
| 1146 | } |
| 1147 | |
| 1148 | source += sourceLock.Pitch; |
| 1149 | dest += destLock.Pitch; |
| 1150 | } |
| 1151 | break; |
| 1152 | default: |
| 1153 | UNREACHABLE(); |
| 1154 | } |
| 1155 | break; |
| 1156 | case D3DFMT_A1R5G5B5: |
| 1157 | switch(image->getD3DFormat()) |
| 1158 | { |
| 1159 | case D3DFMT_L8: |
| 1160 | for(int y = 0; y < height; y++) |
| 1161 | { |
| 1162 | for(int x = 0; x < width; x++) |
| 1163 | { |
| 1164 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1165 | dest[x] = (red << 1) | (red >> 4); |
| 1166 | } |
| 1167 | |
| 1168 | source += sourceLock.Pitch; |
| 1169 | dest += destLock.Pitch; |
| 1170 | } |
| 1171 | break; |
| 1172 | case D3DFMT_A8L8: |
| 1173 | for(int y = 0; y < height; y++) |
| 1174 | { |
| 1175 | for(int x = 0; x < width; x++) |
| 1176 | { |
| 1177 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1178 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 1179 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 1180 | } |
| 1181 | |
| 1182 | source += sourceLock.Pitch; |
| 1183 | dest += destLock.Pitch; |
| 1184 | } |
| 1185 | break; |
| 1186 | default: |
| 1187 | UNREACHABLE(); |
| 1188 | } |
| 1189 | break; |
| 1190 | default: |
| 1191 | UNREACHABLE(); |
| 1192 | } |
| 1193 | } |
| 1194 | |
| 1195 | image->surface->UnlockRect(); |
| 1196 | renderTargetData->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1197 | } |
| 1198 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1199 | renderTargetData->Release(); |
| 1200 | |
| 1201 | image->dirty = true; |
| 1202 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1203 | } |
| 1204 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1205 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 1206 | { |
| 1207 | if (!isComplete()) |
| 1208 | { |
| 1209 | return NULL; |
| 1210 | } |
| 1211 | |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1212 | if (!getBaseTexture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1213 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1214 | createTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1215 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1216 | |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 1217 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1218 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1219 | return getBaseTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1220 | } |
| 1221 | |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1222 | bool Texture::isDirtyParameter() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1223 | { |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1224 | return mDirtyParameter; |
| 1225 | } |
| 1226 | |
| 1227 | bool Texture::isDirtyImage() const |
| 1228 | { |
| 1229 | return mDirtyImage; |
daniel@transgaming.com | 38e76e5 | 2011-03-21 16:39:10 +0000 | [diff] [blame] | 1230 | } |
| 1231 | |
| 1232 | void Texture::resetDirty() |
| 1233 | { |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1234 | mDirtyParameter = false; |
| 1235 | mDirtyImage = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1236 | } |
| 1237 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1238 | unsigned int Texture::getSerial() const |
| 1239 | { |
| 1240 | return mSerial; |
| 1241 | } |
| 1242 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1243 | GLint Texture::creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const |
| 1244 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1245 | if ((isPow2(width) && isPow2(height)) || getContext()->supportsNonPower2Texture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1246 | { |
| 1247 | return maxlevel; |
| 1248 | } |
| 1249 | else |
| 1250 | { |
| 1251 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 1252 | return 1; |
| 1253 | } |
| 1254 | } |
| 1255 | |
| 1256 | GLint Texture::creationLevels(GLsizei size, GLint maxlevel) const |
| 1257 | { |
| 1258 | return creationLevels(size, size, maxlevel); |
| 1259 | } |
| 1260 | |
| 1261 | int Texture::levelCount() const |
| 1262 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1263 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() : 0; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1264 | } |
| 1265 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1266 | unsigned int Texture::issueSerial() |
| 1267 | { |
| 1268 | return mCurrentSerial++; |
| 1269 | } |
| 1270 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1271 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 1272 | { |
| 1273 | mTexture = NULL; |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1274 | mSurface = NULL; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1275 | } |
| 1276 | |
| 1277 | Texture2D::~Texture2D() |
| 1278 | { |
| 1279 | mColorbufferProxy.set(NULL); |
| 1280 | |
| 1281 | if (mTexture) |
| 1282 | { |
| 1283 | mTexture->Release(); |
| 1284 | mTexture = NULL; |
| 1285 | } |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1286 | |
| 1287 | if (mSurface) |
| 1288 | { |
| 1289 | mSurface->setBoundTexture(NULL); |
| 1290 | mSurface = NULL; |
| 1291 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1292 | } |
| 1293 | |
| 1294 | GLenum Texture2D::getTarget() const |
| 1295 | { |
| 1296 | return GL_TEXTURE_2D; |
| 1297 | } |
| 1298 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1299 | GLsizei Texture2D::getWidth() const |
| 1300 | { |
| 1301 | return mImageArray[0].width; |
| 1302 | } |
| 1303 | |
| 1304 | GLsizei Texture2D::getHeight() const |
| 1305 | { |
| 1306 | return mImageArray[0].height; |
| 1307 | } |
| 1308 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1309 | GLenum Texture2D::getInternalFormat() const |
| 1310 | { |
| 1311 | return mImageArray[0].format; |
| 1312 | } |
| 1313 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1314 | GLenum Texture2D::getType() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1315 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1316 | return mImageArray[0].type; |
| 1317 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1318 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1319 | D3DFORMAT Texture2D::getD3DFormat() const |
| 1320 | { |
| 1321 | return mImageArray[0].getD3DFormat(); |
| 1322 | } |
| 1323 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1324 | void Texture2D::redefineTexture(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type, bool forceRedefine) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1325 | { |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1326 | GLsizei textureWidth = mImageArray[0].width; |
| 1327 | GLsizei textureHeight = mImageArray[0].height; |
| 1328 | GLenum textureFormat = mImageArray[0].format; |
| 1329 | GLenum textureType = mImageArray[0].type; |
| 1330 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1331 | mImageArray[level].width = width; |
| 1332 | mImageArray[level].height = height; |
| 1333 | mImageArray[level].format = format; |
| 1334 | mImageArray[level].type = type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1335 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1336 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1337 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1338 | return; |
| 1339 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1340 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1341 | bool widthOkay = (textureWidth >> level == width) || (textureWidth >> level == 0 && width == 1); |
| 1342 | bool heightOkay = (textureHeight >> level == height) || (textureHeight >> level == 0 && height == 1); |
| 1343 | bool textureOkay = (widthOkay && heightOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1344 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1345 | if (!textureOkay || forceRedefine || mSurface) // Purge all the levels and the texture. |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1346 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1347 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1348 | { |
| 1349 | if (mImageArray[i].surface != NULL) |
| 1350 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1351 | mImageArray[i].surface->Release(); |
| 1352 | mImageArray[i].surface = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1353 | mImageArray[i].dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1354 | } |
| 1355 | } |
| 1356 | |
| 1357 | if (mTexture != NULL) |
| 1358 | { |
| 1359 | mTexture->Release(); |
| 1360 | mTexture = NULL; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1361 | mDirtyImage = true; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1362 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1363 | } |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1364 | |
| 1365 | if (mSurface) |
| 1366 | { |
| 1367 | mSurface->setBoundTexture(NULL); |
| 1368 | mSurface = NULL; |
| 1369 | } |
apatrick@chromium.org | 57a2cd6 | 2011-06-08 00:04:07 +0000 | [diff] [blame] | 1370 | |
| 1371 | mColorbufferProxy.set(NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1372 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1373 | } |
| 1374 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1375 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1376 | { |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1377 | redefineTexture(level, format, width, height, type, false); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1378 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1379 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1380 | } |
| 1381 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1382 | void Texture2D::bindTexImage(egl::Surface *surface) |
| 1383 | { |
| 1384 | GLenum format; |
| 1385 | |
| 1386 | switch(surface->getFormat()) |
| 1387 | { |
| 1388 | case D3DFMT_A8R8G8B8: |
| 1389 | format = GL_RGBA; |
| 1390 | break; |
| 1391 | case D3DFMT_X8R8G8B8: |
| 1392 | format = GL_RGB; |
| 1393 | break; |
| 1394 | default: |
| 1395 | UNIMPLEMENTED(); |
| 1396 | return; |
| 1397 | } |
| 1398 | |
| 1399 | redefineTexture(0, format, surface->getWidth(), surface->getHeight(), GL_UNSIGNED_BYTE, true); |
| 1400 | |
| 1401 | IDirect3DTexture9 *texture = surface->getOffscreenTexture(); |
| 1402 | |
| 1403 | mTexture = texture; |
| 1404 | mDirtyImage = true; |
| 1405 | mIsRenderable = true; |
| 1406 | mSurface = surface; |
| 1407 | mSurface->setBoundTexture(this); |
| 1408 | } |
| 1409 | |
| 1410 | void Texture2D::releaseTexImage() |
| 1411 | { |
| 1412 | redefineTexture(0, GL_RGB, 0, 0, GL_UNSIGNED_BYTE, true); |
| 1413 | } |
| 1414 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1415 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1416 | { |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1417 | redefineTexture(level, format, width, height, GL_UNSIGNED_BYTE, false); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1418 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1419 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1420 | } |
| 1421 | |
| 1422 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1423 | { |
| 1424 | ASSERT(mImageArray[level].surface != NULL); |
| 1425 | |
| 1426 | if (level < levelCount()) |
| 1427 | { |
| 1428 | IDirect3DSurface9 *destLevel = NULL; |
| 1429 | HRESULT result = mTexture->GetSurfaceLevel(level, &destLevel); |
| 1430 | |
| 1431 | ASSERT(SUCCEEDED(result)); |
| 1432 | |
| 1433 | if (SUCCEEDED(result)) |
| 1434 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1435 | Image *image = &mImageArray[level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1436 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1437 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->height);; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1438 | |
| 1439 | POINT destPoint; |
| 1440 | destPoint.x = sourceRect.left; |
| 1441 | destPoint.y = sourceRect.top; |
| 1442 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1443 | result = getDevice()->UpdateSurface(image->surface, &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1444 | ASSERT(SUCCEEDED(result)); |
| 1445 | |
| 1446 | destLevel->Release(); |
| 1447 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1448 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1449 | } |
| 1450 | } |
| 1451 | } |
| 1452 | |
| 1453 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1454 | { |
| 1455 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 1456 | { |
| 1457 | commitRect(level, xoffset, yoffset, width, height); |
| 1458 | } |
| 1459 | } |
| 1460 | |
| 1461 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1462 | { |
| 1463 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 1464 | { |
| 1465 | commitRect(level, xoffset, yoffset, width, height); |
| 1466 | } |
| 1467 | } |
| 1468 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1469 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1470 | { |
| 1471 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1472 | |
| 1473 | if (!renderTarget) |
| 1474 | { |
| 1475 | ERR("Failed to retrieve the render target."); |
| 1476 | return error(GL_OUT_OF_MEMORY); |
| 1477 | } |
| 1478 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1479 | redefineTexture(level, format, width, height, GL_UNSIGNED_BYTE, false); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1480 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1481 | if (!mImageArray[level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1482 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1483 | copyToImage(&mImageArray[level], 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1484 | } |
| 1485 | else |
| 1486 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1487 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1488 | { |
| 1489 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1490 | } |
daniel@transgaming.com | 3b3c1d4 | 2011-06-08 20:38:09 +0000 | [diff] [blame] | 1491 | |
| 1492 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1493 | |
| 1494 | if (width != 0 && height != 0 && level < levelCount()) |
| 1495 | { |
| 1496 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1497 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1498 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1499 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1500 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 1501 | |
| 1502 | GLint destYOffset = transformPixelYOffset(0, height, mImageArray[level].height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1503 | |
| 1504 | IDirect3DSurface9 *dest; |
| 1505 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1506 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 1507 | getBlitter()->copy(source->getRenderTarget(), sourceRect, format, 0, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1508 | dest->Release(); |
| 1509 | } |
| 1510 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1511 | } |
| 1512 | |
| 1513 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1514 | { |
| 1515 | if (xoffset + width > mImageArray[level].width || yoffset + height > mImageArray[level].height) |
| 1516 | { |
| 1517 | return error(GL_INVALID_VALUE); |
| 1518 | } |
| 1519 | |
| 1520 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1521 | |
| 1522 | if (!renderTarget) |
| 1523 | { |
| 1524 | ERR("Failed to retrieve the render target."); |
| 1525 | return error(GL_OUT_OF_MEMORY); |
| 1526 | } |
| 1527 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1528 | redefineTexture(level, mImageArray[level].format, mImageArray[level].width, mImageArray[level].height, GL_UNSIGNED_BYTE, false); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1529 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1530 | if (!mImageArray[level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1531 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1532 | copyToImage(&mImageArray[level], xoffset, yoffset, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1533 | } |
| 1534 | else |
| 1535 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1536 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1537 | { |
| 1538 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1539 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1540 | |
| 1541 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1542 | |
| 1543 | if (level < levelCount()) |
| 1544 | { |
| 1545 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1546 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1547 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1548 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1549 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1550 | |
| 1551 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[level].height); |
| 1552 | |
| 1553 | IDirect3DSurface9 *dest; |
| 1554 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1555 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 1556 | getBlitter()->copy(source->getRenderTarget(), sourceRect, mImageArray[0].format, xoffset, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1557 | dest->Release(); |
| 1558 | } |
| 1559 | } |
| 1560 | } |
| 1561 | |
| 1562 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1563 | bool Texture2D::isComplete() const |
| 1564 | { |
| 1565 | GLsizei width = mImageArray[0].width; |
| 1566 | GLsizei height = mImageArray[0].height; |
| 1567 | |
| 1568 | if (width <= 0 || height <= 0) |
| 1569 | { |
| 1570 | return false; |
| 1571 | } |
| 1572 | |
| 1573 | bool mipmapping = false; |
| 1574 | |
| 1575 | switch (mMinFilter) |
| 1576 | { |
| 1577 | case GL_NEAREST: |
| 1578 | case GL_LINEAR: |
| 1579 | mipmapping = false; |
| 1580 | break; |
| 1581 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1582 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1583 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1584 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1585 | mipmapping = true; |
| 1586 | break; |
| 1587 | default: UNREACHABLE(); |
| 1588 | } |
| 1589 | |
| 1590 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1591 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1592 | { |
| 1593 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1594 | { |
| 1595 | return false; |
| 1596 | } |
| 1597 | } |
| 1598 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1599 | bool npot = getContext()->supportsNonPower2Texture(); |
| 1600 | |
| 1601 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1602 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1603 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
| 1604 | (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) |
| 1605 | { |
| 1606 | return false; |
| 1607 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1608 | } |
| 1609 | |
| 1610 | if (mipmapping) |
| 1611 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1612 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1613 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1614 | if (!isPow2(width) || !isPow2(height)) |
| 1615 | { |
| 1616 | return false; |
| 1617 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1618 | } |
| 1619 | |
| 1620 | int q = log2(std::max(width, height)); |
| 1621 | |
| 1622 | for (int level = 1; level <= q; level++) |
| 1623 | { |
| 1624 | if (mImageArray[level].format != mImageArray[0].format) |
| 1625 | { |
| 1626 | return false; |
| 1627 | } |
| 1628 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1629 | if (mImageArray[level].type != mImageArray[0].type) |
| 1630 | { |
| 1631 | return false; |
| 1632 | } |
| 1633 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1634 | if (mImageArray[level].width != std::max(1, width >> level)) |
| 1635 | { |
| 1636 | return false; |
| 1637 | } |
| 1638 | |
| 1639 | if (mImageArray[level].height != std::max(1, height >> level)) |
| 1640 | { |
| 1641 | return false; |
| 1642 | } |
| 1643 | } |
| 1644 | } |
| 1645 | |
| 1646 | return true; |
| 1647 | } |
| 1648 | |
| 1649 | bool Texture2D::isCompressed() const |
| 1650 | { |
| 1651 | return IsCompressed(getInternalFormat()); |
| 1652 | } |
| 1653 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1654 | IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const |
| 1655 | { |
| 1656 | return mTexture; |
| 1657 | } |
| 1658 | |
| 1659 | // Constructs a Direct3D 9 texture resource from the texture images |
| 1660 | void Texture2D::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1661 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1662 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1663 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1664 | GLint levels = creationLevels(mImageArray[0].width, mImageArray[0].height, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1665 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1666 | IDirect3DTexture9 *texture = NULL; |
| 1667 | HRESULT result = device->CreateTexture(mImageArray[0].width, mImageArray[0].height, levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1668 | |
| 1669 | if (FAILED(result)) |
| 1670 | { |
| 1671 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1672 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1673 | } |
| 1674 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1675 | if (mTexture) |
| 1676 | { |
| 1677 | mTexture->Release(); |
| 1678 | } |
| 1679 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1680 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1681 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1682 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1683 | } |
| 1684 | |
| 1685 | void Texture2D::updateTexture() |
| 1686 | { |
| 1687 | IDirect3DDevice9 *device = getDevice(); |
| 1688 | |
| 1689 | int levels = levelCount(); |
| 1690 | |
| 1691 | for (int level = 0; level < levels; level++) |
| 1692 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1693 | if (mImageArray[level].surface && mImageArray[level].dirty) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1694 | { |
| 1695 | IDirect3DSurface9 *levelSurface = NULL; |
| 1696 | HRESULT result = mTexture->GetSurfaceLevel(level, &levelSurface); |
| 1697 | |
| 1698 | ASSERT(SUCCEEDED(result)); |
| 1699 | |
| 1700 | if (SUCCEEDED(result)) |
| 1701 | { |
| 1702 | result = device->UpdateSurface(mImageArray[level].surface, NULL, levelSurface, NULL); |
| 1703 | ASSERT(SUCCEEDED(result)); |
| 1704 | |
| 1705 | levelSurface->Release(); |
| 1706 | |
| 1707 | mImageArray[level].dirty = false; |
| 1708 | } |
| 1709 | } |
| 1710 | } |
| 1711 | } |
| 1712 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1713 | void Texture2D::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1714 | { |
| 1715 | IDirect3DTexture9 *texture = NULL; |
| 1716 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1717 | if (mImageArray[0].width != 0 && mImageArray[0].height != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1718 | { |
| 1719 | egl::Display *display = getDisplay(); |
| 1720 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1721 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1722 | GLint levels = creationLevels(mImageArray[0].width, mImageArray[0].height, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1723 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1724 | HRESULT result = device->CreateTexture(mImageArray[0].width, mImageArray[0].height, levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1725 | |
| 1726 | if (FAILED(result)) |
| 1727 | { |
| 1728 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1729 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1730 | } |
| 1731 | |
| 1732 | if (mTexture != NULL) |
| 1733 | { |
| 1734 | int levels = levelCount(); |
| 1735 | for (int i = 0; i < levels; i++) |
| 1736 | { |
| 1737 | IDirect3DSurface9 *source; |
| 1738 | result = mTexture->GetSurfaceLevel(i, &source); |
| 1739 | |
| 1740 | if (FAILED(result)) |
| 1741 | { |
| 1742 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1743 | |
| 1744 | texture->Release(); |
| 1745 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1746 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1747 | } |
| 1748 | |
| 1749 | IDirect3DSurface9 *dest; |
| 1750 | result = texture->GetSurfaceLevel(i, &dest); |
| 1751 | |
| 1752 | if (FAILED(result)) |
| 1753 | { |
| 1754 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1755 | |
| 1756 | texture->Release(); |
| 1757 | source->Release(); |
| 1758 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1759 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1760 | } |
| 1761 | |
| 1762 | display->endScene(); |
| 1763 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1764 | |
| 1765 | if (FAILED(result)) |
| 1766 | { |
| 1767 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1768 | |
| 1769 | texture->Release(); |
| 1770 | source->Release(); |
| 1771 | dest->Release(); |
| 1772 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1773 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1774 | } |
| 1775 | |
| 1776 | source->Release(); |
| 1777 | dest->Release(); |
| 1778 | } |
| 1779 | } |
| 1780 | } |
| 1781 | |
| 1782 | if (mTexture != NULL) |
| 1783 | { |
| 1784 | mTexture->Release(); |
| 1785 | } |
| 1786 | |
| 1787 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1788 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1789 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1790 | } |
| 1791 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1792 | void Texture2D::generateMipmaps() |
| 1793 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1794 | if (!getContext()->supportsNonPower2Texture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1795 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1796 | if (!isPow2(mImageArray[0].width) || !isPow2(mImageArray[0].height)) |
| 1797 | { |
| 1798 | return error(GL_INVALID_OPERATION); |
| 1799 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1800 | } |
| 1801 | |
| 1802 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1803 | unsigned int q = log2(std::max(mImageArray[0].width, mImageArray[0].height)); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1804 | for (unsigned int i = 1; i <= q; i++) |
| 1805 | { |
| 1806 | if (mImageArray[i].surface != NULL) |
| 1807 | { |
| 1808 | mImageArray[i].surface->Release(); |
| 1809 | mImageArray[i].surface = NULL; |
| 1810 | } |
| 1811 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1812 | mImageArray[i].width = std::max(mImageArray[0].width >> i, 1); |
| 1813 | mImageArray[i].height = std::max(mImageArray[0].height >> i, 1); |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1814 | mImageArray[i].format = mImageArray[0].format; |
| 1815 | mImageArray[i].type = mImageArray[0].type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1816 | } |
| 1817 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1818 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1819 | { |
| 1820 | if (mTexture == NULL) |
| 1821 | { |
| 1822 | ERR(" failed because mTexture was null."); |
| 1823 | return; |
| 1824 | } |
| 1825 | |
| 1826 | for (unsigned int i = 1; i <= q; i++) |
| 1827 | { |
| 1828 | IDirect3DSurface9 *upper = NULL; |
| 1829 | IDirect3DSurface9 *lower = NULL; |
| 1830 | |
| 1831 | mTexture->GetSurfaceLevel(i-1, &upper); |
| 1832 | mTexture->GetSurfaceLevel(i, &lower); |
| 1833 | |
| 1834 | if (upper != NULL && lower != NULL) |
| 1835 | { |
| 1836 | getBlitter()->boxFilter(upper, lower); |
| 1837 | } |
| 1838 | |
| 1839 | if (upper != NULL) upper->Release(); |
| 1840 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1841 | |
| 1842 | mImageArray[i].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1843 | } |
| 1844 | } |
| 1845 | else |
| 1846 | { |
| 1847 | for (unsigned int i = 1; i <= q; i++) |
| 1848 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1849 | createSurface(&mImageArray[i]); |
| 1850 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1851 | if (mImageArray[i].surface == NULL) |
| 1852 | { |
| 1853 | return error(GL_OUT_OF_MEMORY); |
| 1854 | } |
| 1855 | |
| 1856 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].surface, NULL, NULL, mImageArray[i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 1857 | { |
| 1858 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 1859 | } |
| 1860 | |
| 1861 | mImageArray[i].dirty = true; |
| 1862 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1863 | } |
| 1864 | } |
| 1865 | |
| 1866 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 1867 | { |
| 1868 | if (target != GL_TEXTURE_2D) |
| 1869 | { |
| 1870 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 1871 | } |
| 1872 | |
| 1873 | if (mColorbufferProxy.get() == NULL) |
| 1874 | { |
| 1875 | mColorbufferProxy.set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 1876 | } |
| 1877 | |
| 1878 | return mColorbufferProxy.get(); |
| 1879 | } |
| 1880 | |
| 1881 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 1882 | { |
| 1883 | ASSERT(target == GL_TEXTURE_2D); |
| 1884 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1885 | if (!mIsRenderable) |
| 1886 | { |
| 1887 | convertToRenderTarget(); |
| 1888 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1889 | |
| 1890 | if (mTexture == NULL) |
| 1891 | { |
| 1892 | return NULL; |
| 1893 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1894 | |
| 1895 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1896 | |
| 1897 | IDirect3DSurface9 *renderTarget = NULL; |
| 1898 | mTexture->GetSurfaceLevel(0, &renderTarget); |
| 1899 | |
| 1900 | return renderTarget; |
| 1901 | } |
| 1902 | |
| 1903 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 1904 | { |
| 1905 | mTexture = NULL; |
| 1906 | } |
| 1907 | |
| 1908 | TextureCubeMap::~TextureCubeMap() |
| 1909 | { |
| 1910 | for (int i = 0; i < 6; i++) |
| 1911 | { |
| 1912 | mFaceProxies[i].set(NULL); |
| 1913 | } |
| 1914 | |
| 1915 | if (mTexture) |
| 1916 | { |
| 1917 | mTexture->Release(); |
| 1918 | mTexture = NULL; |
| 1919 | } |
| 1920 | } |
| 1921 | |
| 1922 | GLenum TextureCubeMap::getTarget() const |
| 1923 | { |
| 1924 | return GL_TEXTURE_CUBE_MAP; |
| 1925 | } |
| 1926 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1927 | GLsizei TextureCubeMap::getWidth() const |
| 1928 | { |
| 1929 | return mImageArray[0][0].width; |
| 1930 | } |
| 1931 | |
| 1932 | GLsizei TextureCubeMap::getHeight() const |
| 1933 | { |
| 1934 | return mImageArray[0][0].height; |
| 1935 | } |
| 1936 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1937 | GLenum TextureCubeMap::getInternalFormat() const |
| 1938 | { |
| 1939 | return mImageArray[0][0].format; |
| 1940 | } |
| 1941 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1942 | GLenum TextureCubeMap::getType() const |
| 1943 | { |
| 1944 | return mImageArray[0][0].type; |
| 1945 | } |
| 1946 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1947 | D3DFORMAT TextureCubeMap::getD3DFormat() const |
| 1948 | { |
| 1949 | return mImageArray[0][0].getD3DFormat(); |
| 1950 | } |
| 1951 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1952 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1953 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1954 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1955 | } |
| 1956 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1957 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1958 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1959 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1960 | } |
| 1961 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1962 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1963 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1964 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1965 | } |
| 1966 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1967 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1968 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1969 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1970 | } |
| 1971 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1972 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1973 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1974 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1975 | } |
| 1976 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1977 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1978 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1979 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1980 | } |
| 1981 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1982 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1983 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1984 | redefineTexture(faceIndex(face), level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1985 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1986 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1987 | } |
| 1988 | |
| 1989 | void TextureCubeMap::commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1990 | { |
| 1991 | int face = faceIndex(faceTarget); |
| 1992 | ASSERT(mImageArray[face][level].surface != NULL); |
| 1993 | |
| 1994 | if (level < levelCount()) |
| 1995 | { |
| 1996 | IDirect3DSurface9 *destLevel = getCubeMapSurface(faceTarget, level); |
| 1997 | ASSERT(destLevel != NULL); |
| 1998 | |
| 1999 | if (destLevel != NULL) |
| 2000 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2001 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2002 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2003 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->height);; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2004 | |
| 2005 | POINT destPoint; |
| 2006 | destPoint.x = sourceRect.left; |
| 2007 | destPoint.y = sourceRect.top; |
| 2008 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2009 | HRESULT result = getDevice()->UpdateSurface(image->surface, &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2010 | ASSERT(SUCCEEDED(result)); |
| 2011 | |
| 2012 | destLevel->Release(); |
| 2013 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2014 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2015 | } |
| 2016 | } |
| 2017 | } |
| 2018 | |
| 2019 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2020 | { |
| 2021 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 2022 | { |
| 2023 | commitRect(target, level, xoffset, yoffset, width, height); |
| 2024 | } |
| 2025 | } |
| 2026 | |
| 2027 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 2028 | { |
| 2029 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 2030 | { |
| 2031 | commitRect(target, level, xoffset, yoffset, width, height); |
| 2032 | } |
| 2033 | } |
| 2034 | |
| 2035 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 2036 | bool TextureCubeMap::isComplete() const |
| 2037 | { |
| 2038 | int size = mImageArray[0][0].width; |
| 2039 | |
| 2040 | if (size <= 0) |
| 2041 | { |
| 2042 | return false; |
| 2043 | } |
| 2044 | |
| 2045 | bool mipmapping; |
| 2046 | |
| 2047 | switch (mMinFilter) |
| 2048 | { |
| 2049 | case GL_NEAREST: |
| 2050 | case GL_LINEAR: |
| 2051 | mipmapping = false; |
| 2052 | break; |
| 2053 | case GL_NEAREST_MIPMAP_NEAREST: |
| 2054 | case GL_LINEAR_MIPMAP_NEAREST: |
| 2055 | case GL_NEAREST_MIPMAP_LINEAR: |
| 2056 | case GL_LINEAR_MIPMAP_LINEAR: |
| 2057 | mipmapping = true; |
| 2058 | break; |
| 2059 | default: UNREACHABLE(); |
| 2060 | } |
| 2061 | |
| 2062 | for (int face = 0; face < 6; face++) |
| 2063 | { |
| 2064 | if (mImageArray[face][0].width != size || mImageArray[face][0].height != size) |
| 2065 | { |
| 2066 | return false; |
| 2067 | } |
| 2068 | } |
| 2069 | |
| 2070 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 2071 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 2072 | { |
| 2073 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 2074 | { |
| 2075 | return false; |
| 2076 | } |
| 2077 | } |
| 2078 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2079 | bool npot = getContext()->supportsNonPower2Texture(); |
| 2080 | |
| 2081 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2082 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2083 | if ((getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE) && !isPow2(size)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2084 | { |
| 2085 | return false; |
| 2086 | } |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2087 | } |
| 2088 | |
| 2089 | if (mipmapping) |
| 2090 | { |
| 2091 | if (!npot) |
| 2092 | { |
| 2093 | if (!isPow2(size)) |
| 2094 | { |
| 2095 | return false; |
| 2096 | } |
| 2097 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2098 | |
| 2099 | int q = log2(size); |
| 2100 | |
| 2101 | for (int face = 0; face < 6; face++) |
| 2102 | { |
| 2103 | for (int level = 1; level <= q; level++) |
| 2104 | { |
| 2105 | if (mImageArray[face][level].format != mImageArray[0][0].format) |
| 2106 | { |
| 2107 | return false; |
| 2108 | } |
| 2109 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2110 | if (mImageArray[face][level].type != mImageArray[0][0].type) |
| 2111 | { |
| 2112 | return false; |
| 2113 | } |
| 2114 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2115 | if (mImageArray[face][level].width != std::max(1, size >> level)) |
| 2116 | { |
| 2117 | return false; |
| 2118 | } |
| 2119 | |
| 2120 | ASSERT(mImageArray[face][level].height == mImageArray[face][level].width); |
| 2121 | } |
| 2122 | } |
| 2123 | } |
| 2124 | |
| 2125 | return true; |
| 2126 | } |
| 2127 | |
| 2128 | bool TextureCubeMap::isCompressed() const |
| 2129 | { |
| 2130 | return IsCompressed(getInternalFormat()); |
| 2131 | } |
| 2132 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2133 | IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const |
| 2134 | { |
| 2135 | return mTexture; |
| 2136 | } |
| 2137 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2138 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2139 | void TextureCubeMap::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2140 | { |
| 2141 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2142 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2143 | GLint levels = creationLevels(mImageArray[0][0].width, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2144 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2145 | IDirect3DCubeTexture9 *texture = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2146 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].width, levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2147 | |
| 2148 | if (FAILED(result)) |
| 2149 | { |
| 2150 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2151 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2152 | } |
| 2153 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2154 | if (mTexture) |
| 2155 | { |
| 2156 | mTexture->Release(); |
| 2157 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2158 | |
| 2159 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 2160 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2161 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2162 | } |
| 2163 | |
| 2164 | void TextureCubeMap::updateTexture() |
| 2165 | { |
| 2166 | IDirect3DDevice9 *device = getDevice(); |
| 2167 | |
| 2168 | for (int face = 0; face < 6; face++) |
| 2169 | { |
| 2170 | int levels = levelCount(); |
| 2171 | for (int level = 0; level < levels; level++) |
| 2172 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2173 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2174 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2175 | if (image->surface && image->dirty) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2176 | { |
| 2177 | IDirect3DSurface9 *levelSurface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
| 2178 | ASSERT(levelSurface != NULL); |
| 2179 | |
| 2180 | if (levelSurface != NULL) |
| 2181 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2182 | HRESULT result = device->UpdateSurface(image->surface, NULL, levelSurface, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2183 | ASSERT(SUCCEEDED(result)); |
| 2184 | |
| 2185 | levelSurface->Release(); |
| 2186 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2187 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2188 | } |
| 2189 | } |
| 2190 | } |
| 2191 | } |
| 2192 | } |
| 2193 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2194 | void TextureCubeMap::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2195 | { |
| 2196 | IDirect3DCubeTexture9 *texture = NULL; |
| 2197 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2198 | if (mImageArray[0][0].width != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2199 | { |
| 2200 | egl::Display *display = getDisplay(); |
| 2201 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2202 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2203 | GLint levels = creationLevels(mImageArray[0][0].width, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2204 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2205 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].width, levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2206 | |
| 2207 | if (FAILED(result)) |
| 2208 | { |
| 2209 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2210 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2211 | } |
| 2212 | |
| 2213 | if (mTexture != NULL) |
| 2214 | { |
| 2215 | int levels = levelCount(); |
| 2216 | for (int f = 0; f < 6; f++) |
| 2217 | { |
| 2218 | for (int i = 0; i < levels; i++) |
| 2219 | { |
| 2220 | IDirect3DSurface9 *source; |
| 2221 | result = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &source); |
| 2222 | |
| 2223 | if (FAILED(result)) |
| 2224 | { |
| 2225 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2226 | |
| 2227 | texture->Release(); |
| 2228 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2229 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2230 | } |
| 2231 | |
| 2232 | IDirect3DSurface9 *dest; |
| 2233 | result = texture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &dest); |
| 2234 | |
| 2235 | if (FAILED(result)) |
| 2236 | { |
| 2237 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2238 | |
| 2239 | texture->Release(); |
| 2240 | source->Release(); |
| 2241 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2242 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2243 | } |
| 2244 | |
| 2245 | display->endScene(); |
| 2246 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 2247 | |
| 2248 | if (FAILED(result)) |
| 2249 | { |
| 2250 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2251 | |
| 2252 | texture->Release(); |
| 2253 | source->Release(); |
| 2254 | dest->Release(); |
| 2255 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2256 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2257 | } |
daniel@transgaming.com | a1a8620 | 2011-08-09 13:41:08 +0000 | [diff] [blame^] | 2258 | |
| 2259 | source->Release(); |
| 2260 | dest->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2261 | } |
| 2262 | } |
| 2263 | } |
| 2264 | } |
| 2265 | |
| 2266 | if (mTexture != NULL) |
| 2267 | { |
| 2268 | mTexture->Release(); |
| 2269 | } |
| 2270 | |
| 2271 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 2272 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2273 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2274 | } |
| 2275 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2276 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2277 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2278 | redefineTexture(faceIndex, level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2279 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2280 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2281 | } |
| 2282 | |
| 2283 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 2284 | { |
| 2285 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 2286 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 2287 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 2288 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 2289 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 2290 | |
| 2291 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2292 | } |
| 2293 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2294 | void TextureCubeMap::redefineTexture(int face, GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2295 | { |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2296 | GLsizei textureWidth = mImageArray[0][0].width; |
| 2297 | GLsizei textureHeight = mImageArray[0][0].height; |
| 2298 | GLenum textureFormat = mImageArray[0][0].format; |
| 2299 | GLenum textureType = mImageArray[0][0].type; |
| 2300 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2301 | mImageArray[face][level].width = width; |
| 2302 | mImageArray[face][level].height = height; |
| 2303 | mImageArray[face][level].format = format; |
| 2304 | mImageArray[face][level].type = type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2305 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2306 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2307 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2308 | return; |
| 2309 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2310 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2311 | bool sizeOkay = (textureWidth >> level == width); |
| 2312 | bool textureOkay = (sizeOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2313 | |
| 2314 | if (!textureOkay) // Purge all the levels and the texture. |
| 2315 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2316 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 2317 | { |
| 2318 | for (int f = 0; f < 6; f++) |
| 2319 | { |
| 2320 | if (mImageArray[f][i].surface != NULL) |
| 2321 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2322 | mImageArray[f][i].surface->Release(); |
| 2323 | mImageArray[f][i].surface = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2324 | mImageArray[f][i].dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2325 | } |
| 2326 | } |
| 2327 | } |
| 2328 | |
| 2329 | if (mTexture != NULL) |
| 2330 | { |
| 2331 | mTexture->Release(); |
| 2332 | mTexture = NULL; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 2333 | mDirtyImage = true; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2334 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2335 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2336 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2337 | } |
| 2338 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2339 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2340 | { |
| 2341 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2342 | |
| 2343 | if (!renderTarget) |
| 2344 | { |
| 2345 | ERR("Failed to retrieve the render target."); |
| 2346 | return error(GL_OUT_OF_MEMORY); |
| 2347 | } |
| 2348 | |
| 2349 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2350 | redefineTexture(faceindex, level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2351 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2352 | if (!mImageArray[faceindex][level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2353 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 2354 | copyToImage(&mImageArray[faceindex][level], 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2355 | } |
| 2356 | else |
| 2357 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2358 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2359 | { |
| 2360 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2361 | } |
daniel@transgaming.com | 3b3c1d4 | 2011-06-08 20:38:09 +0000 | [diff] [blame] | 2362 | |
| 2363 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2364 | |
| 2365 | ASSERT(width == height); |
| 2366 | |
| 2367 | if (width > 0 && level < levelCount()) |
| 2368 | { |
| 2369 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2370 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2371 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2372 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2373 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2374 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 2375 | GLint destYOffset = transformPixelYOffset(0, height, mImageArray[faceindex][level].width); |
| 2376 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2377 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2378 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 2379 | getBlitter()->copy(source->getRenderTarget(), sourceRect, format, 0, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2380 | dest->Release(); |
| 2381 | } |
| 2382 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2383 | } |
| 2384 | |
| 2385 | IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(GLenum face, unsigned int level) |
| 2386 | { |
| 2387 | if (mTexture == NULL) |
| 2388 | { |
| 2389 | UNREACHABLE(); |
| 2390 | return NULL; |
| 2391 | } |
| 2392 | |
| 2393 | IDirect3DSurface9 *surface = NULL; |
| 2394 | |
| 2395 | HRESULT hr = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(face), level, &surface); |
| 2396 | |
| 2397 | return (SUCCEEDED(hr)) ? surface : NULL; |
| 2398 | } |
| 2399 | |
| 2400 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2401 | { |
| 2402 | GLsizei size = mImageArray[faceIndex(target)][level].width; |
| 2403 | |
| 2404 | if (xoffset + width > size || yoffset + height > size) |
| 2405 | { |
| 2406 | return error(GL_INVALID_VALUE); |
| 2407 | } |
| 2408 | |
| 2409 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2410 | |
| 2411 | if (!renderTarget) |
| 2412 | { |
| 2413 | ERR("Failed to retrieve the render target."); |
| 2414 | return error(GL_OUT_OF_MEMORY); |
| 2415 | } |
| 2416 | |
| 2417 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2418 | redefineTexture(faceindex, level, mImageArray[faceindex][level].format, mImageArray[faceindex][level].width, mImageArray[faceindex][level].height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2419 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2420 | if (!mImageArray[faceindex][level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2421 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 2422 | copyToImage(&mImageArray[faceindex][level], 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2423 | } |
| 2424 | else |
| 2425 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2426 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2427 | { |
| 2428 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2429 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2430 | |
| 2431 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2432 | |
| 2433 | if (level < levelCount()) |
| 2434 | { |
| 2435 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2436 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2437 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2438 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2439 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2440 | |
| 2441 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].width); |
| 2442 | |
| 2443 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2444 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 2445 | getBlitter()->copy(source->getRenderTarget(), sourceRect, mImageArray[0][0].format, xoffset, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2446 | dest->Release(); |
| 2447 | } |
| 2448 | } |
| 2449 | } |
| 2450 | |
| 2451 | bool TextureCubeMap::isCubeComplete() const |
| 2452 | { |
| 2453 | if (mImageArray[0][0].width == 0) |
| 2454 | { |
| 2455 | return false; |
| 2456 | } |
| 2457 | |
| 2458 | for (unsigned int f = 1; f < 6; f++) |
| 2459 | { |
| 2460 | if (mImageArray[f][0].width != mImageArray[0][0].width |
| 2461 | || mImageArray[f][0].format != mImageArray[0][0].format) |
| 2462 | { |
| 2463 | return false; |
| 2464 | } |
| 2465 | } |
| 2466 | |
| 2467 | return true; |
| 2468 | } |
| 2469 | |
| 2470 | void TextureCubeMap::generateMipmaps() |
| 2471 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2472 | if (!isCubeComplete()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2473 | { |
| 2474 | return error(GL_INVALID_OPERATION); |
| 2475 | } |
| 2476 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2477 | if (!getContext()->supportsNonPower2Texture()) |
| 2478 | { |
| 2479 | if (!isPow2(mImageArray[0][0].width)) |
| 2480 | { |
| 2481 | return error(GL_INVALID_OPERATION); |
| 2482 | } |
| 2483 | } |
| 2484 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2485 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 2486 | unsigned int q = log2(mImageArray[0][0].width); |
| 2487 | for (unsigned int f = 0; f < 6; f++) |
| 2488 | { |
| 2489 | for (unsigned int i = 1; i <= q; i++) |
| 2490 | { |
| 2491 | if (mImageArray[f][i].surface != NULL) |
| 2492 | { |
| 2493 | mImageArray[f][i].surface->Release(); |
| 2494 | mImageArray[f][i].surface = NULL; |
| 2495 | } |
| 2496 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2497 | mImageArray[f][i].width = std::max(mImageArray[f][0].width >> i, 1); |
| 2498 | mImageArray[f][i].height = mImageArray[f][i].width; |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2499 | mImageArray[f][i].format = mImageArray[f][0].format; |
| 2500 | mImageArray[f][i].type = mImageArray[f][0].type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2501 | } |
| 2502 | } |
| 2503 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2504 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2505 | { |
| 2506 | if (mTexture == NULL) |
| 2507 | { |
| 2508 | return; |
| 2509 | } |
| 2510 | |
| 2511 | for (unsigned int f = 0; f < 6; f++) |
| 2512 | { |
| 2513 | for (unsigned int i = 1; i <= q; i++) |
| 2514 | { |
| 2515 | IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1); |
| 2516 | IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2517 | |
| 2518 | if (upper != NULL && lower != NULL) |
| 2519 | { |
| 2520 | getBlitter()->boxFilter(upper, lower); |
| 2521 | } |
| 2522 | |
| 2523 | if (upper != NULL) upper->Release(); |
| 2524 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2525 | |
| 2526 | mImageArray[f][i].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2527 | } |
| 2528 | } |
| 2529 | } |
| 2530 | else |
| 2531 | { |
| 2532 | for (unsigned int f = 0; f < 6; f++) |
| 2533 | { |
| 2534 | for (unsigned int i = 1; i <= q; i++) |
| 2535 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2536 | createSurface(&mImageArray[f][i]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2537 | if (mImageArray[f][i].surface == NULL) |
| 2538 | { |
| 2539 | return error(GL_OUT_OF_MEMORY); |
| 2540 | } |
| 2541 | |
| 2542 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].surface, NULL, NULL, mImageArray[f][i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 2543 | { |
| 2544 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2545 | } |
| 2546 | |
| 2547 | mImageArray[f][i].dirty = true; |
| 2548 | } |
| 2549 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2550 | } |
| 2551 | } |
| 2552 | |
| 2553 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 2554 | { |
| 2555 | if (!IsCubemapTextureTarget(target)) |
| 2556 | { |
| 2557 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2558 | } |
| 2559 | |
| 2560 | unsigned int face = faceIndex(target); |
| 2561 | |
| 2562 | if (mFaceProxies[face].get() == NULL) |
| 2563 | { |
| 2564 | mFaceProxies[face].set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 2565 | } |
| 2566 | |
| 2567 | return mFaceProxies[face].get(); |
| 2568 | } |
| 2569 | |
| 2570 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 2571 | { |
| 2572 | ASSERT(IsCubemapTextureTarget(target)); |
| 2573 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2574 | if (!mIsRenderable) |
| 2575 | { |
| 2576 | convertToRenderTarget(); |
| 2577 | } |
| 2578 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2579 | if (mTexture == NULL) |
| 2580 | { |
| 2581 | return NULL; |
| 2582 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2583 | |
| 2584 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2585 | |
| 2586 | IDirect3DSurface9 *renderTarget = NULL; |
| 2587 | mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(target), 0, &renderTarget); |
| 2588 | |
| 2589 | return renderTarget; |
| 2590 | } |
| 2591 | |
| 2592 | } |