Jamie Madill | 531d5f4 | 2015-07-06 08:26:45 -0400 | [diff] [blame^] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // D3D11InputLayoutCacheTest: |
| 7 | // Stress to to reproduce a bug where we weren't fluing the case correctly. |
| 8 | // |
| 9 | |
| 10 | #include <sstream> |
| 11 | |
| 12 | #include "libANGLE/Context.h" |
| 13 | #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" |
| 14 | #include "test_utils/ANGLETest.h" |
| 15 | #include "test_utils/angle_test_instantiate.h" |
| 16 | |
| 17 | using namespace angle; |
| 18 | |
| 19 | namespace |
| 20 | { |
| 21 | |
| 22 | class D3D11InputLayoutCacheTest : public ANGLETest |
| 23 | { |
| 24 | protected: |
| 25 | GLuint makeProgramWithAttribCount(unsigned int attribCount) |
| 26 | { |
| 27 | std::stringstream strstr; |
| 28 | |
| 29 | strstr << "attribute vec2 position;" << std::endl; |
| 30 | for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) |
| 31 | { |
| 32 | strstr << "attribute float a" << attribIndex << ";" << std::endl; |
| 33 | } |
| 34 | strstr << "varying float v;" << std::endl |
| 35 | << "void main() {" << std::endl |
| 36 | << " v = 0.0;" << std::endl; |
| 37 | for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) |
| 38 | { |
| 39 | strstr << " v += a" << attribIndex << ";" << std::endl; |
| 40 | } |
| 41 | strstr << " gl_Position = vec4(position, 0.0, 1.0);" << std::endl |
| 42 | << "}" << std::endl; |
| 43 | |
| 44 | const std::string basicFragmentShader = |
| 45 | "varying highp float v;\n" |
| 46 | "void main() {" |
| 47 | " gl_FragColor = vec4(v / 255.0, 0.0, 0.0, 1.0);\n" |
| 48 | "}\n"; |
| 49 | |
| 50 | return CompileProgram(strstr.str(), basicFragmentShader); |
| 51 | } |
| 52 | }; |
| 53 | |
| 54 | // Stress the cache by setting a small cache size and drawing with a bunch of shaders |
| 55 | // with different input signatures. |
| 56 | TEST_P(D3D11InputLayoutCacheTest, StressTest) |
| 57 | { |
| 58 | // Hack the ANGLE! |
| 59 | gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext()); |
| 60 | rx::Renderer11 *renderer11 = rx::GetAs<rx::Renderer11>(context->getRenderer()); |
| 61 | rx::InputLayoutCache *inputLayoutCache = renderer11->getInputLayoutCache(); |
| 62 | |
| 63 | // Clamp the cache size to something tiny |
| 64 | inputLayoutCache->setCacheSize(4); |
| 65 | |
| 66 | GLint maxAttribs = 0; |
| 67 | context->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs); |
| 68 | |
| 69 | // Reserve one attrib for position |
| 70 | unsigned int maxInputs = static_cast<unsigned int>(maxAttribs) - 2; |
| 71 | |
| 72 | std::vector<GLuint> programs; |
| 73 | for (unsigned int attribCount = 0; attribCount <= maxInputs; ++attribCount) |
| 74 | { |
| 75 | GLuint program = makeProgramWithAttribCount(attribCount); |
| 76 | ASSERT_NE(0u, program); |
| 77 | programs.push_back(program); |
| 78 | } |
| 79 | |
| 80 | // Iteratively do a simple drop operation, trying every attribute count from 0..MAX_ATTRIBS. |
| 81 | // This should thrash the cache. |
| 82 | for (unsigned int iterationCount = 0; iterationCount < 10; ++iterationCount) |
| 83 | { |
| 84 | ASSERT_GL_NO_ERROR(); |
| 85 | |
| 86 | for (unsigned int attribCount = 0; attribCount <= maxInputs; ++attribCount) |
| 87 | { |
| 88 | GLuint program = programs[attribCount]; |
| 89 | glUseProgram(program); |
| 90 | |
| 91 | for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) |
| 92 | { |
| 93 | std::stringstream attribNameStr; |
| 94 | attribNameStr << "a" << attribIndex; |
| 95 | std::string attribName = attribNameStr.str(); |
| 96 | |
| 97 | GLint location = glGetAttribLocation(program, attribName.c_str()); |
| 98 | ASSERT_NE(-1, location); |
| 99 | glVertexAttrib1f(location, 1.0f); |
| 100 | glDisableVertexAttribArray(location); |
| 101 | } |
| 102 | |
| 103 | drawQuad(program, "position", 0.5f); |
| 104 | EXPECT_PIXEL_EQ(0, 0, attribCount, 0, 0, 255u); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | for (GLuint program : programs) |
| 109 | { |
| 110 | glDeleteProgram(program); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | ANGLE_INSTANTIATE_TEST(D3D11InputLayoutCacheTest, ES2_D3D11()); |
| 115 | |
| 116 | } // anonymous namespace |