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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/Framebuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libGLESv2/main.h"
13#include "libGLESv2/Renderbuffer.h"
14#include "libGLESv2/Texture.h"
daniel@transgaming.com93a81472010-04-20 18:52:58 +000015#include "libGLESv2/utilities.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
17namespace gl
18{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000019
apatrick@chromium.orgff8bdfb2010-09-15 17:27:49 +000020Framebuffer::Framebuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021{
22 mColorbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023 mDepthbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024 mStencilbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025}
26
27Framebuffer::~Framebuffer()
28{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000029 mColorbufferPointer.set(NULL);
30 mDepthbufferPointer.set(NULL);
31 mStencilbufferPointer.set(NULL);
32}
33
34Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
35{
36 gl::Context *context = gl::getContext();
37 Renderbuffer *buffer = NULL;
38
39 if (type == GL_NONE)
40 {
41 buffer = NULL;
42 }
43 else if (type == GL_RENDERBUFFER)
44 {
45 buffer = context->getRenderbuffer(handle);
46 }
47 else if (IsTextureTarget(type))
48 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000049 buffer = context->getTexture(handle)->getRenderbuffer(type);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000050 }
51 else
52 {
53 UNREACHABLE();
54 }
55
56 return buffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000057}
58
59void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
60{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000061 mColorbufferType = (colorbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000062 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063}
64
65void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
66{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000067 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000068 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000069}
70
71void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
72{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000073 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000074 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075}
76
77void Framebuffer::detachTexture(GLuint texture)
78{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000079 if (mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080 {
81 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000082 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000084
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000085 if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000086 {
87 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000088 mDepthbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000089 }
90
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000091 if (mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000092 {
93 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000094 mStencilbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000095 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096}
97
98void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
99{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000100 if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000101 {
102 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000103 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000104 }
105
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000106 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107 {
108 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000109 mDepthbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110 }
111
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000112 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113 {
114 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000115 mStencilbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116 }
117}
118
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000119unsigned int Framebuffer::getRenderTargetSerial()
120{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000121 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000122
123 if (colorbuffer)
124 {
125 return colorbuffer->getSerial();
126 }
127
128 return 0;
129}
130
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000131IDirect3DSurface9 *Framebuffer::getRenderTarget()
132{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000133 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000134
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135 if (colorbuffer)
136 {
137 return colorbuffer->getRenderTarget();
138 }
139
140 return NULL;
141}
142
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000143IDirect3DSurface9 *Framebuffer::getDepthStencil()
144{
145 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
146
147 if (!depthstencilbuffer)
148 {
149 depthstencilbuffer = mStencilbufferPointer.get();
150 }
151
152 if (depthstencilbuffer)
153 {
154 return depthstencilbuffer->getDepthStencil();
155 }
156
157 return NULL;
158}
159
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000160unsigned int Framebuffer::getDepthbufferSerial()
161{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000162 Renderbuffer *depthbuffer = mDepthbufferPointer.get();
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000163
164 if (depthbuffer)
165 {
166 return depthbuffer->getSerial();
167 }
168
169 return 0;
170}
171
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000172unsigned int Framebuffer::getStencilbufferSerial()
173{
174 Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
175
176 if (stencilbuffer)
177 {
178 return stencilbuffer->getSerial();
179 }
180
181 return 0;
182}
183
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000184Renderbuffer *Framebuffer::getColorbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000185{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000186 return mColorbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187}
188
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000189Renderbuffer *Framebuffer::getDepthbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000191 return mDepthbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000192}
193
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000194Renderbuffer *Framebuffer::getStencilbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000196 return mStencilbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000197}
198
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000199GLenum Framebuffer::getColorbufferType()
200{
201 return mColorbufferType;
202}
203
204GLenum Framebuffer::getDepthbufferType()
205{
206 return mDepthbufferType;
207}
208
209GLenum Framebuffer::getStencilbufferType()
210{
211 return mStencilbufferType;
212}
213
214GLuint Framebuffer::getColorbufferHandle()
215{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000216 return mColorbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000217}
218
219GLuint Framebuffer::getDepthbufferHandle()
220{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000221 return mDepthbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000222}
223
224GLuint Framebuffer::getStencilbufferHandle()
225{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000226 return mStencilbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000227}
228
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000229bool Framebuffer::hasStencil()
230{
231 if (mStencilbufferType != GL_NONE)
232 {
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000233 Renderbuffer *stencilbufferObject = getStencilbuffer();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000234
235 if (stencilbufferObject)
236 {
237 return stencilbufferObject->getStencilSize() > 0;
238 }
239 }
240
241 return false;
242}
243
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000244GLenum Framebuffer::completeness()
245{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000246 int width = 0;
247 int height = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000248 int samples = -1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000249
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000250 if (mColorbufferType != GL_NONE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000251 {
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000252 Renderbuffer *colorbuffer = getColorbuffer();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000253
254 if (!colorbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000255 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000256 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000257 }
258
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000259 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000260 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000261 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000262 }
263
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000264 if (mColorbufferType == GL_RENDERBUFFER)
265 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000266 if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000267 {
268 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
269 }
270 }
271 else if (IsTextureTarget(mColorbufferType))
daniel@transgaming.com01868132010-08-24 19:21:17 +0000272 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000273 if (IsCompressed(colorbuffer->getInternalFormat()))
daniel@transgaming.com01868132010-08-24 19:21:17 +0000274 {
275 return GL_FRAMEBUFFER_UNSUPPORTED;
276 }
daniel@transgaming.com1297d922010-09-01 15:47:47 +0000277
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000278 if ((dx2es::IsFloat32Format(colorbuffer->getD3DFormat()) && !getContext()->supportsFloat32RenderableTextures()) ||
279 (dx2es::IsFloat16Format(colorbuffer->getD3DFormat()) && !getContext()->supportsFloat16RenderableTextures()))
daniel@transgaming.com1297d922010-09-01 15:47:47 +0000280 {
281 return GL_FRAMEBUFFER_UNSUPPORTED;
282 }
daniel@transgaming.comb6b2e672010-10-15 17:57:47 +0000283
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000284 if (colorbuffer->getInternalFormat() == GL_LUMINANCE || colorbuffer->getInternalFormat() == GL_LUMINANCE_ALPHA)
daniel@transgaming.comb6b2e672010-10-15 17:57:47 +0000285 {
286 return GL_FRAMEBUFFER_UNSUPPORTED;
287 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000288 }
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000289 else UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000290
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000291 width = colorbuffer->getWidth();
292 height = colorbuffer->getHeight();
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000293 samples = colorbuffer->getSamples();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000294 }
295 else
296 {
297 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
298 }
299
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000300 Renderbuffer *depthbuffer = NULL;
301 Renderbuffer *stencilbuffer = NULL;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000302
303 if (mDepthbufferType != GL_NONE)
304 {
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000305 if (mDepthbufferType != GL_RENDERBUFFER)
306 {
307 return GL_FRAMEBUFFER_UNSUPPORTED; // Requires GL_OES_depth_texture
308 }
309
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000310 depthbuffer = getDepthbuffer();
311
312 if (!depthbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000313 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000314 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000315 }
316
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000317 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000318 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000319 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
320 }
321
322 if (width == 0)
323 {
324 width = depthbuffer->getWidth();
325 height = depthbuffer->getHeight();
326 }
327 else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
328 {
329 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
330 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000331
332 if (samples == -1)
333 {
334 samples = depthbuffer->getSamples();
335 }
336 else if (samples != depthbuffer->getSamples())
337 {
338 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
339 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000340 }
341
342 if (mStencilbufferType != GL_NONE)
343 {
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000344 if (mStencilbufferType != GL_RENDERBUFFER)
345 {
346 return GL_FRAMEBUFFER_UNSUPPORTED;
347 }
348
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000349 stencilbuffer = getStencilbuffer();
350
351 if (!stencilbuffer)
352 {
353 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
354 }
355
356 if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
357 {
358 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
359 }
360
361 if (width == 0)
362 {
363 width = stencilbuffer->getWidth();
364 height = stencilbuffer->getHeight();
365 }
366 else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
367 {
368 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
369 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000370
371 if (samples == -1)
372 {
373 samples = stencilbuffer->getSamples();
374 }
375 else if (samples != stencilbuffer->getSamples())
376 {
377 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
378 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000379 }
380
381 if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER)
382 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000383 if (depthbuffer->getInternalFormat() != GL_DEPTH24_STENCIL8_OES ||
384 stencilbuffer->getInternalFormat() != GL_DEPTH24_STENCIL8_OES ||
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000385 depthbuffer->getSerial() != stencilbuffer->getSerial())
386 {
387 return GL_FRAMEBUFFER_UNSUPPORTED;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000388 }
389 }
390
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000391 return GL_FRAMEBUFFER_COMPLETE;
392}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000393
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000394DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000395{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000396 mColorbufferPointer.set(new Renderbuffer(0, colorbuffer));
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000397
398 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
399 mDepthbufferPointer.set(depthStencilRenderbuffer);
400 mStencilbufferPointer.set(depthStencilRenderbuffer);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000401
402 mColorbufferType = GL_RENDERBUFFER;
403 mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
404 mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000405}
406
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000407int Framebuffer::getSamples()
408{
409 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
410 {
411 return getColorbuffer()->getSamples();
412 }
413 else
414 {
415 return 0;
416 }
417}
418
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000419GLenum DefaultFramebuffer::completeness()
420{
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000421 // The default framebuffer should always be complete
422 ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE);
423
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000424 return GL_FRAMEBUFFER_COMPLETE;
425}
426
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000427}