blob: 6e35b7457628196cc298055826301593c52155d4 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
Jamie Madille261b442014-06-25 12:42:21 -040019#include "libGLESv2/FramebufferAttachment.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000020#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000021#include "libGLESv2/Program.h"
22#include "libGLESv2/ProgramBinary.h"
23#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000024#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000025#include "libGLESv2/ResourceManager.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070026#include "libGLESv2/renderer/d3d/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000027#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000028#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040029#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040030#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050031#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050032#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033
34#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000035
36#undef near
37#undef far
38
39namespace gl
40{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000041
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000042Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000043{
44 ASSERT(robustAccess == false); // Unimplemented
45
Jamie Madill33dc8432013-07-26 11:55:05 -040046 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047
48 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
49
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000050 mClientVersion = clientVersion;
51
apatrick@chromium.org144f2802012-07-12 01:42:34 +000052 mState.depthClearValue = 1.0f;
53 mState.stencilClearValue = 0;
54
Geoff Lang0550d032014-01-30 11:29:07 -050055 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000056 mState.rasterizer.cullFace = false;
57 mState.rasterizer.cullMode = GL_BACK;
58 mState.rasterizer.frontFace = GL_CCW;
59 mState.rasterizer.polygonOffsetFill = false;
60 mState.rasterizer.polygonOffsetFactor = 0.0f;
61 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000062 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040063 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000064 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000065 mState.scissor.x = 0;
66 mState.scissor.y = 0;
67 mState.scissor.width = 0;
68 mState.scissor.height = 0;
69
70 mState.blend.blend = false;
71 mState.blend.sourceBlendRGB = GL_ONE;
72 mState.blend.sourceBlendAlpha = GL_ONE;
73 mState.blend.destBlendRGB = GL_ZERO;
74 mState.blend.destBlendAlpha = GL_ZERO;
75 mState.blend.blendEquationRGB = GL_FUNC_ADD;
76 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
77 mState.blend.sampleAlphaToCoverage = false;
78 mState.blend.dither = true;
79
apatrick@chromium.org144f2802012-07-12 01:42:34 +000080 mState.blendColor.red = 0;
81 mState.blendColor.green = 0;
82 mState.blendColor.blue = 0;
83 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000084
85 mState.depthStencil.depthTest = false;
86 mState.depthStencil.depthFunc = GL_LESS;
87 mState.depthStencil.depthMask = true;
88 mState.depthStencil.stencilTest = false;
89 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilMask = -1;
91 mState.depthStencil.stencilWritemask = -1;
92 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000093 mState.depthStencil.stencilBackMask = - 1;
94 mState.depthStencil.stencilBackWritemask = -1;
95 mState.depthStencil.stencilFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
98 mState.depthStencil.stencilBackFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
101
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000102 mState.stencilRef = 0;
103 mState.stencilBackRef = 0;
104
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.sampleCoverage = false;
106 mState.sampleCoverageValue = 1.0f;
107 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000108 mState.generateMipmapHint = GL_DONT_CARE;
109 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
110
111 mState.lineWidth = 1.0f;
112
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000113 mState.viewport.x = 0;
114 mState.viewport.y = 0;
115 mState.viewport.width = 0;
116 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000117 mState.zNear = 0.0f;
118 mState.zFar = 1.0f;
119
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000120 mState.blend.colorMaskRed = true;
121 mState.blend.colorMaskGreen = true;
122 mState.blend.colorMaskBlue = true;
123 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000124
Geoff Lang7dca1862013-07-30 16:30:46 -0400125 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
126 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
127 {
128 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
129 }
130
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000131 if (shareContext != NULL)
132 {
133 mResourceManager = shareContext->mResourceManager;
134 mResourceManager->addRef();
135 }
136 else
137 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000138 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000139 }
140
141 // [OpenGL ES 2.0.24] section 3.7 page 83:
142 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
143 // and cube map texture state vectors respectively associated with them.
144 // In order that access to these initial textures not be lost, they are treated as texture
145 // objects all of whose names are 0.
146
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000147 mTexture2DZero.set(new Texture2D(mRenderer, 0));
148 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000149 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000150 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000151
Jamie Madilldc356042013-07-19 16:36:57 -0400152 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
153 {
154 mState.samplers[textureUnit] = 0;
155 }
156
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000157 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400158 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000159 bindArrayBuffer(0);
160 bindElementArrayBuffer(0);
161 bindTextureCubeMap(0);
162 bindTexture2D(0);
163 bindReadFramebuffer(0);
164 bindDrawFramebuffer(0);
165 bindRenderbuffer(0);
166
Geoff Lang37dde692014-01-31 16:34:54 -0500167 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
168 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
169 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
170
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000171 bindGenericUniformBuffer(0);
172 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
173 {
174 bindIndexedUniformBuffer(0, i, 0, -1);
175 }
176
177 bindGenericTransformFeedbackBuffer(0);
178 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
179 {
180 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
181 }
182
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000183 bindCopyReadBuffer(0);
184 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000185 bindPixelPackBuffer(0);
186 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000187
Geoff Langc8058452014-02-03 12:04:11 -0500188 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
189 // In the initial state, a default transform feedback object is bound and treated as
190 // a transform feedback object with a name of zero. That object is bound any time
191 // BindTransformFeedback is called with id of zero
192 mTransformFeedbackZero.set(new TransformFeedback(0));
193 bindTransformFeedback(0);
194
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000198 mRendererString = NULL;
199
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200 mInvalidEnum = false;
201 mInvalidValue = false;
202 mInvalidOperation = false;
203 mOutOfMemory = false;
204 mInvalidFramebufferOperation = false;
205
206 mHasBeenCurrent = false;
207 mContextLost = false;
208 mResetStatus = GL_NO_ERROR;
209 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
210 mRobustAccess = robustAccess;
211
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213}
214
215Context::~Context()
216{
217 if (mState.currentProgram != 0)
218 {
219 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
220 if (programObject)
221 {
222 programObject->release();
223 }
224 mState.currentProgram = 0;
225 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000226 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000227
228 while (!mFramebufferMap.empty())
229 {
230 deleteFramebuffer(mFramebufferMap.begin()->first);
231 }
232
Jamie Madill33dc8432013-07-26 11:55:05 -0400233 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400235 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000236 }
237
238 while (!mQueryMap.empty())
239 {
240 deleteQuery(mQueryMap.begin()->first);
241 }
242
Jamie Madill57a89722013-07-02 11:57:03 -0400243 while (!mVertexArrayMap.empty())
244 {
245 deleteVertexArray(mVertexArrayMap.begin()->first);
246 }
247
Geoff Langc8058452014-02-03 12:04:11 -0500248 mTransformFeedbackZero.set(NULL);
249 while (!mTransformFeedbackMap.empty())
250 {
251 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
252 }
253
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000254 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
255 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000256 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000257 {
258 mState.samplerTexture[type][sampler].set(NULL);
259 }
260 }
261
262 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
263 {
264 mIncompleteTextures[type].set(NULL);
265 }
266
Jamie Madilla857c362013-07-02 11:57:02 -0400267 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
268 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000269 {
Jamie Madilla857c362013-07-02 11:57:02 -0400270 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000271 }
272
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274 mState.renderbuffer.set(NULL);
275
Geoff Langc8058452014-02-03 12:04:11 -0500276 mState.transformFeedback.set(NULL);
277
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278 mTexture2DZero.set(NULL);
279 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000280 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000281 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000282
Geoff Lang37dde692014-01-31 16:34:54 -0500283 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
284 {
285 i->second.set(NULL);
286 }
287
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000288 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000289 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
290 {
291 mState.uniformBuffers[i].set(NULL);
292 }
293
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000294 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000295 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
296 {
297 mState.transformFeedbackBuffers[i].set(NULL);
298 }
299
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000300 mState.copyReadBuffer.set(NULL);
301 mState.copyWriteBuffer.set(NULL);
302
Jamie Madill950a7752013-09-18 14:36:18 -0400303 mState.pack.pixelBuffer.set(NULL);
304 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000305
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000306 mResourceManager->release();
307}
308
daniel@transgaming.comad629872012-11-28 19:32:06 +0000309void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311 if (!mHasBeenCurrent)
312 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000313 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000314 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000315 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000317 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000318 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
319 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
320 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
321 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
322 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000323 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000324 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400325 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
326 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
327 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
328 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000329 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400330 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
Geoff Langcec35902014-04-16 10:52:36 -0400331 "MaxRenderbufferDimension=%d",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000332 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400333 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
Geoff Langcec35902014-04-16 10:52:36 -0400334 mMaxRenderbufferDimension);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000335
336 mNumCompressedTextureFormats = 0;
Geoff Langcec35902014-04-16 10:52:36 -0400337 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000338 {
339 mNumCompressedTextureFormats += 2;
340 }
Geoff Langcec35902014-04-16 10:52:36 -0400341 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000342 {
343 mNumCompressedTextureFormats += 1;
344 }
Geoff Langcec35902014-04-16 10:52:36 -0400345 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000346 {
347 mNumCompressedTextureFormats += 1;
348 }
349
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350 initRendererString();
Geoff Langcec35902014-04-16 10:52:36 -0400351 initExtensionStrings();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000352
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000353 mState.viewport.x = 0;
354 mState.viewport.y = 0;
355 mState.viewport.width = surface->getWidth();
356 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000357
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000358 mState.scissor.x = 0;
359 mState.scissor.y = 0;
360 mState.scissor.width = surface->getWidth();
361 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362
363 mHasBeenCurrent = true;
364 }
365
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000366 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000367 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000368
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000369 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
370 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000371 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372
373 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000374
375 // Store the current client version in the renderer
376 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377}
378
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000379// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000380void Context::markContextLost()
381{
382 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
383 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
384 mContextLost = true;
385}
386
387bool Context::isContextLost()
388{
389 return mContextLost;
390}
391
Geoff Lang0550d032014-01-30 11:29:07 -0500392void Context::setCap(GLenum cap, bool enabled)
393{
394 switch (cap)
395 {
396 case GL_CULL_FACE: setCullFace(enabled); break;
397 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
398 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
399 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
400 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
401 case GL_STENCIL_TEST: setStencilTest(enabled); break;
402 case GL_DEPTH_TEST: setDepthTest(enabled); break;
403 case GL_BLEND: setBlend(enabled); break;
404 case GL_DITHER: setDither(enabled); break;
405 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
406 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
407 default: UNREACHABLE();
408 }
409}
410
411bool Context::getCap(GLenum cap)
412{
413 switch (cap)
414 {
415 case GL_CULL_FACE: return isCullFaceEnabled();
416 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
417 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
418 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
419 case GL_SCISSOR_TEST: return isScissorTestEnabled();
420 case GL_STENCIL_TEST: return isStencilTestEnabled();
421 case GL_DEPTH_TEST: return isDepthTestEnabled();
422 case GL_BLEND: return isBlendEnabled();
423 case GL_DITHER: return isDitherEnabled();
424 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
425 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
426 default: UNREACHABLE(); return false;
427 }
428}
429
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430void Context::setClearColor(float red, float green, float blue, float alpha)
431{
432 mState.colorClearValue.red = red;
433 mState.colorClearValue.green = green;
434 mState.colorClearValue.blue = blue;
435 mState.colorClearValue.alpha = alpha;
436}
437
438void Context::setClearDepth(float depth)
439{
440 mState.depthClearValue = depth;
441}
442
443void Context::setClearStencil(int stencil)
444{
445 mState.stencilClearValue = stencil;
446}
447
Geoff Lang0550d032014-01-30 11:29:07 -0500448void Context::setRasterizerDiscard(bool enabled)
449{
450 mState.rasterizer.rasterizerDiscard = enabled;
451}
452
453bool Context::isRasterizerDiscardEnabled() const
454{
455 return mState.rasterizer.rasterizerDiscard;
456}
457
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000458void Context::setCullFace(bool enabled)
459{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000460 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463bool Context::isCullFaceEnabled() const
464{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000465 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000466}
467
468void Context::setCullMode(GLenum mode)
469{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000470 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000471}
472
473void Context::setFrontFace(GLenum front)
474{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000475 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setDepthTest(bool enabled)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000481}
482
483bool Context::isDepthTestEnabled() const
484{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000485 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000486}
487
488void Context::setDepthFunc(GLenum depthFunc)
489{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000490 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000491}
492
493void Context::setDepthRange(float zNear, float zFar)
494{
495 mState.zNear = zNear;
496 mState.zFar = zFar;
497}
498
499void Context::setBlend(bool enabled)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000502}
503
504bool Context::isBlendEnabled() const
505{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000506 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000507}
508
509void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
510{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.blend.sourceBlendRGB = sourceRGB;
512 mState.blend.destBlendRGB = destRGB;
513 mState.blend.sourceBlendAlpha = sourceAlpha;
514 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000515}
516
517void Context::setBlendColor(float red, float green, float blue, float alpha)
518{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000519 mState.blendColor.red = red;
520 mState.blendColor.green = green;
521 mState.blendColor.blue = blue;
522 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.blend.blendEquationRGB = rgbEquation;
528 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setStencilTest(bool enabled)
532{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000533 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000534}
535
536bool Context::isStencilTestEnabled() const
537{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000538 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000539}
540
541void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
542{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000543 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000544 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000545 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000546}
547
548void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
549{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000550 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000551 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000552 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setStencilWritemask(GLuint stencilWritemask)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000558}
559
560void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
561{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000562 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000563}
564
565void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
566{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000567 mState.depthStencil.stencilFail = stencilFail;
568 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
569 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.depthStencil.stencilBackFail = stencilBackFail;
575 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
576 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
Jamie Madillac528012014-06-20 13:21:23 -0400579const gl::DepthStencilState &Context::getDepthStencilState() const
580{
581 return mState.depthStencil;
582}
583
584GLint Context::getStencilRef() const
585{
586 return mState.stencilRef;
587}
588
589GLint Context::getStencilBackRef() const
590{
591 return mState.stencilBackRef;
592}
593
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000594void Context::setPolygonOffsetFill(bool enabled)
595{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000596 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000597}
598
599bool Context::isPolygonOffsetFillEnabled() const
600{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000601 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000602}
603
604void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
605{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000606 // An application can pass NaN values here, so handle this gracefully
607 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
608 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000609}
610
611void Context::setSampleAlphaToCoverage(bool enabled)
612{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000613 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000614}
615
616bool Context::isSampleAlphaToCoverageEnabled() const
617{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000618 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621void Context::setSampleCoverage(bool enabled)
622{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000623 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000624}
625
626bool Context::isSampleCoverageEnabled() const
627{
628 return mState.sampleCoverage;
629}
630
631void Context::setSampleCoverageParams(GLclampf value, bool invert)
632{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000633 mState.sampleCoverageValue = value;
634 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
637void Context::setScissorTest(bool enabled)
638{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000639 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000640}
641
642bool Context::isScissorTestEnabled() const
643{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000644 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000645}
646
647void Context::setDither(bool enabled)
648{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000649 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000650}
651
652bool Context::isDitherEnabled() const
653{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000654 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000655}
656
657void Context::setLineWidth(GLfloat width)
658{
659 mState.lineWidth = width;
660}
661
662void Context::setGenerateMipmapHint(GLenum hint)
663{
664 mState.generateMipmapHint = hint;
665}
666
667void Context::setFragmentShaderDerivativeHint(GLenum hint)
668{
669 mState.fragmentShaderDerivativeHint = hint;
670 // TODO: Propagate the hint to shader translator so we can write
671 // ddx, ddx_coarse, or ddx_fine depending on the hint.
672 // Ignore for now. It is valid for implementations to ignore hint.
673}
674
675void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
676{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000677 mState.viewport.x = x;
678 mState.viewport.y = y;
679 mState.viewport.width = width;
680 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000681}
682
683void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
684{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000685 mState.scissor.x = x;
686 mState.scissor.y = y;
687 mState.scissor.width = width;
688 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000689}
690
Geoff Langc8325162013-08-09 13:26:56 -0400691void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
692{
693 *x = mState.scissor.x;
694 *y = mState.scissor.y;
695 *width = mState.scissor.width;
696 *height = mState.scissor.height;
697}
698
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000699void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
700{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000701 mState.blend.colorMaskRed = red;
702 mState.blend.colorMaskGreen = green;
703 mState.blend.colorMaskBlue = blue;
704 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000705}
706
707void Context::setDepthMask(bool mask)
708{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000709 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000710}
711
712void Context::setActiveSampler(unsigned int active)
713{
714 mState.activeSampler = active;
715}
716
717GLuint Context::getReadFramebufferHandle() const
718{
719 return mState.readFramebuffer;
720}
721
722GLuint Context::getDrawFramebufferHandle() const
723{
724 return mState.drawFramebuffer;
725}
726
727GLuint Context::getRenderbufferHandle() const
728{
729 return mState.renderbuffer.id();
730}
731
Jamie Madilld8db8662013-07-02 11:57:04 -0400732GLuint Context::getVertexArrayHandle() const
733{
734 return mState.vertexArray;
735}
736
Jamie Madilldc356042013-07-19 16:36:57 -0400737GLuint Context::getSamplerHandle(GLuint textureUnit) const
738{
739 ASSERT(textureUnit < ArraySize(mState.samplers));
740 return mState.samplers[textureUnit];
741}
742
Jamie Madill893ab082014-05-16 16:56:10 -0400743unsigned int Context::getActiveSampler() const
744{
745 return mState.activeSampler;
746}
747
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000748GLuint Context::getArrayBufferHandle() const
749{
750 return mState.arrayBuffer.id();
751}
752
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400753bool Context::isQueryActive() const
754{
755 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
756 i != mState.activeQueries.end(); i++)
757 {
758 if (i->second.get() != NULL)
759 {
760 return true;
761 }
762 }
763
764 return false;
765}
766
Jamie Madill45c785d2014-05-13 14:09:34 -0400767const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000768{
Geoff Lang37dde692014-01-31 16:34:54 -0500769 // All query types should already exist in the activeQueries map
770 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771
Jamie Madill45c785d2014-05-13 14:09:34 -0400772 return mState.activeQueries.at(target).get();
773}
774
775GLuint Context::getActiveQueryId(GLenum target) const
776{
777 const Query *query = getActiveQuery(target);
778 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000779}
780
781void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
782{
Jamie Madill57a89722013-07-02 11:57:03 -0400783 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000784}
785
Jamie Madilla857c362013-07-02 11:57:02 -0400786const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000787{
Jamie Madill57a89722013-07-02 11:57:03 -0400788 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000789}
790
Jamie Madilla857c362013-07-02 11:57:02 -0400791const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
792{
793 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
794 return mState.vertexAttribCurrentValues[attribNum];
795}
796
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000797void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000798 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000799{
Jamie Madill57a89722013-07-02 11:57:03 -0400800 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000801}
802
803const void *Context::getVertexAttribPointer(unsigned int attribNum) const
804{
Brandon Jones5bf98292014-06-06 17:19:38 -0700805 return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000806}
807
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000808void Context::setPackAlignment(GLint alignment)
809{
Jamie Madill950a7752013-09-18 14:36:18 -0400810 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000811}
812
813GLint Context::getPackAlignment() const
814{
Jamie Madill950a7752013-09-18 14:36:18 -0400815 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000816}
817
818void Context::setUnpackAlignment(GLint alignment)
819{
Jamie Madill950a7752013-09-18 14:36:18 -0400820 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000821}
822
823GLint Context::getUnpackAlignment() const
824{
Jamie Madill950a7752013-09-18 14:36:18 -0400825 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000826}
827
828void Context::setPackReverseRowOrder(bool reverseRowOrder)
829{
Jamie Madill950a7752013-09-18 14:36:18 -0400830 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000831}
832
833bool Context::getPackReverseRowOrder() const
834{
Jamie Madill950a7752013-09-18 14:36:18 -0400835 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000836}
837
Jamie Madill88f18f42013-09-18 14:36:19 -0400838const PixelUnpackState &Context::getUnpackState() const
839{
840 return mState.unpack;
841}
842
843const PixelPackState &Context::getPackState() const
844{
845 return mState.pack;
846}
847
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000848GLuint Context::createBuffer()
849{
850 return mResourceManager->createBuffer();
851}
852
853GLuint Context::createProgram()
854{
855 return mResourceManager->createProgram();
856}
857
858GLuint Context::createShader(GLenum type)
859{
860 return mResourceManager->createShader(type);
861}
862
863GLuint Context::createTexture()
864{
865 return mResourceManager->createTexture();
866}
867
868GLuint Context::createRenderbuffer()
869{
870 return mResourceManager->createRenderbuffer();
871}
872
Jamie Madillcd055f82013-07-26 11:55:15 -0400873GLsync Context::createFenceSync(GLenum condition)
874{
875 GLuint handle = mResourceManager->createFenceSync();
876
877 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
878 ASSERT(fenceSync);
879
880 fenceSync->set(condition);
881
882 return reinterpret_cast<GLsync>(handle);
883}
884
Jamie Madill57a89722013-07-02 11:57:03 -0400885GLuint Context::createVertexArray()
886{
887 GLuint handle = mVertexArrayHandleAllocator.allocate();
888
Jamie Madilld1028542013-07-02 11:57:04 -0400889 // Although the spec states VAO state is not initialized until the object is bound,
890 // we create it immediately. The resulting behaviour is transparent to the application,
891 // since it's not currently possible to access the state until the object is bound.
Brandon Jones5bf98292014-06-06 17:19:38 -0700892 mVertexArrayMap[handle] = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -0400893
894 return handle;
895}
896
Jamie Madilldc356042013-07-19 16:36:57 -0400897GLuint Context::createSampler()
898{
899 return mResourceManager->createSampler();
900}
901
Geoff Langc8058452014-02-03 12:04:11 -0500902GLuint Context::createTransformFeedback()
903{
904 GLuint handle = mTransformFeedbackAllocator.allocate();
905 TransformFeedback *transformFeedback = new TransformFeedback(handle);
906 transformFeedback->addRef();
907 mTransformFeedbackMap[handle] = transformFeedback;
908 return handle;
909}
910
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000911// Returns an unused framebuffer name
912GLuint Context::createFramebuffer()
913{
914 GLuint handle = mFramebufferHandleAllocator.allocate();
915
916 mFramebufferMap[handle] = NULL;
917
918 return handle;
919}
920
Jamie Madill33dc8432013-07-26 11:55:05 -0400921GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000922{
Jamie Madill33dc8432013-07-26 11:55:05 -0400923 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000924
Jamie Madill33dc8432013-07-26 11:55:05 -0400925 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000926
927 return handle;
928}
929
930// Returns an unused query name
931GLuint Context::createQuery()
932{
933 GLuint handle = mQueryHandleAllocator.allocate();
934
935 mQueryMap[handle] = NULL;
936
937 return handle;
938}
939
940void Context::deleteBuffer(GLuint buffer)
941{
942 if (mResourceManager->getBuffer(buffer))
943 {
944 detachBuffer(buffer);
945 }
Jamie Madill893ab082014-05-16 16:56:10 -0400946
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000947 mResourceManager->deleteBuffer(buffer);
948}
949
950void Context::deleteShader(GLuint shader)
951{
952 mResourceManager->deleteShader(shader);
953}
954
955void Context::deleteProgram(GLuint program)
956{
957 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000958}
959
960void Context::deleteTexture(GLuint texture)
961{
962 if (mResourceManager->getTexture(texture))
963 {
964 detachTexture(texture);
965 }
966
967 mResourceManager->deleteTexture(texture);
968}
969
970void Context::deleteRenderbuffer(GLuint renderbuffer)
971{
972 if (mResourceManager->getRenderbuffer(renderbuffer))
973 {
974 detachRenderbuffer(renderbuffer);
975 }
Jamie Madill893ab082014-05-16 16:56:10 -0400976
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000977 mResourceManager->deleteRenderbuffer(renderbuffer);
978}
979
Jamie Madillcd055f82013-07-26 11:55:15 -0400980void Context::deleteFenceSync(GLsync fenceSync)
981{
982 // The spec specifies the underlying Fence object is not deleted until all current
983 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
984 // and since our API is currently designed for being called from a single thread, we can delete
985 // the fence immediately.
986 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
987}
988
Jamie Madill57a89722013-07-02 11:57:03 -0400989void Context::deleteVertexArray(GLuint vertexArray)
990{
991 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
992
993 if (vertexArrayObject != mVertexArrayMap.end())
994 {
995 detachVertexArray(vertexArray);
996
997 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
998 delete vertexArrayObject->second;
999 mVertexArrayMap.erase(vertexArrayObject);
1000 }
1001}
1002
Jamie Madilldc356042013-07-19 16:36:57 -04001003void Context::deleteSampler(GLuint sampler)
1004{
1005 if (mResourceManager->getSampler(sampler))
1006 {
1007 detachSampler(sampler);
1008 }
1009
1010 mResourceManager->deleteSampler(sampler);
1011}
1012
Geoff Langc8058452014-02-03 12:04:11 -05001013void Context::deleteTransformFeedback(GLuint transformFeedback)
1014{
1015 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1016 if (iter != mTransformFeedbackMap.end())
1017 {
1018 detachTransformFeedback(transformFeedback);
1019 mTransformFeedbackAllocator.release(transformFeedback);
1020 iter->second->release();
1021 mTransformFeedbackMap.erase(iter);
1022 }
1023}
1024
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001025void Context::deleteFramebuffer(GLuint framebuffer)
1026{
1027 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1028
1029 if (framebufferObject != mFramebufferMap.end())
1030 {
1031 detachFramebuffer(framebuffer);
1032
1033 mFramebufferHandleAllocator.release(framebufferObject->first);
1034 delete framebufferObject->second;
1035 mFramebufferMap.erase(framebufferObject);
1036 }
1037}
1038
Jamie Madill33dc8432013-07-26 11:55:05 -04001039void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001040{
Jamie Madill33dc8432013-07-26 11:55:05 -04001041 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001042
Jamie Madill33dc8432013-07-26 11:55:05 -04001043 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001044 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001045 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001046 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001047 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001048 }
1049}
1050
1051void Context::deleteQuery(GLuint query)
1052{
1053 QueryMap::iterator queryObject = mQueryMap.find(query);
1054 if (queryObject != mQueryMap.end())
1055 {
1056 mQueryHandleAllocator.release(queryObject->first);
1057 if (queryObject->second)
1058 {
1059 queryObject->second->release();
1060 }
1061 mQueryMap.erase(queryObject);
1062 }
1063}
1064
1065Buffer *Context::getBuffer(GLuint handle)
1066{
1067 return mResourceManager->getBuffer(handle);
1068}
1069
Geoff Lang48dcae72014-02-05 16:28:24 -05001070Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001071{
1072 return mResourceManager->getShader(handle);
1073}
1074
Geoff Lang48dcae72014-02-05 16:28:24 -05001075Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001076{
1077 return mResourceManager->getProgram(handle);
1078}
1079
Jamie Madill570f7c82014-07-03 10:38:54 -04001080Texture *Context::getTexture(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001081{
1082 return mResourceManager->getTexture(handle);
1083}
1084
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001085Renderbuffer *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001086{
1087 return mResourceManager->getRenderbuffer(handle);
1088}
1089
Jamie Madillcd055f82013-07-26 11:55:15 -04001090FenceSync *Context::getFenceSync(GLsync handle) const
1091{
1092 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1093}
1094
Jamie Madill57a89722013-07-02 11:57:03 -04001095VertexArray *Context::getVertexArray(GLuint handle) const
1096{
1097 auto vertexArray = mVertexArrayMap.find(handle);
1098
1099 if (vertexArray == mVertexArrayMap.end())
1100 {
1101 return NULL;
1102 }
1103 else
1104 {
1105 return vertexArray->second;
1106 }
1107}
1108
Jamie Madilldc356042013-07-19 16:36:57 -04001109Sampler *Context::getSampler(GLuint handle) const
1110{
1111 return mResourceManager->getSampler(handle);
1112}
1113
Geoff Langc8058452014-02-03 12:04:11 -05001114TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1115{
1116 if (handle == 0)
1117 {
1118 return mTransformFeedbackZero.get();
1119 }
1120 else
1121 {
1122 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1123 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1124 }
1125}
1126
Jamie Madill570f7c82014-07-03 10:38:54 -04001127Framebuffer *Context::getReadFramebuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001128{
1129 return getFramebuffer(mState.readFramebuffer);
1130}
1131
1132Framebuffer *Context::getDrawFramebuffer()
1133{
1134 return mBoundDrawFramebuffer;
1135}
1136
Jamie Madill13f7d7d2014-06-20 13:21:27 -04001137const Framebuffer *Context::getDrawFramebuffer() const
1138{
1139 return mBoundDrawFramebuffer;
1140}
1141
Jamie Madill57a89722013-07-02 11:57:03 -04001142VertexArray *Context::getCurrentVertexArray() const
1143{
1144 VertexArray *vao = getVertexArray(mState.vertexArray);
1145 ASSERT(vao != NULL);
1146 return vao;
1147}
1148
Geoff Langc8058452014-02-03 12:04:11 -05001149TransformFeedback *Context::getCurrentTransformFeedback() const
1150{
1151 return mState.transformFeedback.get();
1152}
1153
Jamie Madilldc356042013-07-19 16:36:57 -04001154bool Context::isSampler(GLuint samplerName) const
1155{
1156 return mResourceManager->isSampler(samplerName);
1157}
1158
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001159void Context::bindArrayBuffer(unsigned int buffer)
1160{
1161 mResourceManager->checkBufferAllocation(buffer);
1162
1163 mState.arrayBuffer.set(getBuffer(buffer));
1164}
1165
1166void Context::bindElementArrayBuffer(unsigned int buffer)
1167{
1168 mResourceManager->checkBufferAllocation(buffer);
1169
Jamie Madill57a89722013-07-02 11:57:03 -04001170 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001171}
1172
1173void Context::bindTexture2D(GLuint texture)
1174{
1175 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1176
1177 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1178}
1179
1180void Context::bindTextureCubeMap(GLuint texture)
1181{
1182 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1183
1184 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1185}
1186
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001187void Context::bindTexture3D(GLuint texture)
1188{
1189 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1190
1191 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1192}
1193
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001194void Context::bindTexture2DArray(GLuint texture)
1195{
1196 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1197
1198 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1199}
1200
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001201void Context::bindReadFramebuffer(GLuint framebuffer)
1202{
1203 if (!getFramebuffer(framebuffer))
1204 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001205 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206 }
1207
1208 mState.readFramebuffer = framebuffer;
1209}
1210
1211void Context::bindDrawFramebuffer(GLuint framebuffer)
1212{
1213 if (!getFramebuffer(framebuffer))
1214 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001215 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001216 }
1217
1218 mState.drawFramebuffer = framebuffer;
1219
1220 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1221}
1222
1223void Context::bindRenderbuffer(GLuint renderbuffer)
1224{
1225 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1226
1227 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1228}
1229
Jamie Madill57a89722013-07-02 11:57:03 -04001230void Context::bindVertexArray(GLuint vertexArray)
1231{
1232 if (!getVertexArray(vertexArray))
1233 {
Brandon Jones5bf98292014-06-06 17:19:38 -07001234 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -04001235 }
1236
1237 mState.vertexArray = vertexArray;
1238}
1239
Jamie Madilldc356042013-07-19 16:36:57 -04001240void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1241{
1242 ASSERT(textureUnit < ArraySize(mState.samplers));
1243 mResourceManager->checkSamplerAllocation(sampler);
1244
1245 mState.samplers[textureUnit] = sampler;
1246}
1247
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001248void Context::bindGenericUniformBuffer(GLuint buffer)
1249{
1250 mResourceManager->checkBufferAllocation(buffer);
1251
1252 mState.genericUniformBuffer.set(getBuffer(buffer));
1253}
1254
1255void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001256{
1257 mResourceManager->checkBufferAllocation(buffer);
1258
1259 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1260}
1261
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001262void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1263{
1264 mResourceManager->checkBufferAllocation(buffer);
1265
1266 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1267}
1268
1269void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001270{
1271 mResourceManager->checkBufferAllocation(buffer);
1272
1273 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1274}
1275
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001276void Context::bindCopyReadBuffer(GLuint buffer)
1277{
1278 mResourceManager->checkBufferAllocation(buffer);
1279
1280 mState.copyReadBuffer.set(getBuffer(buffer));
1281}
1282
1283void Context::bindCopyWriteBuffer(GLuint buffer)
1284{
1285 mResourceManager->checkBufferAllocation(buffer);
1286
1287 mState.copyWriteBuffer.set(getBuffer(buffer));
1288}
1289
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001290void Context::bindPixelPackBuffer(GLuint buffer)
1291{
1292 mResourceManager->checkBufferAllocation(buffer);
1293
Jamie Madill950a7752013-09-18 14:36:18 -04001294 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001295}
1296
1297void Context::bindPixelUnpackBuffer(GLuint buffer)
1298{
1299 mResourceManager->checkBufferAllocation(buffer);
1300
Jamie Madill950a7752013-09-18 14:36:18 -04001301 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001302}
1303
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001304void Context::useProgram(GLuint program)
1305{
1306 GLuint priorProgram = mState.currentProgram;
1307 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1308
1309 if (priorProgram != program)
1310 {
1311 Program *newProgram = mResourceManager->getProgram(program);
1312 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001313 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001314
1315 if (newProgram)
1316 {
1317 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001318 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001319 }
Jamie Madill893ab082014-05-16 16:56:10 -04001320
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001321 if (oldProgram)
1322 {
1323 oldProgram->release();
1324 }
1325 }
1326}
1327
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001328void Context::linkProgram(GLuint program)
1329{
1330 Program *programObject = mResourceManager->getProgram(program);
1331
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001332 bool linked = programObject->link();
1333
1334 // if the current program was relinked successfully we
1335 // need to install the new executables
1336 if (linked && program == mState.currentProgram)
1337 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001338 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001339 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001340}
1341
1342void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1343{
1344 Program *programObject = mResourceManager->getProgram(program);
1345
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001346 bool loaded = programObject->setProgramBinary(binary, length);
1347
1348 // if the current program was reloaded successfully we
1349 // need to install the new executables
1350 if (loaded && program == mState.currentProgram)
1351 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001352 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001353 }
1354
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001355}
1356
Geoff Langc8058452014-02-03 12:04:11 -05001357void Context::bindTransformFeedback(GLuint transformFeedback)
1358{
1359 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1360 mState.transformFeedback.set(transformFeedbackObject);
1361}
1362
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001363void Context::beginQuery(GLenum target, GLuint query)
1364{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001365 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001366 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001367
1368 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001369 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001370
1371 // begin query
1372 queryObject->begin();
1373}
1374
1375void Context::endQuery(GLenum target)
1376{
Geoff Lang37dde692014-01-31 16:34:54 -05001377 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001378 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001379
1380 queryObject->end();
1381
Geoff Lang37dde692014-01-31 16:34:54 -05001382 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001383}
1384
1385void Context::setFramebufferZero(Framebuffer *buffer)
1386{
1387 delete mFramebufferMap[0];
1388 mFramebufferMap[0] = buffer;
1389 if (mState.drawFramebuffer == 0)
1390 {
1391 mBoundDrawFramebuffer = buffer;
1392 }
1393}
1394
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001395void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001396{
Geoff Langcec35902014-04-16 10:52:36 -04001397 const TextureCaps &formatCaps = getCaps().textureCaps.get(internalformat);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001398
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001399 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001400
Geoff Langcec35902014-04-16 10:52:36 -04001401 if (formatCaps.colorRendering)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001402 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001403 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001404 }
Geoff Langcec35902014-04-16 10:52:36 -04001405 else if (formatCaps.depthRendering && formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001406 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001407 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001408 }
Geoff Langcec35902014-04-16 10:52:36 -04001409 else if (formatCaps.depthRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001410 {
1411 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1412 }
Geoff Langcec35902014-04-16 10:52:36 -04001413 else if (formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001414 {
1415 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1416 }
1417 else
1418 {
1419 UNREACHABLE();
1420 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001421 }
1422
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001423 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001424 renderbufferObject->setStorage(renderbuffer);
1425}
1426
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001427Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001428{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001429 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001430
1431 if (framebuffer == mFramebufferMap.end())
1432 {
1433 return NULL;
1434 }
1435 else
1436 {
1437 return framebuffer->second;
1438 }
1439}
1440
Jamie Madill33dc8432013-07-26 11:55:05 -04001441FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001442{
Jamie Madill33dc8432013-07-26 11:55:05 -04001443 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001444
Jamie Madill33dc8432013-07-26 11:55:05 -04001445 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001446 {
1447 return NULL;
1448 }
1449 else
1450 {
1451 return fence->second;
1452 }
1453}
1454
1455Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1456{
1457 QueryMap::iterator query = mQueryMap.find(handle);
1458
1459 if (query == mQueryMap.end())
1460 {
1461 return NULL;
1462 }
1463 else
1464 {
1465 if (!query->second && create)
1466 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001467 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001468 query->second->addRef();
1469 }
1470 return query->second;
1471 }
1472}
1473
Jamie Madill8c96d582014-03-05 15:01:23 -05001474Buffer *Context::getTargetBuffer(GLenum target) const
1475{
1476 switch (target)
1477 {
1478 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1479 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1480 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1481 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1482 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1483 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1484 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1485 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1486 default: UNREACHABLE(); return NULL;
1487 }
1488}
1489
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001490Buffer *Context::getArrayBuffer()
1491{
1492 return mState.arrayBuffer.get();
1493}
1494
Jamie Madill7a5f7382014-03-05 15:01:24 -05001495Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001496{
Jamie Madill57a89722013-07-02 11:57:03 -04001497 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001498}
1499
Shannon Woodse8cda3712014-07-01 16:13:18 -04001500ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001501{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001502 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001503}
1504
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001505Texture *Context::getTargetTexture(GLenum target) const
1506{
1507 if (!ValidTextureTarget(this, target))
1508 {
1509 return NULL;
1510 }
1511
1512 switch (target)
1513 {
1514 case GL_TEXTURE_2D: return getTexture2D();
1515 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1516 case GL_TEXTURE_3D: return getTexture3D();
1517 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1518 default: return NULL;
1519 }
1520}
1521
1522GLuint Context::getTargetFramebufferHandle(GLenum target) const
1523{
1524 if (!ValidFramebufferTarget(target))
1525 {
1526 return GL_INVALID_INDEX;
1527 }
1528
1529 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1530 {
1531 return mState.readFramebuffer;
1532 }
1533 else
1534 {
1535 return mState.drawFramebuffer;
1536 }
1537}
1538
1539Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1540{
1541 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1542 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1543}
1544
1545Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001546{
1547 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1548}
1549
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001550TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001551{
1552 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1553}
1554
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001555Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001556{
1557 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1558}
1559
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001560Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001561{
1562 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1563}
1564
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001565Buffer *Context::getGenericUniformBuffer()
1566{
1567 return mState.genericUniformBuffer.get();
1568}
1569
1570Buffer *Context::getGenericTransformFeedbackBuffer()
1571{
1572 return mState.genericTransformFeedbackBuffer.get();
1573}
1574
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001575Buffer *Context::getCopyReadBuffer()
1576{
1577 return mState.copyReadBuffer.get();
1578}
1579
1580Buffer *Context::getCopyWriteBuffer()
1581{
1582 return mState.copyWriteBuffer.get();
1583}
1584
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001585Buffer *Context::getPixelPackBuffer()
1586{
Jamie Madill950a7752013-09-18 14:36:18 -04001587 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001588}
1589
1590Buffer *Context::getPixelUnpackBuffer()
1591{
Jamie Madill950a7752013-09-18 14:36:18 -04001592 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001593}
1594
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001595Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001596{
1597 GLuint texid = mState.samplerTexture[type][sampler].id();
1598
1599 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1600 {
1601 switch (type)
1602 {
1603 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001604 case TEXTURE_2D: return mTexture2DZero.get();
1605 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1606 case TEXTURE_3D: return mTexture3DZero.get();
1607 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001608 }
1609 }
1610
1611 return mState.samplerTexture[type][sampler].get();
1612}
1613
Jamie Madill893ab082014-05-16 16:56:10 -04001614void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001615{
1616 switch (pname)
1617 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001618 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1619 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1620 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001621 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001622 params[0] = mState.blend.colorMaskRed;
1623 params[1] = mState.blend.colorMaskGreen;
1624 params[2] = mState.blend.colorMaskBlue;
1625 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001626 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001627 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1628 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1629 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1630 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001631 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001632 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1633 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1634 case GL_BLEND: *params = mState.blend.blend; break;
1635 case GL_DITHER: *params = mState.blend.dither; break;
1636 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001637 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1638 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001639 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001640 UNREACHABLE();
1641 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001642 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001643}
1644
Jamie Madill893ab082014-05-16 16:56:10 -04001645void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001646{
1647 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1648 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1649 // GetIntegerv as its native query function. As it would require conversion in any
1650 // case, this should make no difference to the calling application.
1651 switch (pname)
1652 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001653 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1654 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1655 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1656 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1657 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001658 case GL_ALIASED_LINE_WIDTH_RANGE:
1659 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1660 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1661 break;
1662 case GL_ALIASED_POINT_SIZE_RANGE:
1663 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1664 params[1] = getMaximumPointSize();
1665 break;
1666 case GL_DEPTH_RANGE:
1667 params[0] = mState.zNear;
1668 params[1] = mState.zFar;
1669 break;
1670 case GL_COLOR_CLEAR_VALUE:
1671 params[0] = mState.colorClearValue.red;
1672 params[1] = mState.colorClearValue.green;
1673 params[2] = mState.colorClearValue.blue;
1674 params[3] = mState.colorClearValue.alpha;
1675 break;
1676 case GL_BLEND_COLOR:
1677 params[0] = mState.blendColor.red;
1678 params[1] = mState.blendColor.green;
1679 params[2] = mState.blendColor.blue;
1680 params[3] = mState.blendColor.alpha;
1681 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001682 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04001683 ASSERT(getCaps().extensions.textureFilterAnisotropic);
1684 *params = getCaps().extensions.maxTextureAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001685 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001686 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001687 UNREACHABLE();
1688 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001689 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001690}
1691
Jamie Madill893ab082014-05-16 16:56:10 -04001692void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001693{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001694 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1695 {
1696 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Jamie Madill893ab082014-05-16 16:56:10 -04001697 ASSERT(colorAttachment < mRenderer->getMaxRenderTargets());
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001698 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001699 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001700 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001701 }
1702
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001703 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1704 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1705 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001706 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001707 // Context::getFloatv.
1708 switch (pname)
1709 {
Jamie Madill1caff072013-07-19 16:36:56 -04001710 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1711 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1712 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1713 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001714 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001715 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1716 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1717 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1718 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1719 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1720 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1721 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1722 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1723 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1724 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1725 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1726 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1727 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1728 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1729 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1730 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1731 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1732 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001733 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1734 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1735 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001736 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1737 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1738 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1739 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1740 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001741 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001742 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1743 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001744 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001745 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1746 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1747 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1748 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1749 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1750 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1751 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1752 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1753 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1754 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1755 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1756 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1757 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001758 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1759 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001760 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1761 case GL_SUBPIXEL_BITS: *params = 4; break;
1762 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1763 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1764 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1765 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1766 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1767 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1768 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1769 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1770 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001771 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1772 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001773 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1774 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001775 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1776 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1777 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001778 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001779 params[0] = mNumCompressedTextureFormats;
1780 break;
1781 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001782 *params = static_cast<GLint>(getMaxSupportedSamples());
1783 break;
1784 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001785 case GL_SAMPLES:
1786 {
1787 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1788 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1789 {
1790 switch (pname)
1791 {
1792 case GL_SAMPLE_BUFFERS:
1793 if (framebuffer->getSamples() != 0)
1794 {
1795 *params = 1;
1796 }
1797 else
1798 {
1799 *params = 0;
1800 }
1801 break;
1802 case GL_SAMPLES:
1803 *params = framebuffer->getSamples();
1804 break;
1805 }
1806 }
Jamie Madill893ab082014-05-16 16:56:10 -04001807 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001808 {
1809 *params = 0;
1810 }
1811 }
1812 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001813 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1814 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1815 {
Geoff Lang005df412013-10-16 14:12:50 -04001816 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001817 getCurrentReadFormatType(&internalFormat, &format, &type);
1818 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1819 *params = format;
1820 else
1821 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001822 }
1823 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001824 case GL_MAX_VIEWPORT_DIMS:
1825 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001826 params[0] = mMaxViewportDimension;
1827 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001828 }
1829 break;
1830 case GL_COMPRESSED_TEXTURE_FORMATS:
1831 {
Geoff Langcec35902014-04-16 10:52:36 -04001832 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001833 {
1834 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1835 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1836 }
Geoff Langcec35902014-04-16 10:52:36 -04001837 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001838 {
1839 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1840 }
Geoff Langcec35902014-04-16 10:52:36 -04001841 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001842 {
1843 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1844 }
1845 }
1846 break;
1847 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001848 params[0] = mState.viewport.x;
1849 params[1] = mState.viewport.y;
1850 params[2] = mState.viewport.width;
1851 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001852 break;
1853 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001854 params[0] = mState.scissor.x;
1855 params[1] = mState.scissor.y;
1856 params[2] = mState.scissor.width;
1857 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001858 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001859 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1860 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001861 case GL_RED_BITS:
1862 case GL_GREEN_BITS:
1863 case GL_BLUE_BITS:
1864 case GL_ALPHA_BITS:
1865 {
1866 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001867 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001868
1869 if (colorbuffer)
1870 {
1871 switch (pname)
1872 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001873 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1874 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1875 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1876 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001877 }
1878 }
1879 else
1880 {
1881 *params = 0;
1882 }
1883 }
1884 break;
1885 case GL_DEPTH_BITS:
1886 {
1887 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001888 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001889
1890 if (depthbuffer)
1891 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001892 *params = depthbuffer->getDepthSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001893 }
1894 else
1895 {
1896 *params = 0;
1897 }
1898 }
1899 break;
1900 case GL_STENCIL_BITS:
1901 {
1902 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001903 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001904
1905 if (stencilbuffer)
1906 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001907 *params = stencilbuffer->getStencilSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001908 }
1909 else
1910 {
1911 *params = 0;
1912 }
1913 }
1914 break;
1915 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001916 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1917 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001918 break;
1919 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001920 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1921 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001922 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001923 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001924 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1925 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001926 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001927 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001928 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1929 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001930 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001931 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1932 *params = mResetStrategy;
1933 break;
1934 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1935 *params = 1;
1936 break;
1937 case GL_PROGRAM_BINARY_FORMATS_OES:
1938 *params = GL_PROGRAM_BINARY_ANGLE;
1939 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001940 case GL_UNIFORM_BUFFER_BINDING:
1941 *params = mState.genericUniformBuffer.id();
1942 break;
1943 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1944 *params = mState.genericTransformFeedbackBuffer.id();
1945 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001946 case GL_COPY_READ_BUFFER_BINDING:
1947 *params = mState.copyReadBuffer.id();
1948 break;
1949 case GL_COPY_WRITE_BUFFER_BINDING:
1950 *params = mState.copyWriteBuffer.id();
1951 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001952 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001953 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001954 break;
1955 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001956 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001957 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001958 case GL_NUM_EXTENSIONS:
Geoff Langcec35902014-04-16 10:52:36 -04001959 *params = static_cast<GLint>(mExtensionStrings.size());
Geoff Lang23c81692013-08-12 10:46:58 -04001960 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001961 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001962 UNREACHABLE();
1963 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001964 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001965}
1966
Jamie Madill893ab082014-05-16 16:56:10 -04001967void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001968{
1969 switch (pname)
1970 {
1971 case GL_MAX_ELEMENT_INDEX:
1972 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1973 break;
1974 case GL_MAX_UNIFORM_BLOCK_SIZE:
1975 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1976 break;
1977 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1978 {
1979 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1980 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1981 *params = uniformBufferComponents + defaultBufferComponents;
1982 }
1983 break;
1984 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1985 {
1986 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1987 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1988 *params = uniformBufferComponents + defaultBufferComponents;
1989 }
1990 break;
1991 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001992 // We do not wait for server fence objects internally, so report a max timeout of zero.
1993 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001994 break;
1995 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001996 UNREACHABLE();
1997 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04001998 }
Jamie Madill0fda9862013-07-19 16:36:55 -04001999}
2000
Shannon Woods1b2fb852013-08-19 14:28:48 -04002001bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2002{
2003 switch (target)
2004 {
2005 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2006 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2007 {
2008 *data = mState.transformFeedbackBuffers[index].id();
2009 }
2010 break;
2011 case GL_UNIFORM_BUFFER_BINDING:
2012 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2013 {
2014 *data = mState.uniformBuffers[index].id();
2015 }
2016 break;
2017 default:
2018 return false;
2019 }
2020
2021 return true;
2022}
2023
2024bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2025{
2026 switch (target)
2027 {
2028 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2029 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2030 {
2031 *data = mState.transformFeedbackBuffers[index].getOffset();
2032 }
2033 break;
2034 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2035 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2036 {
2037 *data = mState.transformFeedbackBuffers[index].getSize();
2038 }
2039 break;
2040 case GL_UNIFORM_BUFFER_START:
2041 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2042 {
2043 *data = mState.uniformBuffers[index].getOffset();
2044 }
2045 break;
2046 case GL_UNIFORM_BUFFER_SIZE:
2047 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2048 {
2049 *data = mState.uniformBuffers[index].getSize();
2050 }
2051 break;
2052 default:
2053 return false;
2054 }
2055
2056 return true;
2057}
2058
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2060{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002061 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2062 {
2063 *type = GL_INT;
2064 *numParams = 1;
2065 return true;
2066 }
2067
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002068 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2069 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2070 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002071 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002072 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2073 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2074 // application.
2075 switch (pname)
2076 {
2077 case GL_COMPRESSED_TEXTURE_FORMATS:
2078 {
2079 *type = GL_INT;
2080 *numParams = mNumCompressedTextureFormats;
2081 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002082 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083 case GL_SHADER_BINARY_FORMATS:
2084 {
2085 *type = GL_INT;
2086 *numParams = 0;
2087 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002088 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002089 case GL_MAX_VERTEX_ATTRIBS:
2090 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2091 case GL_MAX_VARYING_VECTORS:
2092 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2093 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2094 case GL_MAX_TEXTURE_IMAGE_UNITS:
2095 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2096 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002097 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002098 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 case GL_NUM_SHADER_BINARY_FORMATS:
2100 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2101 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002102 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2103 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2104 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002105 case GL_RENDERBUFFER_BINDING:
2106 case GL_CURRENT_PROGRAM:
2107 case GL_PACK_ALIGNMENT:
2108 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2109 case GL_UNPACK_ALIGNMENT:
2110 case GL_GENERATE_MIPMAP_HINT:
2111 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2112 case GL_RED_BITS:
2113 case GL_GREEN_BITS:
2114 case GL_BLUE_BITS:
2115 case GL_ALPHA_BITS:
2116 case GL_DEPTH_BITS:
2117 case GL_STENCIL_BITS:
2118 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2119 case GL_CULL_FACE_MODE:
2120 case GL_FRONT_FACE:
2121 case GL_ACTIVE_TEXTURE:
2122 case GL_STENCIL_FUNC:
2123 case GL_STENCIL_VALUE_MASK:
2124 case GL_STENCIL_REF:
2125 case GL_STENCIL_FAIL:
2126 case GL_STENCIL_PASS_DEPTH_FAIL:
2127 case GL_STENCIL_PASS_DEPTH_PASS:
2128 case GL_STENCIL_BACK_FUNC:
2129 case GL_STENCIL_BACK_VALUE_MASK:
2130 case GL_STENCIL_BACK_REF:
2131 case GL_STENCIL_BACK_FAIL:
2132 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2133 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2134 case GL_DEPTH_FUNC:
2135 case GL_BLEND_SRC_RGB:
2136 case GL_BLEND_SRC_ALPHA:
2137 case GL_BLEND_DST_RGB:
2138 case GL_BLEND_DST_ALPHA:
2139 case GL_BLEND_EQUATION_RGB:
2140 case GL_BLEND_EQUATION_ALPHA:
2141 case GL_STENCIL_WRITEMASK:
2142 case GL_STENCIL_BACK_WRITEMASK:
2143 case GL_STENCIL_CLEAR_VALUE:
2144 case GL_SUBPIXEL_BITS:
2145 case GL_MAX_TEXTURE_SIZE:
2146 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2147 case GL_SAMPLE_BUFFERS:
2148 case GL_SAMPLES:
2149 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2150 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2151 case GL_TEXTURE_BINDING_2D:
2152 case GL_TEXTURE_BINDING_CUBE_MAP:
2153 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2154 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2155 case GL_PROGRAM_BINARY_FORMATS_OES:
2156 {
2157 *type = GL_INT;
2158 *numParams = 1;
2159 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002160 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002161 case GL_MAX_SAMPLES_ANGLE:
2162 {
Geoff Langcec35902014-04-16 10:52:36 -04002163 if (getCaps().extensions.framebufferMultisample)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002164 {
2165 *type = GL_INT;
2166 *numParams = 1;
2167 }
2168 else
2169 {
2170 return false;
2171 }
2172 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002173 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002174 case GL_PIXEL_PACK_BUFFER_BINDING:
2175 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2176 {
Geoff Langcec35902014-04-16 10:52:36 -04002177 if (getCaps().extensions.pixelBufferObject)
Shannon Woods158c4382014-05-06 13:00:07 -04002178 {
2179 *type = GL_INT;
2180 *numParams = 1;
2181 }
2182 else
2183 {
2184 return false;
2185 }
2186 }
2187 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002188 case GL_MAX_VIEWPORT_DIMS:
2189 {
2190 *type = GL_INT;
2191 *numParams = 2;
2192 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002193 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002194 case GL_VIEWPORT:
2195 case GL_SCISSOR_BOX:
2196 {
2197 *type = GL_INT;
2198 *numParams = 4;
2199 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002200 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201 case GL_SHADER_COMPILER:
2202 case GL_SAMPLE_COVERAGE_INVERT:
2203 case GL_DEPTH_WRITEMASK:
2204 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2205 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2206 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2207 case GL_SAMPLE_COVERAGE:
2208 case GL_SCISSOR_TEST:
2209 case GL_STENCIL_TEST:
2210 case GL_DEPTH_TEST:
2211 case GL_BLEND:
2212 case GL_DITHER:
2213 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2214 {
2215 *type = GL_BOOL;
2216 *numParams = 1;
2217 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002218 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002219 case GL_COLOR_WRITEMASK:
2220 {
2221 *type = GL_BOOL;
2222 *numParams = 4;
2223 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002224 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002225 case GL_POLYGON_OFFSET_FACTOR:
2226 case GL_POLYGON_OFFSET_UNITS:
2227 case GL_SAMPLE_COVERAGE_VALUE:
2228 case GL_DEPTH_CLEAR_VALUE:
2229 case GL_LINE_WIDTH:
2230 {
2231 *type = GL_FLOAT;
2232 *numParams = 1;
2233 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002234 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002235 case GL_ALIASED_LINE_WIDTH_RANGE:
2236 case GL_ALIASED_POINT_SIZE_RANGE:
2237 case GL_DEPTH_RANGE:
2238 {
2239 *type = GL_FLOAT;
2240 *numParams = 2;
2241 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002242 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002243 case GL_COLOR_CLEAR_VALUE:
2244 case GL_BLEND_COLOR:
2245 {
2246 *type = GL_FLOAT;
2247 *numParams = 4;
2248 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002249 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002250 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04002251 if (!getCaps().extensions.maxTextureAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002252 {
2253 return false;
2254 }
2255 *type = GL_FLOAT;
2256 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002257 return true;
2258 }
2259
2260 if (mClientVersion < 3)
2261 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002262 return false;
2263 }
2264
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002265 // Check for ES3.0+ parameter names
2266 switch (pname)
2267 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002268 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2269 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002270 case GL_UNIFORM_BUFFER_BINDING:
2271 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002272 case GL_COPY_READ_BUFFER_BINDING:
2273 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002274 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002275 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002276 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002277 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002278 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2279 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2280 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002281 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002282 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002283 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2284 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002285 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002286 case GL_MAJOR_VERSION:
2287 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002288 case GL_MAX_ELEMENTS_INDICES:
2289 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002290 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002291 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002292 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002293 {
2294 *type = GL_INT;
2295 *numParams = 1;
2296 }
2297 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002298
2299 case GL_MAX_ELEMENT_INDEX:
2300 case GL_MAX_UNIFORM_BLOCK_SIZE:
2301 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2302 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2303 case GL_MAX_SERVER_WAIT_TIMEOUT:
2304 {
2305 *type = GL_INT_64_ANGLEX;
2306 *numParams = 1;
2307 }
2308 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002309
2310 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002311 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002312 {
2313 *type = GL_BOOL;
2314 *numParams = 1;
2315 }
2316 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002317 }
2318
2319 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002320}
2321
Shannon Woods1b2fb852013-08-19 14:28:48 -04002322bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2323{
2324 if (mClientVersion < 3)
2325 {
2326 return false;
2327 }
2328
2329 switch (target)
2330 {
2331 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2332 case GL_UNIFORM_BUFFER_BINDING:
2333 {
2334 *type = GL_INT;
2335 *numParams = 1;
2336 }
2337 return true;
2338 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2339 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2340 case GL_UNIFORM_BUFFER_START:
2341 case GL_UNIFORM_BUFFER_SIZE:
2342 {
2343 *type = GL_INT_64_ANGLEX;
2344 *numParams = 1;
2345 }
2346 }
2347
2348 return false;
2349}
2350
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002351// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002352// scissor rectangle to the renderer
2353bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002354{
2355 Framebuffer *framebufferObject = getDrawFramebuffer();
Jamie Madill13f7d7d2014-06-20 13:21:27 -04002356 ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002357
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002358 mRenderer->applyRenderTarget(framebufferObject);
2359
daniel@transgaming.com12985182012-12-20 20:56:31 +00002360 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002361 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002362 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002363 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002364 }
2365
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002366 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002367
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002368 return true;
2369}
2370
2371// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2372void Context::applyState(GLenum drawMode)
2373{
Nicolas Capensfd396552013-06-18 21:41:30 -04002374 Framebuffer *framebufferObject = getDrawFramebuffer();
2375 int samples = framebufferObject->getSamples();
2376
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002377 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002378 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002379 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002380
2381 unsigned int mask = 0;
2382 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002383 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002384 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002385 {
Jamie Madill893ab082014-05-16 16:56:10 -04002386
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002387 float threshold = 0.5f;
2388
Nicolas Capensfd396552013-06-18 21:41:30 -04002389 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002390 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002391 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002393 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002394 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002395 threshold += 1.0f;
2396 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002397 }
2398 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002399 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002400
2401 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002403 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002404 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002405 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002406 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002408 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002410 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002411
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002412 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002413 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414}
2415
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002417void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002418{
Jamie Madillc5a83002014-02-14 16:41:25 -05002419 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2420
2421 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2422 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2423
Geoff Lang04fb89a2014-06-09 15:05:36 -04002424 const Framebuffer *fbo = getDrawFramebuffer();
2425
2426 mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.rasterizer.rasterizerDiscard, transformFeedbackActive);
Geoff Lang0550d032014-01-30 11:29:07 -05002427
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002428 programBinary->applyUniforms();
2429}
2430
Geoff Lang43b00422014-05-12 16:28:07 -04002431size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2432 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002433{
Geoff Lang43b00422014-05-12 16:28:07 -04002434 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2435 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002436 {
Geoff Lang43b00422014-05-12 16:28:07 -04002437 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2438 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2439 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002440 {
Geoff Lang43b00422014-05-12 16:28:07 -04002441 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
Brandon Jonesa328d562014-07-01 13:52:40 -07002442 outTextures[i]->getSamplerStateWithNativeOffset(&outSamplers[i]);
Geoff Lang43b00422014-05-12 16:28:07 -04002443 if (mState.samplers[textureUnit] != 0)
2444 {
2445 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2446 samplerObject->getState(&outSamplers[i]);
2447 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002448 }
Geoff Lang43b00422014-05-12 16:28:07 -04002449 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002450 {
Geoff Lang43b00422014-05-12 16:28:07 -04002451 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002452 }
2453 }
Geoff Lang43b00422014-05-12 16:28:07 -04002454
2455 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002456}
2457
Geoff Lang43b00422014-05-12 16:28:07 -04002458void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002459{
Geoff Lang43b00422014-05-12 16:28:07 -04002460 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002461 {
Brandon Jonesa328d562014-07-01 13:52:40 -07002462 if (textures[i] && textures[i]->getSamplerState().swizzleRequired())
Geoff Lang43b00422014-05-12 16:28:07 -04002463 {
2464 mRenderer->generateSwizzle(textures[i]);
2465 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002466 }
2467}
2468
2469// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002470// looks up the corresponding OpenGL texture image unit and texture type,
2471// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002472void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2473 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2474 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002476 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002477 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2478 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002479
Geoff Lang43b00422014-05-12 16:28:07 -04002480 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481 {
Geoff Lang43b00422014-05-12 16:28:07 -04002482 Texture *texture = textures[samplerIndex];
2483 const SamplerState &sampler = samplers[samplerIndex];
2484 TextureType textureType = textureTypes[samplerIndex];
2485
2486 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002487 {
Geoff Lang43b00422014-05-12 16:28:07 -04002488 // TODO: std::binary_search may become unavailable using older versions of GCC
2489 if (texture->isSamplerComplete(sampler) &&
2490 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002491 {
Geoff Lang43b00422014-05-12 16:28:07 -04002492 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2493 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002494 texture->resetDirty();
2495 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002496 else
2497 {
Geoff Lang43b00422014-05-12 16:28:07 -04002498 Texture *incompleteTexture = getIncompleteTexture(textureType);
2499 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2500 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002501 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002502 }
2503 else
2504 {
Geoff Lang43b00422014-05-12 16:28:07 -04002505 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002506 }
2507 }
2508
Geoff Lang43b00422014-05-12 16:28:07 -04002509 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510 {
Geoff Lang43b00422014-05-12 16:28:07 -04002511 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002512 }
2513}
2514
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002515bool Context::applyUniformBuffers()
2516{
2517 Program *programObject = getProgram(mState.currentProgram);
2518 ProgramBinary *programBinary = programObject->getProgramBinary();
2519
2520 std::vector<gl::Buffer*> boundBuffers;
2521
2522 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2523 {
2524 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2525 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2526 if (boundBuffer.id() == 0)
2527 {
2528 // undefined behaviour
2529 return false;
2530 }
2531 else
2532 {
2533 gl::Buffer *uniformBuffer = boundBuffer.get();
2534 ASSERT(uniformBuffer);
2535 boundBuffers.push_back(uniformBuffer);
2536 }
2537 }
2538
2539 return programBinary->applyUniformBuffers(boundBuffers);
2540}
2541
Geoff Langeeba6e12014-02-03 13:12:30 -05002542bool Context::applyTransformFeedbackBuffers()
2543{
2544 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2545 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2546 {
2547 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2548 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2549 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2550 {
2551 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2552 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2553 }
2554 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2555 return true;
2556 }
2557 else
2558 {
2559 return false;
2560 }
2561}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002562
Geoff Langeeba6e12014-02-03 13:12:30 -05002563void Context::markTransformFeedbackUsage()
2564{
2565 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2566 {
2567 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2568 if (buffer)
2569 {
2570 buffer->markTransformFeedbackUsage();
2571 }
2572 }
2573}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002574
2575void Context::clear(GLbitfield mask)
2576{
Geoff Lang0550d032014-01-30 11:29:07 -05002577 if (isRasterizerDiscardEnabled())
2578 {
2579 return;
2580 }
2581
Geoff Langda507fe2013-08-20 12:01:42 -04002582 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002583 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2584 {
2585 clearParams.clearColor[i] = false;
2586 }
2587 clearParams.colorFClearValue = mState.colorClearValue;
2588 clearParams.colorClearType = GL_FLOAT;
2589 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2590 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2591 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2592 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2593 clearParams.clearDepth = false;
2594 clearParams.depthClearValue = mState.depthClearValue;
2595 clearParams.clearStencil = false;
2596 clearParams.stencilClearValue = mState.stencilClearValue;
2597 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2598 clearParams.scissorEnabled = mState.scissorTest;
2599 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002600
Geoff Lang0b833232013-08-21 10:13:29 -04002601 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002602 if (mask & GL_COLOR_BUFFER_BIT)
2603 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002604 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002605 {
Geoff Langda507fe2013-08-20 12:01:42 -04002606 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2607 {
2608 clearParams.clearColor[i] = true;
2609 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002610 }
2611 }
2612
2613 if (mask & GL_DEPTH_BUFFER_BIT)
2614 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002615 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002616 {
Geoff Langda507fe2013-08-20 12:01:42 -04002617 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002618 }
2619 }
2620
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002621 if (mask & GL_STENCIL_BUFFER_BIT)
2622 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002623 if (framebufferObject->getStencilbufferType() != GL_NONE)
2624 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002625 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002626 if (!depthStencil)
2627 {
2628 ERR("Depth stencil pointer unexpectedly null.");
2629 return;
2630 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002631
Geoff Lange4a492b2014-06-19 14:14:41 -04002632 if (gl::GetStencilBits(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002633 {
Geoff Langda507fe2013-08-20 12:01:42 -04002634 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002635 }
2636 }
2637 }
2638
daniel@transgaming.com12985182012-12-20 20:56:31 +00002639 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002640 {
2641 return;
2642 }
2643
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002644 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002645}
2646
Geoff Lang42359ca2013-08-21 13:25:17 -04002647void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2648{
Geoff Lang0550d032014-01-30 11:29:07 -05002649 if (isRasterizerDiscardEnabled())
2650 {
2651 return;
2652 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002653
Geoff Lang0550d032014-01-30 11:29:07 -05002654 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002655 ClearParameters clearParams = { 0 };
2656
2657 if (buffer == GL_COLOR)
2658 {
2659 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2660 {
2661 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2662 }
2663 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2664 clearParams.colorClearType = GL_FLOAT;
2665 }
2666 else
2667 {
2668 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2669 {
2670 clearParams.clearColor[i] = false;
2671 }
2672 clearParams.colorFClearValue = mState.colorClearValue;
2673 clearParams.colorClearType = GL_FLOAT;
2674 }
2675
2676 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2677 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2678 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2679 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2680
2681 if (buffer == GL_DEPTH)
2682 {
2683 clearParams.clearDepth = true;
2684 clearParams.depthClearValue = values[0];
2685 }
2686 else
2687 {
2688 clearParams.clearDepth = false;
2689 clearParams.depthClearValue = mState.depthClearValue;
2690 }
2691
2692 clearParams.clearStencil = false;
2693 clearParams.stencilClearValue = mState.stencilClearValue;
2694 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2695 clearParams.scissorEnabled = mState.scissorTest;
2696 clearParams.scissor = mState.scissor;
2697
2698 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2699 {
2700 return;
2701 }
2702
2703 mRenderer->clear(clearParams, getDrawFramebuffer());
2704}
2705
2706void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2707{
Geoff Lang0550d032014-01-30 11:29:07 -05002708 if (isRasterizerDiscardEnabled())
2709 {
2710 return;
2711 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002712
Geoff Lang0550d032014-01-30 11:29:07 -05002713 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002714 ClearParameters clearParams = { 0 };
2715 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2716 {
2717 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2718 }
2719 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2720 clearParams.colorClearType = GL_UNSIGNED_INT;
2721 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2722 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2723 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2724 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2725 clearParams.clearDepth = false;
2726 clearParams.depthClearValue = mState.depthClearValue;
2727 clearParams.clearStencil = false;
2728 clearParams.stencilClearValue = mState.stencilClearValue;
2729 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2730 clearParams.scissorEnabled = mState.scissorTest;
2731 clearParams.scissor = mState.scissor;
2732
2733 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2734 {
2735 return;
2736 }
2737
2738 mRenderer->clear(clearParams, getDrawFramebuffer());
2739}
2740
2741void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2742{
Geoff Lang0550d032014-01-30 11:29:07 -05002743 if (isRasterizerDiscardEnabled())
2744 {
2745 return;
2746 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002747
Geoff Lang0550d032014-01-30 11:29:07 -05002748 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002749 ClearParameters clearParams = { 0 };
2750
2751 if (buffer == GL_COLOR)
2752 {
2753 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2754 {
2755 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2756 }
2757 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2758 clearParams.colorClearType = GL_INT;
2759 }
2760 else
2761 {
2762 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2763 {
2764 clearParams.clearColor[i] = false;
2765 }
2766 clearParams.colorFClearValue = mState.colorClearValue;
2767 clearParams.colorClearType = GL_FLOAT;
2768 }
2769
2770 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2771 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2772 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2773 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2774
2775 clearParams.clearDepth = false;
2776 clearParams.depthClearValue = mState.depthClearValue;
2777
2778 if (buffer == GL_STENCIL)
2779 {
2780 clearParams.clearStencil = true;
2781 clearParams.stencilClearValue = values[1];
2782 }
2783 else
2784 {
2785 clearParams.clearStencil = false;
2786 clearParams.stencilClearValue = mState.stencilClearValue;
2787 }
2788 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2789
2790 clearParams.scissorEnabled = mState.scissorTest;
2791 clearParams.scissor = mState.scissor;
2792
2793 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2794 {
2795 return;
2796 }
2797
2798 mRenderer->clear(clearParams, getDrawFramebuffer());
2799}
2800
2801void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2802{
Geoff Lang0550d032014-01-30 11:29:07 -05002803 if (isRasterizerDiscardEnabled())
2804 {
2805 return;
2806 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002807
Geoff Lang0550d032014-01-30 11:29:07 -05002808 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002809 ClearParameters clearParams = { 0 };
2810 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2811 {
2812 clearParams.clearColor[i] = false;
2813 }
2814 clearParams.colorFClearValue = mState.colorClearValue;
2815 clearParams.colorClearType = GL_FLOAT;
2816 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2817 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2818 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2819 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2820 clearParams.clearDepth = true;
2821 clearParams.depthClearValue = depth;
2822 clearParams.clearStencil = true;
2823 clearParams.stencilClearValue = stencil;
2824 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2825 clearParams.scissorEnabled = mState.scissorTest;
2826 clearParams.scissor = mState.scissor;
2827
2828 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2829 {
2830 return;
2831 }
2832
2833 mRenderer->clear(clearParams, getDrawFramebuffer());
2834}
2835
2836void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2837 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2838{
Jamie Madill26e91952014-03-05 15:01:27 -05002839 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002840
Geoff Lange4a492b2014-06-19 14:14:41 -04002841 bool isSized = IsSizedInternalFormat(format);
2842 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type));
2843 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002844
Jamie Madilleb9baab2014-03-24 13:19:43 -04002845 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002846}
2847
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002848void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2849{
Shannon Woodse8cda3712014-07-01 16:13:18 -04002850 if (!mState.currentProgram)
2851 {
2852 return gl::error(GL_INVALID_OPERATION);
2853 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002854
Geoff Lange2e0ce02013-09-17 17:05:08 -04002855 ProgramBinary *programBinary = getCurrentProgramBinary();
2856 programBinary->applyUniforms();
2857
Geoff Lang43b00422014-05-12 16:28:07 -04002858 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2859 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2860 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2861 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2862
2863 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2864 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2865 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2866 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2867
2868 generateSwizzles(vsTextures, vsTextureCount);
2869 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002870
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002871 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002872 {
2873 return;
2874 }
2875
daniel@transgaming.com12985182012-12-20 20:56:31 +00002876 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002877 {
2878 return;
2879 }
2880
2881 applyState(mode);
2882
Jamie Madill57a89722013-07-02 11:57:03 -04002883 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002884 if (err != GL_NO_ERROR)
2885 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002886 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002887 }
2888
Geoff Langeeba6e12014-02-03 13:12:30 -05002889 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2890
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002891 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002892
2893 FramebufferTextureSerialArray frameBufferSerials;
2894 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2895
2896 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2897 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002898
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002899 if (!applyUniformBuffers())
2900 {
2901 return;
2902 }
2903
Shannon Woodse8cda3712014-07-01 16:13:18 -04002904 if (!programBinary->validateSamplers(NULL))
2905 {
2906 return gl::error(GL_INVALID_OPERATION);
2907 }
2908
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002909 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002910 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002911 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002912
2913 if (transformFeedbackActive)
2914 {
2915 markTransformFeedbackUsage();
2916 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002917 }
2918}
2919
2920void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2921{
Shannon Woodse8cda3712014-07-01 16:13:18 -04002922 if (!mState.currentProgram)
2923 {
2924 return gl::error(GL_INVALID_OPERATION);
2925 }
2926
2927 VertexArray *vao = getCurrentVertexArray();
2928 if (!indices && !vao->getElementArrayBuffer())
2929 {
2930 return gl::error(GL_INVALID_OPERATION);
2931 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002932
2933 ProgramBinary *programBinary = getCurrentProgramBinary();
2934 programBinary->applyUniforms();
2935
Geoff Lang43b00422014-05-12 16:28:07 -04002936 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2937 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2938 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2939 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2940
2941 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2942 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2943 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2944 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2945
2946 generateSwizzles(vsTextures, vsTextureCount);
2947 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002948
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002949 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002950 {
2951 return;
2952 }
2953
daniel@transgaming.com12985182012-12-20 20:56:31 +00002954 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002955 {
2956 return;
2957 }
2958
2959 applyState(mode);
2960
daniel@transgaming.com31240482012-11-28 21:06:41 +00002961 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002962 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002963 if (err != GL_NO_ERROR)
2964 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002965 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002966 }
2967
2968 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002969 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002970 if (err != GL_NO_ERROR)
2971 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002972 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002973 }
2974
Geoff Langeeba6e12014-02-03 13:12:30 -05002975 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2976 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
2977 // layer.
2978 ASSERT(!transformFeedbackActive);
2979
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002980 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002981
2982 FramebufferTextureSerialArray frameBufferSerials;
2983 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2984
2985 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2986 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002987
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002988 if (!applyUniformBuffers())
2989 {
2990 return;
2991 }
2992
Shannon Woodse8cda3712014-07-01 16:13:18 -04002993 if (!programBinary->validateSamplers(NULL))
2994 {
2995 return gl::error(GL_INVALID_OPERATION);
2996 }
2997
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002998 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002999 {
Jamie Madill57a89722013-07-02 11:57:03 -04003000 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003001 }
3002}
3003
3004// Implements glFlush when block is false, glFinish when block is true
3005void Context::sync(bool block)
3006{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00003007 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003008}
3009
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003010void Context::recordInvalidEnum()
3011{
3012 mInvalidEnum = true;
3013}
3014
3015void Context::recordInvalidValue()
3016{
3017 mInvalidValue = true;
3018}
3019
3020void Context::recordInvalidOperation()
3021{
3022 mInvalidOperation = true;
3023}
3024
3025void Context::recordOutOfMemory()
3026{
3027 mOutOfMemory = true;
3028}
3029
3030void Context::recordInvalidFramebufferOperation()
3031{
3032 mInvalidFramebufferOperation = true;
3033}
3034
3035// Get one of the recorded errors and clear its flag, if any.
3036// [OpenGL ES 2.0.24] section 2.5 page 13.
3037GLenum Context::getError()
3038{
3039 if (mInvalidEnum)
3040 {
3041 mInvalidEnum = false;
3042
3043 return GL_INVALID_ENUM;
3044 }
3045
3046 if (mInvalidValue)
3047 {
3048 mInvalidValue = false;
3049
3050 return GL_INVALID_VALUE;
3051 }
3052
3053 if (mInvalidOperation)
3054 {
3055 mInvalidOperation = false;
3056
3057 return GL_INVALID_OPERATION;
3058 }
3059
3060 if (mOutOfMemory)
3061 {
3062 mOutOfMemory = false;
3063
3064 return GL_OUT_OF_MEMORY;
3065 }
3066
3067 if (mInvalidFramebufferOperation)
3068 {
3069 mInvalidFramebufferOperation = false;
3070
3071 return GL_INVALID_FRAMEBUFFER_OPERATION;
3072 }
3073
3074 return GL_NO_ERROR;
3075}
3076
3077GLenum Context::getResetStatus()
3078{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003079 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003080 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003081 // mResetStatus will be set by the markContextLost callback
3082 // in the case a notification is sent
3083 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003084 }
3085
3086 GLenum status = mResetStatus;
3087
3088 if (mResetStatus != GL_NO_ERROR)
3089 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003090 ASSERT(mContextLost);
3091
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003092 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003093 {
3094 mResetStatus = GL_NO_ERROR;
3095 }
3096 }
Jamie Madill893ab082014-05-16 16:56:10 -04003097
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003098 return status;
3099}
3100
3101bool Context::isResetNotificationEnabled()
3102{
3103 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3104}
3105
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003106int Context::getClientVersion() const
3107{
3108 return mClientVersion;
3109}
3110
Geoff Langcec35902014-04-16 10:52:36 -04003111const Caps &Context::getCaps() const
3112{
3113 return mRenderer->getCaps();
3114}
3115
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003116int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003117{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003118 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003119}
3120
3121float Context::getMaximumPointSize() const
3122{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003123 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003124}
3125
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003126unsigned int Context::getMaximumCombinedTextureImageUnits() const
3127{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003128 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003129}
3130
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003131unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3132{
3133 return mRenderer->getMaxVertexShaderUniformBuffers() +
3134 mRenderer->getMaxFragmentShaderUniformBuffers();
3135}
3136
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003137int Context::getMaxSupportedSamples() const
3138{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003139 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003140}
3141
Geoff Lang005df412013-10-16 14:12:50 -04003142GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003143{
3144 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3145}
3146
Geoff Lang005df412013-10-16 14:12:50 -04003147GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003148{
3149 return mRenderer->getNumSampleCounts(internalFormat);
3150}
3151
Geoff Lang005df412013-10-16 14:12:50 -04003152void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003153{
3154 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3155}
3156
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003157unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3158{
3159 return mRenderer->getMaxTransformFeedbackBuffers();
3160}
3161
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003162GLintptr Context::getUniformBufferOffsetAlignment() const
3163{
3164 // setting a large alignment forces uniform buffers to bind with zero offset
3165 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3166}
3167
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003168unsigned int Context::getMaximumRenderTargets() const
3169{
3170 return mRenderer->getMaxRenderTargets();
3171}
3172
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003173int Context::getMaximumRenderbufferDimension() const
3174{
3175 return mMaxRenderbufferDimension;
3176}
3177
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003178int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003179{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003180 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003181}
3182
3183int Context::getMaximumCubeTextureDimension() const
3184{
3185 return mMaxCubeTextureDimension;
3186}
3187
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003188int Context::getMaximum3DTextureDimension() const
3189{
3190 return mMax3DTextureDimension;
3191}
3192
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003193int Context::getMaximum2DArrayTextureLayers() const
3194{
3195 return mMax2DArrayTextureLayers;
3196}
3197
Geoff Langce635692013-09-24 13:56:32 -04003198int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003199{
Geoff Langce635692013-09-24 13:56:32 -04003200 return mMax2DTextureLevel;
3201}
3202
3203int Context::getMaximumCubeTextureLevel() const
3204{
3205 return mMaxCubeTextureLevel;
3206}
3207
3208int Context::getMaximum3DTextureLevel() const
3209{
3210 return mMax3DTextureLevel;
3211}
3212
3213int Context::getMaximum2DArrayTextureLevel() const
3214{
3215 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003216}
3217
Jamie Madill893ab082014-05-16 16:56:10 -04003218void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003219{
3220 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003221 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003222
Jamie Madill3c7fa222014-06-05 13:08:51 -04003223 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3224 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003225
Jamie Madill3c7fa222014-06-05 13:08:51 -04003226 *internalFormat = attachment->getActualFormat();
Geoff Lange4a492b2014-06-19 14:14:41 -04003227 *format = gl::GetFormat(attachment->getActualFormat());
3228 *type = gl::GetType(attachment->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003229}
3230
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003231void Context::detachBuffer(GLuint buffer)
3232{
3233 // [OpenGL ES 2.0.24] section 2.9 page 22:
3234 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3235 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3236
3237 if (mState.arrayBuffer.id() == buffer)
3238 {
3239 mState.arrayBuffer.set(NULL);
3240 }
3241
Jamie Madill57a89722013-07-02 11:57:03 -04003242 // mark as freed among the vertex array objects
3243 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003244 {
Jamie Madill57a89722013-07-02 11:57:03 -04003245 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003246 }
3247}
3248
3249void Context::detachTexture(GLuint texture)
3250{
3251 // [OpenGL ES 2.0.24] section 3.8 page 84:
3252 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3253 // rebound to texture object zero
3254
3255 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3256 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003257 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003258 {
3259 if (mState.samplerTexture[type][sampler].id() == texture)
3260 {
3261 mState.samplerTexture[type][sampler].set(NULL);
3262 }
3263 }
3264 }
3265
3266 // [OpenGL ES 2.0.24] section 4.4 page 112:
3267 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003268 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003269 // image was attached in the currently bound framebuffer.
3270
3271 Framebuffer *readFramebuffer = getReadFramebuffer();
3272 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3273
3274 if (readFramebuffer)
3275 {
3276 readFramebuffer->detachTexture(texture);
3277 }
3278
3279 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3280 {
3281 drawFramebuffer->detachTexture(texture);
3282 }
3283}
3284
3285void Context::detachFramebuffer(GLuint framebuffer)
3286{
3287 // [OpenGL ES 2.0.24] section 4.4 page 107:
3288 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3289 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3290
3291 if (mState.readFramebuffer == framebuffer)
3292 {
3293 bindReadFramebuffer(0);
3294 }
3295
3296 if (mState.drawFramebuffer == framebuffer)
3297 {
3298 bindDrawFramebuffer(0);
3299 }
3300}
3301
3302void Context::detachRenderbuffer(GLuint renderbuffer)
3303{
3304 // [OpenGL ES 2.0.24] section 4.4 page 109:
3305 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3306 // had been executed with the target RENDERBUFFER and name of zero.
3307
3308 if (mState.renderbuffer.id() == renderbuffer)
3309 {
3310 bindRenderbuffer(0);
3311 }
3312
3313 // [OpenGL ES 2.0.24] section 4.4 page 111:
3314 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3315 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3316 // point to which this image was attached in the currently bound framebuffer.
3317
3318 Framebuffer *readFramebuffer = getReadFramebuffer();
3319 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3320
3321 if (readFramebuffer)
3322 {
3323 readFramebuffer->detachRenderbuffer(renderbuffer);
3324 }
3325
3326 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3327 {
3328 drawFramebuffer->detachRenderbuffer(renderbuffer);
3329 }
3330}
3331
Jamie Madill57a89722013-07-02 11:57:03 -04003332void Context::detachVertexArray(GLuint vertexArray)
3333{
3334 // [OpenGL ES 3.0.2] section 2.10 page 43:
3335 // If a vertex array object that is currently bound is deleted, the binding
3336 // for that object reverts to zero and the default vertex array becomes current.
3337 if (mState.vertexArray == vertexArray)
3338 {
3339 bindVertexArray(0);
3340 }
3341}
3342
Geoff Langc8058452014-02-03 12:04:11 -05003343void Context::detachTransformFeedback(GLuint transformFeedback)
3344{
3345 if (mState.transformFeedback.id() == transformFeedback)
3346 {
3347 bindTransformFeedback(0);
3348 }
3349}
3350
Jamie Madilldc356042013-07-19 16:36:57 -04003351void Context::detachSampler(GLuint sampler)
3352{
3353 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3354 // If a sampler object that is currently bound to one or more texture units is
3355 // deleted, it is as though BindSampler is called once for each texture unit to
3356 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3357 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3358 {
3359 if (mState.samplers[textureUnit] == sampler)
3360 {
3361 mState.samplers[textureUnit] = 0;
3362 }
3363 }
3364}
3365
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003366Texture *Context::getIncompleteTexture(TextureType type)
3367{
3368 Texture *t = mIncompleteTextures[type].get();
3369
3370 if (t == NULL)
3371 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003372 const GLubyte color[] = { 0, 0, 0, 255 };
3373 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003374
3375 switch (type)
3376 {
3377 default:
3378 UNREACHABLE();
3379 // default falls through to TEXTURE_2D
3380
3381 case TEXTURE_2D:
3382 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003383 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003384 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003385 t = incomplete2d;
3386 }
3387 break;
3388
3389 case TEXTURE_CUBE:
3390 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003391 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003392
Jamie Madill88f18f42013-09-18 14:36:19 -04003393 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3394 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3395 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3396 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3397 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3398 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003399
3400 t = incompleteCube;
3401 }
3402 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003403
3404 case TEXTURE_3D:
3405 {
3406 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003407 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003408
3409 t = incomplete3d;
3410 }
3411 break;
3412
3413 case TEXTURE_2D_ARRAY:
3414 {
3415 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003416 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003417
3418 t = incomplete2darray;
3419 }
3420 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003421 }
3422
3423 mIncompleteTextures[type].set(t);
3424 }
3425
3426 return t;
3427}
3428
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003429bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003430{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003431 if (drawMode == GL_POINTS)
3432 {
3433 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3434 // which affects varying interpolation. Since the value of gl_PointSize is
3435 // undefined when not written, just skip drawing to avoid unexpected results.
3436 if (!getCurrentProgramBinary()->usesPointSize())
3437 {
Jamie Madill893ab082014-05-16 16:56:10 -04003438 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003439 // notified of risking undefined behavior.
3440 ERR("Point rendering without writing to gl_PointSize.");
3441
3442 return true;
3443 }
3444 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003445 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003446 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003447 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003448 {
3449 return true;
3450 }
3451 }
3452
3453 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003454}
3455
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003456void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003457{
3458 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003459 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003460}
3461
3462void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3463{
3464 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003465 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003466}
3467
3468void Context::setVertexAttribi(GLuint index, const GLint values[4])
3469{
3470 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003471 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003472}
3473
3474void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3475{
Jamie Madill57a89722013-07-02 11:57:03 -04003476 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003477}
3478
Jamie Madille29d1672013-07-19 16:36:57 -04003479void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3480{
3481 mResourceManager->checkSamplerAllocation(sampler);
3482
3483 Sampler *samplerObject = getSampler(sampler);
3484 ASSERT(samplerObject);
3485
3486 switch (pname)
3487 {
3488 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3489 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3490 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3491 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3492 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3493 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3494 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3495 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3496 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3497 default: UNREACHABLE(); break;
3498 }
3499}
3500
3501void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3502{
3503 mResourceManager->checkSamplerAllocation(sampler);
3504
3505 Sampler *samplerObject = getSampler(sampler);
3506 ASSERT(samplerObject);
3507
3508 switch (pname)
3509 {
Jamie Madill9675b802013-07-19 16:36:59 -04003510 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3511 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3512 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3513 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3514 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003515 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3516 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003517 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3518 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003519 default: UNREACHABLE(); break;
3520 }
3521}
3522
Jamie Madill9675b802013-07-19 16:36:59 -04003523GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3524{
3525 mResourceManager->checkSamplerAllocation(sampler);
3526
3527 Sampler *samplerObject = getSampler(sampler);
3528 ASSERT(samplerObject);
3529
3530 switch (pname)
3531 {
3532 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3533 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3534 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3535 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3536 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3537 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3538 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3539 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3540 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3541 default: UNREACHABLE(); return 0;
3542 }
3543}
3544
3545GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3546{
3547 mResourceManager->checkSamplerAllocation(sampler);
3548
3549 Sampler *samplerObject = getSampler(sampler);
3550 ASSERT(samplerObject);
3551
3552 switch (pname)
3553 {
3554 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3555 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3556 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3557 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3558 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3559 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3560 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3561 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3562 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3563 default: UNREACHABLE(); return 0;
3564 }
3565}
3566
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003567void Context::initRendererString()
3568{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003569 std::ostringstream rendererString;
3570 rendererString << "ANGLE (";
3571 rendererString << mRenderer->getRendererDescription();
3572 rendererString << ")";
3573
Geoff Langcec35902014-04-16 10:52:36 -04003574 mRendererString = MakeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003575}
3576
3577const char *Context::getRendererString() const
3578{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003579 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003580}
3581
Geoff Langcec35902014-04-16 10:52:36 -04003582void Context::initExtensionStrings()
3583{
3584 std::ostringstream combinedStringStream;
3585
3586 std::vector<std::string> extensions = getCaps().extensions.getStrings(mClientVersion);
3587 for (size_t i = 0; i < extensions.size(); i++)
3588 {
3589 combinedStringStream << extensions[i] << " ";
3590 mExtensionStrings.push_back(MakeStaticString(extensions[i]));
3591 }
3592 mExtensionString = MakeStaticString(combinedStringStream.str());
3593}
3594
3595const char *Context::getExtensionString() const
3596{
3597 return mExtensionString;
3598}
3599
3600const char *Context::getExtensionString(size_t idx) const
3601{
3602 return mExtensionStrings[idx];
3603}
3604
3605size_t Context::getExtensionStringCount() const
3606{
3607 return mExtensionStrings.size();
3608}
3609
Geoff Lang43b00422014-05-12 16:28:07 -04003610size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003611{
Geoff Lang43b00422014-05-12 16:28:07 -04003612 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003613
3614 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3615 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3616 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003617 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3618 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003619 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003620 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003621 }
3622 }
3623
Jamie Madill3c7fa222014-06-05 13:08:51 -04003624 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3625 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003626 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003627 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003628 }
3629
Geoff Lang43b00422014-05-12 16:28:07 -04003630 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3631
3632 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003633}
3634
Geoff Lang758d5b22013-06-11 11:42:50 -04003635void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3636 GLbitfield mask, GLenum filter)
3637{
3638 Framebuffer *readFramebuffer = getReadFramebuffer();
3639 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3640
3641 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003642 bool blitDepth = false;
3643 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003644 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003645 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003646 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003647 }
3648 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3649 {
Geoff Lang685806d2013-06-12 11:16:36 -04003650 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003651 }
3652 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3653 {
Geoff Lang685806d2013-06-12 11:16:36 -04003654 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003655 }
3656
Geoff Lang125deab2013-08-09 13:34:16 -04003657 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3658 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003659 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003660 {
Geoff Lang125deab2013-08-09 13:34:16 -04003661 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3662 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003663 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003664 }
3665}
3666
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003667void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3668 GLint x, GLint y, GLsizei width, GLsizei height)
3669{
3670 Framebuffer *frameBuffer = NULL;
3671 switch (target)
3672 {
3673 case GL_FRAMEBUFFER:
3674 case GL_DRAW_FRAMEBUFFER:
3675 frameBuffer = getDrawFramebuffer();
3676 break;
3677 case GL_READ_FRAMEBUFFER:
3678 frameBuffer = getReadFramebuffer();
3679 break;
3680 default:
3681 UNREACHABLE();
3682 }
3683
3684 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3685 {
3686 for (int i = 0; i < numAttachments; ++i)
3687 {
3688 rx::RenderTarget *renderTarget = NULL;
3689
3690 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3691 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003692 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3693 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003694 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003695 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003696 }
3697 }
3698 else if (attachments[i] == GL_COLOR)
3699 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003700 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3701 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003702 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003703 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003704 }
3705 }
3706 else
3707 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003708 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003709 switch (attachments[i])
3710 {
3711 case GL_DEPTH_ATTACHMENT:
3712 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003713 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003714 break;
3715 case GL_STENCIL_ATTACHMENT:
3716 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003717 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003718 break;
3719 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003720 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003721 break;
3722 default:
3723 UNREACHABLE();
3724 }
3725
Jamie Madill3c7fa222014-06-05 13:08:51 -04003726 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003727 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003728 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003729 }
3730 }
3731
3732 if (renderTarget)
3733 {
3734 renderTarget->invalidate(x, y, width, height);
3735 }
3736 }
3737 }
3738}
3739
Jamie Madill7a5f7382014-03-05 15:01:24 -05003740bool Context::hasMappedBuffer(GLenum target) const
3741{
3742 if (target == GL_ARRAY_BUFFER)
3743 {
3744 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
3745 {
3746 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
Brandon Jones5bf98292014-06-06 17:19:38 -07003747 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003748 if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
Jamie Madill7a5f7382014-03-05 15:01:24 -05003749 {
3750 return true;
3751 }
3752 }
3753 }
3754 else if (target == GL_ELEMENT_ARRAY_BUFFER)
3755 {
3756 Buffer *elementBuffer = getElementArrayBuffer();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003757 return (elementBuffer && elementBuffer->isMapped());
Jamie Madill7a5f7382014-03-05 15:01:24 -05003758 }
3759 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
3760 {
3761 UNIMPLEMENTED();
3762 }
3763 else UNREACHABLE();
3764 return false;
3765}
3766
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003767}
3768
3769extern "C"
3770{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003771gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003772{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003773 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003774}
3775
3776void glDestroyContext(gl::Context *context)
3777{
3778 delete context;
3779
3780 if (context == gl::getContext())
3781 {
3782 gl::makeCurrent(NULL, NULL, NULL);
3783 }
3784}
3785
3786void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3787{
3788 gl::makeCurrent(context, display, surface);
3789}
3790
3791gl::Context *glGetCurrentContext()
3792{
3793 return gl::getContext();
3794}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003795
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003796}