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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_FRAMEBUFFER_H_
11#define LIBANGLE_FRAMEBUFFER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill7147f012015-03-05 15:41:40 -050013#include <vector>
Jamie Madillce20c7f2014-09-03 11:56:29 -040014
Jamie Madill362876b2016-06-16 14:46:59 -040015#include "common/Optional.h"
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/angleutils.h"
Jamie Madill7147f012015-03-05 15:41:40 -050017#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050018#include "libANGLE/Debug.h"
Jamie Madill7147f012015-03-05 15:41:40 -050019#include "libANGLE/Error.h"
Jamie Madill2d06b732015-04-20 12:53:28 -040020#include "libANGLE/FramebufferAttachment.h"
Jamie Madill7147f012015-03-05 15:41:40 -050021#include "libANGLE/RefCountObject.h"
Jamie Madill362876b2016-06-16 14:46:59 -040022#include "libANGLE/signal_utils.h"
Geoff Lang64f23f62014-09-10 14:40:12 -040023
daniel@transgaming.com16418b12012-11-28 19:32:22 +000024namespace rx
25{
Jamie Madill7aea7e02016-05-10 10:39:45 -040026class GLImplFactory;
Geoff Langda88add2014-12-01 10:22:01 -050027class FramebufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050028class RenderbufferImpl;
Corentin Wallez37c39792015-08-20 14:19:46 -040029class SurfaceImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050030}
31
32namespace egl
33{
Jamie Madill6c1f6712017-02-14 19:08:04 -050034class Display;
Jamie Madilld1405e52015-03-05 15:41:39 -050035class Surface;
daniel@transgaming.com16418b12012-11-28 19:32:22 +000036}
37
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038namespace gl
39{
Jamie Madill1b94d432015-08-07 13:23:23 -040040class Context;
Jamie Madilldd43e6c2017-03-24 14:18:49 -040041class ContextState;
Jamie Madill48ef11b2016-04-27 15:21:52 -040042class Framebuffer;
Geoff Langab75a052014-10-15 12:56:37 -040043class Renderbuffer;
Geoff Langb04dc822014-12-01 12:02:02 -050044class State;
Jamie Madilld1405e52015-03-05 15:41:39 -050045class Texture;
46class TextureCapsMap;
Jamie Madilldd43e6c2017-03-24 14:18:49 -040047class ValidationContext;
Jamie Madilld1405e52015-03-05 15:41:39 -050048struct Caps;
Jamie Madilld1405e52015-03-05 15:41:39 -050049struct Extensions;
50struct ImageIndex;
Geoff Lang9ad4bda2014-12-01 11:03:09 -050051struct Rectangle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052
Jamie Madill48ef11b2016-04-27 15:21:52 -040053class FramebufferState final : angle::NonCopyable
54{
55 public:
56 FramebufferState();
57 explicit FramebufferState(const Caps &caps);
58 ~FramebufferState();
59
60 const std::string &getLabel();
61
Geoff Lang4b7f12b2016-06-21 16:47:07 -040062 const FramebufferAttachment *getAttachment(GLenum attachment) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040063 const FramebufferAttachment *getReadAttachment() const;
Jamie Madill7b57b9d2017-01-13 09:33:38 -050064 const FramebufferAttachment *getFirstNonNullAttachment() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040065 const FramebufferAttachment *getFirstColorAttachment() const;
66 const FramebufferAttachment *getDepthOrStencilAttachment() const;
Corentin Wallezb1d0a2552016-12-19 16:15:54 -050067 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040068 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
69 const FramebufferAttachment *getDepthAttachment() const;
70 const FramebufferAttachment *getStencilAttachment() const;
71 const FramebufferAttachment *getDepthStencilAttachment() const;
72
73 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
Corentin Walleze7557742017-06-01 13:09:57 -040074 DrawBufferMask getEnabledDrawBuffers() const { return mEnabledDrawBuffers; }
Jamie Madill48ef11b2016-04-27 15:21:52 -040075 GLenum getReadBufferState() const { return mReadBufferState; }
76 const std::vector<FramebufferAttachment> &getColorAttachments() const
77 {
78 return mColorAttachments;
79 }
80
81 bool attachmentsHaveSameDimensions() const;
Geoff Langb21e20d2016-07-19 15:35:41 -040082 bool colorAttachmentsAreUniqueImages() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040083
Geoff Lang4b7f12b2016-06-21 16:47:07 -040084 const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
85 size_t getDrawBufferCount() const;
86
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080087 GLint getDefaultWidth() const { return mDefaultWidth; };
88 GLint getDefaultHeight() const { return mDefaultHeight; };
89 GLint getDefaultSamples() const { return mDefaultSamples; };
90 GLboolean getDefaultFixedSampleLocations() const { return mDefaultFixedSampleLocations; };
91
Jamie Madill9c335862017-07-18 11:51:38 -040092 bool hasDepth() const;
93 bool hasStencil() const;
94
Jamie Madill48ef11b2016-04-27 15:21:52 -040095 private:
96 friend class Framebuffer;
97
98 std::string mLabel;
99
100 std::vector<FramebufferAttachment> mColorAttachments;
101 FramebufferAttachment mDepthAttachment;
102 FramebufferAttachment mStencilAttachment;
103
104 std::vector<GLenum> mDrawBufferStates;
105 GLenum mReadBufferState;
Corentin Walleze7557742017-06-01 13:09:57 -0400106 DrawBufferMask mEnabledDrawBuffers;
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800107
108 GLint mDefaultWidth;
109 GLint mDefaultHeight;
110 GLint mDefaultSamples;
111 GLboolean mDefaultFixedSampleLocations;
Jamie Madilla02315b2017-02-23 14:14:47 -0500112
113 // It's necessary to store all this extra state so we can restore attachments
114 // when DEPTH_STENCIL/DEPTH/STENCIL is unbound in WebGL 1.
115 FramebufferAttachment mWebGLDepthStencilAttachment;
116 FramebufferAttachment mWebGLDepthAttachment;
117 FramebufferAttachment mWebGLStencilAttachment;
118 bool mWebGLDepthStencilConsistent;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400119};
120
Jamie Madill1e5499d2017-04-05 11:22:16 -0400121using OnAttachmentDirtyBinding = angle::ChannelBinding<>;
Jamie Madill25e297e2017-04-20 17:01:20 -0400122using OnAttachmentDirtyChannel = angle::BroadcastChannel<>;
123using OnAttachmentDirtyReceiver = angle::SignalReceiver<>;
Jamie Madill1e5499d2017-04-05 11:22:16 -0400124
125class Framebuffer final : public LabeledObject, public OnAttachmentDirtyReceiver
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000126{
127 public:
Corentin Wallezccab69d2017-01-27 16:57:15 -0500128 // Constructor to build application-defined framebuffers
Jamie Madill7aea7e02016-05-10 10:39:45 -0400129 Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500130 // Constructor to build default framebuffers for a surface
Jamie Madill4928b7c2017-06-20 12:57:39 -0400131 Framebuffer(const egl::Display *display, egl::Surface *surface);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500132 // Constructor to build a fake default framebuffer when surfaceless
133 Framebuffer(rx::GLImplFactory *factory);
134
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000135 virtual ~Framebuffer();
Jamie Madill4928b7c2017-06-20 12:57:39 -0400136 void onDestroy(const Context *context);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500137 void destroyDefault(const egl::Display *display);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000138
Geoff Lang70d0f492015-12-10 17:45:46 -0500139 void setLabel(const std::string &label) override;
140 const std::string &getLabel() const override;
141
Jamie Madill51f40ec2016-06-15 14:06:00 -0400142 rx::FramebufferImpl *getImplementation() const { return mImpl; }
Geoff Langda88add2014-12-01 10:22:01 -0500143
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400144 GLuint id() const { return mId; }
145
Jamie Madilla02315b2017-02-23 14:14:47 -0500146 void setAttachment(const Context *context,
147 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -0400148 GLenum binding,
149 const ImageIndex &textureIndex,
150 FramebufferAttachmentObject *resource);
Jamie Madilla02315b2017-02-23 14:14:47 -0500151 void resetAttachment(const Context *context, GLenum binding);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152
Jamie Madilla02315b2017-02-23 14:14:47 -0500153 void detachTexture(const Context *context, GLuint texture);
154 void detachRenderbuffer(const Context *context, GLuint renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155
Corentin Wallez37c39792015-08-20 14:19:46 -0400156 const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400157 const FramebufferAttachment *getDepthbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400158 const FramebufferAttachment *getStencilbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400159 const FramebufferAttachment *getDepthStencilBuffer() const;
160 const FramebufferAttachment *getDepthOrStencilbuffer() const;
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500161 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400162 const FramebufferAttachment *getReadColorbuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000163 GLenum getReadColorbufferType() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400164 const FramebufferAttachment *getFirstColorbuffer() const;
Jamie Madill6dd06ea2017-07-19 13:47:55 -0400165 const FramebufferAttachment *getFirstNonNullAttachment() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000166
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400167 const FramebufferAttachment *getAttachment(GLenum attachment) const;
Geoff Langc90d73a2013-07-22 16:39:23 -0400168
Geoff Langa15472a2015-08-11 11:48:03 -0400169 size_t getDrawbufferStateCount() const;
170 GLenum getDrawBufferState(size_t drawBuffer) const;
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500171 const std::vector<GLenum> &getDrawBufferStates() const;
Geoff Lang164d54e2014-12-01 10:55:33 -0500172 void setDrawBuffers(size_t count, const GLenum *buffers);
Geoff Langa15472a2015-08-11 11:48:03 -0400173 const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
Geoff Lange0cff192017-05-30 13:04:56 -0400174 GLenum getDrawbufferWriteType(size_t drawBuffer) const;
Geoff Langa15472a2015-08-11 11:48:03 -0400175 bool hasEnabledDrawBuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000176
Geoff Lang9dd95802014-12-01 11:12:59 -0500177 GLenum getReadBufferState() const;
178 void setReadBuffer(GLenum buffer);
179
Corentin Wallez37c39792015-08-20 14:19:46 -0400180 size_t getNumColorBuffers() const;
Jamie Madill0df8fe42015-11-24 16:10:24 -0500181 bool hasDepth() const;
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000182 bool hasStencil() const;
Jamie Madill51f40ec2016-06-15 14:06:00 -0400183
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000184 bool usingExtendedDrawBuffers() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000185
Jamie Madill51f40ec2016-06-15 14:06:00 -0400186 // This method calls checkStatus.
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400187 int getSamples(const Context *context);
JiangYizhoubddc46b2016-12-09 09:50:51 +0800188
189 Error getSamplePosition(size_t index, GLfloat *xy) const;
190
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800191 GLint getDefaultWidth() const;
192 GLint getDefaultHeight() const;
193 GLint getDefaultSamples() const;
194 GLboolean getDefaultFixedSampleLocations() const;
195 void setDefaultWidth(GLint defaultWidth);
196 void setDefaultHeight(GLint defaultHeight);
197 void setDefaultSamples(GLint defaultSamples);
198 void setDefaultFixedSampleLocations(GLboolean defaultFixedSampleLocations);
199
Geoff Lang9aded172017-04-05 11:07:56 -0400200 void invalidateCompletenessCache();
201
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400202 GLenum checkStatus(const Context *context);
203
204 // TODO(jmadill): Remove this kludge.
205 GLenum checkStatus(const ValidationContext *context);
206 int getSamples(const ValidationContext *context);
Jamie Madill51f40ec2016-06-15 14:06:00 -0400207
Jamie Madill9c335862017-07-18 11:51:38 -0400208 // For when we don't want to check completeness in getSamples().
209 int getCachedSamples(const Context *context);
210
Jamie Madill362876b2016-06-16 14:46:59 -0400211 // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400212 bool complete(const Context *context);
213 bool cachedComplete() const;
Jamie Madill51f40ec2016-06-15 14:06:00 -0400214
Jamie Madille92a3542014-07-03 10:38:58 -0400215 bool hasValidDepthStencil() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000216
Jamie Madill4928b7c2017-06-20 12:57:39 -0400217 Error discard(const Context *context, size_t count, const GLenum *attachments);
218 Error invalidate(const Context *context, size_t count, const GLenum *attachments);
219 Error invalidateSub(const Context *context,
220 size_t count,
221 const GLenum *attachments,
222 const gl::Rectangle &area);
Jamie Madill400a4412014-08-29 15:46:45 -0400223
Jamie Madillc564c072017-06-01 12:45:42 -0400224 Error clear(const gl::Context *context, GLbitfield mask);
225 Error clearBufferfv(const gl::Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500226 GLenum buffer,
227 GLint drawbuffer,
228 const GLfloat *values);
Jamie Madillc564c072017-06-01 12:45:42 -0400229 Error clearBufferuiv(const gl::Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500230 GLenum buffer,
231 GLint drawbuffer,
232 const GLuint *values);
Jamie Madillc564c072017-06-01 12:45:42 -0400233 Error clearBufferiv(const gl::Context *context,
Jamie Madill9082b982016-04-27 15:21:51 -0400234 GLenum buffer,
235 GLint drawbuffer,
236 const GLint *values);
Jamie Madillc564c072017-06-01 12:45:42 -0400237 Error clearBufferfi(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400238 GLenum buffer,
239 GLint drawbuffer,
240 GLfloat depth,
241 GLint stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500242
Jamie Madill4928b7c2017-06-20 12:57:39 -0400243 GLenum getImplementationColorReadFormat(const Context *context) const;
244 GLenum getImplementationColorReadType(const Context *context) const;
Jamie Madillc564c072017-06-01 12:45:42 -0400245 Error readPixels(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400246 const gl::Rectangle &area,
247 GLenum format,
248 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -0400249 void *pixels) const;
Geoff Langbce529e2014-12-01 12:48:41 -0500250
Jamie Madillc564c072017-06-01 12:45:42 -0400251 Error blit(const gl::Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500252 const Rectangle &sourceArea,
253 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -0400254 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -0400255 GLenum filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -0500256
Jamie Madill1e5499d2017-04-05 11:22:16 -0400257 enum DirtyBitType : uint32_t
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500258 {
259 DIRTY_BIT_COLOR_ATTACHMENT_0,
260 DIRTY_BIT_COLOR_ATTACHMENT_MAX =
261 DIRTY_BIT_COLOR_ATTACHMENT_0 + gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
262 DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
263 DIRTY_BIT_STENCIL_ATTACHMENT,
264 DIRTY_BIT_DRAW_BUFFERS,
265 DIRTY_BIT_READ_BUFFER,
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800266 DIRTY_BIT_DEFAULT_WIDTH,
267 DIRTY_BIT_DEFAULT_HEIGHT,
268 DIRTY_BIT_DEFAULT_SAMPLES,
269 DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS,
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500270 DIRTY_BIT_UNKNOWN,
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800271 DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500272 };
273
Jamie Madill6de51852017-04-12 09:53:01 -0400274 typedef angle::BitSet<DIRTY_BIT_MAX> DirtyBits;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500275 bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
276
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400277 void syncState(const Context *context);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500278
Jamie Madill362876b2016-06-16 14:46:59 -0400279 // angle::SignalReceiver implementation
Jamie Madill1e5499d2017-04-05 11:22:16 -0400280 void signal(uint32_t token) override;
Jamie Madill362876b2016-06-16 14:46:59 -0400281
Jamie Madilla4595b82017-01-11 17:36:34 -0500282 bool formsRenderingFeedbackLoopWith(const State &state) const;
Jamie Madillfd3dd432017-02-02 19:59:59 -0500283 bool formsCopyingFeedbackLoopWith(GLuint copyTextureID,
284 GLint copyTextureLevel,
285 GLint copyTextureLayer) const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500286
Jamie Madill362876b2016-06-16 14:46:59 -0400287 private:
Jamie Madilla02315b2017-02-23 14:14:47 -0500288 void detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400289 void detachMatchingAttachment(const Context *context,
290 FramebufferAttachment *attachment,
Jamie Madill362876b2016-06-16 14:46:59 -0400291 GLenum matchType,
292 GLuint matchId,
293 size_t dirtyBit);
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400294 GLenum checkStatusImpl(const Context *context);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400295 void commitWebGL1DepthStencilIfConsistent(const Context *context);
Jamie Madilla02315b2017-02-23 14:14:47 -0500296
Jamie Madill4928b7c2017-06-20 12:57:39 -0400297 void setAttachmentImpl(const Context *context,
298 GLenum type,
Jamie Madilla02315b2017-02-23 14:14:47 -0500299 GLenum binding,
300 const ImageIndex &textureIndex,
301 FramebufferAttachmentObject *resource);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400302 void updateAttachment(const Context *context,
303 FramebufferAttachment *attachment,
Jamie Madillb8126692017-04-05 11:22:17 -0400304 size_t dirtyBit,
305 OnAttachmentDirtyBinding *onDirtyBinding,
306 GLenum type,
307 GLenum binding,
308 const ImageIndex &textureIndex,
309 FramebufferAttachmentObject *resource);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500310
Jamie Madill48ef11b2016-04-27 15:21:52 -0400311 FramebufferState mState;
Geoff Langda88add2014-12-01 10:22:01 -0500312 rx::FramebufferImpl *mImpl;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400313 GLuint mId;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500314
Jamie Madill362876b2016-06-16 14:46:59 -0400315 Optional<GLenum> mCachedStatus;
Jamie Madill1e5499d2017-04-05 11:22:16 -0400316 std::vector<OnAttachmentDirtyBinding> mDirtyColorAttachmentBindings;
317 OnAttachmentDirtyBinding mDirtyDepthAttachmentBinding;
318 OnAttachmentDirtyBinding mDirtyStencilAttachmentBinding;
Jamie Madill362876b2016-06-16 14:46:59 -0400319
320 DirtyBits mDirtyBits;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000321};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000322
Jamie Madill362876b2016-06-16 14:46:59 -0400323} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000324
Jamie Madill231c7f52017-04-26 13:45:37 -0400325#endif // LIBANGLE_FRAMEBUFFER_H_