Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/ANGLETest.h" |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 11 | #include "test_utils/gl_raii.h" |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) |
| 18 | { |
| 19 | std::vector<GLenum> drawBuffers(numColorAttachments); |
| 20 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 21 | for (size_t i = 0u; i < drawBuffers.size(); ++i) |
| 22 | { |
| 23 | drawBuffers[i] = static_cast<GLenum>(kBase + i); |
| 24 | } |
| 25 | return drawBuffers; |
| 26 | } |
| 27 | } // namespace |
| 28 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 29 | class FramebufferMultiviewTest : public ANGLETest |
| 30 | { |
| 31 | protected: |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 32 | FramebufferMultiviewTest() |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 33 | { |
| 34 | setWindowWidth(128); |
| 35 | setWindowHeight(128); |
| 36 | setWebGLCompatibilityEnabled(true); |
| 37 | } |
| 38 | |
| 39 | void SetUp() override |
| 40 | { |
| 41 | ANGLETest::SetUp(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 42 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 43 | eglGetProcAddress("glRequestExtensionANGLE")); |
| 44 | } |
| 45 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 46 | // Requests the ANGLE_multiview extension and returns true if the operation succeeds. |
| 47 | bool requestMultiviewExtension() |
| 48 | { |
| 49 | if (extensionRequestable("GL_ANGLE_multiview")) |
| 50 | { |
| 51 | glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| 52 | } |
| 53 | |
| 54 | if (!extensionEnabled("GL_ANGLE_multiview")) |
| 55 | { |
| 56 | std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| 57 | return false; |
| 58 | } |
| 59 | return true; |
| 60 | } |
| 61 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 62 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| 63 | }; |
| 64 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 65 | class FramebufferMultiviewClearTest : public FramebufferMultiviewTest |
| 66 | { |
| 67 | protected: |
| 68 | FramebufferMultiviewClearTest() {} |
| 69 | |
| 70 | void initializeFBOs(size_t numColorBuffers, bool stencil, bool depth) |
| 71 | { |
| 72 | const std::vector<GLenum> &drawBuffers = GetDrawBufferRange(2); |
| 73 | |
| 74 | // Generate textures. |
| 75 | mColorTex.resize(numColorBuffers); |
| 76 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 77 | { |
| 78 | glBindTexture(GL_TEXTURE_2D, mColorTex[i]); |
| 79 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 80 | } |
| 81 | |
| 82 | if (stencil) |
| 83 | { |
| 84 | glBindTexture(GL_TEXTURE_2D, mStencilTex); |
| 85 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 4, 2, 0, GL_DEPTH_STENCIL, |
| 86 | GL_UNSIGNED_INT_24_8, nullptr); |
| 87 | } |
| 88 | else if (depth) |
| 89 | { |
| 90 | glBindTexture(GL_TEXTURE_2D, mDepthTex); |
| 91 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 4, 2, 0, GL_DEPTH_COMPONENT, |
| 92 | GL_FLOAT, nullptr); |
| 93 | } |
| 94 | |
| 95 | // Generate multiview fbo and attach textures. |
| 96 | const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| 97 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 98 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 99 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 100 | { |
| 101 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 102 | static_cast<GLenum>(kBase + i), |
| 103 | mColorTex[i], 0, 2, &kViewportOffsets[0]); |
| 104 | } |
| 105 | |
| 106 | if (stencil) |
| 107 | { |
| 108 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 109 | GL_DEPTH_STENCIL_ATTACHMENT, mStencilTex, |
| 110 | 0, 2, &kViewportOffsets[0]); |
| 111 | } |
| 112 | else if (depth) |
| 113 | { |
| 114 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 115 | mDepthTex, 0, 2, &kViewportOffsets[0]); |
| 116 | } |
| 117 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 118 | |
| 119 | // Generate normal fbo and attach textures. |
| 120 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 121 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 122 | { |
| 123 | glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(kBase + i), GL_TEXTURE_2D, |
| 124 | mColorTex[i], 0); |
| 125 | } |
| 126 | if (stencil) |
| 127 | { |
| 128 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
| 129 | mStencilTex, 0); |
| 130 | } |
| 131 | else if (depth) |
| 132 | { |
| 133 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTex, |
| 134 | 0); |
| 135 | } |
| 136 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 137 | |
| 138 | ASSERT_GL_NO_ERROR(); |
| 139 | } |
| 140 | |
| 141 | void checkAlternatingColumnsOfRedAndGreenInFBO() |
| 142 | { |
| 143 | // column 0 |
| 144 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 145 | EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::red); |
| 146 | |
| 147 | // column 1 |
| 148 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green); |
| 149 | EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::green); |
| 150 | |
| 151 | // column 2 |
| 152 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::red); |
| 153 | EXPECT_PIXEL_COLOR_EQ(2, 1, GLColor::red); |
| 154 | |
| 155 | // column 3 |
| 156 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 157 | EXPECT_PIXEL_COLOR_EQ(3, 1, GLColor::green); |
| 158 | } |
| 159 | |
| 160 | GLFramebuffer mMultiviewFBO; |
| 161 | GLFramebuffer mNonMultiviewFBO; |
| 162 | std::vector<GLTexture> mColorTex; |
| 163 | GLTexture mDepthTex; |
| 164 | GLTexture mStencilTex; |
| 165 | }; |
| 166 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 167 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used query the framebuffer |
| 168 | // state and that their corresponding default values are correctly set. |
| 169 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 170 | { |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 171 | if (!requestMultiviewExtension()) |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 172 | { |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 173 | return; |
| 174 | } |
| 175 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 176 | GLFramebuffer fbo; |
| 177 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 178 | |
| 179 | GLTexture tex; |
| 180 | glBindTexture(GL_TEXTURE_2D, tex); |
| 181 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 182 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 183 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 184 | GLint numViews = -1; |
| 185 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 186 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 187 | &numViews); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 188 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 189 | EXPECT_EQ(1, numViews); |
| 190 | |
| 191 | GLint baseViewIndex = -1; |
| 192 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 193 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 194 | &baseViewIndex); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 195 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 196 | EXPECT_EQ(0, baseViewIndex); |
| 197 | |
| 198 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 199 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 200 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 201 | &multiviewLayout); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 202 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 203 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 204 | |
| 205 | GLint viewportOffsets[2] = {-1, -1}; |
| 206 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 207 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 208 | &viewportOffsets[0]); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 209 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 210 | EXPECT_EQ(0, viewportOffsets[0]); |
| 211 | EXPECT_EQ(0, viewportOffsets[1]); |
| 212 | } |
| 213 | |
| 214 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 215 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 216 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 217 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 218 | GLFramebuffer fbo; |
| 219 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 220 | |
| 221 | GLTexture tex; |
| 222 | glBindTexture(GL_TEXTURE_2D, tex); |
| 223 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 224 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 225 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 226 | GLint numViews = -1; |
| 227 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 228 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 229 | &numViews); |
| 230 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 231 | |
| 232 | GLint baseViewIndex = -1; |
| 233 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 234 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 235 | &baseViewIndex); |
| 236 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 237 | |
| 238 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 239 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 240 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 241 | &multiviewLayout); |
| 242 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 243 | |
| 244 | GLint viewportOffsets[2] = {-1, -1}; |
| 245 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 246 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 247 | &viewportOffsets[0]); |
| 248 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 249 | } |
| 250 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 251 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 252 | // is called with invalid arguments. |
| 253 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 254 | { |
| 255 | if (!requestMultiviewExtension()) |
| 256 | { |
| 257 | return; |
| 258 | } |
| 259 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 260 | GLFramebuffer fbo; |
| 261 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 262 | |
| 263 | GLTexture tex; |
| 264 | glBindTexture(GL_TEXTURE_2D, tex); |
| 265 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 266 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 267 | // Negative offsets. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 268 | GLint viewportOffsets[2] = {-1}; |
| 269 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 270 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 271 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 272 | |
| 273 | // Negative number of views. |
| 274 | viewportOffsets[0] = 0; |
| 275 | viewportOffsets[1] = 0; |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 276 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| 277 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 278 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 279 | } |
| 280 | |
| 281 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 282 | // called with invalid arguments. |
| 283 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 284 | { |
| 285 | if (!requestMultiviewExtension()) |
| 286 | { |
| 287 | return; |
| 288 | } |
| 289 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 290 | GLFramebuffer fbo; |
| 291 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 292 | |
| 293 | GLTexture tex; |
| 294 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 295 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 296 | ASSERT_GL_NO_ERROR(); |
| 297 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 298 | // Negative base view index. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 299 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 300 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 301 | |
| 302 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 303 | GLint maxTextureLayers = 0; |
| 304 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 305 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| 306 | maxTextureLayers, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 307 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 308 | } |
| 309 | |
| 310 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 311 | // available. |
| 312 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 313 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 314 | GLFramebuffer fbo; |
| 315 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 316 | |
| 317 | GLTexture tex; |
| 318 | glBindTexture(GL_TEXTURE_2D, tex); |
| 319 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 320 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 321 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 322 | const GLint kViewportOffsets[2] = {0}; |
| 323 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 324 | &kViewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 325 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 326 | } |
| 327 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 328 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 329 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 330 | { |
| 331 | if (!requestMultiviewExtension()) |
| 332 | { |
| 333 | return; |
| 334 | } |
| 335 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 336 | GLFramebuffer fbo; |
| 337 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 338 | |
| 339 | GLTexture tex; |
| 340 | glBindTexture(GL_TEXTURE_2D, tex); |
| 341 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 342 | |
| 343 | const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| 344 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 345 | &kViewportOffsets[0]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 346 | ASSERT_GL_NO_ERROR(); |
| 347 | |
| 348 | GLint numViews = -1; |
| 349 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 350 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 351 | &numViews); |
| 352 | ASSERT_GL_NO_ERROR(); |
| 353 | EXPECT_EQ(2, numViews); |
| 354 | |
| 355 | GLint baseViewIndex = -1; |
| 356 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 357 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 358 | &baseViewIndex); |
| 359 | ASSERT_GL_NO_ERROR(); |
| 360 | EXPECT_EQ(0, baseViewIndex); |
| 361 | |
| 362 | GLint multiviewLayout = GL_NONE; |
| 363 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 364 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 365 | &multiviewLayout); |
| 366 | ASSERT_GL_NO_ERROR(); |
| 367 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 368 | |
| 369 | GLint internalViewportOffsets[4] = {-1}; |
| 370 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 371 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 372 | &internalViewportOffsets[0]); |
| 373 | ASSERT_GL_NO_ERROR(); |
| 374 | for (size_t i = 0u; i < 4u; ++i) |
| 375 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 376 | EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 377 | } |
| 378 | } |
| 379 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 380 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 381 | // attachments. |
| 382 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 383 | { |
| 384 | if (!requestMultiviewExtension()) |
| 385 | { |
| 386 | return; |
| 387 | } |
| 388 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 389 | GLFramebuffer fbo; |
| 390 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 391 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 392 | GLTexture tex; |
| 393 | glBindTexture(GL_TEXTURE_2D, tex); |
| 394 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 395 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 396 | const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| 397 | const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 398 | |
| 399 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 400 | // attachment will be modified to change the framebuffer's status. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 401 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 402 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 403 | ASSERT_GL_NO_ERROR(); |
| 404 | |
| 405 | // Color attachment 1. |
| 406 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 407 | GLTexture otherTex; |
| 408 | glBindTexture(GL_TEXTURE_2D, otherTex); |
| 409 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 410 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 411 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 412 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 413 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 414 | ASSERT_GL_NO_ERROR(); |
| 415 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 416 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 417 | |
| 418 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 419 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 420 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 421 | ASSERT_GL_NO_ERROR(); |
| 422 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 423 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 424 | |
| 425 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 426 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 427 | ASSERT_GL_NO_ERROR(); |
| 428 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 429 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 430 | |
| 431 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 432 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 433 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 434 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 435 | ASSERT_GL_NO_ERROR(); |
| 436 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 437 | |
| 438 | // Reset attachment 1 |
| 439 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 440 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 441 | } |
| 442 | |
| 443 | // Depth attachment. |
| 444 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 445 | GLTexture depthTex; |
| 446 | glBindTexture(GL_TEXTURE_2D, depthTex); |
| 447 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 448 | nullptr); |
| 449 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 450 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 451 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 452 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 453 | ASSERT_GL_NO_ERROR(); |
| 454 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 455 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 456 | |
| 457 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 458 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 459 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 460 | ASSERT_GL_NO_ERROR(); |
| 461 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 462 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 463 | |
| 464 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 465 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 466 | ASSERT_GL_NO_ERROR(); |
| 467 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 468 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 469 | |
| 470 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 471 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 472 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 473 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 474 | ASSERT_GL_NO_ERROR(); |
| 475 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 476 | } |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 477 | } |
| 478 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 479 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
| 480 | // attachments. |
| 481 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 482 | { |
| 483 | if (!requestMultiviewExtension()) |
| 484 | { |
| 485 | return; |
| 486 | } |
| 487 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 488 | GLFramebuffer fbo; |
| 489 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 490 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 491 | GLTexture tex; |
| 492 | glBindTexture(GL_TEXTURE_2D, tex); |
| 493 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 494 | |
| 495 | const GLint kViewportOffsets[2] = {0}; |
| 496 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 497 | &kViewportOffsets[0]); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 498 | ASSERT_GL_NO_ERROR(); |
| 499 | |
| 500 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 501 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 502 | GLTexture tex2; |
| 503 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 504 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 505 | |
| 506 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 507 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 508 | |
| 509 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 510 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 511 | } |
| 512 | |
| 513 | // Test glCopyTexSubImage3D. |
| 514 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 515 | GLTexture tex2; |
| 516 | glBindTexture(GL_TEXTURE_3D, tex2); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 517 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 518 | |
| 519 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 520 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 521 | } |
| 522 | } |
| 523 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 524 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
| 525 | // draw framebuffer, or current read framebuffer have multiview attachments. |
| 526 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 527 | { |
| 528 | if (!requestMultiviewExtension()) |
| 529 | { |
| 530 | return; |
| 531 | } |
| 532 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 533 | GLFramebuffer fbo; |
| 534 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 535 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 536 | GLTexture tex; |
| 537 | glBindTexture(GL_TEXTURE_2D, tex); |
| 538 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 539 | |
| 540 | const GLint kViewportOffsets[2] = {0}; |
| 541 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 542 | &kViewportOffsets[0]); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 543 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 544 | ASSERT_GL_NO_ERROR(); |
| 545 | |
| 546 | // Blit with the active read framebuffer having multiview attachments. |
| 547 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 548 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 549 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 550 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 551 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 552 | } |
| 553 | |
| 554 | // Blit with the active draw framebuffer having multiview attachments. |
| 555 | { |
| 556 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 557 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 558 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 559 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 560 | } |
| 561 | } |
| 562 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 563 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
| 564 | // framebuffer has a multi-view layout. |
| 565 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 566 | { |
| 567 | if (!requestMultiviewExtension()) |
| 568 | { |
| 569 | return; |
| 570 | } |
| 571 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 572 | GLFramebuffer fbo; |
| 573 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 574 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 575 | GLTexture tex; |
| 576 | glBindTexture(GL_TEXTURE_2D, tex); |
| 577 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 578 | |
| 579 | const GLint kViewportOffsets[2] = {0}; |
| 580 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 581 | &kViewportOffsets[0]); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 582 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 583 | ASSERT_GL_NO_ERROR(); |
| 584 | |
| 585 | GLColor pixelColor; |
| 586 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 587 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 588 | } |
| 589 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 590 | // Test that glClear clears only the contents of each view if the scissor test is enabled. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 591 | TEST_P(FramebufferMultiviewClearTest, SideBySideColorBufferClear) |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 592 | { |
| 593 | if (!requestMultiviewExtension()) |
| 594 | { |
| 595 | return; |
| 596 | } |
| 597 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 598 | initializeFBOs(1, false, false); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 599 | |
| 600 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 601 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 602 | glClearColor(1, 0, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 603 | glClear(GL_COLOR_BUFFER_BIT); |
| 604 | |
| 605 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 606 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 607 | glViewport(0, 0, 1, 2); |
| 608 | glScissor(0, 0, 1, 2); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 609 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 610 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 611 | glClearColor(0, 1, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 612 | glClear(GL_COLOR_BUFFER_BIT); |
| 613 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 614 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 615 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 616 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 617 | } |
| 618 | |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 619 | // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| 620 | TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| 621 | { |
| 622 | if (!requestMultiviewExtension()) |
| 623 | { |
| 624 | return; |
| 625 | } |
| 626 | |
| 627 | GLFramebuffer multiviewFBO; |
| 628 | glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| 629 | |
| 630 | GLTexture tex; |
| 631 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 632 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 633 | ASSERT_GL_NO_ERROR(); |
| 634 | |
| 635 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| 636 | ASSERT_GL_NO_ERROR(); |
| 637 | |
| 638 | GLint numViews = -1; |
| 639 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 640 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 641 | &numViews); |
| 642 | ASSERT_GL_NO_ERROR(); |
| 643 | EXPECT_EQ(2, numViews); |
| 644 | |
| 645 | GLint baseViewIndex = -1; |
| 646 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 647 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 648 | &baseViewIndex); |
| 649 | ASSERT_GL_NO_ERROR(); |
| 650 | EXPECT_EQ(1, baseViewIndex); |
| 651 | |
| 652 | GLint multiviewLayout = GL_NONE; |
| 653 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 654 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 655 | &multiviewLayout); |
| 656 | ASSERT_GL_NO_ERROR(); |
| 657 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| 658 | |
| 659 | GLint internalViewportOffsets[2] = {-1}; |
| 660 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 661 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 662 | &internalViewportOffsets[0]); |
| 663 | ASSERT_GL_NO_ERROR(); |
| 664 | EXPECT_EQ(0, internalViewportOffsets[0]); |
| 665 | EXPECT_EQ(0, internalViewportOffsets[1]); |
| 666 | } |
| 667 | |
| 668 | // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| 669 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| 670 | { |
| 671 | if (!requestMultiviewExtension()) |
| 672 | { |
| 673 | return; |
| 674 | } |
| 675 | |
| 676 | GLFramebuffer fbo; |
| 677 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 678 | |
| 679 | GLTexture tex; |
| 680 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 681 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 682 | |
| 683 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| 684 | // attachment will be modified to change the framebuffer's status. |
| 685 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| 686 | ASSERT_GL_NO_ERROR(); |
| 687 | |
| 688 | GLTexture otherTexLayered; |
| 689 | glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| 690 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 691 | |
| 692 | // Test framebuffer completeness when the base view index differs. |
| 693 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 694 | 0, 1, 2); |
| 695 | ASSERT_GL_NO_ERROR(); |
| 696 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 697 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 698 | |
| 699 | // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| 700 | const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| 701 | GLTexture otherTex2D; |
| 702 | glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| 703 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 704 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 705 | 0, 2, kViewportOffsets); |
| 706 | ASSERT_GL_NO_ERROR(); |
| 707 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 708 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 709 | |
| 710 | // Test framebuffer completeness when the 1st attachment has a normal layout. |
| 711 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| 712 | ASSERT_GL_NO_ERROR(); |
| 713 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 714 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 715 | |
| 716 | // Test that framebuffer is complete when the number of views, base view index and layouts are |
| 717 | // the same. |
| 718 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 719 | 0, 0, 2); |
| 720 | ASSERT_GL_NO_ERROR(); |
| 721 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 722 | } |
| 723 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 724 | // Test that glClear clears all of the contents if the scissor test is disabled. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 725 | TEST_P(FramebufferMultiviewClearTest, SideBySideClearWithDisabledScissorTest) |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 726 | { |
| 727 | if (!requestMultiviewExtension()) |
| 728 | { |
| 729 | return; |
| 730 | } |
| 731 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 732 | initializeFBOs(1, false, false); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 733 | |
| 734 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 735 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 736 | glClearColor(0, 0, 0, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 737 | glClear(GL_COLOR_BUFFER_BIT); |
| 738 | |
| 739 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 740 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 741 | glViewport(0, 0, 1, 2); |
| 742 | glScissor(0, 0, 1, 2); |
| 743 | |
| 744 | glClearColor(1, 0, 0, 1); |
| 745 | glClear(GL_COLOR_BUFFER_BIT); |
| 746 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 747 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 748 | |
| 749 | for (int i = 0; i < 4; ++i) |
| 750 | { |
| 751 | for (int j = 0; j < 2; ++j) |
| 752 | { |
| 753 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 754 | } |
| 755 | } |
| 756 | } |
| 757 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 758 | // Test that glClear clears the depth buffer of each view. |
| 759 | TEST_P(FramebufferMultiviewClearTest, SideBySideDepthBufferClear) |
| 760 | { |
| 761 | if (!requestMultiviewExtension()) |
| 762 | { |
| 763 | return; |
| 764 | } |
| 765 | |
| 766 | // Create program to draw a quad. |
| 767 | const std::string &vs = |
| 768 | "#version 300 es\n" |
| 769 | "in vec3 vPos;\n" |
| 770 | "void main(){\n" |
| 771 | " gl_Position = vec4(vPos, 1.);\n" |
| 772 | "}\n"; |
| 773 | const std::string &fs = |
| 774 | "#version 300 es\n" |
| 775 | "precision mediump float;\n" |
| 776 | "uniform vec3 uCol;\n" |
| 777 | "out vec4 col;\n" |
| 778 | "void main(){\n" |
| 779 | " col = vec4(uCol,1.);\n" |
| 780 | "}\n"; |
| 781 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 782 | glUseProgram(program); |
| 783 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 784 | |
| 785 | initializeFBOs(1, false, true); |
| 786 | glEnable(GL_DEPTH_TEST); |
| 787 | |
| 788 | // Clear the contents of the texture. |
| 789 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 790 | glClearColor(0, 0, 0, 0); |
| 791 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 792 | |
| 793 | // Dirty the depth and color buffers. |
| 794 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 795 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 796 | |
| 797 | // Switch to the multi-view framebuffer and clear only the rectangles covered by the views. |
| 798 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 799 | glViewport(0, 0, 1, 2); |
| 800 | glScissor(0, 0, 1, 2); |
| 801 | glEnable(GL_SCISSOR_TEST); |
| 802 | glClear(GL_DEPTH_BUFFER_BIT); |
| 803 | |
| 804 | // Draw a fullscreen quad to fill the cleared regions. |
| 805 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 806 | glViewport(0, 0, 4, 2); |
| 807 | glScissor(0, 0, 4, 2); |
| 808 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 809 | drawQuad(program, "vPos", 0.5f, 1.0f, true); |
| 810 | |
| 811 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 812 | } |
| 813 | |
| 814 | // Test that glClear clears the stencil buffer of each view. |
| 815 | TEST_P(FramebufferMultiviewClearTest, SideBySideStencilBufferClear) |
| 816 | { |
| 817 | if (!requestMultiviewExtension()) |
| 818 | { |
| 819 | return; |
| 820 | } |
| 821 | |
| 822 | // Create program to draw a quad. |
| 823 | const std::string &vs = |
| 824 | "#version 300 es\n" |
| 825 | "in vec3 vPos;\n" |
| 826 | "void main(){\n" |
| 827 | " gl_Position = vec4(vPos, 1.);\n" |
| 828 | "}\n"; |
| 829 | const std::string &fs = |
| 830 | "#version 300 es\n" |
| 831 | "precision mediump float;\n" |
| 832 | "uniform vec3 uCol;\n" |
| 833 | "out vec4 col;\n" |
| 834 | "void main(){\n" |
| 835 | " col = vec4(uCol,1.);\n" |
| 836 | "}\n"; |
| 837 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 838 | glUseProgram(program); |
| 839 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 840 | |
| 841 | initializeFBOs(1, true, false); |
| 842 | glEnable(GL_STENCIL_TEST); |
| 843 | glDisable(GL_DEPTH_TEST); |
| 844 | |
| 845 | // Set clear values and clear the whole framebuffer. |
| 846 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 847 | glClearColor(0, 0, 0, 0); |
| 848 | glClearStencil(0); |
| 849 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 850 | |
| 851 | // Update stencil test to always replace the stencil value with 0xFF. |
| 852 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 853 | glStencilFunc(GL_ALWAYS, 0xFF, 0); |
| 854 | |
| 855 | // Draw a quad which covers the whole texture. |
| 856 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 857 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 858 | |
| 859 | // Switch to multiview framebuffer and clear portions of the texture. |
| 860 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 861 | glViewport(0, 0, 1, 2); |
| 862 | glScissor(0, 0, 1, 2); |
| 863 | glEnable(GL_SCISSOR_TEST); |
| 864 | glClear(GL_STENCIL_BUFFER_BIT); |
| 865 | |
| 866 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 867 | // the test. |
| 868 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 869 | glViewport(0, 0, 4, 2); |
| 870 | glScissor(0, 0, 4, 2); |
| 871 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 872 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 873 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 874 | |
| 875 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 876 | } |
| 877 | |
| 878 | // Test that glClearBufferf clears the color buffer of each view. |
| 879 | TEST_P(FramebufferMultiviewClearTest, SideBySideClearBufferF) |
| 880 | { |
| 881 | if (!requestMultiviewExtension()) |
| 882 | { |
| 883 | return; |
| 884 | } |
| 885 | |
| 886 | initializeFBOs(2, false, false); |
| 887 | |
| 888 | // Clear the contents of the texture. |
| 889 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 890 | glClearColor(1, 0, 0, 1); |
| 891 | glClear(GL_COLOR_BUFFER_BIT); |
| 892 | |
| 893 | // Bind and specify viewport/scissor dimensions for each view. |
| 894 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 895 | glViewport(0, 0, 1, 2); |
| 896 | glScissor(0, 0, 1, 2); |
| 897 | glEnable(GL_SCISSOR_TEST); |
| 898 | |
| 899 | float kClearValues[4] = {0.f, 1.f, 0.f, 1.f}; |
| 900 | glClearBufferfv(GL_COLOR, 1, kClearValues); |
| 901 | |
| 902 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 903 | |
| 904 | // Check that glClearBufferfv has not modified the 0th color attachment. |
| 905 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 906 | for (int i = 0; i < 4; ++i) |
| 907 | { |
| 908 | for (int j = 0; j < 2; ++j) |
| 909 | { |
| 910 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 911 | } |
| 912 | } |
| 913 | |
| 914 | // Check that glClearBufferfv has correctly modified the 1th color attachment. |
| 915 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 916 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 917 | } |
| 918 | |
| 919 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, ES3_OPENGL()); |
| 920 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewClearTest, ES3_OPENGL(), ES3_D3D11()); |