Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/ANGLETest.h" |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 11 | #include "test_utils/gl_raii.h" |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) |
| 18 | { |
| 19 | std::vector<GLenum> drawBuffers(numColorAttachments); |
| 20 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 21 | for (size_t i = 0u; i < drawBuffers.size(); ++i) |
| 22 | { |
| 23 | drawBuffers[i] = static_cast<GLenum>(kBase + i); |
| 24 | } |
| 25 | return drawBuffers; |
| 26 | } |
| 27 | } // namespace |
| 28 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 29 | class FramebufferMultiviewTest : public ANGLETest |
| 30 | { |
| 31 | protected: |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 32 | FramebufferMultiviewTest() |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 33 | { |
| 34 | setWindowWidth(128); |
| 35 | setWindowHeight(128); |
| 36 | setWebGLCompatibilityEnabled(true); |
| 37 | } |
| 38 | |
| 39 | void SetUp() override |
| 40 | { |
| 41 | ANGLETest::SetUp(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 42 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 43 | eglGetProcAddress("glRequestExtensionANGLE")); |
| 44 | } |
| 45 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 46 | // Requests the ANGLE_multiview extension and returns true if the operation succeeds. |
| 47 | bool requestMultiviewExtension() |
| 48 | { |
| 49 | if (extensionRequestable("GL_ANGLE_multiview")) |
| 50 | { |
| 51 | glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| 52 | } |
| 53 | |
| 54 | if (!extensionEnabled("GL_ANGLE_multiview")) |
| 55 | { |
| 56 | std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| 57 | return false; |
| 58 | } |
| 59 | return true; |
| 60 | } |
| 61 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 62 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| 63 | }; |
| 64 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 65 | class FramebufferMultiviewSideBySideClearTest : public FramebufferMultiviewTest |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 66 | { |
| 67 | protected: |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 68 | FramebufferMultiviewSideBySideClearTest() {} |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 69 | |
| 70 | void initializeFBOs(size_t numColorBuffers, bool stencil, bool depth) |
| 71 | { |
| 72 | const std::vector<GLenum> &drawBuffers = GetDrawBufferRange(2); |
| 73 | |
| 74 | // Generate textures. |
| 75 | mColorTex.resize(numColorBuffers); |
| 76 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 77 | { |
| 78 | glBindTexture(GL_TEXTURE_2D, mColorTex[i]); |
| 79 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 80 | } |
| 81 | |
| 82 | if (stencil) |
| 83 | { |
| 84 | glBindTexture(GL_TEXTURE_2D, mStencilTex); |
| 85 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 4, 2, 0, GL_DEPTH_STENCIL, |
| 86 | GL_UNSIGNED_INT_24_8, nullptr); |
| 87 | } |
| 88 | else if (depth) |
| 89 | { |
| 90 | glBindTexture(GL_TEXTURE_2D, mDepthTex); |
| 91 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 4, 2, 0, GL_DEPTH_COMPONENT, |
| 92 | GL_FLOAT, nullptr); |
| 93 | } |
| 94 | |
| 95 | // Generate multiview fbo and attach textures. |
| 96 | const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| 97 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 98 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 99 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 100 | { |
| 101 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 102 | static_cast<GLenum>(kBase + i), |
| 103 | mColorTex[i], 0, 2, &kViewportOffsets[0]); |
| 104 | } |
| 105 | |
| 106 | if (stencil) |
| 107 | { |
| 108 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 109 | GL_DEPTH_STENCIL_ATTACHMENT, mStencilTex, |
| 110 | 0, 2, &kViewportOffsets[0]); |
| 111 | } |
| 112 | else if (depth) |
| 113 | { |
| 114 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 115 | mDepthTex, 0, 2, &kViewportOffsets[0]); |
| 116 | } |
| 117 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 118 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 119 | // Generate non-multiview fbo and attach textures. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 120 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 121 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 122 | { |
| 123 | glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(kBase + i), GL_TEXTURE_2D, |
| 124 | mColorTex[i], 0); |
| 125 | } |
| 126 | if (stencil) |
| 127 | { |
| 128 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
| 129 | mStencilTex, 0); |
| 130 | } |
| 131 | else if (depth) |
| 132 | { |
| 133 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTex, |
| 134 | 0); |
| 135 | } |
| 136 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 137 | |
| 138 | ASSERT_GL_NO_ERROR(); |
| 139 | } |
| 140 | |
| 141 | void checkAlternatingColumnsOfRedAndGreenInFBO() |
| 142 | { |
| 143 | // column 0 |
| 144 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 145 | EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::red); |
| 146 | |
| 147 | // column 1 |
| 148 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green); |
| 149 | EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::green); |
| 150 | |
| 151 | // column 2 |
| 152 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::red); |
| 153 | EXPECT_PIXEL_COLOR_EQ(2, 1, GLColor::red); |
| 154 | |
| 155 | // column 3 |
| 156 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 157 | EXPECT_PIXEL_COLOR_EQ(3, 1, GLColor::green); |
| 158 | } |
| 159 | |
| 160 | GLFramebuffer mMultiviewFBO; |
| 161 | GLFramebuffer mNonMultiviewFBO; |
| 162 | std::vector<GLTexture> mColorTex; |
| 163 | GLTexture mDepthTex; |
| 164 | GLTexture mStencilTex; |
| 165 | }; |
| 166 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 167 | class FramebufferMultiviewLayeredClearTest : public FramebufferMultiviewTest |
| 168 | { |
| 169 | protected: |
| 170 | FramebufferMultiviewLayeredClearTest() {} |
| 171 | |
| 172 | void initializeFBOs(int width, |
| 173 | int height, |
| 174 | int numLayers, |
| 175 | int baseViewIndex, |
| 176 | int numViews, |
| 177 | int numColorAttachments, |
| 178 | bool stencil, |
| 179 | bool depth) |
| 180 | { |
| 181 | ASSERT(baseViewIndex + numViews <= numLayers); |
| 182 | |
| 183 | // Generate textures. |
| 184 | mColorTex.resize(numColorAttachments); |
| 185 | for (int i = 0; i < numColorAttachments; ++i) |
| 186 | { |
| 187 | glBindTexture(GL_TEXTURE_2D_ARRAY, mColorTex[i]); |
| 188 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, width, height, numLayers, 0, GL_RGBA, |
| 189 | GL_UNSIGNED_BYTE, nullptr); |
| 190 | } |
| 191 | |
| 192 | if (stencil) |
| 193 | { |
| 194 | glBindTexture(GL_TEXTURE_2D_ARRAY, mStencilTex); |
| 195 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, width, height, numLayers, 0, |
| 196 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr); |
| 197 | } |
| 198 | else if (depth) |
| 199 | { |
| 200 | glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTex); |
| 201 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, width, height, numLayers, 0, |
| 202 | GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); |
| 203 | } |
| 204 | |
| 205 | // Generate multiview FBO and attach textures. |
| 206 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 207 | for (int i = 0; i < numColorAttachments; ++i) |
| 208 | { |
| 209 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, |
| 210 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i), |
| 211 | mColorTex[i], 0, baseViewIndex, numViews); |
| 212 | } |
| 213 | |
| 214 | if (stencil) |
| 215 | { |
| 216 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 217 | mStencilTex, 0, baseViewIndex, numViews); |
| 218 | } |
| 219 | else if (depth) |
| 220 | { |
| 221 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 222 | mDepthTex, 0, baseViewIndex, numViews); |
| 223 | } |
| 224 | |
| 225 | const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); |
| 226 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 227 | |
| 228 | // Generate non-multiview FBOs and attach textures. |
| 229 | mNonMultiviewFBO.resize(numLayers); |
| 230 | for (int i = 0; i < numLayers; ++i) |
| 231 | { |
| 232 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 233 | for (int j = 0; j < numColorAttachments; ++j) |
| 234 | { |
| 235 | glFramebufferTextureLayer(GL_FRAMEBUFFER, |
| 236 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + j), |
| 237 | mColorTex[j], 0, i); |
| 238 | } |
| 239 | if (stencil) |
| 240 | { |
| 241 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, mStencilTex, |
| 242 | 0, i); |
| 243 | } |
| 244 | else if (depth) |
| 245 | { |
| 246 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); |
| 247 | } |
| 248 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 249 | |
| 250 | glClearColor(1, 0, 0, 1); |
| 251 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 252 | } |
| 253 | |
| 254 | ASSERT_GL_NO_ERROR(); |
| 255 | } |
| 256 | |
| 257 | GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) |
| 258 | { |
| 259 | ASSERT(layer < mNonMultiviewFBO.size()); |
| 260 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); |
| 261 | glReadBuffer(attachment); |
| 262 | return angle::ReadColor(x, y); |
| 263 | } |
| 264 | |
| 265 | GLColor getLayerColor(size_t layer, GLenum attachment) |
| 266 | { |
| 267 | return getLayerColor(layer, attachment, 0, 0); |
| 268 | } |
| 269 | |
| 270 | GLFramebuffer mMultiviewFBO; |
| 271 | std::vector<GLFramebuffer> mNonMultiviewFBO; |
| 272 | std::vector<GLTexture> mColorTex; |
| 273 | GLTexture mDepthTex; |
| 274 | GLTexture mStencilTex; |
| 275 | }; |
| 276 | |
| 277 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used to query the |
| 278 | // framebuffer state and that their corresponding default values are correctly set. |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 279 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 280 | { |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 281 | if (!requestMultiviewExtension()) |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 282 | { |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 283 | return; |
| 284 | } |
| 285 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 286 | GLFramebuffer fbo; |
| 287 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 288 | |
| 289 | GLTexture tex; |
| 290 | glBindTexture(GL_TEXTURE_2D, tex); |
| 291 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 292 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 293 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 294 | GLint numViews = -1; |
| 295 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 296 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 297 | &numViews); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 298 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 299 | EXPECT_EQ(1, numViews); |
| 300 | |
| 301 | GLint baseViewIndex = -1; |
| 302 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 303 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 304 | &baseViewIndex); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 305 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 306 | EXPECT_EQ(0, baseViewIndex); |
| 307 | |
| 308 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 309 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 310 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 311 | &multiviewLayout); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 312 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 313 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 314 | |
| 315 | GLint viewportOffsets[2] = {-1, -1}; |
| 316 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 317 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 318 | &viewportOffsets[0]); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 319 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 320 | EXPECT_EQ(0, viewportOffsets[0]); |
| 321 | EXPECT_EQ(0, viewportOffsets[1]); |
| 322 | } |
| 323 | |
| 324 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 325 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 326 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 327 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 328 | GLFramebuffer fbo; |
| 329 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 330 | |
| 331 | GLTexture tex; |
| 332 | glBindTexture(GL_TEXTURE_2D, tex); |
| 333 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 334 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 335 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 336 | GLint numViews = -1; |
| 337 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 338 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 339 | &numViews); |
| 340 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 341 | |
| 342 | GLint baseViewIndex = -1; |
| 343 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 344 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 345 | &baseViewIndex); |
| 346 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 347 | |
| 348 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 349 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 350 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 351 | &multiviewLayout); |
| 352 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 353 | |
| 354 | GLint viewportOffsets[2] = {-1, -1}; |
| 355 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 356 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 357 | &viewportOffsets[0]); |
| 358 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 359 | } |
| 360 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 361 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 362 | // is called with invalid arguments. |
| 363 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 364 | { |
| 365 | if (!requestMultiviewExtension()) |
| 366 | { |
| 367 | return; |
| 368 | } |
| 369 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 370 | GLFramebuffer fbo; |
| 371 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 372 | |
| 373 | GLTexture tex; |
| 374 | glBindTexture(GL_TEXTURE_2D, tex); |
| 375 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 376 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 377 | // Negative offsets. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 378 | GLint viewportOffsets[2] = {-1}; |
| 379 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 380 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 381 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 382 | |
| 383 | // Negative number of views. |
| 384 | viewportOffsets[0] = 0; |
| 385 | viewportOffsets[1] = 0; |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 386 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| 387 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 388 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 389 | } |
| 390 | |
| 391 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 392 | // called with invalid arguments. |
| 393 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 394 | { |
| 395 | if (!requestMultiviewExtension()) |
| 396 | { |
| 397 | return; |
| 398 | } |
| 399 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 400 | GLFramebuffer fbo; |
| 401 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 402 | |
| 403 | GLTexture tex; |
| 404 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 405 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 406 | ASSERT_GL_NO_ERROR(); |
| 407 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 408 | // Negative base view index. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 409 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 410 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 411 | |
| 412 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 413 | GLint maxTextureLayers = 0; |
| 414 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 415 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| 416 | maxTextureLayers, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 417 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 418 | } |
| 419 | |
| 420 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 421 | // available. |
| 422 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 423 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 424 | GLFramebuffer fbo; |
| 425 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 426 | |
| 427 | GLTexture tex; |
| 428 | glBindTexture(GL_TEXTURE_2D, tex); |
| 429 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 430 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 431 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 432 | const GLint kViewportOffsets[2] = {0}; |
| 433 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 434 | &kViewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 435 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 436 | } |
| 437 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 438 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 439 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 440 | { |
| 441 | if (!requestMultiviewExtension()) |
| 442 | { |
| 443 | return; |
| 444 | } |
| 445 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 446 | GLFramebuffer fbo; |
| 447 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 448 | |
| 449 | GLTexture tex; |
| 450 | glBindTexture(GL_TEXTURE_2D, tex); |
| 451 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 452 | |
| 453 | const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| 454 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 455 | &kViewportOffsets[0]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 456 | ASSERT_GL_NO_ERROR(); |
| 457 | |
| 458 | GLint numViews = -1; |
| 459 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 460 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 461 | &numViews); |
| 462 | ASSERT_GL_NO_ERROR(); |
| 463 | EXPECT_EQ(2, numViews); |
| 464 | |
| 465 | GLint baseViewIndex = -1; |
| 466 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 467 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 468 | &baseViewIndex); |
| 469 | ASSERT_GL_NO_ERROR(); |
| 470 | EXPECT_EQ(0, baseViewIndex); |
| 471 | |
| 472 | GLint multiviewLayout = GL_NONE; |
| 473 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 474 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 475 | &multiviewLayout); |
| 476 | ASSERT_GL_NO_ERROR(); |
| 477 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 478 | |
| 479 | GLint internalViewportOffsets[4] = {-1}; |
| 480 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 481 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 482 | &internalViewportOffsets[0]); |
| 483 | ASSERT_GL_NO_ERROR(); |
| 484 | for (size_t i = 0u; i < 4u; ++i) |
| 485 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 486 | EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 487 | } |
| 488 | } |
| 489 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 490 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 491 | // attachments. |
| 492 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 493 | { |
| 494 | if (!requestMultiviewExtension()) |
| 495 | { |
| 496 | return; |
| 497 | } |
| 498 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 499 | GLFramebuffer fbo; |
| 500 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 501 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 502 | GLTexture tex; |
| 503 | glBindTexture(GL_TEXTURE_2D, tex); |
| 504 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 505 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 506 | const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| 507 | const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 508 | |
| 509 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 510 | // attachment will be modified to change the framebuffer's status. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 511 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 512 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 513 | ASSERT_GL_NO_ERROR(); |
| 514 | |
| 515 | // Color attachment 1. |
| 516 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 517 | GLTexture otherTex; |
| 518 | glBindTexture(GL_TEXTURE_2D, otherTex); |
| 519 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 520 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 521 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 522 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 523 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 524 | ASSERT_GL_NO_ERROR(); |
| 525 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 526 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 527 | |
| 528 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 529 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 530 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 531 | ASSERT_GL_NO_ERROR(); |
| 532 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 533 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 534 | |
| 535 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 536 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 537 | ASSERT_GL_NO_ERROR(); |
| 538 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 539 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 540 | |
| 541 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 542 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 543 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 544 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 545 | ASSERT_GL_NO_ERROR(); |
| 546 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 547 | |
| 548 | // Reset attachment 1 |
| 549 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 550 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 551 | } |
| 552 | |
| 553 | // Depth attachment. |
| 554 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 555 | GLTexture depthTex; |
| 556 | glBindTexture(GL_TEXTURE_2D, depthTex); |
| 557 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 558 | nullptr); |
| 559 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 560 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 561 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 562 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 563 | ASSERT_GL_NO_ERROR(); |
| 564 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 565 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 566 | |
| 567 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 568 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 569 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 570 | ASSERT_GL_NO_ERROR(); |
| 571 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 572 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 573 | |
| 574 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 575 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 576 | ASSERT_GL_NO_ERROR(); |
| 577 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 578 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 579 | |
| 580 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 581 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 582 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 583 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 584 | ASSERT_GL_NO_ERROR(); |
| 585 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 586 | } |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 587 | } |
| 588 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 589 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
| 590 | // attachments. |
| 591 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 592 | { |
| 593 | if (!requestMultiviewExtension()) |
| 594 | { |
| 595 | return; |
| 596 | } |
| 597 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 598 | GLFramebuffer fbo; |
| 599 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 600 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 601 | GLTexture tex; |
| 602 | glBindTexture(GL_TEXTURE_2D, tex); |
| 603 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 604 | |
| 605 | const GLint kViewportOffsets[2] = {0}; |
| 606 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 607 | &kViewportOffsets[0]); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 608 | ASSERT_GL_NO_ERROR(); |
| 609 | |
| 610 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 611 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 612 | GLTexture tex2; |
| 613 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 614 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 615 | |
| 616 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 617 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 618 | |
| 619 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 620 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 621 | } |
| 622 | |
| 623 | // Test glCopyTexSubImage3D. |
| 624 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 625 | GLTexture tex2; |
| 626 | glBindTexture(GL_TEXTURE_3D, tex2); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 627 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 628 | |
| 629 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 630 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 631 | } |
| 632 | } |
| 633 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 634 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
| 635 | // draw framebuffer, or current read framebuffer have multiview attachments. |
| 636 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 637 | { |
| 638 | if (!requestMultiviewExtension()) |
| 639 | { |
| 640 | return; |
| 641 | } |
| 642 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 643 | GLFramebuffer fbo; |
| 644 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 645 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 646 | GLTexture tex; |
| 647 | glBindTexture(GL_TEXTURE_2D, tex); |
| 648 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 649 | |
| 650 | const GLint kViewportOffsets[2] = {0}; |
| 651 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 652 | &kViewportOffsets[0]); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 653 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 654 | ASSERT_GL_NO_ERROR(); |
| 655 | |
| 656 | // Blit with the active read framebuffer having multiview attachments. |
| 657 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 658 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 659 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 660 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 661 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 662 | } |
| 663 | |
| 664 | // Blit with the active draw framebuffer having multiview attachments. |
| 665 | { |
| 666 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 667 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 668 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 669 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 670 | } |
| 671 | } |
| 672 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 673 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
| 674 | // framebuffer has a multi-view layout. |
| 675 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 676 | { |
| 677 | if (!requestMultiviewExtension()) |
| 678 | { |
| 679 | return; |
| 680 | } |
| 681 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 682 | GLFramebuffer fbo; |
| 683 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 684 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 685 | GLTexture tex; |
| 686 | glBindTexture(GL_TEXTURE_2D, tex); |
| 687 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 688 | |
| 689 | const GLint kViewportOffsets[2] = {0}; |
| 690 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 691 | &kViewportOffsets[0]); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 692 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 693 | ASSERT_GL_NO_ERROR(); |
| 694 | |
| 695 | GLColor pixelColor; |
| 696 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 697 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 698 | } |
| 699 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 700 | // Test that glClear clears only the contents of each view if the scissor test is enabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 701 | TEST_P(FramebufferMultiviewSideBySideClearTest, ColorBufferClear) |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 702 | { |
| 703 | if (!requestMultiviewExtension()) |
| 704 | { |
| 705 | return; |
| 706 | } |
| 707 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 708 | initializeFBOs(1, false, false); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 709 | |
| 710 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 711 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 712 | glClearColor(1, 0, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 713 | glClear(GL_COLOR_BUFFER_BIT); |
| 714 | |
| 715 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 716 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 717 | glViewport(0, 0, 1, 2); |
| 718 | glScissor(0, 0, 1, 2); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 719 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 720 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 721 | glClearColor(0, 1, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 722 | glClear(GL_COLOR_BUFFER_BIT); |
| 723 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 724 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 725 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 726 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 727 | } |
| 728 | |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 729 | // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| 730 | TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| 731 | { |
| 732 | if (!requestMultiviewExtension()) |
| 733 | { |
| 734 | return; |
| 735 | } |
| 736 | |
| 737 | GLFramebuffer multiviewFBO; |
| 738 | glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| 739 | |
| 740 | GLTexture tex; |
| 741 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 742 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 743 | ASSERT_GL_NO_ERROR(); |
| 744 | |
| 745 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| 746 | ASSERT_GL_NO_ERROR(); |
| 747 | |
| 748 | GLint numViews = -1; |
| 749 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 750 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 751 | &numViews); |
| 752 | ASSERT_GL_NO_ERROR(); |
| 753 | EXPECT_EQ(2, numViews); |
| 754 | |
| 755 | GLint baseViewIndex = -1; |
| 756 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 757 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 758 | &baseViewIndex); |
| 759 | ASSERT_GL_NO_ERROR(); |
| 760 | EXPECT_EQ(1, baseViewIndex); |
| 761 | |
| 762 | GLint multiviewLayout = GL_NONE; |
| 763 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 764 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 765 | &multiviewLayout); |
| 766 | ASSERT_GL_NO_ERROR(); |
| 767 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| 768 | |
| 769 | GLint internalViewportOffsets[2] = {-1}; |
| 770 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 771 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 772 | &internalViewportOffsets[0]); |
| 773 | ASSERT_GL_NO_ERROR(); |
| 774 | EXPECT_EQ(0, internalViewportOffsets[0]); |
| 775 | EXPECT_EQ(0, internalViewportOffsets[1]); |
| 776 | } |
| 777 | |
| 778 | // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| 779 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| 780 | { |
| 781 | if (!requestMultiviewExtension()) |
| 782 | { |
| 783 | return; |
| 784 | } |
| 785 | |
| 786 | GLFramebuffer fbo; |
| 787 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 788 | |
| 789 | GLTexture tex; |
| 790 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 791 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 792 | |
| 793 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| 794 | // attachment will be modified to change the framebuffer's status. |
| 795 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| 796 | ASSERT_GL_NO_ERROR(); |
| 797 | |
| 798 | GLTexture otherTexLayered; |
| 799 | glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| 800 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 801 | |
| 802 | // Test framebuffer completeness when the base view index differs. |
| 803 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 804 | 0, 1, 2); |
| 805 | ASSERT_GL_NO_ERROR(); |
| 806 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 807 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 808 | |
| 809 | // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| 810 | const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| 811 | GLTexture otherTex2D; |
| 812 | glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| 813 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 814 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 815 | 0, 2, kViewportOffsets); |
| 816 | ASSERT_GL_NO_ERROR(); |
| 817 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 818 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 819 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 820 | // Test framebuffer completeness when the 1st attachment has a non-multiview layout. |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 821 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| 822 | ASSERT_GL_NO_ERROR(); |
| 823 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 824 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 825 | |
| 826 | // Test that framebuffer is complete when the number of views, base view index and layouts are |
| 827 | // the same. |
| 828 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 829 | 0, 0, 2); |
| 830 | ASSERT_GL_NO_ERROR(); |
| 831 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 832 | } |
| 833 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 834 | // Test that glClear clears all of the contents if the scissor test is disabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 835 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearWithDisabledScissorTest) |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 836 | { |
| 837 | if (!requestMultiviewExtension()) |
| 838 | { |
| 839 | return; |
| 840 | } |
| 841 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 842 | initializeFBOs(1, false, false); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 843 | |
| 844 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 845 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 846 | glClearColor(0, 0, 0, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 847 | glClear(GL_COLOR_BUFFER_BIT); |
| 848 | |
| 849 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 850 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 851 | glViewport(0, 0, 1, 2); |
| 852 | glScissor(0, 0, 1, 2); |
| 853 | |
| 854 | glClearColor(1, 0, 0, 1); |
| 855 | glClear(GL_COLOR_BUFFER_BIT); |
| 856 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 857 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 858 | |
| 859 | for (int i = 0; i < 4; ++i) |
| 860 | { |
| 861 | for (int j = 0; j < 2; ++j) |
| 862 | { |
| 863 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 864 | } |
| 865 | } |
| 866 | } |
| 867 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 868 | // Test that glClear clears the depth buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 869 | TEST_P(FramebufferMultiviewSideBySideClearTest, DepthBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 870 | { |
| 871 | if (!requestMultiviewExtension()) |
| 872 | { |
| 873 | return; |
| 874 | } |
| 875 | |
| 876 | // Create program to draw a quad. |
| 877 | const std::string &vs = |
| 878 | "#version 300 es\n" |
| 879 | "in vec3 vPos;\n" |
| 880 | "void main(){\n" |
| 881 | " gl_Position = vec4(vPos, 1.);\n" |
| 882 | "}\n"; |
| 883 | const std::string &fs = |
| 884 | "#version 300 es\n" |
| 885 | "precision mediump float;\n" |
| 886 | "uniform vec3 uCol;\n" |
| 887 | "out vec4 col;\n" |
| 888 | "void main(){\n" |
| 889 | " col = vec4(uCol,1.);\n" |
| 890 | "}\n"; |
| 891 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 892 | glUseProgram(program); |
| 893 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 894 | |
| 895 | initializeFBOs(1, false, true); |
| 896 | glEnable(GL_DEPTH_TEST); |
| 897 | |
| 898 | // Clear the contents of the texture. |
| 899 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 900 | glClearColor(0, 0, 0, 0); |
| 901 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 902 | |
| 903 | // Dirty the depth and color buffers. |
| 904 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 905 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 906 | |
| 907 | // Switch to the multi-view framebuffer and clear only the rectangles covered by the views. |
| 908 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 909 | glViewport(0, 0, 1, 2); |
| 910 | glScissor(0, 0, 1, 2); |
| 911 | glEnable(GL_SCISSOR_TEST); |
| 912 | glClear(GL_DEPTH_BUFFER_BIT); |
| 913 | |
| 914 | // Draw a fullscreen quad to fill the cleared regions. |
| 915 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 916 | glViewport(0, 0, 4, 2); |
| 917 | glScissor(0, 0, 4, 2); |
| 918 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 919 | drawQuad(program, "vPos", 0.5f, 1.0f, true); |
| 920 | |
| 921 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 922 | } |
| 923 | |
| 924 | // Test that glClear clears the stencil buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 925 | TEST_P(FramebufferMultiviewSideBySideClearTest, StencilBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 926 | { |
| 927 | if (!requestMultiviewExtension()) |
| 928 | { |
| 929 | return; |
| 930 | } |
| 931 | |
| 932 | // Create program to draw a quad. |
| 933 | const std::string &vs = |
| 934 | "#version 300 es\n" |
| 935 | "in vec3 vPos;\n" |
| 936 | "void main(){\n" |
| 937 | " gl_Position = vec4(vPos, 1.);\n" |
| 938 | "}\n"; |
| 939 | const std::string &fs = |
| 940 | "#version 300 es\n" |
| 941 | "precision mediump float;\n" |
| 942 | "uniform vec3 uCol;\n" |
| 943 | "out vec4 col;\n" |
| 944 | "void main(){\n" |
| 945 | " col = vec4(uCol,1.);\n" |
| 946 | "}\n"; |
| 947 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 948 | glUseProgram(program); |
| 949 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 950 | |
| 951 | initializeFBOs(1, true, false); |
| 952 | glEnable(GL_STENCIL_TEST); |
| 953 | glDisable(GL_DEPTH_TEST); |
| 954 | |
| 955 | // Set clear values and clear the whole framebuffer. |
| 956 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 957 | glClearColor(0, 0, 0, 0); |
| 958 | glClearStencil(0); |
| 959 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 960 | |
| 961 | // Update stencil test to always replace the stencil value with 0xFF. |
| 962 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 963 | glStencilFunc(GL_ALWAYS, 0xFF, 0); |
| 964 | |
| 965 | // Draw a quad which covers the whole texture. |
| 966 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 967 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 968 | |
| 969 | // Switch to multiview framebuffer and clear portions of the texture. |
| 970 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 971 | glViewport(0, 0, 1, 2); |
| 972 | glScissor(0, 0, 1, 2); |
| 973 | glEnable(GL_SCISSOR_TEST); |
| 974 | glClear(GL_STENCIL_BUFFER_BIT); |
| 975 | |
| 976 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 977 | // the test. |
| 978 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 979 | glViewport(0, 0, 4, 2); |
| 980 | glScissor(0, 0, 4, 2); |
| 981 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 982 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 983 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 984 | |
| 985 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 986 | } |
| 987 | |
| 988 | // Test that glClearBufferf clears the color buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 989 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearBufferF) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 990 | { |
| 991 | if (!requestMultiviewExtension()) |
| 992 | { |
| 993 | return; |
| 994 | } |
| 995 | |
| 996 | initializeFBOs(2, false, false); |
| 997 | |
| 998 | // Clear the contents of the texture. |
| 999 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1000 | glClearColor(1, 0, 0, 1); |
| 1001 | glClear(GL_COLOR_BUFFER_BIT); |
| 1002 | |
| 1003 | // Bind and specify viewport/scissor dimensions for each view. |
| 1004 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1005 | glViewport(0, 0, 1, 2); |
| 1006 | glScissor(0, 0, 1, 2); |
| 1007 | glEnable(GL_SCISSOR_TEST); |
| 1008 | |
| 1009 | float kClearValues[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1010 | glClearBufferfv(GL_COLOR, 1, kClearValues); |
| 1011 | |
| 1012 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1013 | |
| 1014 | // Check that glClearBufferfv has not modified the 0th color attachment. |
| 1015 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 1016 | for (int i = 0; i < 4; ++i) |
| 1017 | { |
| 1018 | for (int j = 0; j < 2; ++j) |
| 1019 | { |
| 1020 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 1021 | } |
| 1022 | } |
| 1023 | |
| 1024 | // Check that glClearBufferfv has correctly modified the 1th color attachment. |
| 1025 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 1026 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1027 | } |
| 1028 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 1029 | // Test that glClear clears the contents of the color buffer for only the attached layers to a |
| 1030 | // layered FBO. |
| 1031 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClear) |
| 1032 | { |
| 1033 | if (!requestMultiviewExtension()) |
| 1034 | { |
| 1035 | return; |
| 1036 | } |
| 1037 | |
| 1038 | initializeFBOs(1, 1, 4, 1, 2, 1, false, false); |
| 1039 | |
| 1040 | // Bind and specify viewport/scissor dimensions for each view. |
| 1041 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1042 | |
| 1043 | glClearColor(0, 1, 0, 1); |
| 1044 | glClear(GL_COLOR_BUFFER_BIT); |
| 1045 | |
| 1046 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1047 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1048 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1049 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1050 | } |
| 1051 | |
| 1052 | // Test that glClearBufferfv can be used to clear individual color buffers of a layered FBO. |
| 1053 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearIndividualColorBuffer) |
| 1054 | { |
| 1055 | if (!requestMultiviewExtension()) |
| 1056 | { |
| 1057 | return; |
| 1058 | } |
| 1059 | |
| 1060 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1061 | |
| 1062 | for (int i = 0; i < 2; ++i) |
| 1063 | { |
| 1064 | for (int layer = 0; layer < 4; ++layer) |
| 1065 | { |
| 1066 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
| 1067 | EXPECT_EQ(GLColor::red, getLayerColor(layer, colorAttachment)); |
| 1068 | } |
| 1069 | } |
| 1070 | |
| 1071 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1072 | |
| 1073 | float clearValues0[4] = {0.f, 0.f, 1.f, 1.f}; |
| 1074 | glClearBufferfv(GL_COLOR, 0, clearValues0); |
| 1075 | |
| 1076 | float clearValues1[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1077 | glClearBufferfv(GL_COLOR, 1, clearValues1); |
| 1078 | |
| 1079 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1080 | EXPECT_EQ(GLColor::blue, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1081 | EXPECT_EQ(GLColor::blue, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1082 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1083 | |
| 1084 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
| 1085 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1086 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
| 1087 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
| 1088 | } |
| 1089 | |
| 1090 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1091 | // to a layered FBO. |
| 1092 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearBufferfi) |
| 1093 | { |
| 1094 | if (!requestMultiviewExtension()) |
| 1095 | { |
| 1096 | return; |
| 1097 | } |
| 1098 | |
| 1099 | // Create program to draw a quad. |
| 1100 | const std::string &vs = |
| 1101 | "#version 300 es\n" |
| 1102 | "in vec3 vPos;\n" |
| 1103 | "void main(){\n" |
| 1104 | " gl_Position = vec4(vPos, 1.);\n" |
| 1105 | "}\n"; |
| 1106 | const std::string &fs = |
| 1107 | "#version 300 es\n" |
| 1108 | "precision mediump float;\n" |
| 1109 | "uniform vec3 uCol;\n" |
| 1110 | "out vec4 col;\n" |
| 1111 | "void main(){\n" |
| 1112 | " col = vec4(uCol,1.);\n" |
| 1113 | "}\n"; |
| 1114 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1115 | glUseProgram(program); |
| 1116 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1117 | |
| 1118 | initializeFBOs(1, 1, 4, 1, 2, 1, true, false); |
| 1119 | glEnable(GL_STENCIL_TEST); |
| 1120 | glDisable(GL_DEPTH_TEST); |
| 1121 | |
| 1122 | // Set clear values. |
| 1123 | glClearColor(1, 0, 0, 1); |
| 1124 | glClearStencil(0xFF); |
| 1125 | |
| 1126 | // Clear the color and stencil buffers of each layer. |
| 1127 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1128 | { |
| 1129 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1130 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1131 | } |
| 1132 | |
| 1133 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1134 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1135 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1136 | |
| 1137 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1138 | // the test. |
| 1139 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1140 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1141 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1142 | { |
| 1143 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1144 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1145 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1146 | } |
| 1147 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1148 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1149 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1150 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1151 | } |
| 1152 | |
| 1153 | // Test that glClear does not clear the content of a detached texture. |
| 1154 | TEST_P(FramebufferMultiviewLayeredClearTest, UnmodifiedDetachedTexture) |
| 1155 | { |
| 1156 | if (!requestMultiviewExtension()) |
| 1157 | { |
| 1158 | return; |
| 1159 | } |
| 1160 | |
| 1161 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1162 | |
| 1163 | // Clear all attachments. |
| 1164 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1165 | glClearColor(0, 1, 0, 1); |
| 1166 | glClear(GL_COLOR_BUFFER_BIT); |
| 1167 | |
| 1168 | for (int i = 0; i < 2; ++i) |
| 1169 | { |
| 1170 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
| 1171 | EXPECT_EQ(GLColor::red, getLayerColor(0, colorAttachment)); |
| 1172 | EXPECT_EQ(GLColor::green, getLayerColor(1, colorAttachment)); |
| 1173 | EXPECT_EQ(GLColor::green, getLayerColor(2, colorAttachment)); |
| 1174 | EXPECT_EQ(GLColor::red, getLayerColor(3, colorAttachment)); |
| 1175 | } |
| 1176 | |
| 1177 | // Detach and clear again. |
| 1178 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1179 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); |
| 1180 | glClearColor(1, 1, 0, 1); |
| 1181 | glClear(GL_COLOR_BUFFER_BIT); |
| 1182 | |
| 1183 | // Check that color attachment 0 is modified. |
| 1184 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1185 | EXPECT_EQ(GLColor::yellow, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1186 | EXPECT_EQ(GLColor::yellow, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1187 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1188 | |
| 1189 | // Check that color attachment 1 is unmodified. |
| 1190 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
| 1191 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1192 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
| 1193 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
| 1194 | } |
| 1195 | |
| 1196 | // Test that glClear clears only the contents within the scissor rectangle of the attached layers. |
| 1197 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClear) |
| 1198 | { |
| 1199 | if (!requestMultiviewExtension()) |
| 1200 | { |
| 1201 | return; |
| 1202 | } |
| 1203 | |
| 1204 | initializeFBOs(2, 1, 4, 1, 2, 1, false, false); |
| 1205 | |
| 1206 | // Bind and specify viewport/scissor dimensions for each view. |
| 1207 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1208 | |
| 1209 | glEnable(GL_SCISSOR_TEST); |
| 1210 | glScissor(1, 0, 1, 1); |
| 1211 | glClearColor(0, 1, 0, 1); |
| 1212 | glClear(GL_COLOR_BUFFER_BIT); |
| 1213 | |
| 1214 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1215 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1216 | |
| 1217 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1218 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1219 | |
| 1220 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1221 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1222 | |
| 1223 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1224 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1225 | } |
| 1226 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1227 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, ES3_OPENGL()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame^] | 1228 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewSideBySideClearTest, ES3_OPENGL(), ES3_D3D11()); |
| 1229 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewLayeredClearTest, ES3_OPENGL()); |