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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
26#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040027#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040028#include "libANGLE/queryconversions.h"
29#include "libANGLE/renderer/GLImplFactory.h"
30#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040031#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000035
Geoff Lang7dd2e102014-11-10 15:19:26 -050036namespace
37{
38
Jamie Madill62d31cb2015-09-11 13:25:51 -040039// This simplified cast function doesn't need to worry about advanced concepts like
40// depth range values, or casting to bool.
41template <typename DestT, typename SrcT>
42DestT UniformStateQueryCast(SrcT value);
43
44// From-Float-To-Integer Casts
45template <>
46GLint UniformStateQueryCast(GLfloat value)
47{
48 return clampCast<GLint>(roundf(value));
49}
50
51template <>
52GLuint UniformStateQueryCast(GLfloat value)
53{
54 return clampCast<GLuint>(roundf(value));
55}
56
57// From-Integer-to-Integer Casts
58template <>
59GLint UniformStateQueryCast(GLuint value)
60{
61 return clampCast<GLint>(value);
62}
63
64template <>
65GLuint UniformStateQueryCast(GLint value)
66{
67 return clampCast<GLuint>(value);
68}
69
70// From-Boolean-to-Anything Casts
71template <>
72GLfloat UniformStateQueryCast(GLboolean value)
73{
Geoff Lang92019432017-11-20 13:09:34 -050074 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040075}
76
77template <>
78GLint UniformStateQueryCast(GLboolean value)
79{
Geoff Lang92019432017-11-20 13:09:34 -050080 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040081}
82
83template <>
84GLuint UniformStateQueryCast(GLboolean value)
85{
Geoff Lang92019432017-11-20 13:09:34 -050086 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040087}
88
89// Default to static_cast
90template <typename DestT, typename SrcT>
91DestT UniformStateQueryCast(SrcT value)
92{
93 return static_cast<DestT>(value);
94}
95
96template <typename SrcT, typename DestT>
97void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
98{
99 for (int comp = 0; comp < components; ++comp)
100 {
101 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
102 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
103 size_t offset = comp * 4;
104 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
105 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
106 }
107}
108
jchen1015015f72017-03-16 13:54:21 +0800109template <typename VarT>
110GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
111{
Olli Etuahod2551232017-10-26 20:03:33 +0300112 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800113 for (size_t index = 0; index < list.size(); index++)
114 {
115 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300116 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800117 {
Olli Etuahod2551232017-10-26 20:03:33 +0300118 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800119 }
120 }
121
122 return GL_INVALID_INDEX;
123}
124
Olli Etuahod2551232017-10-26 20:03:33 +0300125template <typename VarT>
126GLint GetVariableLocation(const std::vector<VarT> &list,
127 const std::vector<VariableLocation> &locationList,
128 const std::string &name)
129{
130 size_t nameLengthWithoutArrayIndex;
131 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
132
133 for (size_t location = 0u; location < locationList.size(); ++location)
134 {
135 const VariableLocation &variableLocation = locationList[location];
136 if (!variableLocation.used())
137 {
138 continue;
139 }
140
141 const VarT &variable = list[variableLocation.index];
142
143 if (angle::BeginsWith(variable.name, name))
144 {
145 if (name.length() == variable.name.length())
146 {
147 ASSERT(name == variable.name);
148 // GLES 3.1 November 2016 page 87.
149 // The string exactly matches the name of the active variable.
150 return static_cast<GLint>(location);
151 }
152 if (name.length() + 3u == variable.name.length() && variable.isArray())
153 {
154 ASSERT(name + "[0]" == variable.name);
155 // The string identifies the base name of an active array, where the string would
156 // exactly match the name of the variable if the suffix "[0]" were appended to the
157 // string.
158 return static_cast<GLint>(location);
159 }
160 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300161 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300162 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
163 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
164 {
165 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
166 // The string identifies an active element of the array, where the string ends with the
167 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
168 // zeroes, or whitespace) identifying an array element, and the "]" character, the
169 // integer is less than the number of active elements of the array variable, and where
170 // the string would exactly match the enumerated name of the array if the decimal
171 // integer were replaced with zero.
172 return static_cast<GLint>(location);
173 }
174 }
175
176 return -1;
177}
178
jchen10fd7c3b52017-03-21 15:36:03 +0800179void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
180{
181 ASSERT(bufSize > 0);
182 strncpy(buffer, string.c_str(), bufSize);
183 buffer[bufSize - 1] = '\0';
184
185 if (length)
186 {
187 *length = static_cast<GLsizei>(strlen(buffer));
188 }
189}
190
jchen10a9042d32017-03-17 08:50:45 +0800191bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
192{
Olli Etuahoc8538042017-09-27 11:20:15 +0300193 std::vector<unsigned int> subscripts;
194 std::string baseName = ParseResourceName(name, &subscripts);
195 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800196 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300197 std::vector<unsigned int> arrayIndices;
198 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
199 if (baseName == arrayName &&
200 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800201 {
202 return true;
203 }
204 }
205 return false;
206}
207
Jiajia Qin729b2c62017-08-14 09:36:11 +0800208bool validateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
209 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
210 const std::string &errorMessage,
211 InfoLog &infoLog)
212{
213 GLuint blockCount = 0;
214 for (const sh::InterfaceBlock &block : interfaceBlocks)
215 {
216 if (block.staticUse || block.layout != sh::BLOCKLAYOUT_PACKED)
217 {
218 blockCount += (block.arraySize ? block.arraySize : 1);
219 if (blockCount > maxInterfaceBlocks)
220 {
221 infoLog << errorMessage << maxInterfaceBlocks << ")";
222 return false;
223 }
224 }
225 }
226 return true;
227}
228
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800229GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
230{
231 std::vector<unsigned int> subscripts;
232 std::string baseName = ParseResourceName(name, &subscripts);
233
234 unsigned int numBlocks = static_cast<unsigned int>(list.size());
235 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
236 {
237 const auto &block = list[blockIndex];
238 if (block.name == baseName)
239 {
240 const bool arrayElementZero =
241 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
242 const bool arrayElementMatches =
243 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
244 if (arrayElementMatches || arrayElementZero)
245 {
246 return blockIndex;
247 }
248 }
249 }
250
251 return GL_INVALID_INDEX;
252}
253
254void GetInterfaceBlockName(const GLuint index,
255 const std::vector<InterfaceBlock> &list,
256 GLsizei bufSize,
257 GLsizei *length,
258 GLchar *name)
259{
260 ASSERT(index < list.size());
261
262 const auto &block = list[index];
263
264 if (bufSize > 0)
265 {
266 std::string blockName = block.name;
267
268 if (block.isArray)
269 {
270 blockName += ArrayString(block.arrayElement);
271 }
272 CopyStringToBuffer(name, blockName, bufSize, length);
273 }
274}
275
Jamie Madillc9727f32017-11-07 12:37:07 -0500276void InitUniformBlockLinker(const gl::Context *context,
277 const ProgramState &state,
278 UniformBlockLinker *blockLinker)
279{
280 if (state.getAttachedVertexShader())
281 {
282 blockLinker->addShaderBlocks(GL_VERTEX_SHADER,
283 &state.getAttachedVertexShader()->getUniformBlocks(context));
284 }
285
286 if (state.getAttachedFragmentShader())
287 {
288 blockLinker->addShaderBlocks(GL_FRAGMENT_SHADER,
289 &state.getAttachedFragmentShader()->getUniformBlocks(context));
290 }
291
292 if (state.getAttachedComputeShader())
293 {
294 blockLinker->addShaderBlocks(GL_COMPUTE_SHADER,
295 &state.getAttachedComputeShader()->getUniformBlocks(context));
296 }
297}
298
299void InitShaderStorageBlockLinker(const gl::Context *context,
300 const ProgramState &state,
301 ShaderStorageBlockLinker *blockLinker)
302{
303 if (state.getAttachedVertexShader())
304 {
305 blockLinker->addShaderBlocks(
306 GL_VERTEX_SHADER, &state.getAttachedVertexShader()->getShaderStorageBlocks(context));
307 }
308
309 if (state.getAttachedFragmentShader())
310 {
311 blockLinker->addShaderBlocks(
312 GL_FRAGMENT_SHADER,
313 &state.getAttachedFragmentShader()->getShaderStorageBlocks(context));
314 }
315
316 if (state.getAttachedComputeShader())
317 {
318 blockLinker->addShaderBlocks(
319 GL_COMPUTE_SHADER, &state.getAttachedComputeShader()->getShaderStorageBlocks(context));
320 }
321}
322
jchen108225e732017-11-14 16:29:03 +0800323// Find the matching varying or field by name.
324const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
325 const std::string &name)
326{
327 const sh::ShaderVariable *var = nullptr;
328 for (const auto &ref : varyings)
329 {
330 const sh::Varying *varying = ref.second.get();
331 if (varying->name == name)
332 {
333 var = varying;
334 break;
335 }
336 var = FindShaderVarField(*varying, name);
337 if (var != nullptr)
338 {
339 break;
340 }
341 }
342 return var;
343}
344
Jamie Madill62d31cb2015-09-11 13:25:51 -0400345} // anonymous namespace
346
Jamie Madill4a3c2342015-10-08 12:58:45 -0400347const char *const g_fakepath = "C:\\fakepath";
348
Jamie Madill3c1da042017-11-27 18:33:40 -0500349// InfoLog implementation.
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400350InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000351{
352}
353
354InfoLog::~InfoLog()
355{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000356}
357
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400358size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000359{
Jamie Madill23176ce2017-07-31 14:14:33 -0400360 if (!mLazyStream)
361 {
362 return 0;
363 }
364
365 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400366 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000367}
368
Geoff Lange1a27752015-10-05 13:16:04 -0400369void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000370{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400371 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000372
373 if (bufSize > 0)
374 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400375 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400376
Jamie Madill23176ce2017-07-31 14:14:33 -0400377 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000378 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400379 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
380 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000381 }
382
383 infoLog[index] = '\0';
384 }
385
386 if (length)
387 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400388 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000389 }
390}
391
392// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300393// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000394// messages, so lets remove all occurrences of this fake file path from the log.
395void InfoLog::appendSanitized(const char *message)
396{
Jamie Madill23176ce2017-07-31 14:14:33 -0400397 ensureInitialized();
398
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000399 std::string msg(message);
400
401 size_t found;
402 do
403 {
404 found = msg.find(g_fakepath);
405 if (found != std::string::npos)
406 {
407 msg.erase(found, strlen(g_fakepath));
408 }
409 }
410 while (found != std::string::npos);
411
Jamie Madill23176ce2017-07-31 14:14:33 -0400412 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000413}
414
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000415void InfoLog::reset()
416{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000417}
418
Jamie Madill3c1da042017-11-27 18:33:40 -0500419// VariableLocation implementation.
Olli Etuaho1734e172017-10-27 15:30:27 +0300420VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000421{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500422}
423
Olli Etuahoc8538042017-09-27 11:20:15 +0300424VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300425 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500426{
Olli Etuahoc8538042017-09-27 11:20:15 +0300427 ASSERT(arrayIndex != GL_INVALID_INDEX);
428}
429
Jamie Madill3c1da042017-11-27 18:33:40 -0500430// SamplerBindings implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500431SamplerBinding::SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced)
432 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
433{
434}
435
436SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
437
438SamplerBinding::~SamplerBinding() = default;
439
Jamie Madill3c1da042017-11-27 18:33:40 -0500440// ProgramBindings implementation.
441ProgramBindings::ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500442{
443}
444
Jamie Madill3c1da042017-11-27 18:33:40 -0500445ProgramBindings::~ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500446{
447}
448
Jamie Madill3c1da042017-11-27 18:33:40 -0500449void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400450{
451 mBindings[name] = index;
452}
453
Jamie Madill3c1da042017-11-27 18:33:40 -0500454int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400455{
456 auto iter = mBindings.find(name);
457 return (iter != mBindings.end()) ? iter->second : -1;
458}
459
Jamie Madill3c1da042017-11-27 18:33:40 -0500460ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400461{
462 return mBindings.begin();
463}
464
Jamie Madill3c1da042017-11-27 18:33:40 -0500465ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400466{
467 return mBindings.end();
468}
469
Jamie Madill3c1da042017-11-27 18:33:40 -0500470// ImageBinding implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500471ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
472{
473}
474ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
475{
476 for (size_t index = 0; index < count; ++index)
477 {
478 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
479 }
480}
481
482ImageBinding::ImageBinding(const ImageBinding &other) = default;
483
484ImageBinding::~ImageBinding() = default;
485
Jamie Madill3c1da042017-11-27 18:33:40 -0500486// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400487ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500488 : mLabel(),
489 mAttachedFragmentShader(nullptr),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400490 mAttachedVertexShader(nullptr),
Martin Radev4c4c8e72016-08-04 12:25:34 +0300491 mAttachedComputeShader(nullptr),
Jiawei Shao89be29a2017-11-06 14:36:45 +0800492 mAttachedGeometryShader(nullptr),
Geoff Langc5629752015-12-07 16:29:04 -0500493 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400494 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500495 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800496 mImageUniformRange(0, 0),
497 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300498 mBinaryRetrieveableHint(false),
499 mNumViews(-1)
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400500{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300501 mComputeShaderLocalSize.fill(1);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400502}
503
Jamie Madill48ef11b2016-04-27 15:21:52 -0400504ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400505{
Jiawei Shao89be29a2017-11-06 14:36:45 +0800506 ASSERT(!mAttachedVertexShader && !mAttachedFragmentShader && !mAttachedComputeShader &&
507 !mAttachedGeometryShader);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400508}
509
Jamie Madill48ef11b2016-04-27 15:21:52 -0400510const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500511{
512 return mLabel;
513}
514
Jamie Madille7d84322017-01-10 18:21:59 -0500515GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400516{
jchen1015015f72017-03-16 13:54:21 +0800517 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400518}
519
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800520GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
521{
522 return GetResourceIndexFromName(mBufferVariables, name);
523}
524
Jamie Madille7d84322017-01-10 18:21:59 -0500525GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
526{
527 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
528 return mUniformLocations[location].index;
529}
530
531Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
532{
533 GLuint index = getUniformIndexFromLocation(location);
534 if (!isSamplerUniformIndex(index))
535 {
536 return Optional<GLuint>::Invalid();
537 }
538
539 return getSamplerIndexFromUniformIndex(index);
540}
541
542bool ProgramState::isSamplerUniformIndex(GLuint index) const
543{
Jamie Madill982f6e02017-06-07 14:33:04 -0400544 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500545}
546
547GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
548{
549 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400550 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500551}
552
Jamie Madill34ca4f52017-06-13 11:49:39 -0400553GLuint ProgramState::getAttributeLocation(const std::string &name) const
554{
555 for (const sh::Attribute &attribute : mAttributes)
556 {
557 if (attribute.name == name)
558 {
559 return attribute.location;
560 }
561 }
562
563 return static_cast<GLuint>(-1);
564}
565
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500566Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400567 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400568 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500569 mLinked(false),
570 mDeleteStatus(false),
571 mRefCount(0),
572 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500573 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500574{
575 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000576
Geoff Lang7dd2e102014-11-10 15:19:26 -0500577 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000578}
579
580Program::~Program()
581{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400582 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000583}
584
Jamie Madill4928b7c2017-06-20 12:57:39 -0400585void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500586{
587 if (mState.mAttachedVertexShader != nullptr)
588 {
589 mState.mAttachedVertexShader->release(context);
590 mState.mAttachedVertexShader = nullptr;
591 }
592
593 if (mState.mAttachedFragmentShader != nullptr)
594 {
595 mState.mAttachedFragmentShader->release(context);
596 mState.mAttachedFragmentShader = nullptr;
597 }
598
599 if (mState.mAttachedComputeShader != nullptr)
600 {
601 mState.mAttachedComputeShader->release(context);
602 mState.mAttachedComputeShader = nullptr;
603 }
604
Jiawei Shao89be29a2017-11-06 14:36:45 +0800605 if (mState.mAttachedGeometryShader != nullptr)
606 {
607 mState.mAttachedGeometryShader->release(context);
608 mState.mAttachedGeometryShader = nullptr;
609 }
610
Jamie Madillc564c072017-06-01 12:45:42 -0400611 mProgram->destroy(context);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400612
613 ASSERT(!mState.mAttachedVertexShader && !mState.mAttachedFragmentShader &&
Jiawei Shao89be29a2017-11-06 14:36:45 +0800614 !mState.mAttachedComputeShader && !mState.mAttachedGeometryShader);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400615 SafeDelete(mProgram);
616
617 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500618}
619
Geoff Lang70d0f492015-12-10 17:45:46 -0500620void Program::setLabel(const std::string &label)
621{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400622 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500623}
624
625const std::string &Program::getLabel() const
626{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400627 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500628}
629
Jamie Madillef300b12016-10-07 15:12:09 -0400630void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000631{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300632 switch (shader->getType())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000633 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300634 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000635 {
Jamie Madillef300b12016-10-07 15:12:09 -0400636 ASSERT(!mState.mAttachedVertexShader);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300637 mState.mAttachedVertexShader = shader;
638 mState.mAttachedVertexShader->addRef();
639 break;
640 }
641 case GL_FRAGMENT_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000642 {
Jamie Madillef300b12016-10-07 15:12:09 -0400643 ASSERT(!mState.mAttachedFragmentShader);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300644 mState.mAttachedFragmentShader = shader;
645 mState.mAttachedFragmentShader->addRef();
646 break;
647 }
648 case GL_COMPUTE_SHADER:
649 {
Jamie Madillef300b12016-10-07 15:12:09 -0400650 ASSERT(!mState.mAttachedComputeShader);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300651 mState.mAttachedComputeShader = shader;
652 mState.mAttachedComputeShader->addRef();
653 break;
654 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800655 case GL_GEOMETRY_SHADER_EXT:
656 {
657 ASSERT(!mState.mAttachedGeometryShader);
658 mState.mAttachedGeometryShader = shader;
659 mState.mAttachedGeometryShader->addRef();
660 break;
661 }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300662 default:
663 UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000664 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000665}
666
Jamie Madillc1d770e2017-04-13 17:31:24 -0400667void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000668{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300669 switch (shader->getType())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000670 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300671 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000672 {
Jamie Madillc1d770e2017-04-13 17:31:24 -0400673 ASSERT(mState.mAttachedVertexShader == shader);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500674 shader->release(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300675 mState.mAttachedVertexShader = nullptr;
676 break;
677 }
678 case GL_FRAGMENT_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000679 {
Jamie Madillc1d770e2017-04-13 17:31:24 -0400680 ASSERT(mState.mAttachedFragmentShader == shader);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500681 shader->release(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300682 mState.mAttachedFragmentShader = nullptr;
683 break;
684 }
685 case GL_COMPUTE_SHADER:
686 {
Jamie Madillc1d770e2017-04-13 17:31:24 -0400687 ASSERT(mState.mAttachedComputeShader == shader);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500688 shader->release(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300689 mState.mAttachedComputeShader = nullptr;
690 break;
691 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800692 case GL_GEOMETRY_SHADER_EXT:
693 {
694 ASSERT(mState.mAttachedGeometryShader == shader);
695 shader->release(context);
696 mState.mAttachedGeometryShader = nullptr;
697 break;
698 }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300699 default:
700 UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000701 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000702}
703
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000704int Program::getAttachedShadersCount() const
705{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300706 return (mState.mAttachedVertexShader ? 1 : 0) + (mState.mAttachedFragmentShader ? 1 : 0) +
Jiawei Shao89be29a2017-11-06 14:36:45 +0800707 (mState.mAttachedComputeShader ? 1 : 0) + (mState.mAttachedGeometryShader ? 1 : 0);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000708}
709
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000710void Program::bindAttributeLocation(GLuint index, const char *name)
711{
Geoff Langd8605522016-04-13 10:19:12 -0400712 mAttributeBindings.bindLocation(index, name);
713}
714
715void Program::bindUniformLocation(GLuint index, const char *name)
716{
Olli Etuahod2551232017-10-26 20:03:33 +0300717 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000718}
719
Sami Väisänen46eaa942016-06-29 10:26:37 +0300720void Program::bindFragmentInputLocation(GLint index, const char *name)
721{
722 mFragmentInputBindings.bindLocation(index, name);
723}
724
Jamie Madillbd044ed2017-06-05 12:59:21 -0400725BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +0300726{
727 BindingInfo ret;
728 ret.type = GL_NONE;
729 ret.valid = false;
730
Jamie Madillbd044ed2017-06-05 12:59:21 -0400731 Shader *fragmentShader = mState.getAttachedFragmentShader();
Sami Väisänen46eaa942016-06-29 10:26:37 +0300732 ASSERT(fragmentShader);
733
734 // Find the actual fragment shader varying we're interested in
Jiawei Shao3d404882017-10-16 13:30:48 +0800735 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300736
737 for (const auto &binding : mFragmentInputBindings)
738 {
739 if (binding.second != static_cast<GLuint>(index))
740 continue;
741
742 ret.valid = true;
743
Olli Etuahod2551232017-10-26 20:03:33 +0300744 size_t nameLengthWithoutArrayIndex;
745 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300746
747 for (const auto &in : inputs)
748 {
Olli Etuahod2551232017-10-26 20:03:33 +0300749 if (in.name.length() == nameLengthWithoutArrayIndex &&
750 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +0300751 {
752 if (in.isArray())
753 {
754 // The client wants to bind either "name" or "name[0]".
755 // GL ES 3.1 spec refers to active array names with language such as:
756 // "if the string identifies the base name of an active array, where the
757 // string would exactly match the name of the variable if the suffix "[0]"
758 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -0400759 if (arrayIndex == GL_INVALID_INDEX)
760 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +0300761
Corentin Wallez054f7ed2016-09-20 17:15:59 -0400762 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +0300763 }
764 else
765 {
766 ret.name = in.mappedName;
767 }
768 ret.type = in.type;
769 return ret;
770 }
771 }
772 }
773
774 return ret;
775}
776
Jamie Madillbd044ed2017-06-05 12:59:21 -0400777void Program::pathFragmentInputGen(const Context *context,
778 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +0300779 GLenum genMode,
780 GLint components,
781 const GLfloat *coeffs)
782{
783 // If the location is -1 then the command is silently ignored
784 if (index == -1)
785 return;
786
Jamie Madillbd044ed2017-06-05 12:59:21 -0400787 const auto &binding = getFragmentInputBindingInfo(context, index);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300788
789 // If the input doesn't exist then then the command is silently ignored
790 // This could happen through optimization for example, the shader translator
791 // decides that a variable is not actually being used and optimizes it away.
792 if (binding.name.empty())
793 return;
794
795 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
796}
797
Martin Radev4c4c8e72016-08-04 12:25:34 +0300798// The attached shaders are checked for linking errors by matching up their variables.
799// Uniform, input and output variables get collected.
800// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500801Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000802{
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500803 const auto &data = context->getContextState();
804
Jamie Madill6c58b062017-08-01 13:44:25 -0400805 auto *platform = ANGLEPlatformCurrent();
806 double startTime = platform->currentTime(platform);
807
Jamie Madill6c1f6712017-02-14 19:08:04 -0500808 unlink();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000809
Jamie Madill32447362017-06-28 14:53:52 -0400810 ProgramHash programHash;
811 auto *cache = context->getMemoryProgramCache();
812 if (cache)
813 {
814 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -0400815 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -0400816 }
817
818 if (mLinked)
819 {
Jamie Madill6c58b062017-08-01 13:44:25 -0400820 double delta = platform->currentTime(platform) - startTime;
821 int us = static_cast<int>(delta * 1000000.0);
822 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -0400823 return NoError();
824 }
825
826 // Cache load failed, fall through to normal linking.
827 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000828 mInfoLog.reset();
829
Martin Radev4c4c8e72016-08-04 12:25:34 +0300830 const Caps &caps = data.getCaps();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500831
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500832 Shader *vertexShader = mState.mAttachedVertexShader;
833 Shader *fragmentShader = mState.mAttachedFragmentShader;
834 Shader *computeShader = mState.mAttachedComputeShader;
Jamie Madill192745a2016-12-22 15:58:21 -0500835
836 bool isComputeShaderAttached = (computeShader != nullptr);
837 bool nonComputeShadersAttached = (vertexShader != nullptr || fragmentShader != nullptr);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300838 // Check whether we both have a compute and non-compute shaders attached.
839 // If there are of both types attached, then linking should fail.
840 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
841 if (isComputeShaderAttached == true && nonComputeShadersAttached == true)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500842 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300843 mInfoLog << "Both a compute and non-compute shaders are attached to the same program.";
844 return NoError();
Yuly Novikovcfa48d32016-06-15 22:14:36 -0400845 }
846
Jamie Madill192745a2016-12-22 15:58:21 -0500847 if (computeShader)
Jamie Madill437d2662014-12-05 14:23:35 -0500848 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400849 if (!computeShader->isCompiled(context))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300850 {
851 mInfoLog << "Attached compute shader is not compiled.";
852 return NoError();
853 }
Jamie Madill192745a2016-12-22 15:58:21 -0500854 ASSERT(computeShader->getType() == GL_COMPUTE_SHADER);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300855
Jamie Madillbd044ed2017-06-05 12:59:21 -0400856 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300857
858 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
859 // If the work group size is not specified, a link time error should occur.
860 if (!mState.mComputeShaderLocalSize.isDeclared())
861 {
862 mInfoLog << "Work group size is not specified.";
863 return NoError();
864 }
865
Jamie Madillbd044ed2017-06-05 12:59:21 -0400866 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300867 {
868 return NoError();
869 }
870
Jiajia Qin729b2c62017-08-14 09:36:11 +0800871 if (!linkInterfaceBlocks(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300872 {
873 return NoError();
874 }
875
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800876 ProgramLinkedResources resources = {
877 {0, PackMode::ANGLE_RELAXED},
878 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +0800879 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
880 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -0500881
882 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
883 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
884
885 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -0500886 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +0300887 {
Jamie Madillb0a838b2016-11-13 20:02:12 -0500888 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +0300889 }
890 }
891 else
892 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400893 if (!fragmentShader || !fragmentShader->isCompiled(context))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300894 {
895 return NoError();
896 }
Jamie Madill192745a2016-12-22 15:58:21 -0500897 ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300898
Jamie Madillbd044ed2017-06-05 12:59:21 -0400899 if (!vertexShader || !vertexShader->isCompiled(context))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300900 {
901 return NoError();
902 }
Jamie Madill192745a2016-12-22 15:58:21 -0500903 ASSERT(vertexShader->getType() == GL_VERTEX_SHADER);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300904
Jamie Madillbd044ed2017-06-05 12:59:21 -0400905 if (fragmentShader->getShaderVersion(context) != vertexShader->getShaderVersion(context))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300906 {
907 mInfoLog << "Fragment shader version does not match vertex shader version.";
908 return NoError();
909 }
910
Jamie Madillbd044ed2017-06-05 12:59:21 -0400911 if (!linkAttributes(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300912 {
913 return NoError();
914 }
915
Jamie Madillbd044ed2017-06-05 12:59:21 -0400916 if (!linkVaryings(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300917 {
918 return NoError();
919 }
920
Jamie Madillbd044ed2017-06-05 12:59:21 -0400921 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300922 {
923 return NoError();
924 }
925
Jiajia Qin729b2c62017-08-14 09:36:11 +0800926 if (!linkInterfaceBlocks(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300927 {
928 return NoError();
929 }
930
Yuly Novikovcaa5cda2017-06-15 21:14:03 -0400931 if (!linkValidateGlobalNames(context, mInfoLog))
932 {
933 return NoError();
934 }
935
Jamie Madillbd044ed2017-06-05 12:59:21 -0400936 const auto &mergedVaryings = getMergedVaryings(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300937
Martin Radev7cf61662017-07-26 17:10:53 +0300938 mState.mNumViews = vertexShader->getNumViews(context);
939
Jamie Madillbd044ed2017-06-05 12:59:21 -0400940 linkOutputVariables(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300941
Jamie Madill192745a2016-12-22 15:58:21 -0500942 // Map the varyings to the register file
943 // In WebGL, we use a slightly different handling for packing variables.
944 auto packMode = data.getExtensions().webglCompatibility ? PackMode::WEBGL_STRICT
945 : PackMode::ANGLE_RELAXED;
Jamie Madillc9727f32017-11-07 12:37:07 -0500946
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800947 ProgramLinkedResources resources = {
948 {data.getCaps().maxVaryingVectors, packMode},
949 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +0800950 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
951 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -0500952
953 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
954 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
955
jchen1085c93c42017-11-12 15:36:47 +0800956 if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, caps))
Jamie Madill192745a2016-12-22 15:58:21 -0500957 {
958 return NoError();
959 }
960
jchen1085c93c42017-11-12 15:36:47 +0800961 if (!resources.varyingPacking.collectAndPackUserVaryings(
962 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +0300963 {
964 return NoError();
965 }
966
Jamie Madillc9727f32017-11-07 12:37:07 -0500967 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -0500968 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +0300969 {
Jamie Madillb0a838b2016-11-13 20:02:12 -0500970 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +0300971 }
972
973 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -0500974 }
975
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500976 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400977
jchen10eaef1e52017-06-13 10:44:11 +0800978 setUniformValuesFromBindingQualifiers();
979
Yunchao He85072e82017-11-14 15:43:28 +0800980 ASSERT(mLinked);
981 updateLinkedShaderStages();
982
Jamie Madill54164b02017-08-28 15:17:37 -0400983 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -0400984 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -0400985
Jamie Madill32447362017-06-28 14:53:52 -0400986 // Save to the program cache.
987 if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
988 !context->getWorkarounds().disableProgramCachingForTransformFeedback))
989 {
990 cache->putProgram(programHash, context, this);
991 }
992
Jamie Madill6c58b062017-08-01 13:44:25 -0400993 double delta = platform->currentTime(platform) - startTime;
994 int us = static_cast<int>(delta * 1000000.0);
995 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
996
Martin Radev4c4c8e72016-08-04 12:25:34 +0300997 return NoError();
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000998}
999
Yunchao He85072e82017-11-14 15:43:28 +08001000void Program::updateLinkedShaderStages()
1001{
1002 if (mState.mAttachedVertexShader)
1003 {
1004 mState.mLinkedShaderStages.set(SHADER_VERTEX);
1005 }
1006
1007 if (mState.mAttachedFragmentShader)
1008 {
1009 mState.mLinkedShaderStages.set(SHADER_FRAGMENT);
1010 }
1011
1012 if (mState.mAttachedComputeShader)
1013 {
1014 mState.mLinkedShaderStages.set(SHADER_COMPUTE);
1015 }
1016}
1017
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001018// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001019void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001020{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001021 mState.mAttributes.clear();
1022 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001023 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001024 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001025 mState.mUniforms.clear();
1026 mState.mUniformLocations.clear();
1027 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001028 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001029 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001030 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001031 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001032 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001033 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001034 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001035 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001036 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001037 mState.mImageBindings.clear();
Martin Radev7cf61662017-07-26 17:10:53 +03001038 mState.mNumViews = -1;
Yunchao He85072e82017-11-14 15:43:28 +08001039 mState.mLinkedShaderStages.reset();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001040
Geoff Lang7dd2e102014-11-10 15:19:26 -05001041 mValidated = false;
1042
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001043 mLinked = false;
1044}
1045
Geoff Lange1a27752015-10-05 13:16:04 -04001046bool Program::isLinked() const
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001047{
1048 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001049}
1050
Jamie Madilla2c74982016-12-12 11:20:42 -05001051Error Program::loadBinary(const Context *context,
1052 GLenum binaryFormat,
1053 const void *binary,
1054 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001055{
Jamie Madill6c1f6712017-02-14 19:08:04 -05001056 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001057
Geoff Lang7dd2e102014-11-10 15:19:26 -05001058#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001059 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001060#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001061 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1062 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001063 {
Jamie Madillf6113162015-05-07 11:49:21 -04001064 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001065 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001066 }
1067
Jamie Madill4f86d052017-06-05 12:59:26 -04001068 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1069 ANGLE_TRY_RESULT(
1070 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001071
1072 // Currently we require the full shader text to compute the program hash.
1073 // TODO(jmadill): Store the binary in the internal program cache.
1074
Jamie Madillb0a838b2016-11-13 20:02:12 -05001075 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001076#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001077}
1078
Jamie Madilla2c74982016-12-12 11:20:42 -05001079Error Program::saveBinary(const Context *context,
1080 GLenum *binaryFormat,
1081 void *binary,
1082 GLsizei bufSize,
1083 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001084{
1085 if (binaryFormat)
1086 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001087 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001088 }
1089
Jamie Madill4f86d052017-06-05 12:59:26 -04001090 angle::MemoryBuffer memoryBuf;
1091 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001092
Jamie Madill4f86d052017-06-05 12:59:26 -04001093 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1094 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001095
1096 if (streamLength > bufSize)
1097 {
1098 if (length)
1099 {
1100 *length = 0;
1101 }
1102
1103 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
1104 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
1105 // sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001106 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001107 }
1108
1109 if (binary)
1110 {
1111 char *ptr = reinterpret_cast<char*>(binary);
1112
Jamie Madill48ef11b2016-04-27 15:21:52 -04001113 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001114 ptr += streamLength;
1115
1116 ASSERT(ptr - streamLength == binary);
1117 }
1118
1119 if (length)
1120 {
1121 *length = streamLength;
1122 }
1123
He Yunchaoacd18982017-01-04 10:46:42 +08001124 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001125}
1126
Jamie Madillffe00c02017-06-27 16:26:55 -04001127GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001128{
1129 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001130 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001131 if (error.isError())
1132 {
1133 return 0;
1134 }
1135
1136 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001137}
1138
Geoff Langc5629752015-12-07 16:29:04 -05001139void Program::setBinaryRetrievableHint(bool retrievable)
1140{
1141 // TODO(jmadill) : replace with dirty bits
1142 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001143 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001144}
1145
1146bool Program::getBinaryRetrievableHint() const
1147{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001148 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001149}
1150
Yunchao He61afff12017-03-14 15:34:03 +08001151void Program::setSeparable(bool separable)
1152{
1153 // TODO(yunchao) : replace with dirty bits
1154 if (mState.mSeparable != separable)
1155 {
1156 mProgram->setSeparable(separable);
1157 mState.mSeparable = separable;
1158 }
1159}
1160
1161bool Program::isSeparable() const
1162{
1163 return mState.mSeparable;
1164}
1165
Jamie Madill6c1f6712017-02-14 19:08:04 -05001166void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001167{
1168 mRefCount--;
1169
1170 if (mRefCount == 0 && mDeleteStatus)
1171 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001172 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001173 }
1174}
1175
1176void Program::addRef()
1177{
1178 mRefCount++;
1179}
1180
1181unsigned int Program::getRefCount() const
1182{
1183 return mRefCount;
1184}
1185
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001186int Program::getInfoLogLength() const
1187{
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001188 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001189}
1190
Geoff Lange1a27752015-10-05 13:16:04 -04001191void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001192{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001193 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001194}
1195
Geoff Lange1a27752015-10-05 13:16:04 -04001196void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001197{
1198 int total = 0;
1199
Martin Radev4c4c8e72016-08-04 12:25:34 +03001200 if (mState.mAttachedComputeShader)
1201 {
1202 if (total < maxCount)
1203 {
1204 shaders[total] = mState.mAttachedComputeShader->getHandle();
1205 total++;
1206 }
1207 }
1208
Jamie Madill48ef11b2016-04-27 15:21:52 -04001209 if (mState.mAttachedVertexShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001210 {
1211 if (total < maxCount)
1212 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001213 shaders[total] = mState.mAttachedVertexShader->getHandle();
Olli Etuaho586bc552016-03-04 11:46:03 +02001214 total++;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001215 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001216 }
1217
Jamie Madill48ef11b2016-04-27 15:21:52 -04001218 if (mState.mAttachedFragmentShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001219 {
1220 if (total < maxCount)
1221 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001222 shaders[total] = mState.mAttachedFragmentShader->getHandle();
Olli Etuaho586bc552016-03-04 11:46:03 +02001223 total++;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001224 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001225 }
1226
Jiawei Shao89be29a2017-11-06 14:36:45 +08001227 if (mState.mAttachedGeometryShader)
1228 {
1229 if (total < maxCount)
1230 {
1231 shaders[total] = mState.mAttachedGeometryShader->getHandle();
1232 total++;
1233 }
1234 }
1235
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001236 if (count)
1237 {
1238 *count = total;
1239 }
1240}
1241
Geoff Lange1a27752015-10-05 13:16:04 -04001242GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001243{
Jamie Madill34ca4f52017-06-13 11:49:39 -04001244 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001245}
1246
Jamie Madill63805b42015-08-25 13:17:39 -04001247bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001248{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001249 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1250 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001251}
1252
jchen10fd7c3b52017-03-21 15:36:03 +08001253void Program::getActiveAttribute(GLuint index,
1254 GLsizei bufsize,
1255 GLsizei *length,
1256 GLint *size,
1257 GLenum *type,
1258 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001259{
Jamie Madillc349ec02015-08-21 16:53:12 -04001260 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001261 {
1262 if (bufsize > 0)
1263 {
1264 name[0] = '\0';
1265 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001266
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001267 if (length)
1268 {
1269 *length = 0;
1270 }
1271
1272 *type = GL_NONE;
1273 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001274 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001275 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001276
jchen1036e120e2017-03-14 14:53:58 +08001277 ASSERT(index < mState.mAttributes.size());
1278 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001279
1280 if (bufsize > 0)
1281 {
jchen10fd7c3b52017-03-21 15:36:03 +08001282 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001283 }
1284
1285 // Always a single 'type' instance
1286 *size = 1;
1287 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001288}
1289
Geoff Lange1a27752015-10-05 13:16:04 -04001290GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001291{
Jamie Madillc349ec02015-08-21 16:53:12 -04001292 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001293 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001294 return 0;
1295 }
1296
jchen1036e120e2017-03-14 14:53:58 +08001297 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001298}
1299
Geoff Lange1a27752015-10-05 13:16:04 -04001300GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001301{
Jamie Madillc349ec02015-08-21 16:53:12 -04001302 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001303 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001304 return 0;
1305 }
1306
1307 size_t maxLength = 0;
1308
Jamie Madill48ef11b2016-04-27 15:21:52 -04001309 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001310 {
jchen1036e120e2017-03-14 14:53:58 +08001311 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001312 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001313
Jamie Madillc349ec02015-08-21 16:53:12 -04001314 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001315}
1316
jchen1015015f72017-03-16 13:54:21 +08001317GLuint Program::getInputResourceIndex(const GLchar *name) const
1318{
Olli Etuahod2551232017-10-26 20:03:33 +03001319 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001320}
1321
1322GLuint Program::getOutputResourceIndex(const GLchar *name) const
1323{
1324 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1325}
1326
jchen10fd7c3b52017-03-21 15:36:03 +08001327size_t Program::getOutputResourceCount() const
1328{
1329 return (mLinked ? mState.mOutputVariables.size() : 0);
1330}
1331
jchen10baf5d942017-08-28 20:45:48 +08001332template <typename T>
1333void Program::getResourceName(GLuint index,
1334 const std::vector<T> &resources,
1335 GLsizei bufSize,
1336 GLsizei *length,
1337 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001338{
1339 if (length)
1340 {
1341 *length = 0;
1342 }
1343
1344 if (!mLinked)
1345 {
1346 if (bufSize > 0)
1347 {
1348 name[0] = '\0';
1349 }
1350 return;
1351 }
jchen10baf5d942017-08-28 20:45:48 +08001352 ASSERT(index < resources.size());
1353 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001354
1355 if (bufSize > 0)
1356 {
Olli Etuahod2551232017-10-26 20:03:33 +03001357 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001358 }
1359}
1360
jchen10baf5d942017-08-28 20:45:48 +08001361void Program::getInputResourceName(GLuint index,
1362 GLsizei bufSize,
1363 GLsizei *length,
1364 GLchar *name) const
1365{
1366 getResourceName(index, mState.mAttributes, bufSize, length, name);
1367}
1368
1369void Program::getOutputResourceName(GLuint index,
1370 GLsizei bufSize,
1371 GLsizei *length,
1372 GLchar *name) const
1373{
1374 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1375}
1376
1377void Program::getUniformResourceName(GLuint index,
1378 GLsizei bufSize,
1379 GLsizei *length,
1380 GLchar *name) const
1381{
1382 getResourceName(index, mState.mUniforms, bufSize, length, name);
1383}
1384
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001385void Program::getBufferVariableResourceName(GLuint index,
1386 GLsizei bufSize,
1387 GLsizei *length,
1388 GLchar *name) const
1389{
1390 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1391}
1392
jchen10880683b2017-04-12 16:21:55 +08001393const sh::Attribute &Program::getInputResource(GLuint index) const
1394{
1395 ASSERT(index < mState.mAttributes.size());
1396 return mState.mAttributes[index];
1397}
1398
1399const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1400{
1401 ASSERT(index < mState.mOutputVariables.size());
1402 return mState.mOutputVariables[index];
1403}
1404
Geoff Lang7dd2e102014-11-10 15:19:26 -05001405GLint Program::getFragDataLocation(const std::string &name) const
1406{
Olli Etuahod2551232017-10-26 20:03:33 +03001407 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001408}
1409
Geoff Lange1a27752015-10-05 13:16:04 -04001410void Program::getActiveUniform(GLuint index,
1411 GLsizei bufsize,
1412 GLsizei *length,
1413 GLint *size,
1414 GLenum *type,
1415 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001416{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001417 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001418 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001419 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001420 ASSERT(index < mState.mUniforms.size());
1421 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001422
1423 if (bufsize > 0)
1424 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001425 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001426 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001427 }
1428
Olli Etuaho465835d2017-09-26 13:34:10 +03001429 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001430 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001431 }
1432 else
1433 {
1434 if (bufsize > 0)
1435 {
1436 name[0] = '\0';
1437 }
1438
1439 if (length)
1440 {
1441 *length = 0;
1442 }
1443
1444 *size = 0;
1445 *type = GL_NONE;
1446 }
1447}
1448
Geoff Lange1a27752015-10-05 13:16:04 -04001449GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001450{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001451 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001452 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001453 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001454 }
1455 else
1456 {
1457 return 0;
1458 }
1459}
1460
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001461size_t Program::getActiveBufferVariableCount() const
1462{
1463 return mLinked ? mState.mBufferVariables.size() : 0;
1464}
1465
Geoff Lange1a27752015-10-05 13:16:04 -04001466GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001467{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001468 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001469
1470 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001471 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001472 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001473 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001474 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001475 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001476 size_t length = uniform.name.length() + 1u;
1477 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001478 {
1479 length += 3; // Counting in "[0]".
1480 }
1481 maxLength = std::max(length, maxLength);
1482 }
1483 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001484 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001485
Jamie Madill62d31cb2015-09-11 13:25:51 -04001486 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001487}
1488
Geoff Lang7dd2e102014-11-10 15:19:26 -05001489bool Program::isValidUniformLocation(GLint location) const
1490{
Jamie Madille2e406c2016-06-02 13:04:10 -04001491 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001492 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001493 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001494}
1495
Jamie Madill62d31cb2015-09-11 13:25:51 -04001496const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001497{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001498 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001499 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001500}
1501
Jamie Madillac4e9c32017-01-13 14:07:12 -05001502const VariableLocation &Program::getUniformLocation(GLint location) const
1503{
1504 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1505 return mState.mUniformLocations[location];
1506}
1507
1508const std::vector<VariableLocation> &Program::getUniformLocations() const
1509{
1510 return mState.mUniformLocations;
1511}
1512
1513const LinkedUniform &Program::getUniformByIndex(GLuint index) const
1514{
1515 ASSERT(index < static_cast<size_t>(mState.mUniforms.size()));
1516 return mState.mUniforms[index];
1517}
1518
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001519const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
1520{
1521 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
1522 return mState.mBufferVariables[index];
1523}
1524
Jamie Madill62d31cb2015-09-11 13:25:51 -04001525GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001526{
Olli Etuahod2551232017-10-26 20:03:33 +03001527 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001528}
1529
Jamie Madill62d31cb2015-09-11 13:25:51 -04001530GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001531{
Jamie Madille7d84322017-01-10 18:21:59 -05001532 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001533}
1534
1535void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1536{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001537 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1538 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001539 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001540}
1541
1542void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1543{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001544 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1545 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001546 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001547}
1548
1549void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1550{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001551 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1552 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001553 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001554}
1555
1556void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1557{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001558 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1559 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001560 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001561}
1562
Jamie Madill81c2e252017-09-09 23:32:46 -04001563Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001564{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001565 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1566 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
1567
Jamie Madill81c2e252017-09-09 23:32:46 -04001568 mProgram->setUniform1iv(location, clampedCount, v);
1569
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001570 if (mState.isSamplerUniformIndex(locationInfo.index))
1571 {
1572 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04001573 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001574 }
1575
Jamie Madill81c2e252017-09-09 23:32:46 -04001576 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001577}
1578
1579void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1580{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001581 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1582 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001583 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001584}
1585
1586void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1587{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001588 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1589 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001590 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001591}
1592
1593void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1594{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001595 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1596 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001597 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001598}
1599
1600void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1601{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001602 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1603 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001604 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001605}
1606
1607void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1608{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001609 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1610 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001611 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001612}
1613
1614void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1615{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001616 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1617 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001618 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001619}
1620
1621void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1622{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001623 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1624 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001625 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001626}
1627
1628void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1629{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001630 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001631 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001632}
1633
1634void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1635{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001636 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001637 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001638}
1639
1640void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1641{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001642 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001643 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001644}
1645
1646void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1647{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001648 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001649 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001650}
1651
1652void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1653{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001654 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001655 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001656}
1657
1658void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1659{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001660 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001661 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001662}
1663
1664void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1665{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001666 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001667 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001668}
1669
1670void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1671{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001672 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001673 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001674}
1675
1676void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1677{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001678 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001679 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001680}
1681
Jamie Madill54164b02017-08-28 15:17:37 -04001682void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001683{
Jamie Madill54164b02017-08-28 15:17:37 -04001684 const auto &uniformLocation = mState.getUniformLocations()[location];
1685 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1686
1687 GLenum nativeType = gl::VariableComponentType(uniform.type);
1688 if (nativeType == GL_FLOAT)
1689 {
1690 mProgram->getUniformfv(context, location, v);
1691 }
1692 else
1693 {
1694 getUniformInternal(context, v, location, nativeType,
1695 gl::VariableComponentCount(uniform.type));
1696 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001697}
1698
Jamie Madill54164b02017-08-28 15:17:37 -04001699void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001700{
Jamie Madill54164b02017-08-28 15:17:37 -04001701 const auto &uniformLocation = mState.getUniformLocations()[location];
1702 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1703
1704 GLenum nativeType = gl::VariableComponentType(uniform.type);
1705 if (nativeType == GL_INT || nativeType == GL_BOOL)
1706 {
1707 mProgram->getUniformiv(context, location, v);
1708 }
1709 else
1710 {
1711 getUniformInternal(context, v, location, nativeType,
1712 gl::VariableComponentCount(uniform.type));
1713 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001714}
1715
Jamie Madill54164b02017-08-28 15:17:37 -04001716void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001717{
Jamie Madill54164b02017-08-28 15:17:37 -04001718 const auto &uniformLocation = mState.getUniformLocations()[location];
1719 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1720
1721 GLenum nativeType = gl::VariableComponentType(uniform.type);
1722 if (nativeType == GL_UNSIGNED_INT)
1723 {
1724 mProgram->getUniformuiv(context, location, v);
1725 }
1726 else
1727 {
1728 getUniformInternal(context, v, location, nativeType,
1729 gl::VariableComponentCount(uniform.type));
1730 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001731}
1732
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001733void Program::flagForDeletion()
1734{
1735 mDeleteStatus = true;
1736}
1737
1738bool Program::isFlaggedForDeletion() const
1739{
1740 return mDeleteStatus;
1741}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001742
Brandon Jones43a53e22014-08-28 16:23:22 -07001743void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001744{
1745 mInfoLog.reset();
1746
Geoff Lang7dd2e102014-11-10 15:19:26 -05001747 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001748 {
Geoff Lang92019432017-11-20 13:09:34 -05001749 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001750 }
1751 else
1752 {
Jamie Madillf6113162015-05-07 11:49:21 -04001753 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001754 }
1755}
1756
Geoff Lang7dd2e102014-11-10 15:19:26 -05001757bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1758{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001759 // Skip cache if we're using an infolog, so we get the full error.
1760 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
1761 if (infoLog == nullptr && mCachedValidateSamplersResult.valid())
1762 {
1763 return mCachedValidateSamplersResult.value();
1764 }
1765
1766 if (mTextureUnitTypesCache.empty())
1767 {
1768 mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, GL_NONE);
1769 }
1770 else
1771 {
1772 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), GL_NONE);
1773 }
1774
1775 // if any two active samplers in a program are of different types, but refer to the same
1776 // texture image unit, and this is the current program, then ValidateProgram will fail, and
1777 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madille7d84322017-01-10 18:21:59 -05001778 for (const auto &samplerBinding : mState.mSamplerBindings)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001779 {
Jamie Madill54164b02017-08-28 15:17:37 -04001780 if (samplerBinding.unreferenced)
1781 continue;
1782
Jamie Madille7d84322017-01-10 18:21:59 -05001783 GLenum textureType = samplerBinding.textureType;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001784
Jamie Madille7d84322017-01-10 18:21:59 -05001785 for (GLuint textureUnit : samplerBinding.boundTextureUnits)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001786 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001787 if (textureUnit >= caps.maxCombinedTextureImageUnits)
1788 {
1789 if (infoLog)
1790 {
1791 (*infoLog) << "Sampler uniform (" << textureUnit
1792 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
1793 << caps.maxCombinedTextureImageUnits << ")";
1794 }
1795
1796 mCachedValidateSamplersResult = false;
1797 return false;
1798 }
1799
1800 if (mTextureUnitTypesCache[textureUnit] != GL_NONE)
1801 {
1802 if (textureType != mTextureUnitTypesCache[textureUnit])
1803 {
1804 if (infoLog)
1805 {
1806 (*infoLog) << "Samplers of conflicting types refer to the same texture "
1807 "image unit ("
1808 << textureUnit << ").";
1809 }
1810
1811 mCachedValidateSamplersResult = false;
1812 return false;
1813 }
1814 }
1815 else
1816 {
1817 mTextureUnitTypesCache[textureUnit] = textureType;
1818 }
1819 }
1820 }
1821
1822 mCachedValidateSamplersResult = true;
1823 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001824}
1825
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001826bool Program::isValidated() const
1827{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001828 return mValidated;
1829}
1830
Geoff Lange1a27752015-10-05 13:16:04 -04001831GLuint Program::getActiveUniformBlockCount() const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001832{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001833 return static_cast<GLuint>(mState.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001834}
1835
jchen1058f67be2017-10-27 08:59:27 +08001836GLuint Program::getActiveAtomicCounterBufferCount() const
1837{
1838 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
1839}
1840
Jiajia Qin729b2c62017-08-14 09:36:11 +08001841GLuint Program::getActiveShaderStorageBlockCount() const
1842{
1843 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
1844}
1845
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001846void Program::getActiveUniformBlockName(const GLuint blockIndex,
1847 GLsizei bufSize,
1848 GLsizei *length,
1849 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001850{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001851 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
1852}
Geoff Lang7dd2e102014-11-10 15:19:26 -05001853
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001854void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
1855 GLsizei bufSize,
1856 GLsizei *length,
1857 GLchar *blockName) const
1858{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001859
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001860 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001861}
1862
Geoff Lange1a27752015-10-05 13:16:04 -04001863GLint Program::getActiveUniformBlockMaxLength() const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001864{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001865 int maxLength = 0;
1866
1867 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001868 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001869 unsigned int numUniformBlocks = static_cast<unsigned int>(mState.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001870 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1871 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08001872 const InterfaceBlock &uniformBlock = mState.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001873 if (!uniformBlock.name.empty())
1874 {
jchen10af713a22017-04-19 09:10:56 +08001875 int length = static_cast<int>(uniformBlock.nameWithArrayIndex().length());
1876 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001877 }
1878 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001879 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001880
1881 return maxLength;
1882}
1883
Geoff Lange1a27752015-10-05 13:16:04 -04001884GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001885{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001886 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
1887}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001888
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001889GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
1890{
1891 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001892}
1893
Jiajia Qin729b2c62017-08-14 09:36:11 +08001894const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001895{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001896 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
1897 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001898}
1899
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001900const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
1901{
1902 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
1903 return mState.mShaderStorageBlocks[index];
1904}
1905
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001906void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1907{
jchen107a20b972017-06-13 14:25:26 +08001908 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05001909 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04001910 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001911}
1912
1913GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1914{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001915 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001916}
1917
Jiajia Qin729b2c62017-08-14 09:36:11 +08001918GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
1919{
1920 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
1921}
1922
Geoff Lang48dcae72014-02-05 16:28:24 -05001923void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1924{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001925 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05001926 for (GLsizei i = 0; i < count; i++)
1927 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001928 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001929 }
1930
Jamie Madill48ef11b2016-04-27 15:21:52 -04001931 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05001932}
1933
1934void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1935{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001936 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001937 {
jchen10a9042d32017-03-17 08:50:45 +08001938 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
1939 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
1940 std::string varName = var.nameWithArrayIndex();
1941 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05001942 if (length)
1943 {
1944 *length = lastNameIdx;
1945 }
1946 if (size)
1947 {
jchen10a9042d32017-03-17 08:50:45 +08001948 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05001949 }
1950 if (type)
1951 {
jchen10a9042d32017-03-17 08:50:45 +08001952 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05001953 }
1954 if (name)
1955 {
jchen10a9042d32017-03-17 08:50:45 +08001956 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05001957 name[lastNameIdx] = '\0';
1958 }
1959 }
1960}
1961
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001962GLsizei Program::getTransformFeedbackVaryingCount() const
1963{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001964 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001965 {
jchen10a9042d32017-03-17 08:50:45 +08001966 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001967 }
1968 else
1969 {
1970 return 0;
1971 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001972}
1973
1974GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1975{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001976 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001977 {
1978 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08001979 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05001980 {
jchen10a9042d32017-03-17 08:50:45 +08001981 maxSize =
1982 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05001983 }
1984
1985 return maxSize;
1986 }
1987 else
1988 {
1989 return 0;
1990 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001991}
1992
1993GLenum Program::getTransformFeedbackBufferMode() const
1994{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001995 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001996}
1997
Jamie Madillbd044ed2017-06-05 12:59:21 -04001998bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001999{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002000 Shader *vertexShader = mState.mAttachedVertexShader;
2001 Shader *fragmentShader = mState.mAttachedFragmentShader;
Jamie Madill192745a2016-12-22 15:58:21 -05002002
Jamie Madillbd044ed2017-06-05 12:59:21 -04002003 ASSERT(vertexShader->getShaderVersion(context) == fragmentShader->getShaderVersion(context));
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002004
Jiawei Shao3d404882017-10-16 13:30:48 +08002005 const std::vector<sh::Varying> &vertexVaryings = vertexShader->getOutputVaryings(context);
2006 const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getInputVaryings(context);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002007
Sami Väisänen46eaa942016-06-29 10:26:37 +03002008 std::map<GLuint, std::string> staticFragmentInputLocations;
2009
Jamie Madill4cff2472015-08-21 16:53:18 -04002010 for (const sh::Varying &output : fragmentVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002011 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002012 bool matched = false;
2013
2014 // Built-in varyings obey special rules
Jamie Madillada9ecc2015-08-17 12:53:37 -04002015 if (output.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002016 {
2017 continue;
2018 }
2019
Jamie Madill4cff2472015-08-21 16:53:18 -04002020 for (const sh::Varying &input : vertexVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002021 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04002022 if (output.name == input.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002023 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04002024 ASSERT(!input.isBuiltIn());
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002025 if (!linkValidateVaryings(infoLog, output.name, input, output,
Jamie Madillbd044ed2017-06-05 12:59:21 -04002026 vertexShader->getShaderVersion(context)))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002027 {
2028 return false;
2029 }
2030
Geoff Lang7dd2e102014-11-10 15:19:26 -05002031 matched = true;
2032 break;
2033 }
2034 }
2035
2036 // We permit unmatched, unreferenced varyings
Jamie Madillada9ecc2015-08-17 12:53:37 -04002037 if (!matched && output.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002038 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04002039 infoLog << "Fragment varying " << output.name << " does not match any vertex varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002040 return false;
2041 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002042
2043 // Check for aliased path rendering input bindings (if any).
2044 // If more than one binding refer statically to the same
2045 // location the link must fail.
2046
2047 if (!output.staticUse)
2048 continue;
2049
2050 const auto inputBinding = mFragmentInputBindings.getBinding(output.name);
2051 if (inputBinding == -1)
2052 continue;
2053
2054 const auto it = staticFragmentInputLocations.find(inputBinding);
2055 if (it == std::end(staticFragmentInputLocations))
2056 {
2057 staticFragmentInputLocations.insert(std::make_pair(inputBinding, output.name));
2058 }
2059 else
2060 {
2061 infoLog << "Binding for fragment input " << output.name << " conflicts with "
2062 << it->second;
2063 return false;
2064 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002065 }
2066
Jamie Madillbd044ed2017-06-05 12:59:21 -04002067 if (!linkValidateBuiltInVaryings(context, infoLog))
Yuly Novikov817232e2017-02-22 18:36:10 -05002068 {
2069 return false;
2070 }
2071
Jamie Madillada9ecc2015-08-17 12:53:37 -04002072 // TODO(jmadill): verify no unmatched vertex varyings?
2073
Geoff Lang7dd2e102014-11-10 15:19:26 -05002074 return true;
2075}
2076
Jamie Madillbd044ed2017-06-05 12:59:21 -04002077bool Program::linkUniforms(const Context *context,
2078 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05002079 const ProgramBindings &uniformLocationBindings)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002080{
Olli Etuahob78707c2017-03-09 15:03:11 +00002081 UniformLinker linker(mState);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002082 if (!linker.link(context, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002083 {
2084 return false;
2085 }
2086
Olli Etuahob78707c2017-03-09 15:03:11 +00002087 linker.getResults(&mState.mUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002088
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002089 linkSamplerAndImageBindings();
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002090
jchen10eaef1e52017-06-13 10:44:11 +08002091 if (!linkAtomicCounterBuffers())
2092 {
2093 return false;
2094 }
2095
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002096 return true;
2097}
2098
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002099void Program::linkSamplerAndImageBindings()
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002100{
Jamie Madill982f6e02017-06-07 14:33:04 -04002101 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2102 unsigned int low = high;
2103
jchen10eaef1e52017-06-13 10:44:11 +08002104 for (auto counterIter = mState.mUniforms.rbegin();
2105 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2106 {
2107 --low;
2108 }
2109
2110 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2111
2112 high = low;
2113
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002114 for (auto imageIter = mState.mUniforms.rbegin();
2115 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2116 {
2117 --low;
2118 }
2119
2120 mState.mImageUniformRange = RangeUI(low, high);
2121
2122 // If uniform is a image type, insert it into the mImageBindings array.
2123 for (unsigned int imageIndex : mState.mImageUniformRange)
2124 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002125 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2126 // cannot load values into a uniform defined as an image. if declare without a
2127 // binding qualifier, any uniform image variable (include all elements of
2128 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002129 auto &imageUniform = mState.mUniforms[imageIndex];
2130 if (imageUniform.binding == -1)
2131 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002132 mState.mImageBindings.emplace_back(
2133 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002134 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002135 else
2136 {
2137 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002138 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002139 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002140 }
2141
2142 high = low;
2143
2144 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002145 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002146 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002147 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002148 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002149
2150 mState.mSamplerUniformRange = RangeUI(low, high);
2151
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002152 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002153 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002154 {
2155 const auto &samplerUniform = mState.mUniforms[samplerIndex];
2156 GLenum textureType = SamplerTypeToTextureType(samplerUniform.type);
2157 mState.mSamplerBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002158 SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false));
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002159 }
2160}
2161
jchen10eaef1e52017-06-13 10:44:11 +08002162bool Program::linkAtomicCounterBuffers()
2163{
2164 for (unsigned int index : mState.mAtomicCounterUniformRange)
2165 {
2166 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002167 uniform.blockInfo.offset = uniform.offset;
2168 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2169 uniform.blockInfo.matrixStride = 0;
2170 uniform.blockInfo.isRowMajorMatrix = false;
2171
jchen10eaef1e52017-06-13 10:44:11 +08002172 bool found = false;
2173 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2174 ++bufferIndex)
2175 {
2176 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2177 if (buffer.binding == uniform.binding)
2178 {
2179 buffer.memberIndexes.push_back(index);
2180 uniform.bufferIndex = bufferIndex;
2181 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002182 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002183 break;
2184 }
2185 }
2186 if (!found)
2187 {
2188 AtomicCounterBuffer atomicCounterBuffer;
2189 atomicCounterBuffer.binding = uniform.binding;
2190 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002191 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002192 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2193 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2194 }
2195 }
2196 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
2197 // gl_Max[Vertex|Fragment|Compute|Combined]AtomicCounterBuffers.
2198
2199 return true;
2200}
2201
Martin Radev4c4c8e72016-08-04 12:25:34 +03002202bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog,
2203 const std::string &uniformName,
2204 const sh::InterfaceBlockField &vertexUniform,
Frank Henigmanfccbac22017-05-28 17:29:26 -04002205 const sh::InterfaceBlockField &fragmentUniform,
2206 bool webglCompatibility)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002207{
Frank Henigmanfccbac22017-05-28 17:29:26 -04002208 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
2209 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform,
2210 webglCompatibility))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002211 {
2212 return false;
2213 }
2214
2215 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
2216 {
Jamie Madillf6113162015-05-07 11:49:21 -04002217 infoLog << "Matrix packings for " << uniformName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002218 return false;
2219 }
2220
2221 return true;
2222}
2223
Jamie Madilleb979bf2016-11-15 12:28:46 -05002224// Assigns locations to all attributes from the bindings and program locations.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002225bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002226{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002227 const ContextState &data = context->getContextState();
2228 auto *vertexShader = mState.getAttachedVertexShader();
Jamie Madilleb979bf2016-11-15 12:28:46 -05002229
Geoff Lang7dd2e102014-11-10 15:19:26 -05002230 unsigned int usedLocations = 0;
Jamie Madillbd044ed2017-06-05 12:59:21 -04002231 mState.mAttributes = vertexShader->getActiveAttributes(context);
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002232 GLuint maxAttribs = data.getCaps().maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002233
2234 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002235 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002236 {
Jamie Madillf6113162015-05-07 11:49:21 -04002237 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002238 return false;
2239 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002240
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002241 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002242
Jamie Madillc349ec02015-08-21 16:53:12 -04002243 // Link attributes that have a binding location
Jamie Madill48ef11b2016-04-27 15:21:52 -04002244 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002245 {
Olli Etuahod2551232017-10-26 20:03:33 +03002246 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2247 // structures, so we don't need to worry about adjusting their names or generating entries
2248 // for each member/element (unlike uniforms for example).
2249 ASSERT(!attribute.isArray() && !attribute.isStruct());
2250
Jamie Madilleb979bf2016-11-15 12:28:46 -05002251 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002252 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002253 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002254 attribute.location = bindingLocation;
2255 }
2256
2257 if (attribute.location != -1)
2258 {
2259 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04002260 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002261
Jamie Madill63805b42015-08-25 13:17:39 -04002262 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002263 {
Jamie Madillf6113162015-05-07 11:49:21 -04002264 infoLog << "Active attribute (" << attribute.name << ") at location "
Jamie Madillc349ec02015-08-21 16:53:12 -04002265 << attribute.location << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002266
2267 return false;
2268 }
2269
Jamie Madill63805b42015-08-25 13:17:39 -04002270 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002271 {
Jamie Madill63805b42015-08-25 13:17:39 -04002272 const int regLocation = attribute.location + reg;
2273 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002274
2275 // In GLSL 3.00, attribute aliasing produces a link error
Jamie Madill3da79b72015-04-27 11:09:17 -04002276 // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug
Jamie Madillc349ec02015-08-21 16:53:12 -04002277 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002278 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002279 // TODO(jmadill): fix aliasing on ES2
2280 // if (mProgram->getShaderVersion() >= 300)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002281 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04002282 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04002283 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002284 return false;
2285 }
2286 }
Jamie Madillc349ec02015-08-21 16:53:12 -04002287 else
2288 {
Jamie Madill63805b42015-08-25 13:17:39 -04002289 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04002290 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002291
Jamie Madill63805b42015-08-25 13:17:39 -04002292 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002293 }
2294 }
2295 }
2296
2297 // Link attributes that don't have a binding location
Jamie Madill48ef11b2016-04-27 15:21:52 -04002298 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002299 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002300 // Not set by glBindAttribLocation or by location layout qualifier
2301 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002302 {
Jamie Madill63805b42015-08-25 13:17:39 -04002303 int regs = VariableRegisterCount(attribute.type);
2304 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002305
Jamie Madill63805b42015-08-25 13:17:39 -04002306 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002307 {
Jamie Madillf6113162015-05-07 11:49:21 -04002308 infoLog << "Too many active attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04002309 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002310 }
2311
Jamie Madillc349ec02015-08-21 16:53:12 -04002312 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002313 }
2314 }
2315
Jamie Madill48ef11b2016-04-27 15:21:52 -04002316 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002317 {
Jamie Madill63805b42015-08-25 13:17:39 -04002318 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04002319 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04002320
Jamie Madillbd159f02017-10-09 19:39:06 -04002321 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002322 {
Jamie Madillbd159f02017-10-09 19:39:06 -04002323 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
2324 mState.mActiveAttribLocationsMask.set(location);
2325 mState.mMaxActiveAttribLocation =
2326 std::max(mState.mMaxActiveAttribLocation, location + 1);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002327 }
2328 }
2329
Geoff Lang7dd2e102014-11-10 15:19:26 -05002330 return true;
2331}
2332
Martin Radev4c4c8e72016-08-04 12:25:34 +03002333bool Program::validateVertexAndFragmentInterfaceBlocks(
2334 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
2335 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -04002336 InfoLog &infoLog,
2337 bool webglCompatibility) const
Martin Radev4c4c8e72016-08-04 12:25:34 +03002338{
2339 // Check that interface blocks defined in the vertex and fragment shaders are identical
Jiajia Qin729b2c62017-08-14 09:36:11 +08002340 typedef std::map<std::string, const sh::InterfaceBlock *> InterfaceBlockMap;
2341 InterfaceBlockMap linkedInterfaceBlocks;
Martin Radev4c4c8e72016-08-04 12:25:34 +03002342
2343 for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks)
2344 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08002345 linkedInterfaceBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
Martin Radev4c4c8e72016-08-04 12:25:34 +03002346 }
2347
Jamie Madille473dee2015-08-18 14:49:01 -04002348 for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002349 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08002350 auto entry = linkedInterfaceBlocks.find(fragmentInterfaceBlock.name);
2351 if (entry != linkedInterfaceBlocks.end())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002352 {
2353 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
Frank Henigmanfccbac22017-05-28 17:29:26 -04002354 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock,
2355 webglCompatibility))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002356 {
2357 return false;
2358 }
2359 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002360 // TODO(jiajia.qin@intel.com): Add
2361 // MAX_COMBINED_UNIFORM_BLOCKS/MAX_COMBINED_SHADER_STORAGE_BLOCKS validation.
Martin Radev4c4c8e72016-08-04 12:25:34 +03002362 }
2363 return true;
2364}
Jamie Madille473dee2015-08-18 14:49:01 -04002365
Jiajia Qin729b2c62017-08-14 09:36:11 +08002366bool Program::linkInterfaceBlocks(const Context *context, InfoLog &infoLog)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002367{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002368 const auto &caps = context->getCaps();
2369
Martin Radev4c4c8e72016-08-04 12:25:34 +03002370 if (mState.mAttachedComputeShader)
2371 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002372 Shader &computeShader = *mState.mAttachedComputeShader;
Jiajia Qin729b2c62017-08-14 09:36:11 +08002373 const auto &computeUniformBlocks = computeShader.getUniformBlocks(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03002374
Jiajia Qin729b2c62017-08-14 09:36:11 +08002375 if (!validateInterfaceBlocksCount(
2376 caps.maxComputeUniformBlocks, computeUniformBlocks,
Martin Radev4c4c8e72016-08-04 12:25:34 +03002377 "Compute shader uniform block count exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS (",
2378 infoLog))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002379 {
Martin Radev4c4c8e72016-08-04 12:25:34 +03002380 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002381 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002382
2383 const auto &computeShaderStorageBlocks = computeShader.getShaderStorageBlocks(context);
2384 if (!validateInterfaceBlocksCount(caps.maxComputeShaderStorageBlocks,
2385 computeShaderStorageBlocks,
2386 "Compute shader shader storage block count exceeds "
2387 "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (",
2388 infoLog))
2389 {
2390 return false;
2391 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03002392 return true;
2393 }
2394
Jamie Madillbd044ed2017-06-05 12:59:21 -04002395 Shader &vertexShader = *mState.mAttachedVertexShader;
2396 Shader &fragmentShader = *mState.mAttachedFragmentShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +03002397
Jiajia Qin729b2c62017-08-14 09:36:11 +08002398 const auto &vertexUniformBlocks = vertexShader.getUniformBlocks(context);
2399 const auto &fragmentUniformBlocks = fragmentShader.getUniformBlocks(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03002400
Jiajia Qin729b2c62017-08-14 09:36:11 +08002401 if (!validateInterfaceBlocksCount(
2402 caps.maxVertexUniformBlocks, vertexUniformBlocks,
Martin Radev4c4c8e72016-08-04 12:25:34 +03002403 "Vertex shader uniform block count exceeds GL_MAX_VERTEX_UNIFORM_BLOCKS (", infoLog))
2404 {
2405 return false;
2406 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002407 if (!validateInterfaceBlocksCount(
2408 caps.maxFragmentUniformBlocks, fragmentUniformBlocks,
Martin Radev4c4c8e72016-08-04 12:25:34 +03002409 "Fragment shader uniform block count exceeds GL_MAX_FRAGMENT_UNIFORM_BLOCKS (",
2410 infoLog))
2411 {
2412
2413 return false;
2414 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04002415
2416 bool webglCompatibility = context->getExtensions().webglCompatibility;
Jiajia Qin729b2c62017-08-14 09:36:11 +08002417 if (!validateVertexAndFragmentInterfaceBlocks(vertexUniformBlocks, fragmentUniformBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -04002418 infoLog, webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03002419 {
2420 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002421 }
Jamie Madille473dee2015-08-18 14:49:01 -04002422
Jiajia Qin729b2c62017-08-14 09:36:11 +08002423 if (context->getClientVersion() >= Version(3, 1))
2424 {
2425 const auto &vertexShaderStorageBlocks = vertexShader.getShaderStorageBlocks(context);
2426 const auto &fragmentShaderStorageBlocks = fragmentShader.getShaderStorageBlocks(context);
2427
2428 if (!validateInterfaceBlocksCount(caps.maxVertexShaderStorageBlocks,
2429 vertexShaderStorageBlocks,
2430 "Vertex shader shader storage block count exceeds "
2431 "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS (",
2432 infoLog))
2433 {
2434 return false;
2435 }
2436 if (!validateInterfaceBlocksCount(caps.maxFragmentShaderStorageBlocks,
2437 fragmentShaderStorageBlocks,
2438 "Fragment shader shader storage block count exceeds "
2439 "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (",
2440 infoLog))
2441 {
2442
2443 return false;
2444 }
2445
2446 if (!validateVertexAndFragmentInterfaceBlocks(vertexShaderStorageBlocks,
2447 fragmentShaderStorageBlocks, infoLog,
2448 webglCompatibility))
2449 {
2450 return false;
2451 }
2452 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002453 return true;
2454}
2455
Jamie Madilla2c74982016-12-12 11:20:42 -05002456bool Program::areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +03002457 const sh::InterfaceBlock &vertexInterfaceBlock,
Frank Henigmanfccbac22017-05-28 17:29:26 -04002458 const sh::InterfaceBlock &fragmentInterfaceBlock,
2459 bool webglCompatibility) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002460{
2461 const char* blockName = vertexInterfaceBlock.name.c_str();
2462 // validate blocks for the same member types
2463 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
2464 {
Jamie Madillf6113162015-05-07 11:49:21 -04002465 infoLog << "Types for interface block '" << blockName
2466 << "' differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002467 return false;
2468 }
2469 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
2470 {
Jamie Madillf6113162015-05-07 11:49:21 -04002471 infoLog << "Array sizes differ for interface block '" << blockName
2472 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002473 return false;
2474 }
jchen10af713a22017-04-19 09:10:56 +08002475 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout ||
jchen10af713a22017-04-19 09:10:56 +08002476 vertexInterfaceBlock.binding != fragmentInterfaceBlock.binding)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002477 {
Jamie Madillf6113162015-05-07 11:49:21 -04002478 infoLog << "Layout qualifiers differ for interface block '" << blockName
2479 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002480 return false;
2481 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07002482 const unsigned int numBlockMembers =
2483 static_cast<unsigned int>(vertexInterfaceBlock.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002484 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
2485 {
2486 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
2487 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
2488 if (vertexMember.name != fragmentMember.name)
2489 {
Jamie Madillf6113162015-05-07 11:49:21 -04002490 infoLog << "Name mismatch for field " << blockMemberIndex
2491 << " of interface block '" << blockName
2492 << "': (in vertex: '" << vertexMember.name
2493 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002494 return false;
2495 }
2496 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
Frank Henigmanfccbac22017-05-28 17:29:26 -04002497 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember,
2498 webglCompatibility))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002499 {
2500 return false;
2501 }
2502 }
2503 return true;
2504}
2505
2506bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
2507 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
2508{
2509 if (vertexVariable.type != fragmentVariable.type)
2510 {
Jamie Madillf6113162015-05-07 11:49:21 -04002511 infoLog << "Types for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002512 return false;
2513 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002514 if (vertexVariable.arraySizes != fragmentVariable.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002515 {
Jamie Madillf6113162015-05-07 11:49:21 -04002516 infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002517 return false;
2518 }
2519 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
2520 {
Jamie Madillf6113162015-05-07 11:49:21 -04002521 infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002522 return false;
2523 }
Geoff Langbb1e7502017-06-05 16:40:09 -04002524 if (vertexVariable.structName != fragmentVariable.structName)
2525 {
2526 infoLog << "Structure names for " << variableName
2527 << " differ between vertex and fragment shaders";
2528 return false;
2529 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002530
2531 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
2532 {
Jamie Madillf6113162015-05-07 11:49:21 -04002533 infoLog << "Structure lengths for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002534 return false;
2535 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07002536 const unsigned int numMembers = static_cast<unsigned int>(vertexVariable.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002537 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2538 {
2539 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
2540 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
2541
2542 if (vertexMember.name != fragmentMember.name)
2543 {
Jamie Madillf6113162015-05-07 11:49:21 -04002544 infoLog << "Name mismatch for field '" << memberIndex
2545 << "' of " << variableName
2546 << ": (in vertex: '" << vertexMember.name
2547 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002548 return false;
2549 }
2550
2551 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
2552 vertexMember.name + "'";
2553
2554 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
2555 {
2556 return false;
2557 }
2558 }
2559
2560 return true;
2561}
2562
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002563bool Program::linkValidateVaryings(InfoLog &infoLog,
2564 const std::string &varyingName,
2565 const sh::Varying &vertexVarying,
2566 const sh::Varying &fragmentVarying,
2567 int shaderVersion)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002568{
2569 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
2570 {
2571 return false;
2572 }
2573
Jamie Madille9cc4692015-02-19 16:00:13 -05002574 if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002575 {
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002576 infoLog << "Interpolation types for " << varyingName
2577 << " differ between vertex and fragment shaders.";
2578 return false;
2579 }
2580
2581 if (shaderVersion == 100 && vertexVarying.isInvariant != fragmentVarying.isInvariant)
2582 {
2583 infoLog << "Invariance for " << varyingName
2584 << " differs between vertex and fragment shaders.";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002585 return false;
2586 }
2587
2588 return true;
2589}
2590
Jamie Madillbd044ed2017-06-05 12:59:21 -04002591bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05002592{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002593 Shader *vertexShader = mState.mAttachedVertexShader;
2594 Shader *fragmentShader = mState.mAttachedFragmentShader;
Jiawei Shao3d404882017-10-16 13:30:48 +08002595 const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
2596 const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002597 int shaderVersion = vertexShader->getShaderVersion(context);
Yuly Novikov817232e2017-02-22 18:36:10 -05002598
2599 if (shaderVersion != 100)
2600 {
2601 // Only ESSL 1.0 has restrictions on matching input and output invariance
2602 return true;
2603 }
2604
2605 bool glPositionIsInvariant = false;
2606 bool glPointSizeIsInvariant = false;
2607 bool glFragCoordIsInvariant = false;
2608 bool glPointCoordIsInvariant = false;
2609
2610 for (const sh::Varying &varying : vertexVaryings)
2611 {
2612 if (!varying.isBuiltIn())
2613 {
2614 continue;
2615 }
2616 if (varying.name.compare("gl_Position") == 0)
2617 {
2618 glPositionIsInvariant = varying.isInvariant;
2619 }
2620 else if (varying.name.compare("gl_PointSize") == 0)
2621 {
2622 glPointSizeIsInvariant = varying.isInvariant;
2623 }
2624 }
2625
2626 for (const sh::Varying &varying : fragmentVaryings)
2627 {
2628 if (!varying.isBuiltIn())
2629 {
2630 continue;
2631 }
2632 if (varying.name.compare("gl_FragCoord") == 0)
2633 {
2634 glFragCoordIsInvariant = varying.isInvariant;
2635 }
2636 else if (varying.name.compare("gl_PointCoord") == 0)
2637 {
2638 glPointCoordIsInvariant = varying.isInvariant;
2639 }
2640 }
2641
2642 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
2643 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
2644 // Not requiring invariance to match is supported by:
2645 // dEQP, WebGL CTS, Nexus 5X GLES
2646 if (glFragCoordIsInvariant && !glPositionIsInvariant)
2647 {
2648 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
2649 "declared invariant.";
2650 return false;
2651 }
2652 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
2653 {
2654 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
2655 "declared invariant.";
2656 return false;
2657 }
2658
2659 return true;
2660}
2661
jchen10a9042d32017-03-17 08:50:45 +08002662bool Program::linkValidateTransformFeedback(const gl::Context *context,
2663 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05002664 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04002665 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002666{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002667
jchen108225e732017-11-14 16:29:03 +08002668 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04002669 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04002670 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002671 {
jchen10a9042d32017-03-17 08:50:45 +08002672 if (context->getClientVersion() < Version(3, 1) &&
2673 tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04002674 {
Geoff Lang1a683462015-09-29 15:09:59 -04002675 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04002676 return false;
2677 }
jchen108225e732017-11-14 16:29:03 +08002678 if (context->getClientVersion() >= Version(3, 1))
2679 {
2680 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
2681 {
2682 infoLog << "Two transform feedback varyings include the same array element ("
2683 << tfVaryingName << ").";
2684 return false;
2685 }
2686 }
2687 else
2688 {
2689 if (uniqueNames.count(tfVaryingName) > 0)
2690 {
2691 infoLog << "Two transform feedback varyings specify the same output variable ("
2692 << tfVaryingName << ").";
2693 return false;
2694 }
2695 }
2696 uniqueNames.insert(tfVaryingName);
2697 }
2698
2699 // Validate against program varyings.
2700 size_t totalComponents = 0;
2701 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
2702 {
2703 std::vector<unsigned int> subscripts;
2704 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
2705
2706 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
2707 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08002708 {
2709 infoLog << "Transform feedback varying " << tfVaryingName
2710 << " does not exist in the vertex shader.";
2711 return false;
2712 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002713
jchen108225e732017-11-14 16:29:03 +08002714 // Validate the matching variable.
2715 if (var->isStruct())
2716 {
2717 infoLog << "Struct cannot be captured directly (" << baseName << ").";
2718 return false;
2719 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002720
jchen108225e732017-11-14 16:29:03 +08002721 size_t elementCount = 0;
2722 size_t componentCount = 0;
2723
2724 if (var->isArray())
2725 {
2726 if (context->getClientVersion() < Version(3, 1))
2727 {
2728 infoLog << "Capture of arrays is undefined and not supported.";
2729 return false;
2730 }
2731
2732 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
2733 ASSERT(!var->isArrayOfArrays());
2734
2735 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
2736 {
2737 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
2738 return false;
2739 }
2740 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
2741 }
2742 else
2743 {
2744 if (!subscripts.empty())
2745 {
2746 infoLog << "Varying '" << baseName
2747 << "' is not an array to be captured by element.";
2748 return false;
2749 }
2750 elementCount = 1;
2751 }
2752
2753 // TODO(jmadill): Investigate implementation limits on D3D11
2754 componentCount = VariableComponentCount(var->type) * elementCount;
2755 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
2756 componentCount > caps.maxTransformFeedbackSeparateComponents)
2757 {
2758 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
2759 << componentCount << ") exceed the maximum separate components ("
2760 << caps.maxTransformFeedbackSeparateComponents << ").";
2761 return false;
2762 }
2763
2764 totalComponents += componentCount;
2765 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
2766 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
2767 {
2768 infoLog << "Transform feedback varying total components (" << totalComponents
2769 << ") exceed the maximum interleaved components ("
2770 << caps.maxTransformFeedbackInterleavedComponents << ").";
2771 return false;
2772 }
2773 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002774 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002775}
2776
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04002777bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
2778{
2779 const std::vector<sh::Uniform> &vertexUniforms =
2780 mState.mAttachedVertexShader->getUniforms(context);
2781 const std::vector<sh::Uniform> &fragmentUniforms =
2782 mState.mAttachedFragmentShader->getUniforms(context);
2783 const std::vector<sh::Attribute> &attributes =
2784 mState.mAttachedVertexShader->getActiveAttributes(context);
2785 for (const auto &attrib : attributes)
2786 {
2787 for (const auto &uniform : vertexUniforms)
2788 {
2789 if (uniform.name == attrib.name)
2790 {
2791 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
2792 return false;
2793 }
2794 }
2795 for (const auto &uniform : fragmentUniforms)
2796 {
2797 if (uniform.name == attrib.name)
2798 {
2799 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
2800 return false;
2801 }
2802 }
2803 }
2804 return true;
2805}
2806
Jamie Madill3c1da042017-11-27 18:33:40 -05002807void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002808{
2809 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08002810 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002811 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002812 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002813 std::vector<unsigned int> subscripts;
2814 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08002815 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03002816 if (!subscripts.empty())
2817 {
2818 subscript = subscripts.back();
2819 }
Jamie Madill192745a2016-12-22 15:58:21 -05002820 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002821 {
Jamie Madill192745a2016-12-22 15:58:21 -05002822 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08002823 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002824 {
jchen10a9042d32017-03-17 08:50:45 +08002825 mState.mLinkedTransformFeedbackVaryings.emplace_back(
2826 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04002827 break;
2828 }
jchen108225e732017-11-14 16:29:03 +08002829 else if (varying->isStruct())
2830 {
2831 const auto *field = FindShaderVarField(*varying, tfVaryingName);
2832 if (field != nullptr)
2833 {
2834 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
2835 break;
2836 }
2837 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002838 }
2839 }
2840}
2841
Jamie Madill3c1da042017-11-27 18:33:40 -05002842ProgramMergedVaryings Program::getMergedVaryings(const Context *context) const
Jamie Madillccdf74b2015-08-18 10:46:12 -04002843{
Jamie Madill3c1da042017-11-27 18:33:40 -05002844 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04002845
Jiawei Shao3d404882017-10-16 13:30:48 +08002846 for (const sh::Varying &varying : mState.mAttachedVertexShader->getOutputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04002847 {
Jamie Madill192745a2016-12-22 15:58:21 -05002848 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04002849 }
2850
Jiawei Shao3d404882017-10-16 13:30:48 +08002851 for (const sh::Varying &varying : mState.mAttachedFragmentShader->getInputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04002852 {
Jamie Madill192745a2016-12-22 15:58:21 -05002853 merged[varying.name].fragment = &varying;
2854 }
2855
2856 return merged;
2857}
2858
Jamie Madillbd044ed2017-06-05 12:59:21 -04002859void Program::linkOutputVariables(const Context *context)
Jamie Madill80a6fc02015-08-21 16:53:16 -04002860{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002861 Shader *fragmentShader = mState.mAttachedFragmentShader;
Jamie Madill80a6fc02015-08-21 16:53:16 -04002862 ASSERT(fragmentShader != nullptr);
2863
Geoff Lange0cff192017-05-30 13:04:56 -04002864 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04002865 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08002866 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04002867
2868 // Gather output variable types
Jamie Madillbd044ed2017-06-05 12:59:21 -04002869 for (const auto &outputVariable : fragmentShader->getActiveOutputVariables(context))
Geoff Lange0cff192017-05-30 13:04:56 -04002870 {
2871 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
2872 outputVariable.name != "gl_FragData")
2873 {
2874 continue;
2875 }
2876
2877 unsigned int baseLocation =
2878 (outputVariable.location == -1 ? 0u
2879 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03002880
2881 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
2882 // structures, so we may use getBasicTypeElementCount().
2883 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
2884 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04002885 {
2886 const unsigned int location = baseLocation + elementIndex;
2887 if (location >= mState.mOutputVariableTypes.size())
2888 {
2889 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
2890 }
Corentin Walleze7557742017-06-01 13:09:57 -04002891 ASSERT(location < mState.mActiveOutputVariables.size());
2892 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04002893 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08002894 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04002895 }
2896 }
2897
Jamie Madill80a6fc02015-08-21 16:53:16 -04002898 // Skip this step for GLES2 shaders.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002899 if (fragmentShader->getShaderVersion(context) == 100)
Jamie Madill80a6fc02015-08-21 16:53:16 -04002900 return;
2901
Jamie Madillbd044ed2017-06-05 12:59:21 -04002902 mState.mOutputVariables = fragmentShader->getActiveOutputVariables(context);
Jamie Madill80a6fc02015-08-21 16:53:16 -04002903 // TODO(jmadill): any caps validation here?
2904
jchen1015015f72017-03-16 13:54:21 +08002905 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04002906 outputVariableIndex++)
2907 {
jchen1015015f72017-03-16 13:54:21 +08002908 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04002909
Olli Etuahod2551232017-10-26 20:03:33 +03002910 if (outputVariable.isArray())
2911 {
2912 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
2913 // Resources and including [0] at the end of array variable names.
2914 mState.mOutputVariables[outputVariableIndex].name += "[0]";
2915 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
2916 }
2917
Jamie Madill80a6fc02015-08-21 16:53:16 -04002918 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
2919 if (outputVariable.isBuiltIn())
2920 continue;
2921
2922 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03002923 unsigned int baseLocation =
2924 (outputVariable.location == -1 ? 0u
2925 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04002926
Olli Etuaho465835d2017-09-26 13:34:10 +03002927 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
2928 // structures, so we may use getBasicTypeElementCount().
2929 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
2930 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04002931 {
Olli Etuahod2551232017-10-26 20:03:33 +03002932 const unsigned int location = baseLocation + elementIndex;
2933 if (location >= mState.mOutputLocations.size())
2934 {
2935 mState.mOutputLocations.resize(location + 1);
2936 }
2937 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03002938 if (outputVariable.isArray())
2939 {
2940 mState.mOutputLocations[location] =
2941 VariableLocation(elementIndex, outputVariableIndex);
2942 }
2943 else
2944 {
2945 VariableLocation locationInfo;
2946 locationInfo.index = outputVariableIndex;
2947 mState.mOutputLocations[location] = locationInfo;
2948 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04002949 }
2950 }
2951}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002952
Olli Etuaho48fed632017-03-16 12:05:30 +00002953void Program::setUniformValuesFromBindingQualifiers()
2954{
Jamie Madill982f6e02017-06-07 14:33:04 -04002955 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00002956 {
2957 const auto &samplerUniform = mState.mUniforms[samplerIndex];
2958 if (samplerUniform.binding != -1)
2959 {
Olli Etuahod2551232017-10-26 20:03:33 +03002960 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00002961 ASSERT(location != -1);
2962 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03002963 for (unsigned int elementIndex = 0;
2964 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00002965 {
2966 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
2967 }
2968 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
2969 boundTextureUnits.data());
2970 }
2971 }
2972}
2973
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002974void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04002975{
jchen10af713a22017-04-19 09:10:56 +08002976 // Set initial bindings from shader.
2977 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
2978 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08002979 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08002980 bindUniformBlock(blockIndex, uniformBlock.binding);
2981 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002982}
2983
Jamie Madille7d84322017-01-10 18:21:59 -05002984void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05002985 GLsizei clampedCount,
2986 const GLint *v)
2987{
Jamie Madill81c2e252017-09-09 23:32:46 -04002988 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
2989 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
2990 std::vector<GLuint> *boundTextureUnits =
2991 &mState.mSamplerBindings[samplerIndex].boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05002992
Olli Etuaho1734e172017-10-27 15:30:27 +03002993 std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex);
Jamie Madilld68248b2017-09-11 14:34:14 -04002994
2995 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04002996 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05002997}
2998
2999template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003000GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
3001 GLsizei count,
3002 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05003003 const T *v)
3004{
Jamie Madill134f93d2017-08-31 17:11:00 -04003005 if (count == 1)
3006 return 1;
3007
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003008 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04003009
Corentin Wallez15ac5342016-11-03 17:06:39 -04003010 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3011 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003012 unsigned int remainingElements =
3013 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003014 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003015 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003016
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003017 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003018 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003019 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003020 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003021
3022 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003023}
3024
3025template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003026GLsizei Program::clampMatrixUniformCount(GLint location,
3027 GLsizei count,
3028 GLboolean transpose,
3029 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003030{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003031 const VariableLocation &locationInfo = mState.mUniformLocations[location];
3032
Jamie Madill62d31cb2015-09-11 13:25:51 -04003033 if (!transpose)
3034 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003035 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003036 }
3037
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003038 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04003039
3040 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3041 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003042 unsigned int remainingElements =
3043 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003044 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04003045}
3046
Jamie Madill54164b02017-08-28 15:17:37 -04003047// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
3048// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04003049template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04003050void Program::getUniformInternal(const Context *context,
3051 DestT *dataOut,
3052 GLint location,
3053 GLenum nativeType,
3054 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003055{
Jamie Madill54164b02017-08-28 15:17:37 -04003056 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003057 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003058 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003059 {
3060 GLint tempValue[16] = {0};
3061 mProgram->getUniformiv(context, location, tempValue);
3062 UniformStateQueryCastLoop<GLboolean>(
3063 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003064 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003065 }
3066 case GL_INT:
3067 {
3068 GLint tempValue[16] = {0};
3069 mProgram->getUniformiv(context, location, tempValue);
3070 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3071 components);
3072 break;
3073 }
3074 case GL_UNSIGNED_INT:
3075 {
3076 GLuint tempValue[16] = {0};
3077 mProgram->getUniformuiv(context, location, tempValue);
3078 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3079 components);
3080 break;
3081 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003082 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003083 {
3084 GLfloat tempValue[16] = {0};
3085 mProgram->getUniformfv(context, location, tempValue);
3086 UniformStateQueryCastLoop<GLfloat>(
3087 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003088 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003089 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003090 default:
3091 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003092 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003093 }
3094}
Jamie Madilla4595b82017-01-11 17:36:34 -05003095
3096bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3097{
3098 // Must be called after samplers are validated.
3099 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3100
3101 for (const auto &binding : mState.mSamplerBindings)
3102 {
3103 GLenum textureType = binding.textureType;
3104 for (const auto &unit : binding.boundTextureUnits)
3105 {
3106 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3107 if (programTextureID == textureID)
3108 {
3109 // TODO(jmadill): Check for appropriate overlap.
3110 return true;
3111 }
3112 }
3113 }
3114
3115 return false;
3116}
3117
Jamie Madilla2c74982016-12-12 11:20:42 -05003118} // namespace gl