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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
10#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
12#include "common/angleutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/BinaryStream.h"
14#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Shader.h"
17#include "libANGLE/renderer/Renderer.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070018
Brandon Jones1a8a7e32014-10-01 12:49:30 -070019#include <map>
20
Brandon Jonesc9610c52014-08-25 17:02:59 -070021namespace rx
22{
23
Geoff Lang7dd2e102014-11-10 15:19:26 -050024struct LinkResult
25{
26 bool linkSuccess;
27 gl::Error error;
Jamie Madillfb536032015-09-11 13:19:49 -040028 LinkResult(bool linkSuccess, const gl::Error &error);
Geoff Lang7dd2e102014-11-10 15:19:26 -050029};
30
Jamie Madillf0d10f82015-03-31 12:56:52 -040031class ProgramImpl : angle::NonCopyable
Brandon Jonesc9610c52014-08-25 17:02:59 -070032{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070033 public:
Jamie Madillfb536032015-09-11 13:19:49 -040034 ProgramImpl(const gl::Program::Data &data);
35 virtual ~ProgramImpl();
Brandon Jones1a8a7e32014-10-01 12:49:30 -070036
Brandon Jones44151a92014-09-10 11:32:25 -070037 virtual int getShaderVersion() const = 0;
38
Brandon Jones22502d52014-08-29 16:58:36 -070039 virtual GLenum getBinaryFormat() = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -050040 virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
Geoff Langb543aff2014-09-30 14:52:54 -040041 virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070042
Jamie Madillf5f4ad22015-09-02 18:32:38 +000043 virtual LinkResult link(const gl::Data &data, gl::InfoLog &infoLog) = 0;
Jamie Madill36cfd6a2015-08-18 10:46:20 -040044 virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
45
Brandon Jones1a8a7e32014-10-01 12:49:30 -070046 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
47 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
48 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
49 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
50 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
51 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
52 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
53 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
54 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
55 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
56 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
57 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
58 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
59 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
60 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
61 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
62 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
63 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
64 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
65 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
66 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070067
Jamie Madillfb536032015-09-11 13:19:49 -040068 virtual void getUniformfv(GLint location, GLfloat *params) = 0;
69 virtual void getUniformiv(GLint location, GLint *params) = 0;
70 virtual void getUniformuiv(GLint location, GLuint *params) = 0;
71
Brandon Jones1a8a7e32014-10-01 12:49:30 -070072 // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to
73 // determine if they can be removed from this interface.
Brandon Jones1a8a7e32014-10-01 12:49:30 -070074 virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
75
Jamie Madillfb536032015-09-11 13:19:49 -040076 const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; }
77 const std::map<GLuint, gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; }
78 const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
79
80 std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
81 std::map<GLuint, gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
82 std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
83
84 gl::LinkedUniform *getUniformByLocation(GLint location) const;
85 gl::LinkedUniform *getUniformByName(const std::string &name) const;
86 gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const;
87
88 GLint getUniformLocation(const std::string &name) const;
89 GLuint getUniformIndex(const std::string &name) const;
90 GLuint getUniformBlockIndex(const std::string &name) const;
91
92 virtual void reset();
Jamie Madill811b6352015-02-09 10:17:09 -050093
Brandon Jones1a8a7e32014-10-01 12:49:30 -070094 protected:
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040095 const gl::Program::Data &mData;
Jamie Madillfb536032015-09-11 13:19:49 -040096
97 std::vector<gl::LinkedUniform*> mUniforms;
98
99 // TODO: use a hash map
100 std::map<GLuint, gl::VariableLocation> mUniformIndex;
101
102 std::vector<gl::UniformBlock*> mUniformBlocks;
Brandon Jonesc9610c52014-08-25 17:02:59 -0700103};
104
105}
106
Geoff Lang0a73dd82014-11-19 16:18:08 -0500107#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_