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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill80a6fc02015-08-21 16:53:16 -040014#include "common/BitSetIterator.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
17#include "common/utilities.h"
18#include "common/version.h"
19#include "compiler/translator/blocklayout.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050020#include "libANGLE/Data.h"
Jamie Madill437d2662014-12-05 14:23:35 -050021#include "libANGLE/ResourceManager.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050022#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/Renderer.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050024#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill62d31cb2015-09-11 13:25:51 -040025#include "libANGLE/queryconversions.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050026
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027namespace gl
28{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000029const char * const g_fakepath = "C:\\fakepath";
30
Geoff Lang7dd2e102014-11-10 15:19:26 -050031namespace
32{
33
34unsigned int ParseAndStripArrayIndex(std::string* name)
35{
36 unsigned int subscript = GL_INVALID_INDEX;
37
38 // Strip any trailing array operator and retrieve the subscript
39 size_t open = name->find_last_of('[');
40 size_t close = name->find_last_of(']');
41 if (open != std::string::npos && close == name->length() - 1)
42 {
43 subscript = atoi(name->substr(open + 1).c_str());
44 name->erase(open);
45 }
46
47 return subscript;
48}
49
Jamie Madill62d31cb2015-09-11 13:25:51 -040050void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
51{
52 stream->writeInt(var.type);
53 stream->writeInt(var.precision);
54 stream->writeString(var.name);
55 stream->writeString(var.mappedName);
56 stream->writeInt(var.arraySize);
57 stream->writeInt(var.staticUse);
58 stream->writeString(var.structName);
59 ASSERT(var.fields.empty());
Geoff Lang7dd2e102014-11-10 15:19:26 -050060}
61
Jamie Madill62d31cb2015-09-11 13:25:51 -040062void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
63{
64 var->type = stream->readInt<GLenum>();
65 var->precision = stream->readInt<GLenum>();
66 var->name = stream->readString();
67 var->mappedName = stream->readString();
68 var->arraySize = stream->readInt<unsigned int>();
69 var->staticUse = stream->readBool();
70 var->structName = stream->readString();
71}
72
73template <typename VarT>
74void DefineUniformBlockMembers(const std::vector<VarT> &fields,
75 const std::string &prefix,
76 int blockIndex,
77 std::vector<LinkedUniform> *uniformsOut)
78{
79 for (const VarT &field : fields)
80 {
81 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
82
83 if (field.isStruct())
84 {
85 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
86 {
87 const std::string uniformElementName =
88 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
89 DefineUniformBlockMembers(field.fields, uniformElementName, blockIndex,
90 uniformsOut);
91 }
92 }
93 else
94 {
95 // TODO(jmadill): record row-majorness?
96 // Block layout is recorded in the Impl.
97 LinkedUniform newUniform(field.type, field.precision, fieldName, field.arraySize,
98 blockIndex, sh::BlockMemberInfo::getDefaultBlockInfo());
99
100 // Since block uniforms have no location, we don't need to store them in the uniform
101 // locations list.
102 uniformsOut->push_back(newUniform);
103 }
104 }
105}
106
107// This simplified cast function doesn't need to worry about advanced concepts like
108// depth range values, or casting to bool.
109template <typename DestT, typename SrcT>
110DestT UniformStateQueryCast(SrcT value);
111
112// From-Float-To-Integer Casts
113template <>
114GLint UniformStateQueryCast(GLfloat value)
115{
116 return clampCast<GLint>(roundf(value));
117}
118
119template <>
120GLuint UniformStateQueryCast(GLfloat value)
121{
122 return clampCast<GLuint>(roundf(value));
123}
124
125// From-Integer-to-Integer Casts
126template <>
127GLint UniformStateQueryCast(GLuint value)
128{
129 return clampCast<GLint>(value);
130}
131
132template <>
133GLuint UniformStateQueryCast(GLint value)
134{
135 return clampCast<GLuint>(value);
136}
137
138// From-Boolean-to-Anything Casts
139template <>
140GLfloat UniformStateQueryCast(GLboolean value)
141{
142 return (value == GL_TRUE ? 1.0f : 0.0f);
143}
144
145template <>
146GLint UniformStateQueryCast(GLboolean value)
147{
148 return (value == GL_TRUE ? 1 : 0);
149}
150
151template <>
152GLuint UniformStateQueryCast(GLboolean value)
153{
154 return (value == GL_TRUE ? 1u : 0u);
155}
156
157// Default to static_cast
158template <typename DestT, typename SrcT>
159DestT UniformStateQueryCast(SrcT value)
160{
161 return static_cast<DestT>(value);
162}
163
164template <typename SrcT, typename DestT>
165void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
166{
167 for (int comp = 0; comp < components; ++comp)
168 {
169 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
170 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
171 size_t offset = comp * 4;
172 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
173 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
174 }
175}
176
177} // anonymous namespace
178
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000179AttributeBindings::AttributeBindings()
180{
181}
182
183AttributeBindings::~AttributeBindings()
184{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000185}
186
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400187InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000188{
189}
190
191InfoLog::~InfoLog()
192{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000193}
194
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400195size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000196{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400197 const std::string &logString = mStream.str();
198 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000199}
200
201void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
202{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400203 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000204
205 if (bufSize > 0)
206 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400207 const std::string str(mStream.str());
208
209 if (!str.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000210 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400211 index = std::min(static_cast<size_t>(bufSize) - 1, str.length());
212 memcpy(infoLog, str.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000213 }
214
215 infoLog[index] = '\0';
216 }
217
218 if (length)
219 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400220 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000221 }
222}
223
224// append a santized message to the program info log.
225// The D3D compiler includes a fake file path in some of the warning or error
226// messages, so lets remove all occurrences of this fake file path from the log.
227void InfoLog::appendSanitized(const char *message)
228{
229 std::string msg(message);
230
231 size_t found;
232 do
233 {
234 found = msg.find(g_fakepath);
235 if (found != std::string::npos)
236 {
237 msg.erase(found, strlen(g_fakepath));
238 }
239 }
240 while (found != std::string::npos);
241
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400242 mStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000243}
244
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000245void InfoLog::reset()
246{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000247}
248
Geoff Lang7dd2e102014-11-10 15:19:26 -0500249VariableLocation::VariableLocation()
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400250 : name(),
251 element(0),
252 index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000253{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500254}
255
256VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400257 : name(name),
258 element(element),
259 index(index)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500260{
261}
262
263LinkedVarying::LinkedVarying()
264{
265}
266
267LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
268 unsigned int semanticIndex, unsigned int semanticIndexCount)
269 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
270{
271}
272
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400273Program::Data::Data()
274 : mAttachedFragmentShader(nullptr),
275 mAttachedVertexShader(nullptr),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400276 mTransformFeedbackBufferMode(GL_NONE)
277{
278}
279
280Program::Data::~Data()
281{
282 if (mAttachedVertexShader != nullptr)
283 {
284 mAttachedVertexShader->release();
285 }
286
287 if (mAttachedFragmentShader != nullptr)
288 {
289 mAttachedFragmentShader->release();
290 }
291}
292
Jamie Madill62d31cb2015-09-11 13:25:51 -0400293const LinkedUniform *Program::Data::getUniformByName(const std::string &name) const
294{
295 for (const LinkedUniform &linkedUniform : mUniforms)
296 {
297 if (linkedUniform.name == name)
298 {
299 return &linkedUniform;
300 }
301 }
302
303 return nullptr;
304}
305
306GLint Program::Data::getUniformLocation(const std::string &name) const
307{
308 size_t subscript = GL_INVALID_INDEX;
309 std::string baseName = gl::ParseUniformName(name, &subscript);
310
311 for (size_t location = 0; location < mUniformLocations.size(); ++location)
312 {
313 const VariableLocation &uniformLocation = mUniformLocations[location];
314 const LinkedUniform &uniform = mUniforms[uniformLocation.index];
315
316 if (uniform.name == baseName)
317 {
318 if ((uniform.isArray() && uniformLocation.element == subscript) ||
319 (subscript == GL_INVALID_INDEX))
320 {
321 return static_cast<GLint>(location);
322 }
323 }
324 }
325
326 return -1;
327}
328
329GLuint Program::Data::getUniformIndex(const std::string &name) const
330{
331 size_t subscript = GL_INVALID_INDEX;
332 std::string baseName = gl::ParseUniformName(name, &subscript);
333
334 // The app is not allowed to specify array indices other than 0 for arrays of basic types
335 if (subscript != 0 && subscript != GL_INVALID_INDEX)
336 {
337 return GL_INVALID_INDEX;
338 }
339
340 for (size_t index = 0; index < mUniforms.size(); index++)
341 {
342 const LinkedUniform &uniform = mUniforms[index];
343 if (uniform.name == baseName)
344 {
345 if (uniform.isArray() || subscript == GL_INVALID_INDEX)
346 {
347 return static_cast<GLuint>(index);
348 }
349 }
350 }
351
352 return GL_INVALID_INDEX;
353}
354
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400355Program::Program(rx::ImplFactory *factory, ResourceManager *manager, GLuint handle)
356 : mProgram(factory->createProgram(mData)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400357 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500358 mLinked(false),
359 mDeleteStatus(false),
360 mRefCount(0),
361 mResourceManager(manager),
362 mHandle(handle)
363{
364 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000365
366 resetUniformBlockBindings();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500367 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368}
369
370Program::~Program()
371{
372 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000373
Geoff Lang7dd2e102014-11-10 15:19:26 -0500374 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000375}
376
377bool Program::attachShader(Shader *shader)
378{
379 if (shader->getType() == GL_VERTEX_SHADER)
380 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400381 if (mData.mAttachedVertexShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000382 {
383 return false;
384 }
385
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400386 mData.mAttachedVertexShader = shader;
387 mData.mAttachedVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000388 }
389 else if (shader->getType() == GL_FRAGMENT_SHADER)
390 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400391 if (mData.mAttachedFragmentShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000392 {
393 return false;
394 }
395
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400396 mData.mAttachedFragmentShader = shader;
397 mData.mAttachedFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000398 }
399 else UNREACHABLE();
400
401 return true;
402}
403
404bool Program::detachShader(Shader *shader)
405{
406 if (shader->getType() == GL_VERTEX_SHADER)
407 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400408 if (mData.mAttachedVertexShader != shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000409 {
410 return false;
411 }
412
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400413 shader->release();
414 mData.mAttachedVertexShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000415 }
416 else if (shader->getType() == GL_FRAGMENT_SHADER)
417 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400418 if (mData.mAttachedFragmentShader != shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000419 {
420 return false;
421 }
422
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400423 shader->release();
424 mData.mAttachedFragmentShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000425 }
426 else UNREACHABLE();
427
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000428 return true;
429}
430
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000431int Program::getAttachedShadersCount() const
432{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400433 return (mData.mAttachedVertexShader ? 1 : 0) + (mData.mAttachedFragmentShader ? 1 : 0);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000434}
435
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000436void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
437{
438 if (index < MAX_VERTEX_ATTRIBS)
439 {
440 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
441 {
442 mAttributeBinding[i].erase(name);
443 }
444
445 mAttributeBinding[index].insert(name);
446 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000447}
448
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000449void Program::bindAttributeLocation(GLuint index, const char *name)
450{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000451 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000452}
453
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000454// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
455// compiling them into binaries, determining the attribute mappings, and collecting
456// a list of uniforms
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400457Error Program::link(const gl::Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000458{
459 unlink(false);
460
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000461 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000462 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000463
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400464 if (!mData.mAttachedFragmentShader || !mData.mAttachedFragmentShader->isCompiled())
Geoff Lang7dd2e102014-11-10 15:19:26 -0500465 {
466 return Error(GL_NO_ERROR);
467 }
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400468 ASSERT(mData.mAttachedFragmentShader->getType() == GL_FRAGMENT_SHADER);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500469
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400470 if (!mData.mAttachedVertexShader || !mData.mAttachedVertexShader->isCompiled())
Geoff Lang7dd2e102014-11-10 15:19:26 -0500471 {
472 return Error(GL_NO_ERROR);
473 }
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400474 ASSERT(mData.mAttachedVertexShader->getType() == GL_VERTEX_SHADER);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500475
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400476 if (!linkAttributes(data, mInfoLog, mAttributeBindings, mData.mAttachedVertexShader))
Jamie Madill437d2662014-12-05 14:23:35 -0500477 {
478 return Error(GL_NO_ERROR);
479 }
480
Jamie Madillada9ecc2015-08-17 12:53:37 -0400481 if (!linkVaryings(mInfoLog, mData.mAttachedVertexShader, mData.mAttachedFragmentShader))
482 {
483 return Error(GL_NO_ERROR);
484 }
485
Jamie Madillea918db2015-08-18 14:48:59 -0400486 if (!linkUniforms(mInfoLog, *data.caps))
487 {
488 return Error(GL_NO_ERROR);
489 }
490
Jamie Madille473dee2015-08-18 14:49:01 -0400491 if (!linkUniformBlocks(mInfoLog, *data.caps))
492 {
493 return Error(GL_NO_ERROR);
494 }
495
Jamie Madillccdf74b2015-08-18 10:46:12 -0400496 const auto &mergedVaryings = getMergedVaryings();
497
498 if (!linkValidateTransformFeedback(mInfoLog, mergedVaryings, *data.caps))
499 {
500 return Error(GL_NO_ERROR);
501 }
502
Jamie Madill80a6fc02015-08-21 16:53:16 -0400503 linkOutputVariables();
504
Jamie Madillf5f4ad22015-09-02 18:32:38 +0000505 rx::LinkResult result = mProgram->link(data, mInfoLog);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500506 if (result.error.isError() || !result.linkSuccess)
507 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500508 return result.error;
509 }
510
Jamie Madillccdf74b2015-08-18 10:46:12 -0400511 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400512 mProgram->gatherUniformBlockInfo(&mData.mUniformBlocks, &mData.mUniforms);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400513
Geoff Lang7dd2e102014-11-10 15:19:26 -0500514 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400515 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000516}
517
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000518int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000519{
520 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
521 {
522 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
523 {
524 return location;
525 }
526 }
527
528 return -1;
529}
530
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000531// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000532void Program::unlink(bool destroy)
533{
534 if (destroy) // Object being destructed
535 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400536 if (mData.mAttachedFragmentShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000537 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400538 mData.mAttachedFragmentShader->release();
539 mData.mAttachedFragmentShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000540 }
541
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400542 if (mData.mAttachedVertexShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000543 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400544 mData.mAttachedVertexShader->release();
545 mData.mAttachedVertexShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000546 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000547 }
548
Jamie Madillc349ec02015-08-21 16:53:12 -0400549 mData.mAttributes.clear();
Jamie Madill63805b42015-08-25 13:17:39 -0400550 mData.mActiveAttribLocationsMask.reset();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400551 mData.mTransformFeedbackVaryingVars.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400552 mData.mUniforms.clear();
553 mData.mUniformLocations.clear();
554 mData.mUniformBlocks.clear();
Jamie Madill80a6fc02015-08-21 16:53:16 -0400555 mData.mOutputVariables.clear();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500556
Geoff Lang7dd2e102014-11-10 15:19:26 -0500557 mValidated = false;
558
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000559 mLinked = false;
560}
561
562bool Program::isLinked()
563{
564 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000565}
566
Geoff Lang7dd2e102014-11-10 15:19:26 -0500567Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000568{
569 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000570
Geoff Lang7dd2e102014-11-10 15:19:26 -0500571#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
572 return Error(GL_NO_ERROR);
573#else
574 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000575
Geoff Lang7dd2e102014-11-10 15:19:26 -0500576 BinaryInputStream stream(binary, length);
577
578 GLenum format = stream.readInt<GLenum>();
579 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000580 {
Jamie Madillf6113162015-05-07 11:49:21 -0400581 mInfoLog << "Invalid program binary format.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500582 return Error(GL_NO_ERROR);
583 }
584
585 int majorVersion = stream.readInt<int>();
586 int minorVersion = stream.readInt<int>();
587 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
588 {
Jamie Madillf6113162015-05-07 11:49:21 -0400589 mInfoLog << "Invalid program binary version.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500590 return Error(GL_NO_ERROR);
591 }
592
593 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
594 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
595 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
596 {
Jamie Madillf6113162015-05-07 11:49:21 -0400597 mInfoLog << "Invalid program binary version.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500598 return Error(GL_NO_ERROR);
599 }
600
Jamie Madill63805b42015-08-25 13:17:39 -0400601 static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8,
602 "Too many vertex attribs for mask");
603 mData.mActiveAttribLocationsMask = stream.readInt<unsigned long>();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500604
Jamie Madill3da79b72015-04-27 11:09:17 -0400605 unsigned int attribCount = stream.readInt<unsigned int>();
Jamie Madillc349ec02015-08-21 16:53:12 -0400606 ASSERT(mData.mAttributes.empty());
Jamie Madill3da79b72015-04-27 11:09:17 -0400607 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
608 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400609 sh::Attribute attrib;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400610 LoadShaderVar(&stream, &attrib);
611 attrib.location = stream.readInt<int>();
Jamie Madillc349ec02015-08-21 16:53:12 -0400612 mData.mAttributes.push_back(attrib);
Jamie Madill3da79b72015-04-27 11:09:17 -0400613 }
614
Jamie Madill62d31cb2015-09-11 13:25:51 -0400615 unsigned int uniformCount = stream.readInt<unsigned int>();
616 ASSERT(mData.mUniforms.empty());
617 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)
618 {
619 LinkedUniform uniform;
620 LoadShaderVar(&stream, &uniform);
621
622 uniform.blockIndex = stream.readInt<int>();
623 uniform.blockInfo.offset = stream.readInt<int>();
624 uniform.blockInfo.arrayStride = stream.readInt<int>();
625 uniform.blockInfo.matrixStride = stream.readInt<int>();
626 uniform.blockInfo.isRowMajorMatrix = stream.readBool();
627
628 mData.mUniforms.push_back(uniform);
629 }
630
631 const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
632 ASSERT(mData.mUniformLocations.empty());
633 for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount;
634 uniformIndexIndex++)
635 {
636 VariableLocation variable;
637 stream.readString(&variable.name);
638 stream.readInt(&variable.element);
639 stream.readInt(&variable.index);
640
641 mData.mUniformLocations.push_back(variable);
642 }
643
644 unsigned int uniformBlockCount = stream.readInt<unsigned int>();
645 ASSERT(mData.mUniformBlocks.empty());
646 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount;
647 ++uniformBlockIndex)
648 {
649 UniformBlock uniformBlock;
650 stream.readString(&uniformBlock.name);
651 stream.readBool(&uniformBlock.isArray);
652 stream.readInt(&uniformBlock.arrayElement);
653 stream.readInt(&uniformBlock.dataSize);
654 stream.readBool(&uniformBlock.vertexStaticUse);
655 stream.readBool(&uniformBlock.fragmentStaticUse);
656
657 unsigned int numMembers = stream.readInt<unsigned int>();
658 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
659 {
660 uniformBlock.memberUniformIndexes.push_back(stream.readInt<unsigned int>());
661 }
662
663 // TODO(jmadill): Make D3D-only
664 stream.readInt(&uniformBlock.psRegisterIndex);
665 stream.readInt(&uniformBlock.vsRegisterIndex);
666
667 mData.mUniformBlocks.push_back(uniformBlock);
668 }
669
Jamie Madillada9ecc2015-08-17 12:53:37 -0400670 stream.readInt(&mData.mTransformFeedbackBufferMode);
671
Jamie Madill80a6fc02015-08-21 16:53:16 -0400672 unsigned int outputVarCount = stream.readInt<unsigned int>();
673 for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex)
674 {
675 int locationIndex = stream.readInt<int>();
676 VariableLocation locationData;
677 locationData.element = stream.readInt<unsigned int>();
678 locationData.index = stream.readInt<unsigned int>();
679 locationData.name = stream.readString();
680 mData.mOutputVariables[locationIndex] = locationData;
681 }
682
Geoff Lang7dd2e102014-11-10 15:19:26 -0500683 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
684 if (result.error.isError() || !result.linkSuccess)
685 {
Geoff Langb543aff2014-09-30 14:52:54 -0400686 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000687 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000688
Geoff Lang7dd2e102014-11-10 15:19:26 -0500689 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400690 return Error(GL_NO_ERROR);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500691#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
692}
693
694Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
695{
696 if (binaryFormat)
697 {
698 *binaryFormat = mProgram->getBinaryFormat();
699 }
700
701 BinaryOutputStream stream;
702
703 stream.writeInt(mProgram->getBinaryFormat());
704 stream.writeInt(ANGLE_MAJOR_VERSION);
705 stream.writeInt(ANGLE_MINOR_VERSION);
706 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
707
Jamie Madill63805b42015-08-25 13:17:39 -0400708 stream.writeInt(mData.mActiveAttribLocationsMask.to_ulong());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500709
Jamie Madillc349ec02015-08-21 16:53:12 -0400710 stream.writeInt(mData.mAttributes.size());
711 for (const sh::Attribute &attrib : mData.mAttributes)
Jamie Madill3da79b72015-04-27 11:09:17 -0400712 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400713 WriteShaderVar(&stream, attrib);
Jamie Madill3da79b72015-04-27 11:09:17 -0400714 stream.writeInt(attrib.location);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400715 }
716
717 stream.writeInt(mData.mUniforms.size());
718 for (const gl::LinkedUniform &uniform : mData.mUniforms)
719 {
720 WriteShaderVar(&stream, uniform);
721
722 // FIXME: referenced
723
724 stream.writeInt(uniform.blockIndex);
725 stream.writeInt(uniform.blockInfo.offset);
726 stream.writeInt(uniform.blockInfo.arrayStride);
727 stream.writeInt(uniform.blockInfo.matrixStride);
728 stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
729 }
730
731 stream.writeInt(mData.mUniformLocations.size());
732 for (const auto &variable : mData.mUniformLocations)
733 {
734 stream.writeString(variable.name);
735 stream.writeInt(variable.element);
736 stream.writeInt(variable.index);
737 }
738
739 stream.writeInt(mData.mUniformBlocks.size());
740 for (const UniformBlock &uniformBlock : mData.mUniformBlocks)
741 {
742 stream.writeString(uniformBlock.name);
743 stream.writeInt(uniformBlock.isArray);
744 stream.writeInt(uniformBlock.arrayElement);
745 stream.writeInt(uniformBlock.dataSize);
746
747 stream.writeInt(uniformBlock.vertexStaticUse);
748 stream.writeInt(uniformBlock.fragmentStaticUse);
749
750 stream.writeInt(uniformBlock.memberUniformIndexes.size());
751 for (unsigned int memberUniformIndex : uniformBlock.memberUniformIndexes)
752 {
753 stream.writeInt(memberUniformIndex);
754 }
755
756 // TODO(jmadill): make D3D-only
757 stream.writeInt(uniformBlock.psRegisterIndex);
758 stream.writeInt(uniformBlock.vsRegisterIndex);
Jamie Madill3da79b72015-04-27 11:09:17 -0400759 }
760
Jamie Madillada9ecc2015-08-17 12:53:37 -0400761 stream.writeInt(mData.mTransformFeedbackBufferMode);
762
Jamie Madill80a6fc02015-08-21 16:53:16 -0400763 stream.writeInt(mData.mOutputVariables.size());
764 for (const auto &outputPair : mData.mOutputVariables)
765 {
766 stream.writeInt(outputPair.first);
767 stream.writeInt(outputPair.second.element);
768 stream.writeInt(outputPair.second.index);
769 stream.writeString(outputPair.second.name);
770 }
771
Geoff Lang7dd2e102014-11-10 15:19:26 -0500772 gl::Error error = mProgram->save(&stream);
773 if (error.isError())
774 {
775 return error;
776 }
777
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700778 GLsizei streamLength = static_cast<GLsizei>(stream.length());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500779 const void *streamData = stream.data();
780
781 if (streamLength > bufSize)
782 {
783 if (length)
784 {
785 *length = 0;
786 }
787
788 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
789 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
790 // sizes and then copy it.
791 return Error(GL_INVALID_OPERATION);
792 }
793
794 if (binary)
795 {
796 char *ptr = reinterpret_cast<char*>(binary);
797
798 memcpy(ptr, streamData, streamLength);
799 ptr += streamLength;
800
801 ASSERT(ptr - streamLength == binary);
802 }
803
804 if (length)
805 {
806 *length = streamLength;
807 }
808
809 return Error(GL_NO_ERROR);
810}
811
812GLint Program::getBinaryLength() const
813{
814 GLint length;
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400815 Error error = saveBinary(nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500816 if (error.isError())
817 {
818 return 0;
819 }
820
821 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000822}
823
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000824void Program::release()
825{
826 mRefCount--;
827
828 if (mRefCount == 0 && mDeleteStatus)
829 {
830 mResourceManager->deleteProgram(mHandle);
831 }
832}
833
834void Program::addRef()
835{
836 mRefCount++;
837}
838
839unsigned int Program::getRefCount() const
840{
841 return mRefCount;
842}
843
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000844int Program::getInfoLogLength() const
845{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400846 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000847}
848
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000849void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
850{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000851 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000852}
853
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000854void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
855{
856 int total = 0;
857
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400858 if (mData.mAttachedVertexShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000859 {
860 if (total < maxCount)
861 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400862 shaders[total] = mData.mAttachedVertexShader->getHandle();
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000863 }
864
865 total++;
866 }
867
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400868 if (mData.mAttachedFragmentShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000869 {
870 if (total < maxCount)
871 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400872 shaders[total] = mData.mAttachedFragmentShader->getHandle();
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000873 }
874
875 total++;
876 }
877
878 if (count)
879 {
880 *count = total;
881 }
882}
883
Geoff Lang7dd2e102014-11-10 15:19:26 -0500884GLuint Program::getAttributeLocation(const std::string &name)
885{
Jamie Madillc349ec02015-08-21 16:53:12 -0400886 for (const sh::Attribute &attribute : mData.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500887 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400888 if (attribute.name == name && attribute.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500889 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400890 return attribute.location;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500891 }
892 }
893
Austin Kinrossb8af7232015-03-16 22:33:25 -0700894 return static_cast<GLuint>(-1);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500895}
896
Jamie Madill63805b42015-08-25 13:17:39 -0400897bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -0400898{
Olli Etuaho401d9fe2015-08-26 10:19:59 +0300899 ASSERT(attribLocation < mData.mActiveAttribLocationsMask.size());
Jamie Madill63805b42015-08-25 13:17:39 -0400900 return mData.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500901}
902
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000903void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
904{
Jamie Madillc349ec02015-08-21 16:53:12 -0400905 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000906 {
907 if (bufsize > 0)
908 {
909 name[0] = '\0';
910 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500911
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000912 if (length)
913 {
914 *length = 0;
915 }
916
917 *type = GL_NONE;
918 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -0400919 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000920 }
Jamie Madillc349ec02015-08-21 16:53:12 -0400921
922 size_t attributeIndex = 0;
923
924 for (const sh::Attribute &attribute : mData.mAttributes)
925 {
926 // Skip over inactive attributes
927 if (attribute.staticUse)
928 {
929 if (static_cast<size_t>(index) == attributeIndex)
930 {
931 break;
932 }
933 attributeIndex++;
934 }
935 }
936
937 ASSERT(index == attributeIndex && attributeIndex < mData.mAttributes.size());
938 const sh::Attribute &attrib = mData.mAttributes[attributeIndex];
939
940 if (bufsize > 0)
941 {
942 const char *string = attrib.name.c_str();
943
944 strncpy(name, string, bufsize);
945 name[bufsize - 1] = '\0';
946
947 if (length)
948 {
949 *length = static_cast<GLsizei>(strlen(name));
950 }
951 }
952
953 // Always a single 'type' instance
954 *size = 1;
955 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000956}
957
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000958GLint Program::getActiveAttributeCount()
959{
Jamie Madillc349ec02015-08-21 16:53:12 -0400960 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -0400961 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400962 return 0;
963 }
964
965 GLint count = 0;
966
967 for (const sh::Attribute &attrib : mData.mAttributes)
968 {
969 count += (attrib.staticUse ? 1 : 0);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000970 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500971
972 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000973}
974
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000975GLint Program::getActiveAttributeMaxLength()
976{
Jamie Madillc349ec02015-08-21 16:53:12 -0400977 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -0400978 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400979 return 0;
980 }
981
982 size_t maxLength = 0;
983
984 for (const sh::Attribute &attrib : mData.mAttributes)
985 {
986 if (attrib.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500987 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400988 maxLength = std::max(attrib.name.length() + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500989 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000990 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500991
Jamie Madillc349ec02015-08-21 16:53:12 -0400992 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500993}
994
Geoff Lang7dd2e102014-11-10 15:19:26 -0500995GLint Program::getFragDataLocation(const std::string &name) const
996{
997 std::string baseName(name);
998 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
Jamie Madill80a6fc02015-08-21 16:53:16 -0400999 for (auto outputPair : mData.mOutputVariables)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001000 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001001 const VariableLocation &outputVariable = outputPair.second;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001002 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
1003 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001004 return static_cast<GLint>(outputPair.first);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001005 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001006 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001007 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001008}
1009
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001010void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1011{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001012 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001013 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001014 // index must be smaller than getActiveUniformCount()
1015 ASSERT(index < mData.mUniforms.size());
1016 const LinkedUniform &uniform = mData.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001017
1018 if (bufsize > 0)
1019 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001020 std::string string = uniform.name;
1021 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001022 {
1023 string += "[0]";
1024 }
1025
1026 strncpy(name, string.c_str(), bufsize);
1027 name[bufsize - 1] = '\0';
1028
1029 if (length)
1030 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001031 *length = static_cast<GLsizei>(strlen(name));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001032 }
1033 }
1034
Jamie Madill62d31cb2015-09-11 13:25:51 -04001035 *size = uniform.elementCount();
1036 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001037 }
1038 else
1039 {
1040 if (bufsize > 0)
1041 {
1042 name[0] = '\0';
1043 }
1044
1045 if (length)
1046 {
1047 *length = 0;
1048 }
1049
1050 *size = 0;
1051 *type = GL_NONE;
1052 }
1053}
1054
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001055GLint Program::getActiveUniformCount()
1056{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001057 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001058 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001059 return static_cast<GLint>(mData.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001060 }
1061 else
1062 {
1063 return 0;
1064 }
1065}
1066
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001067GLint Program::getActiveUniformMaxLength()
1068{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001069 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001070
1071 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001072 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001073 for (const LinkedUniform &uniform : mData.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001074 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001075 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001076 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001077 size_t length = uniform.name.length() + 1u;
1078 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001079 {
1080 length += 3; // Counting in "[0]".
1081 }
1082 maxLength = std::max(length, maxLength);
1083 }
1084 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001085 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001086
Jamie Madill62d31cb2015-09-11 13:25:51 -04001087 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001088}
1089
1090GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
1091{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001092 ASSERT(static_cast<size_t>(index) < mData.mUniforms.size());
1093 const gl::LinkedUniform &uniform = mData.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001094 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001095 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001096 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
1097 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
1098 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
1099 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
1100 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
1101 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
1102 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
1103 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
1104 default:
1105 UNREACHABLE();
1106 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001107 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001108 return 0;
1109}
1110
1111bool Program::isValidUniformLocation(GLint location) const
1112{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001113 ASSERT(rx::IsIntegerCastSafe<GLint>(mData.mUniformLocations.size()));
1114 return (location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001115}
1116
Jamie Madill62d31cb2015-09-11 13:25:51 -04001117const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001118{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001119 ASSERT(location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size());
1120 return mData.mUniforms[mData.mUniformLocations[location].index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001121}
1122
Jamie Madill62d31cb2015-09-11 13:25:51 -04001123GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001124{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001125 return mData.getUniformLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001126}
1127
Jamie Madill62d31cb2015-09-11 13:25:51 -04001128GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001129{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001130 return mData.getUniformIndex(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001131}
1132
1133void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1134{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001135 setUniformInternal(location, count * 1, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001136 mProgram->setUniform1fv(location, count, v);
1137}
1138
1139void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1140{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001141 setUniformInternal(location, count * 2, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001142 mProgram->setUniform2fv(location, count, v);
1143}
1144
1145void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1146{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001147 setUniformInternal(location, count * 3, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001148 mProgram->setUniform3fv(location, count, v);
1149}
1150
1151void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1152{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001153 setUniformInternal(location, count * 4, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001154 mProgram->setUniform4fv(location, count, v);
1155}
1156
1157void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1158{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001159 setUniformInternal(location, count * 1, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001160 mProgram->setUniform1iv(location, count, v);
1161}
1162
1163void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1164{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001165 setUniformInternal(location, count * 2, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001166 mProgram->setUniform2iv(location, count, v);
1167}
1168
1169void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1170{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001171 setUniformInternal(location, count * 3, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001172 mProgram->setUniform3iv(location, count, v);
1173}
1174
1175void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1176{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001177 setUniformInternal(location, count * 4, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001178 mProgram->setUniform4iv(location, count, v);
1179}
1180
1181void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1182{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001183 setUniformInternal(location, count * 1, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001184 mProgram->setUniform1uiv(location, count, v);
1185}
1186
1187void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1188{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001189 setUniformInternal(location, count * 2, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001190 mProgram->setUniform2uiv(location, count, v);
1191}
1192
1193void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1194{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001195 setUniformInternal(location, count * 3, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001196 mProgram->setUniform3uiv(location, count, v);
1197}
1198
1199void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1200{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001201 setUniformInternal(location, count * 4, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001202 mProgram->setUniform4uiv(location, count, v);
1203}
1204
1205void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1206{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001207 setMatrixUniformInternal<2, 2>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001208 mProgram->setUniformMatrix2fv(location, count, transpose, v);
1209}
1210
1211void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1212{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001213 setMatrixUniformInternal<3, 3>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001214 mProgram->setUniformMatrix3fv(location, count, transpose, v);
1215}
1216
1217void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1218{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001219 setMatrixUniformInternal<4, 4>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001220 mProgram->setUniformMatrix4fv(location, count, transpose, v);
1221}
1222
1223void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1224{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001225 setMatrixUniformInternal<2, 3>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001226 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
1227}
1228
1229void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1230{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001231 setMatrixUniformInternal<2, 4>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001232 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
1233}
1234
1235void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1236{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001237 setMatrixUniformInternal<3, 2>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001238 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
1239}
1240
1241void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1242{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001243 setMatrixUniformInternal<3, 4>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001244 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
1245}
1246
1247void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1248{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001249 setMatrixUniformInternal<4, 2>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001250 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
1251}
1252
1253void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1254{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001255 setMatrixUniformInternal<4, 3>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001256 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
1257}
1258
1259void Program::getUniformfv(GLint location, GLfloat *v)
1260{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001261 getUniformInternal(location, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001262}
1263
1264void Program::getUniformiv(GLint location, GLint *v)
1265{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001266 getUniformInternal(location, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001267}
1268
1269void Program::getUniformuiv(GLint location, GLuint *v)
1270{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001271 getUniformInternal(location, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001272}
1273
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001274void Program::flagForDeletion()
1275{
1276 mDeleteStatus = true;
1277}
1278
1279bool Program::isFlaggedForDeletion() const
1280{
1281 return mDeleteStatus;
1282}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001283
Brandon Jones43a53e22014-08-28 16:23:22 -07001284void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001285{
1286 mInfoLog.reset();
1287
Geoff Lang7dd2e102014-11-10 15:19:26 -05001288 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001289 {
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001290 mValidated = (mProgram->validate(caps, &mInfoLog) == GL_TRUE);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001291 }
1292 else
1293 {
Jamie Madillf6113162015-05-07 11:49:21 -04001294 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001295 }
1296}
1297
Geoff Lang7dd2e102014-11-10 15:19:26 -05001298bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1299{
1300 return mProgram->validateSamplers(infoLog, caps);
1301}
1302
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001303bool Program::isValidated() const
1304{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001305 return mValidated;
1306}
1307
Geoff Lang7dd2e102014-11-10 15:19:26 -05001308GLuint Program::getActiveUniformBlockCount()
1309{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001310 return static_cast<GLuint>(mData.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001311}
1312
1313void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1314{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001315 ASSERT(uniformBlockIndex <
1316 mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
Geoff Lang7dd2e102014-11-10 15:19:26 -05001317
Jamie Madill62d31cb2015-09-11 13:25:51 -04001318 const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001319
1320 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001321 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001322 std::string string = uniformBlock.name;
1323
Jamie Madill62d31cb2015-09-11 13:25:51 -04001324 if (uniformBlock.isArray)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001325 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001326 string += ArrayString(uniformBlock.arrayElement);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001327 }
1328
1329 strncpy(uniformBlockName, string.c_str(), bufSize);
1330 uniformBlockName[bufSize - 1] = '\0';
1331
1332 if (length)
1333 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001334 *length = static_cast<GLsizei>(strlen(uniformBlockName));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001335 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001336 }
1337}
1338
Geoff Lang7dd2e102014-11-10 15:19:26 -05001339void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001340{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001341 ASSERT(uniformBlockIndex <
1342 mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
Geoff Lang7dd2e102014-11-10 15:19:26 -05001343
Jamie Madill62d31cb2015-09-11 13:25:51 -04001344 const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001345
1346 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001347 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001348 case GL_UNIFORM_BLOCK_DATA_SIZE:
1349 *params = static_cast<GLint>(uniformBlock.dataSize);
1350 break;
1351 case GL_UNIFORM_BLOCK_NAME_LENGTH:
Jamie Madill62d31cb2015-09-11 13:25:51 -04001352 *params =
1353 static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArray ? 3 : 0));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001354 break;
1355 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1356 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1357 break;
1358 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1359 {
1360 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1361 {
1362 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1363 }
1364 }
1365 break;
1366 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
Jamie Madill62d31cb2015-09-11 13:25:51 -04001367 *params = static_cast<GLint>(uniformBlock.vertexStaticUse);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001368 break;
1369 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
Jamie Madill62d31cb2015-09-11 13:25:51 -04001370 *params = static_cast<GLint>(uniformBlock.fragmentStaticUse);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001371 break;
1372 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001373 }
1374}
1375
1376GLint Program::getActiveUniformBlockMaxLength()
1377{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001378 int maxLength = 0;
1379
1380 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001381 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001382 unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001383 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1384 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001385 const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001386 if (!uniformBlock.name.empty())
1387 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001388 const int length = static_cast<int>(uniformBlock.name.length()) + 1;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001389
1390 // Counting in "[0]".
Jamie Madill62d31cb2015-09-11 13:25:51 -04001391 const int arrayLength = (uniformBlock.isArray ? 3 : 0);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001392
1393 maxLength = std::max(length + arrayLength, maxLength);
1394 }
1395 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001396 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001397
1398 return maxLength;
1399}
1400
1401GLuint Program::getUniformBlockIndex(const std::string &name)
1402{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001403 size_t subscript = GL_INVALID_INDEX;
1404 std::string baseName = gl::ParseUniformName(name, &subscript);
1405
1406 unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size());
1407 for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
1408 {
1409 const gl::UniformBlock &uniformBlock = mData.mUniformBlocks[blockIndex];
1410 if (uniformBlock.name == baseName)
1411 {
1412 const bool arrayElementZero =
1413 (subscript == GL_INVALID_INDEX &&
1414 (!uniformBlock.isArray || uniformBlock.arrayElement == 0));
1415 if (subscript == uniformBlock.arrayElement || arrayElementZero)
1416 {
1417 return blockIndex;
1418 }
1419 }
1420 }
1421
1422 return GL_INVALID_INDEX;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001423}
1424
Jamie Madill62d31cb2015-09-11 13:25:51 -04001425const UniformBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001426{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001427 ASSERT(index < static_cast<GLuint>(mData.mUniformBlocks.size()));
1428 return mData.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001429}
1430
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001431void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1432{
Jamie Madilld1fe1642015-08-21 16:26:04 -04001433 mData.mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001434}
1435
1436GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1437{
Jamie Madilld1fe1642015-08-21 16:26:04 -04001438 return mData.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001439}
1440
1441void Program::resetUniformBlockBindings()
1442{
1443 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1444 {
Jamie Madilld1fe1642015-08-21 16:26:04 -04001445 mData.mUniformBlockBindings[blockId] = 0;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001446 }
1447}
1448
Geoff Lang48dcae72014-02-05 16:28:24 -05001449void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1450{
Jamie Madillccdf74b2015-08-18 10:46:12 -04001451 mData.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05001452 for (GLsizei i = 0; i < count; i++)
1453 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001454 mData.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001455 }
1456
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001457 mData.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05001458}
1459
1460void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1461{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001462 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001463 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001464 ASSERT(index < mData.mTransformFeedbackVaryingVars.size());
1465 const sh::Varying &varying = mData.mTransformFeedbackVaryingVars[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001466 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1467 if (length)
1468 {
1469 *length = lastNameIdx;
1470 }
1471 if (size)
1472 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001473 *size = varying.elementCount();
Geoff Lang48dcae72014-02-05 16:28:24 -05001474 }
1475 if (type)
1476 {
1477 *type = varying.type;
1478 }
1479 if (name)
1480 {
1481 memcpy(name, varying.name.c_str(), lastNameIdx);
1482 name[lastNameIdx] = '\0';
1483 }
1484 }
1485}
1486
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001487GLsizei Program::getTransformFeedbackVaryingCount() const
1488{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001489 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001490 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001491 return static_cast<GLsizei>(mData.mTransformFeedbackVaryingVars.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001492 }
1493 else
1494 {
1495 return 0;
1496 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001497}
1498
1499GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1500{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001501 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001502 {
1503 GLsizei maxSize = 0;
Jamie Madillccdf74b2015-08-18 10:46:12 -04001504 for (const sh::Varying &varying : mData.mTransformFeedbackVaryingVars)
Geoff Lang48dcae72014-02-05 16:28:24 -05001505 {
Geoff Lang48dcae72014-02-05 16:28:24 -05001506 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1507 }
1508
1509 return maxSize;
1510 }
1511 else
1512 {
1513 return 0;
1514 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001515}
1516
1517GLenum Program::getTransformFeedbackBufferMode() const
1518{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001519 return mData.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001520}
1521
Jamie Madillada9ecc2015-08-17 12:53:37 -04001522// static
1523bool Program::linkVaryings(InfoLog &infoLog,
1524 const Shader *vertexShader,
1525 const Shader *fragmentShader)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001526{
Jamie Madill4cff2472015-08-21 16:53:18 -04001527 const std::vector<sh::Varying> &vertexVaryings = vertexShader->getVaryings();
1528 const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getVaryings();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001529
Jamie Madill4cff2472015-08-21 16:53:18 -04001530 for (const sh::Varying &output : fragmentVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001531 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001532 bool matched = false;
1533
1534 // Built-in varyings obey special rules
Jamie Madillada9ecc2015-08-17 12:53:37 -04001535 if (output.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001536 {
1537 continue;
1538 }
1539
Jamie Madill4cff2472015-08-21 16:53:18 -04001540 for (const sh::Varying &input : vertexVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001541 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001542 if (output.name == input.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001543 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001544 ASSERT(!input.isBuiltIn());
1545 if (!linkValidateVaryings(infoLog, output.name, input, output))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001546 {
1547 return false;
1548 }
1549
Geoff Lang7dd2e102014-11-10 15:19:26 -05001550 matched = true;
1551 break;
1552 }
1553 }
1554
1555 // We permit unmatched, unreferenced varyings
Jamie Madillada9ecc2015-08-17 12:53:37 -04001556 if (!matched && output.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001557 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001558 infoLog << "Fragment varying " << output.name << " does not match any vertex varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001559 return false;
1560 }
1561 }
1562
Jamie Madillada9ecc2015-08-17 12:53:37 -04001563 // TODO(jmadill): verify no unmatched vertex varyings?
1564
Geoff Lang7dd2e102014-11-10 15:19:26 -05001565 return true;
1566}
1567
Jamie Madill62d31cb2015-09-11 13:25:51 -04001568bool Program::linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
Jamie Madillea918db2015-08-18 14:48:59 -04001569{
1570 const std::vector<sh::Uniform> &vertexUniforms = mData.mAttachedVertexShader->getUniforms();
1571 const std::vector<sh::Uniform> &fragmentUniforms = mData.mAttachedFragmentShader->getUniforms();
1572
1573 // Check that uniforms defined in the vertex and fragment shaders are identical
Jamie Madill62d31cb2015-09-11 13:25:51 -04001574 std::map<std::string, LinkedUniform> linkedUniforms;
Jamie Madillea918db2015-08-18 14:48:59 -04001575
1576 for (const sh::Uniform &vertexUniform : vertexUniforms)
1577 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001578 linkedUniforms[vertexUniform.name] = LinkedUniform(vertexUniform);
Jamie Madillea918db2015-08-18 14:48:59 -04001579 }
1580
1581 for (const sh::Uniform &fragmentUniform : fragmentUniforms)
1582 {
1583 auto entry = linkedUniforms.find(fragmentUniform.name);
1584 if (entry != linkedUniforms.end())
1585 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001586 LinkedUniform *vertexUniform = &entry->second;
1587 const std::string &uniformName = "uniform '" + vertexUniform->name + "'";
1588 if (!linkValidateUniforms(infoLog, uniformName, *vertexUniform, fragmentUniform))
Jamie Madillea918db2015-08-18 14:48:59 -04001589 {
1590 return false;
1591 }
1592 }
1593 }
1594
Jamie Madill62d31cb2015-09-11 13:25:51 -04001595 // Flatten the uniforms list (nested fields) into a simple list (no nesting).
1596 // Also check the maximum uniform vector and sampler counts.
1597 if (!flattenUniformsAndCheckCaps(caps, infoLog))
1598 {
1599 return false;
1600 }
1601
1602 indexUniforms();
1603
Jamie Madillea918db2015-08-18 14:48:59 -04001604 return true;
1605}
1606
Jamie Madill62d31cb2015-09-11 13:25:51 -04001607void Program::indexUniforms()
1608{
1609 for (size_t uniformIndex = 0; uniformIndex < mData.mUniforms.size(); uniformIndex++)
1610 {
1611 const gl::LinkedUniform &uniform = mData.mUniforms[uniformIndex];
1612
1613 for (unsigned int arrayIndex = 0; arrayIndex < uniform.elementCount(); arrayIndex++)
1614 {
1615 if (!uniform.isBuiltIn())
1616 {
1617 // Assign in-order uniform locations
1618 mData.mUniformLocations.push_back(gl::VariableLocation(
1619 uniform.name, arrayIndex, static_cast<unsigned int>(uniformIndex)));
1620 }
1621 }
1622 }
1623}
1624
Geoff Lang7dd2e102014-11-10 15:19:26 -05001625bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1626{
1627 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1628 {
1629 return false;
1630 }
1631
1632 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1633 {
Jamie Madillf6113162015-05-07 11:49:21 -04001634 infoLog << "Matrix packings for " << uniformName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001635 return false;
1636 }
1637
1638 return true;
1639}
1640
1641// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001642bool Program::linkAttributes(const gl::Data &data,
Jamie Madill3da79b72015-04-27 11:09:17 -04001643 InfoLog &infoLog,
1644 const AttributeBindings &attributeBindings,
1645 const Shader *vertexShader)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001646{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001647 unsigned int usedLocations = 0;
Jamie Madillc349ec02015-08-21 16:53:12 -04001648 mData.mAttributes = vertexShader->getActiveAttributes();
Jamie Madill3da79b72015-04-27 11:09:17 -04001649 GLuint maxAttribs = data.caps->maxVertexAttributes;
1650
1651 // TODO(jmadill): handle aliasing robustly
Jamie Madillc349ec02015-08-21 16:53:12 -04001652 if (mData.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04001653 {
Jamie Madillf6113162015-05-07 11:49:21 -04001654 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04001655 return false;
1656 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001657
Jamie Madillc349ec02015-08-21 16:53:12 -04001658 std::vector<sh::Attribute *> usedAttribMap(data.caps->maxVertexAttributes, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00001659
Jamie Madillc349ec02015-08-21 16:53:12 -04001660 // Link attributes that have a binding location
1661 for (sh::Attribute &attribute : mData.mAttributes)
1662 {
1663 // TODO(jmadill): do staticUse filtering step here, or not at all
Geoff Lang7dd2e102014-11-10 15:19:26 -05001664 ASSERT(attribute.staticUse);
1665
Jamie Madillc349ec02015-08-21 16:53:12 -04001666 int bindingLocation = attributeBindings.getAttributeBinding(attribute.name);
1667 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04001668 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001669 attribute.location = bindingLocation;
1670 }
1671
1672 if (attribute.location != -1)
1673 {
1674 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04001675 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001676
Jamie Madill63805b42015-08-25 13:17:39 -04001677 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001678 {
Jamie Madillf6113162015-05-07 11:49:21 -04001679 infoLog << "Active attribute (" << attribute.name << ") at location "
Jamie Madillc349ec02015-08-21 16:53:12 -04001680 << attribute.location << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001681
1682 return false;
1683 }
1684
Jamie Madill63805b42015-08-25 13:17:39 -04001685 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001686 {
Jamie Madill63805b42015-08-25 13:17:39 -04001687 const int regLocation = attribute.location + reg;
1688 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001689
1690 // In GLSL 3.00, attribute aliasing produces a link error
Jamie Madill3da79b72015-04-27 11:09:17 -04001691 // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug
Jamie Madillc349ec02015-08-21 16:53:12 -04001692 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001693 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001694 // TODO(jmadill): fix aliasing on ES2
1695 // if (mProgram->getShaderVersion() >= 300)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001696 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001697 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04001698 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001699 return false;
1700 }
1701 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001702 else
1703 {
Jamie Madill63805b42015-08-25 13:17:39 -04001704 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04001705 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001706
Jamie Madill63805b42015-08-25 13:17:39 -04001707 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001708 }
1709 }
1710 }
1711
1712 // Link attributes that don't have a binding location
Jamie Madillc349ec02015-08-21 16:53:12 -04001713 for (sh::Attribute &attribute : mData.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001714 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001715 ASSERT(attribute.staticUse);
1716
Jamie Madillc349ec02015-08-21 16:53:12 -04001717 // Not set by glBindAttribLocation or by location layout qualifier
1718 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001719 {
Jamie Madill63805b42015-08-25 13:17:39 -04001720 int regs = VariableRegisterCount(attribute.type);
1721 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001722
Jamie Madill63805b42015-08-25 13:17:39 -04001723 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001724 {
Jamie Madillf6113162015-05-07 11:49:21 -04001725 infoLog << "Too many active attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04001726 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001727 }
1728
Jamie Madillc349ec02015-08-21 16:53:12 -04001729 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001730 }
1731 }
1732
Jamie Madillc349ec02015-08-21 16:53:12 -04001733 for (const sh::Attribute &attribute : mData.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001734 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001735 ASSERT(attribute.staticUse);
Jamie Madill63805b42015-08-25 13:17:39 -04001736 ASSERT(attribute.location != -1);
1737 int regs = VariableRegisterCount(attribute.type);
Jamie Madillc349ec02015-08-21 16:53:12 -04001738
Jamie Madill63805b42015-08-25 13:17:39 -04001739 for (int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001740 {
Jamie Madill63805b42015-08-25 13:17:39 -04001741 mData.mActiveAttribLocationsMask.set(attribute.location + r);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001742 }
1743 }
1744
Geoff Lang7dd2e102014-11-10 15:19:26 -05001745 return true;
1746}
1747
Jamie Madille473dee2015-08-18 14:49:01 -04001748bool Program::linkUniformBlocks(InfoLog &infoLog, const Caps &caps)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001749{
Jamie Madille473dee2015-08-18 14:49:01 -04001750 const Shader &vertexShader = *mData.mAttachedVertexShader;
1751 const Shader &fragmentShader = *mData.mAttachedFragmentShader;
1752
Geoff Lang7dd2e102014-11-10 15:19:26 -05001753 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1754 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
Jamie Madille473dee2015-08-18 14:49:01 -04001755
Geoff Lang7dd2e102014-11-10 15:19:26 -05001756 // Check that interface blocks defined in the vertex and fragment shaders are identical
1757 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1758 UniformBlockMap linkedUniformBlocks;
Jamie Madille473dee2015-08-18 14:49:01 -04001759
1760 GLuint vertexBlockCount = 0;
1761 for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001762 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001763 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
Jamie Madille473dee2015-08-18 14:49:01 -04001764
1765 // Note: shared and std140 layouts are always considered active
1766 if (vertexInterfaceBlock.staticUse || vertexInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1767 {
1768 if (++vertexBlockCount > caps.maxVertexUniformBlocks)
1769 {
1770 infoLog << "Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS ("
1771 << caps.maxVertexUniformBlocks << ")";
1772 return false;
1773 }
1774 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001775 }
Jamie Madille473dee2015-08-18 14:49:01 -04001776
1777 GLuint fragmentBlockCount = 0;
1778 for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001779 {
Jamie Madille473dee2015-08-18 14:49:01 -04001780 auto entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001781 if (entry != linkedUniformBlocks.end())
1782 {
1783 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1784 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1785 {
1786 return false;
1787 }
1788 }
Jamie Madille473dee2015-08-18 14:49:01 -04001789
Geoff Lang7dd2e102014-11-10 15:19:26 -05001790 // Note: shared and std140 layouts are always considered active
Jamie Madille473dee2015-08-18 14:49:01 -04001791 if (fragmentInterfaceBlock.staticUse ||
1792 fragmentInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001793 {
Jamie Madille473dee2015-08-18 14:49:01 -04001794 if (++fragmentBlockCount > caps.maxFragmentUniformBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001795 {
Jamie Madille473dee2015-08-18 14:49:01 -04001796 infoLog
1797 << "Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS ("
1798 << caps.maxFragmentUniformBlocks << ")";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001799 return false;
1800 }
1801 }
1802 }
Jamie Madille473dee2015-08-18 14:49:01 -04001803
Jamie Madill62d31cb2015-09-11 13:25:51 -04001804 gatherInterfaceBlockInfo();
1805
Geoff Lang7dd2e102014-11-10 15:19:26 -05001806 return true;
1807}
1808
1809bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1810 const sh::InterfaceBlock &fragmentInterfaceBlock)
1811{
1812 const char* blockName = vertexInterfaceBlock.name.c_str();
1813 // validate blocks for the same member types
1814 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1815 {
Jamie Madillf6113162015-05-07 11:49:21 -04001816 infoLog << "Types for interface block '" << blockName
1817 << "' differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001818 return false;
1819 }
1820 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1821 {
Jamie Madillf6113162015-05-07 11:49:21 -04001822 infoLog << "Array sizes differ for interface block '" << blockName
1823 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001824 return false;
1825 }
1826 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1827 {
Jamie Madillf6113162015-05-07 11:49:21 -04001828 infoLog << "Layout qualifiers differ for interface block '" << blockName
1829 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001830 return false;
1831 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001832 const unsigned int numBlockMembers =
1833 static_cast<unsigned int>(vertexInterfaceBlock.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001834 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1835 {
1836 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1837 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1838 if (vertexMember.name != fragmentMember.name)
1839 {
Jamie Madillf6113162015-05-07 11:49:21 -04001840 infoLog << "Name mismatch for field " << blockMemberIndex
1841 << " of interface block '" << blockName
1842 << "': (in vertex: '" << vertexMember.name
1843 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001844 return false;
1845 }
1846 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1847 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1848 {
1849 return false;
1850 }
1851 }
1852 return true;
1853}
1854
1855bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1856 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1857{
1858 if (vertexVariable.type != fragmentVariable.type)
1859 {
Jamie Madillf6113162015-05-07 11:49:21 -04001860 infoLog << "Types for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001861 return false;
1862 }
1863 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1864 {
Jamie Madillf6113162015-05-07 11:49:21 -04001865 infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001866 return false;
1867 }
1868 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1869 {
Jamie Madillf6113162015-05-07 11:49:21 -04001870 infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001871 return false;
1872 }
1873
1874 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1875 {
Jamie Madillf6113162015-05-07 11:49:21 -04001876 infoLog << "Structure lengths for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001877 return false;
1878 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001879 const unsigned int numMembers = static_cast<unsigned int>(vertexVariable.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001880 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1881 {
1882 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1883 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1884
1885 if (vertexMember.name != fragmentMember.name)
1886 {
Jamie Madillf6113162015-05-07 11:49:21 -04001887 infoLog << "Name mismatch for field '" << memberIndex
1888 << "' of " << variableName
1889 << ": (in vertex: '" << vertexMember.name
1890 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001891 return false;
1892 }
1893
1894 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1895 vertexMember.name + "'";
1896
1897 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1898 {
1899 return false;
1900 }
1901 }
1902
1903 return true;
1904}
1905
1906bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1907{
Cooper Partin1acf4382015-06-12 12:38:57 -07001908#if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED
1909 const bool validatePrecision = true;
1910#else
1911 const bool validatePrecision = false;
1912#endif
1913
1914 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, validatePrecision))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001915 {
1916 return false;
1917 }
1918
1919 return true;
1920}
1921
1922bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1923{
1924 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1925 {
1926 return false;
1927 }
1928
Jamie Madille9cc4692015-02-19 16:00:13 -05001929 if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001930 {
Jamie Madillf6113162015-05-07 11:49:21 -04001931 infoLog << "Interpolation types for " << varyingName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001932 return false;
1933 }
1934
1935 return true;
1936}
1937
Jamie Madillccdf74b2015-08-18 10:46:12 -04001938bool Program::linkValidateTransformFeedback(InfoLog &infoLog,
1939 const std::vector<const sh::Varying *> &varyings,
1940 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001941{
1942 size_t totalComponents = 0;
1943
Jamie Madillccdf74b2015-08-18 10:46:12 -04001944 std::set<std::string> uniqueNames;
1945
1946 for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001947 {
1948 bool found = false;
Jamie Madillccdf74b2015-08-18 10:46:12 -04001949 for (const sh::Varying *varying : varyings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001950 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001951 if (tfVaryingName == varying->name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001952 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001953 if (uniqueNames.count(tfVaryingName) > 0)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001954 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001955 infoLog << "Two transform feedback varyings specify the same output variable ("
1956 << tfVaryingName << ").";
1957 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001958 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04001959 uniqueNames.insert(tfVaryingName);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001960
Jamie Madillccdf74b2015-08-18 10:46:12 -04001961 // TODO(jmadill): Investigate implementation limits on D3D11
1962 size_t componentCount = gl::VariableComponentCount(varying->type);
Jamie Madillada9ecc2015-08-17 12:53:37 -04001963 if (mData.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
Geoff Lang7dd2e102014-11-10 15:19:26 -05001964 componentCount > caps.maxTransformFeedbackSeparateComponents)
1965 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001966 infoLog << "Transform feedback varying's " << varying->name << " components ("
1967 << componentCount << ") exceed the maximum separate components ("
Jamie Madillf6113162015-05-07 11:49:21 -04001968 << caps.maxTransformFeedbackSeparateComponents << ").";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001969 return false;
1970 }
1971
1972 totalComponents += componentCount;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001973 found = true;
1974 break;
1975 }
1976 }
1977
Jamie Madill89bb70e2015-08-31 14:18:39 -04001978 // TODO(jmadill): investigate if we can support capturing array elements.
1979 if (tfVaryingName.find('[') != std::string::npos)
1980 {
1981 infoLog << "Capture of array elements not currently supported.";
1982 return false;
1983 }
1984
Geoff Lang7dd2e102014-11-10 15:19:26 -05001985 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1986 ASSERT(found);
Corentin Wallez54c34e02015-07-02 15:06:55 -04001987 UNUSED_ASSERTION_VARIABLE(found);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001988 }
1989
Jamie Madillada9ecc2015-08-17 12:53:37 -04001990 if (mData.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
Jamie Madillf6113162015-05-07 11:49:21 -04001991 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001992 {
Jamie Madillf6113162015-05-07 11:49:21 -04001993 infoLog << "Transform feedback varying total components (" << totalComponents
1994 << ") exceed the maximum interleaved components ("
1995 << caps.maxTransformFeedbackInterleavedComponents << ").";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001996 return false;
1997 }
1998
1999 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002000}
2001
Jamie Madillccdf74b2015-08-18 10:46:12 -04002002void Program::gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings)
2003{
2004 // Gather the linked varyings that are used for transform feedback, they should all exist.
2005 mData.mTransformFeedbackVaryingVars.clear();
2006 for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames)
2007 {
2008 for (const sh::Varying *varying : varyings)
2009 {
2010 if (tfVaryingName == varying->name)
2011 {
2012 mData.mTransformFeedbackVaryingVars.push_back(*varying);
2013 break;
2014 }
2015 }
2016 }
2017}
2018
2019std::vector<const sh::Varying *> Program::getMergedVaryings() const
2020{
2021 std::set<std::string> uniqueNames;
2022 std::vector<const sh::Varying *> varyings;
2023
2024 for (const sh::Varying &varying : mData.mAttachedVertexShader->getVaryings())
2025 {
2026 if (uniqueNames.count(varying.name) == 0)
2027 {
2028 uniqueNames.insert(varying.name);
2029 varyings.push_back(&varying);
2030 }
2031 }
2032
2033 for (const sh::Varying &varying : mData.mAttachedFragmentShader->getVaryings())
2034 {
2035 if (uniqueNames.count(varying.name) == 0)
2036 {
2037 uniqueNames.insert(varying.name);
2038 varyings.push_back(&varying);
2039 }
2040 }
2041
2042 return varyings;
2043}
Jamie Madill80a6fc02015-08-21 16:53:16 -04002044
2045void Program::linkOutputVariables()
2046{
2047 const Shader *fragmentShader = mData.mAttachedFragmentShader;
2048 ASSERT(fragmentShader != nullptr);
2049
2050 // Skip this step for GLES2 shaders.
2051 if (fragmentShader->getShaderVersion() == 100)
2052 return;
2053
Jamie Madilla0a9e122015-09-02 15:54:30 -04002054 const auto &shaderOutputVars = fragmentShader->getActiveOutputVariables();
Jamie Madill80a6fc02015-08-21 16:53:16 -04002055
2056 // TODO(jmadill): any caps validation here?
2057
2058 for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size();
2059 outputVariableIndex++)
2060 {
Jamie Madilla0a9e122015-09-02 15:54:30 -04002061 const sh::OutputVariable &outputVariable = shaderOutputVars[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04002062
2063 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
2064 if (outputVariable.isBuiltIn())
2065 continue;
2066
2067 // Since multiple output locations must be specified, use 0 for non-specified locations.
2068 int baseLocation = (outputVariable.location == -1 ? 0 : outputVariable.location);
2069
2070 ASSERT(outputVariable.staticUse);
2071
2072 for (unsigned int elementIndex = 0; elementIndex < outputVariable.elementCount();
2073 elementIndex++)
2074 {
2075 const int location = baseLocation + elementIndex;
2076 ASSERT(mData.mOutputVariables.count(location) == 0);
2077 unsigned int element = outputVariable.isArray() ? elementIndex : GL_INVALID_INDEX;
2078 mData.mOutputVariables[location] =
2079 VariableLocation(outputVariable.name, element, outputVariableIndex);
2080 }
2081 }
2082}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002083
2084bool Program::flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog)
2085{
2086 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
2087 VectorAndSamplerCount vsCounts;
2088
2089 for (const sh::Uniform &uniform : vertexShader->getUniforms())
2090 {
2091 if (uniform.staticUse)
2092 {
2093 vsCounts += flattenUniform(uniform, uniform.name);
2094 }
2095 }
2096
2097 if (vsCounts.vectorCount > caps.maxVertexUniformVectors)
2098 {
2099 infoLog << "Vertex shader active uniforms exceed MAX_VERTEX_UNIFORM_VECTORS ("
2100 << caps.maxVertexUniformVectors << ").";
2101 return false;
2102 }
2103
2104 if (vsCounts.samplerCount > caps.maxVertexTextureImageUnits)
2105 {
2106 infoLog << "Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS ("
2107 << caps.maxVertexTextureImageUnits << ").";
2108 return false;
2109 }
2110
2111 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
2112 VectorAndSamplerCount fsCounts;
2113
2114 for (const sh::Uniform &uniform : fragmentShader->getUniforms())
2115 {
2116 if (uniform.staticUse)
2117 {
2118 fsCounts += flattenUniform(uniform, uniform.name);
2119 }
2120 }
2121
2122 if (fsCounts.vectorCount > caps.maxFragmentUniformVectors)
2123 {
2124 infoLog << "Fragment shader active uniforms exceed MAX_FRAGMENT_UNIFORM_VECTORS ("
2125 << caps.maxFragmentUniformVectors << ").";
2126 return false;
2127 }
2128
2129 if (fsCounts.samplerCount > caps.maxTextureImageUnits)
2130 {
2131 infoLog << "Fragment shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS ("
2132 << caps.maxTextureImageUnits << ").";
2133 return false;
2134 }
2135
2136 return true;
2137}
2138
2139Program::VectorAndSamplerCount Program::flattenUniform(const sh::ShaderVariable &uniform,
2140 const std::string &fullName)
2141{
2142 VectorAndSamplerCount vectorAndSamplerCount;
2143
2144 if (uniform.isStruct())
2145 {
2146 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2147 {
2148 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2149
2150 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2151 {
2152 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
2153 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2154
2155 vectorAndSamplerCount += flattenUniform(field, fieldFullName);
2156 }
2157 }
2158
2159 return vectorAndSamplerCount;
2160 }
2161
2162 // Not a struct
2163 if (mData.getUniformByName(fullName) == nullptr)
2164 {
2165 gl::LinkedUniform linkedUniform(uniform.type, uniform.precision, fullName,
2166 uniform.arraySize, -1,
2167 sh::BlockMemberInfo::getDefaultBlockInfo());
2168 linkedUniform.staticUse = true;
2169 mData.mUniforms.push_back(linkedUniform);
2170 }
2171
2172 vectorAndSamplerCount.vectorCount =
2173 (VariableRegisterCount(uniform.type) * uniform.elementCount());
2174 vectorAndSamplerCount.samplerCount = (IsSamplerType(uniform.type) ? uniform.elementCount() : 0);
2175
2176 return vectorAndSamplerCount;
2177}
2178
2179void Program::gatherInterfaceBlockInfo()
2180{
2181 std::set<std::string> visitedList;
2182
2183 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
2184
2185 ASSERT(mData.mUniformBlocks.empty());
2186 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
2187 {
2188 // Only 'packed' blocks are allowed to be considered inacive.
2189 if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
2190 continue;
2191
2192 if (visitedList.count(vertexBlock.name) > 0)
2193 continue;
2194
2195 defineUniformBlock(vertexBlock, GL_VERTEX_SHADER);
2196 visitedList.insert(vertexBlock.name);
2197 }
2198
2199 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
2200
2201 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
2202 {
2203 // Only 'packed' blocks are allowed to be considered inacive.
2204 if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
2205 continue;
2206
2207 if (visitedList.count(fragmentBlock.name) > 0)
2208 {
2209 for (gl::UniformBlock &block : mData.mUniformBlocks)
2210 {
2211 if (block.name == fragmentBlock.name)
2212 {
2213 block.fragmentStaticUse = fragmentBlock.staticUse;
2214 }
2215 }
2216
2217 continue;
2218 }
2219
2220 defineUniformBlock(fragmentBlock, GL_FRAGMENT_SHADER);
2221 visitedList.insert(fragmentBlock.name);
2222 }
2223}
2224
2225void Program::defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType)
2226{
2227 int blockIndex = static_cast<int>(mData.mUniformBlocks.size());
2228 size_t firstBlockUniformIndex = mData.mUniforms.size();
2229 DefineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, &mData.mUniforms);
2230 size_t lastBlockUniformIndex = mData.mUniforms.size();
2231
2232 std::vector<unsigned int> blockUniformIndexes;
2233 for (size_t blockUniformIndex = firstBlockUniformIndex;
2234 blockUniformIndex < lastBlockUniformIndex; ++blockUniformIndex)
2235 {
2236 blockUniformIndexes.push_back(static_cast<unsigned int>(blockUniformIndex));
2237 }
2238
2239 if (interfaceBlock.arraySize > 0)
2240 {
2241 for (unsigned int arrayElement = 0; arrayElement < interfaceBlock.arraySize; ++arrayElement)
2242 {
2243 UniformBlock block(interfaceBlock.name, true, arrayElement);
2244 block.memberUniformIndexes = blockUniformIndexes;
2245
2246 if (shaderType == GL_VERTEX_SHADER)
2247 {
2248 block.vertexStaticUse = interfaceBlock.staticUse;
2249 }
2250 else
2251 {
2252 ASSERT(shaderType == GL_FRAGMENT_SHADER);
2253 block.fragmentStaticUse = interfaceBlock.staticUse;
2254 }
2255
2256 mData.mUniformBlocks.push_back(block);
2257 }
2258 }
2259 else
2260 {
2261 UniformBlock block(interfaceBlock.name, false, 0);
2262 block.memberUniformIndexes = blockUniformIndexes;
2263
2264 if (shaderType == GL_VERTEX_SHADER)
2265 {
2266 block.vertexStaticUse = interfaceBlock.staticUse;
2267 }
2268 else
2269 {
2270 ASSERT(shaderType == GL_FRAGMENT_SHADER);
2271 block.fragmentStaticUse = interfaceBlock.staticUse;
2272 }
2273
2274 mData.mUniformBlocks.push_back(block);
2275 }
2276}
2277
2278template <typename T>
2279void Program::setUniformInternal(GLint location, GLsizei count, const T *v)
2280{
2281 const VariableLocation &locationInfo = mData.mUniformLocations[location];
2282 LinkedUniform *linkedUniform = &mData.mUniforms[locationInfo.index];
2283 uint8_t *destPointer = linkedUniform->getDataPtrToElement(locationInfo.element);
2284
2285 if (VariableComponentType(linkedUniform->type) == GL_BOOL)
2286 {
2287 // Do a cast conversion for boolean types. From the spec:
2288 // "The uniform is set to FALSE if the input value is 0 or 0.0f, and set to TRUE otherwise."
2289 GLint *destAsInt = reinterpret_cast<GLint *>(destPointer);
2290 for (GLsizei component = 0; component < count; ++component)
2291 {
2292 destAsInt[component] = (v[component] != static_cast<T>(0) ? GL_TRUE : GL_FALSE);
2293 }
2294 }
2295 else
2296 {
2297 memcpy(destPointer, v, sizeof(T) * count);
2298 }
2299}
2300
2301template <size_t cols, size_t rows, typename T>
2302void Program::setMatrixUniformInternal(GLint location,
2303 GLsizei count,
2304 GLboolean transpose,
2305 const T *v)
2306{
2307 if (!transpose)
2308 {
2309 setUniformInternal(location, count * cols * rows, v);
2310 return;
2311 }
2312
2313 // Perform a transposing copy.
2314 const VariableLocation &locationInfo = mData.mUniformLocations[location];
2315 LinkedUniform *linkedUniform = &mData.mUniforms[locationInfo.index];
2316 T *destPtr = reinterpret_cast<T *>(linkedUniform->getDataPtrToElement(locationInfo.element));
2317 for (GLsizei element = 0; element < count; ++element)
2318 {
2319 size_t elementOffset = element * rows * cols;
2320
2321 for (size_t row = 0; row < rows; ++row)
2322 {
2323 for (size_t col = 0; col < cols; ++col)
2324 {
2325 destPtr[col * rows + row + elementOffset] = v[row * cols + col + elementOffset];
2326 }
2327 }
2328 }
2329}
2330
2331template <typename DestT>
2332void Program::getUniformInternal(GLint location, DestT *dataOut) const
2333{
2334 const VariableLocation &locationInfo = mData.mUniformLocations[location];
2335 const LinkedUniform &uniform = mData.mUniforms[locationInfo.index];
2336
2337 const uint8_t *srcPointer = uniform.getDataPtrToElement(locationInfo.element);
2338
2339 GLenum componentType = VariableComponentType(uniform.type);
2340 if (componentType == GLTypeToGLenum<DestT>::value)
2341 {
2342 memcpy(dataOut, srcPointer, uniform.getElementSize());
2343 return;
2344 }
2345
2346 int components = VariableComponentCount(uniform.type) * uniform.elementCount();
2347
2348 switch (componentType)
2349 {
2350 case GL_INT:
2351 UniformStateQueryCastLoop<GLint>(dataOut, srcPointer, components);
2352 break;
2353 case GL_UNSIGNED_INT:
2354 UniformStateQueryCastLoop<GLuint>(dataOut, srcPointer, components);
2355 break;
2356 case GL_BOOL:
2357 UniformStateQueryCastLoop<GLboolean>(dataOut, srcPointer, components);
2358 break;
2359 case GL_FLOAT:
2360 UniformStateQueryCastLoop<GLfloat>(dataOut, srcPointer, components);
2361 break;
2362 default:
2363 UNREACHABLE();
2364 }
2365}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002366}