blob: 7b1008e9c0fd010ce39608964fedd50135f337b9 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000030
31#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000032
33#undef near
34#undef far
35
36namespace gl
37{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000038static const char* makeStaticString(const std::string& str)
39{
40 static std::set<std::string> strings;
41 std::set<std::string>::iterator it = strings.find(str);
42 if (it != strings.end())
43 return it->c_str();
44
45 return strings.insert(str).first->c_str();
46}
47
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000048Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049{
50 ASSERT(robustAccess == false); // Unimplemented
51
Jamie Madill33dc8432013-07-26 11:55:05 -040052 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000053
54 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
55
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000056 mClientVersion = clientVersion;
57
apatrick@chromium.org144f2802012-07-12 01:42:34 +000058 mState.depthClearValue = 1.0f;
59 mState.stencilClearValue = 0;
60
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000061 mState.rasterizer.cullFace = false;
62 mState.rasterizer.cullMode = GL_BACK;
63 mState.rasterizer.frontFace = GL_CCW;
64 mState.rasterizer.polygonOffsetFill = false;
65 mState.rasterizer.polygonOffsetFactor = 0.0f;
66 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000067 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040068 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000069 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000070 mState.scissor.x = 0;
71 mState.scissor.y = 0;
72 mState.scissor.width = 0;
73 mState.scissor.height = 0;
74
75 mState.blend.blend = false;
76 mState.blend.sourceBlendRGB = GL_ONE;
77 mState.blend.sourceBlendAlpha = GL_ONE;
78 mState.blend.destBlendRGB = GL_ZERO;
79 mState.blend.destBlendAlpha = GL_ZERO;
80 mState.blend.blendEquationRGB = GL_FUNC_ADD;
81 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
82 mState.blend.sampleAlphaToCoverage = false;
83 mState.blend.dither = true;
84
apatrick@chromium.org144f2802012-07-12 01:42:34 +000085 mState.blendColor.red = 0;
86 mState.blendColor.green = 0;
87 mState.blendColor.blue = 0;
88 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089
90 mState.depthStencil.depthTest = false;
91 mState.depthStencil.depthFunc = GL_LESS;
92 mState.depthStencil.depthMask = true;
93 mState.depthStencil.stencilTest = false;
94 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000095 mState.depthStencil.stencilMask = -1;
96 mState.depthStencil.stencilWritemask = -1;
97 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilBackMask = - 1;
99 mState.depthStencil.stencilBackWritemask = -1;
100 mState.depthStencil.stencilFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
102 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
103 mState.depthStencil.stencilBackFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
106
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000107 mState.stencilRef = 0;
108 mState.stencilBackRef = 0;
109
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000110 mState.sampleCoverage = false;
111 mState.sampleCoverageValue = 1.0f;
112 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.generateMipmapHint = GL_DONT_CARE;
114 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
115
116 mState.lineWidth = 1.0f;
117
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000118 mState.viewport.x = 0;
119 mState.viewport.y = 0;
120 mState.viewport.width = 0;
121 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 mState.zNear = 0.0f;
123 mState.zFar = 1.0f;
124
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000125 mState.blend.colorMaskRed = true;
126 mState.blend.colorMaskGreen = true;
127 mState.blend.colorMaskBlue = true;
128 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000129
Geoff Lang7dca1862013-07-30 16:30:46 -0400130 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
131 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
132 {
133 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
134 }
135
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000136 if (shareContext != NULL)
137 {
138 mResourceManager = shareContext->mResourceManager;
139 mResourceManager->addRef();
140 }
141 else
142 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000143 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144 }
145
146 // [OpenGL ES 2.0.24] section 3.7 page 83:
147 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
148 // and cube map texture state vectors respectively associated with them.
149 // In order that access to these initial textures not be lost, they are treated as texture
150 // objects all of whose names are 0.
151
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000152 mTexture2DZero.set(new Texture2D(mRenderer, 0));
153 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000154 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000155 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
Jamie Madilldc356042013-07-19 16:36:57 -0400157 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
158 {
159 mState.samplers[textureUnit] = 0;
160 }
161
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000162 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400163 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 bindArrayBuffer(0);
165 bindElementArrayBuffer(0);
166 bindTextureCubeMap(0);
167 bindTexture2D(0);
168 bindReadFramebuffer(0);
169 bindDrawFramebuffer(0);
170 bindRenderbuffer(0);
171
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000172 bindGenericUniformBuffer(0);
173 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
174 {
175 bindIndexedUniformBuffer(0, i, 0, -1);
176 }
177
178 bindGenericTransformFeedbackBuffer(0);
179 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
180 {
181 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
182 }
183
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000184 bindCopyReadBuffer(0);
185 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000186 bindPixelPackBuffer(0);
187 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000188
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000189 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000190 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000191
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000192 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000193 mRendererString = NULL;
194
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mInvalidEnum = false;
196 mInvalidValue = false;
197 mInvalidOperation = false;
198 mOutOfMemory = false;
199 mInvalidFramebufferOperation = false;
200
201 mHasBeenCurrent = false;
202 mContextLost = false;
203 mResetStatus = GL_NO_ERROR;
204 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
205 mRobustAccess = robustAccess;
206
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000207 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000208 mSupportsDXT1Textures = false;
209 mSupportsDXT3Textures = false;
210 mSupportsDXT5Textures = false;
211 mSupportsEventQueries = false;
212 mSupportsOcclusionQueries = false;
213 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214}
215
216Context::~Context()
217{
218 if (mState.currentProgram != 0)
219 {
220 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
221 if (programObject)
222 {
223 programObject->release();
224 }
225 mState.currentProgram = 0;
226 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000227 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228
229 while (!mFramebufferMap.empty())
230 {
231 deleteFramebuffer(mFramebufferMap.begin()->first);
232 }
233
Jamie Madill33dc8432013-07-26 11:55:05 -0400234 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400236 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000237 }
238
239 while (!mQueryMap.empty())
240 {
241 deleteQuery(mQueryMap.begin()->first);
242 }
243
Jamie Madill57a89722013-07-02 11:57:03 -0400244 while (!mVertexArrayMap.empty())
245 {
246 deleteVertexArray(mVertexArrayMap.begin()->first);
247 }
248
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000251 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000252 {
253 mState.samplerTexture[type][sampler].set(NULL);
254 }
255 }
256
257 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
258 {
259 mIncompleteTextures[type].set(NULL);
260 }
261
Jamie Madilla857c362013-07-02 11:57:02 -0400262 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
263 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264 {
Jamie Madilla857c362013-07-02 11:57:02 -0400265 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 }
267
268 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
269 {
270 mState.activeQuery[i].set(NULL);
271 }
272
273 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274 mState.renderbuffer.set(NULL);
275
276 mTexture2DZero.set(NULL);
277 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000278 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000279 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000281 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000282 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
283 {
284 mState.uniformBuffers[i].set(NULL);
285 }
286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000287 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000288 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
289 {
290 mState.transformFeedbackBuffers[i].set(NULL);
291 }
292
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000293 mState.copyReadBuffer.set(NULL);
294 mState.copyWriteBuffer.set(NULL);
295
Jamie Madill950a7752013-09-18 14:36:18 -0400296 mState.pack.pixelBuffer.set(NULL);
297 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000298
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000299 mResourceManager->release();
300}
301
daniel@transgaming.comad629872012-11-28 19:32:06 +0000302void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000304 if (!mHasBeenCurrent)
305 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000306 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000307 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000308 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
309 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
310 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000312 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000313 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
314 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
315 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
316 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
317 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000318 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000319 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400320 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
321 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
322 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
323 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000324 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000325 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400326 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
327 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000328 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400329 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
330 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000331
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000332 mSupportsEventQueries = mRenderer->getEventQuerySupport();
333 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000334 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000335 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
336 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
337 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000338 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
339 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
340 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
341 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
342 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
343 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000344 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
345 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
Geoff Lang632192d2013-10-04 13:40:46 -0400346 mSupportsRGTextures = mRenderer->getRGTextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000347 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000348 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000349 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350
351 mNumCompressedTextureFormats = 0;
352 if (supportsDXT1Textures())
353 {
354 mNumCompressedTextureFormats += 2;
355 }
356 if (supportsDXT3Textures())
357 {
358 mNumCompressedTextureFormats += 1;
359 }
360 if (supportsDXT5Textures())
361 {
362 mNumCompressedTextureFormats += 1;
363 }
364
365 initExtensionString();
366 initRendererString();
367
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000368 mState.viewport.x = 0;
369 mState.viewport.y = 0;
370 mState.viewport.width = surface->getWidth();
371 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000373 mState.scissor.x = 0;
374 mState.scissor.y = 0;
375 mState.scissor.width = surface->getWidth();
376 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377
378 mHasBeenCurrent = true;
379 }
380
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000381 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000382 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000383
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000384 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
385 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000386 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000387
388 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000389
390 // Store the current client version in the renderer
391 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000392}
393
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000394// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395void Context::markContextLost()
396{
397 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
398 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
399 mContextLost = true;
400}
401
402bool Context::isContextLost()
403{
404 return mContextLost;
405}
406
407void Context::setClearColor(float red, float green, float blue, float alpha)
408{
409 mState.colorClearValue.red = red;
410 mState.colorClearValue.green = green;
411 mState.colorClearValue.blue = blue;
412 mState.colorClearValue.alpha = alpha;
413}
414
415void Context::setClearDepth(float depth)
416{
417 mState.depthClearValue = depth;
418}
419
420void Context::setClearStencil(int stencil)
421{
422 mState.stencilClearValue = stencil;
423}
424
425void Context::setCullFace(bool enabled)
426{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000427 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000428}
429
430bool Context::isCullFaceEnabled() const
431{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000432 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000433}
434
435void Context::setCullMode(GLenum mode)
436{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000437 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000438}
439
440void Context::setFrontFace(GLenum front)
441{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000442 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000443}
444
445void Context::setDepthTest(bool enabled)
446{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000447 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000448}
449
450bool Context::isDepthTestEnabled() const
451{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000452 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000453}
454
455void Context::setDepthFunc(GLenum depthFunc)
456{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000457 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000458}
459
460void Context::setDepthRange(float zNear, float zFar)
461{
462 mState.zNear = zNear;
463 mState.zFar = zFar;
464}
465
466void Context::setBlend(bool enabled)
467{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000468 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000469}
470
471bool Context::isBlendEnabled() const
472{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000473 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000474}
475
476void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
477{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000478 mState.blend.sourceBlendRGB = sourceRGB;
479 mState.blend.destBlendRGB = destRGB;
480 mState.blend.sourceBlendAlpha = sourceAlpha;
481 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setBlendColor(float red, float green, float blue, float alpha)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.blendColor.red = red;
487 mState.blendColor.green = green;
488 mState.blendColor.blue = blue;
489 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
493{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000494 mState.blend.blendEquationRGB = rgbEquation;
495 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496}
497
498void Context::setStencilTest(bool enabled)
499{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000500 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503bool Context::isStencilTestEnabled() const
504{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000505 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000511 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000512 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
516{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000517 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000518 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000519 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000520}
521
522void Context::setStencilWritemask(GLuint stencilWritemask)
523{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000524 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000525}
526
527void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
528{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000529 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
533{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.depthStencil.stencilFail = stencilFail;
535 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
536 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000537}
538
539void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
540{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000541 mState.depthStencil.stencilBackFail = stencilBackFail;
542 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
543 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000544}
545
546void Context::setPolygonOffsetFill(bool enabled)
547{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000548 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000549}
550
551bool Context::isPolygonOffsetFillEnabled() const
552{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000553 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000554}
555
556void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
557{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000558 // An application can pass NaN values here, so handle this gracefully
559 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
560 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563void Context::setSampleAlphaToCoverage(bool enabled)
564{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000565 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568bool Context::isSampleAlphaToCoverageEnabled() const
569{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000570 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000571}
572
573void Context::setSampleCoverage(bool enabled)
574{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000575 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576}
577
578bool Context::isSampleCoverageEnabled() const
579{
580 return mState.sampleCoverage;
581}
582
583void Context::setSampleCoverageParams(GLclampf value, bool invert)
584{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000585 mState.sampleCoverageValue = value;
586 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000587}
588
589void Context::setScissorTest(bool enabled)
590{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000591 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000592}
593
594bool Context::isScissorTestEnabled() const
595{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000596 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000597}
598
599void Context::setDither(bool enabled)
600{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000601 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000602}
603
604bool Context::isDitherEnabled() const
605{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000606 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000607}
608
609void Context::setLineWidth(GLfloat width)
610{
611 mState.lineWidth = width;
612}
613
614void Context::setGenerateMipmapHint(GLenum hint)
615{
616 mState.generateMipmapHint = hint;
617}
618
619void Context::setFragmentShaderDerivativeHint(GLenum hint)
620{
621 mState.fragmentShaderDerivativeHint = hint;
622 // TODO: Propagate the hint to shader translator so we can write
623 // ddx, ddx_coarse, or ddx_fine depending on the hint.
624 // Ignore for now. It is valid for implementations to ignore hint.
625}
626
627void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
628{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000629 mState.viewport.x = x;
630 mState.viewport.y = y;
631 mState.viewport.width = width;
632 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000633}
634
635void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
636{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000637 mState.scissor.x = x;
638 mState.scissor.y = y;
639 mState.scissor.width = width;
640 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000641}
642
Geoff Langc8325162013-08-09 13:26:56 -0400643void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
644{
645 *x = mState.scissor.x;
646 *y = mState.scissor.y;
647 *width = mState.scissor.width;
648 *height = mState.scissor.height;
649}
650
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000651void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
652{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000653 mState.blend.colorMaskRed = red;
654 mState.blend.colorMaskGreen = green;
655 mState.blend.colorMaskBlue = blue;
656 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000657}
658
659void Context::setDepthMask(bool mask)
660{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000661 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000662}
663
664void Context::setActiveSampler(unsigned int active)
665{
666 mState.activeSampler = active;
667}
668
669GLuint Context::getReadFramebufferHandle() const
670{
671 return mState.readFramebuffer;
672}
673
674GLuint Context::getDrawFramebufferHandle() const
675{
676 return mState.drawFramebuffer;
677}
678
679GLuint Context::getRenderbufferHandle() const
680{
681 return mState.renderbuffer.id();
682}
683
Jamie Madilld8db8662013-07-02 11:57:04 -0400684GLuint Context::getVertexArrayHandle() const
685{
686 return mState.vertexArray;
687}
688
Jamie Madilldc356042013-07-19 16:36:57 -0400689GLuint Context::getSamplerHandle(GLuint textureUnit) const
690{
691 ASSERT(textureUnit < ArraySize(mState.samplers));
692 return mState.samplers[textureUnit];
693}
694
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000695GLuint Context::getArrayBufferHandle() const
696{
697 return mState.arrayBuffer.id();
698}
699
700GLuint Context::getActiveQuery(GLenum target) const
701{
702 Query *queryObject = NULL;
703
704 switch (target)
705 {
706 case GL_ANY_SAMPLES_PASSED_EXT:
707 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
708 break;
709 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
710 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
711 break;
712 default:
713 ASSERT(false);
714 }
715
716 if (queryObject)
717 {
718 return queryObject->id();
719 }
720 else
721 {
722 return 0;
723 }
724}
725
726void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
727{
Jamie Madill57a89722013-07-02 11:57:03 -0400728 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000729}
730
Jamie Madilla857c362013-07-02 11:57:02 -0400731const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000732{
Jamie Madill57a89722013-07-02 11:57:03 -0400733 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000734}
735
Jamie Madilla857c362013-07-02 11:57:02 -0400736const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
737{
738 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
739 return mState.vertexAttribCurrentValues[attribNum];
740}
741
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000742void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000743 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000744{
Jamie Madill57a89722013-07-02 11:57:03 -0400745 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000746}
747
748const void *Context::getVertexAttribPointer(unsigned int attribNum) const
749{
Jamie Madill57a89722013-07-02 11:57:03 -0400750 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000751}
752
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000753void Context::setPackAlignment(GLint alignment)
754{
Jamie Madill950a7752013-09-18 14:36:18 -0400755 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000756}
757
758GLint Context::getPackAlignment() const
759{
Jamie Madill950a7752013-09-18 14:36:18 -0400760 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000761}
762
763void Context::setUnpackAlignment(GLint alignment)
764{
Jamie Madill950a7752013-09-18 14:36:18 -0400765 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000766}
767
768GLint Context::getUnpackAlignment() const
769{
Jamie Madill950a7752013-09-18 14:36:18 -0400770 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771}
772
773void Context::setPackReverseRowOrder(bool reverseRowOrder)
774{
Jamie Madill950a7752013-09-18 14:36:18 -0400775 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000776}
777
778bool Context::getPackReverseRowOrder() const
779{
Jamie Madill950a7752013-09-18 14:36:18 -0400780 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000781}
782
Jamie Madill88f18f42013-09-18 14:36:19 -0400783const PixelUnpackState &Context::getUnpackState() const
784{
785 return mState.unpack;
786}
787
788const PixelPackState &Context::getPackState() const
789{
790 return mState.pack;
791}
792
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000793GLuint Context::createBuffer()
794{
795 return mResourceManager->createBuffer();
796}
797
798GLuint Context::createProgram()
799{
800 return mResourceManager->createProgram();
801}
802
803GLuint Context::createShader(GLenum type)
804{
805 return mResourceManager->createShader(type);
806}
807
808GLuint Context::createTexture()
809{
810 return mResourceManager->createTexture();
811}
812
813GLuint Context::createRenderbuffer()
814{
815 return mResourceManager->createRenderbuffer();
816}
817
Jamie Madillcd055f82013-07-26 11:55:15 -0400818GLsync Context::createFenceSync(GLenum condition)
819{
820 GLuint handle = mResourceManager->createFenceSync();
821
822 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
823 ASSERT(fenceSync);
824
825 fenceSync->set(condition);
826
827 return reinterpret_cast<GLsync>(handle);
828}
829
Jamie Madill57a89722013-07-02 11:57:03 -0400830GLuint Context::createVertexArray()
831{
832 GLuint handle = mVertexArrayHandleAllocator.allocate();
833
Jamie Madilld1028542013-07-02 11:57:04 -0400834 // Although the spec states VAO state is not initialized until the object is bound,
835 // we create it immediately. The resulting behaviour is transparent to the application,
836 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400837 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
838
839 return handle;
840}
841
Jamie Madilldc356042013-07-19 16:36:57 -0400842GLuint Context::createSampler()
843{
844 return mResourceManager->createSampler();
845}
846
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000847// Returns an unused framebuffer name
848GLuint Context::createFramebuffer()
849{
850 GLuint handle = mFramebufferHandleAllocator.allocate();
851
852 mFramebufferMap[handle] = NULL;
853
854 return handle;
855}
856
Jamie Madill33dc8432013-07-26 11:55:05 -0400857GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000858{
Jamie Madill33dc8432013-07-26 11:55:05 -0400859 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000860
Jamie Madill33dc8432013-07-26 11:55:05 -0400861 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000862
863 return handle;
864}
865
866// Returns an unused query name
867GLuint Context::createQuery()
868{
869 GLuint handle = mQueryHandleAllocator.allocate();
870
871 mQueryMap[handle] = NULL;
872
873 return handle;
874}
875
876void Context::deleteBuffer(GLuint buffer)
877{
878 if (mResourceManager->getBuffer(buffer))
879 {
880 detachBuffer(buffer);
881 }
882
883 mResourceManager->deleteBuffer(buffer);
884}
885
886void Context::deleteShader(GLuint shader)
887{
888 mResourceManager->deleteShader(shader);
889}
890
891void Context::deleteProgram(GLuint program)
892{
893 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000894}
895
896void Context::deleteTexture(GLuint texture)
897{
898 if (mResourceManager->getTexture(texture))
899 {
900 detachTexture(texture);
901 }
902
903 mResourceManager->deleteTexture(texture);
904}
905
906void Context::deleteRenderbuffer(GLuint renderbuffer)
907{
908 if (mResourceManager->getRenderbuffer(renderbuffer))
909 {
910 detachRenderbuffer(renderbuffer);
911 }
912
913 mResourceManager->deleteRenderbuffer(renderbuffer);
914}
915
Jamie Madillcd055f82013-07-26 11:55:15 -0400916void Context::deleteFenceSync(GLsync fenceSync)
917{
918 // The spec specifies the underlying Fence object is not deleted until all current
919 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
920 // and since our API is currently designed for being called from a single thread, we can delete
921 // the fence immediately.
922 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
923}
924
Jamie Madill57a89722013-07-02 11:57:03 -0400925void Context::deleteVertexArray(GLuint vertexArray)
926{
927 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
928
929 if (vertexArrayObject != mVertexArrayMap.end())
930 {
931 detachVertexArray(vertexArray);
932
933 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
934 delete vertexArrayObject->second;
935 mVertexArrayMap.erase(vertexArrayObject);
936 }
937}
938
Jamie Madilldc356042013-07-19 16:36:57 -0400939void Context::deleteSampler(GLuint sampler)
940{
941 if (mResourceManager->getSampler(sampler))
942 {
943 detachSampler(sampler);
944 }
945
946 mResourceManager->deleteSampler(sampler);
947}
948
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000949void Context::deleteFramebuffer(GLuint framebuffer)
950{
951 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
952
953 if (framebufferObject != mFramebufferMap.end())
954 {
955 detachFramebuffer(framebuffer);
956
957 mFramebufferHandleAllocator.release(framebufferObject->first);
958 delete framebufferObject->second;
959 mFramebufferMap.erase(framebufferObject);
960 }
961}
962
Jamie Madill33dc8432013-07-26 11:55:05 -0400963void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000964{
Jamie Madill33dc8432013-07-26 11:55:05 -0400965 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000966
Jamie Madill33dc8432013-07-26 11:55:05 -0400967 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000968 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400969 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000970 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -0400971 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000972 }
973}
974
975void Context::deleteQuery(GLuint query)
976{
977 QueryMap::iterator queryObject = mQueryMap.find(query);
978 if (queryObject != mQueryMap.end())
979 {
980 mQueryHandleAllocator.release(queryObject->first);
981 if (queryObject->second)
982 {
983 queryObject->second->release();
984 }
985 mQueryMap.erase(queryObject);
986 }
987}
988
989Buffer *Context::getBuffer(GLuint handle)
990{
991 return mResourceManager->getBuffer(handle);
992}
993
994Shader *Context::getShader(GLuint handle)
995{
996 return mResourceManager->getShader(handle);
997}
998
999Program *Context::getProgram(GLuint handle)
1000{
1001 return mResourceManager->getProgram(handle);
1002}
1003
1004Texture *Context::getTexture(GLuint handle)
1005{
1006 return mResourceManager->getTexture(handle);
1007}
1008
1009Renderbuffer *Context::getRenderbuffer(GLuint handle)
1010{
1011 return mResourceManager->getRenderbuffer(handle);
1012}
1013
Jamie Madillcd055f82013-07-26 11:55:15 -04001014FenceSync *Context::getFenceSync(GLsync handle) const
1015{
1016 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1017}
1018
Jamie Madill57a89722013-07-02 11:57:03 -04001019VertexArray *Context::getVertexArray(GLuint handle) const
1020{
1021 auto vertexArray = mVertexArrayMap.find(handle);
1022
1023 if (vertexArray == mVertexArrayMap.end())
1024 {
1025 return NULL;
1026 }
1027 else
1028 {
1029 return vertexArray->second;
1030 }
1031}
1032
Jamie Madilldc356042013-07-19 16:36:57 -04001033Sampler *Context::getSampler(GLuint handle) const
1034{
1035 return mResourceManager->getSampler(handle);
1036}
1037
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001038Framebuffer *Context::getReadFramebuffer()
1039{
1040 return getFramebuffer(mState.readFramebuffer);
1041}
1042
1043Framebuffer *Context::getDrawFramebuffer()
1044{
1045 return mBoundDrawFramebuffer;
1046}
1047
Jamie Madill57a89722013-07-02 11:57:03 -04001048VertexArray *Context::getCurrentVertexArray() const
1049{
1050 VertexArray *vao = getVertexArray(mState.vertexArray);
1051 ASSERT(vao != NULL);
1052 return vao;
1053}
1054
Jamie Madilldc356042013-07-19 16:36:57 -04001055bool Context::isSampler(GLuint samplerName) const
1056{
1057 return mResourceManager->isSampler(samplerName);
1058}
1059
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001060void Context::bindArrayBuffer(unsigned int buffer)
1061{
1062 mResourceManager->checkBufferAllocation(buffer);
1063
1064 mState.arrayBuffer.set(getBuffer(buffer));
1065}
1066
1067void Context::bindElementArrayBuffer(unsigned int buffer)
1068{
1069 mResourceManager->checkBufferAllocation(buffer);
1070
Jamie Madill57a89722013-07-02 11:57:03 -04001071 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001072}
1073
1074void Context::bindTexture2D(GLuint texture)
1075{
1076 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1077
1078 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1079}
1080
1081void Context::bindTextureCubeMap(GLuint texture)
1082{
1083 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1084
1085 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1086}
1087
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001088void Context::bindTexture3D(GLuint texture)
1089{
1090 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1091
1092 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1093}
1094
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001095void Context::bindTexture2DArray(GLuint texture)
1096{
1097 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1098
1099 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1100}
1101
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001102void Context::bindReadFramebuffer(GLuint framebuffer)
1103{
1104 if (!getFramebuffer(framebuffer))
1105 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001106 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001107 }
1108
1109 mState.readFramebuffer = framebuffer;
1110}
1111
1112void Context::bindDrawFramebuffer(GLuint framebuffer)
1113{
1114 if (!getFramebuffer(framebuffer))
1115 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001116 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001117 }
1118
1119 mState.drawFramebuffer = framebuffer;
1120
1121 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1122}
1123
1124void Context::bindRenderbuffer(GLuint renderbuffer)
1125{
1126 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1127
1128 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1129}
1130
Jamie Madill57a89722013-07-02 11:57:03 -04001131void Context::bindVertexArray(GLuint vertexArray)
1132{
1133 if (!getVertexArray(vertexArray))
1134 {
1135 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1136 }
1137
1138 mState.vertexArray = vertexArray;
1139}
1140
Jamie Madilldc356042013-07-19 16:36:57 -04001141void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1142{
1143 ASSERT(textureUnit < ArraySize(mState.samplers));
1144 mResourceManager->checkSamplerAllocation(sampler);
1145
1146 mState.samplers[textureUnit] = sampler;
1147}
1148
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001149void Context::bindGenericUniformBuffer(GLuint buffer)
1150{
1151 mResourceManager->checkBufferAllocation(buffer);
1152
1153 mState.genericUniformBuffer.set(getBuffer(buffer));
1154}
1155
1156void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001157{
1158 mResourceManager->checkBufferAllocation(buffer);
1159
1160 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1161}
1162
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001163void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1164{
1165 mResourceManager->checkBufferAllocation(buffer);
1166
1167 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1168}
1169
1170void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001171{
1172 mResourceManager->checkBufferAllocation(buffer);
1173
1174 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1175}
1176
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001177void Context::bindCopyReadBuffer(GLuint buffer)
1178{
1179 mResourceManager->checkBufferAllocation(buffer);
1180
1181 mState.copyReadBuffer.set(getBuffer(buffer));
1182}
1183
1184void Context::bindCopyWriteBuffer(GLuint buffer)
1185{
1186 mResourceManager->checkBufferAllocation(buffer);
1187
1188 mState.copyWriteBuffer.set(getBuffer(buffer));
1189}
1190
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001191void Context::bindPixelPackBuffer(GLuint buffer)
1192{
1193 mResourceManager->checkBufferAllocation(buffer);
1194
Jamie Madill950a7752013-09-18 14:36:18 -04001195 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001196}
1197
1198void Context::bindPixelUnpackBuffer(GLuint buffer)
1199{
1200 mResourceManager->checkBufferAllocation(buffer);
1201
Jamie Madill950a7752013-09-18 14:36:18 -04001202 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001203}
1204
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001205void Context::useProgram(GLuint program)
1206{
1207 GLuint priorProgram = mState.currentProgram;
1208 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1209
1210 if (priorProgram != program)
1211 {
1212 Program *newProgram = mResourceManager->getProgram(program);
1213 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001214 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001215
1216 if (newProgram)
1217 {
1218 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001219 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001220 }
1221
1222 if (oldProgram)
1223 {
1224 oldProgram->release();
1225 }
1226 }
1227}
1228
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001229void Context::linkProgram(GLuint program)
1230{
1231 Program *programObject = mResourceManager->getProgram(program);
1232
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001233 bool linked = programObject->link();
1234
1235 // if the current program was relinked successfully we
1236 // need to install the new executables
1237 if (linked && program == mState.currentProgram)
1238 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001239 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001240 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001241}
1242
1243void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1244{
1245 Program *programObject = mResourceManager->getProgram(program);
1246
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001247 bool loaded = programObject->setProgramBinary(binary, length);
1248
1249 // if the current program was reloaded successfully we
1250 // need to install the new executables
1251 if (loaded && program == mState.currentProgram)
1252 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001253 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001254 }
1255
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001256}
1257
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001258void Context::beginQuery(GLenum target, GLuint query)
1259{
1260 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1261 // of zero, if the active query object name for <target> is non-zero (for the
1262 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1263 // the active query for either target is non-zero), if <id> is the name of an
1264 // existing query object whose type does not match <target>, or if <id> is the
1265 // active query object name for any query type, the error INVALID_OPERATION is
1266 // generated.
1267
1268 // Ensure no other queries are active
1269 // NOTE: If other queries than occlusion are supported, we will need to check
1270 // separately that:
1271 // a) The query ID passed is not the current active query for any target/type
1272 // b) There are no active queries for the requested target (and in the case
1273 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1274 // no query may be active for either if glBeginQuery targets either.
1275 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1276 {
1277 if (mState.activeQuery[i].get() != NULL)
1278 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001279 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001280 }
1281 }
1282
1283 QueryType qType;
1284 switch (target)
1285 {
1286 case GL_ANY_SAMPLES_PASSED_EXT:
1287 qType = QUERY_ANY_SAMPLES_PASSED;
1288 break;
1289 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1290 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1291 break;
1292 default:
1293 ASSERT(false);
1294 return;
1295 }
1296
1297 Query *queryObject = getQuery(query, true, target);
1298
1299 // check that name was obtained with glGenQueries
1300 if (!queryObject)
1301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001302 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001303 }
1304
1305 // check for type mismatch
1306 if (queryObject->getType() != target)
1307 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001308 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001309 }
1310
1311 // set query as active for specified target
1312 mState.activeQuery[qType].set(queryObject);
1313
1314 // begin query
1315 queryObject->begin();
1316}
1317
1318void Context::endQuery(GLenum target)
1319{
1320 QueryType qType;
1321
1322 switch (target)
1323 {
1324 case GL_ANY_SAMPLES_PASSED_EXT:
1325 qType = QUERY_ANY_SAMPLES_PASSED;
1326 break;
1327 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1328 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1329 break;
1330 default:
1331 ASSERT(false);
1332 return;
1333 }
1334
1335 Query *queryObject = mState.activeQuery[qType].get();
1336
1337 if (queryObject == NULL)
1338 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001339 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001340 }
1341
1342 queryObject->end();
1343
1344 mState.activeQuery[qType].set(NULL);
1345}
1346
1347void Context::setFramebufferZero(Framebuffer *buffer)
1348{
1349 delete mFramebufferMap[0];
1350 mFramebufferMap[0] = buffer;
1351 if (mState.drawFramebuffer == 0)
1352 {
1353 mBoundDrawFramebuffer = buffer;
1354 }
1355}
1356
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001357void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001358{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001359 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1360 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1361 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1362
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001363 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001364
1365 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001366 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001367 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001368 }
1369 else if (depth && stencil)
1370 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001371 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001372 }
1373 else if (depth)
1374 {
1375 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1376 }
1377 else if (stencil)
1378 {
1379 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1380 }
1381 else
1382 {
1383 UNREACHABLE();
1384 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001385 }
1386
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001387 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1388 renderbufferObject->setStorage(renderbuffer);
1389}
1390
1391Framebuffer *Context::getFramebuffer(unsigned int handle)
1392{
1393 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1394
1395 if (framebuffer == mFramebufferMap.end())
1396 {
1397 return NULL;
1398 }
1399 else
1400 {
1401 return framebuffer->second;
1402 }
1403}
1404
Jamie Madill33dc8432013-07-26 11:55:05 -04001405FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001406{
Jamie Madill33dc8432013-07-26 11:55:05 -04001407 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001408
Jamie Madill33dc8432013-07-26 11:55:05 -04001409 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001410 {
1411 return NULL;
1412 }
1413 else
1414 {
1415 return fence->second;
1416 }
1417}
1418
1419Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1420{
1421 QueryMap::iterator query = mQueryMap.find(handle);
1422
1423 if (query == mQueryMap.end())
1424 {
1425 return NULL;
1426 }
1427 else
1428 {
1429 if (!query->second && create)
1430 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001431 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001432 query->second->addRef();
1433 }
1434 return query->second;
1435 }
1436}
1437
1438Buffer *Context::getArrayBuffer()
1439{
1440 return mState.arrayBuffer.get();
1441}
1442
1443Buffer *Context::getElementArrayBuffer()
1444{
Jamie Madill57a89722013-07-02 11:57:03 -04001445 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001446}
1447
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001448ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001449{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001450 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001451}
1452
1453Texture2D *Context::getTexture2D()
1454{
1455 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1456}
1457
1458TextureCubeMap *Context::getTextureCubeMap()
1459{
1460 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1461}
1462
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001463Texture3D *Context::getTexture3D()
1464{
1465 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1466}
1467
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001468Texture2DArray *Context::getTexture2DArray()
1469{
1470 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1471}
1472
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001473Buffer *Context::getGenericUniformBuffer()
1474{
1475 return mState.genericUniformBuffer.get();
1476}
1477
1478Buffer *Context::getGenericTransformFeedbackBuffer()
1479{
1480 return mState.genericTransformFeedbackBuffer.get();
1481}
1482
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001483Buffer *Context::getCopyReadBuffer()
1484{
1485 return mState.copyReadBuffer.get();
1486}
1487
1488Buffer *Context::getCopyWriteBuffer()
1489{
1490 return mState.copyWriteBuffer.get();
1491}
1492
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001493Buffer *Context::getPixelPackBuffer()
1494{
Jamie Madill950a7752013-09-18 14:36:18 -04001495 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001496}
1497
1498Buffer *Context::getPixelUnpackBuffer()
1499{
Jamie Madill950a7752013-09-18 14:36:18 -04001500 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001501}
1502
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001503Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1504{
1505 GLuint texid = mState.samplerTexture[type][sampler].id();
1506
1507 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1508 {
1509 switch (type)
1510 {
1511 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001512 case TEXTURE_2D: return mTexture2DZero.get();
1513 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1514 case TEXTURE_3D: return mTexture3DZero.get();
1515 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001516 }
1517 }
1518
1519 return mState.samplerTexture[type][sampler].get();
1520}
1521
1522bool Context::getBooleanv(GLenum pname, GLboolean *params)
1523{
1524 switch (pname)
1525 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001526 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1527 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1528 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001529 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001530 params[0] = mState.blend.colorMaskRed;
1531 params[1] = mState.blend.colorMaskGreen;
1532 params[2] = mState.blend.colorMaskBlue;
1533 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001534 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001535 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1536 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1537 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1538 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001539 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001540 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1541 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1542 case GL_BLEND: *params = mState.blend.blend; break;
1543 case GL_DITHER: *params = mState.blend.dither; break;
1544 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001545 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001546 default:
1547 return false;
1548 }
1549
1550 return true;
1551}
1552
1553bool Context::getFloatv(GLenum pname, GLfloat *params)
1554{
1555 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1556 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1557 // GetIntegerv as its native query function. As it would require conversion in any
1558 // case, this should make no difference to the calling application.
1559 switch (pname)
1560 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001561 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1562 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1563 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1564 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1565 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001566 case GL_ALIASED_LINE_WIDTH_RANGE:
1567 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1568 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1569 break;
1570 case GL_ALIASED_POINT_SIZE_RANGE:
1571 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1572 params[1] = getMaximumPointSize();
1573 break;
1574 case GL_DEPTH_RANGE:
1575 params[0] = mState.zNear;
1576 params[1] = mState.zFar;
1577 break;
1578 case GL_COLOR_CLEAR_VALUE:
1579 params[0] = mState.colorClearValue.red;
1580 params[1] = mState.colorClearValue.green;
1581 params[2] = mState.colorClearValue.blue;
1582 params[3] = mState.colorClearValue.alpha;
1583 break;
1584 case GL_BLEND_COLOR:
1585 params[0] = mState.blendColor.red;
1586 params[1] = mState.blendColor.green;
1587 params[2] = mState.blendColor.blue;
1588 params[3] = mState.blendColor.alpha;
1589 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001590 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1591 if (!supportsTextureFilterAnisotropy())
1592 {
1593 return false;
1594 }
1595 *params = mMaxTextureAnisotropy;
1596 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001597 default:
1598 return false;
1599 }
1600
1601 return true;
1602}
1603
1604bool Context::getIntegerv(GLenum pname, GLint *params)
1605{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001606 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1607 {
1608 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1609
1610 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1611 {
1612 // return true to stop further operation in the parent call
1613 return gl::error(GL_INVALID_OPERATION, true);
1614 }
1615
1616 Framebuffer *framebuffer = getDrawFramebuffer();
1617
1618 *params = framebuffer->getDrawBufferState(colorAttachment);
1619 return true;
1620 }
1621
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001622 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1623 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1624 // GetIntegerv as its native query function. As it would require conversion in any
1625 // case, this should make no difference to the calling application. You may find it in
1626 // Context::getFloatv.
1627 switch (pname)
1628 {
Jamie Madill1caff072013-07-19 16:36:56 -04001629 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1630 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1631 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1632 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1633 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1634 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1635 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1636 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1637 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1638 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1639 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1640 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1641 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1642 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1643 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1644 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1645 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1646 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1647 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1648 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1649 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1650 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001651 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1652 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1653 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001654 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1655 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1656 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1657 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1658 case GL_STENCIL_REF: *params = mState.stencilRef; break;
1659 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1660 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1661 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
1662 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1663 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1664 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1665 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1666 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1667 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1668 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1669 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1670 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1671 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1672 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1673 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1674 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1675 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1676 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1677 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
1678 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1679 case GL_SUBPIXEL_BITS: *params = 4; break;
1680 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1681 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1682 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1683 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1684 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1685 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1686 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1687 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1688 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001689 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1690 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001691 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001692 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1693 params[0] = mNumCompressedTextureFormats;
1694 break;
1695 case GL_MAX_SAMPLES_ANGLE:
1696 {
1697 GLsizei maxSamples = getMaxSupportedSamples();
1698 if (maxSamples != 0)
1699 {
1700 *params = maxSamples;
1701 }
1702 else
1703 {
1704 return false;
1705 }
1706
1707 break;
1708 }
1709 case GL_SAMPLE_BUFFERS:
1710 case GL_SAMPLES:
1711 {
1712 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1713 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1714 {
1715 switch (pname)
1716 {
1717 case GL_SAMPLE_BUFFERS:
1718 if (framebuffer->getSamples() != 0)
1719 {
1720 *params = 1;
1721 }
1722 else
1723 {
1724 *params = 0;
1725 }
1726 break;
1727 case GL_SAMPLES:
1728 *params = framebuffer->getSamples();
1729 break;
1730 }
1731 }
1732 else
1733 {
1734 *params = 0;
1735 }
1736 }
1737 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001738 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1739 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1740 {
Geoff Lang005df412013-10-16 14:12:50 -04001741 GLenum internalFormat, format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001742 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001743 {
1744 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1745 *params = format;
1746 else
1747 *params = type;
1748 }
1749 }
1750 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001751 case GL_MAX_VIEWPORT_DIMS:
1752 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001753 params[0] = mMaxViewportDimension;
1754 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001755 }
1756 break;
1757 case GL_COMPRESSED_TEXTURE_FORMATS:
1758 {
1759 if (supportsDXT1Textures())
1760 {
1761 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1762 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1763 }
1764 if (supportsDXT3Textures())
1765 {
1766 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1767 }
1768 if (supportsDXT5Textures())
1769 {
1770 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1771 }
1772 }
1773 break;
1774 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001775 params[0] = mState.viewport.x;
1776 params[1] = mState.viewport.y;
1777 params[2] = mState.viewport.width;
1778 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001779 break;
1780 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001781 params[0] = mState.scissor.x;
1782 params[1] = mState.scissor.y;
1783 params[2] = mState.scissor.width;
1784 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001785 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001786 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1787 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001788 case GL_RED_BITS:
1789 case GL_GREEN_BITS:
1790 case GL_BLUE_BITS:
1791 case GL_ALPHA_BITS:
1792 {
1793 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001794 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001795
1796 if (colorbuffer)
1797 {
1798 switch (pname)
1799 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001800 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1801 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1802 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1803 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001804 }
1805 }
1806 else
1807 {
1808 *params = 0;
1809 }
1810 }
1811 break;
1812 case GL_DEPTH_BITS:
1813 {
1814 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1815 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1816
1817 if (depthbuffer)
1818 {
1819 *params = depthbuffer->getDepthSize();
1820 }
1821 else
1822 {
1823 *params = 0;
1824 }
1825 }
1826 break;
1827 case GL_STENCIL_BITS:
1828 {
1829 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1830 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1831
1832 if (stencilbuffer)
1833 {
1834 *params = stencilbuffer->getStencilSize();
1835 }
1836 else
1837 {
1838 *params = 0;
1839 }
1840 }
1841 break;
1842 case GL_TEXTURE_BINDING_2D:
1843 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001844 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001846 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001847 return false;
1848 }
1849
1850 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1851 }
1852 break;
1853 case GL_TEXTURE_BINDING_CUBE_MAP:
1854 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001855 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001856 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001857 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001858 return false;
1859 }
1860
1861 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1862 }
1863 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001864 case GL_TEXTURE_BINDING_3D:
1865 {
1866 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1867 {
1868 gl::error(GL_INVALID_OPERATION);
1869 return false;
1870 }
1871
1872 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1873 }
1874 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001875 case GL_TEXTURE_BINDING_2D_ARRAY:
1876 {
1877 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1878 {
1879 gl::error(GL_INVALID_OPERATION);
1880 return false;
1881 }
1882
1883 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1884 }
1885 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1887 *params = mResetStrategy;
1888 break;
1889 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1890 *params = 1;
1891 break;
1892 case GL_PROGRAM_BINARY_FORMATS_OES:
1893 *params = GL_PROGRAM_BINARY_ANGLE;
1894 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001895 case GL_UNIFORM_BUFFER_BINDING:
1896 *params = mState.genericUniformBuffer.id();
1897 break;
1898 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1899 *params = mState.genericTransformFeedbackBuffer.id();
1900 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001901 case GL_COPY_READ_BUFFER_BINDING:
1902 *params = mState.copyReadBuffer.id();
1903 break;
1904 case GL_COPY_WRITE_BUFFER_BINDING:
1905 *params = mState.copyWriteBuffer.id();
1906 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001907 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001908 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001909 break;
1910 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001911 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001912 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001913 case GL_NUM_EXTENSIONS:
1914 *params = static_cast<GLint>(getNumExtensions());
1915 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001916 default:
1917 return false;
1918 }
1919
1920 return true;
1921}
1922
Jamie Madill0fda9862013-07-19 16:36:55 -04001923bool Context::getInteger64v(GLenum pname, GLint64 *params)
1924{
1925 switch (pname)
1926 {
1927 case GL_MAX_ELEMENT_INDEX:
1928 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1929 break;
1930 case GL_MAX_UNIFORM_BLOCK_SIZE:
1931 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1932 break;
1933 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1934 {
1935 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1936 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1937 *params = uniformBufferComponents + defaultBufferComponents;
1938 }
1939 break;
1940 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1941 {
1942 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1943 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1944 *params = uniformBufferComponents + defaultBufferComponents;
1945 }
1946 break;
1947 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001948 // We do not wait for server fence objects internally, so report a max timeout of zero.
1949 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001950 break;
1951 default:
1952 return false;
1953 }
1954
1955 return true;
1956}
1957
Shannon Woods1b2fb852013-08-19 14:28:48 -04001958bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1959{
1960 switch (target)
1961 {
1962 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1963 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1964 {
1965 *data = mState.transformFeedbackBuffers[index].id();
1966 }
1967 break;
1968 case GL_UNIFORM_BUFFER_BINDING:
1969 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1970 {
1971 *data = mState.uniformBuffers[index].id();
1972 }
1973 break;
1974 default:
1975 return false;
1976 }
1977
1978 return true;
1979}
1980
1981bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
1982{
1983 switch (target)
1984 {
1985 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1986 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1987 {
1988 *data = mState.transformFeedbackBuffers[index].getOffset();
1989 }
1990 break;
1991 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1992 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1993 {
1994 *data = mState.transformFeedbackBuffers[index].getSize();
1995 }
1996 break;
1997 case GL_UNIFORM_BUFFER_START:
1998 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1999 {
2000 *data = mState.uniformBuffers[index].getOffset();
2001 }
2002 break;
2003 case GL_UNIFORM_BUFFER_SIZE:
2004 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2005 {
2006 *data = mState.uniformBuffers[index].getSize();
2007 }
2008 break;
2009 default:
2010 return false;
2011 }
2012
2013 return true;
2014}
2015
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002016bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2017{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002018 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2019 {
2020 *type = GL_INT;
2021 *numParams = 1;
2022 return true;
2023 }
2024
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2026 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2027 // to the fact that it is stored internally as a float, and so would require conversion
2028 // if returned from Context::getIntegerv. Since this conversion is already implemented
2029 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2030 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2031 // application.
2032 switch (pname)
2033 {
2034 case GL_COMPRESSED_TEXTURE_FORMATS:
2035 {
2036 *type = GL_INT;
2037 *numParams = mNumCompressedTextureFormats;
2038 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002039 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002040 case GL_SHADER_BINARY_FORMATS:
2041 {
2042 *type = GL_INT;
2043 *numParams = 0;
2044 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002045 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002046 case GL_MAX_VERTEX_ATTRIBS:
2047 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2048 case GL_MAX_VARYING_VECTORS:
2049 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2050 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2051 case GL_MAX_TEXTURE_IMAGE_UNITS:
2052 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2053 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002054 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002055 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002056 case GL_NUM_SHADER_BINARY_FORMATS:
2057 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2058 case GL_ARRAY_BUFFER_BINDING:
2059 case GL_FRAMEBUFFER_BINDING:
2060 case GL_RENDERBUFFER_BINDING:
2061 case GL_CURRENT_PROGRAM:
2062 case GL_PACK_ALIGNMENT:
2063 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2064 case GL_UNPACK_ALIGNMENT:
2065 case GL_GENERATE_MIPMAP_HINT:
2066 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2067 case GL_RED_BITS:
2068 case GL_GREEN_BITS:
2069 case GL_BLUE_BITS:
2070 case GL_ALPHA_BITS:
2071 case GL_DEPTH_BITS:
2072 case GL_STENCIL_BITS:
2073 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2074 case GL_CULL_FACE_MODE:
2075 case GL_FRONT_FACE:
2076 case GL_ACTIVE_TEXTURE:
2077 case GL_STENCIL_FUNC:
2078 case GL_STENCIL_VALUE_MASK:
2079 case GL_STENCIL_REF:
2080 case GL_STENCIL_FAIL:
2081 case GL_STENCIL_PASS_DEPTH_FAIL:
2082 case GL_STENCIL_PASS_DEPTH_PASS:
2083 case GL_STENCIL_BACK_FUNC:
2084 case GL_STENCIL_BACK_VALUE_MASK:
2085 case GL_STENCIL_BACK_REF:
2086 case GL_STENCIL_BACK_FAIL:
2087 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2088 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2089 case GL_DEPTH_FUNC:
2090 case GL_BLEND_SRC_RGB:
2091 case GL_BLEND_SRC_ALPHA:
2092 case GL_BLEND_DST_RGB:
2093 case GL_BLEND_DST_ALPHA:
2094 case GL_BLEND_EQUATION_RGB:
2095 case GL_BLEND_EQUATION_ALPHA:
2096 case GL_STENCIL_WRITEMASK:
2097 case GL_STENCIL_BACK_WRITEMASK:
2098 case GL_STENCIL_CLEAR_VALUE:
2099 case GL_SUBPIXEL_BITS:
2100 case GL_MAX_TEXTURE_SIZE:
2101 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2102 case GL_SAMPLE_BUFFERS:
2103 case GL_SAMPLES:
2104 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2105 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2106 case GL_TEXTURE_BINDING_2D:
2107 case GL_TEXTURE_BINDING_CUBE_MAP:
2108 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2109 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2110 case GL_PROGRAM_BINARY_FORMATS_OES:
2111 {
2112 *type = GL_INT;
2113 *numParams = 1;
2114 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002115 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002116 case GL_MAX_SAMPLES_ANGLE:
2117 {
2118 if (getMaxSupportedSamples() != 0)
2119 {
2120 *type = GL_INT;
2121 *numParams = 1;
2122 }
2123 else
2124 {
2125 return false;
2126 }
2127 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002128 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002129 case GL_MAX_VIEWPORT_DIMS:
2130 {
2131 *type = GL_INT;
2132 *numParams = 2;
2133 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002134 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002135 case GL_VIEWPORT:
2136 case GL_SCISSOR_BOX:
2137 {
2138 *type = GL_INT;
2139 *numParams = 4;
2140 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002141 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142 case GL_SHADER_COMPILER:
2143 case GL_SAMPLE_COVERAGE_INVERT:
2144 case GL_DEPTH_WRITEMASK:
2145 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2146 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2147 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2148 case GL_SAMPLE_COVERAGE:
2149 case GL_SCISSOR_TEST:
2150 case GL_STENCIL_TEST:
2151 case GL_DEPTH_TEST:
2152 case GL_BLEND:
2153 case GL_DITHER:
2154 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2155 {
2156 *type = GL_BOOL;
2157 *numParams = 1;
2158 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002159 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002160 case GL_COLOR_WRITEMASK:
2161 {
2162 *type = GL_BOOL;
2163 *numParams = 4;
2164 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002165 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002166 case GL_POLYGON_OFFSET_FACTOR:
2167 case GL_POLYGON_OFFSET_UNITS:
2168 case GL_SAMPLE_COVERAGE_VALUE:
2169 case GL_DEPTH_CLEAR_VALUE:
2170 case GL_LINE_WIDTH:
2171 {
2172 *type = GL_FLOAT;
2173 *numParams = 1;
2174 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002175 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002176 case GL_ALIASED_LINE_WIDTH_RANGE:
2177 case GL_ALIASED_POINT_SIZE_RANGE:
2178 case GL_DEPTH_RANGE:
2179 {
2180 *type = GL_FLOAT;
2181 *numParams = 2;
2182 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002183 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002184 case GL_COLOR_CLEAR_VALUE:
2185 case GL_BLEND_COLOR:
2186 {
2187 *type = GL_FLOAT;
2188 *numParams = 4;
2189 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002190 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002191 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2192 if (!supportsTextureFilterAnisotropy())
2193 {
2194 return false;
2195 }
2196 *type = GL_FLOAT;
2197 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002198 return true;
2199 }
2200
2201 if (mClientVersion < 3)
2202 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002203 return false;
2204 }
2205
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002206 // Check for ES3.0+ parameter names
2207 switch (pname)
2208 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002209 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2210 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002211 case GL_UNIFORM_BUFFER_BINDING:
2212 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002213 case GL_COPY_READ_BUFFER_BINDING:
2214 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002215 case GL_PIXEL_PACK_BUFFER_BINDING:
2216 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002217 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002218 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002219 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002220 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002221 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2222 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2223 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002224 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002225 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2226 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002227 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002228 case GL_MAJOR_VERSION:
2229 case GL_MINOR_VERSION:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002230 {
2231 *type = GL_INT;
2232 *numParams = 1;
2233 }
2234 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002235
2236 case GL_MAX_ELEMENT_INDEX:
2237 case GL_MAX_UNIFORM_BLOCK_SIZE:
2238 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2239 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2240 case GL_MAX_SERVER_WAIT_TIMEOUT:
2241 {
2242 *type = GL_INT_64_ANGLEX;
2243 *numParams = 1;
2244 }
2245 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002246 }
2247
2248 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002249}
2250
Shannon Woods1b2fb852013-08-19 14:28:48 -04002251bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2252{
2253 if (mClientVersion < 3)
2254 {
2255 return false;
2256 }
2257
2258 switch (target)
2259 {
2260 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2261 case GL_UNIFORM_BUFFER_BINDING:
2262 {
2263 *type = GL_INT;
2264 *numParams = 1;
2265 }
2266 return true;
2267 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2268 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2269 case GL_UNIFORM_BUFFER_START:
2270 case GL_UNIFORM_BUFFER_SIZE:
2271 {
2272 *type = GL_INT_64_ANGLEX;
2273 *numParams = 1;
2274 }
2275 }
2276
2277 return false;
2278}
2279
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002280// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002281// scissor rectangle to the renderer
2282bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002283{
2284 Framebuffer *framebufferObject = getDrawFramebuffer();
2285
2286 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2287 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002288 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002289 }
2290
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002291 mRenderer->applyRenderTarget(framebufferObject);
2292
daniel@transgaming.com12985182012-12-20 20:56:31 +00002293 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002294 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002295 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002296 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002297 }
2298
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002299 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002300
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002301 return true;
2302}
2303
2304// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2305void Context::applyState(GLenum drawMode)
2306{
Nicolas Capensfd396552013-06-18 21:41:30 -04002307 Framebuffer *framebufferObject = getDrawFramebuffer();
2308 int samples = framebufferObject->getSamples();
2309
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002310 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002311 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002312 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002313
2314 unsigned int mask = 0;
2315 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002316 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002317 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002318 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002319
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002320 float threshold = 0.5f;
2321
Nicolas Capensfd396552013-06-18 21:41:30 -04002322 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002323 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002324 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002325
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002326 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002327 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002328 threshold += 1.0f;
2329 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002330 }
2331 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002332 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002333
2334 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002335 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002336 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002337 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002338 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002339 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002340 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002341 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002342 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002343 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2344
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002345 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002346 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002347}
2348
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002349// Applies the shaders and shader constants to the Direct3D 9 device
2350void Context::applyShaders()
2351{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002352 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002353
daniel@transgaming.come4991412012-12-20 20:55:34 +00002354 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002355
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002356 programBinary->applyUniforms();
2357}
2358
2359// Applies the textures and sampler states to the Direct3D 9 device
2360void Context::applyTextures()
2361{
2362 applyTextures(SAMPLER_PIXEL);
2363
2364 if (mSupportsVertexTexture)
2365 {
2366 applyTextures(SAMPLER_VERTEX);
2367 }
2368}
2369
2370// For each Direct3D 9 sampler of either the pixel or vertex stage,
2371// looks up the corresponding OpenGL texture image unit and texture type,
2372// and sets the texture and its addressing/filtering state (or NULL when inactive).
2373void Context::applyTextures(SamplerType type)
2374{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002375 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002376
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002377 // Range of Direct3D samplers of given sampler type
2378 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002379 int samplerRange = programBinary->getUsedSamplerRange(type);
2380
2381 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2382 {
2383 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384
2385 if (textureUnit != -1)
2386 {
2387 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002388 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002389
Jamie Madillf8989902013-07-19 16:36:58 -04002390 SamplerState samplerState;
2391 texture->getSamplerState(&samplerState);
2392
Jamie Madilla85f6f12013-07-19 16:36:59 -04002393 if (mState.samplers[textureUnit] != 0)
2394 {
2395 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2396 samplerObject->getState(&samplerState);
2397 }
2398
Jamie Madillf8989902013-07-19 16:36:58 -04002399 if (texture->isSamplerComplete(samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002401 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002403 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002404
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002405 texture->resetDirty();
2406 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002407 else
2408 {
2409 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2410 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411 }
2412 else
2413 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002414 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002415 }
2416 }
2417
2418 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2419 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002420 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002421 }
2422}
2423
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002424bool Context::applyUniformBuffers()
2425{
2426 Program *programObject = getProgram(mState.currentProgram);
2427 ProgramBinary *programBinary = programObject->getProgramBinary();
2428
2429 std::vector<gl::Buffer*> boundBuffers;
2430
2431 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2432 {
2433 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2434 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2435 if (boundBuffer.id() == 0)
2436 {
2437 // undefined behaviour
2438 return false;
2439 }
2440 else
2441 {
2442 gl::Buffer *uniformBuffer = boundBuffer.get();
2443 ASSERT(uniformBuffer);
2444 boundBuffers.push_back(uniformBuffer);
2445 }
2446 }
2447
2448 return programBinary->applyUniformBuffers(boundBuffers);
2449}
2450
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002451
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002452
2453void Context::clear(GLbitfield mask)
2454{
Geoff Langda507fe2013-08-20 12:01:42 -04002455 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002456 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2457 {
2458 clearParams.clearColor[i] = false;
2459 }
2460 clearParams.colorFClearValue = mState.colorClearValue;
2461 clearParams.colorClearType = GL_FLOAT;
2462 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2463 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2464 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2465 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2466 clearParams.clearDepth = false;
2467 clearParams.depthClearValue = mState.depthClearValue;
2468 clearParams.clearStencil = false;
2469 clearParams.stencilClearValue = mState.stencilClearValue;
2470 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2471 clearParams.scissorEnabled = mState.scissorTest;
2472 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473
Geoff Lang0b833232013-08-21 10:13:29 -04002474 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475 if (mask & GL_COLOR_BUFFER_BIT)
2476 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002477 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002478 {
Geoff Langda507fe2013-08-20 12:01:42 -04002479 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2480 {
2481 clearParams.clearColor[i] = true;
2482 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002483 }
2484 }
2485
2486 if (mask & GL_DEPTH_BUFFER_BIT)
2487 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002488 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002489 {
Geoff Langda507fe2013-08-20 12:01:42 -04002490 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002491 }
2492 }
2493
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002494 if (mask & GL_STENCIL_BUFFER_BIT)
2495 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002496 if (framebufferObject->getStencilbufferType() != GL_NONE)
2497 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002498 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499 if (!depthStencil)
2500 {
2501 ERR("Depth stencil pointer unexpectedly null.");
2502 return;
2503 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002504
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002505 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002506 {
Geoff Langda507fe2013-08-20 12:01:42 -04002507 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002508 }
2509 }
2510 }
2511
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002512
daniel@transgaming.com12985182012-12-20 20:56:31 +00002513 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002514 {
2515 return;
2516 }
2517
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002518 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002519}
2520
Geoff Lang42359ca2013-08-21 13:25:17 -04002521void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2522{
2523 // glClearBufferfv can be called to clear the color buffer or depth buffer
2524
2525 ClearParameters clearParams = { 0 };
2526
2527 if (buffer == GL_COLOR)
2528 {
2529 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2530 {
2531 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2532 }
2533 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2534 clearParams.colorClearType = GL_FLOAT;
2535 }
2536 else
2537 {
2538 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2539 {
2540 clearParams.clearColor[i] = false;
2541 }
2542 clearParams.colorFClearValue = mState.colorClearValue;
2543 clearParams.colorClearType = GL_FLOAT;
2544 }
2545
2546 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2547 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2548 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2549 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2550
2551 if (buffer == GL_DEPTH)
2552 {
2553 clearParams.clearDepth = true;
2554 clearParams.depthClearValue = values[0];
2555 }
2556 else
2557 {
2558 clearParams.clearDepth = false;
2559 clearParams.depthClearValue = mState.depthClearValue;
2560 }
2561
2562 clearParams.clearStencil = false;
2563 clearParams.stencilClearValue = mState.stencilClearValue;
2564 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2565 clearParams.scissorEnabled = mState.scissorTest;
2566 clearParams.scissor = mState.scissor;
2567
2568 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2569 {
2570 return;
2571 }
2572
2573 mRenderer->clear(clearParams, getDrawFramebuffer());
2574}
2575
2576void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2577{
2578 // glClearBufferuv can only be called to clear a color buffer
2579
2580 ClearParameters clearParams = { 0 };
2581 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2582 {
2583 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2584 }
2585 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2586 clearParams.colorClearType = GL_UNSIGNED_INT;
2587 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2588 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2589 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2590 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2591 clearParams.clearDepth = false;
2592 clearParams.depthClearValue = mState.depthClearValue;
2593 clearParams.clearStencil = false;
2594 clearParams.stencilClearValue = mState.stencilClearValue;
2595 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2596 clearParams.scissorEnabled = mState.scissorTest;
2597 clearParams.scissor = mState.scissor;
2598
2599 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2600 {
2601 return;
2602 }
2603
2604 mRenderer->clear(clearParams, getDrawFramebuffer());
2605}
2606
2607void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2608{
2609 // glClearBufferfv can be called to clear the color buffer or stencil buffer
2610
2611 ClearParameters clearParams = { 0 };
2612
2613 if (buffer == GL_COLOR)
2614 {
2615 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2616 {
2617 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2618 }
2619 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2620 clearParams.colorClearType = GL_INT;
2621 }
2622 else
2623 {
2624 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2625 {
2626 clearParams.clearColor[i] = false;
2627 }
2628 clearParams.colorFClearValue = mState.colorClearValue;
2629 clearParams.colorClearType = GL_FLOAT;
2630 }
2631
2632 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2633 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2634 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2635 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2636
2637 clearParams.clearDepth = false;
2638 clearParams.depthClearValue = mState.depthClearValue;
2639
2640 if (buffer == GL_STENCIL)
2641 {
2642 clearParams.clearStencil = true;
2643 clearParams.stencilClearValue = values[1];
2644 }
2645 else
2646 {
2647 clearParams.clearStencil = false;
2648 clearParams.stencilClearValue = mState.stencilClearValue;
2649 }
2650 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2651
2652 clearParams.scissorEnabled = mState.scissorTest;
2653 clearParams.scissor = mState.scissor;
2654
2655 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2656 {
2657 return;
2658 }
2659
2660 mRenderer->clear(clearParams, getDrawFramebuffer());
2661}
2662
2663void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2664{
2665 // glClearBufferfi can only be called to clear a depth stencil buffer
2666
2667 ClearParameters clearParams = { 0 };
2668 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2669 {
2670 clearParams.clearColor[i] = false;
2671 }
2672 clearParams.colorFClearValue = mState.colorClearValue;
2673 clearParams.colorClearType = GL_FLOAT;
2674 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2675 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2676 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2677 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2678 clearParams.clearDepth = true;
2679 clearParams.depthClearValue = depth;
2680 clearParams.clearStencil = true;
2681 clearParams.stencilClearValue = stencil;
2682 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2683 clearParams.scissorEnabled = mState.scissorTest;
2684 clearParams.scissor = mState.scissor;
2685
2686 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2687 {
2688 return;
2689 }
2690
2691 mRenderer->clear(clearParams, getDrawFramebuffer());
2692}
2693
2694void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2695 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2696{
2697 Framebuffer *framebuffer = getReadFramebuffer();
2698
2699 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2700 {
2701 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2702 }
2703
2704 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2705 {
2706 return gl::error(GL_INVALID_OPERATION);
2707 }
2708
Geoff Lang005df412013-10-16 14:12:50 -04002709 GLenum sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2710 : GetSizedInternalFormat(format, type, mClientVersion);
Geoff Lang42359ca2013-08-21 13:25:17 -04002711
2712 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2713 // sized query sanity check
2714 if (bufSize)
2715 {
2716 int requiredSize = outputPitch * height;
2717 if (requiredSize > *bufSize)
2718 {
2719 return gl::error(GL_INVALID_OPERATION);
2720 }
2721 }
2722
2723 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2724}
2725
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002726void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2727{
2728 if (!mState.currentProgram)
2729 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002730 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002731 }
2732
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002733 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002734 {
2735 return;
2736 }
2737
daniel@transgaming.com12985182012-12-20 20:56:31 +00002738 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002739 {
2740 return;
2741 }
2742
2743 applyState(mode);
2744
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002745 ProgramBinary *programBinary = getCurrentProgramBinary();
2746
Jamie Madill57a89722013-07-02 11:57:03 -04002747 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002748 if (err != GL_NO_ERROR)
2749 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002750 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002751 }
2752
2753 applyShaders();
2754 applyTextures();
2755
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002756 if (!applyUniformBuffers())
2757 {
2758 return;
2759 }
2760
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002761 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002762 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002763 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002764 }
2765
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002766 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002767 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002768 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002769 }
2770}
2771
2772void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2773{
2774 if (!mState.currentProgram)
2775 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002776 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002777 }
2778
Jamie Madill57a89722013-07-02 11:57:03 -04002779 VertexArray *vao = getCurrentVertexArray();
2780 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002781 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002782 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002783 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002784
2785 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002786 {
2787 return;
2788 }
2789
daniel@transgaming.com12985182012-12-20 20:56:31 +00002790 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002791 {
2792 return;
2793 }
2794
2795 applyState(mode);
2796
daniel@transgaming.com31240482012-11-28 21:06:41 +00002797 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002798 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002799 if (err != GL_NO_ERROR)
2800 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002801 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002802 }
2803
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002804 ProgramBinary *programBinary = getCurrentProgramBinary();
2805
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002806 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002807 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002808 if (err != GL_NO_ERROR)
2809 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002810 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002811 }
2812
2813 applyShaders();
2814 applyTextures();
2815
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002816 if (!applyUniformBuffers())
2817 {
2818 return;
2819 }
2820
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002821 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002822 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002823 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002824 }
2825
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002826 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002827 {
Jamie Madill57a89722013-07-02 11:57:03 -04002828 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002829 }
2830}
2831
2832// Implements glFlush when block is false, glFinish when block is true
2833void Context::sync(bool block)
2834{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002835 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002836}
2837
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002838void Context::recordInvalidEnum()
2839{
2840 mInvalidEnum = true;
2841}
2842
2843void Context::recordInvalidValue()
2844{
2845 mInvalidValue = true;
2846}
2847
2848void Context::recordInvalidOperation()
2849{
2850 mInvalidOperation = true;
2851}
2852
2853void Context::recordOutOfMemory()
2854{
2855 mOutOfMemory = true;
2856}
2857
2858void Context::recordInvalidFramebufferOperation()
2859{
2860 mInvalidFramebufferOperation = true;
2861}
2862
2863// Get one of the recorded errors and clear its flag, if any.
2864// [OpenGL ES 2.0.24] section 2.5 page 13.
2865GLenum Context::getError()
2866{
2867 if (mInvalidEnum)
2868 {
2869 mInvalidEnum = false;
2870
2871 return GL_INVALID_ENUM;
2872 }
2873
2874 if (mInvalidValue)
2875 {
2876 mInvalidValue = false;
2877
2878 return GL_INVALID_VALUE;
2879 }
2880
2881 if (mInvalidOperation)
2882 {
2883 mInvalidOperation = false;
2884
2885 return GL_INVALID_OPERATION;
2886 }
2887
2888 if (mOutOfMemory)
2889 {
2890 mOutOfMemory = false;
2891
2892 return GL_OUT_OF_MEMORY;
2893 }
2894
2895 if (mInvalidFramebufferOperation)
2896 {
2897 mInvalidFramebufferOperation = false;
2898
2899 return GL_INVALID_FRAMEBUFFER_OPERATION;
2900 }
2901
2902 return GL_NO_ERROR;
2903}
2904
2905GLenum Context::getResetStatus()
2906{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002907 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002908 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002909 // mResetStatus will be set by the markContextLost callback
2910 // in the case a notification is sent
2911 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002912 }
2913
2914 GLenum status = mResetStatus;
2915
2916 if (mResetStatus != GL_NO_ERROR)
2917 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002918 ASSERT(mContextLost);
2919
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002920 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002921 {
2922 mResetStatus = GL_NO_ERROR;
2923 }
2924 }
2925
2926 return status;
2927}
2928
2929bool Context::isResetNotificationEnabled()
2930{
2931 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2932}
2933
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002934int Context::getClientVersion() const
2935{
2936 return mClientVersion;
2937}
2938
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002939int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002941 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002942}
2943
2944float Context::getMaximumPointSize() const
2945{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002946 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002947}
2948
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002949unsigned int Context::getMaximumCombinedTextureImageUnits() const
2950{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002951 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952}
2953
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002954unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2955{
2956 return mRenderer->getMaxVertexShaderUniformBuffers() +
2957 mRenderer->getMaxFragmentShaderUniformBuffers();
2958}
2959
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002960int Context::getMaxSupportedSamples() const
2961{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002962 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002963}
2964
Geoff Lang005df412013-10-16 14:12:50 -04002965GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04002966{
2967 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2968}
2969
Geoff Lang005df412013-10-16 14:12:50 -04002970GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002971{
2972 return mRenderer->getNumSampleCounts(internalFormat);
2973}
2974
Geoff Lang005df412013-10-16 14:12:50 -04002975void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002976{
2977 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2978}
2979
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002980unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2981{
2982 return mRenderer->getMaxTransformFeedbackBuffers();
2983}
2984
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002985GLintptr Context::getUniformBufferOffsetAlignment() const
2986{
2987 // setting a large alignment forces uniform buffers to bind with zero offset
2988 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2989}
2990
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002991unsigned int Context::getMaximumRenderTargets() const
2992{
2993 return mRenderer->getMaxRenderTargets();
2994}
2995
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002996bool Context::supportsEventQueries() const
2997{
2998 return mSupportsEventQueries;
2999}
3000
3001bool Context::supportsOcclusionQueries() const
3002{
3003 return mSupportsOcclusionQueries;
3004}
3005
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003006bool Context::supportsBGRATextures() const
3007{
3008 return mSupportsBGRATextures;
3009}
3010
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003011bool Context::supportsDXT1Textures() const
3012{
3013 return mSupportsDXT1Textures;
3014}
3015
3016bool Context::supportsDXT3Textures() const
3017{
3018 return mSupportsDXT3Textures;
3019}
3020
3021bool Context::supportsDXT5Textures() const
3022{
3023 return mSupportsDXT5Textures;
3024}
3025
3026bool Context::supportsFloat32Textures() const
3027{
3028 return mSupportsFloat32Textures;
3029}
3030
3031bool Context::supportsFloat32LinearFilter() const
3032{
3033 return mSupportsFloat32LinearFilter;
3034}
3035
3036bool Context::supportsFloat32RenderableTextures() const
3037{
3038 return mSupportsFloat32RenderableTextures;
3039}
3040
3041bool Context::supportsFloat16Textures() const
3042{
3043 return mSupportsFloat16Textures;
3044}
3045
3046bool Context::supportsFloat16LinearFilter() const
3047{
3048 return mSupportsFloat16LinearFilter;
3049}
3050
3051bool Context::supportsFloat16RenderableTextures() const
3052{
3053 return mSupportsFloat16RenderableTextures;
3054}
3055
3056int Context::getMaximumRenderbufferDimension() const
3057{
3058 return mMaxRenderbufferDimension;
3059}
3060
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003061int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003062{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003063 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003064}
3065
3066int Context::getMaximumCubeTextureDimension() const
3067{
3068 return mMaxCubeTextureDimension;
3069}
3070
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003071int Context::getMaximum3DTextureDimension() const
3072{
3073 return mMax3DTextureDimension;
3074}
3075
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003076int Context::getMaximum2DArrayTextureLayers() const
3077{
3078 return mMax2DArrayTextureLayers;
3079}
3080
Geoff Langce635692013-09-24 13:56:32 -04003081int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003082{
Geoff Langce635692013-09-24 13:56:32 -04003083 return mMax2DTextureLevel;
3084}
3085
3086int Context::getMaximumCubeTextureLevel() const
3087{
3088 return mMaxCubeTextureLevel;
3089}
3090
3091int Context::getMaximum3DTextureLevel() const
3092{
3093 return mMax3DTextureLevel;
3094}
3095
3096int Context::getMaximum2DArrayTextureLevel() const
3097{
3098 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003099}
3100
3101bool Context::supportsLuminanceTextures() const
3102{
3103 return mSupportsLuminanceTextures;
3104}
3105
3106bool Context::supportsLuminanceAlphaTextures() const
3107{
3108 return mSupportsLuminanceAlphaTextures;
3109}
3110
Geoff Lang632192d2013-10-04 13:40:46 -04003111bool Context::supportsRGTextures() const
3112{
3113 return mSupportsRGTextures;
3114}
3115
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003116bool Context::supportsDepthTextures() const
3117{
3118 return mSupportsDepthTextures;
3119}
3120
3121bool Context::supports32bitIndices() const
3122{
3123 return mSupports32bitIndices;
3124}
3125
3126bool Context::supportsNonPower2Texture() const
3127{
3128 return mSupportsNonPower2Texture;
3129}
3130
3131bool Context::supportsInstancing() const
3132{
3133 return mSupportsInstancing;
3134}
3135
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003136bool Context::supportsTextureFilterAnisotropy() const
3137{
3138 return mSupportsTextureFilterAnisotropy;
3139}
3140
3141float Context::getTextureMaxAnisotropy() const
3142{
3143 return mMaxTextureAnisotropy;
3144}
3145
Geoff Lang005df412013-10-16 14:12:50 -04003146bool Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003147{
3148 Framebuffer *framebuffer = getReadFramebuffer();
3149 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3150 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003151 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003152 }
3153
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003154 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003155 if (!renderbuffer)
3156 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003157 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003158 }
3159
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003160 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003161 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3162 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003163
3164 return true;
3165}
3166
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003167void Context::detachBuffer(GLuint buffer)
3168{
3169 // [OpenGL ES 2.0.24] section 2.9 page 22:
3170 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3171 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3172
3173 if (mState.arrayBuffer.id() == buffer)
3174 {
3175 mState.arrayBuffer.set(NULL);
3176 }
3177
Jamie Madill57a89722013-07-02 11:57:03 -04003178 // mark as freed among the vertex array objects
3179 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003180 {
Jamie Madill57a89722013-07-02 11:57:03 -04003181 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003182 }
3183}
3184
3185void Context::detachTexture(GLuint texture)
3186{
3187 // [OpenGL ES 2.0.24] section 3.8 page 84:
3188 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3189 // rebound to texture object zero
3190
3191 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3192 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003193 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003194 {
3195 if (mState.samplerTexture[type][sampler].id() == texture)
3196 {
3197 mState.samplerTexture[type][sampler].set(NULL);
3198 }
3199 }
3200 }
3201
3202 // [OpenGL ES 2.0.24] section 4.4 page 112:
3203 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3204 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3205 // image was attached in the currently bound framebuffer.
3206
3207 Framebuffer *readFramebuffer = getReadFramebuffer();
3208 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3209
3210 if (readFramebuffer)
3211 {
3212 readFramebuffer->detachTexture(texture);
3213 }
3214
3215 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3216 {
3217 drawFramebuffer->detachTexture(texture);
3218 }
3219}
3220
3221void Context::detachFramebuffer(GLuint framebuffer)
3222{
3223 // [OpenGL ES 2.0.24] section 4.4 page 107:
3224 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3225 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3226
3227 if (mState.readFramebuffer == framebuffer)
3228 {
3229 bindReadFramebuffer(0);
3230 }
3231
3232 if (mState.drawFramebuffer == framebuffer)
3233 {
3234 bindDrawFramebuffer(0);
3235 }
3236}
3237
3238void Context::detachRenderbuffer(GLuint renderbuffer)
3239{
3240 // [OpenGL ES 2.0.24] section 4.4 page 109:
3241 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3242 // had been executed with the target RENDERBUFFER and name of zero.
3243
3244 if (mState.renderbuffer.id() == renderbuffer)
3245 {
3246 bindRenderbuffer(0);
3247 }
3248
3249 // [OpenGL ES 2.0.24] section 4.4 page 111:
3250 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3251 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3252 // point to which this image was attached in the currently bound framebuffer.
3253
3254 Framebuffer *readFramebuffer = getReadFramebuffer();
3255 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3256
3257 if (readFramebuffer)
3258 {
3259 readFramebuffer->detachRenderbuffer(renderbuffer);
3260 }
3261
3262 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3263 {
3264 drawFramebuffer->detachRenderbuffer(renderbuffer);
3265 }
3266}
3267
Jamie Madill57a89722013-07-02 11:57:03 -04003268void Context::detachVertexArray(GLuint vertexArray)
3269{
3270 // [OpenGL ES 3.0.2] section 2.10 page 43:
3271 // If a vertex array object that is currently bound is deleted, the binding
3272 // for that object reverts to zero and the default vertex array becomes current.
3273 if (mState.vertexArray == vertexArray)
3274 {
3275 bindVertexArray(0);
3276 }
3277}
3278
Jamie Madilldc356042013-07-19 16:36:57 -04003279void Context::detachSampler(GLuint sampler)
3280{
3281 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3282 // If a sampler object that is currently bound to one or more texture units is
3283 // deleted, it is as though BindSampler is called once for each texture unit to
3284 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3285 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3286 {
3287 if (mState.samplers[textureUnit] == sampler)
3288 {
3289 mState.samplers[textureUnit] = 0;
3290 }
3291 }
3292}
3293
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003294Texture *Context::getIncompleteTexture(TextureType type)
3295{
3296 Texture *t = mIncompleteTextures[type].get();
3297
3298 if (t == NULL)
3299 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003300 const GLubyte color[] = { 0, 0, 0, 255 };
3301 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003302
3303 switch (type)
3304 {
3305 default:
3306 UNREACHABLE();
3307 // default falls through to TEXTURE_2D
3308
3309 case TEXTURE_2D:
3310 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003311 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003312 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003313 t = incomplete2d;
3314 }
3315 break;
3316
3317 case TEXTURE_CUBE:
3318 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003319 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003320
Jamie Madill88f18f42013-09-18 14:36:19 -04003321 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3322 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3323 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3324 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3325 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3326 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003327
3328 t = incompleteCube;
3329 }
3330 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003331
3332 case TEXTURE_3D:
3333 {
3334 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003335 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003336
3337 t = incomplete3d;
3338 }
3339 break;
3340
3341 case TEXTURE_2D_ARRAY:
3342 {
3343 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003344 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003345
3346 t = incomplete2darray;
3347 }
3348 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003349 }
3350
3351 mIncompleteTextures[type].set(t);
3352 }
3353
3354 return t;
3355}
3356
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003357bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003358{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003359 if (drawMode == GL_POINTS)
3360 {
3361 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3362 // which affects varying interpolation. Since the value of gl_PointSize is
3363 // undefined when not written, just skip drawing to avoid unexpected results.
3364 if (!getCurrentProgramBinary()->usesPointSize())
3365 {
3366 // This is stictly speaking not an error, but developers should be
3367 // notified of risking undefined behavior.
3368 ERR("Point rendering without writing to gl_PointSize.");
3369
3370 return true;
3371 }
3372 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003373 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003374 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003375 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003376 {
3377 return true;
3378 }
3379 }
3380
3381 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003382}
3383
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003384void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003385{
3386 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003387 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003388}
3389
3390void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3391{
3392 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003393 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003394}
3395
3396void Context::setVertexAttribi(GLuint index, const GLint values[4])
3397{
3398 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003399 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003400}
3401
3402void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3403{
Jamie Madill57a89722013-07-02 11:57:03 -04003404 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003405}
3406
Jamie Madille29d1672013-07-19 16:36:57 -04003407void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3408{
3409 mResourceManager->checkSamplerAllocation(sampler);
3410
3411 Sampler *samplerObject = getSampler(sampler);
3412 ASSERT(samplerObject);
3413
3414 switch (pname)
3415 {
3416 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3417 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3418 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3419 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3420 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3421 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3422 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3423 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3424 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3425 default: UNREACHABLE(); break;
3426 }
3427}
3428
3429void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3430{
3431 mResourceManager->checkSamplerAllocation(sampler);
3432
3433 Sampler *samplerObject = getSampler(sampler);
3434 ASSERT(samplerObject);
3435
3436 switch (pname)
3437 {
Jamie Madill9675b802013-07-19 16:36:59 -04003438 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3439 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3440 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3441 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3442 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003443 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3444 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003445 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3446 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003447 default: UNREACHABLE(); break;
3448 }
3449}
3450
Jamie Madill9675b802013-07-19 16:36:59 -04003451GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3452{
3453 mResourceManager->checkSamplerAllocation(sampler);
3454
3455 Sampler *samplerObject = getSampler(sampler);
3456 ASSERT(samplerObject);
3457
3458 switch (pname)
3459 {
3460 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3461 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3462 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3463 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3464 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3465 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3466 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3467 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3468 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3469 default: UNREACHABLE(); return 0;
3470 }
3471}
3472
3473GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3474{
3475 mResourceManager->checkSamplerAllocation(sampler);
3476
3477 Sampler *samplerObject = getSampler(sampler);
3478 ASSERT(samplerObject);
3479
3480 switch (pname)
3481 {
3482 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3483 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3484 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3485 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3486 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3487 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3488 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3489 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3490 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3491 default: UNREACHABLE(); return 0;
3492 }
3493}
3494
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003495// keep list sorted in following order
3496// OES extensions
3497// EXT extensions
3498// Vendor extensions
3499void Context::initExtensionString()
3500{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003501 // Do not report extension in GLES 3 contexts for now
3502 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003503 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003504 // OES extensions
3505 if (supports32bitIndices())
3506 {
3507 mExtensionStringList.push_back("GL_OES_element_index_uint");
3508 }
3509
3510 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3511 mExtensionStringList.push_back("GL_OES_get_program_binary");
3512 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3513 if (mRenderer->getDerivativeInstructionSupport())
3514 {
3515 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3516 }
3517
3518 if (supportsFloat16Textures())
3519 {
3520 mExtensionStringList.push_back("GL_OES_texture_half_float");
3521 }
3522 if (supportsFloat16LinearFilter())
3523 {
3524 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3525 }
3526 if (supportsFloat32Textures())
3527 {
3528 mExtensionStringList.push_back("GL_OES_texture_float");
3529 }
3530 if (supportsFloat32LinearFilter())
3531 {
3532 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3533 }
3534
Geoff Lang632192d2013-10-04 13:40:46 -04003535 if (supportsRGTextures())
3536 {
3537 mExtensionStringList.push_back("GL_EXT_texture_rg");
3538 }
3539
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003540 if (supportsNonPower2Texture())
3541 {
3542 mExtensionStringList.push_back("GL_OES_texture_npot");
3543 }
3544
3545 // Multi-vendor (EXT) extensions
3546 if (supportsOcclusionQueries())
3547 {
3548 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3549 }
3550
3551 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3552 mExtensionStringList.push_back("GL_EXT_robustness");
3553
3554 if (supportsDXT1Textures())
3555 {
3556 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3557 }
3558
3559 if (supportsTextureFilterAnisotropy())
3560 {
3561 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3562 }
3563
3564 if (supportsBGRATextures())
3565 {
3566 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3567 }
3568
3569 if (mRenderer->getMaxRenderTargets() > 1)
3570 {
3571 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3572 }
3573
3574 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003575 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003576
3577 // ANGLE-specific extensions
3578 if (supportsDepthTextures())
3579 {
3580 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3581 }
3582
3583 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3584 if (getMaxSupportedSamples() != 0)
3585 {
3586 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3587 }
3588
3589 if (supportsInstancing())
3590 {
3591 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3592 }
3593
3594 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3595
3596 if (supportsDXT3Textures())
3597 {
3598 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3599 }
3600 if (supportsDXT5Textures())
3601 {
3602 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3603 }
3604
3605 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3606 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3607
3608 // Other vendor-specific extensions
3609 if (supportsEventQueries())
3610 {
3611 mExtensionStringList.push_back("GL_NV_fence");
3612 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003613 }
3614
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003615 // Join the extension strings to one long string for use with GetString
3616 std::stringstream strstr;
3617 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003618 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003619 strstr << mExtensionStringList[extensionIndex];
3620 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003621 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003622
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003623 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003624}
3625
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003626const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003627{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003628 return mCombinedExtensionsString;
3629}
3630
3631const char *Context::getExtensionString(const GLuint index) const
3632{
3633 ASSERT(index < mExtensionStringList.size());
3634 return mExtensionStringList[index].c_str();
3635}
3636
3637unsigned int Context::getNumExtensions() const
3638{
3639 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003640}
3641
3642void Context::initRendererString()
3643{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003644 std::ostringstream rendererString;
3645 rendererString << "ANGLE (";
3646 rendererString << mRenderer->getRendererDescription();
3647 rendererString << ")";
3648
3649 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003650}
3651
3652const char *Context::getRendererString() const
3653{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003654 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003655}
3656
Geoff Lang758d5b22013-06-11 11:42:50 -04003657void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3658 GLbitfield mask, GLenum filter)
3659{
3660 Framebuffer *readFramebuffer = getReadFramebuffer();
3661 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3662
3663 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003664 bool blitDepth = false;
3665 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003666 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003667 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003668 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003669 }
3670 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3671 {
Geoff Lang685806d2013-06-12 11:16:36 -04003672 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003673 }
3674 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3675 {
Geoff Lang685806d2013-06-12 11:16:36 -04003676 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003677 }
3678
Geoff Lang125deab2013-08-09 13:34:16 -04003679 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3680 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003681 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003682 {
Geoff Lang125deab2013-08-09 13:34:16 -04003683 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3684 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003685 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003686 }
3687}
3688
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003689void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3690 GLint x, GLint y, GLsizei width, GLsizei height)
3691{
3692 Framebuffer *frameBuffer = NULL;
3693 switch (target)
3694 {
3695 case GL_FRAMEBUFFER:
3696 case GL_DRAW_FRAMEBUFFER:
3697 frameBuffer = getDrawFramebuffer();
3698 break;
3699 case GL_READ_FRAMEBUFFER:
3700 frameBuffer = getReadFramebuffer();
3701 break;
3702 default:
3703 UNREACHABLE();
3704 }
3705
3706 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3707 {
3708 for (int i = 0; i < numAttachments; ++i)
3709 {
3710 rx::RenderTarget *renderTarget = NULL;
3711
3712 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3713 {
3714 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3715 if (renderBuffer)
3716 {
3717 renderTarget = renderBuffer->getRenderTarget();
3718 }
3719 }
3720 else if (attachments[i] == GL_COLOR)
3721 {
3722 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3723 if (renderBuffer)
3724 {
3725 renderTarget = renderBuffer->getRenderTarget();
3726 }
3727 }
3728 else
3729 {
3730 gl::Renderbuffer *renderBuffer = NULL;
3731 switch (attachments[i])
3732 {
3733 case GL_DEPTH_ATTACHMENT:
3734 case GL_DEPTH:
3735 renderBuffer = frameBuffer->getDepthbuffer();
3736 break;
3737 case GL_STENCIL_ATTACHMENT:
3738 case GL_STENCIL:
3739 renderBuffer = frameBuffer->getStencilbuffer();
3740 break;
3741 case GL_DEPTH_STENCIL_ATTACHMENT:
3742 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3743 break;
3744 default:
3745 UNREACHABLE();
3746 }
3747
3748 if (renderBuffer)
3749 {
3750 renderTarget = renderBuffer->getDepthStencil();
3751 }
3752 }
3753
3754 if (renderTarget)
3755 {
3756 renderTarget->invalidate(x, y, width, height);
3757 }
3758 }
3759 }
3760}
3761
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003762}
3763
3764extern "C"
3765{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003766gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003767{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003768 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003769}
3770
3771void glDestroyContext(gl::Context *context)
3772{
3773 delete context;
3774
3775 if (context == gl::getContext())
3776 {
3777 gl::makeCurrent(NULL, NULL, NULL);
3778 }
3779}
3780
3781void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3782{
3783 gl::makeCurrent(context, display, surface);
3784}
3785
3786gl::Context *glGetCurrentContext()
3787{
3788 return gl::getContext();
3789}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003790
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003791}