daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 911cd6d | 2012-06-01 01:45:20 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| 8 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | #include "libGLESv2/main.h" |
| 13 | #include "libGLESv2/Renderbuffer.h" |
| 14 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 15 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | |
| 17 | namespace gl |
| 18 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 19 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 20 | Framebuffer::Framebuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 21 | { |
| 22 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 23 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | } |
| 26 | |
| 27 | Framebuffer::~Framebuffer() |
| 28 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 29 | mColorbufferPointer.set(NULL); |
| 30 | mDepthbufferPointer.set(NULL); |
| 31 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | 68145c6 | 2012-05-31 01:14:46 +0000 | [diff] [blame] | 32 | mNullColorbufferPointer.set(NULL); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 33 | } |
| 34 | |
| 35 | Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const |
| 36 | { |
| 37 | gl::Context *context = gl::getContext(); |
| 38 | Renderbuffer *buffer = NULL; |
| 39 | |
| 40 | if (type == GL_NONE) |
| 41 | { |
| 42 | buffer = NULL; |
| 43 | } |
| 44 | else if (type == GL_RENDERBUFFER) |
| 45 | { |
| 46 | buffer = context->getRenderbuffer(handle); |
| 47 | } |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 48 | else if (IsInternalTextureTarget(type)) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 49 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 50 | buffer = context->getTexture(handle)->getRenderbuffer(type); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 51 | } |
| 52 | else |
| 53 | { |
| 54 | UNREACHABLE(); |
| 55 | } |
| 56 | |
| 57 | return buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 58 | } |
| 59 | |
| 60 | void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) |
| 61 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 62 | mColorbufferType = (colorbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 63 | mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 64 | } |
| 65 | |
| 66 | void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) |
| 67 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 68 | mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 69 | mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | } |
| 71 | |
| 72 | void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) |
| 73 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 74 | mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 75 | mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 76 | } |
| 77 | |
| 78 | void Framebuffer::detachTexture(GLuint texture) |
| 79 | { |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 80 | if (mColorbufferPointer.id() == texture && IsInternalTextureTarget(mColorbufferType)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 81 | { |
| 82 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 83 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 84 | } |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 85 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 86 | if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 87 | { |
| 88 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 89 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 90 | } |
| 91 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 92 | if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 93 | { |
| 94 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 95 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 96 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 97 | } |
| 98 | |
| 99 | void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| 100 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 101 | if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 102 | { |
| 103 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 104 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 105 | } |
| 106 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 107 | if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 108 | { |
| 109 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 110 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 111 | } |
| 112 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 113 | if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 114 | { |
| 115 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 116 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 117 | } |
| 118 | } |
| 119 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 120 | unsigned int Framebuffer::getRenderTargetSerial() |
| 121 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 122 | Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 123 | |
| 124 | if (colorbuffer) |
| 125 | { |
| 126 | return colorbuffer->getSerial(); |
| 127 | } |
| 128 | |
| 129 | return 0; |
| 130 | } |
| 131 | |
daniel@transgaming.com | 63e6afe | 2012-05-31 01:14:42 +0000 | [diff] [blame] | 132 | // Increments refcount on surface. |
| 133 | // caller must Release() the returned surface |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 134 | IDirect3DSurface9 *Framebuffer::getRenderTarget() |
| 135 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 136 | Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 137 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 138 | if (colorbuffer) |
| 139 | { |
| 140 | return colorbuffer->getRenderTarget(); |
| 141 | } |
| 142 | |
| 143 | return NULL; |
| 144 | } |
| 145 | |
daniel@transgaming.com | 63e6afe | 2012-05-31 01:14:42 +0000 | [diff] [blame] | 146 | // Increments refcount on surface. |
| 147 | // caller must Release() the returned surface |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 148 | IDirect3DSurface9 *Framebuffer::getDepthStencil() |
| 149 | { |
| 150 | Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); |
| 151 | |
| 152 | if (!depthstencilbuffer) |
| 153 | { |
| 154 | depthstencilbuffer = mStencilbufferPointer.get(); |
| 155 | } |
| 156 | |
| 157 | if (depthstencilbuffer) |
| 158 | { |
| 159 | return depthstencilbuffer->getDepthStencil(); |
| 160 | } |
| 161 | |
| 162 | return NULL; |
| 163 | } |
| 164 | |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 165 | unsigned int Framebuffer::getDepthbufferSerial() |
| 166 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 167 | Renderbuffer *depthbuffer = mDepthbufferPointer.get(); |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 168 | |
| 169 | if (depthbuffer) |
| 170 | { |
| 171 | return depthbuffer->getSerial(); |
| 172 | } |
| 173 | |
| 174 | return 0; |
| 175 | } |
| 176 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 177 | unsigned int Framebuffer::getStencilbufferSerial() |
| 178 | { |
| 179 | Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); |
| 180 | |
| 181 | if (stencilbuffer) |
| 182 | { |
| 183 | return stencilbuffer->getSerial(); |
| 184 | } |
| 185 | |
| 186 | return 0; |
| 187 | } |
| 188 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 189 | Renderbuffer *Framebuffer::getColorbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 190 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 191 | return mColorbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | } |
| 193 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 194 | Renderbuffer *Framebuffer::getDepthbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 195 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 196 | return mDepthbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 197 | } |
| 198 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 199 | Renderbuffer *Framebuffer::getStencilbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 200 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 201 | return mStencilbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 202 | } |
| 203 | |
daniel@transgaming.com | 68145c6 | 2012-05-31 01:14:46 +0000 | [diff] [blame] | 204 | Renderbuffer *Framebuffer::getNullColorbuffer() |
| 205 | { |
| 206 | Renderbuffer *nullbuffer = mNullColorbufferPointer.get(); |
| 207 | Renderbuffer *depthbuffer = getDepthbuffer(); |
| 208 | |
| 209 | if (!depthbuffer) |
| 210 | { |
| 211 | ERR("Unexpected null depthbuffer for depth-only FBO."); |
| 212 | return NULL; |
| 213 | } |
| 214 | |
| 215 | GLsizei width = depthbuffer->getWidth(); |
| 216 | GLsizei height = depthbuffer->getHeight(); |
| 217 | |
| 218 | if (!nullbuffer || |
| 219 | width != nullbuffer->getWidth() || height != nullbuffer->getHeight()) |
| 220 | { |
| 221 | nullbuffer = new Renderbuffer(0, new Colorbuffer(width, height, GL_NONE, 0)); |
| 222 | mNullColorbufferPointer.set(nullbuffer); |
| 223 | } |
| 224 | |
| 225 | return nullbuffer; |
| 226 | } |
| 227 | |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 228 | GLenum Framebuffer::getColorbufferType() |
| 229 | { |
| 230 | return mColorbufferType; |
| 231 | } |
| 232 | |
| 233 | GLenum Framebuffer::getDepthbufferType() |
| 234 | { |
| 235 | return mDepthbufferType; |
| 236 | } |
| 237 | |
| 238 | GLenum Framebuffer::getStencilbufferType() |
| 239 | { |
| 240 | return mStencilbufferType; |
| 241 | } |
| 242 | |
| 243 | GLuint Framebuffer::getColorbufferHandle() |
| 244 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 245 | return mColorbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 246 | } |
| 247 | |
| 248 | GLuint Framebuffer::getDepthbufferHandle() |
| 249 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 250 | return mDepthbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 251 | } |
| 252 | |
| 253 | GLuint Framebuffer::getStencilbufferHandle() |
| 254 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 255 | return mStencilbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 256 | } |
| 257 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 258 | bool Framebuffer::hasStencil() |
| 259 | { |
| 260 | if (mStencilbufferType != GL_NONE) |
| 261 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 262 | Renderbuffer *stencilbufferObject = getStencilbuffer(); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 263 | |
| 264 | if (stencilbufferObject) |
| 265 | { |
| 266 | return stencilbufferObject->getStencilSize() > 0; |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | return false; |
| 271 | } |
| 272 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 273 | GLenum Framebuffer::completeness() |
| 274 | { |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 275 | gl::Context *context = gl::getContext(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 276 | int width = 0; |
| 277 | int height = 0; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 278 | int samples = -1; |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 279 | bool missingAttachment = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 280 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 281 | if (mColorbufferType != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 282 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 283 | Renderbuffer *colorbuffer = getColorbuffer(); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 284 | |
| 285 | if (!colorbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 286 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 287 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 288 | } |
| 289 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 290 | if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 291 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 292 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 293 | } |
| 294 | |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 295 | if (mColorbufferType == GL_RENDERBUFFER) |
| 296 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 297 | if (!gl::IsColorRenderable(colorbuffer->getInternalFormat())) |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 298 | { |
| 299 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 300 | } |
| 301 | } |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 302 | else if (IsInternalTextureTarget(mColorbufferType)) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 303 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame^] | 304 | GLint internalformat = colorbuffer->getInternalFormat(); |
| 305 | GLenum format = gl::ExtractFormat(internalformat); |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 306 | D3DFORMAT d3dformat = colorbuffer->getD3DFormat(); |
| 307 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame^] | 308 | if (IsCompressed(format) || |
| 309 | format == GL_ALPHA || |
| 310 | format == GL_LUMINANCE || |
| 311 | format == GL_LUMINANCE_ALPHA) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 312 | { |
| 313 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 314 | } |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 315 | |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 316 | if ((dx2es::IsFloat32Format(d3dformat) && !context->supportsFloat32RenderableTextures()) || |
| 317 | (dx2es::IsFloat16Format(d3dformat) && !context->supportsFloat16RenderableTextures())) |
daniel@transgaming.com | b6b2e67 | 2010-10-15 17:57:47 +0000 | [diff] [blame] | 318 | { |
| 319 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 320 | } |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 321 | |
daniel@transgaming.com | 4f67730 | 2012-06-19 15:29:51 +0000 | [diff] [blame] | 322 | if (dx2es::IsDepthTextureFormat(d3dformat) || dx2es::IsStencilTextureFormat(d3dformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 323 | { |
| 324 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 325 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 326 | } |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 327 | else |
| 328 | { |
| 329 | UNREACHABLE(); |
| 330 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 331 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 332 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 333 | width = colorbuffer->getWidth(); |
| 334 | height = colorbuffer->getHeight(); |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 335 | samples = colorbuffer->getSamples(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 336 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 337 | } |
| 338 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 339 | Renderbuffer *depthbuffer = NULL; |
| 340 | Renderbuffer *stencilbuffer = NULL; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 341 | |
| 342 | if (mDepthbufferType != GL_NONE) |
| 343 | { |
| 344 | depthbuffer = getDepthbuffer(); |
| 345 | |
| 346 | if (!depthbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 347 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 348 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 349 | } |
| 350 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 351 | if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 352 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 353 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 354 | } |
| 355 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 356 | if (mDepthbufferType == GL_RENDERBUFFER) |
| 357 | { |
| 358 | if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat())) |
| 359 | { |
| 360 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 361 | } |
| 362 | } |
| 363 | else if (IsInternalTextureTarget(mDepthbufferType)) |
| 364 | { |
| 365 | D3DFORMAT d3dformat = depthbuffer->getD3DFormat(); |
| 366 | |
| 367 | // depth texture attachments require OES/ANGLE_depth_texture |
| 368 | if (!context->supportsDepthTextures()) |
| 369 | { |
| 370 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 371 | } |
| 372 | |
daniel@transgaming.com | 4f67730 | 2012-06-19 15:29:51 +0000 | [diff] [blame] | 373 | if (!dx2es::IsDepthTextureFormat(d3dformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 374 | { |
| 375 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 376 | } |
| 377 | } |
| 378 | else |
| 379 | { |
| 380 | UNREACHABLE(); |
| 381 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 382 | } |
| 383 | |
| 384 | if (missingAttachment) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 385 | { |
| 386 | width = depthbuffer->getWidth(); |
| 387 | height = depthbuffer->getHeight(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 388 | samples = depthbuffer->getSamples(); |
| 389 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 390 | } |
| 391 | else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| 392 | { |
| 393 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 394 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 395 | else if (samples != depthbuffer->getSamples()) |
| 396 | { |
| 397 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 398 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 399 | } |
| 400 | |
| 401 | if (mStencilbufferType != GL_NONE) |
| 402 | { |
| 403 | stencilbuffer = getStencilbuffer(); |
| 404 | |
| 405 | if (!stencilbuffer) |
| 406 | { |
| 407 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 408 | } |
| 409 | |
| 410 | if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| 411 | { |
| 412 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 413 | } |
| 414 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 415 | if (mStencilbufferType == GL_RENDERBUFFER) |
| 416 | { |
| 417 | if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat())) |
| 418 | { |
| 419 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 420 | } |
| 421 | } |
| 422 | else if (IsInternalTextureTarget(mStencilbufferType)) |
| 423 | { |
| 424 | D3DFORMAT d3dformat = stencilbuffer->getD3DFormat(); |
| 425 | |
| 426 | // texture stencil attachments come along as part |
| 427 | // of OES_packed_depth_stencil + OES/ANGLE_depth_texture |
| 428 | if (!context->supportsDepthTextures()) |
| 429 | { |
| 430 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 431 | } |
| 432 | |
daniel@transgaming.com | 4f67730 | 2012-06-19 15:29:51 +0000 | [diff] [blame] | 433 | if (!dx2es::IsStencilTextureFormat(d3dformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 434 | { |
| 435 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 436 | } |
| 437 | } |
| 438 | else |
| 439 | { |
| 440 | UNREACHABLE(); |
| 441 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 442 | } |
| 443 | |
| 444 | if (missingAttachment) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 445 | { |
| 446 | width = stencilbuffer->getWidth(); |
| 447 | height = stencilbuffer->getHeight(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 448 | samples = stencilbuffer->getSamples(); |
| 449 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 450 | } |
| 451 | else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| 452 | { |
| 453 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 454 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 455 | else if (samples != stencilbuffer->getSamples()) |
| 456 | { |
| 457 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 458 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 459 | } |
| 460 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 461 | // if we have both a depth and stencil buffer, they must refer to the same object |
| 462 | // since we only support packed_depth_stencil and not separate depth and stencil |
| 463 | if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 464 | { |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 465 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 466 | } |
| 467 | |
| 468 | // we need to have at least one attachment to be complete |
| 469 | if (missingAttachment) |
| 470 | { |
| 471 | return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 472 | } |
| 473 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 474 | return GL_FRAMEBUFFER_COMPLETE; |
| 475 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 476 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 477 | DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 478 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 479 | mColorbufferPointer.set(new Renderbuffer(0, colorbuffer)); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 480 | |
| 481 | Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); |
| 482 | mDepthbufferPointer.set(depthStencilRenderbuffer); |
| 483 | mStencilbufferPointer.set(depthStencilRenderbuffer); |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 484 | |
| 485 | mColorbufferType = GL_RENDERBUFFER; |
| 486 | mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| 487 | mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 488 | } |
| 489 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 490 | int Framebuffer::getSamples() |
| 491 | { |
| 492 | if (completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 493 | { |
| 494 | return getColorbuffer()->getSamples(); |
| 495 | } |
| 496 | else |
| 497 | { |
| 498 | return 0; |
| 499 | } |
| 500 | } |
| 501 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 502 | GLenum DefaultFramebuffer::completeness() |
| 503 | { |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 504 | // The default framebuffer should always be complete |
| 505 | ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE); |
| 506 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 507 | return GL_FRAMEBUFFER_COMPLETE; |
| 508 | } |
| 509 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 510 | } |