blob: 21972ac325875770fb66458232ee974073a768ad [file] [log] [blame]
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/Framebuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libGLESv2/main.h"
13#include "libGLESv2/Renderbuffer.h"
14#include "libGLESv2/Texture.h"
daniel@transgaming.com93a81472010-04-20 18:52:58 +000015#include "libGLESv2/utilities.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
17namespace gl
18{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000019
apatrick@chromium.orgff8bdfb2010-09-15 17:27:49 +000020Framebuffer::Framebuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021{
22 mColorbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023 mDepthbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024 mStencilbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025}
26
27Framebuffer::~Framebuffer()
28{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000029 mColorbufferPointer.set(NULL);
30 mDepthbufferPointer.set(NULL);
31 mStencilbufferPointer.set(NULL);
daniel@transgaming.com68145c62012-05-31 01:14:46 +000032 mNullColorbufferPointer.set(NULL);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000033}
34
35Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
36{
37 gl::Context *context = gl::getContext();
38 Renderbuffer *buffer = NULL;
39
40 if (type == GL_NONE)
41 {
42 buffer = NULL;
43 }
44 else if (type == GL_RENDERBUFFER)
45 {
46 buffer = context->getRenderbuffer(handle);
47 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +000048 else if (IsInternalTextureTarget(type))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000049 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000050 buffer = context->getTexture(handle)->getRenderbuffer(type);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000051 }
52 else
53 {
54 UNREACHABLE();
55 }
56
57 return buffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000058}
59
60void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
61{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000062 mColorbufferType = (colorbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000063 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000064}
65
66void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
67{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000068 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000069 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000070}
71
72void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
73{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000074 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000075 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000076}
77
78void Framebuffer::detachTexture(GLuint texture)
79{
apatrick@chromium.org551022e2012-01-23 19:56:54 +000080 if (mColorbufferPointer.id() == texture && IsInternalTextureTarget(mColorbufferType))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000081 {
82 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000083 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000084 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000085
apatrick@chromium.org551022e2012-01-23 19:56:54 +000086 if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000087 {
88 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000089 mDepthbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000090 }
91
apatrick@chromium.org551022e2012-01-23 19:56:54 +000092 if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000093 {
94 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000095 mStencilbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000096 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000097}
98
99void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
100{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000101 if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102 {
103 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000104 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000105 }
106
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000107 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000108 {
109 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000110 mDepthbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111 }
112
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000113 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000114 {
115 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000116 mStencilbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117 }
118}
119
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000120unsigned int Framebuffer::getRenderTargetSerial()
121{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000122 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000123
124 if (colorbuffer)
125 {
126 return colorbuffer->getSerial();
127 }
128
129 return 0;
130}
131
daniel@transgaming.com63e6afe2012-05-31 01:14:42 +0000132// Increments refcount on surface.
133// caller must Release() the returned surface
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000134IDirect3DSurface9 *Framebuffer::getRenderTarget()
135{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000136 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000137
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000138 if (colorbuffer)
139 {
140 return colorbuffer->getRenderTarget();
141 }
142
143 return NULL;
144}
145
daniel@transgaming.com63e6afe2012-05-31 01:14:42 +0000146// Increments refcount on surface.
147// caller must Release() the returned surface
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000148IDirect3DSurface9 *Framebuffer::getDepthStencil()
149{
150 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
151
152 if (!depthstencilbuffer)
153 {
154 depthstencilbuffer = mStencilbufferPointer.get();
155 }
156
157 if (depthstencilbuffer)
158 {
159 return depthstencilbuffer->getDepthStencil();
160 }
161
162 return NULL;
163}
164
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000165unsigned int Framebuffer::getDepthbufferSerial()
166{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000167 Renderbuffer *depthbuffer = mDepthbufferPointer.get();
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000168
169 if (depthbuffer)
170 {
171 return depthbuffer->getSerial();
172 }
173
174 return 0;
175}
176
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000177unsigned int Framebuffer::getStencilbufferSerial()
178{
179 Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
180
181 if (stencilbuffer)
182 {
183 return stencilbuffer->getSerial();
184 }
185
186 return 0;
187}
188
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000189Renderbuffer *Framebuffer::getColorbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000191 return mColorbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000192}
193
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000194Renderbuffer *Framebuffer::getDepthbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000196 return mDepthbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000197}
198
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000199Renderbuffer *Framebuffer::getStencilbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000200{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000201 return mStencilbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000202}
203
daniel@transgaming.com68145c62012-05-31 01:14:46 +0000204Renderbuffer *Framebuffer::getNullColorbuffer()
205{
206 Renderbuffer *nullbuffer = mNullColorbufferPointer.get();
207 Renderbuffer *depthbuffer = getDepthbuffer();
208
209 if (!depthbuffer)
210 {
211 ERR("Unexpected null depthbuffer for depth-only FBO.");
212 return NULL;
213 }
214
215 GLsizei width = depthbuffer->getWidth();
216 GLsizei height = depthbuffer->getHeight();
217
218 if (!nullbuffer ||
219 width != nullbuffer->getWidth() || height != nullbuffer->getHeight())
220 {
221 nullbuffer = new Renderbuffer(0, new Colorbuffer(width, height, GL_NONE, 0));
222 mNullColorbufferPointer.set(nullbuffer);
223 }
224
225 return nullbuffer;
226}
227
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000228GLenum Framebuffer::getColorbufferType()
229{
230 return mColorbufferType;
231}
232
233GLenum Framebuffer::getDepthbufferType()
234{
235 return mDepthbufferType;
236}
237
238GLenum Framebuffer::getStencilbufferType()
239{
240 return mStencilbufferType;
241}
242
243GLuint Framebuffer::getColorbufferHandle()
244{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000245 return mColorbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000246}
247
248GLuint Framebuffer::getDepthbufferHandle()
249{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000250 return mDepthbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000251}
252
253GLuint Framebuffer::getStencilbufferHandle()
254{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000255 return mStencilbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000256}
257
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000258bool Framebuffer::hasStencil()
259{
260 if (mStencilbufferType != GL_NONE)
261 {
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000262 Renderbuffer *stencilbufferObject = getStencilbuffer();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000263
264 if (stencilbufferObject)
265 {
266 return stencilbufferObject->getStencilSize() > 0;
267 }
268 }
269
270 return false;
271}
272
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273GLenum Framebuffer::completeness()
274{
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000275 gl::Context *context = gl::getContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000276 int width = 0;
277 int height = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000278 int samples = -1;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000279 bool missingAttachment = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000280
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000281 if (mColorbufferType != GL_NONE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 {
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000283 Renderbuffer *colorbuffer = getColorbuffer();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000284
285 if (!colorbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000286 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000287 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288 }
289
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000290 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000291 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000292 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000293 }
294
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000295 if (mColorbufferType == GL_RENDERBUFFER)
296 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000297 if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000298 {
299 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
300 }
301 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +0000302 else if (IsInternalTextureTarget(mColorbufferType))
daniel@transgaming.com01868132010-08-24 19:21:17 +0000303 {
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000304 GLenum internalformat = colorbuffer->getInternalFormat();
305 D3DFORMAT d3dformat = colorbuffer->getD3DFormat();
306
307 if (IsCompressed(internalformat) ||
308 internalformat == GL_LUMINANCE ||
309 internalformat == GL_LUMINANCE_ALPHA)
daniel@transgaming.com01868132010-08-24 19:21:17 +0000310 {
311 return GL_FRAMEBUFFER_UNSUPPORTED;
312 }
daniel@transgaming.com1297d922010-09-01 15:47:47 +0000313
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000314 if ((dx2es::IsFloat32Format(d3dformat) && !context->supportsFloat32RenderableTextures()) ||
315 (dx2es::IsFloat16Format(d3dformat) && !context->supportsFloat16RenderableTextures()))
daniel@transgaming.comb6b2e672010-10-15 17:57:47 +0000316 {
317 return GL_FRAMEBUFFER_UNSUPPORTED;
318 }
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000319
320 if (dx2es::IsDepthFormat(d3dformat) || dx2es::IsStencilFormat(d3dformat))
321 {
322 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
323 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000324 }
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000325 else
326 {
327 UNREACHABLE();
328 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
329 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000330
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000331 width = colorbuffer->getWidth();
332 height = colorbuffer->getHeight();
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000333 samples = colorbuffer->getSamples();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000334 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000335 }
336
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000337 Renderbuffer *depthbuffer = NULL;
338 Renderbuffer *stencilbuffer = NULL;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000339
340 if (mDepthbufferType != GL_NONE)
341 {
342 depthbuffer = getDepthbuffer();
343
344 if (!depthbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000345 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000346 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000347 }
348
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000349 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000350 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000351 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
352 }
353
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000354 if (mDepthbufferType == GL_RENDERBUFFER)
355 {
356 if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat()))
357 {
358 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
359 }
360 }
361 else if (IsInternalTextureTarget(mDepthbufferType))
362 {
363 D3DFORMAT d3dformat = depthbuffer->getD3DFormat();
364
365 // depth texture attachments require OES/ANGLE_depth_texture
366 if (!context->supportsDepthTextures())
367 {
368 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
369 }
370
371 if (!dx2es::IsDepthFormat(d3dformat))
372 {
373 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
374 }
375 }
376 else
377 {
378 UNREACHABLE();
379 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
380 }
381
382 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000383 {
384 width = depthbuffer->getWidth();
385 height = depthbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000386 samples = depthbuffer->getSamples();
387 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000388 }
389 else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
390 {
391 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
392 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000393 else if (samples != depthbuffer->getSamples())
394 {
395 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
396 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000397 }
398
399 if (mStencilbufferType != GL_NONE)
400 {
401 stencilbuffer = getStencilbuffer();
402
403 if (!stencilbuffer)
404 {
405 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
406 }
407
408 if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
409 {
410 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
411 }
412
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000413 if (mStencilbufferType == GL_RENDERBUFFER)
414 {
415 if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat()))
416 {
417 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
418 }
419 }
420 else if (IsInternalTextureTarget(mStencilbufferType))
421 {
422 D3DFORMAT d3dformat = stencilbuffer->getD3DFormat();
423
424 // texture stencil attachments come along as part
425 // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
426 if (!context->supportsDepthTextures())
427 {
428 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
429 }
430
431 if (!dx2es::IsStencilFormat(d3dformat))
432 {
433 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
434 }
435 }
436 else
437 {
438 UNREACHABLE();
439 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
440 }
441
442 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000443 {
444 width = stencilbuffer->getWidth();
445 height = stencilbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000446 samples = stencilbuffer->getSamples();
447 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000448 }
449 else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
450 {
451 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
452 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000453 else if (samples != stencilbuffer->getSamples())
454 {
455 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
456 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000457 }
458
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000459 // if we have both a depth and stencil buffer, they must refer to the same object
460 // since we only support packed_depth_stencil and not separate depth and stencil
461 if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000462 {
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000463 return GL_FRAMEBUFFER_UNSUPPORTED;
464 }
465
466 // we need to have at least one attachment to be complete
467 if (missingAttachment)
468 {
469 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000470 }
471
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000472 return GL_FRAMEBUFFER_COMPLETE;
473}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000474
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000475DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000476{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000477 mColorbufferPointer.set(new Renderbuffer(0, colorbuffer));
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000478
479 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
480 mDepthbufferPointer.set(depthStencilRenderbuffer);
481 mStencilbufferPointer.set(depthStencilRenderbuffer);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000482
483 mColorbufferType = GL_RENDERBUFFER;
484 mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
485 mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000486}
487
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000488int Framebuffer::getSamples()
489{
490 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
491 {
492 return getColorbuffer()->getSamples();
493 }
494 else
495 {
496 return 0;
497 }
498}
499
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000500GLenum DefaultFramebuffer::completeness()
501{
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000502 // The default framebuffer should always be complete
503 ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE);
504
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000505 return GL_FRAMEBUFFER_COMPLETE;
506}
507
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000508}