daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Blit.cpp: Surface copy utility class. |
| 8 | |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/renderer/Blit.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 11 | #include "common/debug.h" |
| 12 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 13 | #include "libGLESv2/main.h" |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame] | 14 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 15 | #include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 16 | #include "libGLESv2/renderer/TextureStorage.h" |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 17 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 19 | namespace |
| 20 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 21 | #include "libGLESv2/shaders/standardvs.h" |
| 22 | #include "libGLESv2/shaders/flipyvs.h" |
| 23 | #include "libGLESv2/shaders/passthroughps.h" |
| 24 | #include "libGLESv2/shaders/luminanceps.h" |
| 25 | #include "libGLESv2/shaders/componentmaskps.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 26 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 27 | const BYTE* const g_shaderCode[] = |
| 28 | { |
| 29 | g_vs20_standardvs, |
| 30 | g_vs20_flipyvs, |
| 31 | g_ps20_passthroughps, |
| 32 | g_ps20_luminanceps, |
| 33 | g_ps20_componentmaskps |
| 34 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 35 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 36 | const size_t g_shaderSize[] = |
| 37 | { |
| 38 | sizeof(g_vs20_standardvs), |
| 39 | sizeof(g_vs20_flipyvs), |
| 40 | sizeof(g_ps20_passthroughps), |
| 41 | sizeof(g_ps20_luminanceps), |
| 42 | sizeof(g_ps20_componentmaskps) |
| 43 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 44 | } |
| 45 | |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 46 | namespace rx |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 47 | { |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 48 | Blit::Blit(rx::Renderer9 *renderer) |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 49 | : mRenderer(renderer), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL), mSavedStateBlock(NULL) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 50 | { |
| 51 | initGeometry(); |
| 52 | memset(mCompiledShaders, 0, sizeof(mCompiledShaders)); |
| 53 | } |
| 54 | |
| 55 | Blit::~Blit() |
| 56 | { |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 57 | if (mSavedStateBlock) mSavedStateBlock->Release(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 58 | if (mQuadVertexBuffer) mQuadVertexBuffer->Release(); |
| 59 | if (mQuadVertexDeclaration) mQuadVertexDeclaration->Release(); |
| 60 | |
| 61 | for (int i = 0; i < SHADER_COUNT; i++) |
| 62 | { |
| 63 | if (mCompiledShaders[i]) |
| 64 | { |
| 65 | mCompiledShaders[i]->Release(); |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 70 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 71 | void Blit::initGeometry() |
| 72 | { |
| 73 | static const float quad[] = |
| 74 | { |
| 75 | -1, -1, |
| 76 | -1, 1, |
| 77 | 1, -1, |
| 78 | 1, 1 |
| 79 | }; |
| 80 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 81 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 82 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 83 | HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &mQuadVertexBuffer, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 84 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 85 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 86 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 87 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 88 | return error(GL_OUT_OF_MEMORY); |
| 89 | } |
| 90 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 91 | void *lockPtr = NULL; |
| 92 | result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0); |
| 93 | |
| 94 | if (FAILED(result) || lockPtr == NULL) |
| 95 | { |
| 96 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 97 | return error(GL_OUT_OF_MEMORY); |
| 98 | } |
| 99 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 100 | memcpy(lockPtr, quad, sizeof(quad)); |
| 101 | mQuadVertexBuffer->Unlock(); |
| 102 | |
| 103 | static const D3DVERTEXELEMENT9 elements[] = |
| 104 | { |
| 105 | { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, |
| 106 | D3DDECL_END() |
| 107 | }; |
| 108 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 109 | result = device->CreateVertexDeclaration(elements, &mQuadVertexDeclaration); |
| 110 | |
| 111 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 112 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 113 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 114 | return error(GL_OUT_OF_MEMORY); |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | template <class D3DShaderType> |
| 119 | bool Blit::setShader(ShaderId source, const char *profile, |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 120 | D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length), |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 121 | HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) |
| 122 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 123 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 124 | |
| 125 | D3DShaderType *shader; |
| 126 | |
| 127 | if (mCompiledShaders[source] != NULL) |
| 128 | { |
| 129 | shader = static_cast<D3DShaderType*>(mCompiledShaders[source]); |
| 130 | } |
| 131 | else |
| 132 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 133 | const BYTE* shaderCode = g_shaderCode[source]; |
| 134 | size_t shaderSize = g_shaderSize[source]; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 135 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 136 | shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize); |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 137 | if (!shader) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 138 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 139 | ERR("Failed to create shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 140 | return false; |
| 141 | } |
| 142 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 143 | mCompiledShaders[source] = shader; |
| 144 | } |
| 145 | |
| 146 | HRESULT hr = (device->*setShader)(shader); |
| 147 | |
| 148 | if (FAILED(hr)) |
| 149 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 150 | ERR("Failed to set shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 151 | return false; |
| 152 | } |
| 153 | |
| 154 | return true; |
| 155 | } |
| 156 | |
| 157 | bool Blit::setVertexShader(ShaderId shader) |
| 158 | { |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 159 | return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &rx::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 160 | } |
| 161 | |
| 162 | bool Blit::setPixelShader(ShaderId shader) |
| 163 | { |
daniel@transgaming.com | 76d3e6e | 2012-10-31 19:55:33 +0000 | [diff] [blame] | 164 | return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &rx::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 165 | } |
| 166 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 167 | RECT Blit::getSurfaceRect(IDirect3DSurface9 *surface) const |
| 168 | { |
| 169 | D3DSURFACE_DESC desc; |
| 170 | surface->GetDesc(&desc); |
| 171 | |
| 172 | RECT rect; |
| 173 | rect.left = 0; |
| 174 | rect.top = 0; |
| 175 | rect.right = desc.Width; |
| 176 | rect.bottom = desc.Height; |
| 177 | |
| 178 | return rect; |
| 179 | } |
| 180 | |
| 181 | bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) |
| 182 | { |
| 183 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source)); |
| 184 | if (!texture) |
| 185 | { |
| 186 | return false; |
| 187 | } |
| 188 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 189 | // D3D9_REPLACE |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 190 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 191 | |
| 192 | saveState(); |
| 193 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 194 | device->SetTexture(0, texture); |
| 195 | device->SetRenderTarget(0, dest); |
| 196 | |
| 197 | setVertexShader(SHADER_VS_STANDARD); |
| 198 | setPixelShader(SHADER_PS_PASSTHROUGH); |
| 199 | |
| 200 | setCommonBlitState(); |
| 201 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
| 202 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
| 203 | |
| 204 | setViewport(getSurfaceRect(dest), 0, 0); |
| 205 | |
| 206 | render(); |
| 207 | |
| 208 | texture->Release(); |
| 209 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 210 | restoreState(); |
| 211 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 212 | return true; |
| 213 | } |
| 214 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 215 | bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 216 | { |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 217 | // D3D9_REPLACE |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 218 | IDirect3DSurface9 *source = framebuffer->getRenderTarget(); |
| 219 | if (!source) |
| 220 | { |
| 221 | ERR("Failed to retrieve the render target."); |
| 222 | return error(GL_OUT_OF_MEMORY, false); |
| 223 | } |
| 224 | |
| 225 | IDirect3DSurface9 *destSurface = storage->getSurfaceLevel(level, true); |
| 226 | bool result = false; |
| 227 | |
| 228 | if (destSurface) |
| 229 | { |
| 230 | result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); |
| 231 | destSurface->Release(); |
| 232 | } |
| 233 | |
| 234 | source->Release(); |
| 235 | return result; |
| 236 | } |
| 237 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 238 | bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) |
daniel@transgaming.com | 3cef539 | 2012-10-31 19:52:15 +0000 | [diff] [blame] | 239 | { |
| 240 | // D3D9_REPLACE |
| 241 | IDirect3DSurface9 *source = framebuffer->getRenderTarget(); |
| 242 | if (!source) |
| 243 | { |
| 244 | ERR("Failed to retrieve the render target."); |
| 245 | return error(GL_OUT_OF_MEMORY, false); |
| 246 | } |
| 247 | |
| 248 | IDirect3DSurface9 *destSurface = storage->getCubeMapSurface(target, level, true); |
| 249 | bool result = false; |
| 250 | |
| 251 | if (destSurface) |
| 252 | { |
| 253 | result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); |
| 254 | destSurface->Release(); |
| 255 | } |
| 256 | |
| 257 | source->Release(); |
| 258 | return result; |
| 259 | } |
| 260 | |
| 261 | bool Blit::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 262 | { |
| 263 | if (!dest) |
| 264 | { |
| 265 | return false; |
| 266 | } |
| 267 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 268 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 269 | |
| 270 | D3DSURFACE_DESC sourceDesc; |
| 271 | D3DSURFACE_DESC destDesc; |
| 272 | source->GetDesc(&sourceDesc); |
| 273 | dest->GetDesc(&destDesc); |
| 274 | |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame] | 275 | if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET && |
daniel@transgaming.com | 682a37c | 2012-11-28 19:34:44 +0000 | [diff] [blame^] | 276 | d3d9_gl::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 277 | { |
| 278 | RECT destRect = {xoffset, yoffset, xoffset + (sourceRect.right - sourceRect.left), yoffset + (sourceRect.bottom - sourceRect.top)}; |
| 279 | HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT); |
| 280 | |
| 281 | if (FAILED(result)) |
| 282 | { |
| 283 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 284 | return error(GL_OUT_OF_MEMORY, false); |
| 285 | } |
| 286 | } |
| 287 | else |
| 288 | { |
| 289 | return formatConvert(source, sourceRect, destFormat, xoffset, yoffset, dest); |
| 290 | } |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 291 | return true; |
| 292 | } |
| 293 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 294 | bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 295 | { |
| 296 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect); |
| 297 | if (!texture) |
| 298 | { |
| 299 | return false; |
| 300 | } |
| 301 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 302 | // D3D9_REPLACE |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 303 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 304 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 305 | saveState(); |
| 306 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 307 | device->SetTexture(0, texture); |
| 308 | device->SetRenderTarget(0, dest); |
| 309 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 310 | setViewport(sourceRect, xoffset, yoffset); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 311 | |
| 312 | setCommonBlitState(); |
| 313 | if (setFormatConvertShaders(destFormat)) |
| 314 | { |
| 315 | render(); |
| 316 | } |
| 317 | |
| 318 | texture->Release(); |
| 319 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 320 | restoreState(); |
| 321 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 322 | return true; |
| 323 | } |
| 324 | |
| 325 | bool Blit::setFormatConvertShaders(GLenum destFormat) |
| 326 | { |
| 327 | bool okay = setVertexShader(SHADER_VS_STANDARD); |
| 328 | |
| 329 | switch (destFormat) |
| 330 | { |
| 331 | default: UNREACHABLE(); |
| 332 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 333 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 334 | case GL_RGB: |
| 335 | case GL_ALPHA: |
| 336 | okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK); |
| 337 | break; |
| 338 | |
| 339 | case GL_LUMINANCE: |
| 340 | case GL_LUMINANCE_ALPHA: |
| 341 | okay = okay && setPixelShader(SHADER_PS_LUMINANCE); |
| 342 | break; |
| 343 | } |
| 344 | |
| 345 | if (!okay) |
| 346 | { |
| 347 | return false; |
| 348 | } |
| 349 | |
| 350 | enum { X = 0, Y = 1, Z = 2, W = 3 }; |
| 351 | |
| 352 | // The meaning of this constant depends on the shader that was selected. |
| 353 | // See the shader assembly code above for details. |
| 354 | float psConst0[4] = { 0, 0, 0, 0 }; |
| 355 | |
| 356 | switch (destFormat) |
| 357 | { |
| 358 | default: UNREACHABLE(); |
| 359 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 360 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 361 | psConst0[X] = 1; |
| 362 | psConst0[Z] = 1; |
| 363 | break; |
| 364 | |
| 365 | case GL_RGB: |
| 366 | psConst0[X] = 1; |
| 367 | psConst0[W] = 1; |
| 368 | break; |
| 369 | |
| 370 | case GL_ALPHA: |
| 371 | psConst0[Z] = 1; |
| 372 | break; |
| 373 | |
| 374 | case GL_LUMINANCE: |
| 375 | psConst0[Y] = 1; |
| 376 | break; |
| 377 | |
| 378 | case GL_LUMINANCE_ALPHA: |
| 379 | psConst0[X] = 1; |
| 380 | break; |
| 381 | } |
| 382 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 383 | mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst0, 1); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 384 | |
| 385 | return true; |
| 386 | } |
| 387 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 388 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 389 | IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect) |
| 390 | { |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 391 | if (!surface) |
| 392 | { |
| 393 | return NULL; |
| 394 | } |
| 395 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 396 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 397 | |
| 398 | D3DSURFACE_DESC sourceDesc; |
| 399 | surface->GetDesc(&sourceDesc); |
| 400 | |
| 401 | // Copy the render target into a texture |
| 402 | IDirect3DTexture9 *texture; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 403 | HRESULT result = device->CreateTexture(sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 404 | |
| 405 | if (FAILED(result)) |
| 406 | { |
| 407 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 408 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 409 | } |
| 410 | |
| 411 | IDirect3DSurface9 *textureSurface; |
| 412 | result = texture->GetSurfaceLevel(0, &textureSurface); |
| 413 | |
| 414 | if (FAILED(result)) |
| 415 | { |
| 416 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 417 | texture->Release(); |
| 418 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 419 | } |
| 420 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 421 | mRenderer->endScene(); |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 422 | result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 423 | |
| 424 | textureSurface->Release(); |
| 425 | |
| 426 | if (FAILED(result)) |
| 427 | { |
| 428 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 429 | texture->Release(); |
| 430 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 431 | } |
| 432 | |
| 433 | return texture; |
| 434 | } |
| 435 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 436 | void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 437 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 438 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 439 | |
| 440 | D3DVIEWPORT9 vp; |
| 441 | vp.X = xoffset; |
| 442 | vp.Y = yoffset; |
| 443 | vp.Width = sourceRect.right - sourceRect.left; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 444 | vp.Height = sourceRect.bottom - sourceRect.top; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 445 | vp.MinZ = 0.0f; |
| 446 | vp.MaxZ = 1.0f; |
| 447 | device->SetViewport(&vp); |
| 448 | |
| 449 | float halfPixelAdjust[4] = { -1.0f/vp.Width, 1.0f/vp.Height, 0, 0 }; |
| 450 | device->SetVertexShaderConstantF(0, halfPixelAdjust, 1); |
| 451 | } |
| 452 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 453 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 454 | void Blit::setCommonBlitState() |
| 455 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 456 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 457 | |
| 458 | device->SetDepthStencilSurface(NULL); |
| 459 | |
| 460 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 461 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 462 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 463 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 464 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 465 | device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); |
| 466 | device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); |
| 467 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 468 | |
| 469 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| 470 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| 471 | device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 472 | device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| 473 | device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 474 | |
daniel@transgaming.com | 74d760b | 2010-11-03 12:27:18 +0000 | [diff] [blame] | 475 | RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle |
| 476 | device->SetScissorRect(&scissorRect); |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 477 | |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 478 | for(int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 479 | { |
| 480 | device->SetStreamSourceFreq(i, 1); |
| 481 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 482 | } |
| 483 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 484 | // D3D9_REPLACE |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 485 | void Blit::render() |
| 486 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 487 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 488 | |
| 489 | HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float)); |
| 490 | hr = device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 491 | |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 492 | mRenderer->startScene(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 493 | hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 494 | } |
| 495 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 496 | // D3D9_REPLACE |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 497 | void Blit::saveState() |
| 498 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 499 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 500 | |
| 501 | HRESULT hr; |
| 502 | |
| 503 | device->GetDepthStencilSurface(&mSavedDepthStencil); |
| 504 | device->GetRenderTarget(0, &mSavedRenderTarget); |
| 505 | |
| 506 | if (mSavedStateBlock == NULL) |
| 507 | { |
| 508 | hr = device->BeginStateBlock(); |
| 509 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 510 | |
| 511 | setCommonBlitState(); |
| 512 | |
| 513 | static const float dummyConst[4] = { 0, 0, 0, 0 }; |
| 514 | |
| 515 | device->SetVertexShader(NULL); |
| 516 | device->SetVertexShaderConstantF(0, dummyConst, 1); |
| 517 | device->SetPixelShader(NULL); |
| 518 | device->SetPixelShaderConstantF(0, dummyConst, 1); |
| 519 | |
| 520 | D3DVIEWPORT9 dummyVp; |
| 521 | dummyVp.X = 0; |
| 522 | dummyVp.Y = 0; |
| 523 | dummyVp.Width = 1; |
| 524 | dummyVp.Height = 1; |
| 525 | dummyVp.MinZ = 0; |
| 526 | dummyVp.MaxZ = 1; |
| 527 | |
| 528 | device->SetViewport(&dummyVp); |
| 529 | |
| 530 | device->SetTexture(0, NULL); |
| 531 | |
| 532 | device->SetStreamSource(0, mQuadVertexBuffer, 0, 0); |
| 533 | |
| 534 | device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 535 | |
| 536 | hr = device->EndStateBlock(&mSavedStateBlock); |
| 537 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 538 | } |
| 539 | |
| 540 | ASSERT(mSavedStateBlock != NULL); |
| 541 | |
| 542 | if (mSavedStateBlock != NULL) |
| 543 | { |
| 544 | hr = mSavedStateBlock->Capture(); |
| 545 | ASSERT(SUCCEEDED(hr)); |
| 546 | } |
| 547 | } |
| 548 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 549 | // D3D9_REPLACE |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 550 | void Blit::restoreState() |
| 551 | { |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 552 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 553 | |
| 554 | device->SetDepthStencilSurface(mSavedDepthStencil); |
| 555 | if (mSavedDepthStencil != NULL) |
| 556 | { |
| 557 | mSavedDepthStencil->Release(); |
| 558 | mSavedDepthStencil = NULL; |
| 559 | } |
| 560 | |
| 561 | device->SetRenderTarget(0, mSavedRenderTarget); |
| 562 | if (mSavedRenderTarget != NULL) |
| 563 | { |
| 564 | mSavedRenderTarget->Release(); |
| 565 | mSavedRenderTarget = NULL; |
| 566 | } |
| 567 | |
| 568 | ASSERT(mSavedStateBlock != NULL); |
| 569 | |
| 570 | if (mSavedStateBlock != NULL) |
| 571 | { |
| 572 | mSavedStateBlock->Apply(); |
| 573 | } |
| 574 | } |
| 575 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 576 | } |