daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // renderer11_utils.cpp: Conversion functions and other utility routines |
| 8 | // specific to the D3D11 renderer. |
| 9 | |
| 10 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 11 | |
| 12 | #include "common/debug.h" |
| 13 | |
| 14 | namespace d3d11_gl |
| 15 | { |
| 16 | |
| 17 | GLenum ConvertBackBufferFormat(DXGI_FORMAT format) |
| 18 | { |
| 19 | switch (format) |
| 20 | { |
| 21 | case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES; |
| 22 | default: |
| 23 | UNREACHABLE(); |
| 24 | } |
| 25 | |
| 26 | return GL_RGBA8_OES; |
| 27 | } |
| 28 | |
| 29 | GLenum ConvertDepthStencilFormat(DXGI_FORMAT format) |
| 30 | { |
| 31 | switch (format) |
| 32 | { |
| 33 | case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES; |
| 34 | default: |
| 35 | UNREACHABLE(); |
| 36 | } |
| 37 | |
| 38 | return GL_DEPTH24_STENCIL8_OES; |
| 39 | } |
| 40 | |
| 41 | GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) |
| 42 | { |
| 43 | switch (format) |
| 44 | { |
| 45 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 46 | return GL_RGBA8_OES; |
| 47 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 48 | return GL_DEPTH24_STENCIL8_OES; |
| 49 | default: |
| 50 | UNREACHABLE(); |
| 51 | } |
| 52 | |
| 53 | return GL_RGBA8_OES; |
| 54 | } |
| 55 | |
| 56 | GLenum ConvertTextureInternalFormat(DXGI_FORMAT format) |
| 57 | { |
| 58 | switch (format) |
| 59 | { |
| 60 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 61 | return GL_RGBA8_OES; |
| 62 | case DXGI_FORMAT_A8_UNORM: |
| 63 | return GL_ALPHA8_EXT; |
| 64 | case DXGI_FORMAT_BC1_UNORM: |
| 65 | return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 66 | case DXGI_FORMAT_BC2_UNORM: |
| 67 | return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 68 | case DXGI_FORMAT_BC3_UNORM: |
| 69 | return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
| 70 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 71 | return GL_RGBA32F_EXT; |
| 72 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 73 | return GL_RGB32F_EXT; |
| 74 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 75 | return GL_RGBA16F_EXT; |
| 76 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 77 | return GL_BGRA8_EXT; |
| 78 | case DXGI_FORMAT_R8_UNORM: |
| 79 | return GL_R8_EXT; |
| 80 | case DXGI_FORMAT_R8G8_UNORM: |
| 81 | return GL_RG8_EXT; |
| 82 | case DXGI_FORMAT_R16_FLOAT: |
| 83 | return GL_R16F_EXT; |
| 84 | case DXGI_FORMAT_R16G16_FLOAT: |
| 85 | return GL_RG16F_EXT; |
| 86 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 87 | return GL_DEPTH24_STENCIL8_OES; |
| 88 | default: |
| 89 | UNREACHABLE(); |
| 90 | } |
| 91 | |
| 92 | return GL_RGBA8_OES; |
| 93 | } |
| 94 | |
| 95 | } |
| 96 | |
| 97 | namespace gl_d3d11 |
| 98 | { |
| 99 | |
| 100 | DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) |
| 101 | { |
| 102 | switch (format) |
| 103 | { |
| 104 | case GL_RGBA4: |
| 105 | case GL_RGB5_A1: |
| 106 | case GL_RGBA8_OES: |
| 107 | case GL_RGB565: |
| 108 | case GL_RGB8_OES: |
| 109 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 110 | case GL_DEPTH_COMPONENT16: |
| 111 | case GL_STENCIL_INDEX8: |
| 112 | case GL_DEPTH24_STENCIL8_OES: |
| 113 | return DXGI_FORMAT_D24_UNORM_S8_UINT; |
| 114 | default: |
| 115 | UNREACHABLE(); |
| 116 | } |
| 117 | |
| 118 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 119 | } |
| 120 | |
| 121 | DXGI_FORMAT ConvertTextureFormat(GLenum internalformat) |
| 122 | { |
| 123 | switch (internalformat) |
| 124 | { |
| 125 | case GL_RGB565: |
| 126 | case GL_RGBA4: |
| 127 | case GL_RGB5_A1: |
| 128 | case GL_RGB8_OES: |
| 129 | case GL_RGBA8_OES: |
| 130 | case GL_LUMINANCE8_EXT: |
| 131 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 132 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 133 | case GL_ALPHA8_EXT: |
| 134 | return DXGI_FORMAT_A8_UNORM; |
| 135 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 136 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 137 | return DXGI_FORMAT_BC1_UNORM; |
| 138 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 139 | return DXGI_FORMAT_BC2_UNORM; |
| 140 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| 141 | return DXGI_FORMAT_BC3_UNORM; |
| 142 | case GL_RGBA32F_EXT: |
| 143 | case GL_ALPHA32F_EXT: |
| 144 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 145 | return DXGI_FORMAT_R32G32B32A32_FLOAT; |
| 146 | case GL_RGB32F_EXT: |
| 147 | case GL_LUMINANCE32F_EXT: |
| 148 | return DXGI_FORMAT_R32G32B32_FLOAT; |
| 149 | case GL_RGBA16F_EXT: |
| 150 | case GL_ALPHA16F_EXT: |
| 151 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 152 | case GL_RGB16F_EXT: |
| 153 | case GL_LUMINANCE16F_EXT: |
| 154 | return DXGI_FORMAT_R16G16B16A16_FLOAT; |
| 155 | case GL_BGRA8_EXT: |
| 156 | return DXGI_FORMAT_B8G8R8A8_UNORM; |
| 157 | case GL_R8_EXT: |
| 158 | return DXGI_FORMAT_R8_UNORM; |
| 159 | case GL_RG8_EXT: |
| 160 | return DXGI_FORMAT_R8G8_UNORM; |
| 161 | case GL_R16F_EXT: |
| 162 | return DXGI_FORMAT_R16_FLOAT; |
| 163 | case GL_RG16F_EXT: |
| 164 | return DXGI_FORMAT_R16G16_FLOAT; |
| 165 | case GL_DEPTH_COMPONENT16: |
| 166 | case GL_DEPTH_COMPONENT32_OES: |
| 167 | case GL_DEPTH24_STENCIL8_OES: |
| 168 | return DXGI_FORMAT_D24_UNORM_S8_UINT; |
| 169 | default: |
| 170 | UNREACHABLE(); |
| 171 | } |
| 172 | |
| 173 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 174 | } |
| 175 | } |