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daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com4ba24062012-12-20 20:54:24 +00007// Image.h: Defines the rx::Image class, an abstract base class for the
8// renderer-specific classes which will define the interface to the underlying
9// surfaces or resources.
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000010
11#ifndef LIBGLESV2_RENDERER_IMAGE_H_
12#define LIBGLESV2_RENDERER_IMAGE_H_
13
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000014#include "common/debug.h"
15
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000016namespace gl
17{
18class Framebuffer;
19}
20
daniel@transgaming.coma9571682012-11-28 19:33:08 +000021namespace rx
22{
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +000023class Renderer;
daniel@transgaming.com87705f82012-12-20 21:10:45 +000024class TextureStorageInterface2D;
25class TextureStorageInterfaceCube;
shannon.woods%transgaming.com@gtempaccount.com2058d642013-04-13 03:42:50 +000026class TextureStorageInterface3D;
shannon.woods%transgaming.com@gtempaccount.com6c86bd52013-04-13 03:45:45 +000027class TextureStorageInterface2DArray;
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +000028
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000029class Image
30{
31 public:
32 Image();
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000033 virtual ~Image() {};
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000034
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000035 GLsizei getWidth() const { return mWidth; }
36 GLsizei getHeight() const { return mHeight; }
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000037 GLsizei getDepth() const { return mDepth; }
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000038 GLenum getInternalFormat() const { return mInternalFormat; }
39 GLenum getActualFormat() const { return mActualFormat; }
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +000040 GLenum getTarget() const { return mTarget; }
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000041
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000042 void markDirty() {mDirty = true;}
43 void markClean() {mDirty = false;}
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000044 virtual bool isDirty() const = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000045
daniel@transgaming.com87705f82012-12-20 21:10:45 +000046 virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
47 virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
shannon.woods%transgaming.com@gtempaccount.com2058d642013-04-13 03:42:50 +000048 virtual void setManagedSurface(TextureStorageInterface3D *storage, int level) {};
shannon.woods%transgaming.com@gtempaccount.com6c86bd52013-04-13 03:45:45 +000049 virtual void setManagedSurface(TextureStorageInterface2DArray *storage, int layer, int level) {};
daniel@transgaming.com87705f82012-12-20 21:10:45 +000050 virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
51 virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
shannon.woods%transgaming.com@gtempaccount.com2058d642013-04-13 03:42:50 +000052 virtual bool updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = 0;
shannon.woods%transgaming.com@gtempaccount.com6c86bd52013-04-13 03:45:45 +000053 virtual bool updateSurface(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000054
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +000055 virtual bool redefine(Renderer *renderer, GLenum target, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000056
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000057 virtual bool isRenderableFormat() const = 0;
58
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000059 virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
60 GLint unpackAlignment, const void *input) = 0;
61 virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000062 const void *input) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000063
shannon.woods%transgaming.com@gtempaccount.come5dcce72013-04-13 03:44:33 +000064 virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000065
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000066 static void loadAlphaDataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
67 int inputRowPitch, int inputDepthPitch, const void *input,
68 size_t outputRowPitch, size_t outputDepthPitch, void *output);
69 static void loadAlphaDataToNative(GLsizei width, GLsizei height, GLsizei depth,
70 int inputRowPitch, int inputDepthPitch, const void *input,
71 size_t outRowputPitch, size_t outputDepthPitch, void *output);
72 static void loadAlphaDataToBGRASSE2(GLsizei width, GLsizei height, GLsizei depth,
73 int inputRowPitch, int inputDepthPitch, const void *input,
74 size_t outputRowPitch, size_t outputDepthPitch, void *output);
75 static void loadAlphaFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
76 int inputRowPitch, int inputDepthPitch, const void *input,
77 size_t outputRowPitch, size_t outputDepthPitch, void *output);
78 static void loadAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
79 int inputRowPitch, int inputDepthPitch, const void *input,
80 size_t outputRowPitch, size_t outputDepthPitch, void *output);
81 static void loadLuminanceDataToNativeOrBGRA(GLsizei width, GLsizei height, GLsizei depth,
82 int inputRowPitch, int inputDepthPitch, const void *input,
83 size_t outputRowPitch, size_t outputDepthPitch, void *output,
84 bool native);
85 static void loadLuminanceFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
86 int inputRowPitch, int inputDepthPitch, const void *input,
87 size_t outputRowPitch, size_t outputDepthPitch, void *output);
88 static void loadLuminanceFloatDataToRGB(GLsizei width, GLsizei height, GLsizei depth,
89 int inputRowPitch, int inputDepthPitch, const void *input,
90 size_t outputRowPitch, size_t outputDepthPitch, void *output);
91 static void loadLuminanceHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
92 int inputRowPitch, int inputDepthPitch, const void *input,
93 size_t outputRowPitch, size_t outputDepthPitch, void *output);
94 static void loadLuminanceAlphaDataToNativeOrBGRA(GLsizei width, GLsizei height, GLsizei depth,
95 int inputRowPitch, int inputDepthPitch, const void *input,
96 size_t outputRowPitch, size_t outputDepthPitch, void *output,
97 bool native);
98 static void loadLuminanceAlphaFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
99 int inputRowPitch, int inputDepthPitch, const void *input,
100 size_t outputRowPitch, size_t outputDepthPitch, void *output);
101 static void loadLuminanceAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
102 int inputRowPitch, int inputDepthPitch, const void *input,
103 size_t outputRowPitch, size_t outputDepthPitch, void *output);
104 static void loadRGBUByteDataToBGRX(GLsizei width, GLsizei height, GLsizei depth,
105 int inputRowPitch, int inputDepthPitch, const void *input,
106 size_t outputRowPitch, size_t outputDepthPitch, void *output);
107 static void loadRGBUByteDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
108 int inputRowPitch, int inputDepthPitch, const void *input,
109 size_t outputRowPitch, size_t outputDepthPitch, void *output);
110 static void loadRGB565DataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
111 int inputRowPitch, int inputDepthPitch, const void *input,
112 size_t outputRowPitch, size_t outputDepthPitch, void *output);
113 static void loadRGB565DataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
114 int inputRowPitch, int inputDepthPitch, const void *input,
115 size_t outputRowPitch, size_t outputDepthPitch, void *output);
116 static void loadRGBFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
117 int inputRowPitch, int inputDepthPitch, const void *input,
118 size_t outputRowPitch, size_t outputDepthPitch, void *output);
119 static void loadRGBFloatDataToNative(GLsizei width, GLsizei height, GLsizei depth,
120 int inputRowPitch, int inputDepthPitch, const void *input,
121 size_t outputRowPitch, size_t outputDepthPitch, void *output);
122 static void loadRGBHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
123 int inputRowPitch, int inputDepthPitch, const void *input,
124 size_t outputRowPitch, size_t outputDepthPitch, void *output);
125 static void loadRGBAUByteDataToBGRASSE2(GLsizei width, GLsizei height, GLsizei depth,
126 int inputRowPitch, int inputDepthPitch, const void *input,
127 size_t outputRowPitch, size_t outputDepthPitch, void *output);
128 static void loadRGBAUByteDataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
129 int inputRowPitch, int inputDepthPitch, const void *input,
130 size_t outputRowPitch, size_t outputDepthPitch, void *output);
131 static void loadRGBAUByteDataToNative(GLsizei width, GLsizei height, GLsizei depth,
132 int inputRowPitch, int inputDepthPitch, const void *input,
133 size_t outputRowPitch, size_t outputDepthPitch, void *output);
134 static void loadRGBA4444DataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
135 int inputRowPitch, int inputDepthPitch, const void *input,
136 size_t outputRowPitch, size_t outputDepthPitch, void *output);
137 static void loadRGBA4444DataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
138 int inputRowPitch, int inputDepthPitch, const void *input,
139 size_t outputRowPitch, size_t outputDepthPitch, void *output);
140 static void loadRGBA5551DataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
141 int inputRowPitch, int inputDepthPitch, const void *input,
142 size_t outputRowPitch, size_t outputDepthPitch, void *output);
143 static void loadRGBA5551DataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
144 int inputRowPitch, int inputDepthPitch, const void *input,
145 size_t outputRowPitch, size_t outputDepthPitch, void *output);
146 static void loadRGBAFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
147 int inputRowPitch, int inputDepthPitch, const void *input,
148 size_t outputRowPitch, size_t outputDepthPitch, void *output);
149 static void loadRGBAHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
150 int inputRowPitch, int inputDepthPitch, const void *input,
151 size_t outputRowPitch, size_t outputDepthPitch, void *output);
152 static void loadBGRADataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
153 int inputRowPitch, int inputDepthPitch, const void *input,
154 size_t outputRowPitch, size_t outputDepthPitch, void *output);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000155
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000156 protected:
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000157 GLsizei mWidth;
158 GLsizei mHeight;
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000159 GLsizei mDepth;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000160 GLint mInternalFormat;
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000161 GLenum mActualFormat;
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000162 GLenum mTarget;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000163
164 bool mDirty;
165
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000166 private:
167 DISALLOW_COPY_AND_ASSIGN(Image);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000168};
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000169
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000170}
171
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000172#endif // LIBGLESV2_RENDERER_IMAGE_H_