blob: 6a993b6a8086723aa9ea99e79a1d50c4ddd47e48 [file] [log] [blame]
Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// ContextVk.cpp:
7// Implements the class methods for ContextVk.
8//
9
10#include "libANGLE/renderer/vulkan/ContextVk.h"
11
Jamie Madill20e005b2017-04-07 14:19:22 -040012#include "common/bitset_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040013#include "common/debug.h"
Jamie Madilldf68a6f2017-01-13 17:29:53 -050014#include "libANGLE/Program.h"
Jamie Madillacccc6c2016-05-03 17:22:10 -040015#include "libANGLE/renderer/vulkan/BufferVk.h"
16#include "libANGLE/renderer/vulkan/CompilerVk.h"
17#include "libANGLE/renderer/vulkan/ContextVk.h"
18#include "libANGLE/renderer/vulkan/DeviceVk.h"
19#include "libANGLE/renderer/vulkan/FenceNVVk.h"
20#include "libANGLE/renderer/vulkan/FenceSyncVk.h"
21#include "libANGLE/renderer/vulkan/FramebufferVk.h"
22#include "libANGLE/renderer/vulkan/ImageVk.h"
23#include "libANGLE/renderer/vulkan/ProgramVk.h"
24#include "libANGLE/renderer/vulkan/QueryVk.h"
25#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
26#include "libANGLE/renderer/vulkan/RendererVk.h"
27#include "libANGLE/renderer/vulkan/SamplerVk.h"
28#include "libANGLE/renderer/vulkan/ShaderVk.h"
29#include "libANGLE/renderer/vulkan/TextureVk.h"
30#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
31#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
Jamie Madilldf68a6f2017-01-13 17:29:53 -050032#include "libANGLE/renderer/vulkan/formatutilsvk.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040033
34namespace rx
35{
36
Jamie Madillacccc6c2016-05-03 17:22:10 -040037ContextVk::ContextVk(const gl::ContextState &state, RendererVk *renderer)
Jamie Madill72106562017-03-24 14:18:50 -040038 : ContextImpl(state), mRenderer(renderer), mCurrentDrawMode(GL_NONE)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040039{
40}
41
42ContextVk::~ContextVk()
43{
Jamie Madill72106562017-03-24 14:18:50 -040044 invalidateCurrentPipeline();
Jamie Madill9e54b5a2016-05-25 12:57:39 -040045}
46
47gl::Error ContextVk::initialize()
48{
Jamie Madille09bd5d2016-11-29 16:20:35 -050049 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -040050}
51
52gl::Error ContextVk::flush()
53{
54 UNIMPLEMENTED();
55 return gl::Error(GL_INVALID_OPERATION);
56}
57
58gl::Error ContextVk::finish()
59{
60 UNIMPLEMENTED();
61 return gl::Error(GL_INVALID_OPERATION);
62}
63
Jamie Madill72106562017-03-24 14:18:50 -040064gl::Error ContextVk::initPipeline()
Jamie Madill9e54b5a2016-05-25 12:57:39 -040065{
Jamie Madill72106562017-03-24 14:18:50 -040066 ASSERT(!mCurrentPipeline.valid());
67
Jamie Madilldf68a6f2017-01-13 17:29:53 -050068 VkDevice device = mRenderer->getDevice();
69 const auto &state = mState.getState();
70 const auto &programGL = state.getProgram();
71 const auto &vao = state.getVertexArray();
72 const auto &attribs = vao->getVertexAttributes();
Jiawei-Shao2597fb62016-12-09 16:38:02 +080073 const auto &bindings = vao->getVertexBindings();
Jamie Madilldf68a6f2017-01-13 17:29:53 -050074 const auto &programVk = GetImplAs<ProgramVk>(programGL);
75 const auto *drawFBO = state.getDrawFramebuffer();
76 FramebufferVk *vkFBO = GetImplAs<FramebufferVk>(drawFBO);
77
78 // { vertex, fragment }
79 VkPipelineShaderStageCreateInfo shaderStages[2];
80
81 shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
82 shaderStages[0].pNext = nullptr;
83 shaderStages[0].flags = 0;
84 shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
85 shaderStages[0].module = programVk->getLinkedVertexModule().getHandle();
86 shaderStages[0].pName = "main";
87 shaderStages[0].pSpecializationInfo = nullptr;
88
89 shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
90 shaderStages[1].pNext = nullptr;
91 shaderStages[1].flags = 0;
92 shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
93 shaderStages[1].module = programVk->getLinkedFragmentModule().getHandle();
94 shaderStages[1].pName = "main";
95 shaderStages[1].pSpecializationInfo = nullptr;
96
97 // Process vertex attributes
98 // TODO(jmadill): Caching with dirty bits.
99 std::vector<VkVertexInputBindingDescription> vertexBindings;
100 std::vector<VkVertexInputAttributeDescription> vertexAttribs;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500101
Jamie Madill6de51852017-04-12 09:53:01 -0400102 for (auto attribIndex : programGL->getActiveAttribLocationsMask())
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500103 {
104 const auto &attrib = attribs[attribIndex];
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800105 const auto &binding = bindings[attrib.bindingIndex];
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500106 if (attrib.enabled)
107 {
108 VkVertexInputBindingDescription bindingDesc;
109 bindingDesc.binding = static_cast<uint32_t>(vertexBindings.size());
110 bindingDesc.stride = static_cast<uint32_t>(gl::ComputeVertexAttributeTypeSize(attrib));
111 bindingDesc.inputRate =
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800112 (binding.divisor > 0 ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500113
114 gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
115
116 VkVertexInputAttributeDescription attribDesc;
117 attribDesc.binding = bindingDesc.binding;
118 attribDesc.format = vk::GetNativeVertexFormat(vertexFormatType);
119 attribDesc.location = static_cast<uint32_t>(attribIndex);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800120 attribDesc.offset =
121 static_cast<uint32_t>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500122
123 vertexBindings.push_back(bindingDesc);
124 vertexAttribs.push_back(attribDesc);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500125 }
126 else
127 {
128 UNIMPLEMENTED();
129 }
130 }
131
132 // TODO(jmadill): Validate with ASSERT against physical device limits/caps?
133 VkPipelineVertexInputStateCreateInfo vertexInputState;
134 vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
135 vertexInputState.pNext = nullptr;
136 vertexInputState.flags = 0;
137 vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexBindings.size());
138 vertexInputState.pVertexBindingDescriptions = vertexBindings.data();
139 vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexAttribs.size());
140 vertexInputState.pVertexAttributeDescriptions = vertexAttribs.data();
141
142 VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
143 inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
144 inputAssemblyState.pNext = nullptr;
145 inputAssemblyState.flags = 0;
Jamie Madill72106562017-03-24 14:18:50 -0400146 inputAssemblyState.topology = gl_vk::GetPrimitiveTopology(mCurrentDrawMode);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500147 inputAssemblyState.primitiveRestartEnable = VK_FALSE;
148
149 const gl::Rectangle &viewportGL = state.getViewport();
150 VkViewport viewportVk;
151 viewportVk.x = static_cast<float>(viewportGL.x);
152 viewportVk.y = static_cast<float>(viewportGL.y);
153 viewportVk.width = static_cast<float>(viewportGL.width);
154 viewportVk.height = static_cast<float>(viewportGL.height);
155 viewportVk.minDepth = state.getNearPlane();
156 viewportVk.maxDepth = state.getFarPlane();
157
158 // TODO(jmadill): Scissor.
159 VkRect2D scissorVk;
160 scissorVk.offset.x = viewportGL.x;
161 scissorVk.offset.y = viewportGL.y;
162 scissorVk.extent.width = viewportGL.width;
163 scissorVk.extent.height = viewportGL.height;
164
165 VkPipelineViewportStateCreateInfo viewportState;
166 viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
167 viewportState.pNext = nullptr;
168 viewportState.flags = 0;
169 viewportState.viewportCount = 1;
170 viewportState.pViewports = &viewportVk;
171 viewportState.scissorCount = 1;
172 viewportState.pScissors = &scissorVk;
173
174 // TODO(jmadill): Extra rasterizer state features.
175 VkPipelineRasterizationStateCreateInfo rasterState;
176 rasterState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
177 rasterState.pNext = nullptr;
178 rasterState.flags = 0;
179 rasterState.depthClampEnable = VK_FALSE;
180 rasterState.rasterizerDiscardEnable = VK_FALSE;
181 rasterState.polygonMode = VK_POLYGON_MODE_FILL;
182 rasterState.cullMode = gl_vk::GetCullMode(state.getRasterizerState());
183 rasterState.frontFace = gl_vk::GetFrontFace(state.getRasterizerState().frontFace);
184 rasterState.depthBiasEnable = VK_FALSE;
185 rasterState.depthBiasConstantFactor = 0.0f;
186 rasterState.depthBiasClamp = 0.0f;
187 rasterState.depthBiasSlopeFactor = 0.0f;
188 rasterState.lineWidth = state.getLineWidth();
189
190 // TODO(jmadill): Multisample state.
191 VkPipelineMultisampleStateCreateInfo multisampleState;
192 multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
193 multisampleState.pNext = nullptr;
194 multisampleState.flags = 0;
Jamie Madill72106562017-03-24 14:18:50 -0400195 multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
196 multisampleState.sampleShadingEnable = VK_FALSE;
197 multisampleState.minSampleShading = 0.0f;
198 multisampleState.pSampleMask = nullptr;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500199 multisampleState.alphaToCoverageEnable = VK_FALSE;
200 multisampleState.alphaToOneEnable = VK_FALSE;
201
202 // TODO(jmadill): Depth/stencil state.
203
204 // TODO(jmadill): Blend state/MRT.
205 VkPipelineColorBlendAttachmentState blendAttachmentState;
206 blendAttachmentState.blendEnable = VK_FALSE;
207 blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
208 blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
209 blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
210 blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
211 blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
212 blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
213 blendAttachmentState.colorWriteMask = (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
214 VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT);
215
216 VkPipelineColorBlendStateCreateInfo blendState;
217 blendState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
218 blendState.pNext = 0;
219 blendState.flags = 0;
220 blendState.logicOpEnable = VK_FALSE;
221 blendState.logicOp = VK_LOGIC_OP_CLEAR;
222 blendState.attachmentCount = 1;
223 blendState.pAttachments = &blendAttachmentState;
224 blendState.blendConstants[0] = 0.0f;
225 blendState.blendConstants[1] = 0.0f;
226 blendState.blendConstants[2] = 0.0f;
227 blendState.blendConstants[3] = 0.0f;
228
229 // TODO(jmadill): Dynamic state.
230 vk::RenderPass *renderPass = nullptr;
231 ANGLE_TRY_RESULT(vkFBO->getRenderPass(device), renderPass);
232 ASSERT(renderPass && renderPass->valid());
233
234 vk::PipelineLayout *pipelineLayout = nullptr;
235 ANGLE_TRY_RESULT(programVk->getPipelineLayout(device), pipelineLayout);
236 ASSERT(pipelineLayout && pipelineLayout->valid());
237
238 VkGraphicsPipelineCreateInfo pipelineInfo;
239 pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
240 pipelineInfo.pNext = nullptr;
241 pipelineInfo.flags = 0;
242 pipelineInfo.stageCount = 2;
243 pipelineInfo.pStages = shaderStages;
244 pipelineInfo.pVertexInputState = &vertexInputState;
245 pipelineInfo.pInputAssemblyState = &inputAssemblyState;
246 pipelineInfo.pTessellationState = nullptr;
247 pipelineInfo.pViewportState = &viewportState;
248 pipelineInfo.pRasterizationState = &rasterState;
249 pipelineInfo.pMultisampleState = &multisampleState;
250 pipelineInfo.pDepthStencilState = nullptr;
251 pipelineInfo.pColorBlendState = &blendState;
252 pipelineInfo.pDynamicState = nullptr;
253 pipelineInfo.layout = pipelineLayout->getHandle();
254 pipelineInfo.renderPass = renderPass->getHandle();
255 pipelineInfo.subpass = 0;
256 pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
257 pipelineInfo.basePipelineIndex = 0;
258
Jamie Madill5deea722017-02-16 10:44:46 -0500259 vk::Pipeline newPipeline;
260 ANGLE_TRY(newPipeline.initGraphics(device, pipelineInfo));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500261
Jamie Madill5deea722017-02-16 10:44:46 -0500262 mCurrentPipeline.retain(device, std::move(newPipeline));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500263
Jamie Madill72106562017-03-24 14:18:50 -0400264 return gl::NoError();
265}
266
267gl::Error ContextVk::drawArrays(GLenum mode, GLint first, GLsizei count)
268{
269 if (mode != mCurrentDrawMode)
270 {
271 invalidateCurrentPipeline();
272 mCurrentDrawMode = mode;
273 }
274
275 if (!mCurrentPipeline.valid())
276 {
277 ANGLE_TRY(initPipeline());
278 ASSERT(mCurrentPipeline.valid());
279 }
280
281 VkDevice device = mRenderer->getDevice();
282 const auto &state = mState.getState();
283 const auto &programGL = state.getProgram();
284 const auto &vao = state.getVertexArray();
285 const auto &attribs = vao->getVertexAttributes();
286 const auto &bindings = vao->getVertexBindings();
287 const auto *drawFBO = state.getDrawFramebuffer();
288 FramebufferVk *vkFBO = GetImplAs<FramebufferVk>(drawFBO);
289 Serial queueSerial = mRenderer->getCurrentQueueSerial();
290
291 // Process vertex attributes
292 // TODO(jmadill): Caching with dirty bits.
293 std::vector<VkBuffer> vertexHandles;
294 std::vector<VkDeviceSize> vertexOffsets;
295
Jamie Madill6de51852017-04-12 09:53:01 -0400296 for (auto attribIndex : programGL->getActiveAttribLocationsMask())
Jamie Madill72106562017-03-24 14:18:50 -0400297 {
298 const auto &attrib = attribs[attribIndex];
299 const auto &binding = bindings[attrib.bindingIndex];
300 if (attrib.enabled)
301 {
302 // TODO(jmadill): Offset handling.
303 gl::Buffer *bufferGL = binding.buffer.get();
304 ASSERT(bufferGL);
305 BufferVk *bufferVk = GetImplAs<BufferVk>(bufferGL);
306 vertexHandles.push_back(bufferVk->getVkBuffer().getHandle());
307 vertexOffsets.push_back(0);
308
309 bufferVk->setQueueSerial(queueSerial);
310 }
311 else
312 {
313 UNIMPLEMENTED();
314 }
315 }
316
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500317 vk::CommandBuffer *commandBuffer = mRenderer->getCommandBuffer();
Jamie Madill4c26fc22017-02-24 11:04:10 -0500318 ANGLE_TRY(vkFBO->beginRenderPass(device, commandBuffer, queueSerial, state));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500319
320 commandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, mCurrentPipeline);
321 commandBuffer->bindVertexBuffers(0, vertexHandles, vertexOffsets);
322 commandBuffer->draw(count, 1, first, 0);
323 commandBuffer->endRenderPass();
324 ANGLE_TRY(commandBuffer->end());
325
Jamie Madill72106562017-03-24 14:18:50 -0400326 ANGLE_TRY(submitCommands(*commandBuffer));
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500327
328 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400329}
330
331gl::Error ContextVk::drawArraysInstanced(GLenum mode,
332 GLint first,
333 GLsizei count,
334 GLsizei instanceCount)
335{
336 UNIMPLEMENTED();
337 return gl::Error(GL_INVALID_OPERATION);
338}
339
340gl::Error ContextVk::drawElements(GLenum mode,
341 GLsizei count,
342 GLenum type,
343 const GLvoid *indices,
344 const gl::IndexRange &indexRange)
345{
346 UNIMPLEMENTED();
347 return gl::Error(GL_INVALID_OPERATION);
348}
349
350gl::Error ContextVk::drawElementsInstanced(GLenum mode,
351 GLsizei count,
352 GLenum type,
353 const GLvoid *indices,
354 GLsizei instances,
355 const gl::IndexRange &indexRange)
356{
357 UNIMPLEMENTED();
358 return gl::Error(GL_INVALID_OPERATION);
359}
360
361gl::Error ContextVk::drawRangeElements(GLenum mode,
362 GLuint start,
363 GLuint end,
364 GLsizei count,
365 GLenum type,
366 const GLvoid *indices,
367 const gl::IndexRange &indexRange)
368{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500369 return gl::NoError();
370}
371
372VkDevice ContextVk::getDevice() const
373{
374 return mRenderer->getDevice();
375}
376
377vk::CommandBuffer *ContextVk::getCommandBuffer()
378{
379 return mRenderer->getCommandBuffer();
380}
381
382vk::Error ContextVk::submitCommands(const vk::CommandBuffer &commandBuffer)
383{
Jamie Madill72106562017-03-24 14:18:50 -0400384 setQueueSerial(mRenderer->getCurrentQueueSerial());
Jamie Madillf651c772017-02-21 15:03:51 -0500385 ANGLE_TRY(mRenderer->submitCommandBuffer(commandBuffer));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500386 return vk::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400387}
388
Jiajia Qind9671222016-11-29 16:30:31 +0800389gl::Error ContextVk::drawArraysIndirect(GLenum mode, const GLvoid *indirect)
390{
391 UNIMPLEMENTED();
392 return gl::InternalError() << "DrawArraysIndirect hasn't been implemented for vulkan backend.";
393}
394
395gl::Error ContextVk::drawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
396{
397 UNIMPLEMENTED();
398 return gl::InternalError()
399 << "DrawElementsIndirect hasn't been implemented for vulkan backend.";
400}
401
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400402GLenum ContextVk::getResetStatus()
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400403{
404 UNIMPLEMENTED();
Corentin Wallez87fbe1c2016-08-03 14:41:42 -0400405 return GL_NO_ERROR;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400406}
407
408std::string ContextVk::getVendorString() const
409{
410 UNIMPLEMENTED();
411 return std::string();
412}
413
414std::string ContextVk::getRendererDescription() const
415{
Jamie Madille09bd5d2016-11-29 16:20:35 -0500416 return mRenderer->getRendererDescription();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400417}
418
419void ContextVk::insertEventMarker(GLsizei length, const char *marker)
420{
421 UNIMPLEMENTED();
422}
423
424void ContextVk::pushGroupMarker(GLsizei length, const char *marker)
425{
426 UNIMPLEMENTED();
427}
428
429void ContextVk::popGroupMarker()
430{
431 UNIMPLEMENTED();
432}
433
Jamie Madill72106562017-03-24 14:18:50 -0400434void ContextVk::syncState(const gl::State::DirtyBits &dirtyBits)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400435{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500436 // TODO(jmadill): Vulkan dirty bits.
Jamie Madill72106562017-03-24 14:18:50 -0400437 if (dirtyBits.any())
438 {
439 invalidateCurrentPipeline();
440 }
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400441}
442
443GLint ContextVk::getGPUDisjoint()
444{
445 UNIMPLEMENTED();
446 return GLint();
447}
448
449GLint64 ContextVk::getTimestamp()
450{
451 UNIMPLEMENTED();
452 return GLint64();
453}
454
Jamie Madille09bd5d2016-11-29 16:20:35 -0500455void ContextVk::onMakeCurrent(const gl::ContextState & /*data*/)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400456{
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400457}
458
459const gl::Caps &ContextVk::getNativeCaps() const
460{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400461 return mRenderer->getNativeCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400462}
463
464const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const
465{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400466 return mRenderer->getNativeTextureCaps();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400467}
468
469const gl::Extensions &ContextVk::getNativeExtensions() const
470{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400471 return mRenderer->getNativeExtensions();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400472}
473
474const gl::Limitations &ContextVk::getNativeLimitations() const
475{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400476 return mRenderer->getNativeLimitations();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400477}
478
479CompilerImpl *ContextVk::createCompiler()
480{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400481 return new CompilerVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400482}
483
Jamie Madillacccc6c2016-05-03 17:22:10 -0400484ShaderImpl *ContextVk::createShader(const gl::ShaderState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400485{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400486 return new ShaderVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400487}
488
Jamie Madillacccc6c2016-05-03 17:22:10 -0400489ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400490{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400491 return new ProgramVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400492}
493
Jamie Madillacccc6c2016-05-03 17:22:10 -0400494FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400495{
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500496 return FramebufferVk::CreateUserFBO(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400497}
498
499TextureImpl *ContextVk::createTexture(const gl::TextureState &state)
500{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400501 return new TextureVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400502}
503
504RenderbufferImpl *ContextVk::createRenderbuffer()
505{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400506 return new RenderbufferVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400507}
508
Jamie Madill8f775602016-11-03 16:45:34 -0400509BufferImpl *ContextVk::createBuffer(const gl::BufferState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400510{
Jamie Madill8f775602016-11-03 16:45:34 -0400511 return new BufferVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400512}
513
Jamie Madillacccc6c2016-05-03 17:22:10 -0400514VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400515{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400516 return new VertexArrayVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400517}
518
519QueryImpl *ContextVk::createQuery(GLenum type)
520{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400521 return new QueryVk(type);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400522}
523
524FenceNVImpl *ContextVk::createFenceNV()
525{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400526 return new FenceNVVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400527}
528
529FenceSyncImpl *ContextVk::createFenceSync()
530{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400531 return new FenceSyncVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400532}
533
Geoff Lang73bd2182016-07-15 13:01:24 -0400534TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400535{
Geoff Lang73bd2182016-07-15 13:01:24 -0400536 return new TransformFeedbackVk(state);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400537}
538
539SamplerImpl *ContextVk::createSampler()
540{
Jamie Madillacccc6c2016-05-03 17:22:10 -0400541 return new SamplerVk();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400542}
543
Sami Väisänene45e53b2016-05-25 10:36:04 +0300544std::vector<PathImpl *> ContextVk::createPaths(GLsizei)
545{
546 return std::vector<PathImpl *>();
547}
548
Jamie Madill72106562017-03-24 14:18:50 -0400549// TODO(jmadill): Use pipeline cache.
550void ContextVk::invalidateCurrentPipeline()
551{
552 mRenderer->enqueueGarbageOrDeleteNow(*this, mCurrentPipeline);
553}
554
Xinghua Cao2b396592017-03-29 15:36:04 +0800555gl::Error ContextVk::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ)
556{
557 UNIMPLEMENTED();
558 return gl::Error(GL_INVALID_OPERATION);
559}
560
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400561} // namespace rx