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Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// FramebufferVk.h:
7// Defines the class interface for FramebufferVk, implementing FramebufferImpl.
8//
9
10#ifndef LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_
11#define LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_
12
13#include "libANGLE/renderer/FramebufferImpl.h"
Jamie Madill66546be2018-03-08 09:47:20 -050014#include "libANGLE/renderer/RenderTargetCache.h"
Luc Ferron534b00d2018-05-18 08:16:53 -040015#include "libANGLE/renderer/vulkan/BufferVk.h"
Jamie Madill6c7ab7f2018-03-31 14:19:15 -040016#include "libANGLE/renderer/vulkan/CommandGraph.h"
Jamie Madill3c424b42018-01-19 12:35:09 -050017#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040018
19namespace rx
20{
Jamie Madill9f2a8612017-11-30 12:43:09 -050021class RendererVk;
Jamie Madill7b57b9d2017-01-13 09:33:38 -050022class RenderTargetVk;
23class WindowSurfaceVk;
Jamie Madill9e54b5a2016-05-25 12:57:39 -040024
Jamie Madille8dd0792018-09-27 15:04:27 -040025class FramebufferVk : public FramebufferImpl
Jamie Madill9e54b5a2016-05-25 12:57:39 -040026{
27 public:
Jamie Madill7b57b9d2017-01-13 09:33:38 -050028 // Factory methods so we don't have to use constructors with overloads.
Jamie Madill639bc902018-07-18 17:08:27 -040029 static FramebufferVk *CreateUserFBO(RendererVk *renderer, const gl::FramebufferState &state);
Jamie Madill7b57b9d2017-01-13 09:33:38 -050030
31 // The passed-in SurfaceVK must be destroyed after this FBO is destroyed. Our Surface code is
32 // ref-counted on the number of 'current' contexts, so we shouldn't get any dangling surface
33 // references. See Surface::setIsCurrent(bool).
Jamie Madill639bc902018-07-18 17:08:27 -040034 static FramebufferVk *CreateDefaultFBO(RendererVk *renderer,
35 const gl::FramebufferState &state,
Jamie Madill7b57b9d2017-01-13 09:33:38 -050036 WindowSurfaceVk *backbuffer);
37
Jamie Madill9e54b5a2016-05-25 12:57:39 -040038 ~FramebufferVk() override;
Jamie Madillc564c072017-06-01 12:45:42 -040039 void destroy(const gl::Context *context) override;
Jamie Madill9e54b5a2016-05-25 12:57:39 -040040
Jamie Madill4928b7c2017-06-20 12:57:39 -040041 gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override;
42 gl::Error invalidate(const gl::Context *context,
43 size_t count,
44 const GLenum *attachments) override;
45 gl::Error invalidateSub(const gl::Context *context,
46 size_t count,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040047 const GLenum *attachments,
48 const gl::Rectangle &area) override;
49
Jamie Madillc564c072017-06-01 12:45:42 -040050 gl::Error clear(const gl::Context *context, GLbitfield mask) override;
51 gl::Error clearBufferfv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040052 GLenum buffer,
53 GLint drawbuffer,
54 const GLfloat *values) override;
Jamie Madillc564c072017-06-01 12:45:42 -040055 gl::Error clearBufferuiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040056 GLenum buffer,
57 GLint drawbuffer,
58 const GLuint *values) override;
Jamie Madillc564c072017-06-01 12:45:42 -040059 gl::Error clearBufferiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040060 GLenum buffer,
61 GLint drawbuffer,
62 const GLint *values) override;
Jamie Madillc564c072017-06-01 12:45:42 -040063 gl::Error clearBufferfi(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040064 GLenum buffer,
65 GLint drawbuffer,
66 GLfloat depth,
67 GLint stencil) override;
68
Jamie Madill4928b7c2017-06-20 12:57:39 -040069 GLenum getImplementationColorReadFormat(const gl::Context *context) const override;
70 GLenum getImplementationColorReadType(const gl::Context *context) const override;
Jamie Madillc564c072017-06-01 12:45:42 -040071 gl::Error readPixels(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040072 const gl::Rectangle &area,
73 GLenum format,
74 GLenum type,
Jamie Madilld4826152017-09-21 11:18:59 -040075 void *pixels) override;
Luc Ferron26581112018-06-21 09:43:08 -040076
Jamie Madillc564c072017-06-01 12:45:42 -040077 gl::Error blit(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -040078 const gl::Rectangle &sourceArea,
79 const gl::Rectangle &destArea,
80 GLbitfield mask,
81 GLenum filter) override;
82
Kenneth Russellce8602a2017-10-03 18:23:08 -070083 bool checkStatus(const gl::Context *context) const override;
Jamie Madill9e54b5a2016-05-25 12:57:39 -040084
Jamie Madill19fa1c62018-03-08 09:47:21 -050085 gl::Error syncState(const gl::Context *context,
86 const gl::Framebuffer::DirtyBits &dirtyBits) override;
Jamie Madill7b57b9d2017-01-13 09:33:38 -050087
Geoff Lang13455072018-05-09 11:24:43 -040088 gl::Error getSamplePosition(const gl::Context *context,
89 size_t index,
90 GLfloat *xy) const override;
Luc Ferron26581112018-06-21 09:43:08 -040091 RenderTargetVk *getDepthStencilRenderTarget() const;
Jamie Madillb90779e2018-04-27 11:45:01 -040092 const vk::RenderPassDesc &getRenderPassDesc();
Jamie Madillab9f9c32017-01-17 17:47:34 -050093
Jamie Madill58675012018-05-22 14:54:07 -040094 // Internal helper function for readPixels operations.
Jamie Madill21061022018-07-12 23:56:30 -040095 angle::Result readPixelsImpl(ContextVk *contextVk,
96 const gl::Rectangle &area,
97 const PackPixelsParams &packPixelsParams,
Jamie Madillb436aac2018-07-18 17:23:48 -040098 VkImageAspectFlagBits copyAspectFlags,
Jamie Madill21061022018-07-12 23:56:30 -040099 RenderTargetVk *renderTarget,
100 void *pixels);
Jamie Madill58675012018-05-22 14:54:07 -0400101
102 const gl::Extents &getReadImageExtents() const;
103
Luc Ferron5fd36932018-06-19 14:55:50 -0400104 gl::DrawBufferMask getEmulatedAlphaAttachmentMask();
Luc Ferron1617e692018-07-11 11:08:19 -0400105 RenderTargetVk *getColorReadRenderTarget() const;
Luc Ferron5fd36932018-06-19 14:55:50 -0400106
Jamie Madilld1249de2018-08-28 16:58:53 -0400107 // This will clear the current write operation if it is complete.
Jamie Madille8dd0792018-09-27 15:04:27 -0400108 bool appendToStartedRenderPass(RendererVk *renderer, vk::CommandBuffer **commandBufferOut)
109 {
110 return mFramebuffer.appendToStartedRenderPass(renderer, commandBufferOut);
111 }
112
113 vk::FramebufferHelper *getFramebuffer() { return &mFramebuffer; }
Jamie Madilld1249de2018-08-28 16:58:53 -0400114
115 angle::Result startNewRenderPass(ContextVk *context, vk::CommandBuffer **commandBufferOut);
116
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500117 private:
Jamie Madill639bc902018-07-18 17:08:27 -0400118 FramebufferVk(RendererVk *renderer,
119 const gl::FramebufferState &state,
120 WindowSurfaceVk *backbuffer);
Jamie Madillab9f9c32017-01-17 17:47:34 -0500121
Jamie Madilld1249de2018-08-28 16:58:53 -0400122 // Helper for appendToStarted/else startNewRenderPass.
123 angle::Result getCommandBufferForDraw(ContextVk *contextVk,
124 vk::CommandBuffer **commandBufferOut,
125 vk::RecordingMode *modeOut);
126
Jamie Madilld754eb52018-07-19 14:55:03 -0400127 // The 'in' rectangles must be clipped to the scissor and FBO. The clipping is done in 'blit'.
Jamie Madill16c20142018-10-01 13:58:19 -0400128 angle::Result blitWithCommand(ContextVk *contextVk,
129 const gl::Rectangle &readRectIn,
130 const gl::Rectangle &drawRectIn,
131 RenderTargetVk *readRenderTarget,
132 RenderTargetVk *drawRenderTarget,
133 GLenum filter,
134 bool colorBlit,
135 bool depthBlit,
136 bool stencilBlit,
137 bool flipSource,
138 bool flipDest);
Jamie Madilld754eb52018-07-19 14:55:03 -0400139
140 // Note that 'copyArea' must be clipped to the scissor and FBO. The clipping is done in 'blit'.
Jamie Madill16c20142018-10-01 13:58:19 -0400141 angle::Result blitWithCopy(ContextVk *contextVk,
142 const gl::Rectangle &copyArea,
143 RenderTargetVk *readRenderTarget,
144 RenderTargetVk *drawRenderTarget,
145 bool blitDepthBuffer,
146 bool blitStencilBuffer);
Jamie Madilld754eb52018-07-19 14:55:03 -0400147
Jamie Madill21061022018-07-12 23:56:30 -0400148 angle::Result blitWithReadback(ContextVk *contextVk,
Jamie Madilld754eb52018-07-19 14:55:03 -0400149 const gl::Rectangle &copyArea,
Jamie Madillb436aac2018-07-18 17:23:48 -0400150 VkImageAspectFlagBits aspect,
Jamie Madill21061022018-07-12 23:56:30 -0400151 RenderTargetVk *readRenderTarget,
152 RenderTargetVk *drawRenderTarget);
153
154 angle::Result getFramebuffer(ContextVk *contextVk, vk::Framebuffer **framebufferOut);
155
156 angle::Result clearWithClearAttachments(ContextVk *contextVk,
157 bool clearColor,
158 bool clearDepth,
159 bool clearStencil);
160 angle::Result clearWithDraw(ContextVk *contextVk, VkColorComponentFlags colorMaskFlags);
161 void updateActiveColorMasks(size_t colorIndex, bool r, bool g, bool b, bool a);
162
Jamie Madillab9f9c32017-01-17 17:47:34 -0500163 WindowSurfaceVk *mBackbuffer;
164
Jamie Madill9f2a8612017-11-30 12:43:09 -0500165 Optional<vk::RenderPassDesc> mRenderPassDesc;
Jamie Madille8dd0792018-09-27 15:04:27 -0400166 vk::FramebufferHelper mFramebuffer;
Jamie Madill66546be2018-03-08 09:47:20 -0500167 RenderTargetCache<RenderTargetVk> mRenderTargetCache;
Jamie Madill9aef3672018-04-27 11:45:06 -0400168
169 // These two variables are used to quickly compute if we need to do a masked clear. If a color
170 // channel is masked out, we check against the Framebuffer Attachments (RenderTargets) to see
171 // if the masked out channel is present in any of the attachments.
172 VkColorComponentFlags mActiveColorComponents;
Luc Ferron5fd36932018-06-19 14:55:50 -0400173 gl::DrawBufferMask mActiveColorComponentMasksForClear[4];
Jamie Madilld754eb52018-07-19 14:55:03 -0400174 vk::DynamicBuffer mReadPixelBuffer;
Luc Ferron1617e692018-07-11 11:08:19 -0400175 vk::DynamicBuffer mBlitPixelBuffer;
Luc Ferron5fd36932018-06-19 14:55:50 -0400176
177 // When we draw to the framebuffer, and the real format has an alpha channel but the format of
178 // the framebuffer does not, we need to mask out the alpha channel. This DrawBufferMask will
179 // contain the mask to apply to the alpha channel when drawing.
180 gl::DrawBufferMask mEmulatedAlphaAttachmentMask;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400181};
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400182} // namespace rx
183
184#endif // LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_